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NYT Connections hints and answers for Thursday, September 17 (game #1194)

Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, September 16 (game #1193).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1194) - today's words

NYT Connections hints for game 1194 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • SPRING
  • SUBWAY STATION
  • PRESTIGE
  • TRIANGLE
  • TAP
  • GIVE
  • LANGUAGE
  • FOUNTAIN
  • WELL
  • BOUNCE
  • SEWER LINE
  • HANDLES
  • SHEEP
  • DETECTIVES
  • MINE SHAFT
  • FLEXIBILITY
  • WOLVERINE

NYT Connections today (game #1194) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Stretchy
  • GREEN: Found down below
  • BLUE: Films starring a well jacked man
  • PURPLE: Compound words with added romance

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1194) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: ELASTICITY
  • GREEN: THINGS THAT ARE UNDERGROUND
  • BLUE: HUGH JACKMAN MOVIES, WITH "THE"
  • PURPLE: LOVE ____

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1194) - the answers

NYT Connections answers for game 1194 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1194, are…

  • YELLOW: ELASTICITY: BOUNCE, FLEXIBILITY, GIVE, SPRING
  • GREEN: THINGS THAT ARE UNDERGROUND: MINE SHAFT, SEWER LINE, SUBWAY STATION, WELL
  • BLUE: HUGH JACKMAN MOVIES, WITH "THE": FOUNTAIN, PRESTIGE, SHEEP DETECTIVES, WOLVERINE
  • PURPLE: LOVE ____: HANDLES, LANGUAGE, TAP, TRIANGLE
  • My rating: Hard
  • My score: 2 mistakes

My first mistake could have been a group of ways to access water β€” SPRING, TAP, WELL and FOUNTAIN β€” but drew a complete blank.

Thinking of a different meaning for SPRING helped me find the other words describing ELASTICITY, but I flopped again, adding TAP instead of WELL to the group that became THINGS THAT ARE UNDERGROUND.

Finally, I did not know that I was collecting HUGH JACKMAN MOVIES, WITH β€œTHE” but I knew that PRESTIGE, SHEEP DETECTIVES and WOLVERINE were all films and took a gamble that FOUNTAIN was too.

Yesterday's NYT Connections answers (Wednesday, September 16, 2026, game #1193)

  • YELLOW: ENDING IN METAL ELEMENTS: LATIN, LONG JOHN SILVER, MARIGOLD, STEAM IRON
  • GREEN: STARTING WITH U.S. COINS: DIMENSION, NICKELODEON, PENNYWISE, QUARTERBACK
  • BLUE: POETS' MIDDLE NAMES: BARRETT, CARLOS, ST. VINCENT, WADSWORTH
  • PURPLE: SAUSAGES PLUS A LETTER: BORAT, CLINK, FRANK-N-FURTER, WIDENER

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

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Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet β€” 'We want the game to look great wherever you're playing it'

  • Fable will have a 60fps performance mode on Xbox Series X
  • Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions
  • However, he adds that "It will look great wherever you go"

Playground Games is being a bit cagey about Fable's graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.

Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.

While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console.

However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.

"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.

Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."

"It will look great wherever you go," he added.

In the same interview, Playground also confirmed that Fable will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.

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Diablo 5 senior game director says the game will tell 'three stories,' including the past, the present desolation of Diablo's takeover, and the future 'terror forming' of Sanctuary

  • Diablo 5 will tell stories of the past, present, and future, the latter of which Blizzard calls "terror forming"
  • Players can visit biomes that are taken over by Diablo's Dread Commanders
  • Narrative director Jennifer Hepler says these biomes can change depending on who's in charge, and "it's a whole new experience" every time you revisit them

Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary, which will visually affect explorable biomes.

The next installment in the isometric dungeon crawler series has been announced and will find players back in the mortal realm of Sanctuary. However, humanity has fallen into an apocalypse and the land has been conquered and reshaped by Diablo and his army.

Speaking to TechRadar Gaming at BlizzCon after the game's reveal, senior game director Joe Shely shared how different Sanctuary will look to players and said they will travel across the Western continent, seeing all different biomes that have been overrun.

Shely said Diablo 5 has "three stories that we're telling" within this changed world: the stories of the past, the time when Diablo took over and when he and his Dread Commanders emerged into Sanctuary, and the "desolation" of the present.

