❌

Normal view

Bloomberg discovers potential reasons why Sony tried to cancel Physint, Hideo Kojima's newest IP and Metal Gear Solid successor that's coming soon to Xbox and PC

11 September 2026 at 19:36

A few days ago, Microsoft shocked the gaming world by revealing that it has acquired Xbox exclusivity for Hideo Kojima's 'Physint', an upcoming stealth-action game that's billed as a successor to the legendary Metal Gear Solid franchise.

It was originally a PlayStation-exclusive, but Hideo Kojima cut ties with Sony after the company tried to cancel Physint without warning, as stated on his X account.

Fast forward to today, and Bloomberg found a scoop from an anonymous source who was familiar with the project about why the company decided to axe Kojima Productions' latest IP.

According to Bloomberg's report, "[Physint] missed deadlines and was on track to be well over budget despite being years away from release".

It then stated, "Kojima’s previous two games, Death Stranding and its sequel, didn’t meet PlayStation’s revenue expectations," and "PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware."

Jason Schreier reports on why PlayStation ended its partnership with Hideo Kojima for Physint:• PHYSINT had missed deadlines and was on track to be well over budget despite being years away from release• Death Stranding 1 & 2 didn't hit PlayStation revenue targets•… pic.twitter.com/4izrC01XHhSeptember 11, 2026

Window's Central's take

Hideo Kojima's PHYSINT

Could this game really have what it takes to be Metal Gear Solid's successor? (Image credit: Hideo Kojima)

In short, it seems Sony was running out of patience with Hideo Kojima and wanted to cancel it for taking too long to make, going over budget, and to prevent it from being ported to other systems that aren't PlayStation.

While I'm personally ambivalent about this (my favorite Kojima game will always be Metal Gear Rising), it can't be denied that Xbox is reaping the benefits of this situation.

Microsoft now has Kojima Productions' full support for publishing Physint on Xbox and PC, and with them also working together on the upcoming horror game OD, this could be the start of a long, profitable friendship between the two studios.

With how quickly Kojima Productions' relationship with Sony has deteriorated over this situation, I wouldn't be surprised if we see an Xbox port of Death Stranding 2 with Xbox Play Anywhere in the future, as the original Death Stranding did.

But whether or not Physint and OD will turn out to be good games and make enough money to warrant Microsoft's investment, we will have to wait and see to find out.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

OpenAI anuncia novidades para o ChatGPT Voice, Work, Codex e a Biblioteca

11 September 2026 at 01:23

A OpenAI anunciou recentemente uma série de novidades para o ChatGPT, incluindo uma atualização muito bem-vinda para usuários do ChatGPT Voice.

Agora, o assistente pode usar os modelos GPT-5.6 ou GPT-6 Astra quando precisa pesquisar ou raciocinar sobre questões mais difíceis — e o usuário pode escolher qual usar com um seletor.

Além disso, a empresa também simplificou os limites de uso diários do GPT-Live:

  • Go: até 3 horas com o GPT-Live-1 mini, substituindo o acesso ao GPT-Live-1;
  • Plus: até 3 horas com o GPT-Live-1;
  • Pro (US$100/mês): até 15 horas com o GPT-Live-1;
  • Pro (US$200/mês): uso ilimitado do GPT-Live-1;
  • Plus e Pro: não mudam mais para o GPT-Live mini depois de atingir o limite de uso do Voice.

Com essas mudanças, os planos Plus e Pro não mudam mais para o GPT-Live-1 mini depois de atingir o limite de uso do Voice. Além disso, os níveis separados de inteligência do Voice (Instant, Medium e High) foram descontinuados.

Novidades para o ChatGPT Work e Codex

A OpenAI anunciou também que a Deep Research está agora disponível no ChatGPT Work e no Codex para os planos Plus, Pro, Business, Enterprise e Edu. Basta ao usuário digitar @Deep Research ou pedir explicitamente para usá-la no comando.

Outra novidade chegando aos dois recursos é o plugin Data, que ajuda a analisar dados de negócios conectados. É possível fazer uma pergunta sobre um negócio, investigar mudanças ou até mesmo criar um dashboard interativo sobre o conteúdo analisado.

Now everyone can put data to work.

We’re introducing a new Data agent in ChatGPT Work so you can turn your company’s data into answers, interactive dashboards, and action—just by asking.

Just add the Data Plugin in ChatGPT Work, connect to the data sources and context you… pic.twitter.com/R7N3I2NFCN

— ChatGPT (@ChatGPT) September 10, 2026

Biblioteca

Agora também é possível compartilhar arquivos e pastas no ChatGPT pela Biblioteca. É possível compartilhar com pessoas específicas ou com integrantes do workspace, com opções de gerenciamento de acesso e uma visualização dos conteúdos compartilhados.

Por fim, a Biblioteca também suporta agora o Box, o Dropbox e o SharePoint, que se juntam ao Google Drive para permitir que o usuário pesquise com facilidade por arquivos e pastas disponíveis nessas plataformas e os usem como contexto em conversas.

Xbox heads to Tokyo Game Show 2026: Here's how you can watch, and what we expect to see in the upcoming showcase

10 September 2026 at 11:44

Tokyo Game Show is almost here, and it's ready to bring all kinds of exciting gaming news from the Land of the Rising Sun. Microsoft will be among the many publishers attending this year, and it's planning some big reveals to mark the Xbox brand's 25th anniversary.

Here's where and how you can watch Xbox's Tokyo Game Show 2026 showcase livestream and get a little taste of what to expect at the show.

Xbox Tokyo Game Show 2026: Watch times and platforms

The XBOX cat is back… it’s TGS time! 🐈‍⬛👀 Watch the XBOX Tokyo Game Show Broadcast on Sept 17 at 7pm JST / 3am PDT, live or on demand🎮 XBOX FanFest hits Tokyo⚔️ Minecraft Dungeons II on the TGS showfloorLearn more: https://t.co/4NqQoEyeHI pic.twitter.com/XC69Ge62YBSeptember 9, 2026

The Xbox Tokyo Game Show 2026 showcase livestream will commence on Thursday, September 17, 2026, at 7:00 pm (JST) / 3:00 am (PT) / 6:00 am (ET) / 11:00 am (BST).

