La chaleur ne fait pas que fatiguer : pourquoi votre corps peut avoir plus mal


Noctua is known for making high-end, high-quality fans and air coolers, which it has been doing for over 20 years, recently expanding into AIOs. However, it appears that there were a few questions regarding its PC case compatibility database, which some PC DIYers say don’t match the data from the manufacturer’s website. The company cleared this up in a blog post, saying that it has undertaken its own measurements and it has determined that 56 of the more than 100 cases it has tested showed significant deviation from the details officially listed online.
The company gave two diverging situations of inaccurate official measurements. The first one is when the case is larger than what is actually written, which would allow PC builders to attach a larger cooler. Noctua said that the deviations aren’t minor, either. For example, the NZXT H2 Flow case is listed as being compatible with a maximum 75mm CPU cooler height, but the actual case can accommodate an air cooler up to 79mm. There’s also the Thermaltake TR100, which is 2.7mm larger than what the Thermaltake website says, and the Corsair Frame 4000D, which gives you 10mm of extra clearance.
This is a good thing, as any cooler you bought based on their website’s measurement means that it will definitely fit, but Noctua said that this is a missed opportunity. That’s because you could’ve bought a larger cooler that delivered more performance in the same case.
On the flip side, the company warned that there were also some cases that were actually smaller versus the numbers in their specifications. It cited two examples — the Asus Prime AP201 and the Lian Li B4-mATX. The former is 1.7mm shorter while the latter is 3.5mm shorter than what’s listed on their specific product pages.
This could to be a major issue, especially if you bought items that fitted the available space exactly, based on the manufacturer’s measurements. It would mean that these parts would either be touching the case panels, or worse, not allow them to close at all. If that’s the case, you’ll have to spend extra effort to return either the part or the case and get something that fits better.
The safest solution to this is for you to buy the PC case before you shop for the remaining parts of your build. This is especially true if you’re looking at the best mini-ITX cases, as the tight tolerances mean that you don’t have much margin if the numbers aren’t accurate. But by having the case physically available and measuring it yourself, you’re at least confident that what you’re buying will fit. Alternatively, you can check out Noctua’s compatibility search page, with the clearances of the cases in its database verified by its team.
This compatibility tool will give you peace of mind when shopping for the best cooler and is useful for confirming measurements even if you end up buying from another brand. But this begs the question — are the variations between official and actual measurements limited to the air coolers? Or are the numbers for other components, like the GPU, PSU, and other key components also inaccurate? Noctua’s website only covers coolers, so you’ll have to rely on other pages (or your own measurements) if you want some confirmation of a case’s specifications and clearances for other parts like GPUs and PSUs.

When it comes to mobile games, few remain culturally relevant for a decade, and none have shadows that loom quite as large as Pokémon Go. Now in its tenth year, the app remains a phenomenon.
It’s undergone massive changes since it first launched back in 2016; just as much as its players, our phones, and the world around us. Still, there’s a fondness that bookended much of my early 20s that I share with many players old and new; it’s also one I felt radiate from Kim Adams, VP of game development, when we sat down to discuss the title’s legacy and future as it celebrates this significant milestone.
Spotting the Togepi plush sat just in the frame of my Zoom camera capture, Adams’ affinity for the game and its players was immediately clear: “Togekiss is my favorite, but Mr. Mime is a close second, just because Mr. Mime is so strange!”
What struck Adams most upon joining the Pokémon Go team was the relationship between the players and the game. “There's a loyalty and a love for the game that is really special, and I feel unlike any other game.“
“It’s how [players] have integrated the game into their lives. There's a group in Austin, Texas, who meets every Wednesday night to raid together, and then they all go to this very small local restaurant to have tacos. That's their thing, every week.”
Some groups use Pokémon Go as a vessel to organize park cleanups or local food drives, she says, and of course there are the many players who've met their life partner playing the game — one lucky couple even tied the knot in an official Pokémon Go wedding last year.
