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Surface Laptop Ultra review: So close to the perfect MacBook Pro alternative

Microsoft is finally ready to take on the MacBook Pro with the new Surface Laptop Ultra. From pricing to specs and design, Surface Laptop Ultra was inspired by MacBook Pro, and that's not necessarily a bad thing.

Unlike most Surface PCs we see ship these days, the Surface Laptop Ultra is a lot of firsts for Microsoft. It's the first ultra-class Surface Laptop, designed from the ground up to compete squarely with high-end professional creator or developer mobile workstations.

It's also the first Surface to ship with a new silicon partner in the way of NVIDIA and the RTX Spark, which the entire ecosystem is rallying around to give Windows on Arm a shot in the arm. It's also Microsoft's first ever Mini LED screen, and the world's first laptop to ship with magnetic USB-C charging.

What I find fascinating about Surface Laptop Ultra however is that it exists because Microsoft's own developers and engineers wanted it. They built this laptop for themselves. It feels like the company got tired of looking over the fence at the MacBook Pro, and decided "why don't we just make our own version of that?"

It really is Microsoft's most powerful and most capable Surface PC ever, and a great stage for Windows. But that doesn't necessarily mean it's the best Surface PC for everyone. I've been testing the laptop over the last 8 days, and here are my thoughts on Microsoft's new flagship computer.

This review was made possible thanks to a review unit supplied by NVIDIA & Microsoft. Neither company had editorial input and did not see the contents of this review prior to publication.

Price & Availability

Microsoft - Surface Laptop Ultra - 15

Microsoft
Surface Laptop Ultra

Surface Laptop Ultra is Microsoft's flagship and most powerful Windows PC. It can be configured with up to 128GB RAM, and ships with NVIDIA's new RTX Spark SoC. It's great for creative workflows and software development, and those who want to run local AI and LLMs directly on their device.

Surface Laptop Ultra is Microsoft's most expensive Surface Laptop to date. It starts at an eyewatering $2,599 for the entry-level configuration with 24GB of RAM, 512GB SSD storage, and an 18-core RTX Spark with 5,120 GPU cores. That's an expensive laptop, and it only gets worse the higher you climb up the specs ladder.

The model I've reviewed is the very top end configuration, with a crazy 128GB RAM, 1TB SSD, and a 20-core RTX Spark with 6,144 GPU cores. That model will set you back $5,899, which at these prices basically makes this a $6,000 laptop. That's an insane amount of money to spend on a laptop, but this configuration only really exists for professionals who need the extra power to run local agents and data crunching.

For video creators, gamers, and prosumers, you'll be more than well served with the lower tier models with 24-32GB RAM. All models come with the same mini LED screen, speaker setup, ports, keyboard, and trackpad. It's also available in Platinum or Nightfall colorways (aka, silver and black.)

Category

Specs

Processor

NVIDIA RTX Spark™ N1X (18-core CPU, 5,120-core GPU)

NVIDIA RTX Spark™ N1X (20-core CPU, 6,144-core GPU)

Graphics & AI

NVIDIA Blackwell RTX GPU (5,120 cores or 6,144 cores)

NVIDIA NPU (up to 1 petaflop of FP4 AI compute; runs up to 120B parameter models locally)

Unified Memory

24 GB, 32 GB, 64 GB, or 128 GB LPDDR5x unified memory

Storage

512 GB removable PCIe Gen 4 SSD

1 TB or 2 TB removable PCIe Gen 5 SSD

Display

Size: 15-inch PixelSense™ Ultra touchscreen display

Brightness: SDR up to 1,000 nits (typical), HDR up to 2,000 nits peak luminance

Optimised for touch interaction

Operating System

Windows 11 Home (24 GB unified memory models)

Windows 11 Pro (32 GB, 64 GB, and 128 GB models)

Ports & Connectivity

2 × USB-C® / USB4®

1 × USB-C® / USB4® with Magnetic Connect

1 × HDMI 2.1b

1 × USB-A 3.1

1 × Full-size SD card reader

1 × 3.5 mm headphone jack

Wireless

Wi-Fi 7, Bluetooth 5.4

Camera & Audio

1080p Full HD front-facing camera

Battery Life

Up to 15 hours of local video playback

Up to 12 hours of active web usage

Power Supply

Requires USB PD 115W–140W charging

Weight & Dimensions

Weight: 2.0 kg (4.41 lbs)

Chassis: Sub-18 mm thickness

Colours

Platinum, Nightfall

Base Price

Starting at $2,599

Design & Ports

Surface Laptop Ultra

MacBook Pro? (Image credit: Zac Bowden / Windows Central)

We have to start with how this thing looks, and we do need to address the fruit-shaped elephant in the room. Yes, Surface Laptop Ultra looks an awful lot like a MacBook Pro. I wouldn't blame the layman for even thinking it was a MacBook Pro from a distance. The square edges, large trackpad, and minimalist design echo the MacBook Pro from pretty much every angle.

But I'm not here to tell you that's a bad thing. The MacBook Pro is a beautiful device, which is to say Surface Laptop Ultra is also very beautiful. In fact, I think it even improves upon the MacBook Pro's design in subtle ways. The keyboard deck isn't surrounded by a plastic bezel like on MacBook Pro, instead it's softly indented into the metal keyboard deck which looks lush and seamless.

The corners on Surface Laptop Ultra are also a little rounder than the MacBook Pro, a design choice that trickles down from the corners of the chassis to the keys on the keyboard, and corners on the trackpad. It's an entirely consistent and well thought out design, which I highly appreciate.

Surface Laptop Ultra

The left-side ports are good enough. (Image credit: Zac Bowden / Windows Central)

Microsoft also doesn't suffer from the godawful notch that you'll find on a MacBook Pro. Surface Laptop Ultra's display bezels are uniform along the left and right, and slightly thicker on the top to accommodate the Windows Hello IR face unlock sensors, which are much better than a fingerprint reader.

I should also mention that the display hinge on this laptop is perfectly tuned. It opens with one finger, and is perfectly balanced to provide a satisfying level of friction as you open and close it. It's also rock solid when typing, meaning it doesn't wobble around at all when on a desk.

The port selection is good enough. It features three USB-C ports, a USB-A port, a 3.5mm audio jack, HDMI 2.1, and a full-sized SD card reader. Of course, the star of the show in the ports department is Microsoft's clever magnetic USB-C port, which replaces the proprietary Surface Connect charge port found on older Surface Laptops.

Surface Laptop Ultra

The special USB-C port is truly great. (Image credit: Zac Bowden / Windows Central)

It's great to see a laptop manufacturer attempting to innovate and improve on the universal USB-C standard. Here, we have a USB-C port that is compatible with all your USB-C peripherals, but it's also magnetized, and with the included charging cable, magnetically snaps to the device just like Apple MagSafe, while using the same universal USB-C port.

How did Microsoft do this? Well, most of the innovation is actually on the cable side. On the laptop itself, the only real change is that the USB-C port is slightly wider at its opening, but the rest of the USB-C port itself is typical in its design. Microsoft placed magnets on either side of the port, and redesigned the USB-C connector that's attached to the cable to allow for the magnetic connection to be seamless.

The cable's male USB-C end is shallower than a normal USB-C connection. This allows for it to connect to the USB-C port without clicking in, which is what locks a cable to a USB-C port normally. Instead, the magnets hold it in place, which enables the breakaway design that differentiates this USB-C port from the rest.

Surface Laptop Ultra magnetic charging cable

The USB-C connector is unique. (Image credit: Zac Bowden / Windows Central)

That does mean the USB-C cable that comes included only works with Surface Laptop Ultra, and only in this particular port. Microsoft realized this would be a problem, and designed the power brick that comes with Surface Laptop Ultra in a way that allows the magnetic cable to attach to the brick instead. The other end of the charging cable is a normal male USB-C end, which connects to any USB-C port you want.

So you can still use the Surface Laptop Ultra's power brick and cable on any device or any port you like, you just have to plug the magnetic end into the power brick first. It's a genius design, and proves that Microsoft really thought of everything when it comes to this unique magnetic USB-C experience. I love it, and I hope to see it on more laptops in the future.

Surface Laptop Ultra is available in just two colorways: Platinum and Nightfall. To me, I think the Platinum version looks the nicest, but the Nightfall version looks clean too. The good news is the dark color does a relatively good job at fending off fingerprints thanks to an anti-fingerprint coating that has been applied to the chassis.

Display & Features

Surface Laptop Ultra

The Mini LED display in all its glory. (Image credit: Zac Bowden / Windows Central)

Surface Laptop Ultra ships with Microsoft's first ever mini-LED display, which delivers better contrast and brighter peak brightness over your standard LCD that has been found in all other Surface Laptops to date. Unlike an LCD, the Surface Laptop Ultra's mini-LED screen packs 1,344 local dimming zones, which allows the laptop to dim darker areas of the screen that don't need as much light.

This number is not as high as the mini-LED screen on the MacBook Pro, and this results in a bit of blooming around bright elements on a dark background. If you use Windows in light mode, this will almost never bother you. But in dark mode, in a dimly lit environment, it becomes quite a bit more apparent.

The backlight also takes a fraction of a second to keep up with what's going on on your screen. If you move a bright window around on a dark background, you'll notice the backlight brightening and dimming around the edges of the window. This gives off a slight ghosting effect which degrades the 120Hz refresh rate somewhat. It isn't noticeable at all in light mode, however.

This all leads me to say I wish Microsoft had opted for an OLED panel on the Surface Laptop Ultra. I've been daily driving OLED displays for the better part of a year now, and a mini-LED panel just isn't a vibrant or contrasty as an OLED display can be. The mini LED display is good, but not the best on the market, and it's certainly no OLED.

Microsoft tells me it opted for mini LED over OLED primarily for the brightness and efficiency gains. At 2,000 nits peak brightness, it is the brightest screen ever put on a Surface. But Tandem OLED displays are also very capable of reaching similar peak brightness levels these days, and so I feel the benefits of a mini LED screen don't carry much weight here.

If you're coming from a standard LCD, the mini LED screen will be nothing but an upgrade to you. It's color accurate, very bright, and its high resolution and 120Hz make reading text and scrolling webpages look and feel great. But if you're coming from a MacBook Pro mini LED screen, or an OLED display, you will notice the downgrade in contrast and more noticeable blooming.

The display is also a touch screen, which is the case on pretty much all Surface PCs since the line began in 2012. Microsoft truly believes that touch has a place on the laptop form factor, and I agree with it. Being able to reach out to tap on a notification or hit OK on a window prompt is really nice, even if I don't use it all the time.

For pen lovers, sadly the Surface Laptop Ultra does not support pen input. Microsoft dropped pen input from the Surface Laptop with Surface Laptop 7, and the Surface Laptop Ultra has not restored it. This makes sense however, as the screen does not lay flat so drawing on it would be uncomfortable.

I also want to mention the fact that Surface Laptop Ultra features a user upgradeable SSD drive. That means you don't have to splash out on the most storage at the checkout screen. You can opt for a lower amount, and when you finally fill it, upgrade the SSD to something larger later down the line. You can't say that about the MacBook Pro.

Surface Laptop Ultra keyboard with sunlight on

That large trackpad is something else... (Image credit: Zac Bowden / Windows Central)

Unfortunately, Surface Laptop Ultra is missing a key quality of life feature that I have come to enjoy on other flagship Windows laptops over the last year: presence sensing capabilities. My daily driver is able to wake up and go to sleep whenever I approach it or walk away, and Surface Laptop Ultra is missing this functionality entirely. A crying shame.

It's also missing all Copilot+ PC features currently. Microsoft tells me that RTX Spark is a Copilot+ PC capable chip, but that the suite of Copilot+ PC features aren't yet ready for the platform, and to expect them to show up in the coming months. The RTX Spark has a 50 TOPS NPU that will power these experiences when they finally do arrive.

Keyboard & Trackpad

Surface Laptop Ultra

The best keyboard and trackpad I've ever used. (Image credit: Zac Bowden / Windows Central)

Surface has always delivered excellent keyboard and trackpad experiences, but Surface Laptop Ultra might be on a whole other level. This is probably the best keyboard and trackpad experience I've ever had on a Windows laptop to date. The keyboard is comfortable, tactile, and quiet, with 1.4mm key travel which is incredibly satisfying and not at all fatiguing.

The keys themselves are slightly rounder than the keys found on Surface Laptop 8, which I think is more comfortable and looks nicer as a result. It features a three-stage backlight, a Copilot key (which can be changed,) and a dedicated microphone mute key. It's pretty much perfect in every way.

