Prince Harry and six co-claimants, including Baroness Lawrence, must pay £9.5 million to Associated Newspapers in the next seven days after a judge ruled their hacking case was unreasonable to a high degree.
Longtemps considérées comme de charmantes anecdotes, les interactions sociales entre primates et autres animaux semblent en réalité largement répandues. L’étude de ce primatologue rassemble 427 cas, allant du jeu au toilettage et aux soins, dont certains évoquent de véritables liens affectifs...
Le gouvernement a publié la nouvelle liste des espèces "susceptibles d’occasionner des dégâts", qui peuvent être chassées, piégées ou capturées sous certaines conditions. Renards, fouines et plusieurs espèces d’oiseaux sont concernés. La LPO annonce un recours devant le Conseil d’État.
32 millions de moustiques lâchés dans la nature, non pas pour piquer, mais pour stopper la propagation de maladies. Le projet de la filiale de Google fait autant parler les scientifiques que le grand public. Une initiative aussi audacieuse que méconnue qui mérite qu'on s'y attarde sérieusement.
Un étage d’une fusée SpaceX s’est écrasé sur la Lune le 5 août dernier, laissant derrière lui un nouveau cratère. Quelques jours plus tard, la sonde LRO a braqué ses caméras sur la cicatrice lunaire pour en révéler les moindres détails.
Nvidia has disclosed that it owns nearly 123 million shares in SpaceX, further highlighting the chipmaker’s entangled financial relationships with some of its biggest customers.
The $5.5 trillion company owned SpaceX stock worth nearly $21 billion at the end of June, according to an SEC filing on Friday. Elon Musk’s rocket conglomerate’s shares have fallen sharply since its June initial public offering, meaning Nvidia’s stake would now be worth $17 billion.
The disclosure marks a huge pay-off on Nvidia’s investment in xAI, completed in January, shortly before Musk combined the AI lab with SpaceX.
Rocket launches this week On Tuesday, Aug. 18, Chinese aerospace firm LandSpace is targeting 7:35 p.m. EDT for the second flight of its Zhuque-3 rocket from the Jiuquan Satellite Launch Center in China, according to tracking from Next Spaceflight. The launch was scrubbed last week after a Long March 7A rocket exploded hours before Zhuque-3’sContinue reading "More Starlink satellites and two big launches for China"
Ao contrário de muitos dos leilões que já noticiamos por aqui, nesses apenas um dos lotes reúne mais de um produto da Apple — no caso, o lote 83 do leilão de São Paulo, que conta com um iPhone 17 Pro Max e um Apple Watch Series 11 e pode ser arrematado por, no mínimo, R$2.245.
Eis as tabelas com os lotes contendo itens da Maçã (que, vale notar, também podem incluir produtos de outras fabricantes):
São Paulo
Lote
Produto(s) da Apple
Lance mínimo
66
1x MacBook Air (modelo não especificado)
R$13.602
73
1x iPhone 17 Pro Max
R$1.937
74
1x iPhone 17 Pro Max
R$1.937
75
1x iPhone 17 Pro Max
R$1.937
76
1x iPhone 17 Pro Max
R$1.937
77
1x iPhone 17 Pro Max
R$1.937
78
1x iPhone 17 Pro
R$1.604
79
1x iPhone 17 Pro
R$1.604
83
1x iPhone 17 Pro Max 1x Apple Watch Series 11
R$2.245
85
1x MacBook Air (M4) de 13″
R$1.099
212
5x MacBook Air (M2) de 13″
R$8.943
Os interessados poderão enviar propostas para análise a partir das 8h do dia 8 de setembro e serão encerradas às 21h do dia 14/9. As selecionadas poderão participar do pregão online, programado para ocorrer no dia 15/9, às 10h.
Os interessados poderão enviar propostas para análise a partir das 8h do dia 8 de setembro e serão encerradas às 21h do dia 10/9. As selecionadas poderão participar do pregão online, programado para ocorrer no dia 11/9, às 10h.
Para participar, é necessário seguir um processo totalmente digital. Os interessados em adquirir os itens em leilão devem possuir um CPF válido e um certificado digital regular, obtido por meio do acesso ao Centro Virtual de Atendimento ao Contribuinte (e-CAC).
Este certificado será essencial para acessar o site e participar ativamente do evento. Há lotes abertos para lances tanto de pessoas físicas quanto jurídicas, enquanto outros permitem apenas lances por pessoas jurídicas.
Cabe destacar que a Receita Federal não realiza entregas, portanto é necessário retirar os produtos pessoalmente no local indicado em caso de arremate.
Há alguns anos, eu troquei a tela de um iPhone XR da minha esposa em parceria com a iFixit. Pois é, o desafio voltou — desta vez, em um aparelho bem mais recente e complexo: o iPhone 15 Pro Max dela, cuja bateria já estava com apenas 77% de saúde.
Aceitei o convite da iFixit para trocar a peça por uma nova, e topei documentar todo o processo em vídeo para vocês. Divirtam-se:
Para a troca, recebi da iFixit o kit de bateria para iPhone 15 Pro Max, que já vem com todas as ferramentas necessárias, e também o iOpener, aquele saquinho que se aquece no micro-ondas e ajuda muito a amolecer o adesivo que prende a tela ao aparelho.
