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Nintendo unveils The Legend of Zelda 40th Anniversary Switch 2 for $520 β€” First-ever special-edition Switch 2 drops October 19, alongside $100 Pro Controller, pre-orders live

Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now β€” either item ships later this year on October 29.

The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind Waker HD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.

Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.

The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.

The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.

The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.

Nvidia's unreleased RTX 3070 Ti 16GB comes to life thanks to a modder's crazy GDDR6 swap β€” Frankenstein card combines RTX 3070 PCB and new VRAM with RTX 3070 Ti GPU

A few years ago, Nvidia was expected to release the RTX 3070 Ti with as much as 16GB of VRAM instead of the 8GB we actually ended up getting. Only database listings ultimately indicated its existence until a physical prototype showed up, but we never really got to see it working. Fast forward to today, however, and Brazilian YouTuber fmklab, aka Fabian, has recreated the card on his own. Using an RTX 3070 PCB with a transplanted 3070 Ti core and GDDR6 chips from Samsung, fmklab broughall those parts together to achieve a 16GB memory pool.

The card was stripped down to its PCB, and the RTX 3070 GPU was removed and replaced with a 3070 Ti chip. The reason for the swap is that the RTX 3070 uses GDDR6 instead of the GDDR6X the retail version of the RTX 3070 Ti is equipped with, which presented an interesting challenge.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Fabian could've put all 16GB of GDDR6X memory on a 3070 Ti card, but it would've been far too expensive, so he swapped the Samsung-made HC14 (8Gb) GDDR6 chips that were already on the board with HC16 (16Gb) chips. That changed the VRAM capacity from 8GB to 16GB, but when the card booted, GPU-Z only recognized 8GB. The PCB's memory straps needed to be reconfigured in order for it to use the entire memory pool.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Using the Nvidia BIOS Reader tool, Fabian figured out exactly what straps to adjust and went ahead with the soldering process. Afterward, MATS properly recognized the full 16GB VRAM capacity with no errors. GPU-Z also showed the RTX 3070 Ti equipped with 16GB of GDDR6 memory, similar to the prototype that popped up years ago. But verifying that the card recognized the additional VRAM was just the first step.

To actually test his creation's performance, Fabian ran a local LLM on the GPU to see if it would allocate more than 8GB and found that it used nearly the entire 16GB pool. Call of Duty: Warzone ate more than 13GB of VRAM while paired with a Ryzen 7 9800X3D, exhibiting no signs of instability.

Fabian even linked a Unigine Superposition benchmark in the video's description as proof of the card's existence, where he scored 5,367 points, which is actually lower than most real 3070 Ti runs. That's probably because of the decreased memory bandwidth of GDDR6 versus that chip's stock GDDR6X, which is the biggest tradeoff for the higher capacity.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Overall, this was a successful experiment and possibly the only working 3070 Ti 16GB in the world, but there comes a point of diminishing returns. A 3070 Ti is still a powerful card, but it gets smoked by current-gen Blackwell options even with less memory. It would be much more reasonable to buy, say, an RTX 5060 Ti 16GB if you actually need better performance with some future proofing today, not to mention the superior efficiency, feature set, and after-sales support you'd get from a new Blackwell card.

All-in-one 'DLSS Unlocked' mod brings DLSS 5 and multi-frame gen to RTX 20, 30, and 40 series β€” hybrid tool taps AMD FSR 3.1 to boost frame rates up to 6X

There are now several mods enabling DLSS 5 on older Nvidia GPUs, along with even AMD's RDNA 4 cards. Similarly, Nvidia's multi-frame gen has also been ported to prior generations. It can get a bit confusing to keep track of all these developments, and that's where "DLSS Unlocked" comes in. It's a new mod from ShyVox that combines OptiScaler_DLSSNR with DLSS Enabler to bring DLSS 5 and DLSS MFG to all RTX GPUs: Turning, Ampere, and Ada.

NVIDIA says your GPU is too old to run DLSS 5?Today, I prove that's not exactly the truth.DLSS Unlocked is my mod based on DLSS Enabler and OptiScaler_DLSSNR that allows every RTX GPU (20, 30 and 40 series) to combine DLSS 5 with MFG technology.https://t.co/WYbLVUJnBvSeptember 4, 2026

DLSS Unlocked serves as a sort of all-in-one package for owners of RTX 20-, RTX 30-, and RTX 40-series looking to enjoy the latest Nvidia goodies on both Windows and Linux. It takes two separate mods developed by other community members and organizes them into one seamless, unified release. You download the executable from GitHub or Nexus Mods and just select the root directory of the game you want to try it on.

As for the requirements, the game must use the DirectX 12 API and already support both DLSS upscaling and frame generation natively. You need to provide your own patched DLSS 5 DLL as well, for legal reasons. The two mods comprising DLSS Unlocked also have their own peculiarities. OptiScaler_DLSSNR is simple; it just uses OptiScaler to add neural rendering on top, but DLSS Enabler works in a more complicated manner.

On RTX 20- and RTX 30-series GPUs, you'll be using AMD's FSR 3.1 to interpolate all of the frames instead of using Nvidia's pipeline. On RTX 40-series, the second frame is generated through DLSS-G (regular frame-gen), but the rest of the frames are handled by FSR 3.1 to get you up to 6X MFG. That handoff is itself possible thanks to another mod called DLSSG to FSR3. See how this web of tweaks can get a bit confusing?

The main features of the DLSS Unlocked mod

(Image credit: Future)

You also need to keep in mind that this is a different approach compared to DLSS 5 Swapper, which enables DLSS 5 inside any game through ReShade (using RenoDX). For DLSS Unlocked, the game must already support DLSS 2/3 upscaling for it to be patched into DLSS 5 and unlock MFG. That's how OptiScaler_DLSSNR works, which DLSS Unlocked relies on.

None of these mods should be used with multiplayer games because the anti-cheat software can detect them as threats and potentially ban you. Ultimately, when you have DLSS Unlocked installed, a DLSS-compatible game should now have DLSS 5 neural rendering while having its frames interpolated up to 4x. You definitely need that, considering DLSS 5 comes with a massive compute cost that can purportedly even melt RTX 5090s.

GTA Vice City and GTA III return to web browsers after a DMCA takedown β€” Open-source reverse engineering brings the classics to the web with over 100 FPS performance

Grand Theft Auto: Vice City has cemented itself as one of the most legendary games of all time. It originally came out in 2002 on the PS2 before making its way to the Xbox and PC a year later. Fast forward to 2026, and now the game is entirely playable in a browser window. It was actually already playable last year on DOS Zone but was quickly shut down following a DMCA strike from Take-Two. However, a different website called "Quenq" has taken up the mantle now, and it also hosts GTA III there.

The project is still the same because it quite literally says DOS Zone in the pause menu. Anyhow, for a change of pace, we tried the game on a OnePlus 12; it loaded immediately and ran without any issues. Beyond keyboard/mouse and controller, the game is also compatible with touchscreen controls. We were able to seamlessly move around the world and control Tommy in both landscape and portrait orientations.