But what I really want to talk about is the trackpad. It's the largest trackpad ever fitted to a Surface, and that makes a huge difference in how easy it is to use. There's so much room for activities, and you'll never find yourself at the edge of the trackpad because you needed to drag a file and ran out of room.

Surface Laptop Ultra

The keys are so nice to type on. (Image credit: Zac Bowden / Windows Central)

Palm rejection is also very good. I never once had an issue with the trackpad being in the way when typing, which means Microsoft has done a good job at ensuring the trackpad's side isn't impeding the typing experience. The trackpad itself is haptic, and feels great to click on, with strength adjustability in Windows Settings so you can really dial in just how strong that haptic feedback is.

But the new trackpad also supports Windows 11's new haptic system, which introduces subtle haptic feedback when interacting with different UI elements across Windows. When you snap an app window, or drag files across folders, you'll feel haptic bumps under your finger in the trackpad that are different from the usual click down sensation it provides. It's genuinely great.

Camera & Audio

It's a Surface, so you can and should expect great cameras and microphones on Surface Laptop Ultra. The webcam is a 1080p shooter that looks more than fine for video calls, Teams meetings, and recorded presentations. In low light, the image does get a little noisy, but not any more than any other high-end webcams on the market.

The shining star in this department are the built-in studio mics, which are very very good. They sound studio quality, with rich bass and far-field mics that do a very good job at tuning out background noise to ensure the things that you are saying are captured clearly and well.

I also need to take a moment to talk about the built-in speakers on this laptop. They are superb. Again, probably the best I've tried in a Windows laptop to date, and give the MacBook Pro 14-inch a run for its money. There's a clear sound stage, highs are crisp and bass is rich.

Performance & Battery

Surface Laptop Ultra

It's a looker for sure. (Image credit: Zac Bowden / Windows Central)

I've already published an in-depth look at the performance of RTX Spark on Surface Laptop Ultra, which you can read here if you're interested, so there won't be raw performance benchmark numbers in this review.

The TL:DR for that however is that the RTX Spark is a powerful chip, with okay CPU performance but great GPU performance. It's capable of playing most games at 1440p high settings above 60fps, and top end configs can fit large AI models directly onto the GPU for faster processing. But it trails behind the latest high-end Apple Silicon, and is more in-line with current-gen Snapdragon X2 Elite or last-gen Apple M4 Pro in overall performance.

By default, the 128GB Surface Laptop Ultra ships with its unified memory in a 50/50 split configuration. Users are free to adjust this in the NVIDIA app, which is good for when you need to give either the system or your GPU more RAM for whatever task it is you're completing. It requires a restart to apply, which frustratingly takes a long time on the Surface Laptop Ultra.

Surface Laptop Ultra disk speeds

You can expect very fast read and write speeds on 1TB models. (Image credit: Zac Bowden / Windows Central)

Performance is great for the most part. In day to day usage, it's blazing fast and is able to crunch through pretty much any workload I'd want to throw at a mobile workstation such as this. With that said, there are a couple of oddities related to performance that I feel I should mention.

Compared to other devices I have on hand, the Surface Laptop Ultra sometimes takes twice as long to restart. I'm talking over 2 minutes from hitting restart to being back on the lock screen, which is about double the amount of time it takes all the other laptops in my possession. Microsoft says they are investigating.

Surface Laptop Ultra also ships with the "Best Power Efficiency" profile set by default. This is unusual, as most Surface PCs ship with their power profile set to balanced. Microsoft says it does this to maximize battery life, but that does come at the cost of performance.

Surface Laptop Ultra power endurance

Make sure you change these to Best Performance for plugged in, and Balanced for battery life. (Image credit: Zac Bowden / Windows Central)

I've found that overall performance can be slashed by up to a quarter or even half when in this default mode. So if you want to make the most of your RTX Spark PC, be sure to change the power mode in Windows Settings to either Balanced or Best Performance. I usually set the on-battery mode to Balanced, and the plugged in state to Best Performance.

On the subject of battery life, the Surface Laptop Ultra's endurance is just fine. It's not class leading by any stretch, but I can definitely get through the work day without much fuss, though this will depend on your workload. Our Procyon battery life benchmark test lasted around 14 hours, and in real world use I was getting close to about 10.

But if your workload heavily leans on the GPU, you can expect to halve that number. The GPU is quite efficient for the power it outputs, but it's still a GPU and it's still hungry. So if you know you'll be using the GPU a lot throughout the day, you'll want to bring the charger with you.

Surface Laptop Ultra power endurance

Surface Laptop Ultra only sipped power during sleep between midnight and 9AM. (Image credit: Zac Bowden / Windows Central)

With that said, sleep endurance is very good for the level of power this laptop outputs. I put the laptop to sleep at about midnight, and open the lid 10 hours later, and it's only drained one, maybe two percent from the battery. Very good on that front!

Under max load, the Surface Laptop Ultra gets quite warm. While the keys themselves remain at an okay temperature, the top part of the keyboard deck gets very toasty. I measured 123 F at its hottest under max load, which is approaching "oh that's hot" territory.

Surface Laptop Ultra heat

Surface Laptop Ultra gets toasty, but doesn't seem to thermal throttle. (Image credit: Zac Bowden / Windows Central)

I also noticed quite audible coil whine when under max load on my Surface Laptop Ultra. This isn't a problem in day to day use, but whenever the GPU is being used, I can hear buzzing coming from inside the keyboard chassis. If you're sensitive to that kind of thing, it will annoy you.

Fan noise is acceptable even at max load. I measure around 42 decibels at its loudest, and that was after running a benchmark for 10 minutes. In normal use, the fans rarely come on, though it does run slightly warm on your lap as a result.

Conclusion

Surface Laptop Ultra

Surface Laptop Ultra is ultra-premium. (Image credit: Zac Bowden / Windows Central)

✅ You should buy this if ...

  • You are a software developer utilizing on-device AI
  • You live and breathe large language models and agentic workflows
  • You need a beefy GPU in a portable and efficient package
  • You need lots of RAM

❎ You should not buy this if ...

  • You aren't interested in AI or agentic workflows
  • You only need a PC for standard productivity tasks
  • You occasionally game or edit video (get something cheaper)
  • You want something thin and light

Surface Laptop Ultra is great, but it's not something I can comfortably recommend everyone go out and buy, especially at these high prices. At the base level, it doesn't offer enough to justify the added cost over a Surface Laptop 8 with 24GB RAM. You do get the more beefy GPU and "better" display, but that comes at the cost of portability and battery life.

The Mini LED screen isn't the upgrade I was hoping it would be. For those who have only ever used a standard LCD their whole life, I'm sure you will appreciate the added brightness. But the ghosting issue is annoying and I think most people will notice it. I would have much preferred an OLED on a laptop this expensive.

Battery life is also just okay, which, again, for a laptop of this size and weight, leaves something to be desired. You can get longer day to day use out of a thinner and lighter Surface Laptop 8, which I think most people would prefer over the raw power that Surface Laptop Ultra offers.

And that brings me back to my original point. This isn't a laptop for everyone. It's a laptop for those who know they need it, and it's mainly for AI developers and high-end content creators. If you find yourself leaning on local agents to complete tasks for you, or enjoy generating images and videos using AI models, this is the laptop for you.

If you're someone who just needs a laptop for productivity tasks that includes a little bit of photo and video editing, and sometimes some gaming, there are cheaper laptops out there that will do that job very well.

Is this the MacBook Pro for Windows? I think it is. But it's not the perfect MacBook Pro alternative just yet. RTX Spark isn't at the same level as high-end MacBook Pro silicon, the Mini LED screen isn't best in class, and battery life could use some improvement.

Microsoft - Surface Laptop Ultra - 15

Microsoft
Surface Laptop Ultra

Surface Laptop Ultra is Microsoft's flagship and most powerful Windows PC. It can be configured with up to 128GB RAM, and ships with NVIDIA's new RTX Spark SoC. It's great for creative workflows and software development, and those who want to run local AI and LLMs directly on their device.

Pros

  • Premium build quality
  • High-resolution screen
  • Excellent keyboard
  • Haptic trackpad is amazing
  • Good sound quality
  • Useful ports selection

Cons

  • Mini LED not best-in-class
  • No presence sensing features
  • Okay battery life
  • Currently missing all Copilot+ features

RTX Spark tested: Strong GPU, just okay CPU

RTX Spark is finally here. After years of rumors, NVIDIA has re-entered the Windows silicon game with the MediaTek N1X, a tailor-made 18/20-core SoC with 5,120 or 6,144 GPU cores, up to 128GB of unified memory, and a heck of a lot of power for apps, games, and AI experiences under the hood.

It's not every day that Windows gains a new silicon partner, which is why everyone seems to be involved with ensuring this launch goes as smoothly as possible. Microsoft has worked closely with NVIDIA on optimizing the Windows platform, especially for RTX Spark, and third-party app vendors like Adobe, Blender, anti-cheat software, and more have mobilized to optimize their products and frameworks for the new chipset.

But the big play with RTX Spark is on-device AI. LLMs and agentic workflows have become all the craze over the last year, and NVIDIA believes the RTX Spark is the first chipset for Windows that has been designed from the ground up for running local AI experiences locally and securely, without sacrificing performance.

NVIDIA has 6 hardware partners lined up to ship RTX Spark hardware starting this week, and all of them are aimed at the high-end content creator or developer crowd. NVIDIA has set its sights on competing head-to-head with the MacBook Pro, and is eager to win over AI developers who flocked to that platform thanks to Apple Silicon.

I've been testing out the top configuration of RTX Spark over the last week on a Surface Laptop Ultra, and here's what I discovered it's good at, and what it's not so good at. FYI, today's embargo only allows us to detail the RTX Spark's performance and benchmarks, not the Surface Laptop Ultra itself. So battery life, thermal performance, and laptop-specific variables are not included in this piece. That information will be shared in the full laptop review, coming soon.

NVIDIA RTX Spark Overview

NVIDIA RTX Spark

(Image credit: NVIDIA)

If you're looking for a quick rundown of what RTX Spark is and how it compares, here's what you need to know:

RTX Spark is a powerful SoC with good CPU performance and great GPU performance. Its CPU is comparable to the Apple M4 Pro and Qualcomm's Snapdragon X2 Elite, with multi-thread performance being its stronger asset in the CPU department, though it trails behind the Apple M4 Max and Snapdragon X2 Elite Extreme.

The GPU is the star of the show, with great performance thanks to its 6,144 GPU cores that deliver smooth framerates (with help from DLSS and framegen), faster rendering times, and very capable AI performance. Its quantized INT8 tensor execution, unified memory sharing, and computer vision acceleration easily leapfrog mobile discrete GPUs in its power class for AI workflows, which it excels at.

I don't believe RTX Spark is for everyone. It's very good at key things, and shines primarily for those who are knee-deep in local AI workflows and experiences. If you're not a mobile content creator, software developer, or utilize local LLMs often, RTX Spark probably isn't for you.

Mobile efficiency varies depending on power profile. The GPU is hungry and will drain power fast when at full pelt, but in day-to-day usage that only occasionally leans on the GPU, it should last the workday. The good news is, you should see the same performance regardless of plugged-in state.

Compared with most integrated Snapdragon, Intel, and AMD systems, RTX Spark is substantially faster in AI image generation and local inference, while matching or approaching dedicated RTX 4070/5060/5070 class GPU performance in most workloads outside of AI.

The latest generation of high-end Apple Silicon retains an advantage in peak single-thread CPU performance, but RTX Spark’s strength is its GPU, with TensorRT execution and high-speed memory providing advantages in diffusion, quantized models, and sequential data access.

RTX Spark configurations

Specification

RTX Spark N1X (5120-core GPU)

RTX Spark N1X (6144-core GPU)

CPU Configuration

18 cores (9x Cortex-X925 + 9x Cortex-A725)

20 cores (10x Cortex-X925 + 10x Cortex-A725)

Max Performance Core Clock

3.9 GHz

4.0–4.1 GHz

Max Efficiency Core Clock

2.8 GHz

2.8 GHz

GPU Architecture

Blackwell RTX

Blackwell RTX

CUDA Cores

5,120

6,144

Streaming Multiprocessors (SMs)

40

48

RT Cores

4th Generation

4th Generation

Tensor Cores

5th Generation

5th Generation

Unified Memory Type

LPDDR5X

LPDDR5X

Memory Interface

256-bit / 16-channel

256-bit / 16-channel

Memory Speed

Up to 9,400 Mbps

Up to 9,400 Mbps

Peak Memory Bandwidth

Up to 300 GB/s

Up to 300 GB/s

NVLink-C2C Bandwidth

600 GB/s bidirectional

600 GB/s bidirectional

Display Support

HDMI 2.1a, DisplayPort 2.0 over USB4

HDMI 2.1a, DisplayPort 2.0 over USB4

Process Technology

TSMC 3nm (CPU & GPU dies)

TSMC 3nm (CPU & GPU dies)

Configurable SoC TDP

45–80W

45–140W

NVIDIA RTX Spark CPU Performance

NVIDIA Spark processor render highlighting a computer chip

(Image credit: NVIDIA)

The RTX Spark CPU was co-designed by NVIDIA and MediaTek. The N1X, as it's known, comes in either 18- or 20-core configurations and is relatively efficient while delivering good performance. With that said, it's not leading in its class, leaving something to be desired when it comes to raw benchmarks.

