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- Tom's Hardware
- Modder adds Radeon RX 9070 XT eGPU to Steam Machine, runs Crimson Desert at over 100 FPS on High β moves boot drive to USB-C port, leverages M.2 to OCuLink adaptor and eGPU dock
Modder adds Radeon RX 9070 XT eGPU to Steam Machine, runs Crimson Desert at over 100 FPS on High β moves boot drive to USB-C port, leverages M.2 to OCuLink adaptor and eGPU dock
A Redditor has successfully connected a very powerful eGPU to the Steam Machine. Large_Customer_3840 briefly explains how they managed to add a potent AMD Radeon RX 9070 XT to Valveβs compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an Aoostar EG01, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.
Added an egpu to my valve steam machine.Β fromΒ r/steammachine
The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one M.2 PCIe 4.0 NVMe slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like Steam Deck gamers are accustomed to doing.
So, after fitting an OCuLink to M.2 adapter, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valveβs Steam Machine has a USB 3.2 Genβ―2 (10β―Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system.
A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasnβt made such a mod yet, and they are happy to have the system running open for now.
But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesnβt have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.
Looking beyond the aesthetic mess, the Redditor was pleased that βWhen I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.β The extra shot of performance delivered by one of the best graphics cards for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran Crimson Desert at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machineβs built-in discrete GPU handled the game at the same settingsβ¦ As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 β you can see our extensive Graphics Card Hierarchy data to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for Crimson Desert at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff.
Many AMD mini PCs come with USB4 ports nowadays, so it is a shame that the Steam Machineβs USB connectivity plateaus at USB 3.2 Genβ―2 (10β―Gbps) via a single USB-C on the rear. USB4, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. Iβve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/Thunderbolt 5 solutions have arrived at affordable levels.
- Tom's Hardware
- GeForce RTX 50-series GPU prices spike as much as 39% as Blackwell price hikes hit the US β RTX 5070 gets a 36% hike, RTX 5060 up 27% at the median of Newegg listings
GeForce RTX 50-series GPU prices spike as much as 39% as Blackwell price hikes hit the US β RTX 5070 gets a 36% hike, RTX 5060 up 27% at the median of Newegg listings
News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too.
Median price, June 2026 | Median price, August 2026 | Percentage change | |
RTX 5050 | $299.99 | $314.99 | 5% |
RTX 5060 | $369.99 | $469.99 | 27% |
RTX 5060 Ti 8GB | $469.99 | $529.99 | 13% |
RTX 5060 Ti 16GB | $569.99 | $804.99 | 39% |
RTX 5070 | $659.99 | $899.99 | 36% |
RTX 5070 Ti | $1099.99 | $1099.99 | flat |
RTX 5080 | $1461.99 | $1499.99 | 3% |
RTX 5090 | $4299.99 | $4699.99 | 9% |
As part of our ongoing research for the best graphics cards, we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP.
With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GBβs $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GBβs $429.99 launch price.
RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but theyβre now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago.
The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that itβll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended.
The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with.
The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s havenβt gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050βs price has barely moved today, either, hovering near the $300 itβs maintained since around the beginning of the year.
These increases havenβt been matched by hikes on the AMD sideβyet. Heavy emphasis on yet. Weβre only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways.
