A few years ago, Nvidia was expected to release the RTX 3070 Ti with as much as 16GB of VRAM instead of the 8GB we actually ended up getting. Only database listings ultimately indicated its existence until a physical prototype showed up, but we never really got to see it working. Fast forward to today, however, and Brazilian YouTuber fmklab, aka Fabian, has recreated the card on his own. Using an RTX 3070 PCB with a transplanted 3070 Ti core and GDDR6 chips from Samsung, fmklab broughall those parts together to achieve a 16GB memory pool.
The card was stripped down to its PCB, and the RTX 3070 GPU was removed and replaced with a 3070 Ti chip. The reason for the swap is that the RTX 3070 uses GDDR6 instead of the GDDR6X the retail version of the RTX 3070 Ti is equipped with, which presented an interesting challenge.
(Image credit: Fabian - @fmklab on YouTube)
Fabian could've put all 16GB of GDDR6X memory on a 3070 Ti card, but it would've been far too expensive, so he swapped the Samsung-made HC14 (8Gb) GDDR6 chips that were already on the board with HC16 (16Gb) chips. That changed the VRAM capacity from 8GB to 16GB, but when the card booted, GPU-Z only recognized 8GB. The PCB's memory straps needed to be reconfigured in order for it to use the entire memory pool.
(Image credit: Fabian - @fmklab on YouTube)
Using the Nvidia BIOS Reader tool, Fabian figured out exactly what straps to adjust and went ahead with the soldering process. Afterward, MATS properly recognized the full 16GB VRAM capacity with no errors. GPU-Z also showed the RTX 3070 Ti equipped with 16GB of GDDR6 memory, similar to the prototype that popped up years ago. But verifying that the card recognized the additional VRAM was just the first step.
To actually test his creation's performance, Fabian ran a local LLM on the GPU to see if it would allocate more than 8GB and found that it used nearly the entire 16GB pool. Call of Duty: Warzone ate more than 13GB of VRAM while paired with a Ryzen 7 9800X3D, exhibiting no signs of instability.
Fabian even linked a Unigine Superposition benchmark in the video's description as proof of the card's existence, where he scored 5,367 points, which is actually lower than most real 3070 Ti runs. That's probably because of the decreased memory bandwidth of GDDR6 versus that chip's stock GDDR6X, which is the biggest tradeoff for the higher capacity.
(Image credit: Fabian - @fmklab on YouTube)
Overall, this was a successful experiment and possibly the only working 3070 Ti 16GB in the world, but there comes a point of diminishing returns. A 3070 Ti is still a powerful card, but it gets smoked by current-gen Blackwell options even with less memory. It would be much more reasonable to buy, say, an RTX 5060 Ti 16GB if you actually need better performance with some future proofing today, not to mention the superior efficiency, feature set, and after-sales support you'd get from a new Blackwell card.
There are now several mods enabling DLSS 5 on older Nvidia GPUs, along with even AMD's RDNA 4 cards. Similarly, Nvidia's multi-frame gen has also been ported to prior generations. It can get a bit confusing to keep track of all these developments, and that's where "DLSS Unlocked" comes in. It's a new mod from ShyVox that combines OptiScaler_DLSSNR with DLSS Enabler to bring DLSS 5 and DLSS MFG to all RTX GPUs: Turning, Ampere, and Ada.
NVIDIA says your GPU is too old to run DLSS 5?Today, I prove that's not exactly the truth.DLSS Unlocked is my mod based on DLSS Enabler and OptiScaler_DLSSNR that allows every RTX GPU (20, 30 and 40 series) to combine DLSS 5 with MFG technology.https://t.co/WYbLVUJnBvSeptember 4, 2026
DLSS Unlocked serves as a sort of all-in-one package for owners of RTX 20-, RTX 30-, and RTX 40-series looking to enjoy the latest Nvidia goodies on both Windows and Linux. It takes two separate mods developed by other community members and organizes them into one seamless, unified release. You download the executable from GitHub or Nexus Mods and just select the root directory of the game you want to try it on.
As for the requirements, the game must use the DirectX 12 API and already support both DLSS upscaling and frame generation natively. You need to provide your own patched DLSS 5 DLL as well, for legal reasons. The two mods comprising DLSS Unlocked also have their own peculiarities. OptiScaler_DLSSNR is simple; it just uses OptiScaler to add neural rendering on top, but DLSS Enabler works in a more complicated manner.
On RTX 20- and RTX 30-series GPUs, you'll be using AMD's FSR 3.1 to interpolate all of the frames instead of using Nvidia's pipeline. On RTX 40-series, the second frame is generated through DLSS-G (regular frame-gen), but the rest of the frames are handled by FSR 3.1 to get you up to 6X MFG. That handoff is itself possible thanks to another mod called DLSSG to FSR3. See how this web of tweaks can get a bit confusing?
(Image credit: Future)
You also need to keep in mind that this is a different approach compared to DLSS 5 Swapper, which enables DLSS 5 inside any game through ReShade (using RenoDX). For DLSS Unlocked, the game must already support DLSS 2/3 upscaling for it to be patched into DLSS 5 and unlock MFG. That's how OptiScaler_DLSSNR works, which DLSS Unlocked relies on.
None of these mods should be used with multiplayer games because the anti-cheat software can detect them as threats and potentially ban you. Ultimately, when you have DLSS Unlocked installed, a DLSS-compatible game should now have DLSS 5 neural rendering while having its frames interpolated up to 4x. You definitely need that, considering DLSS 5 comes with a massive compute cost that can purportedly even melt RTX 5090s.