In Cinebench 2026, the 20-core N1X achieved a single-core score of 558 and a multi-core score of 6,885. To put that into perspective, its single-core score beats the first-gen Snapdragon X Elite X1E-80-100 at 519, but falls short compared to Qualcomm's Snapdragon X2 Elite Extreme, which achieves a score of 662 for single-core. Multi-core fares better, with a score of 6,885, which is only just behind the X2 Elite Extreme and Apple M4 Max.

Cinebench Scores (Best Performance)

Cinebench 2026 Test

Plugged In Result

Unplugged Result

CPU (Multi Core)

6,885 pts

6,844 pts

CPU (Single Core)

558 pts

554 pts

MP Ratio

12.33 x

12.35 x

These scores do place it ahead of Intel's and AMD's latest flagship mobile workstation chips, but the chipset simply doesn't compete with Apple's latest Max chips, consistently trailing behind the Apple M4 Max and the M3 Ultra. This is a little disappointing given that the RTX Spark is directly targeting Apple Silicon.

It's a similar story with our Geekbench 7 results, achieving a single-core score of 2,718 and a multi-core score of 23,571. It's clear that multi-core performance is the N1X's stronger asset, competing with the likes of the Apple M4 Pro or Intel Core Ultra 9 285K, and is well ahead of the last-gen Snapdragon X Elite and Intel Lunar Lake, as it should be.

Geekbench Scores (Best Performance)

Geekbench 7.1

Plugged In Result

Unplugged Result

CPU (Multi Core)

23,571

23,879

CPU (Single Core)

2,710

2024

Outside of benchmarks, in day-to-day use the N1X feels fine. This isn't a slow CPU by any means, and will chew through even complex workflows with no sweat. Most day-to -day apps are Arm native these days, but for the few that do require Microsoft's Prism emulation layer, you won't even notice it. RTX Spark makes it so emulated apps feel just like native ones.

All our benchmarks were run with the Best Performance setting enabled, and in our tests we ran them a number of times in both plugged-in and unplugged states to see if there's any performance drop when away from a wall outlet. The good news is the RTX Spark delivers pretty much the same power regardless of plugged-in state, which mimics Apple Silicon.

NVIDIA RTX Spark GPU Performance

RTX Spark running Gears of War E Day

Gears of War E-Day running on RTX Spark (Image credit: Zac Bowden / Windows Central)

The star of the show with RTX Spark is the Blackwell RTX GPU with either 5,120 or 6,144 cores. We benchmarked the top-end, 6,144-core configuration for these benchmarks, and it does impress, outputting performance in workflows like video editing, model rendering, and gaming similar to an RTX 4070 or 5060, but in an efficient package with all-day battery life.

For what is essentially an integrated GPU, it outputs dedicated GPU performance in pretty much all workflows. But it really excels at AI workflows, especially when optimized for tensor and CUDA.

The 128GB configuration is set to split that memory evenly between system RAM and the GPU, meaning in our default configuration and for how we ran most of our benchmarks, the GPU had 64GB of video RAM to make use of. In this configuration, it's more than capable for most tasks, with the only exception being running AI models that surpass this size. In that situation, you can allocate more memory to the GPU so that it will fit.

In our 3DMark tests, we found that the RTX Spark performs similarly to an RTX 4070. It's very capable at 1440p gaming with high settings in most titles, though more demanding games will need to lean on DLSS and frame generation for smooth 60+ FPS gaming. In most titles we benchmarked, games ran without a hitch and looked great.

Benchmark

Target Resolution & API

Overall Score

Graphics Score

CPU Score

Test Framerates

3DMark Time Spy

1440p (DirectX 12)

12,771

12,368

15,669

GT1: 81.68 FPS, GT2: 70.11 FPS, CPU: 52.64 FPS

3DMark Time Spy Extreme

4K UHD (DirectX 12)

5,857

5,972

5,281

GT1: 37.77 FPS, GT2: 35.19 FPS, CPU: 66.30 FPS

3DMark Steel Nomad

4K UHD (DirectX 12 Heavy)

3,064

3,064

N/A

Graphics Test: 30.65 FPS

3DMark Speed Way (Run 1)

1440p (DirectX 12 Ultimate / DXR)

3,011

3,011

N/A

Graphics Test: 30.12 FPS

3DMark Speed Way (Run 2)

1440p (DirectX 12 Ultimate / DXR)

2,985

2,985

N/A

Graphics Test: 29.85 FPS

Gaming is not the main reason to buy an RTX Spark laptop, but it is an additional benefit. It's the first Windows on Arm platform that does gaming relatively well, supporting the usual breadth of gaming technologies and frameworks such as:

  • Ray tracing
  • DLSS 5
  • Multi Frame Generation
  • Neural Rendering
  • Reflex
  • G-SYNC
  • RTX Remix

Most games run under emulation on RTX Spark, as the platform is Arm64, and most games are compiled for x86. However, in most titles, this isn't a problem. Most mainstream anti-cheat software is now compatible with Windows on Arm, and the Prism emulation layer has been tuned specifically for RTX Spark to ensure most games run without a hitch, though there are exceptions.

Some games, such as Red Dead Redemption 2, will require you to change settings to get them to run successfully. For example, by default Red Dead Redemption 2 was set to run with Vulkan, which caused it to crash at launch. Switching it to DirectX12 fixed this for me. Most games run without needing to change any settings first, however.

Cyberpunk 2077 benchmark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central

I tried Cyberpunk 2077, which runs pretty well right out of the box. The game analyzed my system and decided that Ray Traced Ultra settings were a perfect fit for the RTX Spark. Running at 1440p with frame gen enabled, the game was easily able to maintain 60fps while looking good doing it with these graphics settings enabled.

Shadow of the Tomb Raider also works great, but it takes quite a while to actually load up. But once the game is running and you're in-game, it looks great and runs well above 60fps at high settings at 1440p. Marvel's Spider-Man 2 and The Witcher 3 Remastered ran without a hitch, reaching close to 90fps in high settings at 1440p.

For content creators, RTX Spark is a great choice. Whether you are editing photos or rendering videos using apps like Adobe Photoshop and Premiere Pro, or rendering 3D environments in Blender, the RTX Spark is well suited for those tasks.

RTX Spark

Photoshop supports on-device AI models on RTX Spark (Image credit: Zac Bowden / Windows Central)

Adobe and NVIDIA say the Adobe Creative Cloud Suite has been optimized specifically for RTX Spark. These optimizations include:

  • Photoshop on-device AI object removal
  • Premiere Pro TensorRT acceleration
  • Blender support for DLSS 4.5 Ray Reconstruction

When it comes to video rendering times, the RTX Spark trails the current-gen RTX 50 series GPUs. We benchmarked it against three other laptops with an RTX 5060, 5070 Ti, and 5080, in which it trailed the RTX 5060 in video rendering performance, finishing a few seconds later in most instances. In this benchmark, we ran Premiere Pro Beta, as that version includes necessary optimizations for RTX Spark.

Premiere Pro Export Times

Export Profile (Seconds ↓)

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060 8GB)

ASUS Zephyrus G14
(RTX 5070 Ti 12GB)

Lenovo LEGION 9
(RTX 5080 16GB)

H.264 Export (1 GPU)

42.002 s

32.111 s

39.403 s

20.218 s

H.264 Export (Pass 2)

34.415 s

26.003 s

33.532 s

18.401 s

H.264 UHD Export (1 GPU)

81.419 s

64.140 s

71.918 s

40.235 s

H.264 UHD Export (Pass 2)

66.496 s

52.301 s

59.536 s

34.253 s

Dedicated GPU performance can vary depending on laptop chassis size, cooling solution, and thermal envelope, which is why the 5070 Ti frequently trailed the 5060 in our testing.

The RTX Spark GPU is very performant and is capable of pretty much handling anything you'd want to throw at it on a mobile workstation. Where it really shines, however, is running local AI models directly on it. It's the reason NVIDIA built this platform to begin with, and it does this very well.

We ran several Procyon AI benchmarks to see how well the GPU performs when running on-device AI workflows. Text generation LLMs ran very fast, with Spark delivering responsive time-to-first-token results, including 0.27 seconds on Phi and 0.39 seconds on LLaMA3, but its sustained decoding rates trail higher-wattage discrete GPUs.

On-device text generation benchmarks

Model

Overall Score

Tokens / Second

Time to First Token (s)

Model Load Time (s)

Phi-3.5-mini

2,615

72.21

0.27

0.66

Mistral 7B

2,276

53.07]

0.47

0.96

Llama 3.1 8B

2,251

49.44

0.40

1.50

Llama 2 13B

2,108

27.44

0.84

1.69

But quantized AI performance is where RTX Spark truly leads. In Stable Diffusion 1.5 INT8, the RTX Spark scored 11,294 and generated images in 2.77 seconds, substantially outperforming the tested RTX 5080, RTX 5070 Ti, and RTX 5060, on which we ran the same tests.

Stable Diffusion Benchmarks

Model Profile & Metric

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060 8GB)

ASUS Zephyrus G14
(RTX 5070 Ti 12GB)

Lenovo LEGION 9
(RTX 5080 16GB)

SD 1.5 FP16 - Total Duration

67.55 s

69.70 s

107.73 s

44.59 s

SD 1.5 FP16 - Speed

4.222 img/s

4.356 img/s

6.733 img/s

2.787 img/s

SD 1.5 FP16 - Average UNet

23.986 it/s

23.265 it/s

15.070 it/s

36.426 it/s

SD 1.5 INT8 - Total Duration

22.14 s

138.74 s

101.83 s

440.19 s

SD 1.5 INT8 - Speed

2.767 img/s

17.342 s/img

12.729 img/s

55.024 s/img

SD 1.5 INT8 - Average UNet

19.158 it/s

2.949 it/s

4.043 it/s

0.927 it/s

SDXL FP16 - Total Duration

400.82 s

499.37 s

735.47 s

303.68 s

SDXL FP16 - Speed

25.051 s/img

31.211 s/img

45.967 s/img

18.980 s/img

SDXL FP16 - Average UNet

4.028 it/s

3.331 it/s

2.196 it/s

5.321 it/s

AI Workflows

The GPU is best suited for running large on-device AI models such as Qwen 3.8 27B, Gemma 4 31B, or even 120B-parameter models such as Nemotron or GPT-OSS.

NVIDIA is touting local agentic capabilities with this GPU, leaning on apps like Hermes Agent and OpenClaw to achieve this. We tested Hermes Agent, as OpenClaw failed to connect to the gateway once setup was complete.

The selling point of running LLMs and agents locally is that you are no longer constrained by usage limits or the amount of tokens you have available. When the AI runs locally, it's yours. You can run it for as long and as hard as you like.

RTX Spark

120B parameter models can fit entirely on the RTX Spark's GPU, significantly speeding up LLM performance. (Image credit: Zac Bowden / Windows Central)

It's also good for security and privacy reasons. You may have confidential documents, audio recordings, intellectual property that you need summarized or explained to you, and feeding that data to a cloud-based LLM or agent is giving that data away to the host.

With RTX Spark, you can feed whatever data or task you want to your local AI running off the GPU, and that data will never leave the device. You can build up your own personal agent that is capable of managing your local files, creating documents, making edits, and in some cases even controlling your PC.

Hermes Agent is a great tool for beginners, as it offers local AI compute experiences and makes setting it up a breeze. You open the app, choose to run AI locally, and it recommends the best model for the specs you have. Once downloaded, you're good to start chatting with your own AI locally.

