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WhatsApp introduz chamadas de voz/vídeo e outros recursos na versão web

28 July 2026 at 17:51

Após mais de um ano do início dos testes, o WhatsApp enfim anunciou a inclusão dos seus recursos de chamada em áudio e vídeo para a versão web do mensageiro, permitindo a transferência das ligações entre diferentes dispositivos.

A adição desses recursos na versão web dispensa a obrigatoriedade da instalação do app para macOS caso você queira atender a uma ligação fora do iPhone, funcionando nas conversas em grupo e individuais.

WhatsApp announces new calling features including web calls!

WhatsApp is rolling out web calling, call transfers, a waiting room, QuickHD video, and noise suppression for calls.https://t.co/CPOW8a76bZ pic.twitter.com/aSWHR5GJ5F

— WABetaInfo (@WABetaInfo) July 28, 2026
O WhatsApp anuncia novos recursos de chamadas, incluindo chamadas na web!

O WhatsApp está lançando chamadas na web, transferências de chamadas, uma sala de espera, vídeo QuickHD e supressão de ruído para chamadas.

As chamadas na versão web são compatíveis com o compartilhamento de tela, reações durante chamadas, histórico de ligações, favoritos e a criptografia de ponta a ponta. Já o recurso de transferência de chamada permite mover uma ligação em andamento entre diferentes dispositivos sem interromper a conversa.

O WhatsApp também introduziu uma sala de espera para chamadas em grupo iniciadas por meio de um link, permitindo que quem organizou a chamada aprove quem ingressará na ligação.

Já em termos de qualidade da chamada, o WhatsApp destacou a inclusão do QuickHD, recurso destinado a alta definição de vídeo logo nos primeiros segundos de uma chamada, enquanto a supressão de ruído reduz qualquer som ambiente que não seja a voz do usuário, que ganha destaque mesmo em espaços barulhentos. A supressão de ruído pode ser desativada a qualquer momento, embora ambos os recursos funcionem de maneira automática, sem configuração inicial.

Segundo a Meta, a implementação da novidade ocorrerá de maneira gradual, estando disponível “em breve” para toda a base instalada do WhatsApp.

Contagem de visualizações em canais

Para os administradores de canais, o WhatsApp começou a liberar a contagem privada de visualizações na beta do seu app para iOS e Android.

De acordo com o WABetaInfo, a informação é exibida no próprio balão de mensagem, e é restrita ao administrador do canal.

WhatsApp is rolling out private view counts for channel admins!

WhatsApp is introducing a new feature on iOS and Android that lets channel admins see how many people viewed their updates.https://t.co/8H1gpYYCiz pic.twitter.com/yKe7RAhA6f

— WABetaInfo (@WABetaInfo) July 26, 2026
O WhatsApp está lançando contadores de visualizações privadas para administradores de canais!

O WhatsApp está introduzindo um novo recurso no iOS e Android que permite que administradores de canais vejam quantas pessoas visualizaram suas atualizações.

Restrito à versão beta no momento, o recurso deverá chegar em breve para os usuários de forma geral.

Apple Upgrade: programa de leasing é lançado com iPhones, iPads, Macs e Apple Watches

28 July 2026 at 13:30

Confirmando rumores, a Apple anunciou hoje, nos Estados Unidos, a chegada do Apple Upgrade, seu programa de leasing de iPhones, iPads, Macs e Apple Watches feito em parceria com a Klarna.

Exclusivo das Apple Stores (inclusive a Online), ele permite alugar iPhones e Apple Watches por 12 ou 24 meses. iPads e Macs, por sua vez, podem ser utilizados por 24 ou 36 meses.

Na Apple, colocamos o cliente no centro de tudo o que fazemos e estamos muito satisfeitos que o Apple Upgrade ofereça aos nossos clientes — tanto online quanto nas lojas — uma maneira mais flexível de pagar pelos produtos que eles adoram.

—Karen Rasmussen, vice-presidente da Apple Store online

Antes de completar o seu pedido, o usuário passa por uma rápida avaliação de crédito conduzida pela Klarna, que também mantém um app com todas as informações do Apple Upgrade. Caso aprovado, ele está liberado para escolher o dispositivo desejado.

Segundo a Maçã, o programa avisará o usuário quando ele estiver apto a fazer um upgrade sem pagar qualquer tipo de taxa. A Apple também permite acelerar a troca mediante um pagamento adicional e oferece instruções sobre como devolver o aparelho antigo.

Alerta de upgrade do Apple Upgrade
Divulgação/Apple

Também é possível continuar com o dispositivo que o usuário já está utilizando ao final do período de leasing ou simplesmente devolvê-lo para a Apple. Caso ele escolha a primeira opção, no entanto, será necessário realizar um pagamento único para mantê-lo.

A Apple alerta que, caso o contrato de leasing seja encerrado antes do fim do prazo estipulado, “taxas substanciais” poderão ser cobradas. Além disso, se o usuário não tomar nenhuma ação após o fim do contrato, sua assinatura será convertida em um contrato de leasing mensal que durará até seis meses. Se o usuário continuar sem tomar uma decisão após o fim desse período extra, ele terá que pagar a taxa de compra integral.

O Apple Upgrade também permite adicionar as coberturas do AppleCare aos dispositivos no momento da assinatura do serviço, dando aos usuários um pouco mais de tranquilidade na hora de investir em um novo iPhone/iPad/Mac/Apple Watch.

Eis os dispositivos oferecidos pelo Apple Upgrade, começando pelos iPhones:

  • iPhone 17e: a partir de US$25/mês por 12 meses ou US$18/mês por 24 meses;
  • iPhone 17: a partir de US$33/mês por 12 meses ou US$23/mês por 24 meses;
  • iPhone Air: a partir de US$42/mês por 12 meses ou US$29/mês por 24 meses;
  • iPhone 17 Pro: a partir de US$46/mês por 12 meses ou US$32/mês por 24 meses;
  • iPhone 17 Pro Max: a partir de US$49/mês por 12 meses ou US$35/mês por 24 meses.

Vale notar que, embora o iPhone venha desbloqueado, é preciso selecionar uma das operadoras cobertas pelo Apple Upgrade (AT&T, T-Mobile ou Verizon). Também não é possível utilizar um plano pré-pago.

Agora, os iPads:

  • iPad mini (A17 Pro): a partir de US$16/mês por 24 meses ou US$12/mês por 36 meses;
  • iPad Air (M4) de 11 polegadas: a partir de US$20/mês por 24 meses ou US$16/mês por 36 meses;
  • iPad Air (M4) de 13″: a partir de US$26/mês por 24 meses ou US$20/mês por 36 meses;
  • iPad Pro (M5) de 11″: a partir de US$32/mês por 24 meses ou US$25/mês por 36 meses;
  • iPad Pro (M5) de 13″: a partir de US$41/mês por 24 meses ou US$31/mês por 36 meses.

Os Macs:

  • MacBook Air (M5) de 13″: a partir de US$35/mês por 24 meses ou US$25/mês por 36 meses;
  • MacBook Air (M5) de 15″: a partir de US$41/mês por 24 meses ou US$29/mês por 36 meses;
  • MacBook Pro de 14″ (linha M5): a partir de US$54/mês por 24 meses ou US$39/mês por 36 meses;
  • MacBook Pro de 16″ (linha M5): a partir de US$81/mês por 24 meses ou US$58/mês por 36 meses;
  • iMac (M4): a partir de US$41/mês por 24 meses ou US$29/mês por 36 meses;
  • Mac Studio (M4 Max /M3 Ultra): a partir de US$68/mês por 24 meses ou US$49/mês por 36 meses.

