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I’d recommend this Switch 2 all-in-one case over Nintendo’s official version having tested them both — and there’s one clear reason why

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2: review

The Turtle Beach PlayTrek 2-in-1 makes a good first impression. It’s quite sleek for a large Switch 2 carrying case, and also rather stylish. This is thanks to the dark grey color and the surprisingly elegant suede strip that runs around it, offset to the right. It features subtle blue and orange stitching, a nice detail and a nod to the color coding of the Joy-Con 2 controllers.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

The material of the entire unit also impressed me with its ruggedness. The shell of the main compartment feels solid, too, with only a slight amount of flex. As for the detachable travel case on top, I appreciated the small rubber strip that runs along its back edge, as it provides a little more durability and protection when opening it up. What’s more, the entire case is pleasingly light and slender, which is all the more impressive considering what it’s designed to carry.

The zips are similarly well-made, with a reasonably long string and a thin plastic topper that’s easy to grip. However, I did find them a little awkward to open at times, as the lids of both the travel case and main compartment have a tendency to sag inwards, slightly obscuring the teeth. This is a minor issue, though, and not one that’s likely to frustrate.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

It’s quite versatile in terms of storage. As mentioned, and as the name suggests, there are two elements to the PlayTrek 2-in-1. The first is the travel case, which is attached via hook-and-loop fastening. This feels quite strong, so I wasn’t worried about it detaching unintentionally. The case houses the console and up to 14 game cards, courtesy of the elastic slots attached to the screen protector flap. The inner part of the lid features zipped netting for storing other accessories, such as cables and the like. There’s no carrying handle, though, which is an oversight.

The fit for the console is very snug, and the case itself is thin all over with next to no extraneous bulk. This makes it great for tucking into a backpack, like the best Nintendo Switch 2 accessories. However, it isn’t a hard shell; it flexes quite readily, so I wouldn’t be confident stacking anything heavy on top of it.

By contrast, the main compartment feels sturdy. The sides can bend inwards quite easily, but the same isn’t true of its corners, so I wouldn’t be concerned if it were subjected to outward forces.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

Inside there are inserts for the console, the dock, the Joy-Cons, the charger, and a large gamepad, such as the Switch 2 Pro Controller. I managed to fit the GameSir G7 Pro here instead, which is one of the best Nintendo Switch 2 controllers you can buy, with ease. The fit was snug and secure, as it was for all the other parts. Nothing moved out of place when I threw the loaded case up and down and spun it upside down several times.

The mold material is also just about soft enough to prevent scratching or marking the items within. However, during the course of my test, the glue adhering one side of the mold base to the bottom of the case failed, coming loose.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

Obviously this was disappointing, although it’s possible I got unlucky with my particular unit. Regardless, it at least suggests some quality control issues. Despite the failure, I wasn’t too concerned that this would compromise the security of my contents: the other side of the base remained affixed, and since it sits tightly within the compartment, I wouldn’t be worried if all the glue came unstuck.

There are two straps adorning the main compartment. There’s a small carrying handle with a soft neoprene cover that’s very soft and comfortable in the hand. It provides just enough slack, although it's quite tight, which makes it awkward to move out of the way when accessing the main compartment and detaching the travel case; the handle slid out of one of its buckles accidentally on numerous occasions. On the other hand, this tightness does help to pin down the travel case on top, adding an extra layer of security to the hook-and-loop fastening.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

The shoulder strap is a typical affair, with its nylon design and plastic karabiners. It's a small shame these and the buckles aren’t made of metal, but I guess this helps to keep the weight down. Fortunately, the karabiners are very solid, which can make them a little tough to remove, but this is a price I’m willing to pay for the security they offer in return.

The length of the strap is adjustable to a reasonable degree, although it could perhaps offer more slack to more easily accommodate taller users. The padded cover over the adjustment buckle is a little thin and lacks the cushioning of the neoprene carrying handle, but I still found it sufficient to prevent the strap digging into my skin.

At $50, the PlayTrek 2-in-1 is a reasonable price for such a feature-filled carrying case. It also has the quality to match, aside from the aforementioned issue with the inner mold. And since it’s cheaper than Nintendo’s own counterpart, it’s a compelling alternative.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Price & specs

Price

$49.99 / £39.99 (about AU$70)

Dimensions

5.83 x 12.60 x 7.99in / 148 x 320 x 203mm

Weight

1.78lbs / 809g

Number of game card slots

14

Compartments

7

Handle

Yes

Color

Grey

Should I buy the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2?

Scorecard

Attributes

Notes

Rating

Design

Light and bulk-free, while still providing enough protection. The travel case is a bit too soft, though.