RTX Spark

Instead of using up tokens in the cloud, local AI leans on the GPU for processing. Unlimited power! (Image credit: Zac Bowden / Windows Central)

Hermes Agent is particularly good at automating tasks. The first thing I did was tell it to clean up and organize my large, cluttered downloads folder. It moved images to my photos library, deleting any old executables, and organizing and categorizing PDFs and Word documents appropriately. It did all this without sending any of my data to the cloud, all processed by the GPU.

I also asked it to build me a basic website that included all my benchmark results so that I could refer back to them more easily. It ran that process entirely off my GPU, and came up with a pretty nice looking webpage design in the process. Zero cloud-based tokens used:

Webpage generated on RTX Spark

The webpage that the Qwen 3.8 27B parameter model created using Hermes Agent. (Image credit: Zac Bowden / Windows Central)

NVIDIA has even built MCP support into NVIDIA Broadcast and NVIDIA Control Panel, allowing you to hook it up to your local LLM and issue commands that allow it to configure your NVIDIA PC's settings.

Windows and RTX Spark

Get Started app offering AI agent apps

The Get Started app on RTX Spark includes a step to automate installing agent apps. (Image credit: Microsoft)

In addition to raw CPU and GPU performance, Microsoft has worked closely with NVIDIA to optimize RTX Spark for Windows 11. This partnership runs deep, and there are a lot of things going on behind the scenes that will aid the performance of Windows and support for apps on RTX Spark over the coming months and years.

For those unboxing a new RTX Spark laptop this fall, the Get Started app on Windows 11 will present a step that makes downloading and installing apps that can handle AI agents super easy. Hermes Agent will even go a step further and recommend a suitable model to download once up and running, meaning the user has to do zero research to get started.

With that said, I still find these recommended apps quite complex and convoluted. Many beginners will feel overwhelmed by these apps, especially OpenClaw, which I could not get working properly after it failed to open a gateway to allow the AI model to communicate with the OpenClaw chat interface.

Hermes Agent does automate setting up your first local agent.

Hermes Agent does automate setting up your first local agent. (Image credit: Zac Bowden / Windows Central)

Microsoft has optimized the system scheduler specifically for RTX Spark to squeeze out as much performance across Windows, menu flyouts, app launches, and more as possible. It has also made changes and enhancements to how Windows handles unified memory so that it's faster and more reliable at feeding that memory to where you need it.

TensorRT is now supported by Windows ML, and DirectX 12 has neural rendering support. The Prism emulation layer has also been tuned for RTX Spark, which results in emulated apps that simply do not feel like they are being emulated.

Microsoft is also keen to position Windows as the platform for local AI and agentic workflows. It has built safeguards and security into the Windows platform to ensure the local agents you run on Windows aren't capable of making severe changes or causing damage to your files, apps, and more.

This is a direct attempt at combating the sudden rise in local AI developers flocking to the Mac. Apple has made little optimizations to macOS to adopt and safeguard local AI and agentic workflows on that platform, whereas Microsoft is moving to make agents a native extension of the Windows platform.

RTX Spark is a Copilot+ PC certified chip, but you won't find any Copilot+ PC features at launch. Microsoft says it's working with NVIDIA to bring features like Windows Recall, Click To Do, and on-device Semantic Search to the RTX Spark platform in the coming months, which will run off the RTX Spark's 50 TOPS NPU.

Conclusion

NVIDIA RTX Spark

(Image credit: NVIDIA)

RTX Spark is a super interesting chipset. It's forward leaning in a lot of ways, built on the Arm64 architecture that delivers serious performance and great efficiency. While its N1X CPU is just okay, its Blackwell RTX GPU really shines.

This is the first time we've seen RTX 4070-5070 level performance in an SoC that is this small and efficient. It's optimized for AI workloads, which is its strongest workflow by far. Quantized AI models run great, and with up to 128GB of unified memory, most mainstream models will fit entirely on the GPU without a hitch.

It's also great for content creators, and is very capable at gaming also. But at the prices that these devices are launching at, I think most people would be better served getting an Intel or AMD laptop with a dedicated NVIDIA GPU instead, as these often cost less than the cheapest RTX Spark laptops right now.

But if your workflow involves running AI models locally all day, software development, or complex data crunching and source code management, the RTX Spark is one of the better choices in the Windows space right now, especially for laptops that are thin-ish and (relatively) lightweight.

These RTX Spark laptops are more efficient and portable than typical laptops with a dedicated NVIDIA GPU, which is one of the key benefits of an SoC like this. The power this GPU outputs, for what is essentially integrated graphics, should not be understated.

Of course, just how efficient RTX Spark is will depend entirely on the hardware you choose to buy, as OEMs are free to feed the GPU more or less power depending on the chassis and thermal envelope. Keep that in mind.

Benchmarks

All benchmarks ran on RTX Spark 20-core CPU configuration with 128GB RAM and 6,144 GPU cores. All tests ran connected to power with Best Performance profile enabled, unless stated otherwise. We are still running benchmarks and new tests, and will update accordingly.

Geekbench 7 CPU

Geekbench 7.1.0 Pro (AArch64) Workload

Surface Laptop Ultra Score

ASUS ProArt P16

Single-Core Score

2,710

2,717

Multi-Core Score

23,571

23,833

Geekbench 7 GPU

Geekbench 7.1 GPU

CUDA Score

Surface Laptop Ultra

186098

ASUS ProArt P16

187547

Cinebench 2026

Cinebench 2026 Test

Surface Laptop Ultra

ASUS ProArt P16

CPU (Multi Core)

6,885 pts

6,742 pts

CPU (Single Core)

558 pts

554 pts

Procyon Office

Procyon Office Productivity Application

Score

Office Productivity Overall Score

7,024

Microsoft Word Score

7,160

Microsoft Excel Score

7,440

Microsoft PowerPoint Score

7,904

Microsoft Outlook Score

4,761

Procyon Essentials

Procyon Essentials Workload

Score

Essentials Overall Score

4,863

App Startup Score

5,382

Web Browsing Score

4,346

Browser Tabs Score

6,130

File Operations Score

5,013

Video Conferencing Score

5,015

Procyon Photo Editing

Procyon Photo Editing Subtest

Score

Photo Editing Overall Score

6,801

Image Retouching Score

9,398

Batch Processing Score

4,922

Procyon Video Rendering

Procyon Video Editing v1.5 Export Test

Time / Score

Video Editing Overall Score

29,595

Export H.264 Full HD (Test 1 - GPU Effects)

42.00 s

Export H.264 Full HD (Test 2)

34.42 s

Export H.264 UHD 4K (Test 1 - GPU Effects)

81.42 s

Export H.264 UHD 4K (Test 2)

66.50 s

Procyon Text Generation

Model

Overall Score

Tokens / Second

Time to First Token (s)

Model Load Time (s)

Phi-3.5-mini

2,615

72.21

0.27

0.66

Mistral 7B

2,276

53.07

0.47

0.96

Llama 3.1 8B

2,251

49.44

0.40

1.50

Llama 2 13B

2,108

27.44

0.84

1.69

Procyon Image Generation

Model & Precision

Score

Speed (s / image)

Total Time Taken (s)

Stable Diffusion 1.5 (FP16)

1,480

4.22

67.55

Stable Diffusion 1.5 (INT8)

11,294

2.77

22.14

Stable Diffusion XL (FP16)

1,496

25.05

400.82

Procyon Vision Benchmark

Vision Model Workload

Throughput / Inferences per Second

Overall Score

3,997

ConvNeXt Overall Throughput

1,901.71 inf/s

Segment Anything 2.1 Decoder

806.86 inf/s

Segment Anything 2.1 Encoder

58.90 inf/s

BLIP Encoder

421.58 inf/s

BLIP Decoder

409.50 inf/s

DETR

225.04 inf/s

Real-ESRGAN

16.58 inf/s

Procyon Benchmark Compiarons

Benchmark Suite / Test

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060)

ASUS Zephyrus G14
(RTX 5070 Ti)

Lenovo LEGION 9
(RTX 5080)

Video Editing (v15 Score)

29,595

38,262

32,096

58,497

AI Computer Vision 2 Overall

3,997

2,690

2,578

4,946

AI Image Gen: SD 1.5 FP16

1,480

1,434

928

2,242

AI Image Gen: SD 1.5 INT8

11,294

1,801

2,454

567

AI Image Gen: SDXL FP16

1,496

1,201

815

1,975

AI Text Gen: Phi

2,615

2,759

1,783

4,005

AI Text Gen: Mistral

2,276

2,482

1,516

3,498

AI Text Gen: LLaMA 3

2,251

2,407

1,457

3,472

AI Text Gen: LLaMA 2

2,108

249

1,350

3,360

Essentials (Overall Score)

4,863

4,931

4,128

4,754

It's more than just the name: Turns out iPhone Duo stole Surface Duo's biggest selling point, and Apple is right to copy it

Yesterday, Apple unveiled iPhone Duo, much to the dismay of the dozens of die-hard Surface Duo fans that opted for Microsoft's now defunct line of foldable phones. Of course, the name of the product was what drew immediate comparisons to Surface Duo, but as the keynote went on, it quickly became evident that it isn't just the name that Apple was interested in.

Ever since Surface Duo launched in 2020, I have heralded it as the best multitasking phone you could buy. No other folding phone, whether that be from Samsung, Huawei, Oppo, Honor, Xiaomi, or Google, have matched the Surface Duo from a pure multitasking perspective.

The dual-screen setup allowed for Microsoft to create a new user experience around the gap between the screens, and that led to a unique experience that made multitasking automatic. Open your app on one screen, and the other screen would remain on the home screen, available whenever you need it to begin another task.

Surface Duo Nov2020 Blackberry

Surface Duo multitasking allowed for both halves to work independently or in unison. (Image credit: Daniel Rubino / Windows Central)

If the second screen was free, opening links would open them on the other screen, allowing you to keep viewing the first app without it being obscured by your browser. You could swipe up from the bottom and drag the app across both screens, swapping them in place or spanning a single app across both screens for a totally immersive experience.

No other folding phone has ever matched this level of fluidity or multitasking prowess. Most single-screen folding phones opt to treat the large folding screen as a tablet screen, opening apps full screen and requiring gestures or modes to enter a special "multitasking view" that allows you to run the apps side by side. The OS isn't able to dynamically do this, unlike the Surface Duo.

Well, it turns out, iPhone Duo can. I've never seen another folding phone match the Surface Duo's multitasking design, but iPhone Duo does almost identically. In multiple demos, Apple shows the iPhone Duo opening an app, and letting users split it side by side with another app by dragging the app up and docking it to the left or right of the screen.

Multitasking on iPhone Duo

iPhone Duo lets you treat each side of the folding screen as independent. Just like Duo. (Image credit: Apple)

When you do this, the iPhone home screen appears on the other side, just like Surface Duo. From there, you can open another app, and swap sides with it by doing the same drag and drop gesture you do on Surface Duo. It even opens links in a browser next to your app automatically, just like Surface Duo.

Surface Duo had a lot of flaws, but one thing it got absolutely right was the fluidity and automagic-ness of its multitasking experience. Users were in control of where apps appeared, and it was easy to move apps between the two halves, and have them run side by side. In most instances, multitasking on Surface Duo was an automatic experience. I never had to cognitively initiate a multitasking mode, it automatically happened.

It looks like iPhone Duo is opting for the same design philosphy. User shouldn't need to initiate a complex gesture or mode to multitask. It should just happen when it makes the most sense. If you need to open an app next to your currently open one, just drag the app to the side and open the second app from your familiar home screen.

If you tap a link, it should open the browser next to your current app, not on top of it like so many other Android phones do. Both Surface Duo and iPhone Duo appear to do this correctly, and that's the biggest surprise in my book. It's not just the name Duo that Apple borrowed, it's the entire multitasking design ethos as well.

You can see this in action in this video:

I'm not even mad about it, I've always said that I wish another company built the Surface Duo, because it wasn't fair of Microsoft to debut the best multitasking experience I'd ever seen on a phone, only to kill the product two years later. Apple has taken the best of Surface Duo and implemented it onto its own iPhone Duo, which is a win for Surface Duo fans in my book.

And it's not just the software multitasking and windowing that Apple have copied. iPhone Duo also supports pen, another feature that was incredibly popular on Surface Duo. Many people used their Surface Duo's as a personal diary or note taking device, and it did that quite well. iPhone Duo also supports pen input via the Apple Pencil, which is awesome to see.

I think Apple even indirectly referenced the Surface Duo during their keynote. At the start of the iPhone Duo segment, Apple says "others have created foldables that just feel like two phones awkwardly stuck together." The only folding phone that was literally two phone screens stuck together was Surface Duo.