Por fim, os Apple Watches:

  • Apple Watch Series 11: a partir de US$22/mês por 12 meses ou US$12/mês por 24 meses;
  • Apple Watch Hermès Series 11: a partir de US$76,04/mês por 12 meses ou US$40,78/mês por 24 meses;
  • Apple Watch Ultra 3: a partir de US$45/mês por 12 meses ou US$25/mês por 24 meses;
  • Apple Watch Hermès Ultra 3: a partir de US$87,28/mês por 12 meses ou US$47,03/mês por 24 meses.

Clientes têm ainda a opção de entregar o seu dispositivo antigo para receber um desconto no pagamento do novo, assim como já acontecia em compras tradicionais.

Além disso, como era esperado, a Apple aproveitou o lançamento do seu novo serviço para descontinuar o antigo iPhone Upgrade Program, que estava no ar há mais de uma década.

Como bloquear as mensagens de uma pessoa no YouTube [iPhone e iPad]

28 July 2026 at 12:00

Com o recurso de mensagens diretas no YouTube, é possível compartilhar facilmente um vídeo que tenha curtido com quem você quiser.

Porém, como todo mensageiro, pode ser que você se depare com algum contato indesejado ou com quem não queira mais conversar. Pensando nisso, o aplicativo do Google permite bloquear uma pessoa.

Confira como é simples fazer isso! 🎬

Abra o app do YouTube no seu dispositivo (iPhone ou iPad) e toque no ícone de mensagens, localizado na parte superior direita.

Selecione a conversa com a pessoa que quer bloquear, vá até o botão com três pontinhos (no canto superior direito) e escolha “Bloquear as mensagens desta pessoa”.

O destinatário não receberá uma notificação sobre o bloqueio; depois de bloquear alguém, a conversa com ela vai permanecer na sua caixa de entrada, mas não será possível enviar novas mensagens.

Ao fazer esse bloqueio, você também não verá mais os chats ao vivo e os comentários dessa pessoa, nem receberá menções dela. O canal bloqueado também não vai mais receber as suas mensagens no chat ao vivo, comentários ou menções.

Como cancelar o envio de uma mensagem privada no YouTube [iPhone e iPad]

28 July 2026 at 11:30

Com a reintrodução do recurso de troca de mensagens privadas no YouTube, ficou fácil compartilhar os seus vídeos prediletos com amigos ou familiares.

Se já estiver usando essa função, saiba que é possível também cancelar o envio de uma mensagem compartilhada dessa maneira.

Veja como fazer facilmente isso no seu iPhone ou iPad! 💬

Comece abrindo o app do YouTube no seu dispositivo. Selecione o botão de mensagens (na parte superior direita) e entre na conversa onde a mensagem está localizada.

Mantenha o dedo pressionado por alguns segundos em cima da mensagem, toque em “Cancelar envio” e novamente em “Cancelar envio” para confirmar a ação.

O YouTube informa que, ao cancelar o envio de uma mensagem, ela não aparecerá mais para as pessoas na conversa.

Além disso, é importante lembrar que a pessoa para quem você enviou a mensagem já pode tê-la visualizado e saber que foi apagada.

Lojas alternativas de apps chegaram ao Brasil — e quase nada vai mudar para você

25 July 2026 at 14:30

“Fim do monopólio da Apple.” “iPhone liberado no Brasil.” “Mudança histórica.” As manchetes das últimas semanas não economizaram no tamanho. Do outro lado, o que o usuário recebeu de fato foi uma opção nova e discreta nos Ajustes do iPhone — e, se você não for atrás dela, sua vida com o aparelho seguirá exatamente igual. Aposto que vai seguir…

Recapitulando rapidamente: em 18 de junho, com o iOS 26.5, a Apple oficializou a abertura do iOS no Brasil, cumprindo o acordo assinado com o Conselho Administrativo de Defesa Econômica (Cade) em dezembro de 2025 — desfecho de uma investigação que começou lá em 2022, com uma denúncia do Mercado Livre. Lojas alternativas de apps agora são permitidas — a AltStore PAL chegou no mesmo dia —, desenvolvedores podem usar meios de pagamento próprios e incluir links para compras fora do app. O acordo vale por três anos, sob supervisão do Cade, com multas de até R$150 milhões se a Apple descumprir. Nós mostramos como tudo funciona em um vídeo.

Até aqui, a notícia. Agora, a leitura que ninguém fez direito. Passei mais de 20 anos construindo aplicativos que viveram sob as regras da App Store (apps de banco, varejo, montadora, etc.) e, quando li os termos do acordo com olhos de gerente de produto, a conclusão foi rápida: a Apple não abriu a porta. Ela redesenhou o funil.

Siga o dinheiro: ele continua indo para Cupertino

O detalhe que as manchetes de “fim do monopólio” esquecem de contar: a Apple criou uma estrutura de taxas em que ela recebe em praticamente qualquer caminho que o desenvolvedor escolher. Vale comparar os cenários:

Onde o app vive e como cobraComo cobraQuanto a Apple leva
App StorePagamento pelo sistema da AppleDe 10% a 21% + 5% de processamento
App StorePagamento por sistema próprio dentro do appDe 10% a 21%
App StoreLink para compra externa15% (10% para quem se qualifica)
Loja alternativaPagamento próprio5% sobre bens digitais

Olhe a última linha com calma. Um app que sair da App Store, for distribuído por uma loja concorrente e processar o pagamento por conta própria (ou seja, um cenário em que nenhuma infraestrutura de venda da Apple aparece) ainda deve 5% de cada transação de bens digitais para a Apple. É a chamada “comissão de tecnologia essencial”, e ela viaja junto com o app para onde ele for.

Agora, pense com a cabeça de um desenvolvedor. Os apps gratuitos (WhatsApp, Nubank, iFood e a imensa maioria dos que você usa) não pagam nada de comissão hoje. Se migrarem para uma loja alternativa, passam a pagar 5% sobre qualquer venda digital que façam. Migrar significa criar um custo que não existia. E são justamente esses apps gigantes que dariam tração a uma loja concorrente. Ou seja: o desenho das taxas torna a mudança irracional exatamente para quem faria a diferença. Isso não é acaso; é arquitetura de incentivos, e das bem-feitas.

A porta existe, mas tem um cadeado de US$1 milhão

Tem mais um filtro, ainda menos comentado. Para operar uma loja alternativa no Brasil, a empresa precisa apresentar uma carta de crédito de US$1 milhão emitida por uma instituição financeira com nota BBB ou superior — ou, alternativamente, ter dois anos contínuos no programa de desenvolvedores da Apple com mais de 1 milhão de instalações anuais no mundo. Na prática, isso deixa de fora todo mundo, menos gigantes bem capitalizadas: a Epic Games (que já prometeu trazer sua loja “nos próximos meses”), talvez o próprio Mercado Livre (que, ironicamente, foi quem começou essa briga) e pouquíssimos outros.

Sem várias lojas competindo de verdade, não há pressão de preço. E sem pressão de preço, o usuário não tem motivo para mudar de comportamento. O ciclo se fecha sozinho.