4 / 5

Storage

There’s plenty of room for your entire gaming setup, which is all the more impressive given its slender form.

5 / 5

Value

It’s not exactly cheap, but it’s cheaper than Nintendo’s equivalent, yet has more features and storage space.

4.5 / 5

Buy it if…

You want versatility
With its detachable travel case and space for your Switch 2 and its accessories, this really is the all-encompassing solution for transporting your setup.

You want to keep the bulk down
It’s relatively slender and pleasingly light without being too flimsy.

Don't buy it if…

You want a tough travel case
The detachable travel case isn’t as solid as many others, which is a shame.

You want an unfussy handle
The strap handle is awkward to move out of the way when opening the main compartment.

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 review: Also consider

Nintendo Switch 2 All-In-One Carrying Case
As Nintendo’s official carrying case, you’d imagine the quality would be high here. And indeed it is, but it’s more expensive than the PlayTrek, yet less solid and with fewer features. There aren’t as many game card slots, and there’s no detachable travel case. Read our full Nintendo Switch 2 All-In-One Carrying Case review.

How I tested the Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2

(Image credit: Future)

I tested this case for a few days, storing the Switch 2 in the travel case compartment, as well as in the main compartment along with the dock, Joy-Cons, and a large controller.

I carried the case around, via both the handle and the shoulder strap, and regularly removed and replaced the handle to test how easy this was. I also tested the zips thoroughly by opening and closing them repeatedly.

I threw the case up and down and spun it upside down several times to test both the hold of the detachable travel case and the hold provided by the inner molds of the main compartment.

‘There's never been a better time to be a Pokémon Go player’: 10 years on, VP of game development says there’s plenty still to come

When it comes to mobile games, few remain culturally relevant for a decade, and none have shadows that loom quite as large as Pokémon Go. Now in its tenth year, the app remains a phenomenon.

It’s undergone massive changes since it first launched back in 2016; just as much as its players, our phones, and the world around us. Still, there’s a fondness that bookended much of my early 20s that I share with many players old and new; it’s also one I felt radiate from Kim Adams, VP of game development, when we sat down to discuss the title’s legacy and future as it celebrates this significant milestone.

Spotting the Togepi plush sat just in the frame of my Zoom camera capture, Adams’ affinity for the game and its players was immediately clear: “Togekiss is my favorite, but Mr. Mime is a close second, just because Mr. Mime is so strange!”

Everyone has different potential

What struck Adams most upon joining the Pokémon Go team was the relationship between the players and the game. “There's a loyalty and a love for the game that is really special, and I feel unlike any other game.“

“It’s how [players] have integrated the game into their lives. There's a group in Austin, Texas, who meets every Wednesday night to raid together, and then they all go to this very small local restaurant to have tacos. That's their thing, every week.”

Some groups use Pokémon Go as a vessel to organize park cleanups or local food drives, she says, and of course there are the many players who've met their life partner playing the game — one lucky couple even tied the knot in an official Pokémon Go wedding last year.

In numbers, that loyalty feels all the more tangible. “Ten years is a long time. We've had over 800 million people play the game during that time. People have walked over 50 billion kilometers. They've made almost a billion friends in the game. They've caught a trillion Pokémon, and that's across 150 countries.”

For Adams, though, her proudest achievements boil down to how the team behind Pokémon Go “stayed true to our mission of inspiring people to explore the world together, and we haven't really wavered from that.”

That evolution spans a decade of new features, from PvP battles and Buddies to more recent additions like Dynamax, with many built around the game’s core social foundations.

Adams feels “particularly proud” of the app’s first UGC feature, Routes, which launched in 2023. “When I go to a new city, I immediately look at what Routes are nearby, and I try different Routes so that I can see the neighborhood through the eyes of a local in a way that I couldn't otherwise… we currently have seven million Routes in the game across the world.”

Whether it’s through Routes, Raids or rankings, Pokémon Go’s expansive audience is at the core of its success, and it’s something Adams seems acutely aware of. “I really love some of the smaller quality of life improvements that we've made with existing features, because we're listening to players, right? Those always get a great reception because people know that we're interested in making improvements continually.”

Pokemon GO Professor with Pikachu and Mew

(Image credit: Niantic)

The circumstances of one’s birth are irrelevant

You never know what’s around the corner, but a global crisis like COVID-19 was unlikely to be on anyone’s business plan in the last ten years. So, how does an app with a core mission of going outside and playing with friends grapple with a pandemic that saw millions of people stuck at home?

Initially, with some difficulty, Adams explains, “When Covid first struck in March of 2020, we had three live events planned within the next three months. But of course, as things developed, it was literally illegal to go outside your home, depending on what region you were in in the world. So we had to cancel those.”