Nvidia's GeForce RTX 50-series (codenamed Blackwell) graphics cards continue to rank among the best graphics cards available today. As a result, these highly sought-after Blackwell graphics cards have become prime targets for criminals seeking to scam unsuspecting buyers. Although scams involving hollow graphics cards are not new, their growing frequency and spread are cause for concern. The latest reports from Germany have revealed at least two buyers who fell prey to the same scam, reportedly from the same seller.
Hollow or phantom graphics cards may not be colloquial terms you hear every day. They basically refer to graphics cards that lack the silicon and memory chips. Criminals remove these components and sell non-functional graphics cards to their prey. Logically, you have no way of knowing these components are not present until you disassemble the graphics card, something that the average consumer does not do. Swindlers have run similar scams with fake memory modules without integrated circuits, or SSDs with microSD cards inside.
The first report, as recounted by respected hardware enthusiast Roman βder8auerβ Hartung, uncovers a poor victim who bought a second-hand Palit GeForce RTX 5090 GameRock OC for around $2,090 (1,800 euros). The sellerβs asking price was suspicious since a brand-new one starts at around $5,805 (4,999 euros) in Germany. Even for a used one, the dramatic price difference indicates a potential scam.
Many of these scams happen through online transactions. So the buyer went so far as to meet the seller in person, hoping a face-to-face interaction would ensure the graphics card was legit. It did not make a difference, though, because the buyer did not have a system to test the graphics card on the spot. In the end, it was a matter of taking the seller's word for it, and that turned out horribly.
A second report has emerged from a member of the Hardwareluxx forums, who reportedly fell victim to the same deceptive seller. Tragically, this individual ended up paying close to $2,613 (2,250 euros) for the phantom graphics card.
In both cases, the scammer put on a friendly facade and provided what seemed like legitimate paperwork to bolster the buyers' trust. For the first victim, the seller shared an invoice showing the purchase of two graphics cards, claiming to sell one because they no longer needed it. Similarly, in the second case, the scammer furnished an invoice to convince the buyer of the transactionβs legitimacy.
The use of realistic invoices is a growing trend among fraudsters. The first buyer uncovered that the serial number printed on the graphics card itself did not match the serial number listed on the packaging. The second buyer discovered that the serial numbers on the invoice and the packaging matched, but the seller deliberately scratched off the serial number on the graphics card.
The AI gold rush will not be over anytime soon, so we do not expect graphics card pricing to improve. This gives scammers more motivation to prey on buyers' desire for a graphics card and lure them in with prices that seem too good to be true. The two incidents serve as a cautionary tale for anyone trying to procure a graphics card, especially from second-hand sources.
Not that long ago, we reported that Nvidia was dusting off the blueprints for the RTX 3060, in its 12 GB form. At the time, we'd spotted it in stores for about $339.99, but just like with ever-climbing memory, hard drive, and SSD prices, two months passed is an eternity. The same cards are now selling for $489 new, and one particular specimen is the SRhonyra RTX 3060 12 GB Low Profile card, for $495.59.
This card and its price may raise more than a few eyebrows, but there are reasons why it exists. First off, it's a one-slot model, making it easy to put many of them to work in the same machine with relatively little concern for airflow. They have no power inputs and rely on 70 W delivered by the PCIe slot alone, eschewing the need for a high-end PSU and lots of cables. Third, the low-profile form factor makes it possible to place them in potent puny personal computers.
Attentive readers might surmise that one (or more) of these would be good candidates for an entry-level local LLM rig. That's precisely how SRhonyra is pitching the card, calling it "capable of local AI" and "running 7B [to] 13B LLMs." A standard-dimensioned, fully powered RTX 3060 is capable of drawing a maximum of 175 W, so it's fair to assume the performance of the diminutive variant will sit below that of its full-sized brethren, given it ought to only draw 70 W of juice from the PCIe slot.
Even then, it's likely that people interested in these cards are looking to use them either as secondary GPUs, or use more than one in the same box to be able to virtually pool their VRAM and use larger models than you'd otherwise be able to. The low power draw also means they're a simple, thoughtless drop-in to an existing system, whereas larger, more power-hungry cards require careful consideration with physical spacing (or lack thereof), power supply sizing, and ever-annoying cables.
Nvidia's DLSS 5 Neural Rendering technology has taken the PC gaming world by storm since its recent leak and then official rollout in recent days. In what might be one of the most impressive technical applications and mods of the feature yet, one developer has showcased DLSS 5 running on a second GPU to share the processing load, rendering the game on the first GPU before applying Neural rendering at the end of the frame, thus boosting the performance of neural-rendered frames.
Marcelo Guibout shared the demonstration online, with videos showing the process running on a cinematic video from The Blood of Dawnwalker, as well as Cyberpunk 2077. Guibout was quick to clarify that the videos are technical showcases, not benchmarks. However, they did share some performance figures. More exciting still, you can download the project from GitHub and try it for yourself. However, the technique does require a second display and doubles the display latency.
The above demonstration features a Ryzen 7 7800X3D, 32GB DDR5 setup with two Nvidia RTX 5060 Ti 16GB GPUs, with both cards using PCIe 5.0 x8, and a display attached to each card. The ReShade add-on, dubbed MGPU Bridge, reads each finished frame before applying Nvidia's Neural rendering. "Neural rendering happens at the end of the frame: it takes a finished frame and hands a finished frame back," they explain. "That is what makes it possible to pick it up and run it somewhere else. The add-on creates its own D3D12 device on your second GPU, sends each finished frame across to it, runs DLSS-NR there, and displays the result on that card's own monitor β so nothing has to come back. The render GPU does no neural work at all and runs cooler for the same reason."