The assortment of available RX 9070 16GB cards is perhaps a bit smaller than itβs been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP.
We felt that the GREβs price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070βs new sticker.
The RX 9060 XT 8GB isnβt completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GBβs median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99.
All told, these Blackwell price hikes are another body blow for a DIY PC component market thatβs already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PCβs bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidiaβs hardware and software stack.
If youβre a PC gamer, thereβs no good news here. Weβll have to see whether thereβs a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal.
- Tom's Hardware
- Nvidia reportedly testing lower memory configs of Rubin Ultra as memory shortage bites back β designs tested include as little as 192 GB and step back to HBM4
Nvidia reportedly testing lower memory configs of Rubin Ultra as memory shortage bites back β designs tested include as little as 192 GB and step back to HBM4
Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to The Information. The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade.
We first saw Rubin Ultra in the flesh earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. SemiAnaylsis reported that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to Tom's Hardware in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report.
According to The Information, Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year, Micron announced a partnership with TSMC to manufacture the base die and allow customers to tweak the logic die based on their needs.
The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity.
The number of dies is important. In June, reports circulated that Nvidia cancelled its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4.
It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the company announced a partnership with SK hynix to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with a $500 billion strategic relationship that includes a long-term memory supply agreement with SK.
Although Nvidia is considering lower-memory configurations, one Nvidia customer told The Information that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term.
Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, Digitimes reported that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will be the "worst year" for the memory shortage, with supply constraints lasting through 2030.
- Tom's Hardware
- The only current-generation graphics card on sale below MSRP β AMD's Radeon RX 9070 GRE GPU with 12GB of VRAM returns to its lowest-ever price of $499
The only current-generation graphics card on sale below MSRP β AMD's Radeon RX 9070 GRE GPU with 12GB of VRAM returns to its lowest-ever price of $499
A very rare sight indeed; that's how I'd describe the price of the deal on AMD's Gigabyte Gaming Radeon RX 9070 GRE graphics card, on sale at Newegg for $499, a return to its lowest-ever price. It's a very grim time for hunting down PC component upgrades, so to see an actual deal on a GPU that takes it below its MSRP in today's climate is a bit of a shock. The MSRP on the RX 9070 GRE is $549, having only recently extended its availability outside of the Chinese market. To grab the $35 discount and hit the $499 deal price, you must provide your email address to Newegg by clicking the "Extra Discount Available" link.
β Check out this deal at Newegg
The Radeon RX 9070 GRE is built on AMDβs RDNA 4 graphics architecture and uses the same Navi 48 GPU as the Radeon RX 9070 and RX 9070 XT. Initially released for the Chinese market, the RX 9070 GRE features a cut-down version of the Navi 48 chip with 48 compute units compared to the RX 9070's 56.
The RX 9070 GRE also cuts the available VRAM to just 12GB of GDDR6, but still sports bandwidth speeds of 18 Gbps on a 192-bit bus, producing 432 GB/s of memory bandwidth in gaming and applications.
It's also reasonably power efficient, using just 220W total power draw. Identical to the standard Radeon RX 9070 GPU.

