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MacVoices #26224: Live! – The Samsung Card, Users Stay With iPhone, and AI Escapes

The panel explores Samsung’s entry into the credit card market, why iPhone owners continue to resist switching to Android, and the growing influence of AI across technology and society. Discussion ranges from AI escaping coding sandboxes and solving long-standing mathematical problems to AI-generated music and the impact of European Union regulations on innovation, competition, consumer […]

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MacVoices #26201: TV+ Talk – Monsters, Theatrical Releases, and Eddie Cue’s Cannes Lions Recognition

Charlotte Henry and Chuck Joiner examine Apple TV’s strategy through the expansion of Monarch: Legacy of Monsters, the theatrical release of Tenzing, and Eddie Cue’s Cannes Lions recognition. They compare Apple’s stated quality-over-quantity approach with Netflix’s engagement-first model, then consider F1 sequel plans and speculate on what smart glasses could mean for the streaming service from […]
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MacVoices #26191: Live! – Fox Buys Roku, Spotify Removed 57,000 Podcasts, and College AI Majors

Several tech stories kick off this session, including RAID software compatibility warnings, Bending Spoons’ IPO, foreign influence campaigns around data centers, and Fox’s reported Roku purchase. Chuck Joiner, David Ginsburg, Jim Rea, Marty Jencius, Web Bixby, Jeff Gamet, and Eric Bolden focus heavily on streaming control, smart TV data collection, Apple TV’s future, Spotify’s removal of fake drug-related podcasts, and the rapid growth of AI majors in higher education. 

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MacVoices #26172: Live! – Exploit Speed, Bot Limits, and Bad Tech Features

The MacVoices Live! panel examines Spotify adopting Apple-backed video podcast technology, Instagram’s disappearing posts and why anyone would want them, and  Microsoft expanding Copilot everywhere, whether it is a good idea or not. Chuck Joiner, David Ginsburg, Jeff Gamet, Guy Serle, Web Bixby, Eric Bolden, Marty Jencius, and Jim Rea also look at the risks of putting AI mini data centers in homes, and Plex’s major lifetime Pass price hike.

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MacVoices #26170: Live! – AI Security Tools, Teams Weirdness, Safer Logins, and ‘Bugmageddon’

AI is taking on a growing role in cybersecurity (whether we like it or not), from vulnerability discovery to faster exploit development. Chuck Joiner, David Ginsburg, Eric Bolden, Web Bixby, Jim Rea, Brian Flanigan-Arthurs, Jeff Gamet, and Marty Jencius look at both sides oof the issue and  push back on “Bugmageddon” hype. The discussion also covers X post limits, Microsoft Teams retiring the misguided Together Mode, safer login practices, AI-run radio chaos, Google’s Apple-like naming choices, and free storage tied to phone numbers. 

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MacVoices #26155: NAB – Jim Tierney of Digital Anarchy on Beauty Box Video and ShotNotes

On the show floor at NAB in Las Vegas, Jim Tierney of Digital Anarchy discusses ShotNotes, a Premiere Pro panel that keeps project notes, time codes, links, timers, and collaboration details inside the edit instead of scattered across documents or sticky notes. He also previews Beauty Box Video AI development and explains where generative AI can help video pros, where traditional AI still shines, and why AI is useful but not a magic bullet. 

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MacVoices #26142: NAB – Mapcreator Makes Maps Fast, Animated, and Newsroom-Friendly

In the Mapcreator booth at NAB in Las Vegas, Julia Schellekens provides an update on their service that delivers detailed maps for news and other organizations who want to clearly show what is happening where. With a wide array of export and animation capabilities to help drive home the information, it is almost certain that you have seen their product in use no matter where in the world you are. 

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Prince Harry and Fellow Claimants Must Pay £9.5 million to Mail After Judge Rules Hacking Case Was ‘Unreasonable to a High Degree’

Prince Harry and six co-claimants, including Baroness Lawrence, must pay £9.5 million to Associated Newspapers in the next seven days after a judge ruled their hacking case was unreasonable to a high degree.