Apple is right in that you can mimic the setup of a dual-screen phone 100% on a single screen folding phone, and that's exactly what they've done with iPhone Duo. All the dual-screen multitasking behaviors have been implemented on the folding screen, and it still works great.

Surface Duo fans, I fear we may finally have our Surface Duo 3 in the form of iPhone Duo. Too bad it costs $2,000.

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ASUS has turned its excellent ZenBook 14 into another MacBook Neo competitor with Snapdragon X, and its OLED display is icing on the cake

Ever since the MacBook Neo launched earlier this year, Windows OEMs have scrambled to ship devices that match it from a design and price perspective. Until this year, most Windows OEMs weren't all that interested in insuring their sub-$1,000 laptops were pretty, but that has all changed in recent months.

OEMs like Dell and Acer have come out with $799 laptops that match the MacBook Neo in design and premium build quality, and now ASUS is joining the fray with their own $799 Windows laptop that also looks the part. The new ZenBook 14 with Snapdragon X is one of the better $799 Windows laptops we've tested, thanks to its premium design and excellent OLED display.

I've been daily driving the ZenBook 14 over the last few weeks, and this is my full review.

This review was made possible via a sample unit supplied by ASUS. The company had no editorial input and did not see the contents of this review before publication.

ASUS ZenBook 14

ASUS
Zenbook 14 (UX3480 Snapdragon)

The ASUS ZenBook 14 with Snapdragon X is ASUS's first true MacBook Neo competitor. Coming in at $799, it features a 1080p OLED display, excellent keyboard, plenty of ports, good performance and all day battery life.

Category

Specification

Model

UX3480QA

Operating System

Windows 11 Home

Processor

Snapdragon X X1 26 100 (30MB Cache, up to 2.97GHz, 8 cores, 8 threads)

Graphics

Qualcomm Adreno GPU

Neural Processor

Qualcomm Hexagon NPU up to 45 TOPS

Display

WUXGA (1920×1200) OLED, 16:10, 0.2ms response, 60Hz, 100% DCI‑P3, 1,000,000:1 contrast,
16.7M colors, 70% less blue light, non‑touch

Memory

16GB or 8GB LPDDR5X (on board)

Storage

256GB M.2 NVMe PCIe 3.0 SSD

Expansion Slot

1× M.2 2280 PCIe 4.0×4

I/O Ports

2× USB‑C (USB 3.2 Gen 2, display & power delivery)
1× USB‑A (USB 3.2 Gen 1)
1× HDMI 2.1 TMDS
1× 3.5mm audio jack

Keyboard & Touchpad

Backlit chiclet, 1.7mm key travel, precision touchpad

Camera

FHD camera with IR for Windows Hello

Audio

Built‑in array mic, built‑in speakers, Smart Amp

Connectivity

Wi‑Fi 6E (802.11ax) 2×2, Bluetooth 5.3

Battery

50Wh, 3‑cell Li‑ion

Power Supply

68W USB‑C AC Adapter (20V/3.4A)

Weight

1.30 kg (2.87 lbs)

Dimensions

31.11 × 21.58 × 1.39–1.69 cm

Built‑in Apps

GlideX, ScreenXpert, MyASUS, StoryCube

MyASUS Features

AI Noise Canceling, Live Update, TaskFirst, WiFi SmartConnect,
Function key lock, Splendid, Fan Profile, Battery health charging,
System diagnosis

Included Offers

3‑month Google AI Pro
3‑month GoPro Premium+
1‑month Adobe Creative Cloud All Apps
Xbox Game Pass Premium (2 months)

Security

TPM, Microsoft Pluton, BIOS password protection,
IR webcam with Windows Hello

What I love

ASUS ZenBook 14 Snapdragon

(Image credit: Zac Bowden / Windows Central)

Any laptop that wants a running chance at being competitive with the MacBook Neo needs to focus on design and build quality. Luckily, the ASUS ZenBook 14 is a device that looks and feels the part. It features a premium metal chassis with a coating that does a great job at hiding fingerprints and remaining light.

The design of the laptop is notably rounder than the MacBook Neo and other laptops in this price range, which gives it an edge in ergonomics too. Carrying this laptop around in your hands is very comfortable, and it just looks great when sitting on a desk or on your lap.

The texture of the chassis is nice and smooth, and cold to the touch which helps with that premium feeling. It's also super lightweight, coming in at just 2.87lbs, making it a touch heavier than the MacBook Neo but still plenty light, especially at 14-inches. The chassis does flex a tiny amount, but not enough for it to take away from the overall premium experience.

Zenbook 14

(Image credit: Zac Bowden / Windows Central)

Opening the laptop up, we're greeted with what I'd arguably describe as the star of the show. This laptop is rocking 14-inch OLED display that looks great for $799. It is a 1080p panel, which is notably lower resolution than what you might find on the MacBook Neo and Dell XPS 13, but the OLED colors make up for that slight drop in sharpness.

You don't often find OLED displays on laptops at this price bracket, especially not with a Snapdragon chip on the inside. This laptop is powered by the Snapdragon X 8-core SoC, which delivers good performance for day to day tasks while being incredibly energy efficient, meaning this device will last you all day on a single charge without breaking a sweat.

The configuration that starts at $799 includes 8GB RAM, which is a little on the low side in 2026, but if you're only planning to use your laptop for lightweight productivity tasks and a bit of multitasking between a web browser, Spotify, Teams/Slack, and an email client, it should be more than enough. If you need more, ASUS does offer the laptop with more RAM and storage at a higher price.

Zenbook 14

(Image credit: Zac Bowden / Windows Central)

Turning out attention to the chassis once more, we have plenty of ports for a laptop at this price bracket. It features a full size USB-A port on the right, and two USB-C ports, a full-size HDMI port, and a 3.5mm audio jack on the left. The USB-C ports are used for both data and charging the device.

I also want to take a second to shout out the great keyboard on this laptop. The ZenBook 14 has one of the best feeling keyboards I've ever typed on at this price point. For $799, this keyboard is lush. It's tactile yet quiet, and my fingers just glide across the keys. Actuating the keys is also easy and weightless.

Zenbook 14

(Image credit: Zac Bowden / Windows Central)

Lastly, the audio and webcam on this device are surprisingly good. The webcam is a XX shooter which looks great in well lit rooms, but gets a bit noisy in low light. It's perfect for Teams calls and video calling friends, and the built-in microphone is more than cabable for the same tasks.

What's really nice about the webcam is that it also features IR sensors for Windows Hello face unlock. This level of biometric authentication isn't something you'll find on the $799 MacBook Neo, but it does match the $799 Dell XPS 13.

What I hate

Zenbook 14

(Image credit: Zac Bowden / Windows Central)

There's not much to dislike about the ASUS ZenBook 14, but there are a few things I noticed during my time with it that I wasn't a fan of.

First of all, I don't like the trackpad. It's nice and smooth, and plenty large, but that's about as much good as I can say about it. I don't know if this was just an issue with my review unit, but the trackpad feels notably tougher to actuate than other trackpads I've tried. The MacBook Neo's trackpad is effortless, but the ZenBook 14 trackpad is a little tougher to press down.

I'll also say that the tracking of the trackpad itself is also not great. When people say Windows trackpads suck, I suspect it's trackpads like this that they're referring to. It just doesn't feel very accurate, often over or under shooting where I intended to move the mouse. The keyboard also doesn't feature a backlight, which kind of sucks. I know the MacBook Neo also doesn't have a backlight, but it also sucks on that laptop too. At $799, the laptop should have a backlight in my opinion.

The only other annoyance I found with the ZenBook 14 is that I found its fan spins up a fair bit, and it can get quite loud under super intensive load. It's not normally an issue in day to day use, but if you're susceptible to fan noise, I'd be weary of the ASUS ZenBook 14.

Conclusion

Zenbook 14

(Image credit: Zac Bowden / Windows Central)

The ASUS ZenBook 14 is the latest MacBook Neo competitor to hit the scene, and it's one of the better ones. Yeah, the trackpad isn't amazing, but everything else about this laptop is great for a $799 starting price.

I think it's one of the better looking $799 laptops you can find right now, complete with a thin and light profile and plenty of ports to boot. It also has all day battery life, and good performance for the day to day tasks you'd be expected to want to complete on a device in this price bracket.

The OLED display is a great addition, and while I wish it was slightly higher resolution and higher refresh rate, the panel itself is perfectly acceptable at this price point. In fact, I'd say the punchy colors are worth the slight decrease in resolution.

ASUS ZenBook 14

ASUS
Zenbook 14 (UX3480 Snapdragon)

The ASUS ZenBook 14 with Snapdragon X is ASUS's first true MacBook Neo competitor. Coming in at $799, it features a 1080p OLED display, excellent keyboard, plenty of ports, good performance and all day battery life.

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First it was Neo, and now it's iPhone Duo — Apple keeps robbing Microsoft of its Surface device names, and I'm mad about it

I loved my Surface Duo a lot. It was a unique folding phone with two screens instead of a single foldable display, supported pen input, and was the thinnest of its kind when it launched in 2020 (see our original review). It was a mesmerizing bit of kit, but it failed to gain any real mainstream attention.

And although it never shipped, its bigger brother, the Microsoft Surface Neo PC, was also something a lot of us Windows fans were looking forward to at the time. A dual-screen laptop, to complement my dual-screen phone? Sign me up! In 2020, it really did seem like Microsoft was building out its own unique device ecosystem to compete with Apple, Samsung, and Google.

The Neo and Duo were clever names for these devices. Both names had dual meanings to them, too. Neo, meaning "new," referred to the form factor, as well as being a reference to "The One" from The Matrix. And Duo, obviously signifying the device's unique "duo" screen setup, but it was also a reference to the fact that it was a surprise second device in a pair, alongside Neo.

When Duo was announced, it was a true one more thing moment during the event. There had been rumors that Microsoft was working on a folding phone for years prior, but recent reporting at the time had suggested the project was dead. So when Duo was announced alongside Neo, it was a rare true surprise to those in attendance and watching online.

Surface Duo vs Surface Duo 2

(Image credit: Future)

Cut to 2026, and it's all dead. Microsoft gave up on Duo after just one iteration (Surface Duo 2 review), and it never even gave Neo a chance. The company's boneheaded shortsightedness led to the death of unique Surface hardware, and now today we're left with boring laptops and tablets from the Redmond giant.

It was inevitable that the Neo and Duo would forever be relegated to the history books, a hall of fame of unique devices that tried and failed to capture the market. Now, Apple has stormed in and stolen these names for their own products, which will only serve to further bury Microsoft's efforts.

I'm sure there are some Apple fans out there who think Apple never even thought about Microsoft when it named the MacBook Neo and iPhone Duo, but I think that's a lie. Apple is clearly aware that Neo and Duo were strongly tied to the Surface brand, but decided that didn't matter, which is the correct decision.

The MacBook Neo is an almost polar opposite of the Surface Neo. While Surface Neo was supposed to be a super expensive dual-screen flagship laptop, the MacBook Neo is Apple's cheapest laptop, undercutting much of the market. I don't know why, but that feels like an F.U. to Microsoft's vision for its Neo.

And now, there's iPhone Duo. This one hits much harder, as they're both playing in the same game. Surface Duo was a thin folding phone with pen support, and the iPhone Duo is pretty much exactly that. Of course, Apple's iPhone Duo refers to the fact that it's both an iPhone and an iPad, but seeing the Duo moniker on an Apple product just stings.

iPhone Duo

The iPhone Duo is a modern day Surface Duo. (Image credit: Apple)

If anything, it's just reminded me of what was possible had Microsoft pushed through and continued to innovate on the Surface Duo. The company had started working on a third-gen Surface Duo in 2022, which was going to pivot to a single-screen folding setup not dissimilar to the iPhone Duo.

But Microsoft just can't see a good thing through. Because Surface Duo 1 sold poorly, and Surface Duo 2 sold even less than that, the company decided that it was not worth continued investment in this category, which is just wrong. Folding phones were and still are the future, but Microsoft decided to pack it all in.

Now, Apple has just stolen the crown for the Duo moniker, with a product that seemingly does everything the Duo set out to achieve, but better in every way because Apple isn't going to give up after just one iteration. I get the impression that Duo is here to stay in Apple's lineup, unlike the Duo in Microsoft's lineup.

I'm mad that Apple has stolen the Neo and Duo moniker, but frankly, they deserve it. Microsoft clearly isn't doing anything with them, and they are cool product names for devices that stand out. MacBook Neo and iPhone Duo certainly do that, even if they're not in complete harmony like the Surface Neo and Surface Duo were supposed to be.

