Samus is geared up for another adventure. | Image: Nintendo
The Metroid series is going back to its 2D roots again with Metroid Ravenous for the Nintendo Switch 2, the first side-scrolling game in the series since 2021βs Metroid Dread for the Nintendo Switch. If youβre already excitedenough to consider preordering, you can save $10 on the physical version of the game when you buy it from Walmart. Itβs $59.88 instead of $69.99, about the same as buying it digitally. The game launches on January 28th, 2027, but itβs not clear how long the preorder discount will last. If itβs anything like other Walmart preorders, it may occasionally disappear.
Nintendo first showed off the side-scrolling adventure game at its September 2026 Direct, with a frantic trailer cutting between cinematic sequences, Samus dashing and rolling across a variety of environments, and engaging a number of enemies and bosses in battle. Samus absorbs some powerful abilities at the conclusion of Dread, and Ravenous seem to be all about plowing through anyone stopping her from escaping the planet. Other details of the story, including unique new mechanics, are being kept under wraps for the time being.
If you havenβt played Metroid Dread, I recommend it, especially at its $41.99 discounted price at Amazon. Itβs part of Nintendoβs βCustomer Appreciationβ sale happening through September 26th, and several other games and accessories are cheaper, too.
The first console I ever bought, it was hyped as a threat to the PlayStation, then mocked as a flop. But now, as it marks its 25th anniversary, itβs looked back on with misty-eyed reverence
This week marks the 25th anniversary of the Nintendo GameCube, the first console I ever bought with my own money. I vividly remember getting on the bus after school with a yearβs worth of savings safely zipped into the pocket of my bag and going to a branch of Currys, where I dumped a bunch of notes, coins and vouchers on the counter to collect my pre-order. (It turned out that some of the vouchers from the previous Christmas had expired, but the guy at the checkout clearly felt so sorry for me that he redeemed them anyway. If youβre out there, Currys guy: thank you for taking pity on a desperate 13-year-old.)
If it hadnβt been for the ill-fated Wii U console, whose failure to take off in 2012 resulted in the first unprofitable periods in Nintendoβs game-making history, the GameCube would be remembered as the companyβs biggest flop aside from the infamous Virtual Boy, from 1995. Released in Japan this week in 2001 (and in May 2002 in Europe), this surprisingly powerful purple cube sold less than the Xbox and the PlayStation 2. With its squat, colourful form and unusual controller, arranged around a big traffic-light-green A button and small analogue sticks designed for small hands, it had a hint of Fisher-Price about it.
Every now and then, a game comes along that doesnβt just entertain and engage me β it totally enraptures me. It stands as a pure work of art that reminds me of exactly why I love this medium and captures the essence of a book you just canβt put down. For me, thatβs exactly what Fire Emblem: Fortuneβs Weave is β an engrossing experience that I simply canβt get enough of.
Review info
Platform reviewed: Nintendo Switch 2 Available on: Nintendo Switch 2 Release date: September 17, 2026
This Nintendo Switch 2-exclusive tactical JRPG offers a combination of excellent turn-based combat and rewarding exploration, alongside captivating storytelling and a great cast of characters. And its sheer scale cannot be understated β Iβve spent north of 200 hours in Fortuneβs Weave, and thereβs still so much more I have to see.
Iβve played through each of the four Flame Lordsβ paths and taken the battle to the demonic god Balor, and Iβve got a number of thoughts about gameplay, visuals, and narrative to share. So, without further ado, letβs take a look at why Fire Emblem: Fortuneβs Weave is one of the best Nintendo Switch 2 games you can play right now.
Four paths converge
(Image credit: Nintendo)
I wonβt get into the weeds of the premise in Fortuneβs Weave, but to sum up, youβre able to play as four heroes, known as the Flame Lords, as they compete in a grand arena event known as the Heroic Games. The champion of the Games will be granted a wish of their choosing by Divine Sovereign, Solel, who rules over the land of Dagda and its capital, Dagsion.
After completing the brief prologue β which acts as a solid tutorial for newcomers β you can select any of the Flame Lordsβ paths and play through them in any order you like from a central hub area. This approach works nicely, as you donβt have to replay the prologue each time you start a new journey, and youβre able to dip in and out of each story as you please.
This makes up Part I of the game, which was probably my favorite overall. Although some cutscenes and quests are the same across the four stories, they still feel distinct and gripping in their own right. Each pathway has a distinct tone and feeling to it, with each Flame Lord having a deeply personal ambition and a unique set of close allies. For instance, the vengeful and skilful Leda is joined by the womanizing bard Sirocco and protective warrior Buccar, whereas Dietrich is partnered with the excitable Esmeralda and bizarre and eccentric missionary, Fabio.