"There are no people around," he said. "There are very few survivors. Occasionally, you may find a human to add to your caravan, and they can bring something to support you."

There's also the future, which is being actively turned into an outpost of hell by Dread Commanders, something that the team has dubbed "terror forming."

"We call it terror forming because these Dread Commanders will actually transform the environment, transform the biome into a version of hell that relates to personal powers and powers at station," Shely explained.

Players will be able to revisit these occupied areas, and if a different Dread Commander is stationed there, "it's going to look totally different."

"The procedural world gives us a lot of levers to pull for that," added narrative director Jennifer Hepler. "You can go to a place, and it is under the control of the Dread Commander of Undeath, and it's going to be full of zombies and things like that. And then later in the game, you could return there, and it's either been reclaimed by humanity or taken over by a different Dread Commander, and the environment will be totally different as a result of that.

"So each time you go somewhere, it's a whole new experience and just constant new discoveries."

Diablo 5 is in development and is slated to launch in Spring 2029.

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'There's one never-ending challenge working for IKEA: cable management' β€” how Xbox collaborated with the Swedish designers to help solve the biggest problems for gamers while also making beautiful furniture

When I first saw the IKEA x Xbox collaboration at this year's Gamescom, I was struck by two conflicting ideas.

With its multi-functional side table, TV stand, and decorative controller box, this is some smartly made furniture with some genuinely helpful uses. Then, with a thumbstick stool and a D-pad cushion, it's also one of the silliest things I've seen.

Taken as a whole, you can see it's a mix of the playful and the practical. After I spoke to designers at both IKEA and Xbox at the show, it turns out that was the point all along.

"That was present throughout the journey because it's important," explained Philip DilΓ©, product developer for IKEA of Sweden. "Playing games is playful; it is fun. Solving people's needs connected to that can be very functional and practical. We tried to balance that, for sure.

"We wanted to make things that are relevant for people who play games. Something that reflects you, or that you feel allows you to express yourself...but the object itself is a beautiful piece of home furnishing."

It's a philosophy echoed by Carl Ledbetter, partner head of design at Xbox: "Just like when we design a console, it can be as quiet as people want it. They can put it back and let it recede into their environment. Or they can pull it forward and have it be very expressive. And I think some of those same qualities are in these products in the YXSTABY collection."

The IKEA x Xbox collection in situe at Gamescom

(Image credit: Future / IKEA / Xbox)

Ledbetter used the controller display box and the TV stand as examples of this. With the former, it's ideal for enthusiast gamers who like to collect controllers and show off their favorite designs in a dedicated gaming space. Meanwhile, with the latter, it serves a "dual life" β€” whether it's sitting in the corner while you're watching shows and movies, or wheeled front and centre for an intense gaming session.

"That was a big part of our philosophy: how do we make products that can adapt to how people want to use them? Either be as expressive as possible, or just be part of your world," summarised Ledbetter.

You can see that approach clearly in all of the more practical products from the collection.

Take the side table. Closed up and next to your sofa, it could be mistaken for another piece of clean and minimalist furniture you'd find in IKEA. Open up the sliding doors on the front, though, and inside there's space specifically designed to store controllers, headsets, and battery packs β€” plus the all-important cable management and power connectivity options you need to keep your tech charged between sessions.

Two chairs from the IKEA x Xbox collection with d-pad cushions on top

(Image credit: Future / IKEA / Xbox)

"This came up time and time again: cable management, charging stuff β€” where do you put it when you're done? People don't want it all over the place," said Ledbetter.

And DilΓ© agreed: "We looked at it from the perspective of: what does gaming throughout the home look like? Because, of course, people play at their desks, in the living room, on the couch. In so many different ways. For us, it was important to cater for a lot of these different needs.

"And there's one never-ending challenge working for IKEA: cable management. It always comes up over and over again. I think it's a very real frustration for people.

"Take the TV stand, for example. Yeah, you need to have the console there; you need to have somewhere to charge the controllers, somewhere to put a headset. That was one of the benefits of working together with someone like Xbox that knows gaming, and the hardware, and the players. That made the brief really, really clear."

Showing the cable management of the TV stand from the IKEA x Xbox collection

(Image credit: Future / IKEA / Xbox)

And even though designing for gamers was a big part of their brief, both teams were also well aware that they wanted products that a non-gamer would be happy to live in their home. This meant offering something that wasn't bedazzled with RGB lighting and garish colors.