The problem almost became a philosophical one, in a sense. Adam contrasts her previous experience working with products that had “incredible tech in search of a purpose” with Pokémon Go’s reverse approach: “We started with this lovely mission to get people outside connecting, and we have this incredible and deep tech stack that supports that purpose… using the real world as our game board, and having a game that's designed to play outdoors with other people is not always easy.”

As a result, the game had to see some radical changes to meet its players where they were. “We had to make some pivots to support indoor play, which we had never designed for before. But the great thing that came out of that was it forced us to imagine what live events could be like if thousands of people weren't in the same physical location.”

That, she says, was the genesis of Pokémon Go’s global live events, making it possible for players around the world to join in the fun without being at a specific location. “Now we have the best of both worlds, where we kick off the season with three major live events across the world, and then we follow on with this global event afterwards.”

This program has totally caught fire: now we have over 3,000 across the world. At this point, we're only limited to how quickly we can thoughtfully onboard people.

Kim Adams, VP of game development

Later, the Community Ambassador Program launched in July 2022 as part of the Campfire app, cementing the platform-level approach to bringing players together by offering passionate players who love the game the chance to apply to become a community ambassador and host local weekly or monthly meetups.

“This program has totally caught fire: now we have over 3,000 across the world. At this point, we're only limited to how quickly we can thoughtfully onboard people. The nurturing of those relationships is really important to us because it keeps our finger on the pulse of how players are actually feeling about everything that we implement into the game. We've even brought them into the office from all over to pick their brains.”

“It’s so great — I used campfire, and I connected with folks a couple weeks ago. I went to a local park that I hadn't been to to play [with them]. I've raided in hotel lobbies with employees before. This community is really tight.”

Charizard and Snorlax being caught in Pokemon GO

Screenshots of Pokémon Go from way back in 2017... ah, the nostalgia

If you don't struggle, you don't improve

Still, every rose has its thorns, and not every change to Pokémon Go has been received with open arms. For example, changes to remote raid price hikes, which allowed players in more remote areas or those with accessibility needs to join in the fun more easily, remain unresolved despite large-scale community outcry.

Despite this, though, Adams says the mission remains the same: “to inspire people to play everywhere in every community across the world.” To catch ‘em all, one might say.

That includes players in more rural areas who are most affected by the game’s distribution of players and in-game features; a group Adams remains committed to servicing. “Over the years, we've done major map updates where we've added two and a half billion spawn points, and a lot of those are in rural areas… with tens of millions of players every day, there's never anyone who's too far away from you who also plays Pokémon Go.”

Quality is an ongoing issue that we're really looking at. We're doubling down on this year.

Kim Adams, VP of game development

There’s always room for growth though, she acknowledges. “I’m really proud of the strong, talented, committed team that we've built, who truly aspire to bring the best experiences to players every day. Along those lines, quality is an ongoing issue that we're really looking at. We're doubling down on this year.”

I asked what the team would do differently, given the chance, from its ten-year tenure, and what Adams shared shapes much of what we can expect in the years to come: “We would probably invest even more in the core foundations of the technical implementation of the game so we could really deliver more solidly on the promises that we make to players, so that's something we're taking a close look at.

“We've had a minute to breathe now post-acquisition and really take a solid look at how we make improvements. We're also taking a look at design across the game; there have been so many elements added over the years that we're doing a pass, making sure that everything is as straightforward as possible for folks.”

Adams points to the Pokémon Go Times Square takeover as a career highlight.

The future is now, thanks to science!

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Various tech product cutouts next to the words 'Insider TechRadar Learn More'

(Image credit: Future)

Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email membership@techradar.com

Pokémon Go has seen many evolutions in its 10-year history as a mobile app, but when I ask Adams about her wildest dreams for the future of the game, she reflects on some of her previous experiences in the XR space. “This is my personal wish — I'm not making a company statement — my personal wish is that as wearables continue to develop into something more robust and scalable and light, I'd love the opportunity to explore playing our game truly heads up and hands free.

“If — or how — that may come together is still very much TBD, dependent upon what happens in the hardware space, which we're always tracking. I'm always having meetings, and we're doing some experimentation on our side, just to make sure that we keep up with the tech, and when it's ready, that is something that I would love to dig into further.”

I’ll let it be known in writing here that I pitched Pokéball-themed round-frame smart specs, for what it’s worth. Low-hanging fruit? Absolutely, but I’d have no shame in hitting the streets wearing those bad boys.

Beyond that, the immediate future for the app offers plenty to keep the team and players busy. “We're cooking up some really exciting new features. We still have the rest of our 10th anniversary year with lots of fun things coming up. I truly feel there's never been a better time to be a Pokémon Go player than right now.”

