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New York’s first microdrama film festival searches for its audience

Actors Taye Diggs, Autumn Federici, Gary Entin, Troy Brookins, Edmund Entin and Eric Guilmette standing on a red carpet together.
Actors Taye Diggs, Autumn Federici, Gary Entin, Troy Brookins, Edmund Entin and Eric Guilmette attend the world premiere of Microhouse Films and Lifetime's Reunion Island during the ALZA Festival. | Getty Images for Lifetime.

It remains to be seen if people really want to watch vertical content on horizontal TV screens, but many filmmakers and creators were confident that their latest projects would play well at Alza - New York City's first microdrama film festival. Founded by former Tribeca Festival chief operating officer Pete Torres, Alza, which took place October 16th through 18th, was billed as a showcase for the "the creativity, innovation, and growing cultural impact of stories made for the vertical screen." The festival featured a selection of microdrama and film premieres as well as industry-focused panels with executives who all seemed to genuinely beli …

Read the full story at The Verge.

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Margaret Hamilton, RIP

Janine Liberty (Hacker News, NASA, NYT, WSJ, Slashdot):

Margaret Hamilton, a profoundly influential computer scientist best known for leading the software engineering team at MIT’s Instrumentation Lab during NASA’s Apollo program, died on Sep. 30. She was 90.

A computing pioneer who authored over 130 publications, Hamilton helped to establish software engineering as a dedicated discipline.

[…]

Moments before the Eagle module was set to land on the lunar surface, the onboard computer raised the alarm. It had detected a 1202 error: The computer was overloaded due to a fault in a hardware switch, and it was possible the system would not be able to handle the complex landing procedure.

But Hamilton and her team had engineered priority-driven software, able to shut down unnecessary background tasks in order to prioritize mission-critical tasks. Houston trusted Hamilton’s software and allowed the mission to proceed, and two men walked on the moon for the first time.

Dave DeGraw:

The following is an excerpt from a textbook called Fluency With Information Technology: Skills, Concepts, & Capabilities, 7th Edition ISBN 0-13-444872-3

At the time of publishing, the Wikipedia page for Margaret Hamilton has an important quote about the origin of the term “software engineering”. I was moved by this and wanted to add it to my /quotes page, but needed to verify the source of the quote. I was bothered that the source came from an interview given for an out-of-print textbook that as far as I can tell is unavailable to legally obtain. The interview is also not published in later editions of the book.

Fortunately, I was able to find the complete interview and I am publishing that excerpt here under fair use doctrine for educational, archival, and personal informational purposes only.

The Computer History Museum has an article and a full oral history.

Previously:

Update (2026-10-14): Jennifer Ouellette:

You’ve probably heard the famous story of how Lorenz kept a continuous simulation running on his LGP-30 computer, and of that fateful 1961 day when he realized that even small differences in starting values could lead to very different outcomes—a sensitivity to initial conditions that is a hallmark of chaos theory, along with strange attractors. You might not have known that it was Hamilton who was responsible for programming the LGP-30.

Computers were still a novelty at the time, and neither Lorenz nor Hamilton had any programming knowledge; they taught themselves. Per a 2019 Quanta article, Lorenz was amused by her unusual methods: For instance, she once bypassed the “clunky debugging process” by rolling the paper tape down the hallway and editing the binary code by hand with a pencil. “I’d poke holes for ones, and I’d cover up with Scotch tape the others,” she recalled.

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Shop Different

HarperCollins (Amazon):

When Steve Jobs hired Ron Johnson to create the Apple Store in 2000, conventional wisdom said that the internet would put stores out of business. By the time he left Apple in 2011, Johnson and his team had created the most respected and profitable retail stores in the world. And even then, skeptics were still predicting the death of physical retail.

In Shop Different, Johnson reveals how it happened: how he earned Jobs’s trust, how they developed a vision for a store that would win not by selling but by serving, and how he convinced Jobs that the store’s service philosophy should be rooted in something as intangible as love. Johnson then gives readers a new look at Apple’s ascent to the most valuable company in the world; offers an inspiring vision for a future in which retailers win on connection, service, and experience; and shares an honest look at what leads to success—and what can follow.

I enjoyed this interview that Jeff Benjamin and Fernando Silva did with Ron Johnson.

Previously:

Update (2026-09-25): Ron Johnson:

I told Steve, we’re going to get these people who are really good at technology, but they love people and are [good at conversation]. […] And he said, they don’t exist. Everyone who knows technology is kind of geeky. Maybe you call it the geek bar. […] But then I’d seen Apple’s genius campaign, and I felt like if we called a Genius Bar, People would come out of the woodwork wanting that job. Because who wouldn’t want to be the smartest Apple person in every city?

[…]

I said, you know, if the Mac’s a success, it’ll be the center of your digital life. And he came into the executive team meeting the next Monday, and I’m not saying it was solely that conversation, he probably had a lot of conversations about similar things, but he got all excited and stood at the whiteboard and drew a picture.

[…]

After I heard that, that night I was thinking about it, I woke up and I thought, well, if Steve’s going to market the Mac as the digital hub, our store’s [need to do that]. Our store was like any retail store, it was is built around products. We had portables and desktops.

I told Steve, well, maybe we ought to organize a store on movies and music and photos and the things you do.

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Désertification en France : « Nous devons prendre conscience de notre vulnérabilité », alerte le géographe Jean-Daniel Cesaro

L'été a été marqué par des canicules à répétition, des incendies de grande ampleur et une nette diminution des ressources hydriques. À quoi faut-il s'attendre en matière de sécheresse et d'évolution du climat ? Jean-Daniel Cesaro, géographe au Centre de coopération internationale en recherche...