You get a save game and mod manager, allowing you to upload your own files right into the browser. You can type cheats using an external keyboard as well. There's an FPS limit option before the game begins because GTA Vice City was intended to run at 30 FPS, so playing it at unlocked framerates (which this port supports) can sometimes cause bugs and physics to break. We were able to easily play the game past 100 FPS on desktop, though.

GTA: Vice City running in a browser
Future
GTA: Vice City running in a browser
Future

The project likely uses reVC β€” a community project that decompiles the original source code of GTA: Vice City into clean, readable C++ code. Then, WebAssembly helps translate C++ code into JavaScript that the browser can natively understand. The port should be running on WebGL 2, a JavaScript API that bypasses your browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks.

The same goes for GTA III β€” it's also available on Quenq, features the same controls and options (except for the mod manager), and is likely built using re3, which is the decompiled source code of GTA III. This project doesn't seem to be ripped off from DOS Zone, as there is no indication of such in the pause menu. It also runs just as well as the Vice City port, and we had no issues playing it across a bunch of devices.

Just out of curiosity, we checked DOS Zone and actually found both Vice City and GTA III listed there, but they require uploading the game assets. You can also just download the data through a torrent after you click a button, but the platform leaves that choice to you with clear disclaimers that they won't be responsible for piracy. It's clear that the DMCA takedown has shifted the way the platform distributes these projects, but it's still impressive that they're up, nonetheless.

GTA III running in a browser

(Image credit: Future)

Flea market shopper uncovers $1,500 worth of Samsung SSDs inside a $30 expansion card β€” Three 2TB 980 Pro drives were hidden beneath an Asus Hyper M.2 heatsink

Storage has gotten exponentially more expensive in the past year thanks to the ongoing component crisis. During times like these, scoring a deal feels extra special, especially when it's as bountiful as what @whateversunnyfinds (Sunny) stumbled upon in a local flea market. He hunted down a seemingly menial PCIe expansion card from Asus for $30, only to open it and find three Samsung 980 Pro 2TB SSDs already slotted inside.

Each of those drives is worth at least $400 today, if not more. We found the 980 Pro 2TB listed for $444 on Amazon and $499 on Newegg, which makes three of them worth between $1,300 and $1,500 together. The expansion card holding them is an Asus Hyper M.2 x16 Gen 4 that retails for $79, so even if there were no SSDs inside, this would be a solid find. The card looks worn down but not quite beat up, while the drives honestly appear mint.

An expansion card like this allows you to install extra M.2 drives in your system by using an x16 slot usually meant for GPUs. Just three of the four slots on the card were populated, so there's a chance someone took out one SSD and threw this thing in the trash. If the original owner only ever installed three, they could've forgotten to check since the heatsink covers the drives underneath.

As for the thrifter, Sunny is from Kuwait City, and he frequents the largest flea market in the region called "Souq-al-Juma" β€” Arabic for "Friday Market." These open-air buildouts are common in Asian and Middle Eastern countries, but not all of them carry electronics. You usually have to visit the biggest venue on a designated day, since multiple flea markets are often propped up on the same day, to get the best, most relevant deals possible.

If you're lucky enough to score something similar, the NANDpocalypse might just feel a little less crushing. We don't know the exact internal condition or health of these 980 Pros, but 6TB for $30 is such an incredible find that you wouldn't even mind if they were roughed up. It's also the exact same capacity as another person found last year while dumpster diving, so technically they got a better deal, but those were 850 Pro SATA SSDs.

Enthusiast says DLSS 5 pushed RTX 5090 past 600W and melted the 16-pin connector β€” Nvidia's neural rendering tech adds up to 50% more power draw in testing

The RTX 5090 is no stranger to controversy thanks to the incendiary nature of its 16-pin connector. When you add something as taxing as DLSS 5, which comes with a heavy increase in power draw, to an already dangerous mix, you're just cooking up a recipe for disaster. And it seems like this recipe has likely claimed its first victim. HardOCP forum member Erek claimed their RTX 5090 fell prey to the woes of the 16-pin connector yesterday, as it melted while testing DLSS 5 in NBA 2K27.

The irony is not lost on us that NBA 2K27 is the only game that officially supports DLSS 5 right now β€” everything else is modded β€” yet it still reportedly killed the user's MSI RTX 5090 Gaming Trio OC, which carries a 575W TDP. However, during testing, erek reported his GPU going past 600W, with GPU-Z showing it hovering above 610W consistently, not just as a spike. Before this, the card only consumed around 450W while gaming, implying that DLSS 5 added more than 150W to the power draw.

A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting

(Image credit: erek on HardOCP Forums)

While the 16-pin connector is capable of carrying up to 600W of power, the PCIe x16 slot the card is plugged into also provides 75W on its own. So, the connector wasn't necessarily drawing over 600W alone. Tragedy struck right after as Erek's RTX 5090 started exhibiting signs of instability and eventually stopped working entirely. The owner smelled something burning and, sure enough, found the 16-pin connector pulling an age-old classic: melting.

The plastic on the connector had melted enough to bond with the cable, making it very difficult to separate the two. Once they did come undone, the damage was clearly visible, with at least five pins on the 16-pin cable scorched; one pin's housing had completely melted away. This was a yellow-tipped cable, too, meant to ensure it was plugged all the way in. Despite the fact that we only got a blurry picture of the connector on the GPU, the little yellow dot of melted plastic almost comically stands out amidst a sea of black and grey.

A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting
erek on HardOCP Forums
A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting
erek on HardOCP Forums

We can't confirm whether DLSS 5 was actually responsible for burning Erek's card. After all, an RTX 5090 meeting its maker is a monthly tradition at this point, and the cause is usually tied to a loose fit between the connector and the cable. However, our own testing does align with how the enthusiast came up with their DLSS 5 hypothesis. We saw the MSI Lightning Z variant of the 5090, which has 2x 16-pin connectors and a 1,000W XOC BIOS, pull 800W in Control with DLSS 5 enabled. Without DLSS 5, the same GPU pulled just 691W.

That wasn't even the most egregious difference; in Hogwarts Legacy, we went from 480W without DLSS 5 to a whopping 720W with it enabled. That's a 50% increase in power draw for just one feature. The same game made the Founder's Edition of the 5090 pull 417W without the neural rendering tech involved, and 547W with it toggled on. So even in the standard version of the GPU with a single 16-pin connector, there's a 31% jump in power consumption because of DLSS 5.

Hogwarts Legacy DLSS 5 power

(Image credit: Future)

Considering Erek's 5090 model lands somewhere between those two, and given his own testing showing a severe power budget imbalance, it's not unreasonable to assume DLSS 5 was the culprit. Had the user's GPU been acting weird before they tried the new feature, we might be having a different conversation. But it's clear that Nvidia has a lot of work to do before DLSS 5 makes its way onto the RTX 40-series down the line. Performance improvements aside, the safety concerns stemming from poor efficiency also need to be addressed.