You can download Pokémon Go for iOS and Android via the App Store and Google Play Store.

After 24 years, Return to Castle Wolfenstein is finally distributed uncut in Germany — game was censored due to strict laws regarding Nazi symbolism

9 August 2026 at 11:40

Some announcements arrive with fireworks, while others show up as a single easily missed tweet during a flurry of QuakeCon announcements to quietly close one of the longest-running oddities in PC gaming. After roughly 25 years, Return to Castle Wolfenstein (RTCW) is finally available in Germany in its original, uncut form. Bethesda Deutschland dropped the news amidst its QuakeCon announcements, bringing an end to a censorship saga regarding Nazi symbolism that stretches all the way back to the game's original 2001 release.

A Return to Castle Wolfenstein screenshot showing the Norway level and the submarine you board at the end.

The game's environments are surprisingly varied despite the relatively primitive technology in use. This level is set in Norway. (Image credit: Bethesda Softworks)

If you weren't around for PC gaming in 2001, it's hard to overstate how different the landscape looked. NVIDIA's GeForce 3 had only recently introduced programmable shaders to consumer graphics cards, the ATI Radeon 8500 was fresh competition, Windows XP was brand new, and legendary pioneers 3dfx had just disappeared after being acquired by NVIDIA. Broadband internet was becoming more common, but plenty of multiplayer sessions still happened over LANs, and a Pentium III or Athlon paired with 256 MB of RAM was enough to run one of the latest engine technology showcases.

Built on id Tech 3, perhaps better known as the tech that powered the incredible Quake III Arena, Grey Matter's Return to Castle Wolfenstein looked fantastic for its day, and it also inherited the series' unmistakable identity. See, ever since Castle Wolfenstein in 1981, and even more so after Wolfenstein 3D essentially invented the first-person shooter as we know it a decade later, the games have been about one thing above all else: shooting Nazis.

That identity created a problem in Germany. For decades, games depicting Nazi symbolism faced legal and regulatory hurdles that films did not, resulting in a heavily modified German version. In RTCW, swastikas disappeared, Nazi organizations were renamed, Heinrich Himmler became the fictional "Heinrich Höller," and references to the Third Reich gave way to the equally fictional "Wolf Clan."

At first glance, that sounds like the sort of censorship that simply strips away context, yet RTCW was already a strange game. The opening hours suggest a relatively grounded World War II action title. You wake up in a prison with a knife, you fight Nazis in a castle, and things seem normal for about a whole hour before rapidly veering into supernatural pulp. Within a few missions, you're fighting zombies, exploring haunted crypts, and watching the SS dabble in increasingly implausible occult experiments.

An RTCW screenshot showing the final boss, Heinrich I, flanked by several undead enemies.

The final boss Heinrich is barely mentioned before the end of the game, making him quite a surprise if you aren't paying close attention to the story. (Image credit: Alan Chan/MobyGames)

By the end, the final boss isn't Hitler (mech suit or no) or a secret superweapon, but Heinrich I, historically known as Henry the Fowler. He was a real 10th-century German king, supposedly resurrected in the game through dark ritual. He's also somewhat infamously a surprisingly manageable final boss, making for a finish both absurd and anticlimactic after the game's escalating parade of undead knights and bizarre experiments.

Seen through that lens, the censored version accidentally became a different story. Instead of Nazis attempting to exploit medieval occult power, it played more like an ancient secret society preserving itself across the centuries before trying to resurrect its long-dead founder. It's arguably a cleaner fantasy premise. The "Wolf Clan" makes more narrative sense once the game fully commits to gothic horror. However, it does make the opening chapters, where an OSS Ranger is somehow investigating a shadowy organization seemingly unrelated to the wider war, a bit awkward.

The catch, of course, is that it stops feeling much like Wolfenstein. The series' DNA is inseparable from infiltrating Nazi strongholds and sabotaging increasingly desperate attempts to turn the tide of World War II. Remove that element, and the title itself starts to feel like an artifact from another game series altogether.

A screenshot of a briefing screen from Return to Castle Wolfenstein, showing how detailed the mission briefings were.

These surprisingly detailed mission briefings had to be fully reworked for the German version of the game. (Image credit: Bethesda Softworks)

It's a curious example of something that occasionally happens with censorship across entertainment. More often than not, edits simply leave a work feeling diminished. Every so often, though, these constraints produce something unexpectedly memorable. The Texas Chain Saw Massacre owes much of its enduring reputation to how much horror it leaves to implication rather than explicit gore, and that decision was made due to the ratings board. Similarly, action film edits for TV often cut gory death scenes, which can ironically improve the pacing of the film.