In numbers, that loyalty feels all the more tangible. “Ten years is a long time. We've had over 800 million people play the game during that time. People have walked over 50 billion kilometers. They've made almost a billion friends in the game. They've caught a trillion Pokémon, and that's across 150 countries.”
For Adams, though, her proudest achievements boil down to how the team behind Pokémon Go “stayed true to our mission of inspiring people to explore the world together, and we haven't really wavered from that.”
That evolution spans a decade of new features, from PvP battles and Buddies to more recent additions like Dynamax, with many built around the game’s core social foundations.
Adams feels “particularly proud” of the app’s first UGC feature, Routes, which launched in 2023. “When I go to a new city, I immediately look at what Routes are nearby, and I try different Routes so that I can see the neighborhood through the eyes of a local in a way that I couldn't otherwise… we currently have seven million Routes in the game across the world.”
Whether it’s through Routes, Raids or rankings, Pokémon Go’s expansive audience is at the core of its success, and it’s something Adams seems acutely aware of. “I really love some of the smaller quality of life improvements that we've made with existing features, because we're listening to players, right? Those always get a great reception because people know that we're interested in making improvements continually.”

You never know what’s around the corner, but a global crisis like COVID-19 was unlikely to be on anyone’s business plan in the last ten years. So, how does an app with a core mission of going outside and playing with friends grapple with a pandemic that saw millions of people stuck at home?
Initially, with some difficulty, Adams explains, “When Covid first struck in March of 2020, we had three live events planned within the next three months. But of course, as things developed, it was literally illegal to go outside your home, depending on what region you were in in the world. So we had to cancel those.”
The problem almost became a philosophical one, in a sense. Adam contrasts her previous experience working with products that had “incredible tech in search of a purpose” with Pokémon Go’s reverse approach: “We started with this lovely mission to get people outside connecting, and we have this incredible and deep tech stack that supports that purpose… using the real world as our game board, and having a game that's designed to play outdoors with other people is not always easy.”
As a result, the game had to see some radical changes to meet its players where they were. “We had to make some pivots to support indoor play, which we had never designed for before. But the great thing that came out of that was it forced us to imagine what live events could be like if thousands of people weren't in the same physical location.”
That, she says, was the genesis of Pokémon Go’s global live events, making it possible for players around the world to join in the fun without being at a specific location. “Now we have the best of both worlds, where we kick off the season with three major live events across the world, and then we follow on with this global event afterwards.”
This program has totally caught fire: now we have over 3,000 across the world. At this point, we're only limited to how quickly we can thoughtfully onboard people.
Kim Adams, VP of game development
Later, the Community Ambassador Program launched in July 2022 as part of the Campfire app, cementing the platform-level approach to bringing players together by offering passionate players who love the game the chance to apply to become a community ambassador and host local weekly or monthly meetups.
“This program has totally caught fire: now we have over 3,000 across the world. At this point, we're only limited to how quickly we can thoughtfully onboard people. The nurturing of those relationships is really important to us because it keeps our finger on the pulse of how players are actually feeling about everything that we implement into the game. We've even brought them into the office from all over to pick their brains.”
“It’s so great — I used campfire, and I connected with folks a couple weeks ago. I went to a local park that I hadn't been to to play [with them]. I've raided in hotel lobbies with employees before. This community is really tight.”

Still, every rose has its thorns, and not every change to Pokémon Go has been received with open arms. For example, changes to remote raid price hikes, which allowed players in more remote areas or those with accessibility needs to join in the fun more easily, remain unresolved despite large-scale community outcry.
Despite this, though, Adams says the mission remains the same: “to inspire people to play everywhere in every community across the world.” To catch ‘em all, one might say.
That includes players in more rural areas who are most affected by the game’s distribution of players and in-game features; a group Adams remains committed to servicing. “Over the years, we've done major map updates where we've added two and a half billion spawn points, and a lot of those are in rural areas… with tens of millions of players every day, there's never anyone who's too far away from you who also plays Pokémon Go.”
Quality is an ongoing issue that we're really looking at. We're doubling down on this year.