A great graphics card for 1080p and 1440p gaming, the RX 9070 GRE sports 12GB of VRAM and boost clock speeds of 2920 MHz. View Deal
In our benchmark testing, from our review of the Radeon RX 9070 GRE, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. Perfect for 1080p and 1440p gaming, the RX 9070 GRE has ample VRAM, but pushing ultra settings on 1440p may tax the 12GB quite quickly.
Taking a quick peek at our performance charts, you can see the GPU outperform the RX 9060 XT 16GB and RTX 5060 Ti 16GB, and slip in closely behind Nvidia's RTX 5070.



In the current PC component market, this is a very rare opportunity to pick up a graphics card for well below its MSRP launch price. So if you're looking for a competent card for 1080p and 1440p gaming, then consider the Gigabyte Gaming RX 9070 GRE for $499.99.
- Tom's Hardware
- Nvidia RTX 5090 ships in bizarre 8-motherboard bundle β retailers hold GPUs hostage similar to the crypto boom
Nvidia RTX 5090 ships in bizarre 8-motherboard bundle β retailers hold GPUs hostage similar to the crypto boom
The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but weβre now seeing it in action in the market. Unikoβs Hardware shared on X four crazy combos of RTX 5090 GPUs being sold on the Taiwanese e-commerce platform PChome24h.
Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but weβll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.
As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. Theyβre still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.
Combo | Combo Price (NTD) | Combo Price (USD) | Inclusions | Qty | Amazon/Newegg Unit Price (USD) | Value (USD) |
|---|---|---|---|---|---|---|
Asus ROG Astral GeForce RTX 5090 Combo | 248,990.00 | 7,720.62 | 1 | 4,829.00 | 4,829.00 | |
- | - | - | 4 | 79.00 | 316.00 | |
Total Value | - | - | - | - | - | 5,145.00 |
Gigabyte Aorus RTX 5090 Master Combo | 241,290.00 | 7,481.86 | 1 | 4,995 | 4,995.00 | |
- | - | - | 2 | 169.99 | 339.98 | |
- | - | - | 1 | 299.56 | 299.56 | |
- | - | - | 1 | 589.99 | 589.99 | |
- | - | - | 5 | 199.10 | 995.50 | |
Total Value | - | - | - | - | - | 7,220.03 |
MSI GeForce RTX 5090 Gaming Trio OC Combo | 274,090.00 | 8,498.91 | 1 | 4,799.00 | 4,799.00 | |
- | - | - | 3 | 379.99 | 1,139.97 | |
- | - | - | 2 | 232.30 | 464.60 | |
- | - | - | 1 | 599.00 | 599.00 | |
Total Value | - | - | - | - | - | 7,002.57 |
Gigabyte Aorus RTX 5090 AI Box Combo | 267,090.00 | 8,281.86 | 1 | 4,499.99 | 4,499.99 | |
- | - | - | 1 | 589.99 | 589.99 | |
- | - | - | 2 | 389.99 | 779.98 | |
- | - | - | 3 | 199.10 | 597.30 | |
Total Value | - | - | - | - | - | 6,467.26 |
While this might be an amusing piece of trivia for some people, itβs actually evidence of a disturbing trend in the PC building industry. Multiple research firms have been saying that the market will contract by double digits this year, with the entry-level PC market being hit the hardest, and that itβs not expected to bounce back until 2029. These combos are just evidence of that, at least in Taiwan.
buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =β¦ https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5August 7, 2026
Thatβs because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, itβs safe to say that these items arenβt selling and retailers are doing all these crazy deals just to free up capital.
As the AI-driven memory crisis has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.
- Tom's Hardware
- We tested the impact of SSD speed on gaming performance in 11 titles β we analyzed from SATA to PCIe 5.0 to see whether upgrading to a faster NVMe SSD would have an impact
We tested the impact of SSD speed on gaming performance in 11 titles β we analyzed from SATA to PCIe 5.0 to see whether upgrading to a faster NVMe SSD would have an impact
We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.
As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?
Load Times
Load Times
While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.
The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.
Disk I/O Operations in Games
Disk I/O Operations in Games
Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.
During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.
Microsoft provides several storage optimization recommendations for developers in its DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.
Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.
Performance Comparison
Performance Comparison
Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.
To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.
When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.
This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.
We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.
The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.
We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.
Test system
- MSI GeForce RTX 5090 Vanguard SOC
- Ryzen 7 9800X3D
- 16GB G.Skill Trident Z5 DDR5 6000 MHz CL30
- Crucial T700 Gen5 SSD
- Sabrent Rocket 4 Plus-G Gen4 SSD
- Adata XPG SX8200 Pro Gen3 SSD
- Samsung 870 EVO SATA III SSD
- Asus ROG Strix B850-F Gaming WiFi
- Corsair Nautilus 360 RS AIO Cooler
- MSI MPG Ai1600TS PCIe 5 PSU
- HAGS enabled
- Windows 11 25H2 (Build 26200.8737)
- Nvidia driver 610.62
Forspoken
Forspoken
Forspoken was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.
Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, itβs the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 485 MB/s | 240 MB/s | 100% | 52% |
PCIe 3.0 | 1324 MB/s | 301 MB/s | 100% | 50% |
PCIe 4.0 | 2956 MB/s | 374 MB/s | 100% | 30% |
PCIe 5.0 | 2761 MB/s | 307 MB/s | 100% | 19% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 486 MB/s | 271 MB/s | 100% | 59% |
PCIe 3.0 | 1645 MB/s | 318 MB/s | 100% | 56% |
PCIe 4.0 | 2931 MB/s | 382 MB/s | 100% | 28% |
PCIe 5.0 | 2890 MB/s | 352 MB/s | 100% | 17% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 565 MB/s | 264 MB/s | 100% | 56% |
PCIe 3.0 | 1656 MB/s | 317 MB/s | 100% | 54% |
PCIe 4.0 | 2886 MB/s | 379 MB/s | 100% | 26% |
PCIe 5.0 | 2901 MB/s | 366 MB/s | 100% | 19% |
How does this translate to performance?



