❌

Normal view

Two new PlayStation Pulse headsets are coming with tons of new features, 'studio-inspired' planar magnetic drivers, and native PS Portal compatibility

  • Sony has revealed two new PlayStation headsets
  • They're intended to supersede the previous PlayStation Pulse models
  • There's no word on pricing yet

Sony has just unveiled the "next line of PS5 audio products" with two new PlayStation Pulse wireless gaming headsets.

Both models are intended to supersede the old PlayStation Pulse Elite, which was released in 2024. The new PlayStation Pulse Edge boasts custom planar magnetic drivers that deliver "studio-inspired" sound and has eight magnets under the hood.

It comes with a detachable boom mic offering AI noise rejection alongside a USB Type-C adapter and premium carrying case.

Major features include built-in volume controls that integrate with the console's operating system, a game audio and chat balance slider, and active noise cancellation.

The upcoming PlayStation Pulse, in contrast, is positioned as a more entry-level model. It cuts the number of driver magnets down to four, which likely means less bass and reduced clarity. There's no boom mic either, so you need to rely on an integrated microphone instead.

It also loses the game audio and chat balance feature, lacks active noise cancellation, and isn't bundled with any kind of case.

Sony has been quite cagey about pricing, with no word on how much either model will cost on the official PlayStation Blog. This makes it hard to determine whether this refreshed line will offer good value, especially given the abundance of excellent headsets currently offered by third-party brands like SteelSeries and Corsair.

We do know that both models will be available in both white and black, however, and will hit shelves early next year.

They will also connect to the PlayStation Portal out of the box, thanks to their native PlayStation Link compatibility.

Original Sony PlayStation 2 security chip ‘broken wide open’ after 26 years — chemical decapping and four years of reverse engineering unlocks MechaCon secrets

16 September 2026 at 11:30

The ‘magic security chip’ inside the original PlayStation 2 has been successfully reverse-engineered and dumped. Canadian retro hardware and software enthusiast DiscoStarslayer was the manic mind behind the cracking open of the CXP102064 MechaCon chip, which arrived inside the ‘PS2 Fat’ from 1999. It took “four years of effort” to reach this stage, but this milestone should be a boon to hardware preservation, repair, and emulation projects.

After 4 years of effort, I'm happy to announce that one of the final secrets of the PS2 has been broken wide open!It's been a long process of decapping, optical dumping, and now at last a software solution.Thank you Libby for finding the exploit from our dirty optical dumps! pic.twitter.com/VrsCH8I35CSeptember 13, 2026

The Mechacon got its name from its primary duty of controlling the PS2’s optical and flash drive mechanics. It also played a significant part in Sony’s game optical disc security, supporting “Magic Gate [memory card] and KELF file [executable] decryption among other things,” notes the PSDev Wiki. Unlocking the secret workings of such chips can be important to those involved in video game preservation. So, many people will appreciate DiscoStarslayer’s work in reverse engineering and dumping one of the PS2’s last remaining secrets.

As per the social media post, the arduous task of breaking the MechaCon’s security took four years. Some of the reverse engineering tricks utilized by DiscoStarslayer include chemically decapping the CXP102064 to expose the die, then using microscopes and optical dumping skills to analyze the silicon chip circuitry. In this case, a lucky break during the hacking apparently uncovered an exploit that provided a method whereby the chip’s data could be extracted through software.

With this achievement unlocked, the game/hardware preservation and programming communities can look forward to improved emulation and homebrew developments. It should also open up possibilities for replacing the aging optical drives in PS2 consoles.

Beyond the confines of PS2 Fat consoles, some social media commenters noted that the MechaCon was also used in a handful of arcade machines from the era. Specifically, the Namco System 246 and System 256, as well as the Konami Python 1, which used modified PS2 hardware, used the MechaCon firmware to authenticate security and allow the execution of encrypted game data.