In the TBOD demo at 1080p, they shared the following performance numbers:
DLSS mode
DLSS 5 off
DLSS 5 on the render card
DLSS 5 on the second card
DLAA
67-70
44
67-70
Quality
98-99
54-55
91
Performance
127-131
59
106-107
Ultra Performance
172
69-71
157
Guibout clarified that DLSS super-resolution is running in every column of the test, with the rows showing each mode tested. The game rendered at the same internal resolution in all three columns, with the first column giving figures with DLSS 5's neural rendering switched off, representing the ceiling for performance. As you can see, running DLSS 5 on the second card in this dual-GPU setup drastically increases performance in every mode.
"The frame rates are not the finding. The slope is: what you gain by going from DLAA down to Ultra Performance, and how much of that available gain each arm keeps," Guibout explains. "Neural post-processing saturates whatever device it runs on, and it always runs at output resolution. Its cost barely falls as you drop the DLSS mode, while the render work collapses. On the render card it therefore eats a larger and larger share of every frame, and upscaling stops paying for itself: you keep about a third of what the machine actually had to give. Move it to the second card and you keep 86% of it."
Other benefits include temperature reductions on the rendering card, with the first GPU running 21 degrees cooler without the neural load.
Guibout is cautious to note this isn't a return to Nvidia's SLI technology, which would split the workload of frame rendering between two GPUs. They also noted plainly this is not Nvidia's vision for DLSS 5 and lacks the native integration of official DLSS 5 support.
You can see the original demo for TBOD below:
As commenters online have noted, the method seems more akin to using Nvidia's dedicated PhysX cards, with plenty of potential for gamers who have the capacity to run a dual GPU setup. The second demo features a Ryzen 5 5600 on a DDR4 system, so top-of-the-line hardware isn't required to make it happen.
The RTX 5090 is no stranger to controversy thanks to the incendiary nature of its 16-pin connector. When you add something as taxing as DLSS 5, which comes with a heavy increase in power draw, to an already dangerous mix, you're just cooking up a recipe for disaster. And it seems like this recipe has likely claimed its first victim. HardOCP forum memberErek claimed their RTX 5090 fell prey to the woes of the 16-pin connector yesterday, as it melted while testing DLSS 5 in NBA 2K27.
The irony is not lost on us that NBA 2K27 is the only game that officially supports DLSS 5 right now β everything else is modded β yet it still reportedly killed the user's MSI RTX 5090 Gaming Trio OC, which carries a 575W TDP. However, during testing, erek reported his GPU going past 600W, with GPU-Z showing it hovering above 610W consistently, not just as a spike. Before this, the card only consumed around 450W while gaming, implying that DLSS 5 added more than 150W to the power draw.
(Image credit: erek on HardOCP Forums)
While the 16-pin connector is capable of carrying up to 600W of power, the PCIe x16 slot the card is plugged into also provides 75W on its own. So, the connector wasn't necessarily drawing over 600W alone. Tragedy struck right after as Erek's RTX 5090 started exhibiting signs of instability and eventually stopped working entirely. The owner smelled something burning and, sure enough, found the 16-pin connector pulling an age-old classic: melting.
The plastic on the connector had melted enough to bond with the cable, making it very difficult to separate the two. Once they did come undone, the damage was clearly visible, with at least five pins on the 16-pin cable scorched; one pin's housing had completely melted away. This was a yellow-tipped cable, too, meant to ensure it was plugged all the way in. Despite the fact that we only got a blurry picture of the connector on the GPU, the little yellow dot of melted plastic almost comically stands out amidst a sea of black and grey.
erek on HardOCP Forumserek on HardOCP Forums
We can't confirm whether DLSS 5 was actually responsible for burning Erek's card. After all, an RTX 5090 meeting its maker is a monthly tradition at this point, and the cause is usually tied to a loose fit between the connector and the cable. However, our own testing does align with how the enthusiast came up with their DLSS 5 hypothesis. We saw the MSI Lightning Z variant of the 5090, which has 2x 16-pin connectors and a 1,000W XOC BIOS, pull 800W in Control with DLSS 5 enabled. Without DLSS 5, the same GPU pulled just 691W.
That wasn't even the most egregious difference; in Hogwarts Legacy, we went from 480W without DLSS 5 to a whopping 720W with it enabled. That's a 50% increase in power draw for just one feature. The same game made the Founder's Edition of the 5090 pull 417W without the neural rendering tech involved, and 547W with it toggled on. So even in the standard version of the GPU with a single 16-pin connector, there's a 31% jump in power consumption because of DLSS 5.
(Image credit: Future)
Considering Erek's 5090 model lands somewhere between those two, and given his own testing showing a severe power budget imbalance, it's not unreasonable to assume DLSS 5 was the culprit. Had the user's GPU been acting weird before they tried the new feature, we might be having a different conversation. But it's clear that Nvidia has a lot of work to do before DLSS 5 makes its way onto the RTX 40-series down the line. Performance improvements aside, the safety concerns stemming from poor efficiency also need to be addressed.
Nvidia launched the GeForce RTX 3060 (12GB) in early 2021 as an affordable mainstream gaming GPU with a 170W TDP, before re-releasing two months ago to offer relief during the ongoing component crisis. Throughout this time, not one person thought that the 3060 consumed too much power... except someone in China who decided to make a 75W version of the card. This blower-style variant has no 6- or 8-pin power connectors and runs entirely off the PCIe slot it'll be connected to, resulting in some expectedly underwhelming performance.
you may wonder why someone would need to set the power limit lower than what nvidia allows. someone in china makes a cableless 3060 that requires no external power connection. an 3060 runs at 170w stock, but it can go as low as 100w.a bilibili channel (WestmereXδΈΆε·ζ) recentlyβ¦ https://t.co/Hn9PPrRHRY pic.twitter.com/pRuuRthwNcSeptember 4, 2026
The RTX 3060 takes very well to undervolting and, therefore, can already be taken all the way down to just 100W at the cost of modestly reduced performance. A single PCIe x16 slot can provide up to 75W of power, so forcing a 3060 down to that number requires a shunt mod. This practice is usually associated with unlocking power limits on a GPU to chase overclocking feats where you decrease resistance, but in this case, you'd be increasing it.
