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Original Sony PlayStation 2 security chip ‘broken wide open’ after 26 years — chemical decapping and four years of reverse engineering unlocks MechaCon secrets

16 September 2026 at 11:30

The ‘magic security chip’ inside the original PlayStation 2 has been successfully reverse-engineered and dumped. Canadian retro hardware and software enthusiast DiscoStarslayer was the manic mind behind the cracking open of the CXP102064 MechaCon chip, which arrived inside the ‘PS2 Fat’ from 1999. It took “four years of effort” to reach this stage, but this milestone should be a boon to hardware preservation, repair, and emulation projects.

After 4 years of effort, I'm happy to announce that one of the final secrets of the PS2 has been broken wide open!It's been a long process of decapping, optical dumping, and now at last a software solution.Thank you Libby for finding the exploit from our dirty optical dumps! pic.twitter.com/VrsCH8I35CSeptember 13, 2026

The Mechacon got its name from its primary duty of controlling the PS2’s optical and flash drive mechanics. It also played a significant part in Sony’s game optical disc security, supporting “Magic Gate [memory card] and KELF file [executable] decryption among other things,” notes the PSDev Wiki. Unlocking the secret workings of such chips can be important to those involved in video game preservation. So, many people will appreciate DiscoStarslayer’s work in reverse engineering and dumping one of the PS2’s last remaining secrets.

As per the social media post, the arduous task of breaking the MechaCon’s security took four years. Some of the reverse engineering tricks utilized by DiscoStarslayer include chemically decapping the CXP102064 to expose the die, then using microscopes and optical dumping skills to analyze the silicon chip circuitry. In this case, a lucky break during the hacking apparently uncovered an exploit that provided a method whereby the chip’s data could be extracted through software.

With this achievement unlocked, the game/hardware preservation and programming communities can look forward to improved emulation and homebrew developments. It should also open up possibilities for replacing the aging optical drives in PS2 consoles.

Beyond the confines of PS2 Fat consoles, some social media commenters noted that the MechaCon was also used in a handful of arcade machines from the era. Specifically, the Namco System 246 and System 256, as well as the Konami Python 1, which used modified PS2 hardware, used the MechaCon firmware to authenticate security and allow the execution of encrypted game data.

Ecco dove sono finite tutte le GeForce RTX 5090: datacenter AI cinesi

16 September 2026 at 11:25

Le NVIDIA GeForce RTX 5090 sono sempre state un po’ un unicorno per noi semplici appassionati di videogiochi, soprattutto in virtù prezzi esorbitanti, ma anche gli oltre 2.000 euro di listino sembrano “economici” rispetto alla situazione attuale, in cui sono praticamente irreperibili ovunque e quando ne salta fuori qualcuna bisogna sborsare anche più di 5.000 euro. Colpa della crisi dei chip? Forse, un po’, ma a quanto pare il problema è soprattutto il contrabbando cinese.

L’account Twitter noto come HKEPC ha pubblicato nelle scorse ore alcune foto di interi bancali delle schede “gaming” di NVIDIA nuove, ancora imballate, pronte per essere montate in qualche (relativamente) piccolo datacenter o server AI. Insomma, siamo tornati allo scenario di qualche anno fa nel bel mezzo della frenesia da criptovalute, anche se questa volta si parla di AI. Ai tempi, NVIDIA introdusse successivamente le varianti LHR (Lite Hash Rate) di alcune RTX 30, limitando le prestazioni nel mining senza modificare sostanzialmente quelle nei videogiochi, ma si trattava di semplici limitazioni software, che a furia di insistere furono infine bucate dopo qualche tempo.