Kim Adams, VP of game development
There’s always room for growth though, she acknowledges. “I’m really proud of the strong, talented, committed team that we've built, who truly aspire to bring the best experiences to players every day. Along those lines, quality is an ongoing issue that we're really looking at. We're doubling down on this year.”
I asked what the team would do differently, given the chance, from its ten-year tenure, and what Adams shared shapes much of what we can expect in the years to come: “We would probably invest even more in the core foundations of the technical implementation of the game so we could really deliver more solidly on the promises that we make to players, so that's something we're taking a close look at.
“We've had a minute to breathe now post-acquisition and really take a solid look at how we make improvements. We're also taking a look at design across the game; there have been so many elements added over the years that we're doing a pass, making sure that everything is as straightforward as possible for folks.”
Adams points to the Pokémon Go Times Square takeover as a career highlight.

Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email membership@techradar.com
Pokémon Go has seen many evolutions in its 10-year history as a mobile app, but when I ask Adams about her wildest dreams for the future of the game, she reflects on some of her previous experiences in the XR space. “This is my personal wish — I'm not making a company statement — my personal wish is that as wearables continue to develop into something more robust and scalable and light, I'd love the opportunity to explore playing our game truly heads up and hands free.
“If — or how — that may come together is still very much TBD, dependent upon what happens in the hardware space, which we're always tracking. I'm always having meetings, and we're doing some experimentation on our side, just to make sure that we keep up with the tech, and when it's ready, that is something that I would love to dig into further.”
I’ll let it be known in writing here that I pitched Pokéball-themed round-frame smart specs, for what it’s worth. Low-hanging fruit? Absolutely, but I’d have no shame in hitting the streets wearing those bad boys.
Beyond that, the immediate future for the app offers plenty to keep the team and players busy. “We're cooking up some really exciting new features. We still have the rest of our 10th anniversary year with lots of fun things coming up. I truly feel there's never been a better time to be a Pokémon Go player than right now.”
You can download Pokémon Go for iOS and Android via the App Store and Google Play Store.
Most megafactories usually take years to go from conceptualization to construction, but a recent drone flyover of the Terafab showed that progress has already started on the ground less than five months after Musk unveiled it. However, the video doesn’t do justice to the true scale of its footprint, so X user Nic Cruz Patane created a visualization to help us understand how large the chip manufacturing facility is.
Terafab approximate size comparison between Giga Texas, the Pentagon, Apple Park, and the Mall of America.There has never been a building this large. Elon Musk says it will be the most valuable building by far. pic.twitter.com/GCmpfeduJnAugust 6, 2026
The site will reportedly have a floor space of at least 100 million square feet, making it larger than Giga Texas (10 million sq. ft), the Pentagon (6.6 million sq. ft), Apple Park (2.82 million sq. ft), and the Mall of America (5.6 million sq. ft), combined. This also makes it significantly larger than New Century Global Center in Chengdu, China, with has an interior space of “just” 18.9 million sq. ft.
While this might seem like an absurd amount of space for chip manufacturing, it appears that the Terafab will need it because it’s going to be more than just a chip fab making AI processors — instead, it will be an all-in-one facility that will produce logic and memory chips, as well as have lithography, packaging, and testing under one roof.
Elon Musk started talking about building his own chip manufacturing facility in late 2025 and officially announced the project in March of this year. The reasoning behind this project is that both SpaceX and Tesla will require at least 1TW of compute, which is more than ten times that current global chip supply.
Nvidia CEO Jensen Huang warned that a project like this will be an “extremely hard” challenge, but it appears that Musk is willing to put his massive resources on the line for this. Intel CEO Lip-Bu Tan even said that he can “think of no better partner than Elon Musk” to explore “unconventional” ways of chip manufacturing.
Musk is no stranger to both leading and funding projects that otherwise seemed impossible. Although he did not found Tesla, his investment and leadership in the company led it to become an industry trailblazer in EVs. He fundamentally changed commercial space travel with SpaceX; something that used to be the purview of NASA and other national governments, and he also broke a record when he set up 100,000 Nvidia H200 GPUs in just 19 days back in 2024 — a process which Huang said usually takes four years.