Single-slot low-profile 75W RTX 3060 with no power connectors disappoints in tests β€” GPU runs entirely off the PCIe slot, but offers severely crippled performance and frightening thermals

Nvidia launched the GeForce RTX 3060 (12GB) in early 2021 as an affordable mainstream gaming GPU with a 170W TDP, before re-releasing two months ago to offer relief during the ongoing component crisis. Throughout this time, not one person thought that the 3060 consumed too much power... except someone in China who decided to make a 75W version of the card. This blower-style variant has no 6- or 8-pin power connectors and runs entirely off the PCIe slot it'll be connected to, resulting in some expectedly underwhelming performance.

you may wonder why someone would need to set the power limit lower than what nvidia allows. someone in china makes a cableless 3060 that requires no external power connection. an 3060 runs at 170w stock, but it can go as low as 100w.a bilibili channel (WestmereXδΈΆε†·ζœˆ) recently… https://t.co/Hn9PPrRHRY pic.twitter.com/pRuuRthwNcSeptember 4, 2026

The RTX 3060 takes very well to undervolting and, therefore, can already be taken all the way down to just 100W at the cost of modestly reduced performance. A single PCIe x16 slot can provide up to 75W of power, so forcing a 3060 down to that number requires a shunt mod. This practice is usually associated with unlocking power limits on a GPU to chase overclocking feats where you decrease resistance, but in this case, you'd be increasing it.

This is a single-slot, low-profile card with a blower-style cooler about the size of a modern smartphone. You get just 1x HDMI and 1x DisplayPort in terms of connectivity. There is no fin stack present either, the PCB lacks a backplate, and the shroud is a thin metal sheet responsible for all the heat dissipation with a rudimentary heatsink in the middle.

A teardown of the GPU on BiliBili shows it's under-equipped from the inside, too. The memory chips have no thermal pads or paste on them. Instead, the metal shroud just touches the core directly to keep the entire thing cool. Remember that there's just one fan at the far end to blow hot air; there is no intake or proper airflow with positive pressure. So far, everything about this card, except its compact size, is looking subpar.

A 75W RTX 3060 with no power connectors

(Image credit: WestmereX on BiliBili)

Once we get to testing, any skepticism is validated as the 75W RTX 3060 GPU is barely able to edge past 900 MHz, despite being rated for 1,770 MHz boost clocks. This results in a Time Spy score of just 4,821 points whereas a regular RTX 3060 easily scores upwards of 9,000 points in the same benchmark. Even older budget GPUs like AMD's iconic RX 580 and Nvidia's equally-popular GTX 1060 score more.

A 75W RTX 3060 with no power connectors

(Image credit: WestmereX on BiliBili)

During the Time Spy run, the GPU hotspot also went past 90 degrees Celsius, proving that the cooler is barely performing if it's struggling to tame even a 75W card. Clearly, this GPU was suffering from severe thermal throttling on top of already having its power budget more than halved. One could make an argument that it's still an Ampere GPU, so it could make sense in low-power, compact systems. But there are now mini PCs with similarly performing or far more potent integrated graphics in 2026.

Xbox PC and Game Pass titles are coming to Linux through 'Xodus' β€” Heroic Launcher devs embark on new open-source reverse-engineering project

Xbox PC games, distributed through the Xbox app, fail to run on Linux because of Microsoft's proprietary GDK runtime environment. This also breaks Game Pass even though the company supports cloud streaming Game Pass titles. A new open-source project from the developers of Heroic Launcher, called "Xodus," is aiming to fix this by reverse engineering and emulating the necessary components required for Xbox PC games on Linux.

The Xodus GitHub page.

(Image credit: Tom's Hardware)

Xodus primarily targets modern, GDK-based Xbox PC titles and their MSIXVC packages; not older, UWP-based releases like Gears of War 4 and early Forza Horizon games. The problem with those isn't the DirectX API or x86 instructions; Proton and DXVK/VKD3D can already translate those. That's also the reason why you can still run Xbox PC games on Linux if you somehow get your hands on the DRM-free executables.

The real issue is the trifecta of Microsoft's proprietary GDK (Game Development Kit), Xbox identify services, and encrypted MSIXVC packages. This framework is responsible for verifying licenses for the games you own through the Xbox app. Without it running in the background, the games will simply crash right as you try to open them, or not launch at all. This is where Xodus comes into play.

The Xodus team says the project can already log into Xbox services, download game packages and obtain game licenses. It includes its own open-source implementation of the xgameruntime.dll and custom forks of both Wine and Proton, along with xal-rs, which is an Xbox authentication library for Rust. Xodus uses proxy libraries to interface with GDK games and intercepts API calls to transmit valid Xbox Live tokens.

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For now, efforts are focused on emulating the Xbox Gaming Runtime from the Xbox GDK through Wine, then the project will move on to actually launching and playing Xbox PC titles locally. Considering they've already solved the Xbox/Microsoft authentication, license check, and package decryption hurdles, it shouldn't be long before we see PC Game Pass running natively on Linux.

BedrockonLinux 2.0, another open-source project that brings Minecraft Bedrock to the platform, already relies on similar reverse-engineering tech to handle these components since Microsoft migrated the game to GDK. This allows the game to talk to Xbox Live in real-time through a secure doorway to authenticate tokens despite the game running in a sandboxed environment like SteamOS (Linux).

Microsoft itself brought four original Xbox titles to PC last month and it says more are coming, along with leaked documents suggesting Xbox 360 titles also releasing on PC next year. These games come with a baked-in Xbox 360 emulator. It's not clear if these games use the same GDK stack as native Xbox PC titles, however.

GeForce NOW exploit lets you access the full Windows desktop through a simple file swap β€” Modder runs local AI models on Ultimate tier with 48GB of VRAM and no restrictions

Nvidia's GeForce NOW cloud gaming service has been a popular way to access your games on the go without worrying about hardware. It has a free tier with titles like Fortnite, not even requiring a purchase, but the paid subscription enjoys much better specs and rate limits. As such, using the "Ultimate" tier, modder Zortos was able to gain full access to the Windows desktop inside GeForce NOW, allowing him to use it as a normal computer that can (ironically) run local AI models on it.

LM Studio on GeForce NOWGemma 4 31B (41 TPS) on Ultimate Tier pic.twitter.com/kspmKmunFlAugust 7, 2026

For context, GeForce NOW is only meant for gaming; Nvidia does not advertise it as a general, all-purpose cloud streamer like Shadow PC, for instance. Hence, doing all this is certainly against the terms of service, and you run the risk of your account getting banned. With that being said, ethically, you are paying for renting hardware, so trying to gain desktop access is predicated on how far your own moral scruples allow you to go.