Return to Castle Wolfenstein belongs in that same conversation, albeit for different reasons. The German version wasn't a better version of the game in any objective sense, but it accidentally shifted the genre. Instead of occult Nazis, it became a story about an ancient cult whose descendants had survived into the modern era. That's a premise that I personally find more appealing and even internally consistent, even if it comes at the expense of the series' defining theme.

A RealRTCW mod screenshot showing improved texturing and lighting over the base game.

The RealRTCW mod offers widescreen support and improved texturing and lighting over the base game. (Image credit: RealRTCW Team)

So, after a quarter of a century, German players can finally buy the same uncensored game that much of the rest of the world has had since 2001. It's ironic, and it's about time, too. While Germany relaxed its gaming rules in 2018, allowing modern entries like The New Order to go uncut in 2019, Grey Matter's 2001 classic remained stuck in censorship limbo until now. For game preservation, historical authenticity, and simple consumer choice, that's unquestionably the right outcome. Yet it also marks the quiet retirement of one of gaming's strangest alternate versions; a release that, through a combination of legal necessity and narrative coincidence, accidentally stumbled into telling a very different and potentially more compelling story.

Folks in Germany should now be able to pick up the uncensored version of the classic game on sale for just two dollars at Steam and GOG, or you can get a bundle that includes the original Wolfenstein 3D for just a dollar more. If you grab it, make sure to check out the RealRTCW overhaul mod that radically improves the game with modern features like proper widescreen support and cleaner OpenAL audio.

NYT Connections hints and answers for Sunday, August 9 (game #1155)

9 August 2026 at 00:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, August 8 (game #1154).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1155) - today's words

NYT Connections hints for game 1155 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • SHIFT GEARS
  • JURY DUTY
  • SPACE OPERA
  • LABYRINTH
  • CAPS FOR SALE
  • ESCAPE ROOM
  • NEO-NOIR
  • COURSE-CORRECT
  • BAD DREAM
  • BUDDY COP
  • CORDUROY
  • CHANGE TACK
  • MADELINE
  • RECALIBRATE
  • SPAGHETTI WESTERN
  • GOODNIGHT MOON

NYT Connections today (game #1155) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Take a new path
  • GREEN: Bedtime stories
  • BLUE: Types of fims
  • PURPLE: In need of an exit strategy

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1155) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: TAKE A DIFFERENT APPROACH
  • GREEN: CLASSIC CHILDREN'S BOOKS
  • BLUE: MOVIE SUBGENRES
  • PURPLE: THINGS PEOPLE TRY TO GET OUT OF

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1155) - the answers

NYT Connections answers for game 1155 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1155, are…

  • YELLOW: TAKE A DIFFERENT APPROACH: CHANGE TACK, COURSE-CORRECT, RECALIBRATE, SHIFT GEARS
  • GREEN: CLASSIC CHILDREN'S BOOKS: CAPS FOR SALE, CORDUROY, GOODNIGHT MOON, MADELINE
  • BLUE: MOVIE SUBGENRES: BUDDY COP, NEO-NOIR, SPACE OPERA, SPAGHETTI WESTERN
  • PURPLE: THINGS PEOPLE TRY TO GET OUT OF: BAD DREAM, ESCAPE ROOM, JURY DUTY, LABYRINTH
  • My rating: Easy
  • My score: Perfect

Everyone’s knows that GOODNIGHT MOON is one of a handful of CLASSIC CHILDREN’S BOOKS (the “bowl full of mush” always puzzled me) and I was sure MADELINE was too, but I couldn’t see any others — so decided to put this possible group to one side. In fact, you could say I decided to TAKE A DIFFERENT APPROACH.

After landing the yellow group I decided that SPACE OPERA and SPAGHETTI WESTERN belonged together and guessed that NEO-NOIR and BUDDY COP could also be labeled as MOVIE SUBGENRES.

With eight tiles left the titles of children’s books were not popping out for me, so I took a risk connecting things that sounded like you could get trapped in and added JURY DUTY as a random fourth tile.

Yesterday's NYT Connections answers (Saturday, August 8, 2026, game #1154)

  • YELLOW: QUAINT EXPRESSIONS OF EXCITEMENT: HOT DOG, HURRAH, WHOOPEE, YAHOO
  • GREEN: CONVEY: COUCH, EXPRESS, FRAME, PHRASE
  • BLUE: WORDS ABBREVIATED WITH LETTERS AS HOMOPHONES: CUTIE, EASY, EFFECTS, I OWE YOU
  • PURPLE: SAFETY _____: BELT, GOGGLES, PIN, RAZOR

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

‘A capable controller with plenty of adjustments’: while this Nintendo Switch 2 and PC gamepad looks like an Xbox controller, it hides some serious upgrades — but there are a few sticking points you need to know about

Gulikit KK3 Max: One-minute review

The GuliKit KK3 Max might look like a standard controller, but it has plenty of extras and features on board.