It seems that Terafab is Musk’s biggest project to date, which is estimated to require up to $119 billion in investments. But even though it seems that this project already has a secure customer base in SpaceX and Tesla, the former acknowledges that there’s a risk that this ambitious megafactory may not be successful.

Two firefighters were rushed to the hospital on Wednesday, after a Tesla parked in a family garage exploded.
According to local station KING5, the incident happened in the Seattle suburb of Auburn, after a massive fire spread from a family’s garage to the rest of their home.
The Tesla explosion set off what ultimately became a two-alarm fire, requiring emergency crews to battle back flames for hours. Thankfully, the two injured firefighters were discharged with non-life threatening injuries, and nobody else was hurt, though the single-family home was pretty much totaled.
The ultimate cause of the fire is still under investigation — whether the Tesla combusted on its own, setting off the blaze, or was the result of a fire which started elsewhere isn’t known.
Still, it’s fair to assume the explosion contributed to the severity of the fire, the latest example of an all-too-common situation plaguing Teslas and other electric vehicles.
Thanks to their massive lithium batteries, Teslas have an unfortunate habit of bursting into flames, often after being involved in collisions, but occasionally entirely on their own.
Regardless of what sparks the flames, battery fires are notoriously difficult to put out, requiring specialized hazmat units and thousands of gallons of water to end the battery’s combustion.
More on Tesla: Tesla Whistleblower Describes Wildly Dangerous Safety Lapses While Developing Full Self-Driving
The post Tesla Explosion Sends Injured Firefighters to the Hospital appeared first on Futurism.

The city council of Emporia, Kansas, the same council that had a teacher arrested for clapping in support of the opposition, announced that it will move its meetings online after its members received death threats. According to 404 Media, Emporia announced this move two days before the meeting set for August 5, 2026, and will also affect the one set on August 19, 2026.
“In the interest of public safety, the Emporia City Commission meetings scheduled for Wednesday, August 5, 2026, and Wednesday, August 19, 2026, will be conducted virtually. No public comment period will be provided during either meeting,” the city said on its Facebook page.
“The City remains committed to conducting the public’s business in an open and transparent manner while taking reasonable measures to protect the safety of elected officials, City staff, and members of the public. The City appreciates the public's understanding and cooperation as it implements these temporary measures while ensuring the continuity of City business.”
The move to a virtual meeting is an understandable move given the death threats on some of the city leaders. However, it also canceled public comments and instead directed citizens to an email address and phone number where they can air their concerns privately. This led to some citizens airing their complaints in a protest outside the Emporia municipal auditorium.
“While I don't doubt that there are credible threats, my big question is on how many there are and from where they are coming. Mayor Smith did mention in yesterday's meeting that the threats don't seem to really be coming from locals but ‘it only takes one’ to ruin a meeting so they went virtual. I feel like we're being punished for the actions of outsiders,” Lux Claridge, the person arrested in the previous council meeting, told 404 Media.
“I'm not so upset about going virtual, it makes sense, but back it up with examples of these threats. I'm more upset that they opted to close public comment and I don't understand why.”
One of the things that the council considered during the meeting was the petition to put a data center ban on the ballot, with the members voting unanimously to send it for judicial review. The council claimed that doing otherwise could open the city to a lawsuit from either side, although it did not elaborate on the reason why this would happen.
While we haven’t heard of a local jurisdiction getting sued for passing a data center ban, one Texas senator warned a county in the state that it cannot legally impose this. So, the commissioners are likely being careful to avoid legal issues, even if they’re in another state.
Amazon billionaire Jeff Bezos and his actor buddy Leonardo DiCaprio are catching some heavy flak recently, but for a seemingly bizarre reason: pledging millions of dollars to protect 100 of the world’s most threatened animal species.
The charity initiative, called the Phoenix Species Project, was first revealed on DiCaprio’s Instagram account, where the six-time academy award nominee described it as the “largest single philanthropic initiative ever dedicated to the recovery of Critically Endangered species, across 30 countries.”