Wolverine on the PS5 goes back to a simpler (and bloodier) style of action game

10 September 2026 at 16:00
A screenshot from the video game Wolverine.

Marvel's Wolverine captures just how angry its lead character is. The latest PS5 exclusive from Spider-Man developer Insomniac, Wolverine is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens toward land or racing a motorcycle across rain-slicked city streets. It's the kind of game that can really get your heart rate rising, and keeping Logan mad is a key part of the strategy. In many ways, it's a throwback to straightforward action titles of the past - and it's a refreshing change of p …

Read the full story at The Verge.

GTA 6 PS5 controller pre-orders live — build-up ahead of two new DualSense pads dropping tomorrow

9 September 2026 at 15:39

The giant of a video game release is nearly upon us, and Sony is getting well and truly involved with GTA 6 PS5 controllers beginning tomorrow on two very cool looking DualSense variations.

GTA 6 PS5 controller pre-orders

Custom three-way artwork showing the GTA 6 PS5 controllers and the GTA 6 logo

(Image credit: Future/Rockstar/Sony)

1. US pre-order quick links
2. UK pre-order quick links
3. Live updates

Two new limited-edition GTA 6 PS5 controllers are up for grabs tomorrow: one black, one white. Both share a lot of the same design sensibilities and features, but I think both look slick as heck. They are both unmistakably 'Vice City' with palm tree emblems and fronds draped over the pad, while the glints of pink shine wonderfully through on the white or black backgrounds, and the shimmering finish on both does a great job of evoking neon lights.

Both DualSense controllers will cost you $84.99 / £74.99 and will release alongside GTA 6 on November 19. However, there will be a slight variation in availability. The white GTA 6 DualSense will be "available in limited quantities globally at direct.playstation.com and at participating retailers", says Sony. The black GTA 6 DualSense will be "available in limited quantities exclusively through direct.playstation.com where available" — so that means in the UK and US.

We expect the usual suspects to get involved in pre-order listings on both sides of the Atlantic, and we will be casting our eager eye over those, and a wider net more generally, to make sure we get you the best links and info as soon as we see them. We're starting today to get our flag in the ground early, so you know where to be in the run-up to stock dropping.

US GTA 6 DualSense pre-orders – quick links

UK GTA 6 DualSense pre-orders – quick links

Grand Theft Auto 6 Dualsense Controllers

(Image credit: Sony / Rockstar)

Should you pre-order a GTA 6 Limited Edition PS5 controller?

This is perhaps an even easier recommendation to make than the one I did before the game was available to pre-order: in short, you should absolutely, 100%, definitely consider placing a pre-order on these GTA 6 DualSense controllers if you can, rather than waiting and hoping they remain available in the long run.

These are accessories — that will be available in "limited quantities", according to Sony — that will coincide with the release of the biggest thing in all of entertainment ever. As a result, the demand will likely be the highest on DualSense controller editions we've ever seen — and perhaps on any accessory ever.

Yes, there are two different editions which will hopefully spread the load of the demand, but I think placing a pre-order if you can is by far the safest option if you're at all interested in one of these PS5 controllers.

GTA 6 Limited Edition PS5 controllers: cut to the chase

  • Price: $84.99 / £74.99
  • Pre-order date: September 10, 2026; 10am ET / 10am local time in Europe
  • Release date: November 19, 2026
  • Design: Sony describes the limited edition DualSense controllers as pads that "each capture the essence of Vice City, from bright days along the coast to vibrant city nights. Both editions feature a shimmering, color-shifting finish that brings together the hues of a Vice City sunset and the glow of neon lights. They both also feature custom palm tree details molded directly into the controller, adding a unique tactile element alongside official Grand Theft Auto VI branding." There's no denying they do look pretty slick.

Hello!

Hello and welcome to our live coverage of the upcoming GTA 6 PS5 controller pre-orders which are dropping tomorrow!

We're getting our flag in the ground early to be in the best position to help you snag your one, or two, new DualSense controllers!

These are going to be hot stuff...

The DualSense Wireless Controller – Grand Theft Auto 5 Black Limited Edition

(Image credit: PlayStation)

Not only are these two controllers absolute beauties — at least, I think — they are tied to the biggest entertainment release in history.

