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Nintendo unveils The Legend of Zelda 40th Anniversary Switch 2 for $520 β€” First-ever special-edition Switch 2 drops October 19, alongside $100 Pro Controller, pre-orders live

Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now β€” either item ships later this year on October 29.

The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind Waker HD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.

Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.

The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.

The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.

The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zeldaβ„’ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.

Nvidia's unreleased RTX 3070 Ti 16GB comes to life thanks to a modder's crazy GDDR6 swap β€” Frankenstein card combines RTX 3070 PCB and new VRAM with RTX 3070 Ti GPU

A few years ago, Nvidia was expected to release the RTX 3070 Ti with as much as 16GB of VRAM instead of the 8GB we actually ended up getting. Only database listings ultimately indicated its existence until a physical prototype showed up, but we never really got to see it working. Fast forward to today, however, and Brazilian YouTuber fmklab, aka Fabian, has recreated the card on his own. Using an RTX 3070 PCB with a transplanted 3070 Ti core and GDDR6 chips from Samsung, fmklab broughall those parts together to achieve a 16GB memory pool.

The card was stripped down to its PCB, and the RTX 3070 GPU was removed and replaced with a 3070 Ti chip. The reason for the swap is that the RTX 3070 uses GDDR6 instead of the GDDR6X the retail version of the RTX 3070 Ti is equipped with, which presented an interesting challenge.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Fabian could've put all 16GB of GDDR6X memory on a 3070 Ti card, but it would've been far too expensive, so he swapped the Samsung-made HC14 (8Gb) GDDR6 chips that were already on the board with HC16 (16Gb) chips. That changed the VRAM capacity from 8GB to 16GB, but when the card booted, GPU-Z only recognized 8GB. The PCB's memory straps needed to be reconfigured in order for it to use the entire memory pool.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Using the Nvidia BIOS Reader tool, Fabian figured out exactly what straps to adjust and went ahead with the soldering process. Afterward, MATS properly recognized the full 16GB VRAM capacity with no errors. GPU-Z also showed the RTX 3070 Ti equipped with 16GB of GDDR6 memory, similar to the prototype that popped up years ago. But verifying that the card recognized the additional VRAM was just the first step.

To actually test his creation's performance, Fabian ran a local LLM on the GPU to see if it would allocate more than 8GB and found that it used nearly the entire 16GB pool. Call of Duty: Warzone ate more than 13GB of VRAM while paired with a Ryzen 7 9800X3D, exhibiting no signs of instability.

Fabian even linked a Unigine Superposition benchmark in the video's description as proof of the card's existence, where he scored 5,367 points, which is actually lower than most real 3070 Ti runs. That's probably because of the decreased memory bandwidth of GDDR6 versus that chip's stock GDDR6X, which is the biggest tradeoff for the higher capacity.

A VRAM-modded RTX 3070 Ti with 16GB of GDDR6 memory

(Image credit: Fabian - @fmklab on YouTube)

Overall, this was a successful experiment and possibly the only working 3070 Ti 16GB in the world, but there comes a point of diminishing returns. A 3070 Ti is still a powerful card, but it gets smoked by current-gen Blackwell options even with less memory. It would be much more reasonable to buy, say, an RTX 5060 Ti 16GB if you actually need better performance with some future proofing today, not to mention the superior efficiency, feature set, and after-sales support you'd get from a new Blackwell card.

All-in-one 'DLSS Unlocked' mod brings DLSS 5 and multi-frame gen to RTX 20, 30, and 40 series β€” hybrid tool taps AMD FSR 3.1 to boost frame rates up to 6X

There are now several mods enabling DLSS 5 on older Nvidia GPUs, along with even AMD's RDNA 4 cards. Similarly, Nvidia's multi-frame gen has also been ported to prior generations. It can get a bit confusing to keep track of all these developments, and that's where "DLSS Unlocked" comes in. It's a new mod from ShyVox that combines OptiScaler_DLSSNR with DLSS Enabler to bring DLSS 5 and DLSS MFG to all RTX GPUs: Turning, Ampere, and Ada.