This is a single-slot, low-profile card with a blower-style cooler about the size of a modern smartphone. You get just 1x HDMI and 1x DisplayPort in terms of connectivity. There is no fin stack present either, the PCB lacks a backplate, and the shroud is a thin metal sheet responsible for all the heat dissipation with a rudimentary heatsink in the middle.
A teardown of the GPU on BiliBili shows it's under-equipped from the inside, too. The memory chips have no thermal pads or paste on them. Instead, the metal shroud just touches the core directly to keep the entire thing cool. Remember that there's just one fan at the far end to blow hot air; there is no intake or proper airflow with positive pressure. So far, everything about this card, except its compact size, is looking subpar.
(Image credit: WestmereX on BiliBili)
Once we get to testing, any skepticism is validated as the 75W RTX 3060 GPU is barely able to edge past 900 MHz, despite being rated for 1,770 MHz boost clocks. This results in a Time Spy score of just 4,821 points whereas a regular RTX 3060 easily scores upwards of 9,000 points in the same benchmark. Even older budget GPUs like AMD's iconic RX 580 and Nvidia's equally-popular GTX 1060 score more.
(Image credit: WestmereX on BiliBili)
During the Time Spy run, the GPU hotspot also went past 90 degrees Celsius, proving that the cooler is barely performing if it's struggling to tame even a 75W card. Clearly, this GPU was suffering from severe thermal throttling on top of already having its power budget more than halved. One could make an argument that it's still an Ampere GPU, so it could make sense in low-power, compact systems. But there are now mini PCs with similarly performing or far more potent integrated graphics in 2026.
The MacVoices Live! panel examines Spotify adopting Apple-backed video podcast technology, Instagramβs disappearing posts and why anyone would want them, and Β Microsoft expanding Copilot everywhere, whether it is a good idea or not. Chuck Joiner, David Ginsburg, Jeff Gamet, Guy Serle, Web Bixby, Eric Bolden, Marty Jencius, and Jim Rea also look at the risks of putting AI mini data centers in homes, and Plexβs major lifetime Pass price hike.
A Redditor has successfully connected a very powerful eGPU to the Steam Machine. Large_Customer_3840 briefly explains how they managed to add a potent AMD Radeon RX 9070 XT to Valveβs compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an Aoostar EG01, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.
The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one M.2 PCIe 4.0 NVMe slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like Steam Deck gamers are accustomed to doing.
So, after fitting an OCuLink to M.2 adapter, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valveβs Steam Machine has a USB 3.2 Genβ―2 (10β―Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system.
A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasnβt made such a mod yet, and they are happy to have the system running open for now.
But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesnβt have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.
Looking beyond the aesthetic mess, the Redditor was pleased that βWhen I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.β The extra shot of performance delivered by one of the best graphics cards for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran Crimson Desert at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machineβs built-in discrete GPU handled the game at the same settingsβ¦ As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 β you can see our extensive Graphics Card Hierarchy data to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for Crimson Desert at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff.
Many AMD mini PCs come with USB4 ports nowadays, so it is a shame that the Steam Machineβs USB connectivity plateaus at USB 3.2 Genβ―2 (10β―Gbps) via a single USB-C on the rear. USB4, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. Iβve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/Thunderbolt 5 solutions have arrived at affordable levels.
News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too.
Newegg RTX 50-series median graphics card pricing, August 2026
Median price, June 2026
Median price, August 2026
Percentage change
RTX 5050
$299.99
$314.99
5%
RTX 5060
$369.99
$469.99
27%
RTX 5060 Ti 8GB
$469.99
$529.99
13%
RTX 5060 Ti 16GB
$569.99
$804.99
39%
RTX 5070
$659.99
$899.99
36%
RTX 5070 Ti
$1099.99
$1099.99
flat
RTX 5080
$1461.99
$1499.99
3%
RTX 5090
$4299.99
$4699.99
9%
As part of our ongoing research for the best graphics cards, we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP.
With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GBβs $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GBβs $429.99 launch price.
RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but theyβre now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago.
The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that itβll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended.
The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with.
The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s havenβt gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050βs price has barely moved today, either, hovering near the $300 itβs maintained since around the beginning of the year.
These increases havenβt been matched by hikes on the AMD sideβyet. Heavy emphasis on yet. Weβre only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways.
The assortment of available RX 9070 16GB cards is perhaps a bit smaller than itβs been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP.
We felt that the GREβs price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070βs new sticker.
The RX 9060 XT 8GB isnβt completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GBβs median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99.
All told, these Blackwell price hikes are another body blow for a DIY PC component market thatβs already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PCβs bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidiaβs hardware and software stack.
If youβre a PC gamer, thereβs no good news here. Weβll have to see whether thereβs a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal.
Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to The Information. The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade.
We first saw Rubin Ultra in the flesh earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. SemiAnaylsis reported that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to Tom's Hardware in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report.
According to The Information, Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year, Micron announced a partnership with TSMC to manufacture the base die and allow customers to tweak the logic die based on their needs.
The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity.
The number of dies is important. In June, reports circulated that Nvidia cancelled its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4.
It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the company announced a partnership with SK hynix to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with a $500 billion strategic relationship that includes a long-term memory supply agreement with SK.
Although Nvidia is considering lower-memory configurations, one Nvidia customer told The Information that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term.
Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, Digitimes reported that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will be the "worst year" for the memory shortage, with supply constraints lasting through 2030.
A very rare sight indeed; that's how I'd describe the price of the deal on AMD's Gigabyte Gaming Radeon RX 9070 GRE graphics card, on sale at Newegg for $499, a return to its lowest-ever price. It's a very grim time for hunting down PC component upgrades, so to see an actual deal on a GPU that takes it below its MSRP in today's climate is a bit of a shock. The MSRP on the RX 9070 GRE is $549, having only recently extended its availability outside of the Chinese market. To grab the $35 discount and hit the $499 deal price, you must provide your email address to Newegg by clicking the "Extra Discount Available" link.
The Radeon RX 9070 GRE is built on AMDβs RDNA 4 graphics architecture and uses the same Navi 48 GPU as the Radeon RX 9070 and RX 9070 XT. Initially released for the Chinese market, the RX 9070 GRE features a cut-down version of the Navi 48 chip with 48 compute units compared to the RX 9070's 56.
The RX 9070 GRE also cuts the available VRAM to just 12GB of GDDR6, but still sports bandwidth speeds of 18 Gbps on a 192-bit bus, producing 432 GB/s of memory bandwidth in gaming and applications.
It's also reasonably power efficient, using just 220W total power draw. Identical to the standard Radeon RX 9070 GPU.
A great graphics card for 1080p and 1440p gaming, the RX 9070 GRE sports 12GB of VRAM and boost clock speeds of 2920 MHz. View Deal
In our benchmark testing, from our review of the Radeon RX 9070 GRE, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. Perfect for 1080p and 1440p gaming, the RX 9070 GRE has ample VRAM, but pushing ultra settings on 1440p may tax the 12GB quite quickly.
Taking a quick peek at our performance charts, you can see the GPU outperform the RX 9060 XT 16GB and RTX 5060 Ti 16GB, and slip in closely behind Nvidia's RTX 5070.
FutureFutureFuture
In the current PC component market, this is a very rare opportunity to pick up a graphics card for well below its MSRP launch price. So if you're looking for a competent card for 1080p and 1440p gaming, then consider the Gigabyte Gaming RX 9070 GRE for $499.99.
The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but weβre now seeing it in action in the market. Unikoβs Hardware shared on X four crazy combos of RTX 5090 GPUs being sold on the Taiwanese e-commerce platform PChome24h.
Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but weβll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.
As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. Theyβre still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.
buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =β¦ https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5August 7, 2026
Thatβs because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, itβs safe to say that these items arenβt selling and retailers are doing all these crazy deals just to free up capital.
As the AI-driven memory crisis has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.
We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.
As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?
Load Times
Load Times
While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.
The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.
Disk I/O Operations in Games
Disk I/O Operations in Games
Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.
During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.
Microsoft provides several storage optimization recommendations for developers in its DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.
Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.
Performance Comparison
Performance Comparison
Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.
To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.
When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.
This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.
We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.
The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.
We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.
Forspoken was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.
Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, itβs the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
485 MB/s
240 MB/s
100%
52%
PCIe 3.0
1324 MB/s
301 MB/s
100%
50%
PCIe 4.0
2956 MB/s
374 MB/s
100%
30%
PCIe 5.0
2761 MB/s
307 MB/s
100%
19%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
486 MB/s
271 MB/s
100%
59%
PCIe 3.0
1645 MB/s
318 MB/s
100%
56%
PCIe 4.0
2931 MB/s
382 MB/s
100%
28%
PCIe 5.0
2890 MB/s
352 MB/s
100%
17%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
565 MB/s
264 MB/s
100%
56%
PCIe 3.0
1656 MB/s
317 MB/s
100%
54%
PCIe 4.0
2886 MB/s
379 MB/s
100%
26%
PCIe 5.0
2901 MB/s
366 MB/s
100%
19%
How does this translate to performance?
Tom's HardwareTom's HardwareTom's Hardware
While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.
The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.
Alan Wake 2
Alan Wake 2
Alan Wake 2 makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a recent interview, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making Alan Wake 2 one of the most storage-intensive titles available today.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
562 MB/s
80 MB/s
100%
63%
PCIe 3.0
582 MB/s
83 MB/s
100%
62%
PCIe 4.0
572 MB/s
82 MB/s
91%
14%
PCIe 5.0
1047 MB/s
83 MB/s
100%
13%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
570 MB/s
100 MB/s
100%
72%
PCIe 3.0
938 MB/s
113 MB/s
100%
62%
PCIe 4.0
887 MB/s
111 MB/s
100%
19%
PCIe 5.0
1673 MB/s
116 MB/s
100%
17%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
572 MB/s
212 MB/s
100%
85%
PCIe 3.0
1435 MB/s
214 MB/s
100%
76%
PCIe 4.0
3045 MB/s
225 MB/s
100%
38%
PCIe 5.0
5128 MB/s
223 MB/s
100%
32%
The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.
How does this impact performance?
Tom's HardwareTom's HardwareTom's Hardware
Unlike Forspoken, we do not see any difference in performance here for any of the drives tested.
Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.
The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.
Ratchet and Clank: Rift Apart
Ratchet and Clank: Rift Apart
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
505 MB/s
61 MB/s
100%
16%
PCIe 3.0
1045 MB/s
60 MB/s
100%
13%
PCIe 4.0
1039 MB/s
58 MB/s
51%
2%
PCIe 5.0
987 MB/s
66 MB/s
33%
2%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
512 MB/s
62 MB/s
100%
15%
PCIe 3.0
1039 MB/s
62 MB/s
100%
14%
PCIe 4.0
1208 MB/s
61 MB/s
71%
3%
PCIe 5.0
1798 MB/s
61 MB/s
52%
2%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
532 MB/s
62 MB/s
100%
16%
PCIe 3.0
1462 MB/s
61 MB/s
100%
17%
PCIe 4.0
1899 MB/s
60 MB/s
64%
3%
PCIe 5.0
2234 MB/s
64 MB/s
57%
2%
The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.