中國很多廠商會在各地收購 RTX 5090 並組裝成 AI 工作站出售。 pic.twitter.com/AssaXEylJ0


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Devastated father says his 9-year-old son spent $118,000 on YouTube ad campaigns for his Minecraft channel using a company credit card — bill racked up in just three weeks was supposed to be one $20 promotion

16 September 2026 at 11:15

A father says his 9-year-old son spent $118,000 on YouTube ad campaigns for his Minecraft and Roblox gameplay videos over about three weeks, all charged to a company credit card the father had saved to his own Google account, which his son also used. The father, who identifies himself only as Dave, described the incident in a video titled “Message from Dad…Mighty Mike Plays is Over.” posted to the boy’s channel on Sept. 15. Dave said he was called into a meeting with his manager, corporate staff, and finance and shown the advertising charges.

Mighty Mike Plays (@MightyMikePlays67) is a 9-year-old’s Minecraft and Roblox gameplay channel with about 24,000 subscribers and 182 uploads as of early Sept. 16. Dave said it started when the boy was around 8, streaming straight from a PS5 with a cheap headset and no editing. Early videos got 5 to 11 views, he said. Dave said he entered the company card himself to buy Robux for his son, and it then sat saved on the Google account that also carries his work email, calendar, and files. Dave did not say why he used the company card for that purchase.

Dave said that after the boy complained about views, he set up a roughly $20 promotion and talked through the steps aloud: set a budget, select who sees the ads, hit run. The boy then created his own campaigns, and Dave said his son did not understand the $20 as a limit. “The credit card, it just says approved every single time,” Dave said in the video. Finance showed him three weeks of ad spend totaling $118,000 on campaigns titled “Mighty Mike,” “Epic Roblox,” and Minecraft gameplay.

Three of the promoted videos reached around 200,000 views. As of a check at 12:26 a.m. ET on Sept. 16, the channel’s three most-viewed gameplay videos stood at 260,000, 224,000, and 178,000 views, with a run of uploads above 1,000 views and most of the rest under 100. Four days before Dave’s video, the boy had posted a video titled “NeverMyFault made a Short about my Ad?” about another creator noticing one of his promotions; it had about 70,000 views.

The Mighty Mike Plays channel's Popular tab as of 12:26 a.m. ET Sept. 16.

(Image credit: YouTube / Mighty Mike Plays)

Dave said the matter has been escalated and he does not yet know whether he will get to keep his job or have to repay the costs.

Google’s own help pages say a payment method entered for any Google purchase is stored in a payments profile tied to the Google Account and is offered again for the next purchase. The profile is also shared across Google Ads and other Google products. YouTube’s Promote tool, which Google describes as a simplified version of Google Ads, walks a creator through a goal, an audience, a budget, and an end date. Dave did not say which interface his son used, but the steps he described match Promote’s. Google Ads does not allow users under 18, but the account was the father’s.

In a separate case, the FTC announced on Sept. 4, 2014, that Google would refund at least $19 million to parents billed for children’s unauthorized in-app purchases on Google Play, and required it to get express consent before billing. That covered Google Play, not Google Ads. Dave said the family will remove saved payment details, add spending caps, and set up parental controls, and that the channel is paused until “real guard rails” are in place.

New 'StarCraft' game announced, but it's a grim open-world shooter and it's not coming until 2030

15 September 2026 at 21:00

BlizzCon 2026 delivered big gaming news over the weekend, including Diablo 5 and a new Warcraft 3 expansion announcement, but sci-fi lovers were the ones with the most cause to celebrate, as we learned that StarCraft will return in 2030. It's not coming back as a sci-fi strategy game this time, though.

16 years after StarCraft 2's initial launch and after months of rumors, Blizzard Entertainment has unveiled StarCraft, the next chapter in the franchise. Provisional title or not ('Dominion' is just the trailer's moniker), we know that it's set roughly 70 years after the events of the SC2 trilogy and that it's been envisioned as a "narrative-driven open world shooter" without seasonal or live-service elements, at least at the time of writing.

Creative director Dan Hay's (known for his work on the modern Far Cry games) teased a game that's quite different from what's shown in the first CG trailer above. Humans are still fighting against the Zerg, a ruthless hive-like species infesting the stars, and we get to see thousands (if not millions) of marines being thrown into the meat grinder... literally.