NVIDIA says your GPU is too old to run DLSS 5?Today, I prove that's not exactly the truth.DLSS Unlocked is my mod based on DLSS Enabler and OptiScaler_DLSSNR that allows every RTX GPU (20, 30 and 40 series) to combine DLSS 5 with MFG technology.https://t.co/WYbLVUJnBvSeptember 4, 2026

DLSS Unlocked serves as a sort of all-in-one package for owners of RTX 20-, RTX 30-, and RTX 40-series looking to enjoy the latest Nvidia goodies on both Windows and Linux. It takes two separate mods developed by other community members and organizes them into one seamless, unified release. You download the executable from GitHub or Nexus Mods and just select the root directory of the game you want to try it on.

As for the requirements, the game must use the DirectX 12 API and already support both DLSS upscaling and frame generation natively. You need to provide your own patched DLSS 5 DLL as well, for legal reasons. The two mods comprising DLSS Unlocked also have their own peculiarities. OptiScaler_DLSSNR is simple; it just uses OptiScaler to add neural rendering on top, but DLSS Enabler works in a more complicated manner.

On RTX 20- and RTX 30-series GPUs, you'll be using AMD's FSR 3.1 to interpolate all of the frames instead of using Nvidia's pipeline. On RTX 40-series, the second frame is generated through DLSS-G (regular frame-gen), but the rest of the frames are handled by FSR 3.1 to get you up to 6X MFG. That handoff is itself possible thanks to another mod called DLSSG to FSR3. See how this web of tweaks can get a bit confusing?

The main features of the DLSS Unlocked mod

(Image credit: Future)

You also need to keep in mind that this is a different approach compared to DLSS 5 Swapper, which enables DLSS 5 inside any game through ReShade (using RenoDX). For DLSS Unlocked, the game must already support DLSS 2/3 upscaling for it to be patched into DLSS 5 and unlock MFG. That's how OptiScaler_DLSSNR works, which DLSS Unlocked relies on.

None of these mods should be used with multiplayer games because the anti-cheat software can detect them as threats and potentially ban you. Ultimately, when you have DLSS Unlocked installed, a DLSS-compatible game should now have DLSS 5 neural rendering while having its frames interpolated up to 4x. You definitely need that, considering DLSS 5 comes with a massive compute cost that can purportedly even melt RTX 5090s.

GTA Vice City and GTA III return to web browsers after a DMCA takedown β€” Open-source reverse engineering brings the classics to the web with over 100 FPS performance

Grand Theft Auto: Vice City has cemented itself as one of the most legendary games of all time. It originally came out in 2002 on the PS2 before making its way to the Xbox and PC a year later. Fast forward to 2026, and now the game is entirely playable in a browser window. It was actually already playable last year on DOS Zone but was quickly shut down following a DMCA strike from Take-Two. However, a different website called "Quenq" has taken up the mantle now, and it also hosts GTA III there.

The project is still the same because it quite literally says DOS Zone in the pause menu. Anyhow, for a change of pace, we tried the game on a OnePlus 12; it loaded immediately and ran without any issues. Beyond keyboard/mouse and controller, the game is also compatible with touchscreen controls. We were able to seamlessly move around the world and control Tommy in both landscape and portrait orientations.

You get a save game and mod manager, allowing you to upload your own files right into the browser. You can type cheats using an external keyboard as well. There's an FPS limit option before the game begins because GTA Vice City was intended to run at 30 FPS, so playing it at unlocked framerates (which this port supports) can sometimes cause bugs and physics to break. We were able to easily play the game past 100 FPS on desktop, though.

GTA: Vice City running in a browser
Future
GTA: Vice City running in a browser
Future

The project likely uses reVC β€” a community project that decompiles the original source code of GTA: Vice City into clean, readable C++ code. Then, WebAssembly helps translate C++ code into JavaScript that the browser can natively understand. The port should be running on WebGL 2, a JavaScript API that bypasses your browser's typical layout engine and talks directly to your GPU to execute graphics-intensive tasks.

The same goes for GTA III β€” it's also available on Quenq, features the same controls and options (except for the mod manager), and is likely built using re3, which is the decompiled source code of GTA III. This project doesn't seem to be ripped off from DOS Zone, as there is no indication of such in the pause menu. It also runs just as well as the Vice City port, and we had no issues playing it across a bunch of devices.

Just out of curiosity, we checked DOS Zone and actually found both Vice City and GTA III listed there, but they require uploading the game assets. You can also just download the data through a torrent after you click a button, but the platform leaves that choice to you with clear disclaimers that they won't be responsible for piracy. It's clear that the DMCA takedown has shifted the way the platform distributes these projects, but it's still impressive that they're up, nonetheless.