Confesso que desta vez foi bem mais desafiador do que da última: entre um passo e outro, entre pausas para respirar e conferir o manual outra vez, levei quase 3h do início ao fim. Mas deu tudo certo, e a sensação de ver o aparelho funcionando perfeitamente com uma bateria novinha (e a esposa satisfeita) não tem preço. 😄
Meu muito obrigado à iFixit por mais essa parceria e pelas ferramentas certas para o trabalho. E aí, quem topa o desafio também? 😅
Pesquisadores da A Securityrevelaram vulnerabilidades na plataforma de videoconferência Zoom que poderiam ter sido exploradas para assumir o controle dos dispositivos dos usuários — em um ataque denominado “Zoomsday”.
Qualquer pessoa em uma chamada que envolvesse compartilhamento de tela — fosse participante ou anfitrião — estaria vulnerável a um ataque executável sem qualquer indicação ou interação por parte da vítima.
Os especialistas afirmam que a falha foi descoberta no início de junho, utilizando modelos de IA disponíveis publicamente, e que foram necessários menos de 20 comandos para identificar as vulnerabilidades e criar um ataque funcional.
O que nos interessa — e o que consideramos perigoso — é a democratização dessas capacidades; a barreira de entrada está caindo rapidamente. Antigamente, seria necessária uma equipe de cinco pessoas trabalhando talvez seis meses, com muitos ajustes e iterações, para descobrir isso. Agora, é possível obter os mesmos resultados com menos de 20 comandos. Além disso, o Zoom é um alvo importante porque as pessoas confiam na plataforma ao utilizá-la; elas não a veem como uma ameaça.
—Omer Gull, cofundador da A Security.
Ainda segundo os pesquisadores, as vulnerabilidades estavam localizadas especificamente no protocolo usado para permitir anotações em tempo real durante o compartilhamento de tela.
De acordo com informações do WIRED, o Zoom emitiu um comunicado de segurança nesta semana detalhando as correções das brechas, as quais afetavam dispositivos com todos os sistemas operacionais suportados pela plataforma — Windows, macOS, Linux, iOS e Android.
I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.
This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.
Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.
Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."
Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.
Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?
But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.
Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.
A heaping of XCOM, a dash of Mass Effect?
Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)
In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.
This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)
As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.
As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.
The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.
Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)
"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game directorJames Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."
"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."
The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)
Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)
I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.
Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.
The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.
"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."
The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.
In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)
Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.
Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.
"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”
If you've never played an XCOM-like before, its RPG systems might be what entices you most
More XCOM-style games please. (Image credit: EA | Bit Reactor)
I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?
Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.
Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.
Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.
If you have any questions about the game, drop them in the comments and I'll get them answered!
Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.
A Apple disponibilizou ontem a quinta versão beta dos sistemas 27 e, no caso do iOS, além de trazer novidades como novos ícones para apps nativos e mais opções de personalização de voz para a Siri, a última atualização fez menção à linha de iPhones que deverá ser lançada entre o final deste ano e o início do ano que vem, composta pelos modelos “18 Pro”, “18 Pro Max”, “Ultra”, “18”, “18e” e “Air 2”.
As referências foram encontradas pela Macworld em arquivos do sistema relacionados aos drivers de bateria do iPhone, limitando-se à exibição dos codinomes desses aparelhos. Nenhuma outra informação sobre esses dispositivos foi localizada.
A lista dos seis codinomes internos inclui:
V62: “iPhone Air 2”
V63: “iPhone 18 Pro”
V64: “iPhone 18 Pro Max”
V67: “iPhone 18”
V68: “iPhone Ultra”
V69: “iPhone 18e”
Algo semelhante ocorreu com o “iPhone Ultra” na quarta versão beta do novo iOS, cujo código incluía referências a um aparelho com múltiplas baterias — algo inexistente hoje e fortemente especulado no caso do primeiro dobrável da Apple.
Em um feito inédito, o tradicional evento de setembro destinado ao anúncio de novos iPhones — cujos preparativos já começaram — poderá dividir os lançamentos da linha “iPhone 18”, restringindo-se inicialmente aos modelos premium, como o “Ultra”, o “18 Pro” e o “18 Pro Max”, enquanto os demais aparelhos ficarão para o início do ano que vem.
iPhone 17 Pro Max
Cores: prateado, laranja-cósmico ou azul-intenso Armazenamento: 256GB, 512GB, 1TB ou 2TB
NOTA DE TRANSPARÊNCIA: O MacMagazine recebe uma pequena comissão sobre vendas concluídas por meio de links deste post, mas você, como consumidor, não paga nada mais pelos produtos/serviços usando os nossos links de afiliado.
De plus en plus d’enfants et d’adultes reçoivent un diagnostic de TDAH. Faut-il y voir une dérive diagnostique ou, au contraire, le rattrapage d’années de sous-diagnostic ? Entre critères élargis, faux positifs et véritables troubles encore ignorés, les dernières études invitent à dépasser les...
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