The core cast of characters is truly excellent, but youβll also be able to recruit more allies as you progress the story, including foes you face in the Heroic Games and parties of interest across Dagsion. Many of these units can be recruited across all four stories, though their recruitment requirements often vary, which encouraged me to experiment with different characters across different stories.
Best bit
(Image credit: Nintendo)
Anything with Dietrich and Fabio. They're an unlikely yet incredible duo, with Dietrich's bloodlust and Fabio's eccentricity somehow combining to create some of the most hilarious β and sometimes emotive β dialogue in the series.
What makes the multi-path system click is that youβll uncover revelations in one story that answer questions β or even pose new ones β about events in one of the other paths. There are plenty of twists and turns β some perhaps more obvious than others β which change the way you perceive certain characters and add substantial depth to units that may seem less significant on some paths than others.
This cross-path storytelling is done really well, and the narrative is strong, more generally. I wonβt spoil anything, but itβs got its fair share of shock instances, touching moments, and character development that help it to hit β and if not, exceed β the standards that the series has set thus far.
Gameplay-wise, things are kept pretty fresh too. Each Flame Lord has specific abilities that they can make use of on the world map and beyond, with Deitrich able to battle warriors and learn their combat arts, Leda capable of holding performances to unlock unique materials, Theodora able to recruit warriors to assign battalions, and Cai skilled enough to wrangle mounts for himself and his allies.
And luckily, all of this comes together nicely in the latter parts of the game. While Part I is more individually tailored to each Flame Lord and their journey through the Heroic Games, paths begin to converge in Part II, known as the War Arc. Again, I wonβt spoil anything here, but Part II offers far less variation across each pathway, but there are still some interesting differences in dialogue, and the way you approach battles will likely change considerably.
I loved how the enormity of Fortuneβs Weave came together in Part III, though. Here, youβll be able to unite all of the Flame Lords beside the gameβs true protagonist, you. Itβs awesome that youβre able to make use of all of the heroesβ unique abilities and even re-recruit old units for the final battle against the demonic lord, Balor.
Being able to bring all of your units, inventory, and abilities into a singular, epic finale is incredibly rewarding and makes building the ultimate army even more enjoyable.
I see grids in my sleep
(Image credit: Nintendo)
Letβs delve a bit more deeply into gameplay, which, as youβd expect, is outstanding in Fortuneβs Weave.
For the most part, youβll be battling on classic grid-based battlefields. Honestly, Iβve fought on these so many times Iβm starting to see them in my dreams. It's that classic turn-based Fire Emblem that you know and love, with some returning features, like Combat Arts (which provide benefits in exchange for weapon durability) and gambits (in Theodoraβs path), for instance.
But there are new mechanics too, like Blaze Arts, which are unique to specific units. By sacrificing HP, Blaze Arts enable you to deal more damage, move further, buff allies, and more. The health trade-off means they donβt feel like a cheat code, and they also fill a blaze gauge, which will burst at a certain point, forcing you to work with reduced HP for the rest of the map.
(Image credit: Nintendo)
Standard battles feel brilliantly balanced, and I never felt that difficulty spikes were too severe or that I had to grind much to push past my opponent. When you do want to grind, though, you can enter into a skirmish against foes on the world map, or try your luck in a dungeon.
Dungeons work a bit differently, and youβll move around a 3D area to face foes in Clash Battles. These are a bit different and combine light action segments with more traditional turn-based JRPG combat rather than tactical grid-based battles. I think that theyβre a great option if you want a break from the usual maps and want a faster-paced method for gaining experience or class proficiency for your units.
Thatβs not to say that the standard maps arenβt engaging though; quite the opposite. Thereβs some excellent map variety, and some battles will ask more of you than just routing the enemy. In some cases, I had to defeat more giants than my opponents, rescue defenseless citizens from a huge serpent, or even collect missing cargo before thieves made off with it. Battlefields are also delightfully diverse throughout the heroic games, and become even grander as the stakes rise towards the back end of the game.
If at any point youβre struggling, you can make use of Blessings, enabling you to rewind to a previous turn, increase your strength, or reduce the cost of Combat Arts, for example. I kept usage of these to a minimum, as I was playing on the slightly more gracious Normal/Casual difficulty. But thereβs also a Hard mode, and you can play Classic (where units are permanently lost when they fall in battle), where Blessings will likely feel a bit more necessary.