"You need to cater for gamers, but also for non-gamers or people who are living with gamers, or people who want to have the functionality but still want to have a nice home," said DilΓ©.

"[We wanted to create] things that maybe your spouse or the people you live with also want to put in your home. These aren't just things that you accept because of your hobby. That was an important balance for us.

"There are so many people who play games, so it’s incredibly diverse. We really wanted to showcase that you can have that [gaming] experience and still have beautiful products that blend into your home to create a nice environment that you want to live in."

The design team and creative brains behind the YXSTABY collection at IKEA and Xbox

(Image credit: IKEA)

That led Ledbetter to reminisce about the first meeting between both parties, where they both discovered they shared very similar design philosophies and were keen to get both of their respective design teams together to bounce around ideas.

The result is this YXSTABY collection β€” nine products encompassing everything from stools, seats and cushions, to TV stands, storage and display cases β€” set to launch in October later this year. A weird and wonderful mix of items that speak to both the fun side of gaming and the practical needs in the home.

Ledbetter summed up his hopes for the collection as follows: "Think about it: we create these controllers, and we sell millions of controllers, but we're not in charge of the controller’s home. We make the controller, and then where does it go? We don’t know. So, now, there's this opportunity between IKEA and Xbox to build that home. It felt like a completion of that journey."

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Not just Proton: Getting to know Valve's new SteamOS compatibility layers

Since the release of the Steam Deck, Valve fans have gotten very familiar with the idea of the Proton compatibility layer that allows games written for Windows to run capably on the Linux-based SteamOS (though Valve's efforts in this realm date back further than that). To get more games running on the SteamOS-powered Steam Frame, though, Valve is relying on two additional compatibility layers that are new to the Steam architecture.

The first, FEX, is Valve's port of fex-emu, an open source project that emulates x86 processor instructions on an Arm chipset. Since 2018, what started as a small cross-platform emulation project has grown to include "an advanced binary recompiler that supports all modern extensions of the x86(-64) instruction set," according to the Fex website. The emulator can also make calls to graphics libraries like OpenGL and Vulkan to reduce overhead and uses "code caching to minimize stuttering as much as possible," according to Steam's own developer documentation.

While Proton was based on the pre-existing Wine conversion tool, Valve engineer Pierre-Loup Griffais told The Verge last year that the company has been funding Fex lead developer Ryan Houdek since the project was just a prototype. Back then, Valve was already anticipating that "close to a decade of work [would be] needed before [Fex-emu] would be robust enough people could rely on it for their libraries."

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Β© Aurich Lawson

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Resident Evil is a comedy first and a thrilling nightmare second

A man in winter clothing standing in the middle of a city street while holding a gun.

When Paul W.S. Anderson's Resident Evil hit theaters in 2002, video game movies were largely seen as a niche. Films like Mortal Kombat and Tomb Raider had proven that big-screen game adaptations could be successful, but the commercial and critical failure of projects like the 1993 Super Mario Bros. still cast a long shadow. And while Anderson's vision of Raccoon City might have captivated audiences on the whole, many hardcore fans of Capcom's games were left disappointed by the way the original movies wildly deviated from the source material.

Weapons director Zach Cregger's new take on Resident Evil is a return to the franchise's fundamenta …

Read the full story at The Verge.

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Walmart takes a bite off the cost of Metroid Ravenous physical preorders

A screenshot from Metroid Ravenous.
Samus is geared up for another adventure. | Image: Nintendo

The Metroid series is going back to its 2D roots again with Metroid Ravenous for the Nintendo Switch 2, the first side-scrolling game in the series since 2021’s Metroid Dread for the Nintendo Switch. If you’re already excited enough to consider preordering, you can save $10 on the physical version of the game when you buy it from Walmart. It’s $59.88 instead of $69.99, about the same as buying it digitally. The game launches on January 28th, 2027, but it’s not clear how long the preorder discount will last. If it’s anything like other Walmart preorders, it may occasionally disappear.

Metroid Ravenous

Where to Buy:

Nintendo first showed off the side-scrolling adventure game at its September 2026 Direct, with a frantic trailer cutting between cinematic sequences, Samus dashing and rolling across a variety of environments, and engaging a number of enemies and bosses in battle. Samus absorbs some powerful abilities at the conclusion of Dread, and Ravenous seem to be all about plowing through anyone stopping her from escaping the planet. Other details of the story, including unique new mechanics, are being kept under wraps for the time being.