A Europa já fez esse filme, e o final não anima

Nada disso é especulação minha; é o roteiro que a União Europeia vem rodando desde março de 2024, quando a Lei dos Mercados Digitais (Digital Markets Act, ou DMA), obrigou a Apple a uma abertura muito parecida — e que serviu de modelo para o acordo brasileiro. Dois anos depois, o balanço europeu é magro: as lojas alternativas seguem como nicho, a Setapp Mobile (da MacPaw, empresa séria, com catálogo bom) fechou as portas em fevereiro citando “a complexidade excessiva dos termos comerciais da Apple” e a Comissão Europeia precisou multar a Apple em 500€ milhões por continuar dificultando que desenvolvedores direcionassem usuários para compras mais baratas. A Apple recorre da multa até hoje.

O Cade, vale dizer, aprendeu algo com isso: o acordo brasileiro exige que os avisos da Apple sobre lojas e pagamentos de terceiros sejam “neutros e objetivos”, sem telas de fricção empurrando o usuário de volta para o caminho de Cupertino. É um detalhe regulatório esperto. Mas o incentivo econômico de fundo (a taxa que persegue o desenvolvedor aonde quer que ele vá) é o mesmo da Europa. E foi ele que esvaziou a festa por lá.

Onde as coisas podem mudar de verdade

Para ser justo, nem tudo é fumaça. Duas frentes me parecem promissoras — e nenhuma delas envolve você trocar de loja.

A primeira são as assinaturas. Um serviço que lhe leva para pagar no site, na faixa de 10% a 15% de comissão em vez dos até 26% de antes, tem margem real para repassar desconto — se quiser.

A segunda é o pagamento dentro do próprio app: agora, nada impede um jogo ou serviço de oferecer checkout com Pix, com taxas de processamento muito menores que as do cartão internacional embutido no sistema da Apple.

Repare, porém, no que essas duas frentes têm em comum: dependem de o desenvolvedor escolher repassar a economia. A Apple, aliás, avisou que não cuida de reembolso nem de gestão de assinatura de nada comprado fora do sistema dela — mais um empurrãozinho para que tudo fique como está.

O jardim ganhou um portão; o pedágio continua o mesmo

No fim das contas, o acordo com o Cade é real, tem dentes (R$150 milhões deles) e coloca o Brasil num clube seleto — só União Europeia, Japão e Coreia do Sul forçaram abertura parecida. Como precedente regulatório, é enorme. Como mudança no seu dia a dia, é quase nada: o botão novo nos Ajustes vai continuar intocado na imensa maioria dos iPhones brasileiros, os apps vão continuar vindo da App Store e os preços vão continuar os mesmos.

A Apple declarou que, com as novas regras, desenvolvedores pagarão “o mesmo ou menos” do que antes. Curiosamente, é a frase mais honesta de toda essa história — porque o objetivo do desenho inteiro é exatamente esse: que tudo mude o suficiente para satisfazer o regulador, e pouco o bastante para não mudar nada.

'Not the USP I wanted': Nothing’s new Ear (3a) earbuds sound good and the ANC is effective, but they hide a troublesome secret I found it hard to get past during testing

Nothing Ear (3a): Two-minute review

Sometimes, reviews are written with a heavy heart, and this is exactly that. I've championed Nothing's affordable "(a)" earbuds for well over two years — with the updated pink set for 2026 appearing to be right up my strasse. But all is not as it first appears.

The issues don't concern their cost. Like before, they come in at just under $100 and are therefore a candidate for our best budget earbuds guide.

Bizarrely, for the review star rating, I also have very few bones to pick with audio quality, which is still best pals with LDAC and now with Bluetooth 6.0 for a stronger connection. I recommend you tweak the sound profile from the box, mind — it's overly bassy by default — but that's hardly unheard of for earbuds at this level, and it can be rectified with a little effort.

It would have been lovely if Nothing had allowed its special sonic tests (for personalised EQ profile curation done by Nothing's software, rather than you tweaking sliders or blobs yourself) to be made available here, but the company has clearly decided that its three-minute hearing test is flagship only — although there is a new "Advanced" 8-band EQ tab with "Q factor" (more on this later).

What of the comfort levels and overall build quality? Here you get everything you'd expect of Nothing: rock-solid, colorful, and with just a couple of new flourishes to enjoy. Battery life has taken a knock, but that might possibly be down to having to work a bigger driver.

So what's the main problem? Actually there are two: Call Recording and Audio Snapshot (sometimes referred to as Audio Capture in Nothing's extensive marketing). Nobody asked for these features and, honestly, they're not the USP I wanted — even as a journalist who interviews people regularly.

None of the best noise-cancelling earbuds we recommend come with these features, but that's hardly a problem in itself. Such tech exists in the world, obviously; I point you to the Viaim RecDot, for example. But the Viaim's buds publicise their raison d'etre; there's a visible "record" button on the case, a light for in-person meetings, and a business-class $249.99 / £185 price tag. That's not the case with Nothing's version, where a surreptitious squeeze of the stem kicks off audio capture of your current call (or whatsapp voice note) in a set of buds that otherwise seem to scream "I'm a bit of fun!"

As with the RecDot, Nothing offers tech to transcribe your recordings (and not just on its own phones, either) — to a point. You get three months of its Pro Transcription service for free, with 120 minutes to use each month. And after the trial? Nothing tells me official pricing hasn't yet been finalised, but will be decided in August. If it was hard to recommend such a package before, it's even harder now when one doesn't know how much it will cost.

I can't help but feel that Nothing has taken a wrong turn here. I'd much rather have seen fan-favorite features such as personalised sound profiles and/or wireless charging rather than in-call recording. Some TechRadar team members have suggested I make like Elsa and just Let It Go, but in a year when consumer tech already feels uncomfortably intrusive (Meta, I'm looking at you with those smart glasses), adding call and voice note recording feels like a step too far. It's important to question where these features are taking us.

At $99 / £99, the price is definitely right. I'm just not sure the feature set is…

Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future
Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future
Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future

Nothing Ear (3a) review: Price & release date

  • Released on July 7, 2026
  • Priced $99 / £99 / around AU$192, same as the 2024 Ear (a)

The Nothing Ear (3a) cost the same as their predecessor, priced at $99 / £99.

Although the name might suggest otherwise, these are the direct successors to the excellent, five-star Nothing Ear (a) from 2024 – there was never a Nothing Ear (1a) or Nothing Ear (2a). They also slot nicely alongside the still-current but more expensive Nothing Ear (3), with the shared 3 denoting that they're part of the same generation.

The Ear (a) are some of the best budget earbuds I've ever had the pleasure of testing, and I'd looked forward to their update ever since word was out that it was coming.

Key rivals to the Nothing Ear (3a) include the Apple AirPods 4, which offer gesture control alongside a few other iPhone-exclusive features, or, for a little less, the five-star Cambridge Audio Melomania A100. If you're tempted by open earbuds instead, the Huawei FreeArc or even clip-style SoundPEATS Clip1 can both be picked up for less than the Nothing Ear (3a) right now, making them excellent-value alternatives.