“I could not be prouder to announce this,” DiCaprio continued. “Save these species, and we protect everything around them. The forests, the rivers, and the climate itself.”
For such a seemingly altruistic venture, the response to the announcement was strikingly polarized. As the Independent noted, DiCaprio and Bezos were summarily blasted for engaging in “greenwashing,” a negative term given to the strategy employed by massive corporations and the wealthy to cover their outsize impact on the environment with a little eco-charity.
“As soon as people realize and actually feel the effects of what those rich f***s did to our planet they suddenly start their greenwashing campaign,” one Redditor wrote in response to the announcement, per the Independent.
“Uber-wealthy people helping a fraction of the problems that they cause,” another commenter lamented. “For publicity.”
It certainly wouldn’t be the first time Bezos has been accused of greenwashing, especially given the immense carbon footprint of his flagship company Amazon. In 2020, for example, the billionaire’s Bezos Earth Fund pledged $10 billion to protect biodiversity, bringing a massive amount of money to the global effort to mitigate climate change — at least on paper.
As the backlash illustrates, your reaction to the those types of efforts probably hinge on your economic and social worldview.
The haters aren’t just being petty, though. As the Journal of Political Inquiry observed, Bezos’s wealth is only possible thanks to his previous position as chief executive of one of the largest corporate polluters on the planet. Between 2020 and 2021 alone, Amazon’s carbon dioxide emissions grew by 18 percent, while his space company Blue Origin is altering the outer atmosphere in ways we’re only starting to understand.
And his empire’s carbon emissions have only skyrocketed since then, as the demand for cloud computing supersedes previous pledges to clamp down on Amazon’s extraordinary excretions of noxious pollutants.
In other words, it’s no wonder the masses are rising up in opposition to the billionaire and his actor friend — if only online, at least for now.
More on billionaires: The Type of Orbital Data Centers That Billionaires Want to Launch Into Space Would Wreak Ecological Catastrophe, Scientists Warn
The post Jeff Bezos Harshly Criticized for $200 Million Pledge to Protect the World’s Most Endangered Species appeared first on Futurism.








Yesterday I published an article titled “App Store Rejection of the Week: Dark Hours”. I have retracted it. Its premise was so fundamentally wrong that there’s no point merely correcting or editing it. Even the title, as I explain below, was inaccurate. Although the original is now retracted, I’m not memory-holing it. The text of the original story is available, for transparency and accountability, in plain text (Markdown, natch) and PDF (preserving original presentation). Both of those versions include a preface at the top linking to this retraction. The URL for the original story now redirects to this one that you are currently reading.
To the best of my recollection, this is the first post I’ve retracted in the 24 years I’ve been writing Daring Fireball. I hope it’s the last. I was misled, both overtly and through omissions, in several ways, but what I publish is my responsibility, and I apologize for the error.
Terry Godier first came to my attention in February, when I linked to his excellent interactive essay on RSS feed reader design, “Phantom Obligation”, which essay introduced Current, Godier’s new RSS reader that he made to exemplify the ideas from his essay. Current is, deservedly, a bit of a breakout hit. (E.g., David Pierce, at The Verge, put it on a very short list of iOS-exclusive indie apps that keep him from switching to Android.) In March I linked to another interactive essay from Godier, “The Last Quiet Thing”, and again in April to a post regarding the App Store’s 5-star review system. I struck up an iMessage correspondence with Godier around when I first linked to his work.
Yesterday Godier posted “Browsers Have Standards, the App Store Has Judgment”. As originally published, that post contained these two paragraphs:
A while ago I tried to submit an iOS app for Dark Hours, my astronomy website for normal people. It was rejected on the grounds that it was astrology.
It has no tarot function, no horoscopes, and nothing that I, or anyone else I’ve asked, would associate with astrology.
Those paragraphs, at this writing (August 8, 11:00 pm ET), have been deleted and replaced by this:
Note: the original version of this post had a section here about an astronomy app I am working on that began as an astrology app and was rejected after having the astrology content removed. App store [sic] review reached out to me and let me know that they had apparently never been given the updated build and that the app should be fine to submit now.
