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MacVoices #26252: Live! – Tim Cook, John Ternus, and Apple’s Changing of the Guard

By: Chuck
9 September 2026 at 15:04
The MacVoices Live!  examines Apple’s transition from Tim Cook to John Ternus, weighing Cook’s legacy, Apple’s dramatic financial growth, Vision Pro, and criticism of his tenure. They consider what Ternus’ engineering background could mean for hardware and software, while discussing Phil Schiller, Eddie Cue, other executive changes, succession planning, and the importance of preserving institutional […]

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WhatsApp testa nova barra lateral no iPadOS e miniatura de mídias em conversas no iOS

9 September 2026 at 14:42

Depois de ganhar o Liquid Glass, a versão do WhatsApp para iPad começará a receber outra novidade de design para parte dos seus usuários: uma nova barra lateral.

A reformulação da interface aproximará a versão de iPad daquilo que é visto no macOS, com a nova versão da barra lateral abrangendo conversas, atualizações, comunidades, chamadas e Meta AI, além da seção “Mais” (que engloba conversas favoritadas, trancadas e arquivadas, bem como os status do mensageiro da Meta).

WhatsApp is rolling out a redesigned navigation interface for iPad!

WhatsApp is bringing the same sidebar from the Mac app to iPad, making it easier for users to navigate the interface on a larger screen. The update is also compatible with Liquid Glass.https://t.co/vVfpctrXul pic.twitter.com/uUYQ8cPak5

— WABetaInfo (@WABetaInfo) September 8, 2026
O WhatsApp está lançando uma interface de navegação redesenhada para iPad!

O WhatsApp está trazendo a mesma barra lateral do aplicativo para Mac para o iPad, facilitando a navegação dos usuários na interface em uma tela maior. A atualização também é compatível com Liquid Glass.

wabetainfo.com/whatsapp-is-ro…

A quem desejar que a conversa ocupe mais espaço da tela, será possível ocultar a barra lateral por meio de um botão localizado no canto superior direito da interface. Para exibi-la novamente, bastará tocar no botão da barra lateral na barra de guias superior, exibido quando a barra lateral é ocultada.

Por ora, a novidade está sendo testada com os usuários da versão beta do WhatsApp via atualização mais recente do TestFlight, além de alguns usuários da versão mais recente do aplicativo da App Store. É provável que não demore muito para que a funcionalidade chegue a todos os usuários.

Pré-visualização de miniaturas em conversas

Para os usuários de iOS, a Meta também implementou um recurso que já vinha sendo testado na versão de Android: a pré-visualização de mídias e figurinhas em uma miniatura exibida na própria seção de conversas.

Miniatura para mídia e figurinha na aba de Conversa do WhatsApp
Imagem: WABetaInfo

Até o momento, a única forma possível de pré-visualizar mídias e figurinhas no WhatsApp era segurando a conversa, caso contrário o aplicativo só fazia uma menção textual ao material enviado.

O recurso já foi disponibilizado para uma parcela dos usuários que instalaram a versão mais recente do WhatsApp na App Store.

via WABetaInfo [1, 2]

Extensão gratuita para Safari mostra posts do X em um popup, sem cookies

9 September 2026 at 13:15

Se você ainda tem o hábito de abrir links do X (antigo Twitter) para ler um post isolado, sabe como a experiência costuma ser irritante: ou o site pede login, ou carrega um monte de coisas que você não quer ver, ou simplesmente trava. Foi pensando nisso que Zhenyi Tan, desenvolvedor do site And a Dinosaur, criou o Litterbox.

O Litterbox é uma extensão para Safari (iOS, iPadOS e macOS) que abre links do x.com em um popup, permitindo ler aquele post específico sem sair da página em que você está — e sem precisar visitar o X de fato. A ideia, nas palavras do próprio desenvolvedor, é simples: abrir, dar uma olhada e fechar em seguida.

Extensão Litterbox para o Safari no iPhone

Alguns detalhes de funcionamento que valem a pena destacar:

  • A extensão usa a mesma API que o X utiliza para os embeds oficiais do site, então não depende de gambiarras que podem parar de funcionar a qualquer momento.
  • Nenhum cookie seu é enviado quando o popup é aberto — ou seja, o Litterbox não usa sua sessão logada no X para exibir o conteúdo.
  • Links que podem ser abertos dessa forma ganham uma pequena marcação ao lado (um pontinho), já que nem todo link do x.com pode ser incorporado dessa maneira — perfis de usuário, por exemplo, ficam de fora.

O Litterbox é gratuito na App Store, sem assinaturas, compras no app, anúncios ou rastreamento, e exige o iOS 18/macOS 15 ou superior.

via Daring Fireball

Apple Store Down Ahead of 'Surprise and Shine' iPhone 18 Pro Event

9 September 2026 at 12:20
Apple's online storefront has gone down ahead of the "Surprise and Shine" Apple event taking place later today, where several new products are expected to be announced.