While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.
The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.
Alan Wake 2
Alan Wake 2
Alan Wake 2 makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a recent interview, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making Alan Wake 2 one of the most storage-intensive titles available today.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 562 MB/s | 80 MB/s | 100% | 63% |
PCIe 3.0 | 582 MB/s | 83 MB/s | 100% | 62% |
PCIe 4.0 | 572 MB/s | 82 MB/s | 91% | 14% |
PCIe 5.0 | 1047 MB/s | 83 MB/s | 100% | 13% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 570 MB/s | 100 MB/s | 100% | 72% |
PCIe 3.0 | 938 MB/s | 113 MB/s | 100% | 62% |
PCIe 4.0 | 887 MB/s | 111 MB/s | 100% | 19% |
PCIe 5.0 | 1673 MB/s | 116 MB/s | 100% | 17% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 572 MB/s | 212 MB/s | 100% | 85% |
PCIe 3.0 | 1435 MB/s | 214 MB/s | 100% | 76% |
PCIe 4.0 | 3045 MB/s | 225 MB/s | 100% | 38% |
PCIe 5.0 | 5128 MB/s | 223 MB/s | 100% | 32% |
The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.
How does this impact performance?



Unlike Forspoken, we do not see any difference in performance here for any of the drives tested.
Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.
The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.
Ratchet and Clank: Rift Apart
Ratchet and Clank: Rift Apart
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 505 MB/s | 61 MB/s | 100% | 16% |
PCIe 3.0 | 1045 MB/s | 60 MB/s | 100% | 13% |
PCIe 4.0 | 1039 MB/s | 58 MB/s | 51% | 2% |
PCIe 5.0 | 987 MB/s | 66 MB/s | 33% | 2% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 512 MB/s | 62 MB/s | 100% | 15% |
PCIe 3.0 | 1039 MB/s | 62 MB/s | 100% | 14% |
PCIe 4.0 | 1208 MB/s | 61 MB/s | 71% | 3% |
PCIe 5.0 | 1798 MB/s | 61 MB/s | 52% | 2% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 532 MB/s | 62 MB/s | 100% | 16% |
PCIe 3.0 | 1462 MB/s | 61 MB/s | 100% | 17% |
PCIe 4.0 | 1899 MB/s | 60 MB/s | 64% | 3% |
PCIe 5.0 | 2234 MB/s | 64 MB/s | 57% | 2% |
The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.
When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.



While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.
This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.
Spider-Man 2
Spider-Man 2
Spider-Man 2 was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 149 MB/s | 42 MB/s | 54% | 15% |
PCIe 3.0 | 139 MB/s | 39 MB/s | 84% | 16% |
PCIe 4.0 | 144 MB/s | 43 MB/s | 43% | 9% |
PCIe 5.0 | 133 MB/s | 45 MB/s | 32% | 6% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 150 MB/s | 40 MB/s | 45% | 12% |
PCIe 3.0 | 177 MB/s | 43 MB/s | 85% | 13% |
PCIe 4.0 | 168 MB/s | 35 MB/s | 40% | 10% |
PCIe 5.0 | 208 MB/s | 41 MB/s | 33% | 7% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 161 MB/s | 44 MB/s | 34% | 10% |
PCIe 3.0 | 194 MB/s | 49 MB/s | 100% | 22% |
PCIe 4.0 | 187 MB/s | 46 MB/s | 44% | 12% |
PCIe 5.0 | 198 MB/s | 48 MB/s | 36% | 10% |
Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.



Performance is virtually identical on all drives in this game.
Starfield
Starfield
Starfield is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 339 MB/s | 15 MB/s | 100% | 29% |
PCIe 3.0 | 397 MB/s | 17 MB/s | 100% | 16% |
PCIe 4.0 | 434 MB/s | 17 MB/s | 100% | 7% |
PCIe 5.0 | 404 MB/s | 18 MB/s | 100% | 4% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 395 MB/s | 19 MB/s | 100% | 28% |
PCIe 3.0 | 501 MB/s | 19 MB/s | 100% | 15% |
PCIe 4.0 | 528 MB/s | 18 MB/s | 100% | 7% |
PCIe 5.0 | 599 MB/s | 19 MB/s | 100% | 3% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 455 MB/s | 18 MB/s | 100% | 24% |
PCIe 3.0 | 704 MB/s | 19 MB/s | 100% | 15% |
PCIe 4.0 | 813 MB/s | 20 MB/s | 100% | 6% |
PCIe 5.0 | 934 MB/s | 19 MB/s | 100% | 3% |
In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.



Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.
DOOM: The Dark Ages
DOOM: The Dark Ages
DOOM: The Dark Ages was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required.
The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 189 MB/s | 40 MB/s | 55% | 23% |
PCIe 3.0 | 199 MB/s | 62 MB/s | 50% | 16% |
PCIe 4.0 | 212 MB/s | 61 MB/s | 43% | 12% |
PCIe 5.0 | 208 MB/s | 63 MB/s | 34% | 10% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 178 MB/s | 62 MB/s | 53% | 25% |
PCIe 3.0 | 248 MB/s | 69 MB/s | 53% | 17% |
PCIe 4.0 | 247 MB/s | 70 MB/s | 44% | 13% |
PCIe 5.0 | 229 MB/s | 68 MB/s | 35% | 11% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 192 MB/s | 73 MB/s | 58% | 25% |
PCIe 3.0 | 245 MB/s | 73 MB/s | 53% | 18% |
PCIe 4.0 | 238 MB/s | 74 MB/s | 43% | 14% |
PCIe 5.0 | 287 MB/s | 73 MB/s | 38% | 11% |
The drives we tested are hardly being stressed in DOOM: The Dark Ages.



Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.
Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive.
Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.
Dead Space Remake
Dead Space Remake
Dead Space Remake made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 511 MB/s | 33 MB/s | 100% | 23% |
PCIe 3.0 | 809 MB/s | 38 MB/s | 100% | 12% |
PCIe 4.0 | 788 MB/s | 39 MB/s | 100% | 7% |
PCIe 5.0 | 902 MB/s | 52 MB/s | 100% | 5% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 562 MB/s | 38 MB/s | 100% | 26% |
PCIe 3.0 | 1003 MB/s | 34 MB/s | 100% | 14% |
PCIe 4.0 | 967 MB/s | 38 MB/s | 100% | 8% |
PCIe 5.0 | 833 MB/s | 42 MB/s | 100% | 7% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 560 MB/s | 37 MB/s | 100% | 25% |
PCIe 3.0 | 1192 MB/s | 51 MB/s | 100% | 15% |
PCIe 4.0 | 998 MB/s | 48 MB/s | 100% | 8% |
PCIe 5.0 | 1299 MB/s | 50 MB/s | 100% | 6% |
Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.



All drives provide the same performance. There is nothing to be gained from a faster SSD in this title.
Cyberpunk 2077
Cyberpunk 2077
We included Cyberpunk 2077 in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 40 MB/s | 7 MB/s | 11% | 2% |
PCIe 3.0 | 55 MB/s | 8 MB/s | 20% | 2% |
PCIe 4.0 | 53 MB/s | 9 MB/s | 17% | 1% |
PCIe 5.0 | 44 MB/s | 8 MB/s | 11% | 1% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 99 MB/s | 8 MB/s | 25% | 3% |
PCIe 3.0 | 73 MB/s | 8 MB/s | 23% | 3% |
PCIe 4.0 | 63 MB/s | 8 MB/s | 18% | 1% |
PCIe 5.0 | 78 MB/s | 9 MB/s | 10% | 1% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 121 MB/s | 12 MB/s | 29% | 4% |
PCIe 3.0 | 126 MB/s | 11 MB/s | 40% | 3% |
PCIe 4.0 | 134 MB/s | 13 MB/s | 22% | 1% |
PCIe 5.0 | 111 MB/s | 9 MB/s | 10% | 1% |
The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.



There is no noticeable difference in performance across the drives tested.
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 214 MB/s | 21 MB/s | 70% | 5% |
PCIe 3.0 | 165 MB/s | 24 MB/s | 68% | 7% |
PCIe 4.0 | 287 MB/s | 22 MB/s | 49% | 4% |
PCIe 5.0 | 267 MB/s | 26 MB/s | 28% | 3% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 326 MB/s | 20 MB/s | 68% | 5% |
PCIe 3.0 | 266 MB/s | 31 MB/s | 66% | 7% |
PCIe 4.0 | 252 MB/s | 29 MB/s | 42% | 5% |
PCIe 5.0 | 299 MB/s | 33 MB/s | 22% | 3% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 312 MB/s | 21 MB/s | 55% | 5% |
PCIe 3.0 | 379 MB/s | 33 MB/s | 57% | 7% |
PCIe 4.0 | 344 MB/s | 32 MB/s | 38% | 5% |
PCIe 5.0 | 433 MB/s | 42 MB/s | 27% | 3% |
None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.