Anyhow, the exploit begins with an I2P (Install-to-Play) game that you download from Steam β€” Zortos uses Trove. You click on the publisher's name to open the built-in browser, from where you go to your C: drive through the address bar and essentially hijack the index. You open the steamapps folder that was just created for Trove and copy the path of the main executable from the contents.

Gaining desktop access in GeForce NOW

(Image credit: Zortos on YouTube)

This file is replaced with a decoy that deceives Steam into thinking you're actually starting Trove when you click on the "Play" button. In reality, it's a modified executable developed by another modder, dpadGuy, that just opens the desktop instead. Once inside, it really is the full Windows environment with no apparent restrictions. The video below even shows Zortos installing Wallpaper Engine and customizing the taskbar.

However, users have reported some discrepancies between their experiences, such as GeForce NOW simply closing the session when it sees the File Explorer open, or the service blocking file downloads, which is a necessary step to replace the executable. Zortos insists that the exploit is still working on his X account, and he even says that if you have persistent storage, the exploit will remain active between different sessions.

Keep in mind that you need a paid tier of GeForce NOW to be able to pull this off, and even if you do, it's against Nvidia's ToS as you're not allowed to venture beyond games. Running local AI models on a setup like this doesn't make sense because of the session rate limits, but the Ultimate tier Zortos used does give you access to 48GB of VRAM (thanks to an RTX Pro 6000D) so it might be worthwhile for some.

HoverAir unveils the Versa modular pocket gimbal camera that transforms into a self-flying drone β€” Modular camera transforms into an auto-tracking drone by magnetically snapping together for instant palm launch and AI tracking

HoverAir, makers of self-flying selfie drones, have just unveiled the HoverAir Versa, combining their existing aerial expertise with the convenience of a pocket camera. At its core, the Versa is a high-end stabilized pocket gimbal camera, like the DJI Osmo, but it can magnetically snap onto a drone body and transform into a cinematic selfie drone. It's designed to tackle two different product categories simultaneously, but with the same goal of making it as easy as possible to film yourself (or others).

The Versa is actually HoverAir's first-ever pocket camera. It features a three-axis gimbal, which means it can adjust for tilt, yawn, and pitch to make sure your footage turns out stable. Compared to other options on the market, no pocket camera offers more than two-axis stabilization. It has a rotating screen and the accompanying controls for the camera, along with RGB accent lighting that also works as a status indicator. Overall, it looks like a pretty run-of-the-mill, well-made pocket camera.

HoverAir Versa

(Image credit: HoverAir on YouTube)

But the magic happens when you bring out the wings. A small, foldable drone body can magnetically attach to the camera unit via pogo pins located at the back of the device. Once connected, you just unfold the wings, gently tap the top, and it takes off right from your palm. There is no external controller needed because the device uses AI to track and follow you automatically. It has 10+ intelligent modes that can film you from any direction with AI-assisted framing, along with a neat 360Β° feature as well.

HoverAir Versa

(Image credit: HoverAir on YouTube)

In this mode, called 3D Worlds, the drone flies around to snap pictures of the scene from different angles and composites them into a single 360Β° scene that can be explored and shared later. Technically, this would be the third audience the Versa is trying to cater to β€” the Insta360 crowd, though that's real-time 360Β° video recording that you can also generously manipulate in post, so not exactly comparable. Still, it's a neat trick, and we'll have to see how well HoverAir implements it.

We don't have a price or release date; just a bunch of teasers so far that say it's coming soon. As such, specs are also up in the air, but the company is touting class-leading performance with the best dynamic range in the category. From the promotional material, we can infer that it has a large lens, and the drone body looks very compact. If HoverAir's previous selfie drones are anything to go by, the Versa could have support for up to 8K video in 10-bit Log or HLG, along with rapid flying speeds of up to 45 km/h.

HoverAir Versa

(Image credit: HoverAir on YouTube)

The test footage on HoverAir's website and the video we attached above look really impressive. The ingenuity of the concept warrants both excitement and skepticism, but it's undeniable that the Versa kind of feels magical. Nothing like it exists in the market today, and if the company can already ship excellent selfie drones like the X1 series, and pocket cameras aren't exactly rocket science, it stands to reason that harmonizing the two together is the only challenge for the Versa.

Windows 11's built-in weather app hogs more than 1.2 gigabytes of RAM just to tell the forecast β€” memory-sucking web wrapper filled with ads masquerades as an actual application

Windows is in a tough spot right now, with years of neglect and stagnation reaching a boiling point with customers. Lack of optimization, bloat, ads, forced AI slop, and persistent tracking have forced Microsoft to admit its missteps and commit to fixing the OS at large. Windows Latest's new testing shows that the built-in weather app is a perfect representation of the state of Windows. The "app" consumes up to 1.2GB of RAM while idling, and it serves up a bunch of ads while you check the temperature.

MSN Weather is the default weather app that ships with Windows, which explains why it's filled with promotions throughout, despite being part of a paid OS. To be clear, the app looks very modern and has all the data you could ask for, such as live radar overlays, hourly wind and precipitation breakdowns, air quality index, and moon phases. It's also accurate because the data is sourced from a bunch of different providers across the world, but mostly Foreca.

Windows 11's weather app

(Image credit: Future)

The author explains that getting accurate forecasts is not a cheap endeavor, so it's not like Microsoft is running a charity. But the comparison falls apart when you look at what the competition is offering. Apple's native weather app on macOS is just as beautiful, detailed, and accurate, yet it's free of ads. It also only consumes about 250MB of memory to show all that data, so 5x less than Windows. This is because MSN Weather is technically not even an app to begin with; it's a web wrapper that's pinging a bunch of browser tabs in real-time.

When the author clicked on the Task Manager entry for MSN Weather, they saw 8 Chromium-based subprocesses, confirming that they're just looking at a website being rendered via WebView 2. For context, native Windows apps are supposed to adhere to the WinUI framework, which the company is slowly adopting over Win32 and UWP. Microsoft is committed to updating all the native apps Windows ships with to Win32, which should significantly improve their optimization, but we don't know if the ads will suddenly disappear as well.

Windows 11's weather app

For us, it consumed up to 1GB of RAM (Image credit: Future)

The author saw Adobe Acrobat ads while checking the forecast, and we saw two ads β€” one for LendingTree and another for Spotify. Apart from that, scrolling around the app and clicking on the different menus and boxes was fast enough. We have to emphasize that the app really is granular and well-built from an aesthetic point of view; Microsoft gets full points for that, or is it MSN? That distinction is another issue that makes the weather app conundrum a bit more confusing.

When Microsoft promised to rebuild all native Windows 11 apps, it didn't explicitly say those would include MSN-branded services too, like MSN Weather and MSN News. Seeing as though they're simply called by their utilitarian names in the OS, there's a strong chance that these memory hoggers will also be eventually upgraded. For now, just stick to your phone, especially if you were among those who immediately Googled how to remove the weather widget from your taskbar that fateful day.