Adopting the familiar form of the Xbox’s gamepad, the KK3 Max doesn’t exactly push the boundaries in terms of design. But given how comfortable and convenient the shape and layout are, it’s hard to complain about its lack of originality.

There are also a few extra flourishes that add some interest. The matte white finish of my review unit was rather fetching, while the front panel is incredibly smooth, smoother than any other I’ve felt before. Its construction also feels quite solid, rivaling the builds of the best PC controllers.

This premium feel extends to the buttons, since there’s very little wobble to any of them. The same can be said of the various sets of levers for the four back buttons, although a fair amount of force is required to insert them.

Hand holding GuliKit KK3 Max with pink wall in background

(Image credit: Future)

Despite the lack of software, there are still plenty of input-related customizations and settings available via various button combinations. These range from basic adjustments, such as the vibration intensity and stick sensitivity, to more advanced features, such as motion control and macro recording.

The overall performance of the KK3 Max is pretty good. Most of the buttons are responsive and satisfying to press. The triggers offer a fair amount of control, although I found their travel distance a little too short for my preferences. The sticks also lack the precision of the best, although they move easily and quickly. Motion controls are also inconsistent: I found they performed well with Nintendo Switch games, but were less effective on PC and mobile titles.

I’m happy to report that I had no issues with connectivity on any system I tried the KK3 Max with. Whether it was to my PC via the USB dongle or to my Switch and Android tablet via Bluetooth, the KK3 Max connected quickly to them all and I didn’t experience any dropouts or lag. Hotswitching between devices is also easy thanks to the dedicated button for this purpose, although it can take several presses for the button to respond.

The current multiplatform controller market is certainly a competitive one, with an increasing number of entrants offering increasingly better value. At $79.99 / £65.99 / AU$113.95, the KK3 Max is dangerously close in price to some real standouts, such as the Steam Controller and the GameSir G7 Pro 8K, and more expensive than the 8BitDo Pro 3, another highly capable controller. It mightn’t quite match up to its cohort, but the KK3 Max is still a gamepad to consider if you prefer onboard adjustments and like to have plenty of back buttons.

Back of GuliKit KK3 Max with back button attachments next to it, on desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Price & availability

  • $79.99 / £65.99 / AU$113.95
  • Available now in various colorways
  • Premium pricing puts it against big hitters

The GuliKit KK3 Max costs $79.99 / £65.99 / AU$113.95 and is available now from Amazon. Three colorways are available: black, white, and grey.

This pricing places the KK3 Max at the premium end of the market. It comes close to some big names in this space, such as the new Steam Controller. This has the advantage of touchpads for controlling the mouse cursor, and we found its gyroscope controls performed very well, unlike the KK3 Max’s. It isn’t compatible with the Switch or Switch 2, though.

The KK3 Max is also more expensive than the 8BitDo Pro 3, which has class-leading performance. We particularly loved its smooth analog sticks and triggers, as well as its phenomenal D-pad. It’s very customizable, too, thanks to its accompanying software — something the KK3 Max lacks.

Gulikit KK3 Max review: Specs

Gulikit KK3 Max

Price

$79.99 / £65.99 / AU$113.95

Weight

9.7oz / 275g

Dimensions

6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm

Compatibility

PC, Switch, Switch 2, Android, iOS

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

15-28 hours

Back of GuliKit KK3 Max with back button levers attached, on a desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Design and features

  • Super smooth surface
  • No extra D-pad hats or stick caps
  • No software

The KK3 Max has a simple and conventional design, replicating the form and layout of the best Xbox controllers. This is no bad thing, though, since such gamepads are among the most ergonomic and comfortable out there. Along with many others, I’m also particularly fond of the asymmetric analog sticks, since this moves the D-pad to a position that makes it easier to use with either thumb.

What may prove more divisive, however, is the relatively small size of the entire unit. I don’t have particularly large hands, but both my thumbs and forefingers tended to overhang the sticks and triggers respectively. I was able to adjust my grip to compensate without sacrificing comfort or security, but others might find this more of a problem.

There are some extra touches to the KK3 Max’s design that set it apart from the crowd. The brilliant white matte finish of my review unit is quite eye-catching, as is the subtle yet effective RGB lighting around the sticks, which also has a practical function that I’ll come to later.

Close-up of right analog stick on GuliKit KK3 Max, on a grey desk

(Image credit: Future)

The front plate is incredibly smooth to the touch, smoother than any other controller I’ve experienced. However, this plate isn’t magnetically attached as it is on other gamepads, allowing for easy removal for the sake of customization and reordering or replacing buttons.