Congratulations on the launch of iPhone Duo, Apple.

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Windows 11 set to gain upgraded sound settings, cross-device improvements, and new family safety features

Microsoft has just announced a set of new Windows 11 preview builds that are packing some notable improvements and changes that are now in testing with Insiders. This week's preview builds come packing an upgraded set of settings for sound and audio devices on Windows, enhanced cross device features that sync with your phone, and new family safety options.

First up, Microsoft has introduced a new design for the volume sliders that appear in the Sound Settings area of Windows Settings. The sliders now also show audio activity for when music or video is playing in the background while you configure your settings, making it easier to dial in exactly where you want your volume.

Microsoft is also porting over more Control Panel sound settings to Windows Settings, including the ability to set default devices, and the ability to allow hardware acceleration for devices that support it.

New sound settings

The new live audio activity indicator. (Image credit: Microsoft)

Here's a list of the new sound settings coming to Windows 11:

  • We've updated the design of the volume sliders in Sound Settings so that they display audio activity on the side when audio is playing.
  • If your audio device supports hardware acceleration, an option to allow hardware acceleration is now available in the Advanced section of the device's properties.
  • You can now configure exclusive mode for an audio device in the Advanced section of the device's properties, so you don't have to go to Control Panel.
  • You can now configure adaptive communication sound levels, which reduce the volume of other sounds when communications activity is detected, directly in Settings.
  • The option to set an audio device as the default sound device for communication now always appears in Properties. The option is unavailable if the device is already the default instead of being hidden.
  • We've updated the text for allowing audio devices to make it clearer.
  • We've added a new banner when mono audio is enabled to make it clear that some properties don't take effect while mono audio is active.
  • We've updated the All sound devices page:
    • You can now change default devices from this page.
    • We've adjusted the page design so that you can filter whether you're viewing input or output devices.
    • We've added toggles so that you can choose whether to hide or show disabled, disconnected, and unplugged devices.
  • We've also updated the input and output audio properties pages in Settings to include jack information for devices that need it.

Another new feature in testing is the ability to quickly download the Windows app for a phone app that appears in the Taskbar via Phone Link. If you use the cross-device sync features that comes with Phone Link, hovering over an open app such as your phone's browser on the Taskbar will now let you quickly pick up where you left off without missing a beat.

New cross device features

Quickly resume web browsing activity from your phone from the Taskbar! (Image credit: Microsoft)

In addition to the new sound settings, Microsoft has announced major upgrades to the family safety features in Windows 11. The company says family safety is a top priority for the company, and is addressing key issues and concerns from parents.

Key areas of focus include:

  • Parental approvals for offerings like screen-time extensions, app access, and purchases now happen faster, so kids aren’t left waiting and parents stay in control.
  • We restored clear visibility into web and app activity so parents can trust what they see in their reports.
  • Made spending more transparent, with wallet balances.
  • We also gave adults in a family more control over their own experience, making it far easier to add, manage, or leave a family group 

"Each of these improvements came from a real family experience — from issues parents told us mattered most: speed, accuracy, control, transparency, and peace of mind." Microsoft Distinguished Engineer, Rob Mauceri said. "This is the compounding effect of a team that treats every piece of customer feedback as a commitment to do better."

These improvements are welcome to see, and a sign that Microsoft continues to modernize and improve Windows 11 for the masses. These improvements are part of Microsoft's ongoing Windows K2 effort, which is focused on fixing Windows 11's biggest flaws.

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What is Project Zenith? Microsoft's special Windows 11 experience for developers and hardware isn't what you think it is

Last week at IFA 2026, Microsoft announced Project Zenith, the codename of a new class of devices aimed squarely at developers looking to build apps and local AI experiences on top of Windows 11. The announcement came out of the blue, which naturally caused a bit of confusion online.

So, what is it? Well, Zenith is an effort to formalize a baseline for "developer-ready" hardware: devices that meet a minimum bar for performance and are ready out of box to begin coding and compiling. This means the configuration of Windows 11 that ships on these devices is different from normal PCs, with different default settings and pre-installed apps.

To be clear: This isn't a new or different version of Windows 11. Zenith devices will almost definitely still ship with either Windows 11 Home or Pro, depending on the OEM. It's simply how Windows 11 is configured out of box that differentiates these developer-class devices from normal Windows 11 PCs.

There's seemingly also a hardware component at play, too. Microsoft says Zenith devices must ship with at least 64GB of unified memory and be capable of 250GB/s of memory bandwidth if they want to ship with this specially preconfigured version of Windows 11 for developers. All other hardware will ship with the normal configurations of Windows 11.

In recent years, there has been an uptick in developers making the switch from Windows to Mac for a variety of reasons, including OS quality issues or lack of capable hardware in the wake of Apple Silicon. Developers have also complained that it just takes too long to set up a Windows PC for development, sometimes taking hours or even days from the first power-up.

Preinstalled tools on Zenith PCs

The developer-focused apps and frameworks that come preloaded on Zenith PCs. (Image credit: Microsoft)

Zenith removes this friction. These devices are certified high-end and ship from the factory in a state that is ready to code, with apps like Visual Studio and GitHub Copilot already installed and ready to go as soon as you reach the desktop. They also ship with Windows 11 in a configuration that already dials back the annoyances that developers have complained about.

Out of box, "File Explorer shows file extensions, hidden files, the full path in the title bar, and the details pane, with long-path support enabled. Recently used files and folders and sync provider tips are turned off for a cleaner workspace. In Search and Start, Command Palette is enabled, while Start menu tips and account notifications are turned off to reduce distractions."

These are small but meaningful changes to the default Windows configuration, one that can save minutes of setup time. If you're managing a fleet of developer devices, this will save you hours of configuration time. The good news is these settings aren't unique to Zenith PCs.

If you don't fancy spending the money on a new Zenith device, you can manually configure your existing Windows 11 PC to match the configuration that comes preloaded on Zenith PCs. Of course, it'll take longer to do, but you'll save yourself the cost of a new PC in the process.

Ultimately, the goal of Zenith is to signal to developers that Microsoft is listening and wants to position Windows as the preferred platform for on-device AI and app development. The first Zenith devices to ship will be ones powered by AMD's Ryzen AI Halo chips, with other chipmakers such as the RTX Spark expected to follow.

No word on which OEMs will build Zenith hardware, or when the first Zenith devices will begin shipping just yet. We'll keep you posted when we know more!

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Windows 11 is finally getting a battery status widget that will show an overview of all your connected devices on the lock screen or Widgets Board

It looks like Microsoft is working on a handy new widget for Windows 11 that will display the status of your device's battery, along with any wireless peripherals connected to your PC. References to such a widget were first discovered on Discord in the latest Windows 11 preview builds, though it doesn't appear to be functional just yet.

The new battery widget will be available in the Windows 11 Widget Board and will also be placeable on the Windows 11 lock screen, too. Although it's not functional just yet, strings and assets are already present in the latest builds, revealing how the widget will function and what it will actually look like.

The widget features light and dark mode themes and will show devices in a vertical list, starting with your PC battery at the top. Each device will include an icon representing the peripheral, along with the name of the device and the battery percentage. The widget will also be able to show when a device is charging, or has energy saver enabled or disabled.

Of course, other platforms have featured a battery widget of some kind of years. Both Android and iOS have battery widgets that show the battery levels of all accessories connected, and now Windows 11 is catching up with the same feature.

The new battery widget will be a nice addition to the Widgets Board, which many might argue has been kind of useless since its debut in 2021. While some apps have taken advantage of it, most apps haven't. Phone Link, OneDrive, and Weather are the only useful widgets I've found on Windows 11, and it would be nice to have some more.

In fact, more system-level widgets wouldn't go amiss. Widgets for checking on current CPU or memory usage would be a nice addition alongside the battery widget, though there's no sign that this is in the works just yet. For now, we just have the battery widget to look forward to, which I'm happy to see is in development.

Now, if only we could convince Microsoft to let us pin widgets to the Start menu or desktop. Perhaps then they'd actually get some use!

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NVIDIA confirms RTX Spark configurations and availability: First devices expected to begin shipping as soon as next month, with two N1X configs on offer

NVIDIA has confirmed new details and availability info about its upcoming RTX Spark SoC for Windows 11 devices. At IFA 2026, the company announced that it expects the first RTX Spark laptops to begin shipping as soon as next month, sometime in October depending on the OEM. Additionally, two new devices are joining the launch lineup; the Lenovo Yoga 9n laptop and Acer SFF desktop PC.

Alongside availability news, NVIDIA has also confirmed configuration details for the upcoming RTX Spark chips. There will be two different configurations of the RTX Spark N1X, with configurable RAM and storage based on what OEMs wish to offer. The high-end RTX Spark will be targeted at desktops and laptops, with support for up to 128GB unified memory, 20 CPU cores, and 6144 Blackwell RTX cores.

There will also be a less powerful RTX Spark configuration exclusively for laptops, which can only be configured with 24GB or 32GB unified memory, a 5120-Core Blackwell RTX GPU, and an 18-core CPU. While still a high-end chip, this should allow RTX Spark to ship in laptops that cost closer to $2,000, significantly lower priced than the high-end SoC.

Category

Specification 1

Specification 2

GPU Cores

6144-core Blackwell RTX GPU

5120-core Blackwell RTX GPU

CPU Cores

20-core Grace CPU

18-core Grace CPU

Memory

24-128 GB Unified Memory

24-32 GB Unified Memory

Form Factors

Laptops and Compact Desktops

Laptops

NVIDIA is touting RTX Spark as the best SoC for AI development on Windows. It supports NVIDIAs full AI stack, as well as the Windows Agent Framework and 120B parameter agents. It also supports hardware accelerated 4:2:2 video for video editing professionals.

It's also good for gaming, with expected 100 frames per second in many games at 1440p with RT and DLSS. In fact, NVIDIA has announced that many popular and mainstream gaming developers have committed to supporting RTX Spark with native games and frameworks so that there are no compatibility issues with the RTX Spark's Arm architecture.

While the first RTX Spark devices are expected to begin shipping in October, it's not yet clear which OEMs will be first out the gate. All major Windows hardware makers, including Dell, Lenovo, HP, ASUS, and Microsoft have all announced RTX Spark devices that are expected to ship by the end of this year. Devices like the Surface Laptop Ultra have not yet been given a release date, though Microsoft typically does aim to ship new Surface PCs in October.

We'll be sure to keep you updated on all the RTX Spark device availability as more information is revealed by OEMs. In the meantime, are you considering an RTX Spark device as your next Windows PC? Let us know in the comments!

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Microsoft promises to make more Windows 11 PCs secure by default next month: Announces automatic memory integrity protection enablement on more devices

In a new blog post, Microsoft has announced that starting in October 2026, "Memory Integrity Protection" will become enabled on more eligible devices. The feature, which is already enabled by default on most modern Windows PCs, is a kernel-level security feature designed to protect PCs from "sophisticated attacks with little or no additional configuration."

"Built on Virtualization-based Security (VBS), memory integrity helps protect critical parts of Windows from tampering," Microsoft says. "It forms a foundation for modern security innovations such as hotpatch updates that improve user experience and productivity, as well as protection."

The company says that memory integrity protection will begin being enabled by default on eligible PCs starting next month, enhancing security with no additional setup required. "Windows quality updates will begin enabling memory integrity protection on eligible devices. If not already enabled, these updates will also enable VBS, helping make additional security capabilities available"

Of course, users still have control over whether they want memory integrity protection enabled. Most Windows PCs today come with it enabled by default already, but the user is able to control whether it is turned on or off. If you've already manually disabled memory integrity protection, it won't be automatically enabled next month.

"To help ensure a reliable device experience, Windows automatically evaluates readiness before enabling memory integrity."

The automatic rollout will only really apply to older PCs that never had it enabled to begin with. For those users, this will be an invisible change that makes your PC more secure. "Memory integrity helps make this possible by allowing only trusted kernel-mode code and drivers to run."

Microsoft has been working to make Windows 11 more secure while also reducing the frequency and annoyances of Windows Update. In recent months, the company has announced a complete overhaul to the Windows Update system, reducing how often it prompts users to restart to just once a month.

With features like hotpatch on commercial editions of Windows, Microsoft is now also able to update the OS on the fly without restarting the OS. While hotpatching isn't yet available on Windows 11 Home or Pro, it's something that we would love to see on consumer editions of Windows in the future too.