It will be available to watch on the following YouTube and Twitch platforms:

Xbox Tokyo Game Show 2026: What to expect

Microsoft will be showing off many upcoming Xbox games during its Xbox Tokyo Game Show 2026 livestream.

Two of these games are confirmed to be Minecraft Dungeons 2 and Call of Duty: Modern Warfare 4, and they'll also be playable on the Tokyo Game Show's show floor for people attending the event in person.

Minecraft Dungeons 2 is an upcoming ARPG where you and your friends hack and slash your way through the Minecraft universe for glory and loot in a similar manner to Blizzard Entertainment's Diablo series.

Call of Duty: Modern Warfare 4 is the latest upcoming entry in the Call of Duty Modern Warfare sub-series. Players will engage enemies in thrilling military shooter combat through an epic single-player campaign and chaotic 6v6 online multiplayer modes.

The community-driven Xbox FanFest will also be at the Tokyo Game Show to host a watch party for the Xbox Tokyo Game Show livestream, with special guests Misuzu Araki and Larry Hyrb.

What are you hoping to see at Xbox's Tokyo Game Show 2026 showcase?

Hideo Kojima's PHYSINT

Could we see our first look at Hideo Kojima's successor to Metal Gear Solid at the Xbox Tokyo Game Show 2026 showcase? (Image credit: Hideo Kojima)

As for what else will be at the Xbox Tokyo Game Show, your guess is as good as mine.

While I'm personally hoping to see gameplay footage of long-awaited titles like Spyro: A Realm Beyond and Persona 6, my colleagues are hoping to see footage of Physint.

Physint is an upcoming action-stealth game made by Kojima Productions that's meant to be a successor to the legendary Metal Gear Solid franchise. It was originally a PlayStation exclusive, but when Sony unexpectedly tried to cancel it, Hideo Kojima cut off ties with Sony and permitted Xbox to publish Physint instead.

Will we see gameplay of Physint, Spyro: A Realm Beyond, and Persona 6 at the Xbox Tokyo Game Show livestream, or will we see some new games that haven't been announced yet?

Tune in next week to find out when the Xbox Tokyo Game Show 2026 livestream launches on Thursday, September 17, 2026.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Xbox has acquired rights to publish Hideo Kojima's 'PHYSINT' from PlayStation — "We're honored that Kojima-san has chosen to work with Xbox."

In a major coup for Xbox game publishing, Microsoft has landed the contract to publish Physint, Hideo Kojima's long-awaited follow up to Death Stranding.

Despite being announced by PlayStation, somehow, Xbox has managed to acquire the rights to publish Hideo Kojima's return to the "action-espionage" genre. It was all announced just now via Xbox Wire.

Physint in essence sounds like a spiritual successor to Kojima's classic Metal Gear Solid franchise. Metal Gear owner Konami and Hideo Kojima had a high-profile bust-up a few years ago, following the launch of MGSV: The Phantom Pain — which arguably remains unfinished to this day.

Since then, Kojima went independent, developed the award-winning Death Stranding franchise, and later landed a publishing deal with Xbox for horror title OD. Death Stranding 2 is presently a PlayStation exclusive, but the first Death Stranding since launched on Xbox with Xbox Play Anywhere. Later, Kojima re-acquired the rights to Death Stranding from PlayStation itself. It stands to reason Death Stranding 2 will eventually hit Xbox in the future as well.

During the previous announcement two years ago, PlayStation Studios' lead Herman Hulst said that Physint was "part of the PlayStation and Kojima Productions partnership," although that no longer seems to be the path Kojima chose.

“Creators have choices about where and how they bring their ideas to life," Xbox CEO Asha Sharma said in today's blog post. "We’re honored that Kojima-san has chosen XBOX to work with KOJIMA PRODUCTIONS on PHYSINT. His ambition to challenge conventions reflects the kind of creativity we want to support at XBOX."

"This expands our relationship with XBOX beyond OD," said Hideo Kojima. "As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world."

Microsoft and Hideo Kojima also said that the two are collaborating across film and television as well, beyond horror title OD. It sounds as though Microsoft is investing a ton into Kojima Productions to bring this partnership to life, although it sounds as though there's some drama that has taken place behind the scenes between Kojima Productions and PlayStation. Physint was announced on the PlayStation stage, so for it to swap hands in such a stark way suggests there's a bigger story at play here.

As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7NSeptember 10, 2026

In response, Sony has released a statement confirming that it has "made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT."

An update from PlayStation Studios: After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game.Our relationship…September 10, 2026

Either way, it's a fantastic win for Xbox, potentially. Working with such high-profile developers like Hideo Kojima boosts Xbox's visibility with audiences that Microsoft has typically struggled to access. It also feeds into Asha Sharma's strategy of targeting more ambitious AAA projects with trans-media opportunities for TV and movie treatments.

Whether it all lands remains to be seen, but man oh man, this is NOT one I saw coming.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Xbox is quietly turning nostalgia, identity, and cloud gaming into its biggest console advantage

Microsoft dropped a surprisingly substantial batch of Xbox Insider features today, ranging from nostalgia-fueled startup animations to higher-quality Remote Play streaming.

While none of these additions are major enough to warrant their own showcase, they're all pulling Xbox in the same direction: making the platform feel more personal.

This latest update suggests Xbox sees that shift coming and wants to be the platform that adapts to the player rather than asking the player to adapt to it, and I like where that is going.

Looking through the feature list, it becomes clear that Microsoft's biggest focus is reducing friction, not just adding new features for the sake of it.

Xbox Streaming preferences menu highlighting the option

Xbox Streaming preferences menu highlighting the option "Allow downloads while cloud gaming" with a checked box. (Image credit: Microsoft | XBOX)

That philosophy appears in the new cloud gaming improvements. Xbox Insiders can now continue downloading games in the background while streaming, reducing one of the small but persistent friction points that come with digital gaming.