We've seen this story before, but the trailer's condensed tale of an eager young man getting turned into ground meat during his first encounter with the Zerg is chilling. It's all well and good when you're floating above the carnage, but the average StarCraft battle looks way more brutal from a boots-on-the-ground point of view.

From the cinematic, you'd think StarCraft is more of a Helldivers-like game, but it seems the focus will be on single-player gameplay with a strong story. I wouldn't rule out some form of co-op or multiplayer, though.

Screenshot from the reveal trailer for the untitled Starcraft open-world shooter coming in 2030.

(Image credit: Blizzard Entertainment)

Other hot bits of info straight from BlizzCon confirm it's a third-person shooter, meaning players can customize and see the character and their equipment in action as battles rage on. A fantastic choice given how iconic the StarCraft marine armor is.

It's hard to imagine how the full thing will come together without any gameplay footage to look at — and a lot can change between now and the tentative 2030 release window — but we must admit it's a rather attractive pitch, especially after Warhammer 40K: Space Marine 2 did something similar (but with linear levels).

Let's just hope the powers that be haven't completely forgotten about making a third mainline StarCraft game too.

Minecraft Legacy gets rewritten in C++ for PS2 and Wii ports — code is tuned so it works well even on the PS2’s meager 32MB of RAM

15 September 2026 at 11:30

Games optimization specialist OptiProjects (AKA OptiJeugos) has released a new port of Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii consoles. The project is based on the Minecraft Java 1.2.5 source code, rewritten in C++, and using a recreated legacy console interface (machine translation). Even on the quarter-century-old PS2 with its cramped 32MB of RAM, the OptiCraft Heritage Edition runs at 15-30 fps. Check out the video demo embedded below.

TERMINADO!!! FINALMENTE NUEVO PORT DE ""MINECRAFT LEGACY"" a PS2 y WII!!Es un PORT de JAVA 1.2.5 a C++ con la interfaz de Legacy recreada, corriendo nativamente en la PS2 y Wii.Probado en hardware real! La wii soporta online con servidores de JAVA en esa version! https://t.co/x3pQw8XvBJ pic.twitter.com/nZNc0QehGySeptember 14, 2026

Minecraft is one of the best-selling games of all time, with sales above $400 million according to an Entertainment Weekly report earlier this year. Meanwhile, the PS2 is the best-selling home console in history, with 160 million units shifted worldwide. When Minecraft first launched, the PS2 had already been kicking around for close to a decade and was rapidly reaching retirement age. Thus the Minecraft PS2 game release was never a thing (it did launch on PS3 in 2013-14). Similarly, the Wii got overlooked by Minecraft's publishers, with the Wii U only getting the game in late 2014.

Windows PC (Java Edition 1.2.5)

PS2 (OptiCraft Heritage)

Wii (OptiCraft Heritage)

Engine / Language

Java

C++ (native port)

C++ (native port)

Hardware / RAM

Min. ~2GB recommended for era

32MB system RAM

~88MB available RAM

Chunks / draw distance

Scalable, (usually 8–16+ chunks)

2 chunks

4 chunks

Performance

Often 60+ FPS on period PCs

15–30 FPS

15–60 FPS

Controls

Keyboard + mouse

DualShock 2

Wii Remote / Classic Controller

Interface

Original 1.2.5 UI

Recreated Legacy interface

Recreated Legacy interface

Ponder over the features and performance comparison table we have nailed together, above. You can see how tightly the PS2 version is constrained by its hardware limitations. In comparison the Wii version is significantly more comfortable. Moreover, the Wii version has experimental online gaming functionality.

Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii
OptiProjects
Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii
OptiProjects

If you are interested in enjoying some retro Minecrafting on your old PS2 or Wii, or emulators for either system head on over to the official OptiProjects page linked top for your downloads. Those aiming to play on original hardware will need to be able to load .ELF files from USB (on PS2), or access the game via SD card and the Homebrew Channel (on Wii). To my knowledge that means your PS2 or Wii must be soft or hard modded to play homebrew code.