Apple is expected to announce new iPhone 18 Pro models and its all-new foldable iPhone Duo, as well as Apple Watch Series 12, Apple Watch Ultra 4, and AirPods 5. The company could also announce the release dates of its next major software updates including iOS 27 and macOS Golden Gate, and it may even preview other upcoming new products.

MacRumors will have in-depth coverage of today's Apple event, which kicks off at 10:00 a.m. Pacific Time, including a live blog on our website and posts via @MacRumorsLive on X. For a full rundown of everything we expect to see, be sure to check out our guide.
Related Roundup: iPhone 18 Pro

This article, "Apple Store Down Ahead of 'Surprise and Shine' iPhone 18 Pro Event" first appeared on MacRumors.com

Discuss this article in our forums

MNRC MN300S Review: 1:12 4WD RC Crawler With Proportional Control

9 September 2026 at 10:11

Not every remote-control vehicle is designed to be fast. Some are more interesting when the terrain becomes difficult.

MNRC MN300S rc truck takes that approach. Rather than focusing on high top speed, this 1:12 4WD RC crawler combines four-wheel drive, proportional rc controls, a two-speed transmission and a relatively large body to create a platform aimed at climbing, trail driving and technical off-road play.

Its specifications suggest a vehicle intended for users who enjoy controlling an RC crawler through uneven ground rather than simply racing it across a flat surface. The manufacturer lists a maximum speed of 8 km/h, a climbing capability of up to 45 degrees, a control distance of around 50 meters and approximately 45 minutes of driving time from its included 7.4V 1200mAh lithium-ion battery.

The MN300S Is More About Control Than Speed

The first thing to understand about the MN300S is its character.

With a claimed top speed of 8 km/h, this is not positioned as a speed-focused RC truck. Instead, the combination of 4WD and proportional control gives the vehicle a more deliberate operating style.

Proportional control matters when navigating obstacles. Instead of treating steering and throttle as simple on/off commands, the controller allows the driver to make smaller adjustments. That is particularly useful when the vehicle is approaching a rock, climbing a slope or trying to keep its wheels positioned on a narrow section of trail.

For casual driving, this can make the MN300S feel more predictable. For hobbyists, it also creates more room to develop driving technique.

1:12 Scale Gives It a Substantial Trail Presence

The MN300S measures approximately 38.78 × 16.84 × 18.5 cm, putting it firmly into the larger end of casual RC toys while remaining manageable for outdoor use.

Its 1:12 scale is also important from a visual perspective. The body is designed around an officially licensed, high-simulation appearance, so the vehicle is intended to work in two different ways: as something to drive and as a model that can be displayed when it is not being used.

That combination should appeal to hobbyists who care about the appearance of their RC vehicles as much as the driving experience.

4WD Is the Key to Its Off-Road Personality

The MN300S uses a four-wheel-drive system designed for uneven outdoor terrain.

On a smooth floor, the difference between 2WD and 4WD may not be especially important. On loose soil, grass, stones and other irregular surfaces, however, maintaining traction across multiple wheels becomes much more relevant. It comes with 4WD RC cars for off-road driving.

The listing gives the vehicle a maximum climbing angle of 45 degrees. This figure should be viewed as a manufacturer specification rather than a guarantee that the vehicle will climb every 45-degree surface, because actual performance depends on terrain, tire grip, battery condition, surface material and driving technique.

Still, the specification clearly shows where MNRC expects the MN300S to be used: on terrain where traction and controlled wheel movement matter more than outright speed.

Two-Speed Transmission Adds Another Layer of Control

Another interesting feature is the two-speed transmission.

A crawler benefits from having different driving characteristics for different situations. A lower-speed setting can be useful when negotiating obstacles that require careful throttle control, while a faster setting makes ordinary trail movement less tedious.

This is one of the details that separates the MN300S from very basic RC cars. The vehicle is not simply designed around maximum acceleration. Its controls are intended to give the driver more influence over how the truck responds to the terrain.

A 7.4V Battery Provides Around 45 Minutes of Claimed Runtime

Power comes from a 7.4V 1200mAh lithium-ion battery, which is included with the vehicle. Banggood lists approximately 45 minutes of playtime and around 210 minutes of charging time.

The real runtime will naturally vary according to driving conditions. Continuous climbing and frequent throttle changes can consume more energy than relaxed driving on relatively flat ground.

The roughly three-and-a-half-hour charging time also means owners should plan charging before an outdoor session rather than expecting a quick top-up between short drives.

The transmitter itself requires two AA batteries, which are not included.

LED Lighting Makes the Vehicle More Than a Daytime Toy

The MN300S includes a remotely controllable lighting system with front lights, turn signals and rear lights.

That is more than a cosmetic detail. Lighting gives the vehicle a more realistic appearance and makes it easier to distinguish the front and rear of the model when driving at a distance.

For hobbyists who enjoy filming RC rock crawler or creating miniature trail scenes, the lighting system can also add visual interest without requiring additional accessories.