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Nothing Ear (a) on the left, Ear (2) on the right. Yes, there are key differences (Image credit: Future)

Nothing Ear (3a) review: Specs

Drivers

12mm custom driver

Active noise cancellation

Yes

Battery life

Up to 6 hours (ANC off); up to 4.5 hours (ANC on); up to 25 hours with case (ANC off) or up to 18 hours (ANC on)

Weight

4.53g per earbud

Connectivity

Bluetooth 6.0 with LDAC, USB-C

Frequency range

20Hz – 40kHz

Waterproofing

IP54

Other features

Wideband Active Noise Cancellation up to 45dB, 3 MEMs mics per earbuds with AI ENC, Nothing X App support, Custom 8-band EQ, Find My Earbuds, Low Lag mode, auto-off, Dual Connection, extra ear-tip, Audio Snapshot and in-call recording

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Hello, yellow! (Image credit: Future)

Nothing Ear (3a) review: Features

  • Bluetooth 6.0 (15m range) with LDAC support
  • Improved ANC (cancellation up to 45 dB, effective to 5 kHz)
  • Pinch stems for Call Recording/Audio Snapshot, no Nothing phone required

It would be easy to say, "Look, you don't like the cutesy branding of Nothing's new 'Audio Snapshot' offering? Don't use it — there's still plenty to like for $99!" but let's dig in to see why the take is not so simple.

Firstly, we should get granular on what Audio Snapshot and Call Recording do, and what they cannot do. I mentioned above that as a journalist, I regularly record interviews, often over Zoom, Google Meet or even Microsoft Teams. When set up as an interview, my subjects usually take it as a given that I will be recording — and where I reside in the UK, it is legal to record calls, even without consent from the other party. I still always ask.

In the US, however, the laws on recording phone calls are different, varying from state to state. For calls crossing state lines, the stricter 'two party consent' law (as per the Federal Wiretap Act) applies, where both parties on a call must consent to a recording.

So what is Nothing doing about it? In its reviewers' guide, the company says it "aligns with internationally recognised privacy standards ISO 27001, ISO 27701 and EN 18031". To this end, during setup, the Nothing X app also displays a short tutorial reminding users to obtain permission before recording calls — as shown below.

Interestingly, on a traditional phone call made in the UK, the "prompt" Nothing promises will be played to everyone on the call is a simple beep. On Google Meet, a female voice announces "This call will be recorded in 3, 2, 1", presumably so anyone not OK with that can scream "Oh no you don't!". From smartphone to smartphone, there's no vocal.

Thanks to the Nothing Ear (3a)'s 32MB of onboard storage, you can start recording with just a pinch of the stems, storing up to two hours of audio on the earbuds themselves. You can also record and transcribe voice notes from apps such as Instagram or WhatsApp — and from August, Nothing says it will add summaries of call recordings, speaker identification and the ability to create calendar reminders based on what was discussed.

Three screen grabs from Nothing's X app, pertaining to the new Audio Snapshot feature in Nothing Ear (3a)
Nothing (app screen grabs by Future)
Three screen grabs from Nothing's X app, pertaining to the new Audio Snapshot feature in Nothing Ear (3a)
Nothing (app screen grabs by Future)

What these earbuds can't do is record conversations that take place around you, or indeed your own voice. So, thankfully, there's no scope for eavesdropping around the water cooler.

However, my thoughts on this are clear— I'm not wholly OK with it. It puts the onus on buyers to adhere to laws, and opens the door for flouting rules of consent. I tried muting my mics to see whether the beep could be silenced, but it still plays for the person on the other end of the call to signal that recording has begun. Nevertheless, I think I've made my concerns around this feature clear.

Elsewhere, you get Bluetooth v6.0 and LDAC support for hi-res audio (the Sony-developed codec that lets you stream high-resolution audio up to 32-bit/96kHz over Bluetooth at up to 990kbps, if your device supports it and the file is up to scratch). While the predecessor did also include the latter, it remains a valuable inclusion here.

There's also onboard spatial audio, albeit of the "static" variety rather than head-tracked spatial audio that keeps the sound anchored to your source device as you move your head. It adds a little extra depth and height to the presentation, but for me, the effect is decidedly light-touch compared to what you get from pricier earbuds.

Note that you don't get the Ear (3)'s splendid personalized hearing tests, or the useful "walkie-talkie" Super Mic. That said, there's in-ear detection (to pause music when you remove the buds and resume it when they're in), a low-lag toggle for gaming, seamless pairing, multipoint to two devices, an ear-tip fit test and a Find My Earbuds feature, which emits a rattlesnake-style sound from whichever bud you're trying to locate, to help you find it.

Nothing's Transparency mode is decent. It's a little warm, but it still delivers a more three-dimensional presentation than many buds at this level. I could hear the placement of the TV, voices in my home and a dog outside, rather than all of these sounds appearing tinny, omnipresent and seemingly on top of one another.

When deploying ANC (rather than "Transparency" or "Off"), you can once again select from High, Mid, Low, and Adaptive noise-nixing profiles. High is decent: Nothing tells me performance is up to 45dB (effective to 5 kHz), which equates to a 17.1% improvement compared to the Ear (a), thanks to a software upgrade and improved architecture regarding where the mic sits.

The issue in 2026 is the existence of the AirPods Pro 3 and Bose QuietComfort Ultra Earbuds (Gen 2). Although it would be unfair to compare like for like, owing to the chasm in pricing, you can get better if you're willing to pay for it. That said, the ANC here is no slouch, giving a fairly clean, largely uninterrupted and issue-free neutral background for my music.

If you have a Nothing Phone, the Nothing X app and the ChatGPT app, then you can once again you can also access ChatGPT access via the Ear (3a)'s stem; simply squeeze and talk.

The new EQ tab is now an eight-band offering (up from three in the older buds), as well as the more basic audio splodge Nothing made its own — and which I rather like since it reminds me of Nura True Pro's visual depictions, rather than a mixing desk. You also get five presets in the Advanced tab, and four in the Simple tab — but you can create your custom EQ using whichever system you prefer.

And I think you'll need to get familiar with these, as I'm about to explain…

  • Features score: 4 / 5

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Voice AI using ChatGPT is coming using Nothing Ear (a) using your Nothing smartphone… (Image credit: Future)

Nothing Ear (3a) review: Sound quality

  • LDAC support represents value
  • Fun, V-shaped sound — if a little quiet
  • A little bass-heavy from the box, but you can fix it

As was the case with their siblings, it would be wrong of me to knock Nothing Ear (3a) in the sonic department for this money. The sound quality is easily worthy of the outlay.

That said, there are a few points to bring to your attention.

Those with a Sony or Samsung smartphone (I used a Sony Xperia) will find much to celebrate in LDAC music streaming. In My Chemical Romance's The Ghost of You, guitars snake from my left to right ear in a cohesive mix — with Gerard Way's vocal central, petulant and every bit as emotive as I remember it in the mid-noughties.

Even when I stream Apple Music songs from my iPhone, the Nothing Ear (3a) offer ample width as my playlist continues to Thank You For the Venom and the intro guitars find a spacious home in my left ear. There's room around every stem in the mix to shine, but they're all held properly in check, even in this fast-paced and challenging song.

It's a little bass-heavy at times, though. Fleetwood Mac's The Chain is a good test of a regimented low-end, and alongside the kick-drums, I did lose just a little of Stevie Nicks, Christine McVie, and Lindsey Buckingham in that glorious upper harmony through the chorus. It seems to be Nothing's modus operandi to offer a bassy listen generally, and while I did find that the new Advanced EQ tab helped, I think the enhanced low-end went a little far here.

Nothing offers a "Q Factor" in addition to what you've just tweaked in the 8-band tab, to control the width or sharpness of your adjustment. So, imagine it as a "quality factor" (because that is what it stands for), where the number you select between 0.1 and 10 determines how wide or narrow of a frequency range is boosted or cut — all of this specific to your chosen frequency. Selecting a low Q Factor will generate a wider, more gentle curve to your adjustment, where a high Q Factor will make the change narrower, steeper and more effective around that specific frequency augmentation (or reduction).