These updates may not be groundbreaking, but they represent the kind of quality-of-life improvements that users want, which contribute to making a platform feel more refined and complete.

The new personalization features tell a similar story.

Being able to select startup animations from different eras of Xbox history may sound like a cosmetic addition, but it reflects a growing recognition that players often have a deeper connection to gaming platforms than companies traditionally acknowledge.

Users can now pick from Xbox One, Xbox One X, Xbox Series X|S, or We Are Xbox, which is kinda cool.

Xbox System Startup menu displaying startup animation choices like Xbox One and Series X|S alongside a TV preview screen.

Xbox System Startup menu displaying startup animation choices like Xbox One and Series X|S alongside a TV preview screen. (Image credit: Microsoft | XBOX)

Remote Play is also getting some new improvements.

The company is now testing support for up to 1440p streaming and higher video bitrates through Xbox Remote Play for Xbox Series X|S users in select Insider rings. The technical upgrade matters, but the broader implication matters more.

A few years ago, Remote Play felt like an extra feature. Today, it feels increasingly central to Microsoft's vision (though we're not thrilled with those new Cloud gaming caps).

Microsoft has spent years talking about making Xbox available wherever players want to play. At first, that messaging was often interpreted as a cloud gaming pitch. What we're seeing now is something more nuanced.

Xbox Badge Showcase menu displaying user profile badges with options to remove or hide them.

Xbox Badge Showcase menu displaying user profile badges with options to remove or hide them. (Image credit: Microsoft | XBOX)

Microsoft now seems more interested in letting players decide which parts of Xbox's history they want to keep with them.

That trend extends to profile customization, where users can choose which achievements and badges are visible and which remain private. If Nintendo's strength is iconic franchises and PlayStation's strength is prestige gaming, Xbox's emerging niche may be flexibility.

Play your games where you want.

Show off your profile how you want.

Start your console how you want.

Access your library how you want.

That seems to be a definable pattern, at least for this update.

Finally, Microsoft is also testing a new Voice Clarity feature for Xbox Series X|S, designed to reduce background noise and improve voice communication in party chat and supported games. Clear communication remains one of the foundations of online gaming, particularly in co-op and competitive titles, so this is a nice nod.

The update also arrives alongside broader backend improvements aimed at making Xbox parties more reliable and secure.

You can get more details from Xbox Wire about today's update.

Windows Central's Take

Again, there's no single standout feature here (although you may disagree), but the bigger picture is that Microsoft is apparently focusing on letting users make Xbox reflect more of their personality and preferences. That's something PC fans are used to, but it's a bit new for console users, where you're more boxed in (pardon the pun).

Maybe this really is all laying the groundwork for the next-gen Xbox (Helix), which is supposed to be more PC-like.

Of course, you could always say this is what Xbox should have been like for years now, but I'm happy to see these changes and like this direction of giving users more choice.

At a time when hardware is becoming unaffordable, the Xbox user experience is becoming the real battleground to keep fans interested, and Microsoft seems to have gotten the message.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Spyro’s 27th birthday comes with a surprise — a sneak peek at A Realm Beyond’s first level

9 September 2026 at 17:56

It still feels like a dream that Spyro the Dragon, one of my childhood favorite platformer games, is finally getting a true successor to the classic PlayStation One trilogy with Spyro: A Realm Beyond.

Fortunately, Toys for Bob is here to remind me that it's indeed real by showing off a sneak preview of Arcadian Vale, one of the first locales you'll explore in the game, as part of a special event celebrating Spyro's 27th anniversary called Spyro Community Day.

Something from the Realmis hiding below.But what could it be?There’s only one way to know.Start in the center.Let the fire spread.Burn away the questionand see what’s ahead.#HappyBirthdaySpyro pic.twitter.com/NfWBZjb9mYSeptember 9, 2026

As you can see from the concept art, the Acadian Vale is a lush and colorful locale that perfectly captures the childlike wonder you'd normally associate with Spyro games, complete with cascading waterfalls, ancient buildings, and cutesy critters running around (which I totally won't roast alive to spawn butterflies that will replenish my health like in previous games).

The art also implies that the Arcadian Vale will feature a fair degree of verticality, most likely to help players practice the new free-roaming flight mechanic that will allow us to fly anytime, anywhere instead of specific levels and boss fights like in previous games.

A special birthday surprise from Spyro's biggest fans 💜 #HappyBirthdaySpyro #Spyroversary pic.twitter.com/tpEOvxkTMVSeptember 9, 2023

It's going to be a long, painful wait until we get to play Spyro, but in the meantime, you can celebrate Spyro's legacy by showing off fan art, appreciation messages, and other content for Spyro Community Day on social media platforms like X with the hashtag #HappyBirthdaySpyro.

Spyro: A Realm Beyond is set to launch sometime in 2027 for Xbox Series X|S and Xbox on PC with Xbox Play Anywhere support, PlayStation 5, Nintendo Switch 2, Steam, and the Epic Games Store.


Take to the skies and save the day from the invading Skavs in Spyro: A Realm Beyond, a next-gen evolution in the iconic Spyro the Dragon series.

• Xbox Store
• Steam StoreView Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Xbox is bringing back startup animations from its console history

9 September 2026 at 17:25
Vector collage of the Xbox logo.

Microsoft is starting to test some new Xbox console features with Insiders. Testers will be able to try out custom Xbox boot animations from the past, more personalization options for badges, a new local search feature, improved Remote Play quality, the ability to download while you play on cloud, and clearer voice chat.

Xbox testers will be able to pick between the original Xbox One boot screen, the Xbox One X startup animation, the original Xbox Series X / S boot, and the new "we are Xbox" boot animation. Unfortunately you won't be able to select the original Xbox or Xbox 360 boot animations, it's only Xbox One onwards.

The new local sea …

Read the full story at The Verge.