GTA III running in a browser

(Image credit: Future)

Flea market shopper uncovers $1,500 worth of Samsung SSDs inside a $30 expansion card β€” Three 2TB 980 Pro drives were hidden beneath an Asus Hyper M.2 heatsink

Storage has gotten exponentially more expensive in the past year thanks to the ongoing component crisis. During times like these, scoring a deal feels extra special, especially when it's as bountiful as what @whateversunnyfinds (Sunny) stumbled upon in a local flea market. He hunted down a seemingly menial PCIe expansion card from Asus for $30, only to open it and find three Samsung 980 Pro 2TB SSDs already slotted inside.

Each of those drives is worth at least $400 today, if not more. We found the 980 Pro 2TB listed for $444 on Amazon and $499 on Newegg, which makes three of them worth between $1,300 and $1,500 together. The expansion card holding them is an Asus Hyper M.2 x16 Gen 4 that retails for $79, so even if there were no SSDs inside, this would be a solid find. The card looks worn down but not quite beat up, while the drives honestly appear mint.

An expansion card like this allows you to install extra M.2 drives in your system by using an x16 slot usually meant for GPUs. Just three of the four slots on the card were populated, so there's a chance someone took out one SSD and threw this thing in the trash. If the original owner only ever installed three, they could've forgotten to check since the heatsink covers the drives underneath.

As for the thrifter, Sunny is from Kuwait City, and he frequents the largest flea market in the region called "Souq-al-Juma" β€” Arabic for "Friday Market." These open-air buildouts are common in Asian and Middle Eastern countries, but not all of them carry electronics. You usually have to visit the biggest venue on a designated day, since multiple flea markets are often propped up on the same day, to get the best, most relevant deals possible.

If you're lucky enough to score something similar, the NANDpocalypse might just feel a little less crushing. We don't know the exact internal condition or health of these 980 Pros, but 6TB for $30 is such an incredible find that you wouldn't even mind if they were roughed up. It's also the exact same capacity as another person found last year while dumpster diving, so technically they got a better deal, but those were 850 Pro SATA SSDs.

Enthusiast says DLSS 5 pushed RTX 5090 past 600W and melted the 16-pin connector β€” Nvidia's neural rendering tech adds up to 50% more power draw in testing

The RTX 5090 is no stranger to controversy thanks to the incendiary nature of its 16-pin connector. When you add something as taxing as DLSS 5, which comes with a heavy increase in power draw, to an already dangerous mix, you're just cooking up a recipe for disaster. And it seems like this recipe has likely claimed its first victim. HardOCP forum member Erek claimed their RTX 5090 fell prey to the woes of the 16-pin connector yesterday, as it melted while testing DLSS 5 in NBA 2K27.

The irony is not lost on us that NBA 2K27 is the only game that officially supports DLSS 5 right now β€” everything else is modded β€” yet it still reportedly killed the user's MSI RTX 5090 Gaming Trio OC, which carries a 575W TDP. However, during testing, erek reported his GPU going past 600W, with GPU-Z showing it hovering above 610W consistently, not just as a spike. Before this, the card only consumed around 450W while gaming, implying that DLSS 5 added more than 150W to the power draw.

A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting

(Image credit: erek on HardOCP Forums)

While the 16-pin connector is capable of carrying up to 600W of power, the PCIe x16 slot the card is plugged into also provides 75W on its own. So, the connector wasn't necessarily drawing over 600W alone. Tragedy struck right after as Erek's RTX 5090 started exhibiting signs of instability and eventually stopped working entirely. The owner smelled something burning and, sure enough, found the 16-pin connector pulling an age-old classic: melting.

The plastic on the connector had melted enough to bond with the cable, making it very difficult to separate the two. Once they did come undone, the damage was clearly visible, with at least five pins on the 16-pin cable scorched; one pin's housing had completely melted away. This was a yellow-tipped cable, too, meant to ensure it was plugged all the way in. Despite the fact that we only got a blurry picture of the connector on the GPU, the little yellow dot of melted plastic almost comically stands out amidst a sea of black and grey.