I eased off the bass and selected a Q Factor of 3.2, but you must of course play with these things yourself — and sadly, Nothing hasn't included its hearing tests here, to check how perceptive your ears are within this particular tuning.

For dynamics and nuance, the Nothing Ear (3a) are perhaps a shade less engaging and arresting than I'm used to, owing to their volume. Once criticism often levelled at Nothing's budget earbuds is they don't go especially loud, and I frequently found myself listening above 50% volume. Also, since battery life is measured at that volume, it did mean the quoted "4.5-hour battery life with ANC deployed" claims although bang on, were still disappointing.

  • Sound quality score: 4 / 5

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

See how Ear (a) is just slightly bigger than Ear (2), across the board? (Image credit: Future)

Nothing Ear (3a) review: Design

  • Curvier case
  • That 1mm bigger driver is sucks up power
  • And the battery life isn't great

Hold the Nothing Ear (3a) earpieces and case next to their older Nothing Ear (a) and you'll certainly struggle in a game of spot the difference. There's the color, obviously — also available in black, white and a slightly different yellow to the hue I love in this older set — and the 50% curvier case. There's also a trio of LEDs on the case that deliver a total of six status indications for battery status, pairing status, charging levels and so on.

For further tweaks, we have to look deeper.

The driver is now 12mm rather than 11mm and features an "aerospace-grade diaphragm". You also get an extra set of ear-tips in the box, four in total, and although the XS will appeal to owners of small ears, the actual earpieces here aren't tiny, despite being lighter in weight than Ear (a), at 4.53g versus 4.8g. The actual design of the tips has been finessed, too: they're a little thicker and more flared across the outer wall. I found the buds very secure, if a little big to accommodate comfortably over my small-ish ears over the course of long listening sessions.

I've said it before now and I'll say it again: I think we've reached a point of diminishing — perhaps even negative — returns when it comes to ever-larger earbud drivers. Every new release seems to tout a bigger driver without adding weight, as if bigger automatically means better. But where does it end? 13mm drivers? 15mm drivers? To my ears, the Ear (3a)'s 1mm larger driver hasn't negatively impacted the sound, but I don wonder if it's contributed to sthe shorter battery life. In my briefing, I was told the buds themselves would last 10 hours — but that turned out not to be the case.

While the battery in each earpiece — along with the larger driver and onboard 16MB flash drive — works hard to power the buds, it's only good for up to 6 hours without ANC, or 4.5 hours with ANC turned on. And remember, I had to pump the volume up higher than 50%, which the level at which those measurements are typically taken. With the case, you'll get up to 25 hours with ANC off, or up to 18 hours with it on.

None of these stats is much to write home about. Take Nothing's own Ear (a), which offered up to 9.5 hours of playback on a single charge with ANC off, and about 5.5 hours with ANC on. Now, consider the very inexpensive Cambridge Melomania A100, which offer 11 hours per charge or up to 39 hours with the case, along with aptX Lossless. I know which I'd rather take on long road-trips…

Again, Nothing's pinch-to-control stems return here, and while volume controls aren't enabled by default, you can assign them in the Nothing X app — provided you're happy to sacrifice another shortcut in the process.

While I'm here, a quick note on call-handling. It's absolutely clear and clean as a whistle, thanks to the 3 MEMS mics per bud.

  • Design score: 4 / 5

Nothing Ear (3a) in their case, on a sunny day, on a wooden rail

Rarely have I had so many colleagues strike up a conversation with me over a set of earbuds (Image credit: Future)

Nothing Ear (3a) review: Value

  • Still very good-looking earbuds
  • Decent ANC; not so great for stamina
  • LDAC adds value, but call-recording (for me, at least) is a no

Before now, I've always championed Nothing's "(a)" buds — and while the basics in the (3a) are fine, there are a few issues that are hard to ignore.

The Call Recording feature is top of the list here. More than any technical limitation, it's the privacy implications that concern me. Much as seeing someone wearing smart glasses now makes me wonder whether I'm being recorded, these earbuds leave me asking why someone might want to capture our conversations. I appreciate that some readers may see this as an overreaction, but it's a genuine concern for me, informed by my own experiences as a woman and former dancer who had to deal with overly familiar fans.

I think the audio quality here is perfectly acceptable for $99 / £99, but the stamina and feature set can be bettered. Even in the open earbuds market, I'd happily direct you to the cheaper Huawei FreeArc or SoundPEATS Clip1 over these earbuds.

  • Value score: 4 / 5

Should I buy the Nothing Ear (3a)?

Section

Notes

Score

Features

I can't get behind Call Recording — although the ANC is good enough

4/5

Sound quality

An fun listen that's easy to tweak if the bass proves a bit much. Just a tad quiet overall

4/5

Design

Good-looking buds let down by disappointing stamina

4/5

Value

It's hard for me to write it, but the smart money isn't always with Nothing

4/5

Nothing Ear (3a) scores

Solid generally, but with battery concerns and a potentially problematic call recording 'feature'

Features
4
Sound Quality
4
Design
4
Battery Life
2.5
Noise Cancellation
4.5
Value
4
Overall
4
012345
Group 1 Data
ProductFeatures ()Sound Quality ()Design ()Battery Life ()Noise Cancellation ()Value ()Overall ()
Nothing Ear (3a)4442.54.544
TechRadar Logo

Buy them if...

You want buds that say "look at me"
The pink colorway is super-striking and fun, especially against their black/transparent stems.

You have a Sony or Samsung phone
LDAC support for $99 / £99? That's good stuff.

You want to record your phone calls
These buds do offer the option to record and transcribe up to 2 hours of audio from calls, songs or voice notes — and you don't need a Nothing source device to do it.

Don't buy them if...

You want extra-special spatial audio
Nothing adds its "static" spatial audio profile here, for a slightly more immersive sound profile to your music. For me, though, it's a little bit lightweight.

You have bijou ears
This design just about works for my smaller ears with the small ear-tips (there's even an XS option included now), but if your concha or ear-well is particularly diminutive, then you may still find these earpieces a little big.

The idea of covert surveillance bothers you
As a journalist, I have no issue with recording when everyone has consented. My concern is Nothing's playful marketing if in-call recording as a lifestyle feature, despite the obvious privacy implications.View Deal

Nothing Ear (3a) review: Also consider

Nothing Ear (3a)

Cambridge Audio Melomania A100

Huawei FreeArc

Price

$99 / £99 / Approx. AU$192

$149 / £119 / AU$TBC (but around AU$249) at launch, discounted now

£99 (roughly $130, AU$200) but discounted now

Drivers

12m custom

10mm Neodymium dynamic

17mm x 12mm (open earbuds)

Active noise cancellation

Yes

Yes

No

Quoted battery life

Buds: 6 hrs (without ANC) or 4.5 hrs with ANC; Total with case: 18 hrs with ANC (or 25 hrs without ANC)

11 hours per charge; up to 39 hours with the case

7 hours (earbuds), 23 hours (total)

Weight

4.53g

4.7g

8.9g

Connectivity

Bluetooth 6.0, LDAC, USB-C (no wireless charging)

Bluetooth 5.4 with LDAC and aptX Lossless

Bluetooth 5.2

Frequency range

20 Hz – 40 kHz

Not stated

Not stated

Waterproofing

Yes, IP54

Yes, IPX5

Yes, IP57

Other features

Audio Snapshot and Call Recording; auto-off, static spatial audio, ChatGPT with a Nothing Phone