I rebuilt my classic Xbox 360 avatar in this clever web-based generator, with outfits from "every collection Microsoft released"

This web-based recreation of the iconic Xbox 360 avatar creator features tens of thousands of clothing and prop items from the original marketplace, and it's even more impressive when you learn that '360sona' was the project of a single person, Ezra Kruger. Shared across Reddit and YouTube, it also carefully denies any direct affiliation with Microsoft.

21,425 items across every collection Microsoft released – 2,644 props and every one of them plays its animation.

Ezra Kruger

Built primarily with JavaScript and WebGL, 360sona.com is a "pixel-for-pixel" representation that lets you accurately rebuild your old-school Xbox avatar and even embed it into your personal website via an iframe. The whole project includes "every animation, every camera the console had, drawn the way the console drew them", and each part looks exactly how you remember.

"Well, bam, there it is"

I was enamored with the idea before I even opened it, as the first images took me on an instant nostalgia trip, and I love nostalgia trips. 360sona has everything I remembered, and I rebuilt my original avatar in minutes, including the Max Payne outfit I never removed back in the day. Armor from Halo, Gears of War, and Mass Effect is also here, all authentically rendered.

If I wanted to, I could even export my finished avatar as a .glb model, rigged and ready for inspection in free 3D software like Blender, with baked textures included. It's all built around a basic account system and, importantly, 360sona never asks for your email address. You only need a simple username and password (and you're given a one-time-use recovery code).

Every item, texture, animation and piece of artwork in the catalogue was created by Microsoft Corporation and its partners and licensors. They are the rights holders.

360sona Terms

The branded elephant in the room is the absolutely gigantic collection of licensed content, including logos of major sports franchises, movies, and real-world clothing icons. Again, Kruger explains in 360sona's terms that you shouldn't expect to reuse absolutely anything exported from the project, stressing the intention of personal, non-commercial use.

Still, I can't shake the feeling that a potential DMCA takedown request could be looming, even though 360sona doesn't feature any on-page ads or other money-making schemes. At face value, this is a purely fan-driven hobby project that exists only to let long-serving Xbox fans spend some time reminiscing about the Xbox 360's heyday. That hasn't stopped mega-corpos in the past, though.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Extensão gratuita para Safari mostra posts do X em um popup, sem cookies

9 September 2026 at 13:15

Se você ainda tem o hábito de abrir links do X (antigo Twitter) para ler um post isolado, sabe como a experiência costuma ser irritante: ou o site pede login, ou carrega um monte de coisas que você não quer ver, ou simplesmente trava. Foi pensando nisso que Zhenyi Tan, desenvolvedor do site And a Dinosaur, criou o Litterbox.

O Litterbox é uma extensão para Safari (iOS, iPadOS e macOS) que abre links do x.com em um popup, permitindo ler aquele post específico sem sair da página em que você está — e sem precisar visitar o X de fato. A ideia, nas palavras do próprio desenvolvedor, é simples: abrir, dar uma olhada e fechar em seguida.

Extensão Litterbox para o Safari no iPhone

Alguns detalhes de funcionamento que valem a pena destacar:

  • A extensão usa a mesma API que o X utiliza para os embeds oficiais do site, então não depende de gambiarras que podem parar de funcionar a qualquer momento.
  • Nenhum cookie seu é enviado quando o popup é aberto — ou seja, o Litterbox não usa sua sessão logada no X para exibir o conteúdo.
  • Links que podem ser abertos dessa forma ganham uma pequena marcação ao lado (um pontinho), já que nem todo link do x.com pode ser incorporado dessa maneira — perfis de usuário, por exemplo, ficam de fora.

O Litterbox é gratuito na App Store, sem assinaturas, compras no app, anúncios ou rastreamento, e exige o iOS 18/macOS 15 ou superior.

via Daring Fireball

Ubisoft is officially joining Xbox’s Disc‑to‑Digital program — and more publishers are lining up behind it

Microsoft's long-rumored disc-to-digital program for Xbox went live in testing last week, and it has grown to supporting hundreds upon hundreds of games since.

So far, there are well over 1,000 games available as part of Xbox's disc-to-digital testing program, which gives you digital rights for disc-based games.

Simply inserting a compatible disc into an Xbox One or Xbox Series X console gives you the ability to attach it digitally to your account, giving you the ability to play, download, stream from the cloud, and access Xbox Play Anywhere support without the disc. You can also console share the license as well to another player.

The disc doesn't become inert after licensing the digital version either. If you sell the disc or give it away, the next user can grab the digital license from your account. You won't lose your cloud save either, so if you re-acquire the disc or buy it outright digitally later on, you'll be able to continue on as normal.

Some users have been disappointed with the initial roll out, however, as some major publishers have so far not opted in.

Some outlets went with headlines today decrying Ubisoft and others for their apparent decision to boycott the system. Ubisoft has long been the target of game preservationists, given that Ubisoft's shuttering of The Crew and other games led to stronger calls for digital rights. Ubisoft denying access to digital versions from disc-based games already sold would seem a bit like their M.O. in that universe. It seems the anger was premature, though.

Microsoft has always stated that this initial testing phase doesn't represent the full scope of content coming to the disc-to-digital program. Indeed, many publishers are still likely going over the contracts and ensuring that the legalese all matches up before going ahead with it. SEGA, Square Enix, Bandai Namco, and Ubisoft were among those apparently not honoring the program.

Today, it seemed that Ubisoft games have now gone live in the system for Xbox Insider testers in the Alpha and Alpha Skip-Ahead, however.

Yeah, I just converted my Ubisoft games. Trials Fusion with the season pass, AC Ezio Collection, AC Syndicate and Far Cry Primal.September 8, 2026

As you can see in the X (Twitter) thread above, Ubisoft games are now fully available on the disc-to-digital program, with titles like Far Cry Primal, Far Cry 4, Trials Fusion, Assassin's Creed titles, and many more going live.

I received a DM about an hour ago informing me of the change, and it seems other titles are now following suit.