As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.
007 First Light
007 First Light
007 First Light is a recently released game that uses DirectStorage. In a recent interview, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for 007 First Light. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 164 MB/s | 11 MB/s | 39% | 3% |
PCIe 3.0 | 178 MB/s | 12 MB/s | 57% | 4% |
PCIe 4.0 | 166 MB/s | 12 MB/s | 29% | 3% |
PCIe 5.0 | 171 MB/s | 11 MB/s | 19% | 3% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 160 MB/s | 15 MB/s | 39% | 5% |
PCIe 3.0 | 181 MB/s | 16 MB/s | 52% | 6% |
PCIe 4.0 | 172 MB/s | 14 MB/s | 32% | 4% |
PCIe 5.0 | 168 MB/s | 15 MB/s | 21% | 3% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 169 MB/s | 15 MB/s | 56% | 5% |
PCIe 3.0 | 193 MB/s | 15 MB/s | 68% | 7% |
PCIe 4.0 | 170 MB/s | 15 MB/s | 43% | 4% |
PCIe 5.0 | 202 MB/s | 16 MB/s | 24% | 3% |
Itβs clear that this new streaming system does not place a heavy burden on storage devices.



Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.
F1 25
F1 25
We included F1 25 because it exhibits higher peak bandwidth and utilization than most games. The gameβs high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 523 MB/s | 47 MB/s | 94% | 9% |
PCIe 3.0 | 498 MB/s | 60 MB/s | 89% | 6% |
PCIe 4.0 | 473 MB/s | 62 MB/s | 78% | 5% |
PCIe 5.0 | 515 MB/s | 59 MB/s | 71% | 4% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 515 MB/s | 70 MB/s | 75% | 14% |
PCIe 3.0 | 499 MB/s | 70 MB/s | 72% | 8% |
PCIe 4.0 | 474 MB/s | 75 MB/s | 66% | 6% |
PCIe 5.0 | 587 MB/s | 79 MB/s | 62% | 5% |
| Peak Bandwidth | Average Bandwidth | Peak Utilization | Average Utilization |
SATA SSD | 554 MB/s | 79 MB/s | 71% | 15% |
PCIe 3.0 | 541 MB/s | 83 MB/s | 68% | 9% |
PCIe 4.0 | 523 MB/s | 88 MB/s | 54% | 6% |
PCIe 5.0 | 602 MB/s | 89 MB/s | 51% | 5% |
The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.



Once more, all of the drives show identical performance.
What About the Visuals?
What About the Visuals?
Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.
The Verdict
The Verdict
Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: Forspoken and Ratchet & Clank: Rift Apart.
In Forspoken, moving from a SATA SSD to any PCIe SSD β regardless of generation β resulted in a significant improvement in 1% lows.
Ratchet & Clank: Rift Apart showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.
Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.
MORE: Best SSDs
MORE: Best External SSDs
- Tom's Hardware
- Nvidia sells RTX 50-series GPUs at MSRP during QuakeCon 2026 β graphics cards sold at launch prices more than a year after release are now considered an attraction
Nvidia sells RTX 50-series GPUs at MSRP during QuakeCon 2026 β graphics cards sold at launch prices more than a year after release are now considered an attraction
Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its blog post that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the GeForce Trading Cards Series 1.
βIf youβre attending this yearβs event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,β Nvidia said in its blog update. βAnd if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.β
The firm officially announced the RTX 50-series in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited β the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for the RTX 50-series to finally dip below MSRP, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.
This means that the best graphics cards for gaming are quite expensive at the moment, with Tomβs Hardwareβs GPU price tracker showing the best price for the RTX 5090 sitting at $4,381 β more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 arenβt immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively.
Unfortunately, this isnβt likely the worst that we will see when it comes to GPU pricing. There has been some disturbing news that prices for RTX 50-series GPUs jumped by 30% in South Korea as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasnβt reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.
Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, βVerified Priority Access IRLβ is only available during the convention and only until supplies last β once thereβs no more stock on site, youβd have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that youβve got the skills, Nvidia is also hosting Quake III Arena RTX Remix and DOOM: The Dark Ages | Revelations challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.
- Tom's Hardware
- Pre-modded 22GB RTX 2080 Ti cards surface on eBay for $500 as VRAM-hungry local AI fans chase down every spare FLOP β Hong Kong-based seller offers AI-friendly memory mod for a reasonable price
Pre-modded 22GB RTX 2080 Ti cards surface on eBay for $500 as VRAM-hungry local AI fans chase down every spare FLOP β Hong Kong-based seller offers AI-friendly memory mod for a reasonable price
The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up that will outfit your RTX 2080 Ti with 22GB of VRAM, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If youβre hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller will send you a pre-modded 22GB 2080 Ti in exchange for $499.