Steam Frame costs $1,059, but Android games could give it an edge

What you need to know

  • Steam Frame starts at $1,059 for 256GB, while the 1TB model jumps to $1,299.
  • Android games are supported, giving the headset access to existing Android APKs without requiring completely separate ports.
  • Snapdragon 8 Gen 3 + 16GB RAM powers the headset, with SteamOS handling native games and compatibility layers.

Valve has finally put a price tag on the Steam Frame, its new wireless VR headset that aims to blur the line between a standalone gaming device and a PC accessory. The catch? It won’t be as simple as clicking “buy” to get one.

The Steam Frame starts at $1,059 for 256GB, with the 1TB model costing $1,299. Each headset has tracked controllers, and Valve is bundling Half-Life: Alyx with the device, the company announced. It can play supported games locally or stream more demanding titles from a PC.

It’ll also support Android games, with developers using the same Android APKs they already use to bring mobile titles to the Meta Quest. This could give the Frame access to a much larger game library without developers needing to build entirely separate versions for Valve’s headset.

The Frame also supports wireless PC streaming with the 6GHz dongle that Valve bundles in.

Under the hood, the Frame is packed with Qualcomm’s Snapdragon 8 Gen 3 and 16GB of RAM, with native software and compatibility layers handled by SteamOS.

PC Gamer's own Tim Clark takes the Steam Frame for a spin in standalone mode.

(Image credit: PCGamer)

The storage options are also worth a closer look. You can upgrade from 256GB to 1TB for $240, but the Frame also has a microSD slot. So if your main game stream is from a PC, there may be little reason to pay extra for the bigger model.

Valve had originally said it wanted the Steam Frame to cost less than the $999 Index, but the final starting price puts it $60 above that benchmark. Rising memory and component costs have complicated the pricing strategy of Valve’s hardware, as seen with the Steam Machine.

Availability will also be controlled by a reservation system, with sign-ups running until September 17 and purchase invitations starting September 18.

The Steam Frame is clearly not aimed at the budget VR crowd at $1,059. Valve is betting its Steam library, Android support, wireless PC streaming, and standalone abilities will justify the premium.

‘We were bored of traditional fantasy cliches’: inside Playground Games’ 10-year effort to revive Fable

15 September 2026 at 10:30

The distinctively British RPG is returning courtesy of the makers of Forza Horizon – with comedy talent such as Richard Ayoade and Natasia Demetriou voicing sweary characters. We had our first play and spoke to its developer

When Playground Games was founded in 2010, its objective was straightforward: to make the best cars in video games. Operating out of an unassuming white building in Leamington Spa, the studio sought to challenge Gran Turismo with its critically acclaimed British racing alternative: the acclaimed free-roaming Forza Horizon series. Yet as the team grew, so did their ambitions. Now they are making the most intriguing British fantasy game we have seen in many years.

For those who have never ventured into Albion, Fable is a quintessentially British role playing game. Created by Lionhead Studios for the original Xbox in 2004, it boasted cheeky charm alongside world-altering player choices, and its droll writing was brought to life in later iterations by national treasures such as Stephen Fry and Simon Pegg. Thanks to its unique blend of farce and fantasy, Fable grew into a globally beloved franchise – before Microsoft unceremoniously shuttered Lionhead in 2016, after mandating that the studio turn its star series into a multiplayer game. The result, Fable Legends, was never released.

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© Photograph: Xbox Game Studios

© Photograph: Xbox Game Studios

© Photograph: Xbox Game Studios

Reservations Go Live for Valve's Steam Frame VR Headset. An Experiment in Progress?