It remains to be seen when (or if) other publishers come on board. Given how aggressively Square Enix has supported forward-facing Xbox initiatives like Xbox Play Anywhere and Xbox Cloud Gaming, it's fairly obvious to me that Square Enix will jump on board pretty soon. I'm told other publishers are just going over the detailing before committing, which is standard practice for any big corporation.

Xbox's disc-to-digital program is one of the most impressive innovations we've seen from Microsoft's gaming efforts in recent years, although it was originally pitched in 2013 as part of the Xbox One. It was pretty poorly presented back then, though, and users in 2026 are far more knowledgeable about the potential benefits of digital gaming. Still, there's more Xbox could potentially do here to sweeten the deal. With PlayStation committing to the phase out of discs entirely by 2028, many are wondering (and hoping) on whether Xbox will continue the disc-based torch with the next-gen Xbox Helix.

What publishers are you hoping to see jump on board? Hit the comments, let us know.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

GOG brings back "big box" PC games, one printable template at a time

8 September 2026 at 22:23

Those who remember PC gaming in the days before Steam may have fond memories of the "big box" packaging that made those games stand out as shelf eye candy and sought-after in-home collectibles. Today, PC gaming platform GOG is hoping to reignite some of the nostalgia for those days by adding downloadable 3D models and printable, foldable high-res packaging scans for a handful of PC games on the platform.

Thus far, the "Printable Big Box" collection on GOG is limited to just five games: Armikrog, Descent, Hitman: Codename 47, Myst, and Star Trek: 25th Anniversary. Players browsing those games on the GOG store will now see "3D Boxes" listed among the included "Goodies" before purchase. Owners of those games on GOG can download a ZIP file containing a version of the box art as an animated 3D object file (in an easy-to-open GLB format) and a "flat printable template" in PDF, SVG, and Adobe Illustrator formats. Those downloads allow for what GOG calls "a proper papercraft project for anyone who misses shelves full of PC game boxes."

The 3D model animates to show the front flap opening. Credit: GOG

"Physical media doesn’t survive the way software can—boxes get lost, crushed, thrown out," GOG writes in today's announcement. "Scanning them, and letting you print your own, is preservation in a different shape: the same mission that keeps these games running on modern PCs, applied to the objects they used to come in."

Read full article

Comments

© GOG

Grand Theft Auto 6 will launch earliest in New Zealand, so I'm reminding you that changing your Xbox's region is really easy

Grand Theft Auto 6 will finally launch on November 19, 2026, at midnight in your region. Technically, that means New Zealand gets it earliest, as 00:00 NZDT (New Zealand Daylight Time) aligns with 06:00 EST (Eastern Standard Time) on November 18, while the rest of us wait for our own clocks to tick over. Dedicated fans at GTAVice.net spotted the regional launch plans, but there's a catch.

The timestamps come from Sony's PlayStation Store listings, which is actually better news for Xbox fans. PS5 users can't change their console's region so easily to trick the system, while Xbox Series X|S gamers can still head to their Settings menu and change their Language & location settings to match New Zealand's kickoff of the rolling midnight launch.

PlayStation 5 owners can put extra effort into making a new account, but that also means finding a way to buy the game in the local NZ$ currency. If you already pre-ordered on Xbox in your own country, switching to a region on the furthest edge of the time zones should be a relatively simple trick for eager Xbox gamers looking to play GTA 6 early.

How to change your region on Xbox Series X|S

Xbox Series X dashboard screenshot showing steps through Settings to change region
Find the Settings cogwheel at the top of your dashboard.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Next, navigate to Language & location.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Finally, change your location and restart.Windows Central
  1. From your Xbox dashboard, enter Settings (the cogwheel)
  2. On the left menu, scroll to System
  3. Move to the right side and select Language & location
  4. Choose your new region, e.g., New Zealand
  5. Select Restart now to apply the changes

Is this trick guaranteed to work for GTA6?

Grand Theft Auto 6 Lucia in prison

Lucia is the the other playable half, waiting for a November release. (Image credit: Rockstar Games)

In theory, I can't think of any compelling reasons this shouldn't work on an Xbox Series X|S, as it has in the past for digital games with rolling midnight launches. However, that doesn't mean Rockstar Games and its publisher, Take-Two, don't have a trick up their sleeve to prevent GTA 6 from being playable a day earlier with the same region tweak we used on titles like Call of Duty.

Even though Grand Theft Auto VI doesn't have any multiplayer components planned for its launch, that doesn't mean it's a strictly offline experience. It's reasonable to assume that stat tracking will apply during the single-player campaign, presumably shared among players when their console is connected to the internet.

Otherwise, if the game verifies your previous purchase and confirms your new region is a valid location (and the game doesn't require a day-one patch to launch), we might be able to play the story of GTA 6 entirely offline. Personally, I'm not feeling the same level of excitement as many others, so I'm willing to wait, but I don't see why this wouldn't work for anyone who already pre-ordered in their local currency.

In XBOX's official messaging, the brand warns of regional caveats. For example, any local currency tied to your account will not transfer over, and Microsoft can't help with that. If you were planning to buy any GTA 6 "Ultimate Edition" add-ons, you'll need to do it before changing your region. Still, it's easy to revert your Xbox console to its original region, so it's certainly tempting.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

This person has the most ludicrous collection of 400 copies of a single Xbox 360 game, and honestly, I kind of love it

I've been once again building up my own Xbox 360 games collection of late, no longer limited to those supporting backwards compatibility. I've been introducing my son to the console through the summer break, and it's been a blast.

So I appreciate all the collectors out there. Including the more outrageous ones, like u/youngercolors over on Reddit, who has amassed a breathtaking collection of 400 games.

Only it's not 400 games. It's 400 copies of the same game. Kinect Adventures, to be precise.

I own 400 copies of Kinect Adventures
 from r/xbox

There's game preservation, and then there's game preservation. Honestly, I love everything about this. It's not a particularly well-rated game; it's definitely not rare nor particularly valuable.

Yet one person has taken it upon themselves to amass and preserve what has to be the largest private collection of this single game anywhere on the planet. Just because they want to. I doff my cap.