If you haven’t played Metroid Dread, I recommend it, especially at its $41.99 discounted price at Amazon. It’s part of Nintendo’s β€œCustomer Appreciation” sale happening through September 26th, and several other games and accessories are cheaper, too.

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Xbox speaks out on rumors of Xbox Game Pass dropping 'day one' games in a purported 2027 restructure β€” here's what we know

Xbox Game Pass has been through a somewhat controversial year, with its price hike in 2025 before being reversed by current Xbox CEO Asha Sharma later on.

Microsoft has been on the defensive somewhat with the service, removing Call of Duty earlier this year on rumors that it's simply "too generous" and potentially unsustainable.

Furthermore, even more rumors have been circulating online that Xbox Game Pass may be undergoing a massive restructuring in 2027, with changes that purportedly include:

  • The inclusion of "ads" in Xbox Game Pass with different versions. One version of Xbox Game Pass with ads will cost $12.99 per month, and one without ads will cost $19.99 per month or $239.99 annually.
  • New Xbox games will no longer release day one" for Xbox Game Pass "starting somewhere between February and April 2027," in exchange for reducing the cost of Xbox Game Pass by $3.
  • The claim "cloud streaming will no longer be a part of Xbox Game Pass."
  • Cloud Streaming will be "an add-on bundle" that costs $5.99 for 25 hours.
  • Here's one I would actually like: "Xbox Game Pass' Family plan will be included, as a $5.99 addon."
  • And more bits and bobs.

However, the truth is perhaps not so clear.

Forbes journalist Paul Tassi recently interviewed an Xbox spokesperson about what they thought of these rumors, and they had this to say:

"We regularly test different Game Pass offerings and look at what works best for players in different markets. We don’t have any changes to announce today or plans that have been finalized. There are no changes to previously announced games coming to Game Pass Ultimate on day one.”

Statement I got from an Xbox spokesperson about this:"We regularly test different Game Pass offerings and look at what works best for players in different markets. We don’t have any changes to announce today or plans that have been finalized. There are no changes to previously… https://t.co/CLLSEppdBPSeptember 15, 2026

Additionally, we've been doing some digging of our own and can confirm that the list of "changes" outlined by the above forum aren't based on any current plans within Microsoft and amount to "speculation or guesswork," trusted sources suggest.

However, it's no secret that Microsoft is actively exploring "changes" to Xbox Game Pass, which could include some of the guessed ideas outlined in the forum post.

Our sources say that there's no current plan to remove "day one" games as a feature of Xbox Game Pass Ultimate in totality, but like the statement to Paul Tassi says, changes are coming. But, 100% speculatively and analytically: I think it's probably worth expecting that more franchises like Call of Duty may be pulled from day one access even on Xbox Game Pass Ultimate.

Perhaps bigger franchises might be moved onto an even more expensive tier, or come with some kind of "addon" bundle like a cable TV package.

In short, Xbox is effectively denying these specific rumors, while acknowledging that changes are coming. Like Paul Tassi spotted, the mention of "previously announced games" in Xbox's quote is interesting, as the wording increases the likelihood that future Xbox Game Pass game additions could be altered or paired back.

Anonymous forum rumors should be always be taken with a huge grain of salt. However, with the recent changes to Xbox Cloud Gaming getting monthly restrictions, I have a feeling some of the suggestions in the thread could materialize in a worst case scenario.

Xbox Game Pass is a huge revenue stream for Microsoft today, but balancing that against retail sales and cash flow back to studios (particularly first-party studios) has been a subject of debate for some time.

However, we will have to wait until 2027 to find out if these rumors of Xbox Game Pass changing are true or false.

Click to join us on r/WindowsCentral

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Blackwood is almost the John Wick-inspired third-person shooter I've been waiting for, and after 2 hours of playtime, I'm really excited for all of it β€” but it's rough around the edges right now

Indie games have arguably become a cornerstone of PC gaming, even more so with modern-day entries becoming huge hits such as Hollow Knight: Silksong, Hades 2, and a superhero surprise from developer Adhoc, Dispatch.

In comes Blackwood, a cinematic third-person action indie, set in New York in 2012. You play as Anton Blackwood, an ordinary DVD store owner by day and an assassin by night, taking on contracts and dealing with the challenge of balancing two lives at once.