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Is this Microsoft’s canceled Surface Phone from 2014? Mysterious Windows Phone prototype appears in new photos

Before Microsoft acquired Nokia, the company was heavily rumoured to be working on its own in-house Windows Phone device that was expected to ship in 2014 under the Surface moniker alongside its Surface Pro device. Unfortunately for Windows Phone fans, such a device never saw the light of day, but newly published images of a mysterious prototype might have just given us our first and only look at what Microsoft was exploring internally.

Possibly codenamed Raven, there isn't much information available about this prototype, other than the fact that it’s from the 2013-2014 time frame and is running an early pre-release build of Windows Phone 8.1. It’s powered by an unknown Qualcomm chip, has a 720p screen, features a Microsoft logo on the back, and a silver metal frame that matches the colour of the Surface 2 that released that same year.

We can see in the photos that it has dedicated hardware keys for navigation, which are also coated in the same silver color as the chassis. The build of Windows Phone that it’s running appears to be from September 2013, and is from an internal development branch building towards what eventually became Windows Phone 8.1.

Windows Phone Prototype

Real images of this mysterious Windows Phone prototype. (Image credit: Telegram/Discord)

While not viewable in the images, I understand the device features individual up and down volume buttons and a camera button on the right-hand side of the device, and a power button on the top of the device. It also features a micro-USB port and headphone jack on the bottom side, and a SIM card slot on the left side.

This is likely one of dozens of prototype designs that Microsoft’s hardware teams cooked up during this era, but it’s certainly a fascinating look at what could have been, and it does look so clean. Development on this device was likely paused once Microsoft moved to acquire Nokia in 2014.

Back in 2013, I remember hearing from sources that Microsoft was experimenting with the concept of a "Skype Phone," a Windows Phone device with mobile data that utilized Skype for calls and messaging instead of traditional carrier networks. Perhaps this device was going to be that? Who knows.

The Surface Phone we eventually got arrived as the Surface Duo, which started development in 2016 and launched to the public in 2020. In that time, Microsoft shipped Nokia designs in the form of the Lumia 640, 650, 950, and 550 running Windows Phone, before abandoning the platform in 2017.

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Amid RAM price hikes, Microsoft reportedly raises Windows license cost, forcing OEMs to hike prices even further on hardware

According to a new report from Taiwanese publication United Daily News (UDC,) Microsoft is raising the cost of Windows license fees for hardware makers by a much higher amount than normal. According to the report, certain OEMs are seeing licensing price hikes of between 7% and 10%.

Usually, Microsoft raises Windows license fees for OEMs by a low digit percentage, making this 7% to 10% increase much more significant than normal. "A PC brand executive stated that Microsoft increases licensing fees for Windows OEMs (device manufacturers) every year. In the past, licensing fees mostly increased by single digits each year, but starting in July this year, the average increase has reached 7% to 10%, which is a significant increase compared to previous years," UDC says.

Of course, the cost of the Windows license fee is usually (at least partially) passed onto the consumer buying a computer, and UDC claims that their source says laptop pricing is already being impacted by these recent license fee increases. Microsoft charges different OEMs their own fees for Windows, so the exact increase in cost will differ for each hardware maker.

Regardless, with the ongoing memory component shortage, PCs have already seen astronomical price increases over the last year, with experts claiming that we haven't yet seen the worst of it. With Microsoft raising prices higher than usual on Windows licenses, it feels like the Redmond giant is adding extra fuel to the fire.

Windows Central reached out to Microsoft for comment regarding this story, but the company declined to provide one.

To be clear, the Windows license fee price hikes only apply to OEMs building hardware that ships with Windows. The cost of buying a license for Windows 11 as a consumer remains unchanged, being $99 for Windows 11 Home and $199 for Windows 11 Pro.

The ongoing component crisis has made computing unaffordable for many people. PCs that used to target the $600-$800 price bracket now cost close to $1,000. And flagship Windows laptops that used to cost $1,200-1,500 are now closer to $2,000. Even Apple has been hit by the shortage, being forced to raise prices by hundreds of dollars across its Mac lineup. Microsoft's own Surface line was hit especially hard, with the flagship Surface Pro and Surface Laptop being $400-$500 more expensive than the last-gen models.

(Sources: 1, 2)

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“‘We’re fixing that," Microsoft admits error that caused new OneDrive Photos app to appear on millions of Windows 11 PCs

Last week, users began noticing a new app appearing in their Start menu on Windows 11, titled "OneDrive Photos" which was being forcibly installed by the OS. Naturally, this caused outrage among users who aren't interested in using OneDrive for photo storage, resulting in pushback online.

Now, Microsoft's EVP of Apps and Agents, Jeff Teper, has taken to X to explain what happened. He confirms that the OneDrive Photos app is an incubation project, which wasn't supposed to rollout as widely as it did. "We are incubating a new photos experience in OneDrive that went more broadly than it should have in Windows. We’re fixing that. Windows Photos will always give you the option of local and cloud photos and the choice to use OneDrive or not."

It looks like a switch was flipped on Microsoft's end which made the already pre-installed OneDrive app begin showing the OneDrive Photos experience, which is usually hidden from the user currently. Microsoft has been building this new OneDrive Photos experience for a number of months, as it first leaked back in 2025.

It's unclear why Microsoft thinks it needs to build a dedicated OneDrive Photos app, especially when Windows comes preinstalled with an already competent photo viewer that does a good job of handling photos stored in OneDrive. The new OneDrive Photos app is a web app, which is heavy on RAM usage and not very responsive.

Although Microsoft has confirmed that the rollout of OneDrive Photos was an error, the company does say that it's still looking forward to delivering this new experience soon. "We're very excited for you to try out OneDrive's photos features on desktop, web, and mobile and hear your feedback."

It's unclear if Microsoft intends to re-hide the OneDrive Photos app from appear on PCs where it shouldn't. On my PC, I can still see the new Photos (Preview) appearing in Windows Search, which opens the OneDrive Photos experience. This isn't the first time Microsoft has been caught automatically installing new apps on Windows 11. The OS has frequently been accused of automatically installing apps like Microsoft 365 Copilot, much to the dismay of users who don't want it.

The good news is it appears Microsoft is listening to the feedback, and publicly acknowledging that it made an error with the rollout of the OneDrive Photos app is confirmation that it saw the backlash and understands that a lot of users don't want this new experience. Hopefully that means the company won't forcibly install it next time.

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Microsoft confirms that it won't be bringing a transparency slider to Windows 11 anytime soon: Says developers have the freedom to build their own tools to allow this

In a new tweet, Partner Director of Design at Microsoft, March Rogers, has confirmed that there are no plans to introduce a customizable UI transparency slider on Windows 11, after users asked for a feature similar to the Liquid Glass slider that was recently added to the next version of iOS.

For a long time, Windows has featured transparency and blur effects. However, Windows has never natively supported adjusting how strong those effects are. Users have the option to turn transparency on and off, but there's no fine-tuning options for those effects to be found in the OS.

Third-party apps such as Windhawk do allow for customizing these effects, but this customization is not natively supported by the OS on its own. As such, it's natural to find that there are users out there who wish they could adjust these settings without being forced to download a third-party app first.

Rogers confirms that there are no plans to introduce a transparency slider on Windows 11 at current. "We think hard about who will benefit from the investment, usability and accessibility considerations. We also look at our community of developers (like the amazing Windhawk project) who may already be providing what users need. We won't be making immediate changes to the transparency options already in Windows, but we love getting your feedback."

It sounds like Microsoft has looked at this option, and has found that it's not a priority at the moment, which is understandable. Windows 11 has much bigger issues that needs fixing right now, and the company is focused entirely on delivering those improvements first.

The beauty of Windows is that it's an open-platform, meaning third-party developers can easily builds tools and apps that modify the Windows experience. Windhawk is a powerful suite of customization enhancements for Windows that lets users customize everything from the Start menu design to blur effects across the OS.

It's very refreshing to see Microsoft be so open about the design process for Windows 11 these days. I'm frequently checking the X accounts of many Microsoft employees these days, as they are always responding to Windows Insiders with explanations about new features and feedback from users.

While a transparency slider isn't on the cards for Windows 11 right now, Microsoft is working on a number of new customization options for the OS. There's a new customizable Start menu coming very soon, along with a redesigned context menu that will also be user customizable.

(Sources: 1, 2, 3, 4)

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Microsoft is updating even more parts of the Windows 11 UI with modern designs: Here's what's next on the list of overhauls

For the longest time, Windows has suffered from an inconsistent user interface design. It started with Windows 8, but got worse over the lifespan of Windows 10, with various levels of UI design, frameworks, context menus, iconography, and more getting thrown into the mix across the many different versions of Windows 10.

In fact, Windows 10's inconsistent UI design became so bad that it began contributing to people's dislike of Windows, citing its perceived lack of polish and craft as a reason to avoid it over competitors like Apple's macOS, a platform that takes pride in how it looks and feels to use.

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So with Windows 11, Microsoft began addressing this problem. The debut of Windows 11 in 2021 was a huge step in the right direction, attempting to modernize a number of Windows UI surfaces with a consistent design language using the company's WinUI framework.

Slowly but surely, older and inconsistent UI surfaces were updated with modernized alternatives that match the design of Windows 11. Things like the volume and brightness control, file share dialog, context menus, and more were updated with a more consistent design that look great.

Volume indicator

This was introduced in 2022, replacing the Windows 8 one. (Image credit: Microsoft)

More recently, Microsoft has improved dark mode across the Windows 11 interface, making it more consistent in apps like File Explorer where much of it was missing dark mode support and contributed to the "Windows never feels finished" allegations that have haunted the platform for years.

Earlier this year, Microsoft announced a renewed focus on modernizing and updating more of the Windows 11 interface, with an effort to utilize WinUI across more of the Windows 11 shell where applicable. The company also promised to deliver performance upgrades in the process, ensuring that WinUI surfaces would match or exceed the performance of the older interfaces it's replacing.

It's been a few months since Microsoft announced its plans to bring WinUI to more areas of the OS, and work has been slowly progressing. The company has already confirmed that it's rewriting the Start menu with WinUI, which should make it faster and more responsive. But there's more interfaces that the company is yet to announce that we know is also in the works.

Modernized File Properties

WinUI File Properties dialog

The modernized File Properties dialog coming soon. (Image credit: Windows Central)

First up, recent Windows 11 preview builds have confirmed that Microsoft is rebuilding the File Properties dialog in File Explorer with WinUI. This is one area of the File Explorer that hasn't been touched in well over a decade, meaning it still doesn't even support dark mode.

This legacy interface is being rewritten with WinUI, and the first sightings of this work were spotted in a recent preview build, albeit only when viewing the properties of a file in the Recycle Bin.

With that said, we know Microsoft is planning to bring this modernized experience to the entire File Properties experience, meaning right-clicking and selecting properties on a file in File Explorer will soon present you with a consistent design that matches the Windows 11 aesthetic.

Modernized Autoplay Menu

Autoplay menu

Not yet updated, this interface is from Windows 8 (Image credit: Windows Central)

This interface hasn't been touched since Windows 8, and is one of few areas of the OS that still utilize Microsoft's old Metro design language. The menu that appears when you plug in a USB drive or insert a disc is being modernized with WinUI, which will bring a consistent Windows 11 design to the aged interface.

Microsoft has confirmed this work is underway, but is yet to give us a look at the new interface, though we know it will support both light and dark mode unlike the current version. For now, we'll just have to imagine what such a modernized menu might possibly look like. Still, it's good to know the work is happening.

Modernized Print Management

Modernized print management app

A WinUI powered Print Management app replaces the old MMC-based one. (Image credit: Windows Central)

It's not the sexiest feature in the world, but it looks like Microsoft is building a modern version of the Print Management experience with WinUI, replacing a decades old interface with something that looks like it was designed for Windows 11. And yes, it supports dark mode now.

This is the first MMC-based interface we're seeing get the WinUI treatement, which bodes well for future modernizations of apps like Disk Management, Computer Management, and more. These 90s era interfaces have plagued the Windows experience for years, so it's very reassuring to see Microsoft is finally working on WinUI versions of these apps.

Modernized Run Dialog

The new Windows Run box on the desktop above the weather icon on the Taskbar.

The new Run dialog is better in basically every way. (Image credit: Windows Central)

Microsoft has already announced and shipped preview builds with this redesigned interface, but the company is rebuilding the classic Windows Run dialog with WinUI, now with support for both light and dark mode, and features from PowerToys.

The company says the new UI is both better looking, more functional, and faster than the legacy Run box it replaces. With that said, it appears the modern Run interface will be shipping as an option that users will have to manually enable first if they want to see it.