I actually just picked up a copy of Kinect Adventures for my own kids to have a go on (and maybe myself, if I can get off the sofa long enough) for the princely sum of £2.50 from a local charity shop. We haven't played it yet, so I can't comment on it, but, well, I do like the purple cases the Kinect games came in.

Kinect is also something of a hit with the young ones in the house. My Xbox One Kinect has long since gone, mostly because there wasn't really anything to do with it. But the Xbox 360 has a healthy library of dedicated games, with Kinect Star Wars a particular hit in this household.

The Reddit post also highlights what building a game collection should be all about: fun. I've seen a lot of discourse here in the UK about PS3 game prices having gone up sharply on the used market recently, but the focus shouldn't be on what it costs or how rare it is. It should be about collecting kick-ass games and having fun doing it.

A photo of an Xbox 360 Kinect unit sitting in front of a Hisense TV.

It may be old, but there's still life in the old dog yet. (Image credit: Windows Central)

The Kinect library of games seems to be plentiful on the used market as well as affordably priced. Naturally, if u/youngercolors ends up acquiring the planet's supply, that could change!

Collecting Xbox is a blast, though, and I'm definitely looking to scoop up the Kinect library. Maybe not 400 copies deep, though.

If you've got any Kinect memories from the Xbox 360 era, I'd love to hear them in the comments below.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft’s recent decisions paint a clear picture — Xbox Cloud Gaming is no longer the future the company once promised

Xbox Cloud Gaming has essentially been put out to pasture, with Microsoft intent on including hourly limits on the service.

From November 2026, Microsoft will impose a 15-hour cap on Xbox Game Pass Ultimate users playing cloud games, as well as a 10-hour cap on Premium, and 5 hours on Essential. It's a huge climbdown from the previous "unlimited" access Xbox Cloud Gaming granted, and an indictment of the business model in general.

Microsoft says that the changes will impact "4%" of Xbox Game Pass subscribers, which in essence still amounts to well over a million players. Microsoft has rolled out Xbox Cloud Gaming to LG, Samsung, and now TCL TVs as of today, which makes for some awkward timing.

The limits have been met with derision both within and without the Xbox fanbase, and have shone a spotlight on where Xbox is falling short here.

NVIDIA GeForce Now will extend its value over Xbox Cloud Gaming

GeForce Now

GeForce Now is pretty inarguably better value. (Image credit: NVIDIA)

Already the market leader, NVIDIA GeForce Now introduced hourly limits a few months ago in response to some criticism, although the limits GFN offers are far more generous than what Microsoft has proposed here. On GFN's highest tiers, you get 100 hours, with some hours rolling over to the next month too.

Not only that, but NVIDIA GeForce Now also just offers a generally higher-quality experience, with better bitrates, latency, and stability. Xbox Game Pass had it beat before on usability, though, with a more console-like interface and more TV-friendly apps. Game Pass also comes with a larger upfront library of games, whereas NVIDIA GeForce Now, for the most part, is made up of games you've already purchased from Steam.

The issue for me is ... 15 hours just isn't enough to complete the vast majority of decent games these days. Fable is supposedly around 30 hours long for a completionist playthrough. Will Xbox Cloud Gaming users be expected to spread their session across two months to finish the game?

Microsoft is going to offer per-hour passes to boost how much access you have, but we've not really seen the pricing yet. I have a feeling they won't be cheap.

Xbox Remote Play could be a solution ... but it seems to be abandoned

Xbox Ally and Xbox Ally X

The Xbox Ally (White) model isn't particularly great for high-end native playback, but it is a great conduit for Xbox Remote Play and cloud. (Image credit: Windows Central | Jez Corden)

We live in a weird dichotomy right now, driven by the AI component crisis. Microsoft is buying up all the memory for its AI push and leaving Xbox with scraps on the side. That extends to Xbox Cloud Gaming servers too, and while they can be used for AI workloads off-peak, I'm told, they're obviously not specialized for that type of work.

Either way, servers break down and wear out; they need to be replaced regularly. Running servers 24/7 is an expensive business on the component side, even before you start thinking about electricity and water for cooling.

A chap on X (Twitter) sent me a link to an Xbox Player Voice feedback item that laments the quality of Xbox Remote Play.

You can effectively turn a home Xbox Series X|S console into a "personal cloud server" and have it stream your games over a viable Wi-Fi network. The problem is, despite being similar hardware, Xbox Remote Play is inexplicably locked to 1080p. Xbox Cloud Gaming on Xbox Game Pass Ultimate offers 1440p with higher bitrates, too.

There's no real reason why, at least in the case of the Xbox Series X, we shouldn't be able to get a better Xbox Remote Play experience. But that doesn't exactly solve things for users who rely entirely on Xbox Cloud Gaming ...

Cloud-first gamers who bought an Xbox Ally base model or other cloud-first devices like the Logitech G Cloud are pretty much screwed by this change — unless Microsoft does something to improve Xbox Remote Play. That is, of course, presuming they even own an Xbox Series X|S, both of which are now insanely expensive. None of this really makes a lot of sense, does it?

Update: Since writing this piece, it seems Microsoft began testing 1440p on Xbox Remote Play too on the Xbox Insider program's Alpha Ring, which is a huge win. But there's still not a lot of information about whether they're going to respond to the backlash about cloud usage limits. I'll try and get more info later about exactly what we can expect from Xbox Remote Play.

Xbox Cloud Gaming is another victim of the RAMpocalypse

Azure Cloud

All your RAM are belong to us. (Image credit: Microsoft)

I was recently told by Microsoft figures that, given compute demands for AI, Xbox Cloud Gaming is effectively losing money when used beyond 15 hours per month. When you have Azure server rack space being used for anything other than AI, it seems Microsoft isn't particularly sentimental towards the idea anymore.

Microsoft has been on an economic grind for Xbox over the past few months, "restructuring" the org to ensure that it sends a bigger accountability margin back to the mothership. That's meant mass Xbox layoffs and cancellations of projects, and a more aggressive posture towards easy wins.