As a result, I predict the demand for these is going to be huge; absolutely wild, in fact. I know that recent Limited Edition PS5 controllers haven't sold out like some, but surely the safe bet here is that stock will fly.

Because of that I reckon it'll pay to get in position early with bookmarking the above links, getting account information in order, and making sure you're fully informed ahead of stock dropping. tomorrow.

So let's begin with some key information...

What, and how much, are the GTA 6 PS5 controller pre-orders?

Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers

(Image credit: Sony/Rockstar)

In terms of what, there will be two distinct GTA 6 PS5 controllers up for pre-order tomorrow.

Sony is attractively naming them, officially, as 'DualSense Wireless Controller – Grand Theft Auto VI Black Limited Edition' and 'DualSense Wireless Controller – Grand Theft Auto VI White Limited Edition'. The black and white overarching colorway is indeed the biggest thing that separates them, but they both look slick as heck in my view.

There's that shimmering blue look on both, palm tree fronds and forms draped over the pads, and pink accents that punch through the black or white really pleasingly. I think I prefer the Black one, but it's a close run thing.

There's no difference in price, though, and both will cost you $84.99 / £74.99 — the standard price for DualSenses right now.

When and where are the GTA 6 PS5 controller pre-orders?

Key artwork from the PS Blog piece on the new GTA 6 PS5 controllers

(Image credit: Sony/Rockstar)

OK, the first part of this is easy: GTA 6 PS5 controller pre-orders kick off at 10am ET in the US, and 10am local time everywhere else. Boom.

The second part, availability, is a little more complex, but only in the sense of the difference between the two variants. If my parsing of the PS Blog post is correct, it appears that the Black GTA 6 DualSense will be exclusive to PS Direct, while the white variant will be the one that's available at both PS Direct and other retailers.

The details are fabulous...

A close up of the new GTA 6 PS5 controllers

(Image credit: Sony/Rockstar)

I really like the flashy details of the glinty art style in both the black and white variants, and this close up of the white model really shows how the glimmering and shimmering speckles will change in the light too. Nice.

...and more than just a pattern

A close up of the new GTA 6 PS5 controllers

(Image credit: Sony/Rockstar)

And I also really like the look of the properly moulded and formed palm tree fronds that are raised off the surface of the DualSense.

A lot of previous designs haven't altered the physical feel of the PS5 controller that much, so I really like this change and feature of this particular limited edition design.

So: which one do you like the look of most?

As I said, I think the Black one just pips it for me in terms of my aesthetic tastes, but which one are you most likely to pre-order? Let me know in the poll below!

An early bit of advice to be in position, well, early

It sounds obvious, being ready early, but actually what I mean more specifically is that last time out with the Marvel's Wolverine PS5 collection of controllers and console covers, retailers in the UK, particularly, actually went live comfortably earlier than the 10am start time.

So much so, in fact,m that PS Direct itself also pulled the trigger before 10am in the end; such were the options available to customers before the official start time.

As a result, it'll definitely pay to be as ready to go as you possibly can earlier than 10am ET or 10am local time — perhaps aim for 9.30am and get poised.

Which retailers are the ones to go for first?

PlayStation Direct

(Image credit: Future)

If I'm understanding the PS Blog post correctly — and I think I am, I've done loads of these launches now, though Sony can be ambiguous — then I reckon you're best first port of call is going top be PlayStation Direct. And that's on both sides of the Atlantic.

US retailers have been pretty good on the last limited edition releases and all of Walmart, Amazon, Best Buy, Target, and GameStop have reliably followed with stock. We'd still err toward the former three though for the best and likely-quickest shopping experience.

In the UK, things have been a bit different in recent times. Amazon UK has been very unreliable when it comes to limited edition PS5 hardware or accessory stock. For example, it still hasn't got Marvel's Wolverine DualSense stock. However, the likes of Smyths Toys, Currys,. and Very have all been reliable with the last release or two.