Two variants of Nvidia's RTX Spark show up on Geekbench, revealing a cut-down 18-core model β€” Full 20-core beats most x86 mobile chips across multi-core and single-core tests

Two new Geekbench listings for Nvidia's upcoming RTX Spark laptop superchip have surfaced, confirming a second, cut-down SKU exists with 18 CPU cores, at least in the testing phases. Both parts score remarkably close to each other, posting impressive multi-core numbers, but their single-core performance isn't special. Still, these are preliminary results on unreleased hardware, so take these numbers with a grain of salt.

The model name for the 20-core (10+10) SKU was shown as "OEMQAJ 766_MIS Product Name DV" with its clocks reported at 4.0 GHz. This chip scored 2,570 points in the single-core test and 23,126 points in the multi-core test. The second listing showed up as "OEMQAJ OEMQAJ Product" with this SKU's 18 cores divided across 10+8 core clusters, clocked at 3.9 GHz. It scored 2,541 points in the single-core test, so within 1% of the 20-core part, while the multi-core was 21,776 points, which is about 6% faster than the full-fat chip.

RTX Spark Superchip Geekbench listing
20-core SKUWccftech
RTX Spark Superchip Geekbench listing
18-core SKUWccftech

When you compare these numbers to other Windows-running SoCs on the Geekbench database, these multi-core numbers are among the best. The Snapdragon X2 Elite Extreme currently holds the record for the highest multi-core score with 25,075 points, so both SKUs of the RTX Spark lose to it. But when we switch to the AMD AI Max+ 395, which scores 20,609 on average in the same test, even the 18-core Nvidia chip is 5.6% faster here, and the 20-core variant is about 12% faster.

Compared to Apple's lineup, the 20-core RTX Spark is 3.3% faster than the 14-core variant of the M3 Max, which scores 22,385 points in the multi-core bench. Considering that this is pre-release hardware with unoptimized drivers, we can expect it to even beat the maxed-out M4 Pro and the base M4 Max (which hover around 25,000 points) when it officially launches. Moreover, the 18-core SKU's 21,776 points are equal to, if not more than, the base M4 Pro, which also nets around 21,700 points in the multi-core test.

Multi-core peformance

SKU

Score

Difference

20-core RTX Spark

23,126

Baseline

18-core RTX Spark

21,776

-5.84%

Snapdragon X2 Elite (Extreme X2E-94-100)

25,075

+8.43%

Intel Core Ultra 9 275HX

20,783

-10.13%

AMD AI Max+ 395

20,609

-10.88%

Apple M3 Max (14-core)

22,385

-3.20%

Apple M4 Pro (14-core)

24,901

+7.68%

That being said, the swan song falls apart when we bring up the single-core numbers. Every Apple Silicon chip from the base M3 onwards beats the 2,570 points the 20-core RTX Spark achieved in this run. Only the M2 Max with its 2,477 points is bested by the Nvidia offering, and that too by just 3.75%. Apple's current-gen base M5 is a whopping 41% faster here. On the Windows side, the Snapdragon X2 Elite and X2 Elite Extreme score roughly 3,000 points, but AMD and Intel's top-end models take a beating.

The Ryzen AI Max+ 395 only achieves 2,429 points in the single-core test, making the 20-core RTX Spark 5.8% faster, and the 18-core variant 4.6% faster. The same goes for the Ryzen AI 9 HX 370 because its 2,432 points are within the margin of error of the Strix Halo chip. Intel's highest single-core score is achieved by the Core Ultra 9 275HX at 2,467 points, making it 3% slower than the 18-core RTX Spark and 4.2% slower than the 20-core SKU. However, Intel's actual fastest chip, the Core Ultra X9 388H, scores 2,767 points, making it about 7% faster than even the 20-core RTX Spark.

Single-core performance

SKU

Score

Difference

Apple M4 Pro (14-core)

3,315

+28.99%

Snapdragon X2 Elite (Extreme X2E-94-100)

3,051

+18.72%

Apple M3 Max (14-core)

2,841

+10.54%

20-core RTX Spark

2,570

Baseline

18-core RTX Spark

2,541

-1.13%

Intel Core Ultra 9 275HX

2,467

-4.01%

AMD AI Max+ 395

2,429

-5.49%

All in all, this is a much better showing for Nvidia's upcoming laptop Superchip than previous leaks. It's clear that driver optimization is slowly unlocking the full potential of the silicon, and by the time RTX Spark is in the hands of reviewers, we expect it to compete fiercely with every Windows machine. Nvidia is working hard to ensure a proper launch with a commitment to making DRM and anti-cheat work on day one.

Open-source stealth USB hides an encrypted partition behind an 8GB decoy drive β€” 'Phantom Drive' appears as a regular USB stick until you create a text file to unlock the hidden data

From the outside, the Phantom Drive, created by Rootkit Labs, appears like a boring old USB. It has that classic, cheap plastic-feeling look to it that would never make you second-guess its intention; when you plug it in, it shows up as just an 8GB drive. However, under the hood, the Phantomdrive is powered by a microSD card that only unlocks itself when you specifically create a new text file, after which it mounts the secret partition, which comes with AES-256 encryption. It's made for situations and places where you might be forced to reveal the contents of a storage device.

The Phantomdrive is built using the CH569 microcontroller that has a bunch of different hardware blocks β€” this project uses the USB3, SD/eMMC, and the AES block. There are no NAND chips directly onboard the custom PCB because of the ongoing component crisis. Instead, the Phantomdrive relies on a simple microSD card (that you provide; it doesn't come with one) for both its 8GB decoy partition and the hidden partition. The creator does say they'll make a version with eMMC modules once prices come down.

Of course, if someone were to open up the drive, they'd be able to physically rip the SD card out. However, it still wouldn't be a dead giveaway since many cheap USBs are powered by microSD cards, and SD card adapters are also a thing. Anyhow, the finished drive looks pretty simple from the inside; it comprises a USB port, two buck supplies, a button for firmware update, the microSD card, UART test points, and some support components. The custom firmware now comes into play.

The Phantomdrive
Rootkit Labs
The Phantomdrive
Rootkit Labs

The name of the game is interception. The firmware doesn't know it's being used to handle file transfers; it just reads raw packets of data being sent over the USB bus as is. It's coded to always look for a "password" string, so as soon as you create the unlock.txt file with "password:xyz" inside, it detects the "xyz" bit and copies it over to SRAM, while overwriting the raw data with a bunch of zeroes before it's written to the SD card. The operating system thinks it's created the new file, but the firmware intercepted it midway and sent essentially nothing to the physical storage cells.

The firmware uses the unique internal hardware ID of the microcontroller as the salt, combines it with the password you just typed, and runs the pair through PBKDF2-HMAC-SHA-256 hashes 100,000 times (you can also select 600,000 times) to create a key. Each run induces an intentional 2-3 second delay to deter brute-force attacks that would try to crack the password. The key is used to unlock and lock the hidden partition, and since it's tied to the silicon itself, putting the SD card into another Phantom Drive will not unlock it.