Xbox Cloud Gaming clearly isn't an easy win in this new reality. If 15 hours is the cap that prevents the service from being unprofitable ... perhaps the business model was never really viable in the first place.

Xbox Cloud Gaming isn't exactly struggling in a vacuum, though. Other companies that rely entirely on cloud inference seem to be struggling. Whether it's Roblox or Twitch, the era of "cheap cloud" seems to be over — alongside video game consoles themselves, and consumer hardware in general, seemingly.

Either way, I don't see how you can plausibly expect people to use cloud gaming as a primary vehicle with such a strict limit. Microsoft isn't able to get Xbox hardware stock to most of the world either.

Then ... you start wondering why Microsoft is so eager to let a literal billion Windows 11 users burn cash on a pyre for free access to Microsoft Copilot ... but wants to charge out the nose for Xbox Cloud Gaming? It's a pretty clear admission that they don't see much of a future for cloud gaming in general. Or perhaps it's just more AI psychosis.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Xbox Cloud Gaming is coming to TCL-branded Smart TVs over the next few months, but will people use it now that the service has hourly restrictions?

4 September 2026 at 16:16

Microsoft has announced on the Xbox website that it is teaming up with the TV brand TCL to bring the Xbox app to its Smart TVs in the coming months. This makes TCL the latest brand of Smart TVs to feature Xbox Cloud Gaming alongside Samsung, LG, and Hisense.

To use it, you will need to download the Xbox app on a compatible TCL Smart TV, a supported controller, and Xbox Cloud Gaming playtime bought separately or included with Xbox Game Pass (which, as a bonus, will grant you instant access to a huge library of Xbox Cloud games).

With this, you will be able to play your favorite Xbox titles by streaming directly from the TV without the need for a console.

What's more, it's compatible with Xbox Play Anywhere, meaning your game save data will carry over to other hardware compatible with Xbox's ecosystem, so you can continue your progress on the go.

Windows Central's take

Today, we're sharing a new partnership with TCL that will bring the XBOX app to select TCL Smart TVs in the coming months: https://t.co/PG6QZcP9drSeptember 4, 2026

Normally, this would be cause for celebration, as more platforms to play Xbox games on are always good news.

However, enthusiasm for the Xbox App has taken a nosedive recently, as Microsoft has made the controversial decision to limit how long people can play Xbox Cloud Gaming due to rising costs of cloud gaming caused by the RAM crisis.

Xbox Cloud Gaming used to be free, but starting in November 2026, Xbox Game Pass users will have their playtime and library of games restricted depending on which subscription tier they're on.

  • Essential - 5 hours per month, 50+ games, max resolution of 1080p
  • Premium - 10 hours per month, 200+ games, max resolution of 1080p
  • Ultimate - 15 hours per month, 400+ games, max resolution of 1480p

I personally never play games on the cloud, as I'm an old-school kind of guy who prefers playing games offline, but I feel sorry for those affected by this news.

Xbox Cloud Gaming on Smart TVs was a cool and affordable way to play Xbox games for those who couldn't afford to buy the expensive Xbox Series X|S consoles.

But I don't think many people will want to play Xbox Cloud Gaming on any platform now thanks to these restrictions, because being forced to play 5, 10, or 15 hours PER MONTH is just ridiculous.

But what do you think? Are you still willing to play Xbox Cloud Gaming on Smart TVs now that it's coming to TCL, or are the newly imposed playtime curfews making you quit the service altogether?

If you have any thoughts on the matter, please let us know in the comments, poll, or on our Reddit page.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft is introducing hourly limits on Xbox Cloud Gaming starting in November — here's how it all works

It was probably inevitable eventually, but Xbox Cloud Gaming is joining NVIDIA and other platforms in putting hourly limits on its streaming service.

Xbox Cloud Gaming is a platform tied to Xbox Game Pass right now, giving you unlimited access to stream games from Game Pass as well as hundreds upon hundreds of digital games you own. In fact, thanks to Xbox's disc-to-digital program, you can now even play disc-based Xbox games you own if they're included in Xbox Cloud Gaming.

DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈

Many users use Xbox Cloud Gaming on Xbox One to play current-gen Xbox Series X|S games that aren't available natively on older systems. It's also great for running games on laptops, tablets, and other devices that aren't powerful enough to run said titles natively.

Up until now, Xbox Cloud Gaming was unlimited, but Microsoft just announced that it will begin introducing limits.

The new hourly cloud gaming limits via Xbox Game Pass

Xbox Game Pass Tier

Features

Resolution

Price (US)

Essential

5 hours per month, with 50+ games

Up to ~1080p

$9.99/mo

Premium

10 hours per month, with 200+ games

Up to ~1080p

$14.99/mo

Ultimate

15 hours per month, with 400+ games, and day-one Xbox titles

Up to 1440p

$22.99/mo

"We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud," Microsoft said on Xbox Wire. "We expect this upcoming change to impact 4% of Game Pass subscribers. Once subscribers use their included hours, they will be able to purchase additional cloud playtime through the XBOX Store."

I'm told that the "additional cloud playtime" bundles will not have a "use by" expiry window once purchased, although Microsoft hasn't listed exactly how much these passes will cost as of yet.

Indeed, you will not need an Xbox Game Pass subscription to use these cloud playtime hours, which will grant you access to your own library of compatible Xbox Play Anywhere cloud games even if you don't fancy owning the Game Pass subscription.

"We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer," Microsoft explained. "Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance."

"We understand that for some players the practical result is a higher cost. In November, we’ll provide more information about pricing, purchasing additional hours, eligible games, market availability, and how players can check their remaining time. We’ll listen closely to player feedback before and after the change takes effect and share any adjustments we make."

The RAMpocalypse is coming for cloud gaming, too

Azure Cloud

Xbox Cloud Gaming has improved immeasurably in recent years. (Image credit: Microsoft)

Microsoft has been long-rumored to be exploring an ad-based tier for Xbox Cloud Gaming and Xbox Game Pass in general. It's also true that the video ads business is incredibly tough, making me wonder if Microsoft decided to opt for this approach instead of trying to compete with Google / YouTube for video ad slots.