Even the packaging looks dope — if it's real

Our friends at GamesRadar+ have spotted a social media post that shows an image of the packaging — and even that looks slick as heck! If it's real, of course...

Here's a new look at the #GTAVI DualSense controller boxSource: https://t.co/DEQ8Ul0gEI pic.twitter.com/fdboZqGFo4September 8, 2026

I'm off for now - but we're still going

I'm passing the steering of our GTA 6 PS5 controller pre-order ship to one of my excellent colleagues now, as I step away for the evening (and to prepare for a trip to BlizzCon too!).

Keep it right here for the best information and links in preparation for tomorrow's pre-orders kicking off!

Instead of convincing us digital-only games are secretly a good thing, Sony was just caught testing dynamic pricing again on PlayStation 5

  • Sony has seemingly been caught testing dynamic pricing again
  • PS5 users are seeing different discounts for Star Wars games based on unknown account factors
  • Some regions seem unaffected by the experiment

Dynamic pricing is back in the gaming news, as PS5 players are yet again seeing the wild disparity between discount amounts for the same game — and its all-digital future feels ever more like a nightmare.

When looking at buying Star Wars Jedi: Fallen Order while logged into their PlayStation account Reddit user Bluemonkey88 was told it would cost them CA$19.24, or a roughly 65% discount from its RRP. Meanwhile the sequel Jedi: Survivor would set them back CA$23.39 (a 74% saving). As soon as they logged out Fallen Order dropped to CA$10.99, an 80% drop from full price, and Survivor fell to CA$13.49, or an 85% discount.

In the replies, we can see folks being offered the games for CA$13.99 and CA$18.19, though further muddying the waters a couple of US users — one with PS Plus and another without — both see the games at $7.99 and $10.49, suggesting not every region or user is subject to the same price testing.

I really dislike these new pricing practices on the PlayStation Store
 from r/PS5

What is dynamic pricing?

If you haven’t heard before, dynamic pricing is where a product’s cost fluctuates based on who is buying the product, or when they’re buying it.

It goes by other names you might have seen like surge pricing on Uber — when everyone is trying to book a cab, say just as a concert ends or if the weather turns bad, you’ll see costs rise because demand is up.

Uber has introduced WA2R in Delhi

(Image credit: Uber)

In Sony’s case here the pricing seems more algorithmic. There’s an unending supply of digital games, so instead the discount amount folks are seeing looks to be based on how likely it is you’ll buy the product, and adjusting the sale until it just tips you over the edge.

For example someone who maybe plays a couple of games a year or isn’t a mega Star Wars or action adventure game fan might see a steep discount as they’ll need more convincing. Whereas a mega fan of Star Wars, or a gamer who digests a new title every other week might be willing to pay more.

It’s like how airlines and hotels are accused of upping costs for folks who have filled their search history with holiday plans to a dream destination — if they’re desperate to go to, say, Paris, then they’ll be willing to maybe pay that little bit extra compared with a more agnostic traveller.

No thank you

This isn’t the first time Sony has been caught testing dynamic pricing. In fact, some kind of experiment has been going on from as far back as November last year.

And it’s as scummy a practice then as it is now, and it will continue to be as awfully anti-consumer as some of Sony’s other recent moves (i.e. killing physical games media).

Though if you’re thinking of jumping ship to Xbox it too has been caught with its hand in the dynamic pricing cookie jar. In its case it appears Microsoft is offering deeper Game Pass discounts to some accounts than others, with current subscribers unable to see the deal at all.

Xbox Game Pass

(Image credit: Microsoft)

A digital-only gaming future already has so many downsides when it comes to ownership, game archiving, offline access and more, that we simply don’t need to add dynamic pricing to the mix.

Maybe Sony will reverse course, though its efforts for the past year suggest that dynamic pricing is here to stay. The best thing we can do is point it out every time it’s spotted, and making sure we don’t get suckered in with higher prices.