7-band EQ, ANC, DynamEQ for optimised tuning, wireless charging, 3 mics per bud

Huawei AI Life app, 10-band EQ, audio presets, find your earbuds

Huawei FreeArc
Up for taking a punt on affordable and great-sounding open earbuds? The FreeArc are available at a generous discount right now — but in all honesty, we loved them even at full price.
Read more on this in our full Huawei FreeArc review

Cambridge Audio Melomania A100
These June 2025-release earbuds didn't get the fanfare they deserved, unless you count our glowing five-star review, of course. They don't look as flamboyant — but oh, do they sound good, and the ANC is great too. Did I mention they've been discounted recently? Highly recommended for their current price.
Learn more in our in-depth Cambridge Melomania A100 review

How I tested the Nothing Ear (3a)

Nothing Ear (3a) in their case, with the USB-C charging port visible

USB-C for juicing up, but there's no wireless charging (Image credit: Future)
  • Tested for two weeks, listened against the Ear (a), Bose QuietComfort Ultra Earbuds (Gen 2), Technics EAH-AZ100 and AirPods 4
  • Listened in the office, walking along a beach, on a train into London, into Central London and at home
  • Listened to Tidal Masters, Apple Music Lossless tracks and Spotify on an iPhone 15 Pro, MacBook Pro and Sony Xperia smartphone

The Nothing Ear (3a) became my primary musical companions for well over two weeks — after a 48-hour run-in period.

They accompanied me to work (walking brusquely to our Paddington office and on the London Underground to various press events) and even walking on a beach at sunset.

To assess comfort levels, ANC and battery life claims, I followed TechRadar's meticulous methodology testing and found much of note — including slightly disappointing stamina.

To check the audio quality across the frequencies, I listened for several hours to my own reference playlists on Apple Music and Tidal, alongside TechRadar's reference tracks, plus podcasts and movies. Additionally, I wore them to watch YouTube tutorials from my MacBook Pro.

I’ve been testing audio products for well over seven years, full-time. As a dancer, aerialist and musical theater performer in another life, sound quality, fit, and user experience have always been a priority for me, but having heard how wonderful ANC can be when done well, I know what I'm listening to here, too.

Read more about how we test earbuds at TechRadar

  • First reviewed: July 2026

Forget expensive sleepbuds. Buy this pillow instead

25 July 2026 at 08:00
A pillow with two visible holes, equidistant from the edges on the top surface sits on a bed.
This “piercing pillow” also works great with earbuds you probably already own.

Tech companies love to sell us expensive gadgets to solve all of life's little problems. Sleepbuds sold by the likes of Anker and Ozlo are a good example. These miniature marvels of engineering sit flush in the ear, and allow side-sleepers to doze off listening to podcasts, audiobooks, music, or white noise without annoying their partner. But why pay over $200 for a second pair of highly specialized buds when you can spend a fraction of that for a product that never needs charging, never loses its Bluetooth connection, and won't need replacing in a few years after the battery wears out?

Piercing pillows, as the name suggests, promise pain …

Read the full story at The Verge.

★ Fotos de viagem que se transformam em vídeo: como a IA está mudando as memórias digitais

24 July 2026 at 22:20

As ferramentas de inteligência artificial estão mudando a forma como criamos e compartilhamos conteúdos de viagem. Hoje, uma simples fotografia pode se transformar num vídeo dinâmico, com movimentos, efeitos e uma narrativa mais envolvente.

Com plataformas como o AIReel, é possível converter fotos de viagem em vídeo de forma rápida, criando memórias digitais mais vivas sem precisar de experiência em edição profissional.

AIReel

Por que cada vez mais pessoas estão transformando fotos de viagem em vídeos com IA

Durante anos, as fotografias foram a principal forma de guardar momentos de viagem. No entanto, à medida que o consumo de vídeo continua a crescer, muitas pessoas começaram a procurar formas mais dinâmicas de reviver e compartilhar essas experiências.

A inteligência artificial está tornando este processo mais simples. Em vez de depender de programas complexos de edição, usuários podem transformar fotografias estáticas em pequenos vídeos com movimento, transições e efeitos visuais em poucos minutos.

Ferramentas como o AIReel permitem fazer esta transformação de forma acessível, ajudando qualquer pessoa a converter imagens de viagem em vídeos mais envolventes sem precisar de conhecimentos avançados de edição.

Como a IA está transformando fotos de viagem em memórias digitais vivas

Uma fotografia consegue guardar um momento, mas um vídeo consegue transmitir melhor a sensação desse momento. É aqui que a inteligência artificial começa a mudar a forma como as pessoas preservam as suas memórias de viagem.

Transformar imagens estáticas em histórias animadas

Com a tecnologia atual, uma fotografia de uma paisagem, cidade ou momento especial pode ganhar movimento natural. A IA consegue criar transições, pequenos movimentos de câmera e efeitos que tornam a experiência mais próxima de um vídeo real.

Criar vídeos personalizados a partir de fotografias

Cada viagem tem uma história diferente, e as ferramentas de IA permitem transformar várias fotografias numa sequência com ritmo e estilo próprios. Recursos de conversão de imagem em vídeo com IA ajudam usuários a criar vídeos únicos, combinando fotografias, animações e estilos visuais sem processos complicados.

Recuperar e valorizar momentos antigos

Muitas pessoas têm centenas ou até milhares de fotografias guardadas no telefone ou no computador que raramente voltam a ver. Transformar algumas dessas imagens em vídeos pode ser uma forma simples de recuperar memórias esquecidas e dar-lhes um novo significado.

Criar conteúdos de viagem mais envolventes

Em vez de publicar apenas uma fotografia, os viajantes podem criar pequenas histórias em vídeo. Ferramentas como o AIReel, uma solução de imagem para vídeo IA, permitem converter imagens estáticas em vídeos com movimento, ajudando criadores a produzir conteúdos mais atrativos e dinâmicos.

Como criar vídeos de viagem mais envolventes a partir das suas fotografias

Muitas pessoas gostam de fotografar durante as viagens para guardar os melhores momentos, mas transformar essas imagens em vídeos interessantes pode ser um processo demorado e complicado. Com as ferramentas de IA, criar vídeos de viagem personalizados a partir de fotografias tornou-se uma tarefa muito mais simples e acessível.

Escolha as fotografias que melhor representam a viagem

Antes de criar um vídeo, selecione imagens que contem uma história. Uma boa combinação de paisagens, pessoas e pequenos detalhes da viagem ajuda a criar um resultado mais emocional e envolvente.

Organize as imagens e defina o estilo do vídeo

Pense no tipo de experiência que pretende transmitir. Pode optar por um estilo mais cinematográfico, descontraído ou focado nas redes sociais, dependendo do objetivo final do vídeo.

Use uma ferramenta de IA para transformar imagens em vídeo

Com ferramentas como o AIReel, o processo de criação torna-se mais rápido. Basta carregar as fotografias, adicionar um prompt com a descrição do movimento ou estilo pretendido, e a plataforma gera rapidamente um vídeo de viagem mais dinâmico e atrativo a partir das imagens.

AIReel

Ajuste o resultado antes de compartilhar

Depois de gerar o vídeo, pequenos ajustes podem melhorar a experiência final. Escolher a duração adequada, adicionar música ou adaptar o formato para plataformas como Instagram, TikTok ou YouTube Shorts pode tornar o conteúdo mais apelativo.