Indeed, many recent reports suggest that Twitch, despite being absolutely rammed with ads, is nowhere near profitable. What prayer would an ad-based Xbox Cloud Gaming tier have, given the monstrous amount of bandwidth required for Xbox Cloud Gaming video encoding?

The RAMpocalypse is impacting consumer electronics prices, but also cloud server prices too. Microsoft has reportedly joined NVIDIA and Google in earmarking 70% of Samsung's total DRAM output through to 2031. Unfortunately, I don't think a significant chunk of that memory is going towards gaming.

One advantage Xbox Cloud Gaming probably does have (at least in terms of Microsoft corporate politics) is that it does help keep cloud inference up — which in turn helps Microsoft justify infrastructure capital expenditure to shareholders. Xbox Cloud Gaming servers, while idle (at night, for example), can be used for training AI models potentially, which helps anchor Xbox's future in a corporation dominated by AI hype.

I suspect that introducing these limits now revolves around a plan to begin marketing Xbox Cloud Gaming more aggressively. If Microsoft ever did manage to find some form of mainstream breakthrough with Xbox Cloud Gaming, creating huge server queues (which we've seen in the past) wouldn't exactly represent a positive first-time experience for new players.

If Microsoft's goal is to form habits around Xbox Cloud Gaming in regions where console availability and affordability are low, ensuring a stable experience is obviously within their interests.

It remains to be seen if Xbox Cloud Gaming will ever be anything more than a niche kind of thing. It's useful for testing out games without installing them, but in most scenarios where you might want to use it, i.e., on a plane, on hotel Wi-Fi, or on a long-distance commute ... you're probably not going to have good enough internet speeds.

The laws of physics and the speed of light preclude Xbox Cloud Gaming from seeing any significant improvements from here, probably, but the upcoming direct-to-Wi-Fi Xbox controllers should offer a meaningful latency boost — if they ever actually come out.

It's a hot topic right now. With Xbox Helix and the PS6 threatening to be the most expensive consoles ever, perhaps even cloud gaming will end up too expensive to be worth it.

I'm tired of this AI stuff, mannnnnnnn.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

The Xbox Network is once again having major outages where users can't sign in and play games that require profile logins (Update: Fixed)

2 September 2026 at 15:28

After two months of relative calm, Xbox's live services are once again suffering a major outage as of this writing.

This is confirmed by the official Xbox Status website, which states that Xbox's "Account & Profile" and "Games & Gaming" are currently unavailable.

Xbox Support's X account also confirms through an official announcement post that people are reporting they can't sign into their Xbox profiles, create new accounts, or play games that require a profile login.

DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈

We are aware that some users are encountering errors when attempting to sign in or create an account. Thank you for your patience while we investigate this issue. We'll update as soon as we have more — keep an eye on https://t.co/MGxnmqdcis.September 2, 2026

Xbox Support states they are aware of the situation and are currently investigating this issue to find a fix as soon as possible.

We'll keep you posted on the case and let you know when Xbox's online services are fully fixed and operational again.

In the meantime, let's hope this Xbox outage isn't as bad as the last one, which lasted over 15 hours straight and disabled nearly all of Xbox Network's services.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Huge RTCReporting Logs and Dropbox

21 August 2026 at 19:22

One of our Macs kept filling up its SSD even though there isn’t supposed to be anything more stored on it. Photos is set to optimize its storage, and Messages is set to only keep messages for a year. It should be pretty much in a steady state, but we kept getting alerts from Mail that it couldn’t launch because there wasn’t enough free space. It’s an M4 MacBook Air used mostly for Web stuff, but somehow it felt as slow as the Intel one it had replaced.

I deleted unused apps and offloaded photos. Restarting sometimes helped, so I thought maybe it was an issue with Time Machine snapshots not being reclaimed promptly, which has been an issue before. But what data would even be changing so much to create large snapshots?

The problem kept getting worse, so I broke out OmniDiskSweeper. It didn’t find anything unusual, except it showed that the totals for the main folders added up to about 90 GB less than was reportedly used on SSD. Disk Utility showed that there were no snapshots taking up space. There must be real files but not ones that the app could see.

I relaunched OmniDiskSweeper using sudo, and it found a huge amount of stuff hidden in the root account: /private/var/root.

I had thought that wasn’t really used except when running Terminal from macOS Recovery. But apparently various daemons store all kinds of stuff there now. The /private/var/root/Library/Logs folder alone was using 74 GB, and there were also several multi-GB cache folders.

The logs were almost entirely from RTCReporting, and I’m not the only one to run into this.

I deleted the files using OmniDiskSweeper, but that didn’t help. It turns out that by default it moves files to the trash, and I guess since it was running under sudo this meant the invisible trash folder for the root account. It’s better to hold down the Option key to Delete Immediately.

After deleting the files and restarting the Mac, the free space looked right at first but then steadily dropped. Pretty soon there were again 5 GB of RTCReporting logs with the Mac just sitting there. I started using sudo du -h -d 2 /private/var/root/ to track how the sizes were changing. Within a day it was back up to 27 GB.

Activity Monitor showed that rtcreportingd and fileproviderd were each using almost 100% CPU constantly. I immediately suspected Dropbox because it had been working poorly on this Mac for a year or so. It wouldn’t keep files offline and constantly seemed to be syncing even when files weren’t changing. Sure enough, turning off Dropbox stopped the CPU use and the ballooning log files.

This was our last Mac still using Dropbox, so it seemed time to migrate it to iCloud Drive. The syncing problems ended up not being limited to keeping files offline. It couldn’t even reliably download most of them from the cloud to move them out of the Dropbox folder, instead reporting I/O errors for most files. And the files that I did move to the Documents folder never synced that deletion up to the cloud. I ended up just downloading the whole folder from the Web interface. iCloud Drive uploaded everything quickly and then settled into a state of no CPU use.

Previously:

❌