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Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave

Nintendo has gotten quite good at making open-ended games. The Legend of Zelda: Breath of the Wild upended the idea of what a Zelda game could be by giving the player free rein to tackle any part of the map, a philosophy iterated upon with Tears of the Kingdom. On the Switch 2 this idea expanded to Mario Kart World and Donkey Kong Bananza. Now, Nintendo has brought this philosophy to Fire Emblem with Fortune's Weave. It works really well; with its many ways to progress through the game and tailor teams to your liking, Fortune's Weave has become my favorite game on the Switch 2 so far.

Fortune's Weave's structure is a big reason why it feels …

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Wolverine on the PS5 goes back to a simpler (and bloodier) style of action game

A screenshot from the video game Wolverine.

Marvel's Wolverine captures just how angry its lead character is. The latest PS5 exclusive from Spider-Man developer Insomniac, Wolverine is a straightforward action game that is at its best when you're (literally) slicing through enemies or thrust into a sequence pulled from a blockbuster movie, like climbing the fuselage of a plane as it careens toward land or racing a motorcycle across rain-slicked city streets. It's the kind of game that can really get your heart rate rising, and keeping Logan mad is a key part of the strategy. In many ways, it's a throwback to straightforward action titles of the past - and it's a refreshing change of p …

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What Surrounds Us will make you think a lot about circles

What Surrounds Us takes its title literally. You play as a circle surrounding a hole in its middle - it looks like a donut with frosting. You work together with other sentient moving circles, sometimes helping them joyfully meet with others. And you traverse a large map that's composed entirely of, you guessed it, a series of circles. But the circles everywhere aren't just an artistic choice; they underscore the game's themes about working in connection with the environment and the things around us.

Despite the trippy design, What Surrounds Us has a familiar format. I kept feeling echoes of The Legend of Zelda as I trekked across three dist …

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More games should be on rails (literally)

It's been a good few weeks for games on rails. Nintendo's Star Fox remake wisely kept the tightly scripted, action-packed levels from Star Fox 64 largely the same, and they're still fun to fly through nearly 20 years later. Denshattack!, a new game from Undercoders, similarly features levels packed with carefully orchestrated sequences to great effect. Except instead of flying through space as an unnervingly realistic anthropomorphic fox, you're flying - and flipping, and spinning, and grinding - through Japan while driving a blindingly fast train.

Calling Denshattack! a train game radically undersells what you actually do. Across a bright …

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Moves of the Diamond Hand is an unfinished, irresistibly weird dice-based RPG

A brightly saturated, slightly low-poly alligator-human hybrid in a green plaid suit, standing next to a die.

From its opening minutes, Moves of the Diamond Hand is upfront about what it offers: You're going to have a lot of strange conversations, and you're going to roll a lot of dice. Get on board with this proposition, and the reward is one of the most creative roleplaying games I've seen in years, even if its many mysteries won't be resolved until 2027.

Moves of the Diamond Hand is an Early Access videogame available on PC, macOS, and steamOS (including the Steam Deck, where I played it) from musician and game designer Cosmo D. The game looks and feels like a 2000s-era first-person RPG or immersive sim: environments are grimy, stark, and blocky …

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Final Fantasy meets Zelda? Yes, please

A screenshot from The Adventures of Elliot: The Millennium Tales.

Let's be real: There's no shortage of Zelda-style games to play right now. That's true even if you've exhausted all there is to see in Tears of the Kingdom or Echoes of Wisdom. Indie developers keep finding new ways to refresh the formula, whether it's fusing it with a Soulslike, making it cozier, or simply shrinking it down into something more manageable. Now we have Square Enix and The Adventures of Elliot: The Millennium Tales, a curiously named RPG that mixes the classic Zelda structure with something that resembles Final Fantasy. And it's a combination I can't seem to get enough of.

The Adventures of Elliot is the latest in Square Enix …

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Echo Isle is a pint-sized adventure inspired by classic Zelda

Echo Isle is heavily inspired by The Legend of Zelda, and it's not afraid to show it: The retro graphics bear a striking resemblance to Link's Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But where Echo Isle shines is how it takes the best parts of a Zelda adventure and shrinks them down to their essence - I finished the game in a little more than an hour.

The game starts with the main character falling from the sky onto Echo Isle, an island protected by a magical lighthouse that has mysteriously gone dark. While you d …

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