All in all, combat is incredibly addictive, varied, and offers impressive depth. Building a squad with the right balance in terms of classes and weapons is massively satisfying, and breaking things up with a bit of dungeon crawling keeps the experience feeling fluid and fun for the gameβs full runtime. And given that weβre talking about a title that will take you well over 100, if not 200, hours to finish, thatβs an impressive feat in itself.
Beyond the battlefield
(Image credit: Nintendo)
Before I wrap up, I want to touch on my experience with Fortuneβs Weave outside of battle. Thereβs quite a bit to do, both within the capital, Dagsion, and in the land of Dagda more broadly.
Dagsion has all of the stuff youβd expect. A training ground to boost your aptitude with specific weapons, a shopping district, an inn for viewing support conversations and restoring motivation (which is used for training and increasing your Blessings level), and an area where you can take an exam for whatever class you want to be.
A lot of your time in Fortuneβs Weave will be spent using these facilities to increase your weapon levels, boost support with your allies, and acquire better equipment.
If I were to nitpick, Iβd argue that the support grind can become a little tiresome for some units. If you want to recruit a new ally who requires a high support level, it can take quite some time to fill the gauge and add them to your team, though some are easier to add to your roster than others.
There are more things to do, though, like going to the Theater, taking a bath at the Thermae spa, and accepting subquests from distressed townsfolk. Perhaps the most unusual option, however, is Bird Time.
Here, you can feed the Pale Raven (the main protagonist in bird form) to increase your support level for later in the game. Is it a bit goofy? Yeah. Does it get a bit repetitive? Sure. But I kinda love the feeling of getting that sweet βperfect bird timeβ message when you have a successful interaction with your ally.
Outside of Dagsion, you can enter the aforementioned dungeons, search for materials, enter into some smaller hub areas, and speak with wandering merchants. The world map is easy to navigate, but youβll only have a set amount of time to explore before the day of the Main Quest arrives. This helps the game to maintain good pacing throughout, and while thereβs a ton to explore, itβs broken up with main story goodness in healthy intervals, in my view.
(Image credit: Nintendo)
On a technical level, Fire Emblem: Fortuneβs Weave is pretty solid too. It keeps a lot of the enticing visual style seen in Fire Emblem: Three Houses, but being a Nintendo Switch 2 exclusive, thereβs a clear step-up in terms of resolution, and character models look excellent too. Be it Fortuna, whose vibrant hair pops with eye-catching yellow, or the striking, rich reds of Bertrand, the White-Maned Demonβs clothing, I found myself impressed by the visuals pretty consistently.
Some background textures do look a bit basic, however, and while the game runs smoothly, itβs not targeting a silky 60fps (but this never bothered me, personally).
I also want to shout out the gameβs excellent soundtrack, which is more eclectic than you may think. Thereβs the classic orchestral-style stuff, which creates a real sense of grandeur and high stakes, but there are also spacey, synth-led tunes in the temples, which create ambience and intrigue, as well as electronic music with pumping bass in some mysterious hidden areas.
On the topic of sound, the voice acting is exceptional in Fortuneβs Weave. You feel each characterβs unmistakable personality through just about every performance, and this only makes you feel more attached to your units. The perfect example is Fabio, whose voice acting is just as outlandish and unusual as youβd hope for the character, though he also has some authentic, impassioned emotional scenes that stole the show. Great stuff all round.
To conclude, then, Fire Emblem: Fortuneβs Weave is a masterful tactical JRPG that has it all. Addictive, depth-filled combat, fresh mechanics, a well-paced, multi-layered story, and a likeable cast of characters. It hypnotized me from minute one, all the way to the end, and its careful balance of tight turn-based gameplay and exploration really worked for me. As things stand, I consider Fortuneβs Weave to not only be among the best Fire Emblemgames in recent memory, but also the best game on the Nintendo Switch 2 thus far.
Whatever you do, donβt skip this one.
Should you play Fire Emblem Fortuneβs Weave?
(Image credit: Nintendo)
Play it ifβ¦
You want to sink your teeth into an epic RPG Fire Emblem: Fortuneβs Weave is a huge game that will easily take you north of 100 hours to finish if you want to complete each Flame Lordβs path and clear every subquest. If youβre looking for a true epic to get your moneyβs worth out of, this is the game for you.