Unlocking the Phantomdrive's secret partition

(Image credit: Rootkit Labs)

Even if you try to access it directly through a microSD card slot, it will stay hidden, and the 8GB decoy will actually appear like a broken partition. The creator has also provided the option to recompile the firmware on your own to spoof specific vendor IDs, so that the USB appears like it's from different brands. You can make the Phantomdrive pretend to be a cheap 16GB Kingston Datatraveler at the hardware protocol level, at which point no scanning software will flag it as anything more than a cheap USB.

There are Linux-based C tools you can use in case of emergency, however, to recover your data, such as physical damage to the board. The transfer speeds are also very limited because the project is built over USB 2 β€” 20 MB/s reads and 9 MB/s writes in AES-CTR mode. The speeds fall to 10 MB/s reads and 6 MB/s writes in AES-XTS, but at least you have the freedom to choose between the two according to your needs.

You can buy the Phantomdrive from Rootkit Labs for $50, but you can also build your own, since this is an open-source project. The prebuilt device comes with two extra shells because the pins wear off and break quickly. Otherwise, the GitHub repo provides all the resources, including the PCB layout files and schematics, the BOM for every part, and the custom firmware, alongside its related tools.

The creator of Phantomdrive, Ryan Walker, explains the goal behind the project as both utilitarian and political. It's built using entirely open-source software and with inexpensive, easily accessible components. They wanted to create something that could "slip past authoritarian government representatives, corrupt police, and anyone else that doesn't respect basis encryption rights."

Modder turns Steam Controller trackpad haptics into stereo speakers with custom HID tool β€” Wired connection transmits 16-bit audio that sounds surprisingly full

Valve's second-gen Steam Controller has been a major hit with the community thanks to the company's open approach to its hardware. Modders have already used the haptic motors inside to move it across a desk and charge automatically, while others have built their own open-source pucks. Now, a new project from Pixel1011, called "Steam Haptics Player," can turn these motors into a stereo speaker capable of playing music both wired and wirelessly.

For context, the Steam Controller doesn't have a speaker; there are two linear actuators under each trackpad that vibrate to provide haptic feedback. Previous projects have leveraged these components to make the controller vibrate in a certain way. Since vibrations are the basis of sound, Valve itself built a secret easter egg into the controller that randomly makes it do a Wilhelm scream when dropped from certain heights.

Pixel 1011 discovered that the haptic motors inside can be targeted with low-level HID (Human Interface Device) feature commands using HIDAPI. As such, Steam Haptics Player takes an audio file, downsamples it through FFmpeg, splits it into chunks of a PCM stream, and sends those packets directly to the controller, bypassing high-level software like Steam Input. The controller's firmware then feeds this raw data to the motors, at which point they vibrate to produce sound.

Because of the DIY nature of this process, bandwidth is an issue, especially wirelessly, since the puck isn't designed to carry audio data over its radio signal. This means the audio has to be compressed, and there's a limit to the overall quality the motors can transmit β€” 8-bit 8kHz (ΞΌ-law) over the puck and 16-bit 8kHz PCM over a wire.

Still, the 16-bit audio is enough to produce a surprisingly loud and balanced result that can deceive you as if it's coming from a speaker. The video at the start features Pixel1011 playing the song "Want You Gone" from the end credits of Portal 2, and you can hear the quality for yourself. There's a genuine low-end that you would never expect from a jerry-rigged setup like this, even if it's sitting on top of a towel on a flat surface to give it its best chance.

The wireless audio quality is rough in comparison; it crackles and pops and even cuts off in between because of the bandwidth limitations. Pixel1011 is using 8-bit mu-law companding here, which actually offers dynamic range similar to 14-bit audio while keeping the byte footprint of an 8-bit stream. Even through this compression, the puck is struggling, but the fact that this is even possible is still very impressive, and perhaps there's room for improvement down the line.

You can try Steam Haptics Player yourself on your own second-gen Steam Controller with pretty much any audio file in any format. Just download the archive from the GitHub repo, install FFmpeg (for transcoding, if you don't have it already), and run the program via a PowerShell window in the original directory. Detailed steps are on the linked GitHub page, but we don't know how this affects the controller's battery life. Just don't go all out with your Spotify playlist on these haptic motors.

AMD's upcoming Zen 6 processors could fix microstutters and improve 1% lows in games β€” Next-gen CPUs tipped to feature per-core optimizations for thermal and power budgets

AMD is expected to unveil its next-gen Zen 6 platform at CES 2026 with Ryzen 10000 series processors. While we're looking forward to IPC and clock speed improvements, it seems like more subtle, under-the-hood changes could end up upgrading the gaming experience in a big way. According to a tip received by Videocardz, AMD is implementing various per-core optimizations to ensure foreground tasks get priority over background applications. Each new feature is supposed to more smartly manage the power and thermal budgets at the silicon's disposal, so let's go over each of them.

First up, we have CPPC Performance Priority β€” CPPC stands for Collaborative Processor Performance Control, and it's responsible for communication between the silicon and the OS. It lets the firmware sitting in between decide the performance of each core separately. This feature has actually existed since the Ryzen 3000 series, but it doesn't work perfectly. Zen 6 CPUs are apparently supposed to apply a band-aid fix and improve their effectiveness.

Secondly, we have FloorPerf, which acts as a dynamic, targeted power delivery system. It sets a minimum clock speed for all cores that the silicon can clock down to in case of thermal throttling. For instance, imagine you're running a game in the foreground while Discord and Spotify sit in the background. The temperatures on your Zen 6 CPU rise to the point of throttling, but instead of reducing the speed of all cores, FloorPerf will target the cores running the background tasks first, in order to maintain the performance of your game.

We covered a recent fix like this for the Linux world as well, where a sudden spike in the background can cause the foreground task to choke. Linux has an issue with priority allocation across tasks, so that was a different situation, but similar logic applies here. On a Zen 6 CPU, instead of your game suddenly experiencing microstutters because of aggressive throttling, FloorPerf will try to limit whatever's running in the background first. The aforementioned CPPC Performance Priority should work hand in hand with this feature to maintain clocks on the important cores.

CPPC will get another boost in the form of HighestFreq, which will allow the OS to access more granular chip data to make better core management decisions. As the name suggests, it pertains to maintaining high clock speeds on the cores running a foreground task. The OS will be aware of exactly which core can boost the highest and maintain that speed the longest. This will allow it to assign, for instance, a game's main rendering thread to the fastest cores, while pushing background apps to more power-efficient ones.

In conjunction with this, Zen 6 is also seemingly getting per-core EPP boost. EPP stands for Energy Performance Preference, and it's supposed to fix core parking issues caused by a momentary bottleneck. For example, if the CPU is waiting for the GPU to render the next frame, the clock speeds for the active cores will drop in that moment and struggle to ramp back up in time, forcing all cores to boost when the frame is ready. EPP boost is supposed to identify the active cores and individually keep them in high-performance mode to eliminate any wait times.