Built for Hobbyists Who Like to Modify Their Vehicles

One of the more interesting aspects of the MN300S is its stated support for customization and upgrades.

That makes the platform potentially more attractive to hobbyists than a completely closed RC toy. Owners who enjoy changing components, experimenting with setup or gradually improving a vehicle have more reason to keep working with the same chassis.

The product listing also describes the vehicle as using a combination of PA, alloy and electronic components, while the body is described separately as a sturdy ABS structure.

This suggests a design that tries to balance visual detail with the demands of outdoor driving.

50-Meter Control Range Is Enough for Trail Driving

The included 2.4GHz transmitter operates across four channels and has a listed control distance of approximately 50 meters.

For a crawler, that is a sensible range. Unlike a fast RC racer, the MN300S does not need to travel huge distances before reaching its intended driving environment.

A 50-meter range gives the driver enough room to send the vehicle along a garden path, park trail or open outdoor area while maintaining a practical distance for observing obstacles.

What the MNRC MN300S Is Actually Good At

The specifications point toward a particular type of RC experience.

The MN300S makes the most sense for:

  • Technical off-road driving
  • Rock and trail crawling
  • Outdoor RC sessions
  • Hobbyists who enjoy proportional controls
  • Drivers interested in customization
  • Collectors who want a realistic 1:12 model
  • Users who prefer controlled driving over high speed

It is less compelling if the main goal is racing. An 8 km/h maximum speed places it firmly in the crawler-oriented category rather than the high-speed RC category.

MNRC MN300S Specifications

Feature Details
Model MN300S
Brand MNRC / MNR/C
Scale 1:12
Drive 4WD
Frequency 2.4GHz
Channels 4CH
Motor 280 brushed motor
Steering servo 17g
Maximum speed Up to 8 km/h
Control distance About 50m
Car battery 7.4V 1200mAh Li-ion
Claimed runtime Approx. 45 minutes
Charging time Approx. 210 minutes
Climbing angle Up to 45°
Steering angle Up to 28°
Load weight Up to 3kg
Traction weight Up to 5kg
Vehicle size 38.78 × 16.84 × 18.5cm
Transmission Two-speed
Lighting Front lights, turn signals and rear lights
Control Proportional
Recommended age 15+

Specifications are based on the current product listing and should be treated as manufacturer/retailer claims rather than independent performance measurements.

Final Take

MNRC MN300S is interesting because it does not try to compete with RC vehicles by chasing an impressive top-speed number. Its appeal comes from a different combination: 1:12 scale, four-wheel drive, proportional control, two-speed gearing and a design intended for climbing and outdoor terrain.

The included battery and transmitter also mean the package is relatively straightforward for someone who wants to start driving without assembling a complete RC system from individual components. The addition of controllable lighting and upgrade potential gives the platform more personality than a basic entry-level RC car.

For someone looking for a realistic RC crawler to take onto trails, grass, dirt and moderate obstacles, the MN300S has a specification sheet that makes sense as a hobby-oriented off-road platform. Its relatively modest speed is not necessarily a weakness—it is part of the reason the vehicle is better understood as a technical crawler rather than a racing truck.

The post MNRC MN300S Review: 1:12 4WD RC Crawler With Proportional Control appeared first on IGeeKphone China Phone, Tablet PC, VR, RC Drone News, Reviews.

Monster MH22282: A Lightweight Open-Ear Headset Built for Swimming and Active Use

9 September 2026 at 09:56

Wireless headphones are convenient for everyday listening, but they are not always designed for demanding environments. Swimming, outdoor running, heavy workouts, and rainy conditions can quickly expose the limitations of ordinary earbuds. The Monster MH22282 takes a different approach by combining an open-ear neckband design with IPX8 water resistance, built-in storage, Bluetooth 6.0 and a lightweight frame.

Rather than depending entirely on a smartphone, the MH22282 can also operate as a standalone music player through its integrated 32GB memory. That makes it particularly interesting for people who want to exercise without carrying a phone.

Open-Ear Design With a Focus on Active Use

The Monster MH22282, open-ear headphones uses a neckband-style construction that sits around the back of the head and keeps the ears open. This design can be useful during outdoor activities because users can continue to hear music while remaining aware of sounds around them.

The headset weighs just 23.5 grams, according to the product specifications, so it is designed to avoid the heavier feeling associated with some over-ear sports headphones. Its frame uses a flexible titanium memory alloy, while the ear-hook structure is intended to keep the headset stable during movement.

That combination makes the MH22282 better suited to activities such as running, cycling, gym sessions and other situations where a secure fit matters more than a traditional sealed earbud design.

IPX8 Waterproofing Makes Swimming the Main Attraction

One of the most distinctive features of the MH22282 is its IPX8 waterproof rating. Monster’s product listing positions the headset for swimming, workouts, rainy conditions and other situations where exposure to water could be a problem for conventional wireless headphones.

However, there is an important distinction between waterproof hardware and underwater wireless connectivity.