Youβre a fan of character-driven narratives Yes, Fortuneβs Weave features a very high-stakes story, but the narrative is largely centered around the four Flame Lords, and their personal ambitions in the Heroic Games. Watching each story unfurl, and seeing how each hero develops is a joy, so if youβre into more character-driven stories, then youβll likely enjoy this.
Donβt play it ifβ¦
Youβre not a big fan of tactical combat There are some light action segments and swifter turn-based dungeon battles in Fortuneβs Weave, but a lot of the time will be spent commanding your units on a grid. If youβre not into the more strategic style of other Fire Emblem games, then you may not have the best time with this one either.
You need top-tier performance from your games While Fortuneβs Weave looks pretty solid, itβs by no means pushing boundaries as far as visuals go. Itβs very stable, in terms of performance, but itβs also not going to give you the buttery smoothness of other Switch 2 games, like Metroid Prime 4: Beyond, say, which can even run at 120fps in handheld mode.
Accessibility features
There are a handful of ways to customize your experience in Fire Emblem: Fortuneβs Weave. You can make UI adjustments, like altering the size of the battle minimap, toggling the grid display on and off, you can personalize camera controls and sensitivity, and choose from a number of different subtitle languages.
Thereβs even an Enemy Masking mode that changes the appearances of insectile enemies if you have arachnophobia or entomophobia. There is no colorblind mode, or similar.
(Image credit: Nintendo)
How I reviewed Fire Emblem: Fortune's Weave
I spent just over 200 hours with Fire Emblem: Fortuneβs Weave, during which time I played through the main story (including each of the Flame Lordsβ individual paths), completed just about every subquest, and recruited countless allies.
For the most part, I played in docked mode, with my Nintendo Switch 2 connected to my Sky Glass Gen 2 TV and Marshall Heston 120 soundbar. However, I did dip into handheld mode now and then, and usually had my Sennheiser CX 80U wired earbuds connected when playing on the go.
Nintendo has gotten quite good at making open-ended games. The Legend of Zelda: Breath of the Wild upended the idea of what a Zelda game could be by giving the player free rein to tackle any part of the map, a philosophy iterated upon with Tears of the Kingdom. On the Switch 2 this idea expanded to Mario Kart World and Donkey Kong Bananza. Now, Nintendo has brought this philosophy to Fire Emblem with Fortune's Weave. It works really well; with its many ways to progress through the game and tailor teams to your liking, Fortune's Weave has become my favorite game on the Switch 2 so far.
Fortune's Weave's structure is a big reason why it feels β¦
Nintendo of America got its tariff refund and is using the money to hold a sale, rather than returning it to customers who paid higher-than-expected prices for the Nintendo Switch 2 and accessories. The rare promotion, dubbed the "Customer Appreciation Sale," will run from September 13 to 26 and will offer 30% off digital Switch games, bundles, and "select physical games, downloadable content, accessories, amiibo, and apparel." Discounts will be available in Nintendo Stores and the Nintendo eShop, as well as other participating retailers.
"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," a brief blog post on Nintendo's U.S. website reads. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."
In a 2026 earnings document, the company stated that it got $300 million in tariff refunds.
Nintendo of America is facing a proposed class action lawsuit from customers who believe the company will be made whole twice: once through raised prices and a second time through the refunds. Sony is facing a similar suit, and in September, Nintendo of America filed a motion to dismiss its suit.
Nintendo was hit hard by the Trump administration's tariffs. Soon after the Switch 2's initial announcement, the company delayed U.S. pre-orders for the console, though the system launched on time. In May, Nintendo raised the price of the Switch 2 by $50 to $499, though that also priced in component shortages and included hikes in Europe and Japan.
In March, Nintendo of America sued the U.S. government in the U.S. Court of International Trade seeking refunds, joining Costco, FedEx, Revlon, and more than 1,000 others. The Supreme Court ruled that large swaths of the tariffs were unlawful, with over $166 billion due back to American businesses. By the end of July, the government had paid $100 billion in refunds.
Most companies seem to be pocketing the refunds, even though costs were typically passed on to American consumers. In August, Panic, which makes the handheld Playdate focused on indie games, refunded tariffs to customers.
Docked VRR finally arrives more than a year after Nintendo announced and then unannounced it
Requires a system update to both console and Dock
It seems to work on a title-by-title basis and will require games to update to use it
Nintendo's latest system update for the Switch 2 is here and delivers a much-wanted new feature: VRR support in Docked mode. But there's a catch: a the moment, it only works on one game, and we're not sure how many more will follow, because it's reported to work on a "whitelist" system.