After playing two hours of Act 1 (the only one available so far) during my short preview at Gamescom 2026, I can see Blackwood's promise. It's quite evident what developer AttritoM7 Productions is aiming for with its gun-fu style gameplay, heavily focused on explosive, cinematic enemy takedowns, intense gun fights, and stylish maneuvers.

Blackwood is very clearly inspired by classic martial arts and gun-fu movies, notably John Wick, and even borrows elements from classic games like Dead to Rights and Max Payne. Players can either choose to challenge enemies in a gung-ho play style, rushing out and executing different takedowns you can pick before setting out on a mission.

A more tactical approach is also possible, staying in cover and strictly going for headshots only (fitting for a John Wick-styled game), which would perfectly suit the hardest game difficulty.

Blackwood nails enemy takedowns, which is easily the one aspect that will keep me coming back to replay missions I can once Act 1 is complete. (Video Credit: AttritoM7 Productions)

The takedowns swiftly shifting straight back into gunplay are where Blackwood absolutely shines, and I can't go without stressing how impressed I am with what AttritoM7 developers were able to pull off there. In so many sequences, I was instantly taken back to those iconic moments in John Wick movies, where Keanu Reeves pulls no punches.

Ultimately, what holds Blackwood back is jankiness in combat, especially during hand-to-hand encounters. During multiple scenarios, there are bugs and stiffness in certain animations from Anton and enemies that I couldn't ignore.

Controlling Anton can be a struggle sometimes, as certain button prompts are unresponsive while in cover, and since enemies can flank the player, that unresponsiveness can lead to some pretty frustrating deaths.

The weapon recoil feels great, and I can see that AttritoM7 designed Blackwood's gunplay to have players make every shot count β€” which is especially important, since preparing for missions requires you to purchase ammunition with dirty money earned from fulfilling contracts.

However, I set aim assist to its lowest level (minimal), and it felt like the reticle was fighting against my control of the joystick β€” and it also doesn't help that the ultrawide field of view resolution desperately needs adjusting.

The opening street shootout was a great way to kick the game off, and I very quickly learned that enemies are unforgiving, requiring the player to be wary of a gung-ho playstyle. (Video Credit: AttritoM7 Productions)

Some of the audio in both combat and some NPC dialogue feels a bit out of place too, particularly during one of the early contract missions in a subway station. There are many elements like this, especially involving animations (notably Anton's run and other NPCs' movements), that end up impacting immersion.

Fortunately, while Blackwood isn't launching in early access, its remaining Acts will be released later for free (for existing owners), with Act 2 planned for March 2027 and Act 3 in September 2027 on Steam. Hopefully, with the release of the following content, patches can be made to significantly tweak and adjust those pain points.

Blackwood is a very promising game and has plenty of opportunity to shine among some of the best indie games available. However, it's a little rough around the edges at the moment, and a few steps away from realizing its potential.

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PC Gaming Show Tokyo Direct is back later this month β€” here's how to watch it

  • The PC Gaming Show Tokyo Direct airs this Sunday, September 20, at 9am PT / 12 noon ET / 5pm BST
  • You can catch the show live on PC Gamer, YouTube, Twitch, Steam, and many more places
  • It's going to be a 90-minute show with more than 10 world premieres and will feature more than 35 games

The PC Gaming show Tokyo Direct returns later this week and will feature a whole host of gaming announcements, reveals, and developer interviews.

Airing on Sunday, September 20, at 9am PT / 12 noon ET / 5pm BST / 1am JST (Monday), it will be presented by Frankie Ward.

There's a plethora of different places that you can watch the show online, with all of PC Gamer YouTube, Twitch, X, GamesRadar+, Steam, Bilibili, eCLUTCH, Ginx, ESR Network, Kuaishou, plus many more streaming the Tokyo Direct show.

You can use the YouTube link below to set a reminder β€” as well as bookmark it for later, of course.

In terms of what we can expect to see in the show, we already know that we'll see more than 35 games from the likes of Devolver Digital, Firefly Studios, The Game Bakers, Total Mayhem Games, Veewo Games, and WuselFaktory, and many more.

There's also going to be more than 10 world premieres, a new trailer for Firefly Studios' real-time strategy game Stronghold 4, a release date reveal of Virtue and a Sledgehammer from Devolver Digital, and a deep dive into New Blood Interactive's retro survival horror game Tenebris Somnia.