Bluetooth signals do not work reliably underwater, so the MH22282 is designed to use its internal memory when swimming. In other words, users can load music onto the headset before entering the pool and listen without maintaining a Bluetooth connection to a smartphone.

This is arguably more useful than simply calling the headset waterproof. The combination of water resistance and local music storage addresses one of the biggest practical problems with using wireless headphones in waterproof headphones for swimming.

32GB Storage Turns It Into a Standalone Music Player

The built-in 32GB memory is another feature that separates the MH22282 from many conventional Bluetooth headsets.

When the headset is being used for running or swimming, carrying a smartphone can be inconvenient. With headphones with built-in storage, music can be transferred to the headset beforehand, allowing users to leave their phone behind.

The product listing claims that the 32GB storage can hold more than 4,000 songs, although the actual number will depend on file format, bitrate and the size of the individual audio files.

The headset also supports switching between Bluetooth and memory modes, giving users two different ways to listen depending on where they are using it.

For pool workouts, this local-storage approach is particularly important because it removes the need for an underwater Bluetooth connection.

Bluetooth 6.0 for Everyday Wireless Listening

Outside the pool, the Monster MH22282 works as a conventional wireless headset through Bluetooth 6.0.

The specifications list support for HSP, HFP, A2DP and AVRCP profiles, with a stated transmission distance of up to 10 meters. It also supports AAC and SBC audio codecs.

This makes the headset suitable for more than sports. It can be paired with a phone for music, podcasts and calls, or connected to another compatible device for everyday listening.

Bluetooth is therefore the more convenient mode for commuting and general use, while the internal memory becomes more valuable when users are swimming or exercising without a phone.

11.2mm Drivers and Open-Ear Audio

The MH22282 features 11.2mm dynamic drivers. Monster’s listing says the drivers are tuned to provide stronger bass, detailed midrange and clear high frequencies while keeping the ears open to the surrounding environment.

The open-ear approach comes with a different listening experience from sealed in-ear headphones. It does not aim to completely isolate the listener from the outside world. Instead, it provides audio while allowing environmental sounds to remain part of the listening experience. So open-ear vs in-ear headphones are very different.

That can be useful when running outdoors or exercising in shared spaces, although people looking for strong passive isolation or deep noise blocking may prefer a conventional in-ear design.

ENC Is Mainly Useful for Calls

For voice communication, the MH22282 includes microphones and environmental noise cancellation technology.

Monster says its ENC system uses dual microphones to help identify the user’s voice and reduce surrounding noise during calls.

This feature is more relevant to phone calls than music playback. It can be useful when taking calls in places with background noise, although real-world call performance will naturally depend on the environment, wind conditions and the connected phone.

Up to 16 Hours of Playback

Battery life is rated at up to 16 hours of continuous playback, while the listed charging time is approximately two hours. Monster also claims that a 10-minute quick charge can provide around 90 minutes of listening.

Actual battery life will vary according to volume, connection conditions, call usage and other factors, but the claimed 16-hour figure gives the headset enough endurance for extended workouts and daily listening.

For someone who runs regularly or spends several hours at the gym, avoiding daily charging can be a meaningful advantage.

Monster MH22282 Specifications

Feature Monster MH22282
Design Open-ear neckband
Model MH22282
Bluetooth 6.0
Audio codecs AAC / SBC
Speaker 11.2mm
Internal storage 32GB
Waterproof rating IPX8
Frequency response 20Hz–20kHz
Bluetooth profiles HSP / HFP / A2DP / AVRCP
Transmission distance Up to 10m
Playback time Up to 16 hours
Charging time About 2 hours
Microphone Yes
Noise cancellation ENC
Weight 23.5g
Dimensions 128 × 98 × 48mm
Color Black/Orange

Specifications are based on the current product listing and should be treated as manufacturer/merchant-provided figures rather than independent laboratory measurements.

Who Is the Monster MH22282 For?

The MH22282 makes the most sense for users who need more than a standard pair of Bluetooth earbuds.

Swimmers are the clearest target group because the combination of IPX8 protection and onboard storage solves the problem of maintaining a wireless connection underwater.

Runners and outdoor athletes may also appreciate the open-ear design, which avoids completely blocking the ears and keeps the headset lightweight.

Gym users can use Bluetooth for normal smartphone playback or switch to internal storage when they want to exercise without carrying their phone.

It may be less attractive for listeners who prioritize strong passive isolation, compact true-wireless earbuds or a traditional sealed listening experience.

What Makes the MH22282 Different?

Many sports headphones focus on only one major feature, such as water resistance, long battery life or a secure fit. The Monster MH22282 combines several of these ideas into one device.

Its most interesting combination is not Bluetooth 6.0 alone or the 16-hour battery rating. Instead, it is the relationship between IPX8 protection and 32GB internal storage. Bluetooth remains useful for everyday listening, while local storage provides a practical solution when wireless connectivity becomes unreliable underwater.