Lastly, Zen 6 is reportedly introducing PQOS Global Bandwidth Enforcement and an updated IBS Memory Profiler. Both of these target memory bandwidth with the same goal of maximum stability as everything else discussed so far. The former is responsible for allocating RAM to background tasks, ensuring their usage stays under the limit for foreground priority. The latter will limit L3 cache access to background tasks when it detects that those tasks are slowing down the foreground application, which should help with frametime consistency in games.

As you can tell, all of these optimizations are supposed to work together and harmonize into a more efficient processor at the end β€” one that maximizes the silicon's potential as much as possible. Of course, none of this is confirmed and there's a lot that could be gated behind product segmentation. We could see some features only on high-end parts, while some are limited to mobile; there's no telling at the moment, but it's exciting stuff, nonetheless. Seems like a battle for the ages is brewing between Nova Lake and Zen 6 next year.

RTX 5060 Ti survives car crash after being bent in half β€” short PCB saves the day, single memory chip resolder restore full performance

Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car β€” and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by Brother Zhang.

Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.

The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool.

Repairing a bent RTX 5060 Ti that was in a car crash
Brother Zhang on YouTube
Repairing a bent RTX 5060 Ti that was in a car crash
Brother Zhang on YouTube

However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM.

Repairing a bent RTX 5060 Ti that was in a car crash

(Image credit: Brother Zhang on YouTube)

Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64Β°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds β€” the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67Β°C. This 5060 Ti was officially a survivor.

Score the ultimate AMD AM4 starter pack with a six-core CPU and 16GB RAM for only $280 β€” kickstart your next PC build with $138 in savings

The PC hardware industry is facing an unprecedented challenge at the moment: a component crisis. During times like these, if you wanted to build or upgrade your own PC, you'd be stuck with overpriced parts unless you find deals. Well, worry not, as we've spotted exactly that β€” a combo bundle featuring a Ryzen 5 5500 with 16GB of DDR4 RAM and a B550M motherboard for just $280.99 on Newegg right now.

The Ryzen 5 5500 is not exactly the newest or fastest processor on the block, but it's plenty for gaming on a tight budget. It's a six-core CPU with 12 threads that can boost up to 4.2 GHz. It has 16MB of L3 cache and 2MB of L2 cache, along with a 65W TDP. Since it's based on the Zen 3 architecture, it uses the AM4 platform, which means more affordable motherboards and, more importantly, access to less-expensive DDR4 RAM.

The AM4 socket also gives you a direct upgrade path to the Ryzen 7 5800X3D down the line because the motherboard is strong enough to support it. You're getting a Gigabyte B550M Gaming X board with Wi-Fi 6 that costs $155 on its own. It has strong rear I/O thanks to its four USB 3.2 ports on the back, along with two USB 2.0 ports and Gigabit Ethernet for wired connectivity. Internal I/O includes two ARGB headers and a Type-C header for your case's front panel.

This deal includes a Ryzen 5 5500 six-core processor and 16GB of DDR4-3200 RAM with a feature-rich B550M motherboard. These parts may not seem extraordinary, but amidst an ongoing component crisis, they represent elite savings, enough to get you over the hurdle of sourcing a few of the key building blocks of a new PC. View Deal

You get two M.2 slots running at PCIe 3.0 speeds, which can be a blessing in disguise since you don't have to look for the latest SSDs anymore, helping you save a bit of money. There are four RAM slots with support for up to 128GB of memory at DDR4-3200. Speaking of which, the final product in this bundle is a 16GB (2x8GB) kit of TeamGroup's T-Force Delta Force RGB RAM in black. It's running at DDR4-3200 with a CAS latency of CL16.

Even though DDR4 is a generation old now, it's not outdated. It's sufficient for gaming and even some professional workflows. You're only getting 16GB in this combo, but the four-slot motherboard leaves room for an easy upgrade to 32GB later when things normalize. Overall, this is a fantastic budget bundle to get you started whether you're building a new PC or coming from a really old platform.

When you purchase all these items separately, the total bill comes out to around $420, so you'll be saving 32% upfront by going with the bundle instead! For just $281 on Newegg, you'll get a few essential components knocked off the list without compromising on performance or breaking the bank, all the while leaving room for upgrades that make sense in the current state of the industry.

If you're looking for more savings, check out our Best PC Hardware deals for a range of products, or dive deeper into our specialized SSD and Storage Deals, Hard Drive Deals, Gaming Monitor Deals, Graphics Card Deals, gaming chair, or CPU Deals pages.

PS5 emulation hits new milestone in record time, multiple 3D games now playable in Kyty β€” Performance and support steadily improving with 30 FPS gameplay possible today

The state of PlayStation 5 emulation has been rapidly evolving, partially in response to Grand Theft Auto 6's release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second.

The two emulators at the forefront of all this are KytyPS5 and SharpEmu, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.

The first game is XIII, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. XIII is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity.

Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:β€’ Playableβ€’ Runs at 30 FPSβ€’ Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTbJuly 29, 2026

The same person who tested XIII also tested Teenage Mutant Ninja Turtles: Wrath of the Mutants and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like XIII. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance.

Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:β€’ In-gameβ€’ 22-24 FPSβ€’ Crashes on the first launchβ€’ Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbIJuly 29, 2026

KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like Astro Bot from currently reaching the gameplay state.

Both emulators are now part of an unexpected emulation race. With GTA 6 just a few months away and GTA 5 already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene.

AMD's new Radeon RX 9050 is roughly 30% slower than the RTX 5050 in games, early testing shows β€” the cheapest 8GB RDNA 4 GPU comfortably handles 1080p gaming but doesn't impress

AMD officially launched its cheapest RDNA 4 graphics card, the Radeon RX 9050, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet GDM puts the GPU up against its closest Nvidia rival, the RTX 5050, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles.

The test bench consisted of a Ryzen 7 9800X3D and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in Port Royal, where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. Time Spy sees the smallest delta, where both cards are separated by about 500 points.

Early RX 9050 benchmarks

Benchmark Test

Type / Focus

AMD Radeon RX 9050

NVIDIA GeForce RTX 5050

RX 9050 Deficit

3DMark Time Spy

DX12 Rasterization (Overall)

9,441

10,571

-10.7%

3DMark Time Spy Extreme

DX12 4K Rasterization (Overall)

4,450

4,952

-10.1%

3DMark Steel Nomad

Modern DX12 Non-RT

1,985

2,282

-13.0%

3DMark Speed Way

DX12 Ultimate (Ray Tracing)

1,873

2,520

-25.7%

3DMark Port Royal

Ray Tracing Benchmark

4,531

6,181

-26.7%

Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as Apex Legends and Rainbow Six Siege, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.