You can watch the trailer below if you want a visual teaser for the show, too!

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Vote now in the TechRadar Readers' Choice Awards 2026 β€” Computing & Gaming categories!

It's time for TechRadar's annual tech awards, and this year we're doing it differently. For the first time, we have a complete set of categories where the winners are chosen 100% by you, the TechRadar readers.

The TechRadar Readers' Choice Awards 2026 comprises nearly 100 categories, but we know that not everyone is interested in voting in every one, so on this page you can vote in just our Computing and Gaming categories.

These include laptops, PC gaming peripherals, console accessories, monitors, gaming services and more. You can vote in the survey just below β€” or follow the links to see other specific categories, or to vote on the full list instead.

The shortlists were chosen by TechRadar's editors based on the best products we've tested or the most popular products of the year. You'll need to vote before 00:01am PST / 03:01am EST / 08:01am BST on Wednesday October 7th 2026 for it to be counted.

Once the deadline has passed at 00:01am PST / 03:01am EST / 08:01am BST on Wednesday October 7th 2026, we'll tally your votes to find the winners in each category.

We'll announce the winners in our big TechRadar Awards 2026 Week, starting Monday October 19th. We'll reveal the winners of the Reader's Choice Awards, as well as the winners of our TechRadar Product of the Year Awards, which are chosen solely by our expert judges.

How many products will do the double? We'll be curious to see β€” but right now, all you can do is vote for what you think should win, so vote away!

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Thrustmaster's new flight stick is a heavy and authentic A-10C HOTAS replica for PC simulator fans who crave digital dogfights

Already synonymous with flight simulation hardware, Thrustmaster is expanding its sim gaming range again with the HOTAS Warthog Mk. II, an "enhanced" variant of its popular, military-themed stick and throttle bundle for PC. Previously announced at Flight Sim Expo, it's releasing today, September 16, 2026, at an MSRP of $599.99, it's available from the official eStore and Amazon.

Indeed, the Warthog Mk. II features the same official U.S. Air Force licensing as its predecessor, with a design that seems almost indistinguishable from the Mk. I at a glance. In reality, Thrustmaster has focused mostly on the internals, redesigning its "H.E.A.R.T." Hall-Effect sensor mechanism "to offer enhanced smoothness and durability".

On the outside, it's still a 1:1-scale recreation of a Viper stick grip and the Warthog A-10C throttle with separate controls for both simulated engines (plus a locking system). Despite a few visual tweaks, the Mk. II supports full compatibility "with all Thrustmaster grips", which is great news for any sim enthusiasts who already adopted the brand's ecosystem on Windows PCs.

Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
Thrustmaster's VIPER flight stick.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
And its companion, the WARTHOG throttle unit.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
The refined MK II flight stick base.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
And Thrustmaster's Hall-Effect sensors visualized.Thrustmaster

I've tested a huge number of flight sticks for games like Microsoft Flight Simulator, but I haven't strayed too far into military sims, or even further out to space-faring dogfights in titles like Elite Dangerous. However, I've always seen the Thrustmaster Warthog Mk. I appearing among some of the top-rated HOTAS sets in my adventures, so I definitely knew about it.

This release came with a chance to test the Warthog Mk. II for myself, so of course I said yes to a sample. Imagine my surprise when Thrustmaster's shipping confirmation included the 6.56 kg heft of this dense, 100% metal monster listed in its specs, with some extra weight on top for packaging. My word, what am I getting myself into?

The Viper flight stick grip provides a flight experience that's as close as possible to a real fighter pilot's.

Thrustmaster

Don't get me wrong, it's not like I've never, ever tried a flight stick in a combat game, but a HOTAS set of this intensity needs to be paired with something that fits better than a Cessna in Microsoft Flight Simulator. I'm looking forward to seeing how the first Warthog version built such a reputation, and whether its accolades carry over to the "sturdier" Mk. II.

That, and I need to figure out bindings for the stick's 19 buttons and the 8-way hat switch, even if the latter is usually quite obvious, before moving on to the Warthog control panel and its wealth of chunky levers, switches, and dials. That's up to 128 total buttons β€” should be fun! Stay tuned for my HOTAS Warthog Mk. II review going live before the end of the month.

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