O futuro das memórias digitais criadas com IA

A forma como guardamos as nossas viagens está mudando. As fotografias continuam sendo importantes, mas os vídeos oferecem uma maneira mais próxima de reviver sons, movimentos e emoções associadas a cada momento.

Com ferramentas de inteligência artificial cada vez mais acessíveis, transformar uma coleção de fotografias numa história visual deixará de ser algo reservado a profissionais de edição. Para muitos viajantes, será simplesmente uma nova forma de contar as suas próprias experiências.

MacMagazine no Ar #692: assinaturas da Apple, novos Macs, “iPhone Ultra”, séries do Apple TV e mais!

24 July 2026 at 22:04

E hoje é dia de MacMagazine no Ar! 😃 Esta é a 692ª edição do nosso podcast.

Participantes do dia

Convidado especial

A edição é obra do Eduardo Garcia [@edugarcya].

Pauta do episódio

Ouça pelo SoundCloud
Ouça pelo Apple Podcasts
Ouça no Spotify

Nosso podcast está disponível no Apple Podcasts, no Spotify, no YouTube, no Amazon Music, no Deezer, num perfil do SoundCloud ou diretamente num feed RSS.

Links citados na introdução

Oferecimento: Patrões Platinum

Gravação ao vivo

Todas as nossas gravações do podcast são transmitidas ao vivo pelo YouTube, com interação via (Super) Chats.


Capa do podcast - MacMagazine no Ar
MacMagazine no Ar de MacMagazine Episódio: #692
Gravação: 23 de julho de 2026
Duração: 1h07min36

💾

Advertising Cognitive Dissonance

24 July 2026 at 19:09

John Gruber (Mastodon):

This to me is proof that Apple leadership is suffering from cognitive dissonance over their slide into advertising. They’re conflating cause and effect. The Apple brand stands for high-quality superior user experiences because the devices and software Apple makes traditionally deliver high-quality superior user experiences. The work Apple ships is what makes the brand what it is. But now they’re stricken with the mindset that it’s the Apple brand that makes something a high-quality superior experience.

[…]

If you refuse to admit that the ads make these services worse, you also can’t admit that there’s a reason to offer an ad-free experience. So the thinking is something like “Apple always focuses on the user experience, and never deliberately makes the user experience worse. Therefore, if an Apple service shows ads, those ads are high quality and don’t detract from the quality of the product or the experience of using it. Therefore, there’s no reason to offer users a paid ad-free tier, because there’s no reason to want to avoid Apple’s ads.”

What a brand stands for can change over time. It’s eventually determined by the products, not the mantras.

  • “It just works.”
  • “A thousand no’s for every yes.”
  • “What happens on your iPhone, stays on your iPhone.”
  • “Music runs deep in Apple’s DNA.”
  • “Design is how it works.”

Manton Reece (2010):

I feel bad admitting it, because some of my friends are betting on iAd revenue to feed their family, but I’m just not on board with Apple running an advertising network. I don’t want to see ads in my apps, and I don’t want Apple to ever lose even a little of what it means to be a product-driven company.

Previously:

Update (2026-07-28): John Gruber (Mastodon):

The whole thing is funny because at a fundamental level we all just know in our bones that Apple never even considered putting “Intel Inside” stickers on Macs.

[…]

Apple still treats its hardware with that level of respect. With reverence. iPhones don’t even say “iPhone” on the hardware. No model or serial numbers. No small print. Just an Apple logo on the back.

[…]

Putting themselves in customers’ shoes today, how many ads do Apple’s executives want stuck in the results when they search for an app in the App Store? We know the honest answer. But the answer evidenced by the actual App Store is “Two really big ones, including one in the first spot.”

At least you could peel off the stickers.

Jason Snell:

While Apple can spin adding ads to Apple Maps as a revolutionary new way for businesses to be discovered, it’s telling that its initial announcement was hidden inside a press release about an entirely different product, and introduced as “Enhanced Discoverability in Apple Maps.” Those choices show that this isn’t something Apple is actually proud of—and that the people in charge of communicating and explaining Apple’s decisions to the world are at odds with those who are making the decisions about expanding revenue.

[…]

To this day, you’re confronted with an ad for Creator Studio every time you create a new document in those apps, and their default toolbars contain buttons that won’t work unless you subscribe to the bundle. As a result, Apple has essentially turned its free productivity suite—software that was designed to enhance the inherent value of Apple’s products—into a freemium package with upsell to a creative professional subscription bundle that’s irrelevant (and a terrible value!) for most of its existing users.

[…]

There are many more examples. Using notifications to promote subscriptions and badging the Settings app to push AppleCare plans are among the ways Apple has chosen to intervene in the user experience to drive revenue. I’m actually not opposed to the idea that Apple should communicate opportunities for its customers to get more out of their devices—but it should be careful not to cross the line into actively annoying those customers. If someone doesn’t want to see what you offer, you need to accept that and go away—not keep needling them. Apple often falls on the wrong side of that line.

[…]

It makes me wonder if the people making these decisions at Apple have lost track of the Apple brand and what it stands for.

John Gruber:

What Snell’s column makes clear is that the incremental revenue Apple is gaining from putting shitty ads in its software comes at a price. They’re withdrawals from Apple’s brand equity. And I would argue that the value they’re detracting from the brand far out-values the dollar amount they’d padding to Apple’s bottom line.

[…]

If your competitors’ stores all smell like dogshit, don’t aim to have the store that smells the least like shit. Aim to have a store that smells pristine. “Our stores only carry a vague whiff of dogshit” is not insanely great.

Hotelling’s Law, like I was saying.

Adam Chandler:

This is not an “update”. This is an advertisement.

Update (2026-07-29): John Gruber:

The people haven’t changed, but Apple has. Strong leaders inevitably shape the personality — the spirit — of organizations over time. Apple in 2011 was peak Steve Jobs Apple. Apple in 2026 is peak Tim Cook Apple. But it was Cook who popularized the “you’re not the customer, you’re the product” argument against “free with ads” online services. But that was in 2014.

Marcin Wichary:

“Slippery slope” is a perfect term. But I wanted to add something here. In my experience, in the realm of UI, there is no middle notch. I’ve seen it time and time again… the moment you open the door to One, Infinity starts exerting its pull[…]

Previously:

Update (2026-08-03): Jon Snader:

I HATE, HATE, HATE having ads pop up when I’m trying to do something else. It’s bad enough on Web sites where at least they have the excuse of having to make money some how but it rises to intolerable when they put them up on a device I’ve already paid for.

The annoyance is reason enough to dislike Apple’s ads but for me the worst thing is that they’re corrupting and inevitably lead to the user being replaced by the advertiser as the customer.

Update (2026-08-05): John Gruber:

Only search engines that agree to pay Apple for the traffic are in the list, and there’s no option for users to add custom ones.

Tyler Hall:

It says a lot about modern Apple that I can’t find an unsubscribe link in this marketing email.

John Gruber:

Apple News ads have been going down the toilet for years, but it didn’t used to be literal.

La missione Juno della NASA, sotto la guida dello scienziato Scott Bolton d…

24 July 2026 at 18:38
La missione Juno della NASA, sotto la guida dello scienziato Scott Bolton del Southwest Research Institute, ha rivelato la struttura interna di Io, la luna di Giove caratterizzata dalla più intensa attività vulcanica dell'intero Sistema Solare. Sottoposta a spaventose forze di marea gravitazionali da parte di Giove, Europa e Ganimede, la roccia di Io subisce un continuo attrito che genera un enorme calore interno. Le rilevazioni dello strumento JIRAM mostrano la presenza di un esteso strato magmatico sottocostale e bacini di lava (paterae) i cui strati superficiali sprofondano ciclicamente nel magma fuso, confermando l'esistenza di un pianeta la cui crosta è in perenne e violenta trasformazione.