Sony threatens to cut off customer support and pursue legal action over harassment as backlash to PlayStation’s physical-disc phaseout intensifies — company to move forward with no disc decision despite several lawsuits

8 September 2026 at 13:20

Sony Japan has officially implemented a new customer harassment policy to address ongoing customer backlash, following the company’s controversial announcement to phase out physical PlayStation game discs by January 2028. In an official publication on September 1, the company outlined prohibited customer behaviors to protect the dignity and safety of its employees and threatened to suspend customer service if the behaviors continued.

“The dignity and safety of our employees must not be threatened by customer harassment, such as words or demands from customers that exceed what is considered reasonable according to social norms,” the publication read. “If any behavior constituting customer harassment is confirmed, we may restrict or suspend customer service in order to protect the safety of our employees.”

Some of the examples of customer harassment detailed in the publication include “persistent and repeated, or prolonged, demands; excessive or unreasonable demands for compensation; abusive language, threats, slander, and other similar behaviors; requests unrelated to products or services; intimidating attitude; discriminatory or sexual conduct; and attacks and demands against individual employees.

The company also listed “forcing someone to prostrate themselves,” visiting company grounds without permission, and excessively asking for apologies as customer harassment, expressing willingness to use legal force if necessary. “We will take a firm stance against such actions and aim to build healthy and sustainable relationships while respecting both our customers and employees,” it said. “If we deem it necessary, we will cooperate with the police, lawyers, etc., and consider taking action, including legal measures and criminal proceedings.”

The new policies appear to be in response to the intense backlash over Sony's decision to end physical disc production by 2028. The decision was met with immediate, widespread backlash from the gaming community, which argued — among other things — that ending physical discs was equivalent to eliminating true ownership. Critics also argued that digital purchases were rentals and placed too much power in the company's hands, which could restrict access at will. Just 6 days after the July 1st announcement, a Change.org petition to stop the move had amassed 200,000 signatures and is now approaching 400,000.

The company doesn't appear to be backing down. After a class action lawsuit related to Sony’s decision to kill physical discs, the company moved to force the case into out-of-court arbitration, arguing that “reasonable consumers would not be misled into believing they own digital games.” The plaintiffs allege that Sony misleads consumers by using "Buy" buttons for digital PlayStation games without clearly disclosing that buyers are only purchasing a temporary, revocable license rather than actual, permanent ownership of the game.

Several other related lawsuits are ongoing. Regardless, Sony has said it will "cautiously move forward" with its decision despite “strong views” from players. The company hopes its new customer harassment policy will curb some of the backlash individual employees are currently facing. The policies also align with Japan's recent law that mandates companies to take measures to prevent customer harassment towards their workers.

RPCS3 emulator can now run PS3 games on PC directly from a disc drive in landmark development — unlocks 20 years of physical titles on Windows, Linux, and macOS

7 September 2026 at 11:47

The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. As announced on Twitter/X, the emulator’s latest refinement works only with certain internal and external Blu-ray drives. Happily for retro gamers, there’s a lengthy compatibility list of drives featuring many models and brands, and the same drives are also compatible with dumping your media to fixed storage.

You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!See compatible disc drive models at https://t.co/nSzG5S954L pic.twitter.com/d1uKE7BpyrSeptember 6, 2026

Above you can see the RPCS3 devs are pretty happy with the slick new “plug and play” refinements that are available to users of the latest version of the emulator. “You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!” boast the open source emulator programmers. “PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!” The RPCS3 team thanks digant73 and Megamouse, specifically, for contributions making this feat possible.

Indeed, this is another step forward in making a slick emulator that works in a surprisingly frictionless fashion. Though the Tweet mentions PC, specifically, extended disc drive play support is also available on Linux, FreeBSD, and macOS. You just need to check that drive compatibility list. Moreover, all users can enjoy “optimized install times for package installations from the disc drive.” It has also been confirmed that PS4 and PS5 console users with Linux installs can launch PS3 games directly from disc using RPCS3.