Game

Preset

Resolution

AMD Radeon RX 9050

NVIDIA GeForce RTX 5050

Winner / Gap

Apex Legends

Max Settings

1080p

147.1 FPS

192.4 FPS

RTX 5050 (+30.8%)

Apex Legends

Max Settings

1440p

101.4 FPS

128.2 FPS

RTX 5050 (+26.4%)

Apex Legends

Max Settings

4K

72.6 FPS

74.8 FPS

RTX 5050 (+3.0%)

Rainbow Six Siege X

Medium

1080p

204.0 FPS

239.0 FPS

RTX 5050 (+17.2%)

Rainbow Six Siege X

Medium

1440p

125.0 FPS

150.0 FPS

RTX 5050 (+20.0%)

Rainbow Six Siege X

Medium

4K

65.0 FPS

73.0 FPS

RTX 5050 (+12.3%)

Rainbow Six Siege X

Ultra+

1080p

129.0 FPS

141.0 FPS

RTX 5050 (+9.3%)

Rainbow Six Siege X

Ultra+

1440p

116.0 FPS

126.0 FPS

RTX 5050 (+8.6%)

Rainbow Six Siege X

Ultra+

4K

64.0 FPS

64.0 FPS

Tied

The rest of the games show a more underwhelming result for the RX 9050, with DOOM: The Dark Ages acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050.

Game Title

Preset

Resolution

AMD Radeon RX 9050

NVIDIA GeForce RTX 5050

Winner / Gap

DOOM

Medium

1080p

132.74 FPS

296.63 FPS

RTX 5050 (+123.5%)

DOOM

Medium

1440p

85.11 FPS

17.17 FPS

RX 9050 (+395.7%)

DOOM

Medium

4K

39.71 FPS

9.87 FPS

RX 9050 (+302.3%)

DOOM

Ultra Nightmare

1080p

114.17 FPS

280.13 FPS

RTX 5050 (+145.4%)

DOOM

Ultra Nightmare

1440p

73.79 FPS

10.71 FPS

RX 9050 (+589.0%)

DOOM

Ultra Nightmare

4K

35.56 FPS

9.62 FPS

RX 9050 (+269.6%)

The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in Final Fantasy XIV at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in Onimusha, where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K.

Game Title

Preset

Resolution

AMD Radeon RX 9050

NVIDIA GeForce RTX 5050

Winner / Gap

Final Fantasy XIV: Dawntrail

Standard

1080p

12895 pts

15847 pts

RTX 5050 (+22.9%)

Final Fantasy XIV: Dawntrail

Standard

1440p

8136 pts

10059 pts

RTX 5050 (+23.6%)

Final Fantasy XIV: Dawntrail

Standard

4K

3994 pts

5102 pts

RTX 5050 (+27.7%)

Cyberpunk 2077

Medium

1080p

210.79 FPS

300.16 FPS

RTX 5050 (+42.4%)

Cyberpunk 2077

Medium

1440p

134.45 FPS

185.25 FPS

RTX 5050 (+37.8%)

Cyberpunk 2077

Medium

4K

64.27 FPS

107.47 FPS

RTX 5050 (+67.2%)

Cyberpunk 2077

Ultra

1080p

142.01 FPS

241.72 FPS

RTX 5050 (+70.2%)

Cyberpunk 2077

Ultra

1440p

87.51 FPS

147.39 FPS

RTX 5050 (+68.4%)

Cyberpunk 2077

Ultra

4K

40.42 FPS

77.19 FPS

RTX 5050 (+91.0%)

Onimusha: Way of the Sword

Medium

1080p

134.97 FPS

166.60 FPS

RTX 5050 (+23.4%)

Onimusha: Way of the Sword

Medium

1440p

103.40 FPS

143.15 FPS

RTX 5050 (+38.4%)

Onimusha: Way of the Sword

Medium

4K

62.09 FPS

103.55 FPS

RTX 5050 (+66.8%)

Onimusha: Way of the Sword

Ultra

1080p

110.07 FPS

149.66 FPS

RTX 5050 (+36.0%)

Onimusha: Way of the Sword

Ultra

1440p

86.43 FPS

128.51 FPS

RTX 5050 (+48.7%)

Onimusha: Way of the Sword

Ultra

4K

53.33 FPS

92.13 FPS

RTX 5050 (+72.8%)

The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.

Modder der8auer builds 110cm 3D-printed chimney to passively cool Ryzen 7 9800X3D without fans, cuts temps by 19C β€” radically simple PC mod uses the 'stack effect'

Mechanical pressure serves as a better system to design computers around than natural buoyancy, but a new experiment from der8bauer is attempting to challenge that notion. The legendary modder recently built a chimney to exploit the "stack effect," which uses temperature differences to catalyze natural convection to the point where it becomes effective again. As a result, the CPU in his test bench saw temperatures drop by 19 degrees Celsius without any fans.

The video above explains the concept of the stack effect pertaining to its foundation, natural convection, in great detail. Also known as the chimney effect, it relies on differences in indoor-to-outdoor air density, which are dictated by differences in temperature and humidity. The bottom of the chimney becomes a low-pressure zone, sucking in cold air that escapes through the low-pressure exit at the top.

Mounting a 110cm-tall chimney atop a radiator to passively cool down a CPU

(Image credit: der8auer on YouTube)

In the experiment, der8auer uses a fog machine to show how a radiator can't "pull" air without fans attached to it; the hot air dissipating from the other side is forced to fall back on natural convection. The test bench was water-cooled and consisted of an AMD Ryzen 7 9800X3D, so he added a temperature probe to the fittings to monitor the water temp as well. The experiment then begins with the first 3D-printed chimney that's 10cm tall β€” it barely works, but temps already start to drop by 0.5 degrees.

At this point, the water was at 61Β°C and der8auer added another 20cm chimney atop the previous one, making the enclosure 30cm tall in total. This made the temps drop by another 5 degrees over a 30-minute stabilization period. The fog machine didn't really show any difference in the airflow, however. Now, it was time for the big boy: an 80cm tall chimney made up of 4x 20cm parts, bringing the total height to 110cm.

Right away, temperatures began dropping below 55Β°C before the modder could even set up his camera for the ultrawide framing this setup warranted. Just five minutes later, the water had hit 50Β°C, but the visual demonstration really sealed the deal. Turning on the fog machine underneath the radiator showed air being pulled through the chimney as if there were fans facilitating airflow on top.

Mounting a 110cm-tall chimney atop a radiator to passively cool down a CPU

(Image credit: der8auer on YouTube)

The CPU temperatures had peaked at 90Β°C previously, but the "big tower" had now brought them down to just 71Β°C, as reported by HWiNFO. The experiment was a raging success. The video ends with der8auer actually tying the stack effect back to how we use fans in modern PCs to synthesize air pressure, since they achieve the same goal β€” a pressure differential β€” just more reasonably. So, unless you want to redefine what a tower PC means, sticking to regular, boring old fans is enough.

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