The 23.5-gram open-ear construction also gives the headset a clear fitness-oriented identity.

Final Thoughts

Monster MH22282 headphone is designed around a simple idea: a sports headset should remain useful when a smartphone or conventional wireless earbuds are no longer convenient.

Its open-ear neckband design, 23.5g weight, Bluetooth 6.0 connectivity and 16-hour claimed playback make it suitable for everyday exercise and wireless listening. More importantly, the combination of IPX8 waterproofing and 32GB internal storage gives it a specific advantage for swimming.

The biggest point to remember is that IPX8 does not mean Bluetooth will work normally underwater. The headset’s built-in memory mode is the practical solution for swimming, allowing music to be stored locally before entering the water.

For athletes who want one lightweight headset for running, gym sessions, outdoor activities and pool workouts, the Monster MH22282 offers a more specialized feature set than a typical Bluetooth headset.

The post Monster MH22282: A Lightweight Open-Ear Headset Built for Swimming and Active Use appeared first on IGeeKphone China Phone, Tablet PC, VR, RC Drone News, Reviews.

Promoções na App Store: ELOH, MO: Astray, DualPhotoCalendar e mais!

9 September 2026 at 01:12

Abrindo a semana — ontem foi feriado, então não conta! 😛 — de evento da Apple com a nossa seleção de promoções na App Store!

ELOH, criado pela Broken Rules, é um puzzle perfeito para relaxar e se divertir.

Trata-se de um quebra-cabeça no qual você deve escutar o groove e deixar que ele o guie pelas 98 fases. Controles intuitivos, belíssimas animações e uma trilha sonora desenvolvida especialmente por SCNTFC fazem parte deste jogo.

Confira um vídeo:

Aproveite o bom desconto e boa diversão!


Abaixo outros jogos/apps que, juntos, somam mais de R$60 em descontos:

Jogos

Puzzles.

Jogo de aventura.

Jogo de ação.

Aplicativos

Calendário com fotos.

Temporizador culinário.

Utilitário para escrita.


Aproveite as ofertas e até amanhã, com a nossa cobertura especial dos lançamentos da Maçã! Lembrando que elas são sempre por tempo limitado, então é bom correr. 🦖

Meta lança Muse, aplicativo com agente de IA para o público geral

8 September 2026 at 23:53

A Meta anunciou hoje o Muse, um agente de inteligência artificial generativa pessoal e privado que foi projetado pela empresa para ajudar usuários a explorar novas ideias e cumprir suas metas.

Focado no público em geral, ele é bem simples de usar. Basta dizer ao Muse o que precisa ser feito para que ele execute a tarefa — sem curva de aprendizado ou necessidade de experiência.

Usuários podem pedir-lhe que faça tarefas como enviar um email ou até mesmo reservar uma viagem, graças à capacidade do Muse de abrir o navegador, preencher formulários ou clicar em elementos da tela.

Ele se conecta aos apps e serviços que você usa no dia a dia, um por vez e sempre por sua escolha, em categorias como email e calendário, pagamentos, fitness e saúde, música e eventos ao vivo, restaurantes e compras, e casa inteligente. Os conectores integrados estão disponíveis nas configurações, e outros estão por vir. Se um serviço não estiver lá, mas tiver uma API pública, seu Muse pode configurar uma conexão usando credenciais fornecidas por você; e se não tiver API nenhuma, ele pode usar o serviço por meio de um navegador, do mesmo jeito que você faria.

Com a capacidade de continuar trabalhando mesmo depois de os usuários fecharem o app, o Muse é capaz de realizar pagamentos via Stripe e, futuramente, também suportará o Shop Pay.

Bastante proativo, o Muse se lembra do que é importante para o usuário e pode fazer sugestões sem a inserção de um prompt ou atuar com base em detalhes mencionados apenas uma vez.

Construído com base no Muse Spark, o modelo mais poderoso da Meta, o agente também conta com mecanismos avançados de segurança para proteger a sua interação com o usuário final.

Ele é executado em seu próprio computador dedicado na nuvem — que é onde os dados e credenciais para qualquer serviço conectado a ele são armazenados com segurança.

O Muse foi lançado nos Estados Unidos para a web, iOS e Android. Ele é grátis “para a maioria do que as pessoas precisam”, com planos de assinatura para pessoas que querem “fazer mais”.

TestFlight Sort Order

8 September 2026 at 21:14

Zac Hall (July):

Apple just updated TestFlight for iPhone, iPad, Mac, and more. The new version, 4.3, introduces “a search field to quickly find apps.”

John Gruber:

But when Apple implemented this change, they also changed the sort order of the list of apps you’re registered to test. Starting with this update, the list is sorted in alphabetical order. For as long as I can remember — perhaps dating back to when TestFlight was a third-party utility — the list was ordered by recency. The most recently updated app was at the top; the oldest at the bottom. Sorting by recency is really the only sort order that makes sense when you’re registered for dozens (or more) of apps. For me, trying to see if there is an update to a new app whose name starts with U now requires scrolling through over 100 items.