The post Prince Harry and Fellow Claimants Must Pay £9.5 million to Mail After Judge Rules Hacking Case Was ‘Unreasonable to a High Degree’ appeared first on The Daily Sceptic.

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Des singes adoptent parfois d’autres animaux, et ces cas sont étonnamment nombreux

Longtemps considérées comme de charmantes anecdotes, les interactions sociales entre primates et autres animaux semblent en réalité largement répandues. L’étude de ce primatologue rassemble 427 cas, allant du jeu au toilettage et aux soins, dont certains évoquent de véritables liens affectifs...

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Relâcher des millions de moustiques pour faire baisser leur population : le principe surprend

32 millions de moustiques lâchés dans la nature, non pas pour piquer, mais pour stopper la propagation de maladies. Le projet de la filiale de Google fait autant parler les scientifiques que le grand public. Une initiative aussi audacieuse que méconnue qui mérite qu'on s'y attarde sérieusement.

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Avant-après : les images de la Nasa montrent une étrange « aile de papillon » autour de l’impact de SpaceX sur la Lune

Un étage d’une fusée SpaceX s’est écrasé sur la Lune le 5 août dernier, laissant derrière lui un nouveau cratère. Quelques jours plus tard, la sonde LRO a braqué ses caméras sur la cicatrice lunaire pour en révéler les moindres détails.

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Nvidia discloses $21B stake in SpaceX

Nvidia has disclosed that it owns nearly 123 million shares in SpaceX, further highlighting the chipmaker’s entangled financial relationships with some of its biggest customers.

The $5.5 trillion company owned SpaceX stock worth nearly $21 billion at the end of June, according to an SEC filing on Friday. Elon Musk’s rocket conglomerate’s shares have fallen sharply since its June initial public offering, meaning Nvidia’s stake would now be worth $17 billion.

The disclosure marks a huge pay-off on Nvidia’s investment in xAI, completed in January, shortly before Musk combined the AI lab with SpaceX.

Read full article

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© Bloomberg

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More Starlink satellites and two big launches for China

Rocket launches this week On Tuesday, Aug. 18, Chinese aerospace firm LandSpace is targeting 7:35 p.m. EDT for the second flight of its Zhuque-3 rocket from the Jiuquan Satellite Launch Center in China, according to tracking from Next Spaceflight. The launch was scrubbed last week after a Long March 7A rocket exploded hours before Zhuque-3’sContinue reading "More Starlink satellites and two big launches for China"

The post More Starlink satellites and two big launches for China appeared first on Astronomy Magazine.

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Leilão da Receita Federal em São Paulo tem iPhone 17 Pro Max por R$1.937

A Receita Federal divulgou novos leilões com produtos apreendidos — desta vez, sediados nas capitais São Paulo (edital nº 0800100/000010/2026) e Belo Horizonte (edital nº 0600100/000004/2026).

Ao contrário de muitos dos leilões que já noticiamos por aqui, nesses apenas um dos lotes reúne mais de um produto da Apple — no caso, o lote 83 do leilão de São Paulo, que conta com um iPhone 17 Pro Max e um Apple Watch Series 11 e pode ser arrematado por, no mínimo, R$2.245.

Eis as tabelas com os lotes contendo itens da Maçã (que, vale notar, também podem incluir produtos de outras fabricantes):

São Paulo

LoteProduto(s) da AppleLance mínimo
661x MacBook Air (modelo não especificado)R$13.602
731x iPhone 17 Pro MaxR$1.937
741x iPhone 17 Pro MaxR$1.937
751x iPhone 17 Pro MaxR$1.937
761x iPhone 17 Pro MaxR$1.937
771x iPhone 17 Pro MaxR$1.937
781x iPhone 17 ProR$1.604
791x iPhone 17 ProR$1.604
831x iPhone 17 Pro Max
1x Apple Watch Series 11
R$2.245
851x MacBook Air (M4) de 13″R$1.099
2125x MacBook Air (M2) de 13″R$8.943

Os interessados poderão enviar propostas para análise a partir das 8h do dia 8 de setembro e serão encerradas às 21h do dia 14/9. As selecionadas poderão participar do pregão online, programado para ocorrer no dia 15/9, às 10h.