15 September 2026 at 02:04
Reservations are now live for Valve's "Steam Frame" VR headset (with its Linux-based SteamOS and an ARM CPU). "It starts at $1,059 for 256GB or $1,299 for 1TB," reports CNET, "and every purchase includes a copy of Half-Life: Alyx if you don't already own it." Reservations are open through Sept. 17 at 10 a.m. PT, "with customers randomly assigned a place in line after the reservation window closes." CNET's editor at large even argues that the Steam Frame "isn't necessarily the future of XR, as much as it's a framework for evolving beyond the present." Their review calls it an "ambitious" VR headset that "feels like an experiment in progress." The ability to run other apps in windows can make Frame feel, at times, almost like a computer. Linux apps in desktop mode range from Chromium to Firefox to a bunch of other tools. I watched YouTube in one window while playing Portal 2 in other, and started to marvel at how flexible Frame could be. But VR games require a full immersive takeover of the headset... The Steam Frame can convert games intended for both PC VR and even Android APK files, using a conversion tool called Lepton... I haven't sideloaded anything yet, but Steam Frame in theory could be a Rosetta Stone for VR gaming, even tapping into some Android XR titles, but not out of the box... 2D games can be projected onto a near-range or farther-off theater mode screen that can be dragged around, resized and turned into a curved or flat monitor, much like with the Apple Vision Pro, Samsung Galaxy XR or Meta Quest. You can download any game in your Steam library to test, even if it's not technically listed as "Great on Frame" yet... But the name "Frame" suggests a framework, something Valve's team acknowledged when I spoke to them during my review process... "We want this to be your PC, and people mod it, take it apart, make accessories for it," says Jeremy Selan, a software developer on the Steam Frame team. "We'll be putting out the CAD for all these [Steam Frame] systems. This is entirely based on open-source technology stacks based upon SteamOS. Our hope is that this isn't just one device, that this would be sort of the root of a growing SteamOS ecosystem. It already encompasses gaming and Proton and SteamOS and those Linux gaming capabilities. This is going to lay the foundation for a new sort of evolutionary tree of that, to also bring it into the VR and XR space."

Read more of this story at Slashdot.

Need for Speed Underground 2 now runs directly on Nintendo Switch — other Classic Windows titles playable thanks to custom firmware boot

14 September 2026 at 14:36

Retro gaming fans who own Nintendo Switch consoles now have several classic Windows titles they can now enjoy. A video shared on Twitter/X shows the well-loved Need for Speed Underground 2 running pretty smoothly on Nintendo’s hybrid device. Meanwhile, a forum about Wine-NX says that Quake III and OpenTTD are also playable, with WarCraft III nearly ready, too. It's early days for this 'experimental' software, but things look very promising.

Windows x86 games are now running directly on Nintendo Switch homebrewNeed for Speed Underground 2 on capture 😀 pic.twitter.com/SD0sugV4DsSeptember 13, 2026

In the embedded video you can see NFSU2 runs rather well on Nintendo’s hardware. Older PC games are perhaps a good fit for what many consider to be the rather anemic specs of the Switch. A status panel shows CPU and GPU usage. According to the forum post “Races run at roughly 20–45 fps at default detail with the CPU overclocked.”

Other games that Wine-NX can handle well at this time include OpenTTD (Transport Tycoon Deluxe), which runs at up to 60 fps. Quake III Arena is also capable of running at around 37 fps at 1,280 x 720 pixels, according to the source. The last PC game mentioned as being compatible, almost, is WarCraft III, and specifically this work in progress has working “menus, campaigns, and now cutscenes.”

The Wine-NX forum page linked to helpfully explains what exactly this is, and how it works. In brief, Wine-NX is a port of Wine 11 to the Switch’s native Horizon OS. It comes as a homebrew package in the NRO format Horizon expects games to be in, but that allows it to run Windows programs and games with Box64's ARM64 dynarec translating the x86 code. Graphics are handled through Mesa 20.1's nouveau driver. It supports audio and touchscreen, and the Switch controllers can also handle mouse / keyboard duties – as well as doubling as an Xbox 360 controller.

You can’t use any Nintendo Switch to load Wine-NX and Windows PC games. You’ll need to have a console that can boost custom firmware, and run homebrew NROs. That means an older unpatched Switch or one with a hardware mod.