You can still remove the KK3 Max’s face buttons — you’ll just need to use the included puller to do so, which is thankfully easy to use. You can’t directly swap the X with the Y button or the A with the B, though, since they have different depths and curvatures. Rather, duplicates of each button are included in the box with the appropriate depth and curvature for swapping their position. This seems like a rather inefficient solution to me, and just means you have more bits of plastic in your life than you otherwise would.

I can’t complain about their quality, though. They’re pleasantly smooth and stable, with only a marginal amount of play, while their transparent design is quite fetching. The D-pad also feels stable, although it’s a shame you can't replace the hat, as different designs can make a real difference to feel and performance, and would cater to more preferences. Fortunately, I found it quite ergonomic; even though it adopts the traditional four-point shape, its rounded edges make it better for rolling between directions.

Close-up of left analog stick on GuliKit KK3 Max, on a grey desk

(Image credit: Future)

The triggers are also comfortable. They have rounded outside edges, which makes them soft on the finger, as well as a dotted texture to provide grip. The analog stick caps are reasonably small but have an ergonomic shape and a soft finish. Their edges are slightly textured, although this is less prominent than other examples, so those with sweaty thumbs might slip off them. They are removable, but GuliKit doesn’t provide any extra sets in the box, which is a shame. The sticks themselves are quite tall and suitably planted, with a negligible amount of play.

More solid are the back button levers. Despite how they look, they’re not made from metal, but they are reassuringly sturdy. They actually require a fair amount of force to insert in their slots, but once in place, I felt pretty confident that they weren’t going to come loose. They come in different shapes, with two sets of paddle-like levers and a set that looks more like bumpers.

Close-up of top of GuliKit KK3 Max, on a grey desk with pink wall in background

(Image credit: Future)

There’s no software for customizing the inputs of the KK3 Max, which is a shame. However, there are still plenty of adjustments you can make and features to enable using various button combinations. You can alter the sensitivity of the analog sticks, with three levels to choose from, as well as toggle Dead Zone mode for them. You can also enable the Motion Aim Assist mode, letting you assign gyroscopic controls when either the left stick or the left trigger is held. Again, there are three levels of sensitivity to choose from here.

Other settings include a toggle for the D-pad between four- and eight-direction modes, A and B and X and Y swaps, and a Rapid Trigger function with two modes to choose from: one where the chosen input triggers repeatedly when held, and the other when it’s merely pressed. An autopilot mode and a macro recorder are available, too.

All these adjustments are quite easy to make, and there are some useful indicators that let you know what settings have been selected. For instance, the sticks light different colors depending on which of the three sensitivity levels is set, and the pad rumbles once, twice, or thrice depending on which of the three sensitivities of the Motion Aim Assist is set. However, I still would’ve preferred software for convenience's sake; it’s always nice to see your settings represented graphically, and having to remember all the button combinations is a hassle I could do without.

Three-quarter view of GuliKit KK3 Max, on a desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Performance

  • Solid button feel
  • Slightly imprecise sticks
  • Motion controls are mixed

In action, the KK3 Max acquits itself rather well. The face buttons are tactile and well-damped, and only require a light touch to press, which makes them feel snappy. However, they don’t provide the best feedback, and there are times when it can be difficult to feel them actually being pressed. Thankfully, however, this didn’t result in presses failing to register, in my experience.

The bumpers are more clicky, but still have enough dampening to make presses satisfying. However, I found their position a little too high, which can make reaching them a little difficult. I should say that I encounter this problem on quite a few gamepads, but here it’s particularly acute.

In fact, I found the back buttons more usable than the bumpers, which isn’t something I can say about a lot of other controllers with back buttons. Their travel might be shallow, no matter which lever you decide to attach, but there’s enough dampening and feedback to make them viable as replacements for other inputs. I didn’t accidentally trigger them when gripping the KK3 Max tightly, either. The shapes of the various levers are easy to use, although I did find that the lower paddles were best used with two fingers rather than one.

View of  top of GuliKit KK3 Max, leaning on plinth on desk with pink wall in background

(Image credit: Future)

The triggers are resistant enough to provide adequate control when performing graduated presses, something I especially appreciate when playing racing games such as Assetto Corsa that require precise acceleration and braking inputs. Their relatively shallow travel does negate this aspect somewhat, but I still found them just about up to the task. They’re also light enough to perform rapid inputs when needed, and to prevent fatigue from setting in during prolonged holds.