Shokz' new OpenDots Air aren't flashy, but after a month of testing I can confidently say they're the best clip-style open earbuds for most people

Shokz OpenDots Air: Two-minute review

I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.

All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.

In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.

Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).

The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.

There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.

What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.

After all, the Shokz premium is still in play, even with its more affordable buds.

Shokz OpenDots Air review: Price and release date

The Shokz OpenDots Air case, with the lid open and two earbuds visible.

(Image credit: Future)
  • Launched on June 4, 2026
  • Sells for $129.95 / £129.99 / AU$219
  • Cheaper alternative to OpenDots 2

The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.

You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).

Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.

I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).

Shokz OpenDots Air review: Specs

Drivers

2x 11.8mm

Active noise cancellation

No

Battery life

9 hours (buds), 36 hours (case)

Weight

6.3g (buds), 37.3g (case)

Connectivity

Bluetooth 6.1

Frequency response

100Hz-40kHz

Waterproofing

IP55

Shokz OpenDots Air review: Features

The Shokz OpenDots Air case, with a single bud inside, and the other on a nearby sofa arm.

(Image credit: Future)
  • You'll get 9 hours of listening; 36 with case
  • EQ has four presets, 5-band custom mode
  • App is pretty light on features

You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.

The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.

As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.

The Shokz OpenDots Air earbuds in a man's hand.

(Image credit: Future)

While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.

Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.

The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.

Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).

  • Features score: 3.5/5

Shokz OpenDots Air review: Design

The Shokz OpenDots Air case in a man's hand.

(Image credit: Future)
  • Svelte carry case
  • Attractive blue marbled design
  • Not designed to stick in the ear

They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.

The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.

However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.

Two Shokz OpenDots Air earbuds on the arm of a sofa.

(Image credit: Future)

You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.

The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.

The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.

  • Design score: 4.5/5

Shokz OpenDots Air: Sound quality

The Shokz OpenDots Air in a man's ear.

(Image credit: Future)
  • Dual 11.8mm drivers
  • Well-defined treble and bass
  • Some premium features missing

Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.

(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)

The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).

Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.

The Shokz OpenDots Air in a man's hand, being slightly stretched.

(Image credit: Future)

It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.

The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.

Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.

  • Sound quality: 4/5

Shokz OpenDots Air review: Value

The Shokz OpenDots Air case and earbuds on the arm of a sofa.

(Image credit: Future)
  • Great value for money compared to Shokz roster
  • Other cufflinks undercut these

If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.

But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.

  • Value: 4/5

Should I buy the Shokz OpenDots Air?

Shokz OpenDots Air score card

Attributes

Notes

Rating

Features

The battery life is great, but beyond it, there aren't many features.

3.5/5

Design

Both the buds and the case are lightweight and reliable to use.

4.5/5

Sound quality

Despite some missing features, the audio quality will tick exercisers' boxes.

4/5

Value

They're the best OpenDots for your money, though some rivals will draw your gaze.

4/5

Buy them if…

You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.

You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.

You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal

Don’t buy them if…

You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.

You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.

Shokz OpenDots Air review: Also consider

The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.

Shokz OpenDots Air

Apple AirPods Pro 3

Soundpeats Clip1

Drivers

2x 11.8mm

2x 11.8mm

12mm

Active noise cancellation

No

No

No

Battery life (ANC on)

9 hours (buds), 36 hours (case)

10 hours (buds), 40 hours (case)

8 hours (buds), 32 hours (case)

Weight

6.3g (buds), 37.3g (case)

5.6g (buds), 52g (case)

5g (buds), 55.5g (case)

Connectivity

Bluetooth 6.1

Bluetooth 5.4

Bluetooth 5.4

Waterproofing

IP55

IP54

IPX5

Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review

Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review

How I tested the Shokz OpenDots Air

The Shokz OpenDots One in a man's hand near the sea.

(Image credit: Future)
  • Tested for one month
  • Paired with Android phone for Spotify, streaming and games
  • Used during multiple kinds of activities

I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.

This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.

During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.

I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.

  • First reviewed in July 2026

Spotify's rumored song ID tool could upstage Apple Music and Shazam in one fell swoop, and solve my biggest song-saving headache

  • Spotify is rumored to launch its own song ID tool
  • Changes in the Android app were spotted, with references to 'Identify a song’, ‘listening’, and ‘analyzing’
  • It could add a level of convenience when adding identified songs to a playlist, just like Apple Music's Shazam shortcut

There’s one thing that Spotify has over Apple Music, and that’s music discovery features, though the latter service has the edge when it comes to music recognition — but that could all change soon.

In a recent investigation from Android Authority, the outlet found lines of code in the latest version of the Spotify app which suggest the platform is working on its own song identification feature. Though this has only been found in Spotify’s Android app, we wouldn’t rule out the possibility of it launching on iOS.

As it is with every rumor, we’re taking this with a pinch of salt until more information surfaces, but Android Authority’s findings present some pretty convincing evidence, showing text that reads ‘Identify a song’, ‘listening’, and ‘analyzing’. It seems the feature will need access to your device’s microphone, and will display pop-ups when a song can’t be identified.

Essentially, it sounds like Spotify is developing its own in-house version of Shazam, which could act as a band-aid for many music fans out there who, like myself, rely on third-party music-recognition software to put titles to songs.

When Apple bought Shazam in 2018, it thrust the music-recognition platform right into the iOS experience. Instead of needing to use the standalone Shazam app, you can add the ‘Recognize Music’ tab to your iOS Control Center for easier access, and Shazam will be right there at your fingertips.

It also works wonders for quickly adding songs to your Apple Music library. When you Shazam a song, a pop-up reading ‘Add to Apple Music?’ appears and all of your tracks will be sent to your library. Until now, this level of convenience wasn't available for Spotify users.

Two smartphones showing the Shazam control buton in the iOS control centre

Apple Music subscribers can add Shazam-identified songs to their Library through the handy Control Center button on iOS (Image credit: Future)

Since Apple took ownership of Shazam, Apple Music and its users have greatly benefited, but listeners who use Spotify, Tidal, and the rest of the best music streaming services have been missing out. Not all was lost however; last year Shazam rolled out a feature where each song you identified using the app would be automatically added to a special playlist in your Spotify account titled ‘My Shazam Tracks’.

I have to say, this small but effective feature has become one of my most-used tools for keeping tabs on new music, but if you Shazam quite a lot of songs from different genres, it creates a very messy-looking playlist.

Even after my Shazamed songs have been added to ‘My Shazam Tracks’, I still go back into the playlist to individually move songs into my other playlists — which is why a native Spotify song ID tool would go a long way, and would be even better if you can add it to your iOS Control Center.

Just think about it: you’re out and about and a song starts playing which you know you’ve definitely heard before, but can’t remember for the life of you what it’s called or who sings it. A simple swipe down to the Control Center and a tap of a button gives you the song title in seconds, and then it directs you to your Spotify Library where you can add your recently-discovered song to a specific playlist.

We’ve reached out to Spotify for a comment, who replied with the following:

"We're always exploring ways to improve our product and deliver more value to users, but we don't comment on speculation around possible new features and don't have anything new to share at this time".

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