A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting
erek on HardOCP Forums
A post-DLSS 5 RTX 5090 suffering from a genetic disease known as its 16-pin connector melting
erek on HardOCP Forums

We can't confirm whether DLSS 5 was actually responsible for burning Erek's card. After all, an RTX 5090 meeting its maker is a monthly tradition at this point, and the cause is usually tied to a loose fit between the connector and the cable. However, our own testing does align with how the enthusiast came up with their DLSS 5 hypothesis. We saw the MSI Lightning Z variant of the 5090, which has 2x 16-pin connectors and a 1,000W XOC BIOS, pull 800W in Control with DLSS 5 enabled. Without DLSS 5, the same GPU pulled just 691W.

That wasn't even the most egregious difference; in Hogwarts Legacy, we went from 480W without DLSS 5 to a whopping 720W with it enabled. That's a 50% increase in power draw for just one feature. The same game made the Founder's Edition of the 5090 pull 417W without the neural rendering tech involved, and 547W with it toggled on. So even in the standard version of the GPU with a single 16-pin connector, there's a 31% jump in power consumption because of DLSS 5.

Hogwarts Legacy DLSS 5 power

(Image credit: Future)

Considering Erek's 5090 model lands somewhere between those two, and given his own testing showing a severe power budget imbalance, it's not unreasonable to assume DLSS 5 was the culprit. Had the user's GPU been acting weird before they tried the new feature, we might be having a different conversation. But it's clear that Nvidia has a lot of work to do before DLSS 5 makes its way onto the RTX 40-series down the line. Performance improvements aside, the safety concerns stemming from poor efficiency also need to be addressed.

Single-slot low-profile 75W RTX 3060 with no power connectors disappoints in tests β€” GPU runs entirely off the PCIe slot, but offers severely crippled performance and frightening thermals

Nvidia launched the GeForce RTX 3060 (12GB) in early 2021 as an affordable mainstream gaming GPU with a 170W TDP, before re-releasing two months ago to offer relief during the ongoing component crisis. Throughout this time, not one person thought that the 3060 consumed too much power... except someone in China who decided to make a 75W version of the card. This blower-style variant has no 6- or 8-pin power connectors and runs entirely off the PCIe slot it'll be connected to, resulting in some expectedly underwhelming performance.

you may wonder why someone would need to set the power limit lower than what nvidia allows. someone in china makes a cableless 3060 that requires no external power connection. an 3060 runs at 170w stock, but it can go as low as 100w.a bilibili channel (WestmereXδΈΆε†·ζœˆ) recently… https://t.co/Hn9PPrRHRY pic.twitter.com/pRuuRthwNcSeptember 4, 2026

The RTX 3060 takes very well to undervolting and, therefore, can already be taken all the way down to just 100W at the cost of modestly reduced performance. A single PCIe x16 slot can provide up to 75W of power, so forcing a 3060 down to that number requires a shunt mod. This practice is usually associated with unlocking power limits on a GPU to chase overclocking feats where you decrease resistance, but in this case, you'd be increasing it.

This is a single-slot, low-profile card with a blower-style cooler about the size of a modern smartphone. You get just 1x HDMI and 1x DisplayPort in terms of connectivity. There is no fin stack present either, the PCB lacks a backplate, and the shroud is a thin metal sheet responsible for all the heat dissipation with a rudimentary heatsink in the middle.

A teardown of the GPU on BiliBili shows it's under-equipped from the inside, too. The memory chips have no thermal pads or paste on them. Instead, the metal shroud just touches the core directly to keep the entire thing cool. Remember that there's just one fan at the far end to blow hot air; there is no intake or proper airflow with positive pressure. So far, everything about this card, except its compact size, is looking subpar.

A 75W RTX 3060 with no power connectors

(Image credit: WestmereX on BiliBili)

Once we get to testing, any skepticism is validated as the 75W RTX 3060 GPU is barely able to edge past 900 MHz, despite being rated for 1,770 MHz boost clocks. This results in a Time Spy score of just 4,821 points whereas a regular RTX 3060 easily scores upwards of 9,000 points in the same benchmark. Even older budget GPUs like AMD's iconic RX 580 and Nvidia's equally-popular GTX 1060 score more.

A 75W RTX 3060 with no power connectors

(Image credit: WestmereX on BiliBili)

During the Time Spy run, the GPU hotspot also went past 90 degrees Celsius, proving that the cooler is barely performing if it's struggling to tame even a 75W card. Clearly, this GPU was suffering from severe thermal throttling on top of already having its power budget more than halved. One could make an argument that it's still an Ampere GPU, so it could make sense in low-power, compact systems. But there are now mini PCs with similarly performing or far more potent integrated graphics in 2026.

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