Para mais informações, basta acessar essa página.

Belo Horizonte

LoteProduto(s) da AppleLance mínimo
241x Apple Watch Ultra 2R$2.300
331x iPhone 15R$1.900
341x iPhone 15R$1.900
351x iPhone 15R$3.000
361x iPhone 14R$2.700
581x iPhone 15R$3.000
591x Apple Watch Series 11R$1.800
601x Apple Watch SER$1.100
711x Apple Watch SE (2ª geração)R$13.000

Os interessados poderão enviar propostas para análise a partir das 8h do dia 8 de setembro e serão encerradas às 21h do dia 10/9. As selecionadas poderão participar do pregão online, programado para ocorrer no dia 11/9, às 10h.

Para mais informações, basta acessar essa página.

Como participar?

Para participar, é necessário seguir um processo totalmente digital. Os interessados em adquirir os itens em leilão devem possuir um CPF válido e um certificado digital regular, obtido por meio do acesso ao Centro Virtual de Atendimento ao Contribuinte (e-CAC).

Este certificado será essencial para acessar o site e participar ativamente do evento. Há lotes abertos para lances tanto de pessoas físicas quanto jurídicas, enquanto outros permitem apenas lances por pessoas jurídicas.

Cabe destacar que a Receita Federal não realiza entregas, portanto é necessário retirar os produtos pessoalmente no local indicado em caso de arremate.

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Vídeo: troquei a bateria do iPhone 15 Pro Max da minha esposa!

Há alguns anos, eu troquei a tela de um iPhone XR da minha esposa em parceria com a iFixit. Pois é, o desafio voltou — desta vez, em um aparelho bem mais recente e complexo: o iPhone 15 Pro Max dela, cuja bateria já estava com apenas 77% de saúde.

Aceitei o convite da iFixit para trocar a peça por uma nova, e topei documentar todo o processo em vídeo para vocês. Divirtam-se:

Para a troca, recebi da iFixit o kit de bateria para iPhone 15 Pro Max, que já vem com todas as ferramentas necessárias, e também o iOpener, aquele saquinho que se aquece no micro-ondas e ajuda muito a amolecer o adesivo que prende a tela ao aparelho.

Segui à risca o tutorial passo a passo da própria iFixit para a substituição da bateria, e depois o guia específico para reinstalar o adesivo em volta da tela.

Confesso que desta vez foi bem mais desafiador do que da última: entre um passo e outro, entre pausas para respirar e conferir o manual outra vez, levei quase 3h do início ao fim. Mas deu tudo certo, e a sensação de ver o aparelho funcionando perfeitamente com uma bateria novinha (e a esposa satisfeita) não tem preço. 😄

Meu muito obrigado à iFixit por mais essa parceria e pelas ferramentas certas para o trabalho. E aí, quem topa o desafio também? 😅

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Brechas no Zoom permitiam controle de dispositivos durante videochamadas

Pesquisadores da A Security revelaram vulnerabilidades na plataforma de videoconferência Zoom que poderiam ter sido exploradas para assumir o controle dos dispositivos dos usuários — em um ataque denominado “Zoomsday”.

Qualquer pessoa em uma chamada que envolvesse compartilhamento de tela — fosse participante ou anfitrião — estaria vulnerável a um ataque executável sem qualquer indicação ou interação por parte da vítima.

Os especialistas afirmam que a falha foi descoberta no início de junho, utilizando modelos de IA disponíveis publicamente, e que foram necessários menos de 20 comandos para identificar as vulnerabilidades e criar um ataque funcional.