When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.
Tom's HardwareTom's HardwareTom's Hardware
While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.
This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.
Spider-Man 2
Spider-Man 2
Spider-Man 2 was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
149 MB/s
42 MB/s
54%
15%
PCIe 3.0
139 MB/s
39 MB/s
84%
16%
PCIe 4.0
144 MB/s
43 MB/s
43%
9%
PCIe 5.0
133 MB/s
45 MB/s
32%
6%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
150 MB/s
40 MB/s
45%
12%
PCIe 3.0
177 MB/s
43 MB/s
85%
13%
PCIe 4.0
168 MB/s
35 MB/s
40%
10%
PCIe 5.0
208 MB/s
41 MB/s
33%
7%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
161 MB/s
44 MB/s
34%
10%
PCIe 3.0
194 MB/s
49 MB/s
100%
22%
PCIe 4.0
187 MB/s
46 MB/s
44%
12%
PCIe 5.0
198 MB/s
48 MB/s
36%
10%
Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.
Tom's HardwareTom's HardwareTom's Hardware
Performance is virtually identical on all drives in this game.
Starfield
Starfield
Starfield is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
339 MB/s
15 MB/s
100%
29%
PCIe 3.0
397 MB/s
17 MB/s
100%
16%
PCIe 4.0
434 MB/s
17 MB/s
100%
7%
PCIe 5.0
404 MB/s
18 MB/s
100%
4%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
395 MB/s
19 MB/s
100%
28%
PCIe 3.0
501 MB/s
19 MB/s
100%
15%
PCIe 4.0
528 MB/s
18 MB/s
100%
7%
PCIe 5.0
599 MB/s
19 MB/s
100%
3%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
455 MB/s
18 MB/s
100%
24%
PCIe 3.0
704 MB/s
19 MB/s
100%
15%
PCIe 4.0
813 MB/s
20 MB/s
100%
6%
PCIe 5.0
934 MB/s
19 MB/s
100%
3%
In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.
Tom's HardwareTom's HardwareTom's Hardware
Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.
DOOM: The Dark Ages
DOOM: The Dark Ages
DOOM: The Dark Ages was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required.
The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
189 MB/s
40 MB/s
55%
23%
PCIe 3.0
199 MB/s
62 MB/s
50%
16%
PCIe 4.0
212 MB/s
61 MB/s
43%
12%
PCIe 5.0
208 MB/s
63 MB/s
34%
10%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
178 MB/s
62 MB/s
53%
25%
PCIe 3.0
248 MB/s
69 MB/s
53%
17%
PCIe 4.0
247 MB/s
70 MB/s
44%
13%
PCIe 5.0
229 MB/s
68 MB/s
35%
11%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
192 MB/s
73 MB/s
58%
25%
PCIe 3.0
245 MB/s
73 MB/s
53%
18%
PCIe 4.0
238 MB/s
74 MB/s
43%
14%
PCIe 5.0
287 MB/s
73 MB/s
38%
11%
The drives we tested are hardly being stressed in DOOM: The Dark Ages.
Tom's HardwareTom's HardwareTom's Hardware
Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.
Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive.
Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.
Dead Space Remake
Dead Space Remake
Dead Space Remake made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
511 MB/s
33 MB/s
100%
23%
PCIe 3.0
809 MB/s
38 MB/s
100%
12%
PCIe 4.0
788 MB/s
39 MB/s
100%
7%
PCIe 5.0
902 MB/s
52 MB/s
100%
5%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
562 MB/s
38 MB/s
100%
26%
PCIe 3.0
1003 MB/s
34 MB/s
100%
14%
PCIe 4.0
967 MB/s
38 MB/s
100%
8%
PCIe 5.0
833 MB/s
42 MB/s
100%
7%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
560 MB/s
37 MB/s
100%
25%
PCIe 3.0
1192 MB/s
51 MB/s
100%
15%
PCIe 4.0
998 MB/s
48 MB/s
100%
8%
PCIe 5.0
1299 MB/s
50 MB/s
100%
6%
Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.
Tom's HardwareTom's HardwareTom's Hardware
All drives provide the same performance. There is nothing to be gained from a faster SSD in this title.
Cyberpunk 2077
Cyberpunk 2077
We included Cyberpunk 2077 in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
40 MB/s
7 MB/s
11%
2%
PCIe 3.0
55 MB/s
8 MB/s
20%
2%
PCIe 4.0
53 MB/s
9 MB/s
17%
1%
PCIe 5.0
44 MB/s
8 MB/s
11%
1%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
99 MB/s
8 MB/s
25%
3%
PCIe 3.0
73 MB/s
8 MB/s
23%
3%
PCIe 4.0
63 MB/s
8 MB/s
18%
1%
PCIe 5.0
78 MB/s
9 MB/s
10%
1%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
121 MB/s
12 MB/s
29%
4%
PCIe 3.0
126 MB/s
11 MB/s
40%
3%
PCIe 4.0
134 MB/s
13 MB/s
22%
1%
PCIe 5.0
111 MB/s
9 MB/s
10%
1%
The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.
Tom's HardwareTom's HardwareTom's Hardware
There is no noticeable difference in performance across the drives tested.