NVIDIA GeForce NOW, ecco tutti i nuovi giochi della settimana (e piccolo intoppo)

11 September 2026 at 11:05

Dopo un agosto particolarmente ricco, Nvidia sembra aver rallentato leggermente il ritmo per la sua piattaforma di streaming di videogiochi GeForce NOW, che il mese oltre a nuovi giochi aveva ricevuto un’applicazione nativa per Linux, il supporto a Firefox e la sincronizzazione con GOG. Ma l'appuntamento del giovedì sera con i nuovi titoli della settimana non poteva mancare, ecco cosa è uscito:

  • Bus Simulator 27 (nuova uscita su Steam, 8 settembre)
  • Halloween: The Game (nuova uscita su Steam, 8 settembre)
  • Honeycomb: The World Beyond (nuova uscita su Steam, 8 settembre)
  • Wanderburg (nuova uscita su Steam, 8 settembre)
  • Shroom and Gloom (nuova uscita su Steam, 10 settembre)
  • Train Sim World 7 - Advanced Access (nuova uscita su Steam, 10 settembre)
  • Welcome to Elderfield (nuova uscita su Steam, 10 settembre)
  • Death Stranding Director’s Cut (Epic Games Store)

Non è nuovo, ma da segnalare anche che Valheim è arrivato alla versione 1.0 stabile ed è quindi uscito dall'accesso anticipato.

Boots on the ground, this #GFNThursday. 👢@WARDOGS, Valheim and other games have been added to the GeForce NOW Library.

See which games 👉 https://t.co/SwIwlP56Ga pic.twitter.com/ZuifO0kbSs


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Altro che connettori a 16 pin, modder riportano i classici 8 pin su RTX 5090

11 September 2026 at 10:15

Il mondo del PC gaming non è certo stato esente da controversie negli ultimi anni, ma probabilmente la direzione meno apprezzata soprattutto dai possessore delle schede grafiche di fascia più alta è stata il passaggio di NVIDIA ai connettori cosiddetti 12V-HPWR, sostituiti poi dalla revisione 12V-2x6, che si sono dimostrati piuttosto inaffidabili soprattutto sulle RTX di classe 90, causando diversi surriscaldamenti che sono nei casi più gravi sfociati in vere e proprie fusioni, con scheda da buttare (fortunatamente pare che finora praticamente tutti i casi si siano risolti positivamente dal punto di vista di garanzia e RMA).

Molti appassionati che hanno seguito la questione si saranno chiesti: ma era davvero necessario, questo nuovo standard? E la risposta è no: l’hanno dimostrato i ragazzi del canale YouTube brasiliano TecLab, che hanno modificato una Galax HOF OC LAB RTX 5090 sostituendo il sistema di alimentazione basato su connettori a 16 pin con una configurazione composta da tre tradizionali connettori a 8 pin, quelli che usa ancora oggi AMD con le sue Radeon. Non è stata certo una passeggiata, ma il risultato è una scheda perfettamente stabile, funzionale - e soprattutto stabile a livello termico.


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Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis

11 September 2026 at 10:05

We have a first play of the forthcoming Tomb Raider remake and speak with its developers. Can they improve on the gameplay without losing what made the 1996 original such a classic?

We join Lara Croft in St Francis’ Folly – inspired by the Unesco-listed monasteries of Meteora in Greece – as the light shines through the cracked ceiling and a flock of bats glide across the vast ruins below. When Lara leaps down to the monastery’s crumbling pillared courtyard, it becomes clear that these screeching, leathery creatures aren’t just set dressing. As they lurch towards her with unpredictable movements, she dispatches the swarm with a flurry of gun fire and panicked punches.

It’s a suitably cinematic reintroduction to our heroine and her very first adventure. Co-developed by longtime Lara custodians Crystal Dynamics and Polish studio Flying Wild Hog, Legacy of Atlantis is a reimagining of the classic 1996 game Tomb Raider, and this familiar cliffside location is now brimming with new life and believable detail. Yet while our reunion gets off to an auspicious start, I have my concerns. It feels like reconnecting with an old friend at the pub, only for them to begin spouting conspiracy theories two pints in.