Here’s a quick tip for folks who have an obscure Blu-ray drive that isn’t in the list. If you want to confirm compatibility with the drive, just put a PS3 disc in it. If you can browse its files, it's compatible; if nothing shows up, then it's not.

With pricing for the best SSDs now sky-high, being able to test-run new (old) games before dumping them to fixed storage could be a boon. It might also be good for auditioning a batch of discs you have recently bought, to see which ones are keepers.

Sony Removing Purchased Content

11 August 2026 at 22:03

Cindy Harper (Hacker News, ArsTechnica):

Sony plans to wipe 551 movies and TV shows from the PlayStation Store libraries of customers who paid full price for them. The deletion is coming on September 1 and so far the company has said nothing about giving anyone their money back.

[…]

Anyone who hit “buy” on one of them will open their library that morning and find a hole where it used to be. PlayStation’s notice states it without apology: “You will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library.”

The justification Sony offers runs to six words, “due to our content licensing agreements.”

You might try to avoid this problem by purchasing physical discs, but movies and TV shows no longer always make it to that medium. And the same will be true for games.

Sid Shuman (via Nick Heer):

As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only.

Timothy Geigner (Hacker News):

In all of our discussions about how the digital revolution has created a system in which people don’t actually own the things they think they’re buying, I get particularly frustrated by the lack of change in it all. We’ve spilled much ink complaining that this clearly anti-consumer practice needs to be done away with, where an unsuspecting public thinks they’re buying “a thing” only to learn months or years later that “the thing” they bought was actually a license to use/view/listen to another “thing”, and that license exists at the pleasure of the company that collected the money for it.

[…]

As Kotaku notes later in their post, part of what is striking in all of this is the sheer mundanity of the announcement. Because there have been no consequences, or any action at all from the public or government, Sony treats this all as if it’s perfectly normal and no big deal. You can tell me all you want about how the Ts and Cs in these purchases do in fact note that the nature of the purchase is a temporary licensing of the content for an undetermined time period… but I can promise you that the public in general doesn’t understand that. They think they’re buying a thing, not a license.

And that’s because of the purposeful obfuscation of that fact.

Kyle Orland:

Sony’s recent decision to stop producing physical PlayStation games in the near future has naturally led to a renewed focus and appreciation for physical games that can be played just by sticking a cartridge or disc in a console. But an increasing number of those “physical” games these days still require additional downloads from a centralized server to function as intended.

Previously:

Sony doubles down on axing physical game discs — CFO reiterates 'we’re going to cautiously move this forward'

1 August 2026 at 12:00

Despite widespread public backlash, Sony has reaffirmed its plan to transition PlayStation to an all-digital platform during the company's FY26 Q1 earnings call. The company is moving forward with ending the production of physical game discs in January 2028. After this date, the company will no longer manufacture physical media for new game releases. This decision gives PlayStation fans and retailers a little over a year and a half to prepare for the change.

When asked about Sony's decision to end production of physical game discs during the Q&A session, Lin Tao, Executive Officer and CFO for Sony, replied that:

"On this point, we announced that January 2028 onwards, we will no longer be manufacturing game discs. One and a half years ahead. We made this announcement at this time. There are various reasons we made this decision."

Tao further explains the rationale behind the digital paradigm shift, a move that was met with negative criticism from PlayStation fans and parts of the industry.

"The biggest being that the digitalization of content overall has been progressing. That’s the big factor. It’s not just for PlayStation, but for all kinds of contents; digitalization is progressing. When we think about the future, we put in a lot of thought and time; we cautiously considered this, we came to this conclusion, we’re going to cautiously move this forward.

To this decision, we have received various opinions; people have strong views. We understand that the community has put forth those views to us.

Games are loved by many people. It’s a form of entertainment that’s loved by people; it’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that."

According to Sony's financial results for FY26 Q1, which covers the period from April to June, the company raked in $1.2 billion in digital game revenue. In stark contrast, physical game sales brought in only $128 million for Sony, meaning digital revenue was more than 9X higher than physical sales. The growth in digital sales and the disparity with physical sales shows why Sony is eager to go all in on digital.