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
214 MB/s
21 MB/s
70%
5%
PCIe 3.0
165 MB/s
24 MB/s
68%
7%
PCIe 4.0
287 MB/s
22 MB/s
49%
4%
PCIe 5.0
267 MB/s
26 MB/s
28%
3%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
326 MB/s
20 MB/s
68%
5%
PCIe 3.0
266 MB/s
31 MB/s
66%
7%
PCIe 4.0
252 MB/s
29 MB/s
42%
5%
PCIe 5.0
299 MB/s
33 MB/s
22%
3%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
312 MB/s
21 MB/s
55%
5%
PCIe 3.0
379 MB/s
33 MB/s
57%
7%
PCIe 4.0
344 MB/s
32 MB/s
38%
5%
PCIe 5.0
433 MB/s
42 MB/s
27%
3%
None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.
Tom's HardwareTom's HardwareTom's Hardware
As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.
007 First Light
007 First Light
007 First Light is a recently released game that uses DirectStorage. In a recent interview, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for 007 First Light. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
164 MB/s
11 MB/s
39%
3%
PCIe 3.0
178 MB/s
12 MB/s
57%
4%
PCIe 4.0
166 MB/s
12 MB/s
29%
3%
PCIe 5.0
171 MB/s
11 MB/s
19%
3%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
160 MB/s
15 MB/s
39%
5%
PCIe 3.0
181 MB/s
16 MB/s
52%
6%
PCIe 4.0
172 MB/s
14 MB/s
32%
4%
PCIe 5.0
168 MB/s
15 MB/s
21%
3%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
169 MB/s
15 MB/s
56%
5%
PCIe 3.0
193 MB/s
15 MB/s
68%
7%
PCIe 4.0
170 MB/s
15 MB/s
43%
4%
PCIe 5.0
202 MB/s
16 MB/s
24%
3%
Itβs clear that this new streaming system does not place a heavy burden on storage devices.
Tom's HardwareTom's HardwareTom's Hardware
Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.
F1 25
F1 25
We included F1 25 because it exhibits higher peak bandwidth and utilization than most games. The gameβs high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.
SSD Activity at 1080p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
523 MB/s
47 MB/s
94%
9%
PCIe 3.0
498 MB/s
60 MB/s
89%
6%
PCIe 4.0
473 MB/s
62 MB/s
78%
5%
PCIe 5.0
515 MB/s
59 MB/s
71%
4%
SSD Activity at 1440p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
515 MB/s
70 MB/s
75%
14%
PCIe 3.0
499 MB/s
70 MB/s
72%
8%
PCIe 4.0
474 MB/s
75 MB/s
66%
6%
PCIe 5.0
587 MB/s
79 MB/s
62%
5%
SSD Activity at 2160p
Peak Bandwidth
Average Bandwidth
Peak Utilization
Average Utilization
SATA SSD
554 MB/s
79 MB/s
71%
15%
PCIe 3.0
541 MB/s
83 MB/s
68%
9%
PCIe 4.0
523 MB/s
88 MB/s
54%
6%
PCIe 5.0
602 MB/s
89 MB/s
51%
5%
The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.
Tom's HardwareTom's HardwareTom's Hardware
Once more, all of the drives show identical performance.
What About the Visuals?
What About the Visuals?
Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.
The Verdict
The Verdict
Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: Forspoken and Ratchet & Clank: Rift Apart.
In Forspoken, moving from a SATA SSD to any PCIe SSD β regardless of generation β resulted in a significant improvement in 1% lows.
Ratchet & Clank: Rift Apart showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.
Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.
Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its blog post that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the GeForce Trading Cards Series 1.
βIf youβre attending this yearβs event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,β Nvidia said in its blog update. βAnd if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.β
The firm officially announced the RTX 50-series in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited β the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for the RTX 50-series to finally dip below MSRP, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.
This means that the best graphics cards for gaming are quite expensive at the moment, with Tomβs HardwareβsGPU price tracker showing the best price for the RTX 5090 sitting at $4,381 β more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 arenβt immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively.
Unfortunately, this isnβt likely the worst that we will see when it comes to GPU pricing. There has been some disturbing news that prices for RTX 50-series GPUs jumped by 30% in South Korea as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasnβt reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.
Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, βVerified Priority Access IRLβ is only available during the convention and only until supplies last β once thereβs no more stock on site, youβd have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that youβve got the skills, Nvidia is also hosting Quake III Arena RTX Remix and DOOM: The Dark Ages | Revelations challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.
The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up that will outfit your RTX 2080 Ti with 22GB of VRAM, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If youβre hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller will send you a pre-modded 22GB 2080 Ti in exchange for $499.
The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand."
The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card.
The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that theyβre working as described.
Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely.
Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there.
The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidiaβs Tensor Core architecture across both consumer and data center products since 2018.
AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family.
All that means that if youβre hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now.
Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. A user on Reddit has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.
The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with the updated 12V-2x6 connector. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.
The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that ASUS' GPU Tweak III software can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.
ASUS' GPU Tweak III software can sound an audible warning if the card's current draw goes over the pre-set limit of 9.2A on any single pin. (Image credit: ASUS)
In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.
The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.
The 12VHPWR Guard application running alongside Khalid's many, many other system tray applications, showing stable current draw in Alan Wake 2. (Image credit: Humza Khalid/GitHub)
Given the extreme cost of these GPUs (which are among the best graphics cards, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.
If you have one of the supported graphics cards, you can head over to Khalid's GitHub page to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.
Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car β and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by Brother Zhang.
Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.
The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool.
Brother Zhang on YouTubeBrother Zhang on YouTube
However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM.
(Image credit: Brother Zhang on YouTube)
Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64Β°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds β the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67Β°C. This 5060 Ti was officially a survivor.
AMD officially launched its cheapest RDNA 4 graphics card, the Radeon RX 9050, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet GDM puts the GPU up against its closest Nvidia rival, the RTX 5050, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles.