The new Run interface also includes the ability to type ~\ for quick access to your home directory, and it will also show app icons when applicable in your recent search list, which is a nice touch.

Rewritten Start Menu

Start menu

It may not look different, but the Start menu is being rewritten with WinUI too. (Image credit: Windows Central)

As mentioned up top, Microsoft has already confirmed that it's rebuilding the Start menu with WinUI, but we're yet to hear more about what that's going to entail for the end user.

So far, we know the goal of the WinUI rewrite is to make the Start menu faster and take up less system resources. This should mean (very) slightly less memory usage for the Start menu, as many WinUI interfaces will share a System Compositor, which is how Microsoft intends to make WinUI faster.

It's unclear if Microsoft is planning to redesign the Start menu alongside the WinUI rewrite. Last I checked, this was not in the plan. While there may be some minor UI differences and adjustments between the current Start menu and WinUI Start menu, I understand that the company intends to keep the experiences mostly the same.

This makes sense given Microsoft just launched new customization options for the existing Start menu, which would be odd to change so soon.

Compact Context Menus

Windows 11 context menu

While technically not old, context menus are getting an overhaul. (Image credit: Zac Bowden / Windows Central)

While not technically a legacy interface, context menus on Windows 11 are a mess, and Microsoft is working to redesign them so that they are faster, more responsive, and most importantly, more customizable.

Coming this year, Windows 11's context menus will be updated with a new compact design that's smaller and lighter, meaning they won't lag or take as long to open, especially when there's lots of actions and items within the menu.

Microsoft is also planning to let users customize which items appear within the context menu, as well as configure the order in which those items appear. This means users will be able to hide certain actions and apps from the context menu if they don't use them.

More to come

It's clear that Microsoft is not done with updating legacy and problematic parts of the Windows 11 interface with WinUI. Microsoft's CVP of Design and Research, Marcus Ash, recently told Windows Central that the company has been working to improve its tooling so that it can move quicker to update even more legacy parts of the OS, including apps like the Registry Editor one day.

With that work ongoing, it's likely that we're going to see even more older and outdated parts of the Windows experience updated with modern WinUI designs. While certain legacy interfaces will likely continue to exist for years to come, it looks like Microsoft is exploring where it can best implement new UIs as fast as possible without breaking compatibility.

Moving more parts of the Windows UI under a consistent UI framework should result in better performance and reduced memory usage, which should make the OS feel faster and less bloated, thanks to that new System Compositor that's in the works that is designed to manage all WinUI interfaces across the Windows Shell. Though features like an optional transparency slider appear to not be in the works.

It's good to see Microsoft once again focused on polish and craft. It helps make Windows feel more unified and cared about, something that has not been so obvious in recent years and in my opinion has eroded confidence in the platform. Hopefully Microsoft will continue to focus on craft for years to come.

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Halo Studios is the latest Xbox Games Studio to be hit by layoffs just days after Campaign Evolved launch, as reports reveal "troubled" development

Halo: Campaign Evolved launched just days ago, and it appears Microsoft is moving quickly to make cuts at Halo Studios now that the game is out. A number of developers who were previously employed at Halo Studios have posted on LinkedIn today confirming that some roles have been laid off. (via Insider Gaming)

Halo Studios producer Nick Treitman confirmed that he was impacted by the layoffs, stating that "after 6.5 years working on Halo and dodging just as many rounds of layoffs - it has finally caught up to me. I have nothing but love for Halo and the folks at the studio, this is just a tough reality in the gaming industry right now."

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Paul Morris, listed as Scrum Master at Halo Studios, also confirmed that his role had been impacted by layoffs this week. "Today, I learned my time at Halo Studios will be coming to an end following the successful launch of our latest game, Halo: Campaign Evolved. I know this is one of the most challenging job markets our industry has seen, and I know the road ahead won’t be easy."

A number of other Halo Studio employees have updated their LinkedIn pages confirming that they are now available for work. The layoffs come as new reports claim Halo: Campaign Evolved's development was troubled throughout, taking up more resources than originally planned and causing other projects such as a Halo multiplayer game to be canceled.

Halo Studios had confirmed plans to use Unreal Engine 5 in future Halo titles to help streamline development and make building Halo games faster. But for the Halo remake, it chose to use a modified version of the Halo: Reach engine known as Blam, but with Unreal Engine 5 graphics and assets on top.

Unfortunately for the studio, this led to development being more complex, with third-party studio Abstraction struggling to meet deadlines imposed by Halo Studios and being ultimately kicked off the project, forcing Halo Studios to scrap much of the work done by Abstraction and rebuild assets in the Blam engine instead.

If this story sounds familiar, that's because it closely mirrors the development of Halo: Infinite. That game also suffered from a troubled development cycle, with contractors struggling to meet deadlines and work in the Slipspace Engine (which was just the Blam engine with a new name.)

Now, with layoffs impacting Halo Studios, it's clear that Microsoft is moving forward with its confirmed 3,200 layoffs, 1,600 of which were already made back in July.

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I tested 5 major changes and improvements coming to Windows 11 this year: Microsoft is clearly serious about fixing Windows, and it's doing things right this time

Earlier this year, Microsoft announced that it was moving to address Windows 11's biggest issues and criticisms from users in an effort to win back trust from customers and reposition Windows once more as a viable alternative to macOS and Linux, something people actually want to use over the competition.

It was nice to see Microsoft outline its roadmap and plan for Windows 11, but I wasn't prepared for just how fast the company would start delivering on the promises it was making. Since March, Microsoft has previewed and even shipped many improvements to Windows 11 that are the direct result of its Windows K2 initiative, all designed to fix Windows 11.

I've been testing these new Windows 11 builds over the last few months, and there are 5 big changes and improvements that stand out as super exciting. Some of these improvements are already shipping, whereas others are still in preview.

A new and improved Windows Update

Windows Update is now much smarter and doesn't get in the way anymore

Windows Update is now much smarter and doesn't get in the way anymore (Image credit: Zac Bowden / Windows Central)

Updates on Windows have always been frustrating, so much so Microsoft made it a point of focus for its Windows K2 effort. In the last few months, Microsoft has shipped multiple changes and improvements to Windows Update which are designed to make it more reliable, and more importantly, less annoying.

The first big change is ensuring driver, framework, and security updates are now all timed to install at the same time. Previously, any update could require the user to restart at any time. Now, Windows Update will only ask you to restart once a month, as the update system now installs those driver and framework updates alongside security patches.

That's in addition to being able to pause updates indefinitely now, so even when the one time a month that Windows asks you to restart finally rolls around, users have the option to say no and postpone the restart for as long as they need. Even when an update is pending restart, the option to shut down or restart without installing said update is now present.

Microsoft has even made it so users can skip installing updates when setting up a PC for the first time, meaning it now takes just a few minutes to get right into using your new PC instead of the 20+ minutes it used to take when installing the latest update was a requirement before reaching the desktop.

All of these Windows Update improvements are already shipping to all Windows 11 users, which is a crazy quick turn around.

Less ads and AI across the OS

Widgets on Windows 11

Widgets no longer includes MSN ads and sponsored content. (Image credit: Zac Bowden / Windows Central)

People didn't believe they'd do it, but they actually have reduced the ads and AI buttons that are present across the OS. The Widgets board has been updated to replace the MSN feed with the local widgets feature by default, meaning you won't ever see any MSN stories or sponsored content unless you manually go into that section of the OS.

Microsoft is also removing Bing and MSN ads from Windows Search, in preview now. The search pane itself is now a long list or recent search queries and items, with nonsense like the Bing wallpaper of the day and other sponsored content no longer appearing at all. Even search results that reach out to the web no longer include sponsored content.

The Start menu now also has more granular controls over the kind of content that appears in there. The "Recommended" feed has been renamed to the "Recents" feed and no longer shows recommended apps and websites that came across as more advertising. Users even have the option to remove the Recents feed entirely now, which is great.

Copilot used to plague every inbox app and UI surface you could think of on Windows 11, but today it only appears in a few very specific areas. It still exists as a standalone app on Windows 11, but the Copilot button no longer exists in apps like Photos and Notepad. Microsoft has even removed the "Ask Copilot" option in File Explorer.

Better performance and reliability

Windows 11 task manager

Windows 11 is now faster and more reliable, with a focus on reducing memory usage. (Image credit: Zac Bowden / Windows Central)

One big area of focus for Microsoft is the overall performance and reliability of Windows 11, which many agree has slipped over the last few years. The good news is Microsoft has already delivered several improvements on this front, with more to come in the following weeks.

The first big change is the new "Low Latency Profile" feature that shipped just a few weeks ago. It's an invisible change that makes opening apps, context menus, and flyouts from the Taskbar much more responsive by silently increasing CPU frequency when these common actions take place.

This is something other OS platforms do which allows them to remain feeling snappy, even under heavy load, and now Windows 11 has the same behavior. This has outright fixed the issue users sometimes have where things like the Start menu don't always appear immediately when clicked. That's a thing of the past now.

Microsoft is also improving the performance of WinUI interfaces across the system via a new System Compositor which reduces latency and memory overhead across the OS so that these modern interfaces are consistently responsive. There's even a new Run dialog built with WinUI that is faster than the old Win32 version.

Opening and navigating through file trees in File Explorer is faster too, and searching for files and apps on Windows 11 is now more consistent. Two character search is already shipping, which makes finding content a little bit easier.

Customizable Taskbar and Start menu

Windows 11 Start menu options in Settings

There are many new customization options coming to Start (Image credit: Zac Bowden / Windows Central)

One of the biggest issues people have with Windows 11 is how it took away customizable options for areas of the system like the Start menu or Taskbar. Microsoft has heard that feedback, and is already publicly testing a new Taskbar and Start menu that can be user customized.

The Taskbar can now be repositioned just like on Windows 10, allowing the user to move it to the left, right and top of the display if that's where they want it. There's also a new resize option letting users make it smaller like the Windows 10 one could.

The Start menu is also getting more customization options. Users can hide entire segments of Start, such as the Recents feed, Pinned apps, or All Apps area. They can toggle on or off the Phone Link companion, and disable Start entirely if they don't ever use it.

And there's more to come

Windows 11 context menu

Context menus are getting a redesign and better customizability. (Image credit: Zac Bowden / Windows Central)

Above are all the new improvements that I've tested and are either shipping or in public testing via the Windows Insider Program. These are the real changes and features that can be tried and tested as we speak, not just empty promises or ideas. It's all available to download and try out right now.

There's still more to come too, stuff that isn't yet in public preview testing. Microsoft has confirmed it's working to move more parts of the OS to WinUI for faster performance, such as the Start menu and areas of File Explorer. There's an effort to reduce the footprint of the OS in the works too, which should make the OS less resource intensive at idle.

Other improvements in the works are a redesigned context menu system that is faster and more customizable, more integration across the OS with your smartphone, and dark mode in even more places.

For the features that are yet to ship outside of preview, I understand that Microsoft is aiming to get the bulk of these improvements out of the door before the end of 2026, with some expected in 2027.

SI'm so very impressed with how quickly Microsoft has turned Windows 11 around so far. I haven't felt this positive about the features and changes being actively made to Windows in a really long time, to the point where it feels weird to not have anything to really complain about. All of my biggest issues with Windows 11 have either already been addressed, or are in the process of being addressed.

It's a great time to be a Windows user again.

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The Windows Central Podcast sits down with Microsoft CVP Marcus Ash to discuss all things Windows 11

In this episode of the Windows Central Podcast, Daniel Rubino and Zac Bowden sit down with Marcus Ash, Corporate Vice President of Design and Research for Windows at Microsoft. The discussion centers on the user experience vision for Windows 11, balancing modernization with legacy app compatibility, and optimizing system efficiency across diverse hardware configurations.

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  • Design Philosophy in Windows 11: Marcus Ash discusses how design decisions are shaped by user feedback, telemetry, and modern workflow requirements.
  • Optimizing Performance for Low-RAM Devices (8GB): A deep dive into full-stack optimizations—ranging from kernel memory scheduling to UI process management—to ensure smooth performance on 8GB RAM hardware.
  • Modernizing Legacy Tools vs. Backward Compatibility: Discussion on how Microsoft approaches updating older OS utilities (e.g., Control Panel, Registry Editor) while protecting enterprise compatibility and muscle memory.
  • Web Tech, WebView2, and Modern UI: Exploring the role of web-based interface components in Windows 11, including trade-offs between agility, feature delivery, and resource utilization.

Have a question you want us to answer on the podcast? Send it to us at podcast@windowscentral.com

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