[…]

Also, if I consider the broader view, this really speaks to how much we’ve lost in terms of UI vocabulary. For decades, any list of items with names and dates could be sorted by name or date, ascending or descending, through the standard use of clickable headers at the top of every list. This was true for almost any such list in any app, on any platform — Mac, Windows, Unix, Amiga, whatever. This was just basic GUI stuff.

[…]

iOS in 2007 introduced a simplified UI vocabulary that omitted many of these baseline GUI features. That seemed like a reasonable trade-off for a device with a 3.5-inch display and fat fingers as the only input device. But then iOS became popular and Apple stopped bringing the richer UI vocabulary of the Mac to iOS[…]

And it starting bringing iOS limitations to the Mac.

It certainly shouldn’t have taken until July 2026 to be able to search in TestFlight, either. And being able to search, and see the results sorted alphabetically, shouldn’t mean you can no longer view the full list sorted by recency.

John Gruber:

Whatever is going on with this sort order, it isn’t affecting everyone. John Siracusa, amongst many others, has the same problem I do — his list is now alphabetical, and it’s driving him nuts too. Ryan Booker, amongst many others, still has his list sorted by recency.

John Gruber (September):

For both of us, yesterday’s v4.3.1 update fixes the bug.

But there should still be more sort options.

Previously:

Update (2026-09-16): John Voorhees:

Returning to reverse chronological order may seem like a small thing, but it’s made a world of difference in keeping up with the apps I test.

Search was near the top of my list of TestFlight wishes for years, and its addition made a meaningful difference to the app’s usability. But I’ve had a lot of TestFlight wishes over the years that are scattered across multiple articles, so I thought I’d share what else I’d like Apple to tackle with TestFlight[…]

Ternus and the App Store

7 September 2026 at 19:17

Mark Gurman (tweet, John Gruber, Mastodon, 9To5Mac):

The Schiller exit is a bit more notable. Unlike Maestri, he still had a real job: The veteran executive ran the App Store and Apple Events. The App Store portion alone is no joke. It generates an estimated $30 billion a year and can be very challenging to manage. Apple’s app marketplace is loved by many consumers, but often criticized by developers and subjected to increasingly onerous regulations. It was a busy, all-encompassing gig and nowhere near a semiretirement.

[…]

But there’s a bit more to the story, I’m told. Ternus and services chief Eddy Cue want to make even more money from the App Store and figure out ways to raise margins and squeeze additional recurring revenue from the platform. Schiller, on the other hand, seems to believe that such moves will only further irk developers and governments. While there was no internal blowup or anything like that, it’s something he wanted no part of.

“Product guy” dreams about margins, forgets that people buy Apple hardware because of the software.

Tim Hardwick:

Apple admitted during its July earnings call that regulatory changes have started to weigh on its Services growth. Apple reported services revenue of $30.7 billion for the June quarter, a record for the period but short of the $31.4 billion that analysts expected.

Patrick Smith:

The hardware guys treating third-party developers like they do their suppliers has stifled Apple’s software platforms

M.G. Siegler:

I thought that perhaps with the move to John Ternus as CEO, it could also be an obvious time to revisit such policies. But I hadn’t considered that Apple could actually be in favor of making them more onerous.

See also: Mario Guzmán and Indie Simulator.

Previously:

App Tracking Transparency: Apple Faces $2.7 Billion UK Lawsuit

By: Jack
7 September 2026 at 10:50

App Tracking Transparency is at the center of a new UK lawsuit seeking approximately $2.7 billion (£2 billion), putting one of the most recognizable iPhone privacy features under fresh legal pressure. The claim follows earlier challenges to the tracking system in France, but this action seeks compensation for developers who say Apple imposed unfair restrictions on their businesses while favoring its own advertising services.

Filed on September 3 at London’s Competition Appeal Tribunal, the case represents another dispute over the rules behind the familiar permission prompt. Apple rejects the allegations and maintains that it follows the same App Tracking Transparency requirements as other developers.

The amount being sought is not a fine or an awarded payment. It is the claimants’ estimate of losses, which Apple disputes.

What the App Tracking Transparency Lawsuit Alleges

The action was brought by ATT Collective Action Limited, whose director, Ann Pope, previously led antitrust enforcement at the UK Competition and Markets Authority. Law firm Hausfeld is representing the proposed class.

According to Hausfeld’s announcement of the claim, developers argue that Apple introduced the framework unfairly, without adequate consultation, and applied more burdensome requirements to outside businesses than to its own services.

The complaint focuses partly on consent. It alleges that third-party developers must obtain permission under data-protection law and then secure an additional approval through the iOS tracking prompt. Apple’s advertising services, the claimants argue, operate under a less demanding process.

Developers also contend that the introduction left them insufficient time to adapt business models dependent on advertising.

These are allegations about how the system was designed and introduced—not established findings in this UK case. The claimants’ stated position is that privacy protections should remain compatible with fair treatment of businesses.