The test bench consisted of a Ryzen 7 9800X3D and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in Port Royal, where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. Time Spy sees the smallest delta, where both cards are separated by about 500 points.
Early RX 9050 benchmarks
Benchmark Test
Type / Focus
AMD Radeon RX 9050
NVIDIA GeForce RTX 5050
RX 9050 Deficit
3DMark Time Spy
DX12 Rasterization (Overall)
9,441
10,571
-10.7%
3DMark Time Spy Extreme
DX12 4K Rasterization (Overall)
4,450
4,952
-10.1%
3DMark Steel Nomad
Modern DX12 Non-RT
1,985
2,282
-13.0%
3DMark Speed Way
DX12 Ultimate (Ray Tracing)
1,873
2,520
-25.7%
3DMark Port Royal
Ray Tracing Benchmark
4,531
6,181
-26.7%
Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as Apex Legends and Rainbow Six Siege, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.
Game
Preset
Resolution
AMD Radeon RX 9050
NVIDIA GeForce RTX 5050
Winner / Gap
Apex Legends
Max Settings
1080p
147.1 FPS
192.4 FPS
RTX 5050 (+30.8%)
Apex Legends
Max Settings
1440p
101.4 FPS
128.2 FPS
RTX 5050 (+26.4%)
Apex Legends
Max Settings
4K
72.6 FPS
74.8 FPS
RTX 5050 (+3.0%)
Rainbow Six Siege X
Medium
1080p
204.0 FPS
239.0 FPS
RTX 5050 (+17.2%)
Rainbow Six Siege X
Medium
1440p
125.0 FPS
150.0 FPS
RTX 5050 (+20.0%)
Rainbow Six Siege X
Medium
4K
65.0 FPS
73.0 FPS
RTX 5050 (+12.3%)
Rainbow Six Siege X
Ultra+
1080p
129.0 FPS
141.0 FPS
RTX 5050 (+9.3%)
Rainbow Six Siege X
Ultra+
1440p
116.0 FPS
126.0 FPS
RTX 5050 (+8.6%)
Rainbow Six Siege X
Ultra+
4K
64.0 FPS
64.0 FPS
Tied
The rest of the games show a more underwhelming result for the RX 9050, with DOOM: The Dark Ages acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050.
Game Title
Preset
Resolution
AMD Radeon RX 9050
NVIDIA GeForce RTX 5050
Winner / Gap
DOOM
Medium
1080p
132.74 FPS
296.63 FPS
RTX 5050 (+123.5%)
DOOM
Medium
1440p
85.11 FPS
17.17 FPS
RX 9050 (+395.7%)
DOOM
Medium
4K
39.71 FPS
9.87 FPS
RX 9050 (+302.3%)
DOOM
Ultra Nightmare
1080p
114.17 FPS
280.13 FPS
RTX 5050 (+145.4%)
DOOM
Ultra Nightmare
1440p
73.79 FPS
10.71 FPS
RX 9050 (+589.0%)
DOOM
Ultra Nightmare
4K
35.56 FPS
9.62 FPS
RX 9050 (+269.6%)
The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in Final Fantasy XIV at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in Onimusha, where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K.
Game Title
Preset
Resolution
AMD Radeon RX 9050
NVIDIA GeForce RTX 5050
Winner / Gap
Final Fantasy XIV: Dawntrail
Standard
1080p
12895 pts
15847 pts
RTX 5050 (+22.9%)
Final Fantasy XIV: Dawntrail
Standard
1440p
8136 pts
10059 pts
RTX 5050 (+23.6%)
Final Fantasy XIV: Dawntrail
Standard
4K
3994 pts
5102 pts
RTX 5050 (+27.7%)
Cyberpunk 2077
Medium
1080p
210.79 FPS
300.16 FPS
RTX 5050 (+42.4%)
Cyberpunk 2077
Medium
1440p
134.45 FPS
185.25 FPS
RTX 5050 (+37.8%)
Cyberpunk 2077
Medium
4K
64.27 FPS
107.47 FPS
RTX 5050 (+67.2%)
Cyberpunk 2077
Ultra
1080p
142.01 FPS
241.72 FPS
RTX 5050 (+70.2%)
Cyberpunk 2077
Ultra
1440p
87.51 FPS
147.39 FPS
RTX 5050 (+68.4%)
Cyberpunk 2077
Ultra
4K
40.42 FPS
77.19 FPS
RTX 5050 (+91.0%)
Onimusha: Way of the Sword
Medium
1080p
134.97 FPS
166.60 FPS
RTX 5050 (+23.4%)
Onimusha: Way of the Sword
Medium
1440p
103.40 FPS
143.15 FPS
RTX 5050 (+38.4%)
Onimusha: Way of the Sword
Medium
4K
62.09 FPS
103.55 FPS
RTX 5050 (+66.8%)
Onimusha: Way of the Sword
Ultra
1080p
110.07 FPS
149.66 FPS
RTX 5050 (+36.0%)
Onimusha: Way of the Sword
Ultra
1440p
86.43 FPS
128.51 FPS
RTX 5050 (+48.7%)
Onimusha: Way of the Sword
Ultra
4K
53.33 FPS
92.13 FPS
RTX 5050 (+72.8%)
The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.
If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidiaβs RTX 5080 and RTX 5090 models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at $2,099.99 at Best Buy. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.
Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a Reddit post, the Asus ROG Astral RTX 5090 is currently listed at $4,329.99 on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.
That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, Zotac's RTX 5080 Solid OC is selling for $1,249.99 on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy.
While one cannot ascertain the exact reason behind this price increase, it does take us back to when tech YouTuber der8auer claimed that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.
In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs.
For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models.