You can now see the problem that has led me to fully retract my original post, given that my post was entirely predicated on the premise that Godier’s original description of the rejected app was true — that the app “has no tarot function, no horoscopes, and nothing that I, or anyone else I’ve asked, would associate with astrology.” The truth is, the app, as originally submitted by Godier to the App Store (under the name “Asterly”, not “Dark Hours”), was entirely dedicated to astrology, not astronomy, and did in fact include a “Tarot card of the day” feature amongst other occultist horseshit.
The grounds of Apple’s original App Store rejection of the app, and the rejection’s upholding by the App Review Board, were correct.1 I wrongly took Godier at his word, both in his public blog post and in private iMessage correspondence yesterday, that the rejection wasn’t just merely debatable, but completely and rather preposterously ungrounded. Whether Godier ever submitted a build of “Asterly” to the App Store that contained no occult horseshit and only the hard-science astronomy features that were present in his “Dark Hours” website that was available for the last week, I don’t know. But I have no reason to believe that he did.
My disdain for astrology is so utter, and my esteem for Godier’s previous work so high, that it simply never occurred to me that he might have actually made and submitted to the App Store an astrology app, let alone that he’d then feign surprise and frustration that an astrology app was rejected for being an astrology app. I showed him a draft of my post before publication, to make sure I had the story straight, and he offered not a word of caution, only gratitude for my drawing attention to the matter.
It gets messier. Godier’s astrology app that he submitted to the App Store back in January was named “Asterly”. That was still the name when the App Review Board upheld its rejection in April. According to Godier, frustrated by the App Store’s rejection, he ported the astronomy version to the web, launching it last week under the name “Dark Hours” at the domain darkhours.io. (This is why it was incorrect for me, in the very title of my post, to claim that Apple had rejected an app named “Dark Hours”. They rejected an app named “Asterly” and had never seen an app from Godier named “Dark Hours”.) Yesterday, after I linked to Godier’s post and Hacker News then linked to my post, Godier’s “Dark Hours” (with a space) came to the attention (and justifiable surprise) of Miguel Beher, creator of an open-source “astrophotography and dark-sky planner” project named DarkHours (no space). Beher’s GitHub project contains the source code, and the actual web app is freely available at the domain darkhours.app. In an uncomfortable exchange between Beher and Godier on Bluesky, Beher pointed out that Godier’s Dark Hours had the same bug as Beher’s that routed people to “random fields in Mexico”. Earlier today, Godier took his web app down and redirected his darkhours.io domain to Beher’s darkhours.app.
At the end of my now-retracted post yesterday, assuming I had righteously and rightly skewered Apple for an egregiously erroneous App Store review rejection, I wrote:
Mistakes happen. But in a functioning system mistakes get corrected, and mistakes as obvious as this one get corrected almost instantly and include a quick apology for the conflation.
Obviously it was I who was mistaken. This article is my correction, and I apologize to all who read and believed my now-retracted post, and to the reviewers at the App Store whose competence (if not literacy) I besmirched. I am deeply sorry about that. Won’t happen again.
Regardless of one’s opinion regarding pseudoscience and occultist horseshit — pro, con, or indifferent — one might reasonably think it wrong for Apple to disallow or discourage such apps from the App Store. In fact, there exist plenty of such apps in the App Store, and Apple has even run “Best Astrology Apps” editorial features. Apple’s stance is basically that the App Store has enough of these apps (and I suspect they’re a common source of scams, given that by their very nature they target the gullible). Guideline 4.3(b) states (emphasis added):
Certain kinds of apps, such as dating, flashlight, sound effects, wallpaper, simple timers, and fortune telling, are well established on the App Store and we will not accept new submissions unless they offer a meaningfully different or improved experience. We may remove these apps from the App Store going forward if they are not updated, improved, or do not attract customers. Other kinds of apps, such as drinking games, Kama Sutra, fart, and burp apps, are mediocre, low-quality, or low-effort and do not add value to the App Store.
That serial comma, ever useful, gives hope to anyone hard at work on a “fart and burp” app. ↩︎