App Tracking Transparency | Two iPhones display Apple’s “Find My” app settings in dark mode, showing options like “Notify When Left Behind,” separation alerts, device locations, and contact sharing. The interface offers users easy access to Find My alerts and seamless integration with AirTag tracking.
Image Credit: AppleMagazine

What the Tracking Prompt Actually Protects

For someone using an iPhone, App Tracking Transparency offers a direct choice about a practice that previously could be difficult to see.

An app may want to connect information about your activity with information gathered through other companies’ apps or websites. That connection can help advertisers build a profile, target advertisements, or measure whether an advertising campaign led to a purchase.

Under Apple’s explanation of the tracking rules, apps must request permission before carrying out the tracking covered by the framework. Choosing “Ask App Not to Track” blocks access to the system advertising identifier and prohibits using other identifying information to perform that tracking instead.

The feature arrived with iOS 14.5 in 2021. It does not remove advertisements, make an app anonymous, or serve as a universal switch for every kind of data collection.

That boundary matters. A retailer remembering purchases made within its own service is not automatically doing the same thing as an advertising company linking activity across unrelated businesses.

The disagreement concerns whether those distinctions, and the consent processes built around them, give Apple an unfair commercial advantage.

App Tracking Transparency | iOS 16 | iPhone 14

Apple Says the Same Rules Apply to Everyone

Apple has responded directly to the lawsuit, defending the feature as a way to give people control over tracking across other companies’ services.

In a statement reported by AFP, a spokesperson said: “Apple is bound by the exact same requirements as all developers under ATT.”

The company also pointed to support for the feature from customers and privacy advocates.

That response challenges the foundation of the developers’ case. Apple presents App Tracking Transparency as a rule based on the type of data activity involved. The claimants argue that its practical operation places competing advertising businesses at a disadvantage.

Resolving that disagreement requires more than comparing the appearance of two permission screens. The underlying data uses, consent requirements, and commercial effects all matter.

Why Free Apps Are Part of the Dispute

Advertising can support both sides of an app business. A developer may sell advertising space inside a free app while also buying advertisements elsewhere to attract new users.

A change to tracking can therefore affect how much an app earns and how confidently its developer can measure spending on promotion.

Consider a small game studio. It needs to know whether an advertising campaign brings in players who keep using the game. If measurement becomes less precise, deciding where to spend the next marketing dollar becomes harder. Separately, advertisers may value the game’s available ad space differently when less information is available for targeting.

That explains the commercial concern without proving the legal claim. Losing revenue after a privacy change does not, by itself, establish that the change was unlawful.

There is also a consumer interest that cannot be reduced to advertising performance. Someone choosing not to be tracked is expressing a preference about personal information, not making a promise to preserve a developer’s previous income.

The difficult question is whether that preference can be protected through a system that treats competing businesses fairly.

France Has Already Examined the Consent Process

The UK action arrives after a separate French competition investigation found problems with the implementation of App Tracking Transparency.

In its March 2025 decision, France’s Autorité de la concurrence distinguished between the legitimate objective of protecting privacy and the way Apple pursued it.

The authority criticized multiple consent requests and differences in treatment between Apple and outside publishers. It also highlighted the position of smaller businesses that lack the extensive first-party data available to large platforms.

Importantly, the French authority did not argue that people should lose the ability to refuse tracking. It said adjustments to the framework could address competition concerns while retaining privacy protections.

That distinction leaves room for changes to wording, consent flows, or implementation without automatically requiring the removal of the feature. The French decision, however, does not determine liability or compensation in the separate UK proceedings.

The Claim Is for Developers, Not iPhone Owners

The official claim website describes a proposed action for UK-based app developers affected since April 2021. It estimates losses across the group rather than offering a fixed payment to everyone who owns an iPhone.

The proposed scope includes developers earning advertising revenue from third-party iOS apps and developers spending money to attract users to those apps. Whether compensation becomes available depends on the proceedings and their outcome.

For U.S. readers, the filing does not announce a change to domestic iPhone settings or create a consumer refund program. There is no reason to grant an app tracking permission simply because its developer objects to the framework.

Businesses following the case should also distinguish registering interest from receiving compensation. The claim website currently invites affected organizations to provide their details; it is not distributing a settlement.

A smartphone screen displays the "Privacy & Security" settings, highlighting iPhone App Permissions for Location Services and Tracking, with the Apple logo in the bottom right corner.

The post App Tracking Transparency: Apple Faces $2.7 Billion UK Lawsuit appeared first on AppleMagazine.

Google and Epic Cancel Settlement, Third-Party App Stores

3 September 2026 at 19:33

Ryan Whitwam (Slashdot):

The settlement between Google and Epic that aimed to put to rest the companies’ long-running antitrust battle is being withdrawn, and that means third-party app stores are coming to the Play Store.