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MacVoices #26248: AI Development: Start Small, Learn Safely, Then Build Bigger with Adam Engst (3)

Adam Engst explains why AI software development should be approached as an evolution, starting with safe, verifiable data analysis, advancing to simple scripts, and eventually building applications. He distinguishes programming from development, arguing that non-programmers can act as product managers who direct AI, demand security checks, define requirements, and create software tailored to problems existing apps do not solve. (3) 

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MacVoices #26247: Adam Engst on How AI Lets Non-Programmers Follow Professional Software Development (2)

Our conversation with Adam Engst continues with an exploration of  how AI can help non-programmers build sophisticated software by following professional development practices. Adam explains using specifications, architecture documents, and AI-guided decisions to create reliable apps, then examines the approach his app, SetShot, takes to macOS settings, privacy, security, user feedback, Cloudflare, GitHub, and minimizing sensitive data collection. 

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MacVoices #26246: Democratizing Programming: From HyperCard to Claude with Adam Engst (1)

Adam Engst looks back at HyperCard as an early tool that democratized software creation, then connects its legacy to today’s AI-assisted development. He outlines how Claude helped turn an idea for tracking macOS setting changes into a working Mac app, SetShot. Adam discusses Xcode, GitHub, rapid iteration, and the value of visual feedback in his development process, and how AI lowers programming barriers without eliminating the need for thought, judgment, and effort. 

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MacVoices #26229: Macstock – Using Blockchain to Protect and Preserve Creator Content with Alessandra White

At Macstock, Alessandra White explains how blockchain can give creators greater control and permanence over their digital content. She discusses Hive, decentralized publishing, digital sovereignty, and ways creators can preserve posts and videos beyond centralized platforms. The conversation also examines blockchain’s permanence, including the trade-off that published material cannot simply be deleted…ever.  http://traffic.libsyn.com/maclevelten/MV26229.mp3 This MacVoices […]

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MacVoices #26221: Max Mellman Introduces ‘I Love A Piano’

At Macstock 2026, Max Mellman showed off his his iPhone app, I Love a Piano. Max explains how the app stands out through realistic haptic feedback, intuitive navigation, portrait and landscape support, and a design that encourages exploration instead of intimidation. Chuck and Max also discuss his inspiration, teaching carrer, future iPad support, and broader […]

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MacVoices #26219: Toby Schmitz, The Youngest Macstock Attendee, On Creativity and Entrepreneurship

Toby Schmitz was the youngest attendee at Macstock X, so his perspective on how the conference and the accompanying Ecamm Creator Camp gave him the confidence and practical guidance to begin his own YouTube channel, podcast, and livestream. He reflects on learning from a wide variety of sessions, the influence of his family of creators, […]

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MacVoices #26215: Catching Up with Adam Christianson at Macstock 2026

In a conversation at Macstock 2026, Adam Christianson reflects on retiring the MacCast, joining Mac Geek Gab, and starting the Debut Film Podcast with his daughter. He also explains how his views on AI have evolved, how ChatGPT and Claude support his programming work, why human oversight remains essential, and what AI may mean for […]

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MacVoices #26160: Jeff Gadway of Clicks On Their Power Keyboard and Clicks Communicator

In a catch-up interview after a lost CES interview, Jeff Gadway, SVP for Clicks discusses the Power Keyboard, a universal MagSafe-style Bluetooth keyboard and power bank for iPhone, Android, tablets, TVs, and more. He also details the Clicks Communicator, a smartphone built around physical keys, purposeful communication, productivity, security, and the idea of a task-focused […]

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MacVoices #26150: Setapp by MacPaw Enhances Options for Both Developers and Customers

MacPaw's Maria Polishchuk, Head of Business Development and  and Product Manager Pavlo Haidamak, discuss Setapp's new expansion beyond its traditional subscription model. They explain new individual app purchases, developer subscription options, AI Gateway integration, app review standards, and support for indie and vibe-coded apps. The discussion covers developer challenges such as discovery, monetization, security, and how Setapp aims to help with those factors as well as giving customers more software choices. 

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Musician and entrepreneur Tom Vek is building a digital music player, but don’t call it retro

Musician Tom Vek taking a selfie with his Sleevenote music player.
Tom, we can’t see your face. | Image: Tom Vek

Tom Vek burst onto the scene in 2005 with his album We Have Sound, which garnered a solid 7.6 from the tastemakers of the day over at Pitchfork. His undeniably catchy brand of dancy indietronica landed him an appearance on The OC and placement on the Grand Theft Auto IV soundtrack. His follow-up, Leisure Seizure, had a lengthy gestation period, but arrived in 2011 to similar success, reaching No. 79 on the UK charts.

Vek has continued to release music at regular intervals over the last 15 years, dropping Newer Symbols in 2022. But in 2020 he started toying with this idea he had for a music player called Sleevenote. Inspired by viny …

Read the full story at The Verge.

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Le point de bascule approche : et si la première intelligence à découvrir une vie extraterrestre n'était pas humaine ?

Vingt ans. C'est l'horizon à partir duquel le Dr. Paul Sanjoy cesse de parler d'outils et commence à parler d'acteurs. Des intelligences capables de définir leurs propres objectifs scientifiques, de diriger des essaims de robots, de maintenir des habitats en vie, de naviguer seules vers d'autres...

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Une nouvelle ère commence : comment l'IA s'apprête à rendre la vie possible sur la Lune et Mars

Et si l'IA ne se contentait plus d'assister l'exploration spatiale, mais en devenait l'architecture fondamentale ? Maintenance prédictive, autosuffisance sur Mars ou sur la Lune, défense orbitale, médecine autonome à des millions de kilomètres de tout secours : ce que prépare la prochaine...

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