O que nos interessa — e o que consideramos perigoso — é a democratização dessas capacidades; a barreira de entrada está caindo rapidamente. Antigamente, seria necessária uma equipe de cinco pessoas trabalhando talvez seis meses, com muitos ajustes e iterações, para descobrir isso. Agora, é possível obter os mesmos resultados com menos de 20 comandos. Além disso, o Zoom é um alvo importante porque as pessoas confiam na plataforma ao utilizá-la; elas não a veem como uma ameaça.

—Omer Gull, cofundador da A Security.

Ainda segundo os pesquisadores, as vulnerabilidades estavam localizadas especificamente no protocolo usado para permitir anotações em tempo real durante o compartilhamento de tela.

De acordo com informações do WIRED, o Zoom emitiu um comunicado de segurança nesta semana detalhando as correções das brechas, as quais afetavam dispositivos com todos os sistemas operacionais suportados pela plataforma — Windows, macOS, Linux, iOS e Android.

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'Star Wars: Zero Company' preview — the XCOM (and Mass Effect?!) successor I didn't know I needed is a personal GOTY contender

I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.

This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.

Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.

Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."

Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.

Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?

But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.

Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.

A heaping of XCOM, a dash of Mass Effect?

Star Wars: Zero Company

Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)

In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.

This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)

As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.

As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.

The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.

Star Wars: Zero Company

Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)

"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game director James Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."

"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."

The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)

Star Wars: Zero Company

Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)

I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.

Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.

The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.

"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."

The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.

Star Wars: Zero Company

In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)

Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.

Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.

"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”

If you've never played an XCOM-like before, its RPG systems might be what entices you most

Star Wars: Zero Company

More XCOM-style games please. (Image credit: EA | Bit Reactor)

I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?

Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.

Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.

Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.

If you have any questions about the game, drop them in the comments and I'll get them answered!

Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.

Pre-order at: Xbox | SteamView Deal

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Quinta beta do iOS 27 faz referência a seis iPhones ainda não lançados

A Apple disponibilizou ontem a quinta versão beta dos sistemas 27 e, no caso do iOS, além de trazer novidades como novos ícones para apps nativos e mais opções de personalização de voz para a Siri, a última atualização fez menção à linha de iPhones que deverá ser lançada entre o final deste ano e o início do ano que vem, composta pelos modelos “18 Pro”, “18 Pro Max”, “Ultra”, “18”, “18e” e “Air 2”.

As referências foram encontradas pela Macworld em arquivos do sistema relacionados aos drivers de bateria do iPhone, limitando-se à exibição dos codinomes desses aparelhos. Nenhuma outra informação sobre esses dispositivos foi localizada.

A lista dos seis codinomes internos inclui:

  • V62: “iPhone Air 2”
  • V63: “iPhone 18 Pro”
  • V64: “iPhone 18 Pro Max”
  • V67: “iPhone 18”
  • V68: “iPhone Ultra”
  • V69: “iPhone 18e”

Algo semelhante ocorreu com o “iPhone Ultra” na quarta versão beta do novo iOS, cujo código incluía referências a um aparelho com múltiplas baterias — algo inexistente hoje e fortemente especulado no caso do primeiro dobrável da Apple.

Em um feito inédito, o tradicional evento de setembro destinado ao anúncio de novos iPhones — cujos preparativos já começaram — poderá dividir os lançamentos da linha “iPhone 18”, restringindo-se inicialmente aos modelos premium, como o “Ultra”, o “18 Pro” e o “18 Pro Max”, enquanto os demais aparelhos ficarão para o início do ano que vem.

iPhone 17 Pro Max

Cores: prateado, laranja-cósmico ou azul-intenso
Armazenamento: 256GB, 512GB, 1TB ou 2TB
R$ 9.899,10
R$ 12.499,00

iPhone 17 Pro

Cores: prateado, laranja-cósmico ou azul-intenso
Armazenamento: 256GB, 512GB ou 1TB
R$ 9.599,00
R$ 11.499,00

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