[…]

While Apple suffered little penalty in its Epic case, Google was tripped up by its anti-competitive management of the supposedly open Android ecosystem. Google used its market position to discourage device makers from promoting or pre-loading non-Google app stores and attempted to hide that conduct. The remedies set by Judge James Donato included lower fees, mirroring Google Play apps in other stores, and most vitally, placement of alternative app stores in Google Play.

[…]

Google and Epic were set to return to court on July 16 to argue in favor of the settlement. However, the writing may have been on the wall. In a recent expert analysis provided to the court, MIT economics professor Nancy Rose noted that the settlement was “unlikely to enable Google Play’s potential competitors to overcome their long-standing network-effect disadvantage in a timely manner.”

[…]

Under the terms of Judge Donato’s original injunction, these stores will have access to the full catalog of Google Play apps by default. […] Google will also require approved stores to block malware, respect intellectual property, and include mechanisms to update and uninstall apps.

John Gruber:

My guess is that all the big app developers will opt out of this. Games, though, maybe not?

Previously:

Ending the Golden Era for Backward-Compatible Apps

1 September 2026 at 21:08

Matthias Gansrigler-Hrad:

I don’t appreciate being forced by Xcode 27 to drop support for macOS 10.13-11.0. It’s my decision which OSes I want to support, not Apple’s. Yes, I can keep Xcode 26 around until submissions require Xcode 27, but what then?

Originally, Xcode 27 was documented as supporting Big Sur on Intel Macs, but now the earliest is Monterey.

I’m frustrated, too, but it’s more honest than the recent releases that claimed to support deployment on older macOS versions when Apple clearly hadn’t tested that it actually worked. I filed bugs, and Apple kept responding that they’d fixed it, when they hadn’t.

Using old versions of Xcode isn’t a great solution because they aren’t supported on Golden Gate. Swift also makes it more difficult to call newer APIs when using an older SDK. You can’t just copy/paste a method prototype or constant value and conditionally use it when running on a newer OS.

Ighor July:

I eventually found a hidden workaround that changes the errors back into warnings. That is good news, but it does not make the concern disappear. The setting is undocumented, absent from the normal Xcode interface, and currently being tested only in a beta toolchain. The larger question is what Apple intends to enforce when Xcode 27 is final and, later, when App Store submission requirements move to its SDKs.

[…]

Apple’s current Xcode system requirements list Xcode 26 with deployment targets beginning at iOS 15 and macOS 11. Yet developers have been able to enter older targets manually. In an Apple Developer Forums discussion about Xcode 26, an Apple product manager explained that the published deployment target range is aligned with simulator support and on-device debugging. The accepted answer confirms that an iOS 13 target can still build even though it falls below the range in Apple’s table.

My own tests went further. Xcode 26.5 compiled a project targeting iOS 9.0. It warned that the target was older than the supported range, but the build succeeded. On macOS, I have compiled current apps with deployment targets as old as macOS 10.9. Xcode warned me, but it still produced working applications.

[…]

For iOS and iPadOS, staying on Xcode 26 is not a lasting option. Apple has repeatedly made a current Xcode and SDK mandatory for new App Store submissions. […] If any one of those conditions fails, iOS and iPadOS developers will have no normal App Store path for publishing new updates that still support versions older than 15.

Previously:

Update (2026-09-07): Léo Natan:

Just want to remind you guys that if you move to Xcode 27, the only “officially” supported and sanction Xcode for GG, UIDesignRequiresCompatibility is no longer respected across the 27 OSes (apps built with older Xcodes still are). So you might suddenly find out you have a lot of work ahead of you, adding support for the dreaded Glass. And 27 Glass is not the same as 26 Glass. That can be an issue if you skipped 26 altogether but still want to support it.

Previously:

Update (2026-09-11): Nick Lockwood:

I mostly ignored the Xcode 27 betas (mainly due to the barely-usable Device Hub) so I didn’t realize the passive-aggressive prompts to drop support for iOS < 15 that you get when submitting apps is being backed up by Xcode 27 refusing to compile apps at all unless you bump the deployment target 😧

App Store Moves From Phil Schiller to Eddy Cue

31 August 2026 at 20:45

Juli Clover:

As Apple Fellow, Schiller continued to oversee the App Store and Apple events, but the role may not have left him with sufficient time for his own endeavors. In 2024, The Wall Street Journal said Schiller was working close to 80 hours a week.

[…]

Schiller is stepping down from overseeing the App Store and Apple product launches just as John Ternus is set to take over as Apple CEO.

[…]

Apple is moving the App Store to Eddy Cue, who oversaw it until 2015. Cue is Apple’s services chief and will reportedly be taking a more influential role under Ternus’ leadership. Carson Oliver, who has long been on the App Store team, will oversee its day-to-day operations.

Mr. Macintosh:

Phil Schiller was right there with Steve Jobs and Tim Cook at the start of Apple’s comeback in 1997-1998.

He is officially stepping back to only his Apple Fellow role.

Phil has a combined 35 years of service to Apple 1987 - 1993 & 1997 - today

Previously:

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