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© Photograph: ATL Gamescom

© Photograph: ATL Gamescom

© Photograph: ATL Gamescom

Nintendo of America puts tariff refunds towards 'customer appreciation' sale, but no refunds to Switch 2 buyers — offers 30% off games and accessories from September 13 to 26

10 September 2026 at 20:35

Nintendo of America got its tariff refund and is using the money to hold a sale, rather than returning it to customers who paid higher-than-expected prices for the Nintendo Switch 2 and accessories. The rare promotion, dubbed the "Customer Appreciation Sale," will run from September 13 to 26 and will offer 30% off digital Switch games, bundles, and "select physical games, downloadable content, accessories, amiibo, and apparel." Discounts will be available in Nintendo Stores and the Nintendo eShop, as well as other participating retailers.

"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," a brief blog post on Nintendo's U.S. website reads. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."

In a 2026 earnings document, the company stated that it got $300 million in tariff refunds.

Nintendo of America is facing a proposed class action lawsuit from customers who believe the company will be made whole twice: once through raised prices and a second time through the refunds. Sony is facing a similar suit, and in September, Nintendo of America filed a motion to dismiss its suit.

Nintendo was hit hard by the Trump administration's tariffs. Soon after the Switch 2's initial announcement, the company delayed U.S. pre-orders for the console, though the system launched on time. In May, Nintendo raised the price of the Switch 2 by $50 to $499, though that also priced in component shortages and included hikes in Europe and Japan.

In March, Nintendo of America sued the U.S. government in the U.S. Court of International Trade seeking refunds, joining Costco, FedEx, Revlon, and more than 1,000 others. The Supreme Court ruled that large swaths of the tariffs were unlawful, with over $166 billion due back to American businesses. By the end of July, the government had paid $100 billion in refunds.

Most companies seem to be pocketing the refunds, even though costs were typically passed on to American consumers. In August, Panic, which makes the handheld Playdate focused on indie games, refunded tariffs to customers.

Marvel’s Wolverine review – a gloriously conflicted lead is let down by crude, boring battling

10 September 2026 at 16:00

PlayStation 5; Insomniac Games
Logan is well realised by Liam McIntyre and some exquisite character art, but there are lapses in narrative and emotional arcs and some of the combat feels like a chore

It was always going to be difficult to follow Spider-Man. Insomniac’s three games based around the web-slinger are masterpieces of superhero wish fulfilment, allowing you to swoop above a depiction of Manhattan alive with graffiti artists, roving journalists and gun-toting gangsters. If anyone should be up to the task, it’s Wolverine. A beloved Marvel stalwart, his life much darker and bloodier than Peter Parker’s, he seems the ideal protagonist for a moody action adventure. Yet somehow this well-made game falls short of its potential.

Set years before the founding of the X-Men, Marvel’s Wolverine sees a disenfranchised Logan falling back in with Sabretooth and Mystique when their mentor Nathaniel Essex is kidnapped by mutant-hating billionaire Bolivar Trask. This archetypal tech bro has a disturbing plan for world domination and the X Team are out to stop him – but there is a secret buried in Wolverine’s past that’s about to cause an eruption. It’s a decent setup, filled with the sort of intrigue, violence and Freudian tension we expect from the X-Men.

Continue reading...

© Photograph: Sony

© Photograph: Sony

© Photograph: Sony

Steam enforces Australian age verification via credit cards — debit card glitches and low credit adoption alienate core gamers, privacy-first mindset leads to dearth of options that may hinder consumers

Today is September 9, and the significance of the date for Australian consumers is that, by law, buying online apps and games now requires an over-18 age verification step. The local law isn't specific about the exact type of verification, only that it offers "appropriate age assurance measures." Valve is complying by asking for a bank card rather than government ID or a biometric check. The problem in the land down under is that while credit cards seemingly all work, debit card support is spotty and conditional.