Sony was asked directly about the impact of discontinuing physical discs. In response, Ishii, a Corporate Communications executive at the company, provided the following statement:

"Well, up until 2028, well, at this point in time, well, we are not seeing any impact on our business as of now. Going forward, about the content sales, I think a large part is already digitized.

Therefore, as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business. However, as I already said, the users, the players, have attachments, and we have to think about how to respond to that feedback."

Phasing out game discs will undoubtedly have a significant financial impact on gamers. Physical game discs not only provide ownership, but they also come with the benefit of resale. Gamers can recoup some of what they paid for it once they are finished playing. The extinction of game discs represents the loss of the ability to share physical games with friends and family. The PlayStation platform does not support sharing digital games, unlike services like Valve’s Steam Families or Nintendo’s Virtual Game Cards.

Game discs enable gamers on a tight budget to purchase second-hand copies of games at great prices at their local game stores or online marketplaces. For instance, used copies of The Last of Us Part I, which came out four years ago, go for as little as $25, while the digital version remains priced at around $69.99 on the PlayStation Store. Even during major promotional events like Days of Play or Black Friday, digital discounts have rarely brought prices below $29.99. Second-hand physical copies are simply a more affordable choice for many players.

Without game discs, PlayStation console owners will have to rely more on internal storage, and when that depletes, they will have to expand the storage with the best PS5 SSDs. The issue is that SSDs are ludicrously expensive right now due to the storage shortage, which could last way beyond January 2028.

The discontinuation of physical discs does not just affect consumers but also retailers. However, Sony expects limited business impact in that aspect since the digital transition has somewhat started a long time ago. Tao elaborated, "For the last 30 years, we have been selling PlayStation, and the retail partners have always been important to us. With the completion of the disc production, we communicated this at an early stage so that we have enough time to be able to listen to various partners’ voices.”

Tao continued, “In North America, this has already happened, but without discs. In the package, there’s a code. That’s how they sell in North America. About the retailers, there are regional characteristics. For each regional partner, we try to have thorough dialogues so that we can end up in a win-win situation. Now, the differentiation from PC. We don’t feel that the disc is the factor to differentiate from the PC."

Gamers are actively voicing their opposition to Sony’s move away from physical media. DoesItPlay, a community dedicated to game preservation, has organized a large-scale boycott dubbed #PSBlackout, urging PlayStation users worldwide to turn off their consoles for an entire week, from August 23 to August 30. The X post has amassed over 1.8 million views and 7,500 shares, but it is uncertain how many users will participate. In addition to this digital protest, a Change.org petition with more than 350,000 signatures is asking for Sony to reconsider its decision to end physical game production.

Sony has been winding down its physical media production over the years (for example, physical boxes with a download code), so it was just really a matter of time before the PlayStation ecosystem adapted to the changes. Unfortunately, the die is cast, and there are rumors that Sony has already started repurposing its factories for other endeavors. There is little to no hope that Sony will reverse its decision to discontinue physical game discs.

Sony acknowledges backlash, “cautiously” moves ahead with end of PlayStation discs

31 July 2026 at 18:07

Sony is “cautiously” moving forward with plans to stop producing discs for PlayStation games as of January 2028, CFO Lin Tao said through an interpreter today.

During an earnings call, Tao said there are “various reasons” for Sony's decision, with the biggest being that the “digitalization of [content] overall has been progressing.”

“When we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion. And we’re going to cautiously move this forward,” Tao said.

Read full article

Comments

© Jakub Porzycki/NurPhoto via Getty Images

PS5 emulation hits new milestone in record time, multiple 3D games now playable in Kyty — Performance and support steadily improving with 30 FPS gameplay possible today

The state of PlayStation 5 emulation has been rapidly evolving, partially in response to Grand Theft Auto 6's release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second.

The two emulators at the forefront of all this are KytyPS5 and SharpEmu, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.

The first game is XIII, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. XIII is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity.

Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:• Playable• Runs at 30 FPS• Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTbJuly 29, 2026

The same person who tested XIII also tested Teenage Mutant Ninja Turtles: Wrath of the Mutants and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like XIII. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance.

Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:• In-game• 22-24 FPS• Crashes on the first launch• Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbIJuly 29, 2026

KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like Astro Bot from currently reaching the gameplay state.

Both emulators are now part of an unexpected emulation race. With GTA 6 just a few months away and GTA 5 already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene.

SingStar Take That anyone? The strange joy of charity shop video games

31 July 2026 at 09:00

Hidden gems can be unearthed, but you have to dig deep into the bargain bins of countless outdated Fifas, Wii Fits without the controllers and partially finished quizshow games

As an eternally optimistic charity shop fan, I hold on to the fantasy that one day I’ll walk into my local Oxfam and find a pristine copy of the Sega Saturn shooter Burning Rangers for £1.50. Or perhaps a box full of old Neo Geo carts for a quid each. Sadly, this is now unlikely. Charity shops have caught on to the fact that old video games – like old vinyl albums – are highly collectible, and so they’re putting the good stuff on eBay. That’s fine, it’s their job to raise money, not to provide opportunist swine like me with bargains. But what games can you find tucked away in your local branch of Barnardo’s? To find out I visited about 40 charity stores across the country. Here is what I discovered on the shelves … And please do share your own charity shop gaming finds in the comments!

Continue reading...

© Photograph: Keith Stuart/The Guardian

© Photograph: Keith Stuart/The Guardian

© Photograph: Keith Stuart/The Guardian

PlayStation says it will stop making physical games – and that should worry us all

9 July 2026 at 09:46

Sony’s announcement spells the end of a whole ecosystem built by superfan collectors – and signals a troubling shift in the industry

• Don’t get Pushing Buttons delivered to your inbox? Sign up here

Sony’s decision last week to quietly announce the end of physical games production for the PlayStation in 2028 is one of the most perfect PR disasters in recent gaming history – and considering what has been happening with Xbox, that’s saying something.

First, there was the timing. Sony posted the news of its decision on the PlayStation blog, less than a week after admitting that it would be deleting 550 movies from the digital libraries of PlayStation owners due to the end of a licensing deal – thereby perfectly illustrating the dangers of purchasing digital products. (Surprise! You never actually owned them!) The move is in stark contrast with the company’s stance on this very issue back in 2013. When Microsoft was attempting to push Xbox One as a digital-first console with strict controls on the sharing and reselling of its games, Sony brilliantly mocked its rival with a short video on how easy it was to lend physical games to pals on the PS4. Oh dear.

Continue reading...

© Photograph: Andrew Kelly/Reuters

© Photograph: Andrew Kelly/Reuters

© Photograph: Andrew Kelly/Reuters

Sony announces end of PlayStation discs, parts of digital store in the same day

1 July 2026 at 19:41

Some gamers are concerned about the future of game ownership after Sony's announcement today that it won’t produce physical discs for PlayStation games as of January 2028. On that date, “new games will be available on PlayStation Store and at retailers in digital formats only,” Sony said in a blog post.

Ditching discs is “a natural direction” for Sony “to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," the post said.

During Sony’s fiscal year ending on March 31, 2026, digital downloads accounted for 78 percent of full-game unit purchases, up from 76 percent in fiscal 2024.

Read full article

Comments

© Getty

GTA VI finally gets a price tag

A screenshot of the cover art for Grand Theft Auto VI

We finally have a price for Grand Theft Auto VI: $79.99. That gets you the standard edition of the game, while the Ultimate Edition will set you back $99.99.

Preorders start at midnight tonight, local time, when you'll be able to reserve a copy on PS5 or Xbox Series X/S. You'll be able to order either digital or physical editions of the game, though Rockstar has confirmed that even the physical editions contain "a download code inside the box." The upside is that they'll ship from November 12th, allowing buyers of either edition to preload the game ahead of its full release on November 19th.

Anyone who preorders or purchases the game befor …

Read the full story at The Verge.

❌