When the Switch 2 launched, VRR (variable refresh rate) was only supported when using the console in handheld mode. Having the same feature available in Docked mode means your display's refresh rate and the game's frame rate can be synchronized to get rid of any screen tearing or judder when you're playing on one of the best gaming TVs or the best gaming monitors that supports VRR.
Unfortunately, the new VRR support in System Update 23.0.0 only appears to be available on a title-by-title basis, unlike the way that the PS5 can force VRR support at the system level on games that don't natively have it.
The big concern here is that Digital Foundry reports that "the feature appears to operate on a whitelist, so only games that developers have flagged as supporting docked VRR will activate it" β and what's unclear is whether the whitelist will require a slow certification process by Nintendo, or whether developers can just quickly roll out an update with support.
It means that, at the time of writing, the list of titles with docked VRR support only includes Nintendo's Switch 2 Welcome Tour, which has just been updated to add the feature. That's it. We at least assumed Nintendo would be ready with updates for all its own games.
What's new in the Switch 2 update
In the release notes Nintendo says: "VRR output is now supported in TV mode. When both the software and the TV support it, the video will be output at a refresh rate that matches the game's processing speed."
We've known for a while that the Switch 2 Dock supports docked VRR, because Nintendo told us on its US website before removing the text last year. So it's nice to see the feature finally being implemented, even if it'll take a while for the appropriate game patches to arrive.
In addition to VRR the Switch 2 software update gives you the ability to make a complete data transfer from one Switch 2 to another. There's a new toggle for Switch 2 Boost saving you a trip into System Settings, improved accessibility support, background music in the Mii editor (which you can turn off if you don't want it) and the usual interface tweaks, unspecified bug fixes and optimizations.
Nintendo's support page for the new system update is here.
Ieri Zelda, oggi Metroid e Kirby. Se il Direct di martedì era dedicato tutto ai 40 anni di Link, quello di oggi invece era un classico appuntamento "panoramico", di quelli in cui vengono mostrati i titoli third party e first party in arrivo. In 45 minuti i giochi mostrati sono tanti: potete recuperare l'evento integrale qui sotto. A spiccare sicuramente ci sono le due novità firmate Nintendo: Metroid Ravenous e Kirby and The World Beyond.
The latest Nintendo Direct has concluded, and what a cracker of a show!
It delivered a huge number of titles for Nintendo Switch and Nintendo Switch 2 owners to look forward to, with some big new entries in major franchises like Kirby and Metroid.
There were also plenty of exciting ports, like three new Resident Evil ports, two Far Cry games, and more. Lots of existing titles also got big upgrades in the form of new Switch 2 Editions or free updates.
There are more maps coming to Mario Kart World, for example, and Pikmin 4 is getting a comprehensive Switch 2 upgrade later today.
If you didn't manage to catch the show, you can see a bullet point list of all the announcements in the order that they happened below.
Everything announced at Nintendo Direct β 09/09/2026
Monster Hunter Wilds Nintendo Switch 2 port shown, includes all updates β launches on December 4
Ascendance expansion is also coming in 2027
Final Fantasy 7 Revelation trailer shown β launches on April 8, with pre-orders beginning later today
Crisis Core Final Fantasy 7 Reunion launches on Nintendo Switch 2 later today
Hyrule Warriors Age of Calamity Definitive Edition coming to Nintendo Switch 2 with visual upgrades and new modes β out February 25
Viral hit Meccha Chamelon is coming to Nintendo Switch 2 later today
Star Fox is getting a free update with four split-screen players in battle mode, plus three new stages
Star Fox Adventures from the Nintendo GameCube is coming to Nintendo Classics later today
Some Nintendo Switch 2 The Witcher 3: Wild Hunt - Remastered footage shown β out September 29
Songs of the Past expansion also shown β coming in 2027
Kingdom Come: Deliverance 2 Royal Edition is coming to Nintendo Switch 2 in 2027
Fire Emblem: Fortune's Weave new trailer shown β game still set to launch on September 17
Professor Layton and the New World of Steam finally gets a new trailer showing puzzle gameplay β set to have the biggest number of puzzles yet when it arrives on December 10
New Yokai Watch game revealed β Yokai Watch 2 Haunted Domain currently in development
Nintendo Switch 2 Edition version of Pikmin 4 confirmed β adds voice commands, new mode, and more when it comes out today
Onyx The Dead Grip β new horror game from Bloober Team launches as a Switch 2 exclusive next year, can only be played in handheld mode