This situation isn't unique, as it's basically a repeat of the same existing scenario in the United Kingdom. Valve's privacy-minded approach is laudable, as a bank card only links a payment method to a name and address. Meanwhile, a government ID is a more dangerous document if it gets leaked; face scans are quite fallible and revealing, and biometrics are intrinsic to the person and not replaceable if exposed — unlike bank cards, which can be canceled and swapped in minutes.

However, having a card check as the only verification option is causing problems, and many users are already asking for other means of verification, even if they're more invasive, citing Xbox and Sony's services as more accommodating.

Since credit cards in Australia (and the UK) can only be issued to adults, they work fine for Steam verification. Debit cards, on the other hand, can be carried by minors, and they're only valid for age checks under specific conditions. For now, that seems to be those (a) belonging to the Mastercard network, which introduced its own global automatic age verification check on June 2, 2026, and (b) for which the issuing bank flagged the card product as adults-only. The transaction firm only passes the answer to "is the buyer an adult?" back to the merchant (in this case, Steam), without exposing an actual date of birth.

A quick harnessing of user reports, mainly from Reddit posts, seems to indicate that debit Mastercards from Commonwealth, Westpac, and Macquarie appear to work, while those from Bendigo, St. George, Revolut, ANZ, and most Visa cards seem to fail the check. Note that this is an evolving situation, so the situation may have changed by the time you're reading this.

The demographics of credit card ownership definitely don't help matters. Unlike the U.S., where credit cards are the default method of purchase, only about 45% of Australian buyers and 65% of UK punters own one. Perhaps most importantly, within the 18-24 age demographic, only 25% to 30% own a credit card — precisely the people who buy the most games and are the most affected. For both user satisfaction and business reasons, it's seemingly desirable that Steam add verification alternatives.

Switch 2 Zelda 40th Anniversary Edition preorders open on Amazon for $519.99 — here's your last shot to grab the limited-edition console at MSRP

9 September 2026 at 18:06

Preorders for the Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition went live shortly after yesterday's Nintendo Direct and sold out instantly. Walmart has listed the handheld gaming console but has enabled preorders. Meanwhile, you can preorder it on Amazon for $519.99, so you may still have a chance to get one at MSRP before the scalpers.

Major U.S. retailers, including Target, Best Buy, and GameStop, were the first to enable preorders for the Switch 2 The Legend of Zelda 40th Anniversary Edition, which instantly sold out. It did not take long for scalpers to hit eBay to resell preorders for as much as $1,000, almost 2X over Nintendo's MSRP. Zelda-exclusive consoles have always been prime targets for scalpers.

The Switch 2 The Legend of Zelda 40th Anniversary Edition, the first limited edition of the Switch 2 and a The Legend of Zelda-themed edition celebrating the franchise's 40 years, makes the handheld console even more desirable to hardcore fans and scalpers looking to make a quick profit. Plus, the console's $519.99 price tag, which is only $20 over the vanilla Switch 2, gives gamers extra incentive to purchase one. The problem is finding one in stock.

Along with the console, Nintendo also gave the Switch 2 Pro controller and carrying case with an included screen protector the same The Legend of Zelda 40th Anniversary Edition treatment. Best Buy currently has both up for preorder at $99.99 and $39.99, respectively.

The Switch 2 The Legend of Zelda 40th Anniversary Edition officially launches on October 29. Historically, The Legend of Zelda-themed consoles are available for purchase on launch day. However, stock will likely be extremely limited, which is why many fans like to lock in their preorders early.

It remains to be seen whether Nintendo will produce many units of the Switch 2 The Legend of Zelda 40th Anniversary Edition. At least for the previous limited-edition consoles, like the Nintendo Switch OLED: Tears of the Kingdom Edition or Nintendo Switch Lite: Hyrule Edition, stock was not a problem since you can still buy them today despite being last-generation consoles.

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