The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand."
The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card.
The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that theyβre working as described.
Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely.
Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there.
The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidiaβs Tensor Core architecture across both consumer and data center products since 2018.
AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family.
All that means that if youβre hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now.
- Tom's Hardware
- PC gamer vibe-codes a safeguard against RTX 5090 power connector failures β monitors per-pin power draw, shuts down system if it exceeds 9.5A for more than 15 seconds
PC gamer vibe-codes a safeguard against RTX 5090 power connector failures β monitors per-pin power draw, shuts down system if it exceeds 9.5A for more than 15 seconds
Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. A user on Reddit has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.
The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with the updated 12V-2x6 connector. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.
The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that ASUS' GPU Tweak III software can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.

In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.
The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.

Given the extreme cost of these GPUs (which are among the best graphics cards, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.
If you have one of the supported graphics cards, you can head over to Khalid's GitHub page to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.
- Tom's Hardware
- RTX 5060 Ti survives car crash after being bent in half β short PCB saves the day, single memory chip resolder restore full performance
RTX 5060 Ti survives car crash after being bent in half β short PCB saves the day, single memory chip resolder restore full performance
Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car β and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by Brother Zhang.
Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.
The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool.


However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM.

Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64Β°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds β the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67Β°C. This 5060 Ti was officially a survivor.
- Tom's Hardware
- AMD's new Radeon RX 9050 is roughly 30% slower than the RTX 5050 in games, early testing shows β the cheapest 8GB RDNA 4 GPU comfortably handles 1080p gaming but doesn't impress
AMD's new Radeon RX 9050 is roughly 30% slower than the RTX 5050 in games, early testing shows β the cheapest 8GB RDNA 4 GPU comfortably handles 1080p gaming but doesn't impress
AMD officially launched its cheapest RDNA 4 graphics card, the Radeon RX 9050, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet GDM puts the GPU up against its closest Nvidia rival, the RTX 5050, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles.
The test bench consisted of a Ryzen 7 9800X3D and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in Port Royal, where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. Time Spy sees the smallest delta, where both cards are separated by about 500 points.
Benchmark Test | Type / Focus | AMD Radeon RX 9050 | NVIDIA GeForce RTX 5050 | RX 9050 Deficit |
|---|---|---|---|---|
3DMark Time Spy | DX12 Rasterization (Overall) | 9,441 | 10,571 | -10.7% |
3DMark Time Spy Extreme | DX12 4K Rasterization (Overall) | 4,450 | 4,952 | -10.1% |
3DMark Steel Nomad | Modern DX12 Non-RT | 1,985 | 2,282 | -13.0% |
3DMark Speed Way | DX12 Ultimate (Ray Tracing) | 1,873 | 2,520 | -25.7% |
3DMark Port Royal | Ray Tracing Benchmark | 4,531 | 6,181 | -26.7% |
Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as Apex Legends and Rainbow Six Siege, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.
Game | Preset | Resolution | AMD Radeon RX 9050 | NVIDIA GeForce RTX 5050 | Winner / Gap |
|---|---|---|---|---|---|