New sizzle reel for Xenoblade Chronicles 3 Nintendo Switch 2 Edition
Stage Fright, a new spooky game from the developers of Overcooked shown β comes to Switch and Switch 2 next year
Disney Dreamlight Valley: The Keepsake Sea β the game's next paid expansion with underwater areas
Ondeh Ondeh Kaya's Tasty Tale β a charming rhythm adventure out in 2027
Lego Batman: Legacy of the Dark Knight finally releasing for Switch 2 on September 18
New Kirby Air Riders amiibo will launch on November 12
Cairn port arriving in early 2027, with demo out today
Resident Evil 2 Deluxe Edition, Resident Evil 3, and Resident Evil 4 Gold Edition all coming on October 16
Tomb Raider Legacy of Atlantis Switch 2 trailer shown β out February 12, 2027
New Nintendo Switch Sports Resort trailer showing free island exploration β Switch 2 exclusive coming October 22
New 2D Metroid title revealed β Metroid Ravenous, out January 28, 2027
Big free update with ten new courses, plus two new knockout tour routes, is coming to Mario Kart World today
Mega Man: Dual Override gameplay trailer shows off Proto Man
New Mega Man and Proto Man amiibo also revealed
New RPG Eternal Anima shown β comes to Switch 2 on March 4, 2027
Danganronpa 2x2 port revealed with new 'Slayhem' mode out on January 14, 2027, for Switch and Switch 2
Fatal Fury: City of the Wolves port is on the way in October
Metal Slug Ultimate Collection revealed with loads of games β out for Switch and Switch 2 next year
Yo-Gi-Oh! Tag Force GX port revealed for Switch and Switch 2 β launches February 16, 2027
Romance Saga 3: Destinies United remake for Switch and Switch 2 also out February 16, 2027
007 First Light is actually launching at some point this year, apparently
Far Cry 3 Classic Edition coming to Switch in 2027
Far Cry Blood Dragon Classic Edition on the way too
The Crew Motorfest Switch 2port shown in the sizzle reel
The Apothecary Diaries: The First Imperial Brother out in early 2027
House Flipper 2 out October 15
Sonic Pico Park spindashing on to Switch and Switch 2 on November 12
Dragon Quest Monsters: The Withered World out on December 3
Torneko's Mystery Dungeon Classic HD is available later today
Hela port launching on December 1
Criksholm The Stolen Dream is coming to Switch 2 on December 3
Stellar Blade Complete Edition shown with Bayonetta crossover costume
The Ascent Complete Edition is out in December
It Takes Two comes out on October 15 for Switch 2
Palia Nintendo Switch 2 Edition out in December
Bluey's Happy Snaps β brief bit of new footage shown
Hot Wheels Infinite Rush dropping on September 10
Fading Echo out on September 17 β demo later today
Hell is Us port shown, out October 8
Marvel Guardians of the Galaxy Encore Edition dropping on November 5 β pre-order today
Surprise Persona 4 Revival trailer shows off loads of new gameplay
Persona 6 logo shown on screen
The final announcement is a new Kirby game that looks almost open-world β called Kirby and the World Beyond and out in Spring 2027
VOD
You can also catch up with the video on demand (VOD) version of the stream via YouTube below.
Auf YouTube findest du die angesagtesten Videos und Tracks. AuΓerdem kannst du eigene Inhalte hochladen und mit Freunden oder gleich der ganzen Welt teilen.
Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now β either item ships later this year on October 29.
The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind WakerHD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.
Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.
The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.
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Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.
Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.
Following its announcement in March, game developer Cold Iron Studios has shut down the servers for the cloud version of Aliens: Fireteam Elite on the Nintendo Switch. The game originally cost $30 (or $60 for an βUltimateβ version with additional content).
Cold Iron Studios hasn't offered customers refunds.
TheGamer reported that affected players are entitled to a discount for the Nintendo Switch 2 version of the game, which is a 2021 co-op, third-person shooter based on the Alien film franchise. However, that would mean paying money for a game that you have already paid money for once.
Following its announcement in March, game developer Cold Iron Studios has shut down the servers for the cloud version of Aliens: Fireteam Elite on the Nintendo Switch. The game originally cost $30 (or $60 for an βUltimateβ version with additional content).
Cold Iron Studios hasn't offered customers refunds.
TheGamer reported that affected players are entitled to a discount for the Nintendo Switch 2 version of the game, which is a 2021 co-op, third-person shooter based on the Alien film franchise. However, that would mean paying money for a game that you have already paid money for once.