Apex Legends | Max Settings | 1080p | 147.1 FPS | 192.4 FPS | RTX 5050 (+30.8%) |
Apex Legends | Max Settings | 1440p | 101.4 FPS | 128.2 FPS | RTX 5050 (+26.4%) |
Apex Legends | Max Settings | 4K | 72.6 FPS | 74.8 FPS | RTX 5050 (+3.0%) |
Rainbow Six Siege X | Medium | 1080p | 204.0 FPS | 239.0 FPS | RTX 5050 (+17.2%) |
Rainbow Six Siege X | Medium | 1440p | 125.0 FPS | 150.0 FPS | RTX 5050 (+20.0%) |
Rainbow Six Siege X | Medium | 4K | 65.0 FPS | 73.0 FPS | RTX 5050 (+12.3%) |
Rainbow Six Siege X | Ultra+ | 1080p | 129.0 FPS | 141.0 FPS | RTX 5050 (+9.3%) |
Rainbow Six Siege X | Ultra+ | 1440p | 116.0 FPS | 126.0 FPS | RTX 5050 (+8.6%) |
Rainbow Six Siege X | Ultra+ | 4K | 64.0 FPS | 64.0 FPS | Tied |
The rest of the games show a more underwhelming result for the RX 9050, with DOOM: The Dark Ages acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050.
Game Title | Preset | Resolution | AMD Radeon RX 9050 | NVIDIA GeForce RTX 5050 | Winner / Gap |
|---|---|---|---|---|---|
DOOM | Medium | 1080p | 132.74 FPS | 296.63 FPS | RTX 5050 (+123.5%) |
DOOM | Medium | 1440p | 85.11 FPS | 17.17 FPS | RX 9050 (+395.7%) |
DOOM | Medium | 4K | 39.71 FPS | 9.87 FPS | RX 9050 (+302.3%) |
DOOM | Ultra Nightmare | 1080p | 114.17 FPS | 280.13 FPS | RTX 5050 (+145.4%) |
DOOM | Ultra Nightmare | 1440p | 73.79 FPS | 10.71 FPS | RX 9050 (+589.0%) |
DOOM | Ultra Nightmare | 4K | 35.56 FPS | 9.62 FPS | RX 9050 (+269.6%) |
The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in Final Fantasy XIV at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in Onimusha, where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K.
Game Title | Preset | Resolution | AMD Radeon RX 9050 | NVIDIA GeForce RTX 5050 | Winner / Gap |
|---|---|---|---|---|---|
Final Fantasy XIV: Dawntrail | Standard | 1080p | 12895 pts | 15847 pts | RTX 5050 (+22.9%) |
Final Fantasy XIV: Dawntrail | Standard | 1440p | 8136 pts | 10059 pts | RTX 5050 (+23.6%) |
Final Fantasy XIV: Dawntrail | Standard | 4K | 3994 pts | 5102 pts | RTX 5050 (+27.7%) |
Cyberpunk 2077 | Medium | 1080p | 210.79 FPS | 300.16 FPS | RTX 5050 (+42.4%) |
Cyberpunk 2077 | Medium | 1440p | 134.45 FPS | 185.25 FPS | RTX 5050 (+37.8%) |
Cyberpunk 2077 | Medium | 4K | 64.27 FPS | 107.47 FPS | RTX 5050 (+67.2%) |
Cyberpunk 2077 | Ultra | 1080p | 142.01 FPS | 241.72 FPS | RTX 5050 (+70.2%) |
Cyberpunk 2077 | Ultra | 1440p | 87.51 FPS | 147.39 FPS | RTX 5050 (+68.4%) |
Cyberpunk 2077 | Ultra | 4K | 40.42 FPS | 77.19 FPS | RTX 5050 (+91.0%) |
Onimusha: Way of the Sword | Medium | 1080p | 134.97 FPS | 166.60 FPS | RTX 5050 (+23.4%) |
Onimusha: Way of the Sword | Medium | 1440p | 103.40 FPS | 143.15 FPS | RTX 5050 (+38.4%) |
Onimusha: Way of the Sword | Medium | 4K | 62.09 FPS | 103.55 FPS | RTX 5050 (+66.8%) |
Onimusha: Way of the Sword | Ultra | 1080p | 110.07 FPS | 149.66 FPS | RTX 5050 (+36.0%) |
Onimusha: Way of the Sword | Ultra | 1440p | 86.43 FPS | 128.51 FPS | RTX 5050 (+48.7%) |
Onimusha: Way of the Sword | Ultra | 4K | 53.33 FPS | 92.13 FPS | RTX 5050 (+72.8%) |
The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.
- Tom's Hardware
- Nvidia's fastest graphics cards get US price increase at Best Buy, Amazon β Astral RTX 5080 now costs more than 5090's MSRP, flagship card now commands more than $4,300
Nvidia's fastest graphics cards get US price increase at Best Buy, Amazon β Astral RTX 5080 now costs more than 5090's MSRP, flagship card now commands more than $4,300
If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidiaβs RTX 5080 and RTX 5090 models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at $2,099.99 at Best Buy. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.

Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a Reddit post, the Asus ROG Astral RTX 5090 is currently listed at $4,329.99 on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.
That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, Zotac's RTX 5080 Solid OC is selling for $1,249.99 on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy.
While one cannot ascertain the exact reason behind this price increase, it does take us back to when tech YouTuber der8auer claimed that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.
In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs.
For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models.