The sticks move freely and quickly, with a fast rebound that makes them feel snappy. Aiming was quite accurate when I played 007 First Light, although they don’t offer the smoothest motion, with small but frequent jumps and unexpected accelerations affecting my accuracy. Thankfully, their aforementioned height didn’t pose a problem when moving them around, although it did cause some instability when pressing in the L3 and R3 buttons, with accidental directional movements often accompanying them.

The gyroscopic motion controls are mixed in terms of their performance. When I played The Legend of Zelda: Tears of the Kingdom on my Switch, they were smooth when aiming the bow, and on a par with the best Nintendo Switch controllers. However, with games on other platforms, such as First Light on PC and Hitman Blood Money — Reprisal on Android, they were jerky and restrictive in terms of movement. No matter how many times I recalibrated them using the onboard function to do this, they didn’t improve on these systems.

I had no issues connecting the KK3 Max to my Windows 11 PC, Switch, or Android tablet via Bluetooth or the USB dongle. The handy button for hot-switching between devices is also useful, and hot-switching itself proved quick in my experience. However, the button doesn’t operate that well, taking a few too many presses to actually respond.

Should I buy the Gulikit KK3 Max?

Buy it if…

You want a comfortable gamepad
The ergonomic shape of the KK3 Max, combined with the super smooth front panel and rounded triggers, make it comfortable to use — although those with particularly large hands might struggle with it.

You want plenty of back buttons
With four back buttons and three different kinds of lever attachments for them, the KK3 Max is great for those who like to trigger inputs with their fingers rather than their thumbs.

Don't buy it if…

You want software
Even though you can customize the inputs of the KK3 Max, you’ll need to do this with button combinations, as there’s no companion app.

You want the best stick performance
The sticks aren’t quite as smooth or precise as those in the best gamepads.

Gulikit KK3 Max review: Also consider

GuliKit KK3 Max

8BitDo Pro 3

Valve Steam Controller (2026)

Price

$79.99 / £65.99 / AU$113.95

$59.99 / £40 (around AU$84)

$99 / £85 / AU$149

Weight

9.7oz / 275g

8.5oz / 242g

10.3oz / 292g

Dimensions

6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm

6.1 x 3.9 x 2.6in / 154 x 101 x 65mm

4.4 x 6.3 x 2.2in / 111 x 159 x 57mm

Compatibility

PC, Switch, Switch 2, Android, iOS

Switch, Switch 2, PC, Android, iOS

PC, Mac, Android, iOS

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Steam Controller Puck, USB, Bluetooth

Battery life

15-28 hours

15-20 hours

35+ hours

Valve Steam Controller (2026)
Valve’s latest iteration of the Steam Controller was highly anticipated, and in our view it didn’t disappoint. We found it offered great all-round performance, thanks to its TMR analog sticks and excellent gyro controls. Unlike other controllers, it also features touchpads for controlling cursor movement, making it a real boon for PC players. It doesn’t have the wide-ranging platform support of others, though.

Read our full Valve Steam Controller (2026) review.

8BitDo Pro 3
If you want to spend less on a controller but still want great performance, look no further than the 8BitDo Pro 3. We loved the performance of its sticks, triggers, and D-pad, and we found its shape supremely comfortable, while still staying faithful to the old SNES gamepad it’s keen to emulate. It also has great software with plenty of customizations.

Read our full 8BitDo Pro 3 review.

Side view of GuliKit KK3 Max on desk

(Image credit: Future)

How I tested the Gulikit KK3 Max

  • Tested consistently for a few days
  • Played a variety of games on multiple devices
  • Plenty of controller experience

I tested the Gulikit KK3 Max for a few days, during which time I played a number of games on most of the platforms the controller is compatible with. I used it on my Windows 11 PC via the 2.4GHz wireless USB dongle, and on my Switch and Samsung Galaxy Tab S11 tablet via Bluetooth.

I made sure to play a variety of games across these platforms to test every facet of the controller’s performance. I played 007 First Light on PC, which is a good test for the accuracy and precision of analog sticks, as well as Hitman: Blood Money — Reprisal on my tablet for the same purpose. I also played Assetto Corsa, which is not only a good test for the sticks but also for the control offered by the triggers. I also played The Legend of Zelda: Tears of the Kingdom on Switch, primarily to test the motion controls, as the game and console handle such controls very well.

I’ve been gaming for decades, and have used numerous gamepads with numerous systems in that time. I’ve also reviewed a number of other controllers, from budget offerings to high-performing premium models.

Atari ST Public Floppy Database now open for everyone — online archive originally designed for ST flash cart packed with classics and homebrew

8 August 2026 at 13:15

An extensive Atari ST floppy disk database can now easily be accessed by all netizens. Originally created to serve floppy images to the owners of the SidecarTridge multi‑function hardware add‑on for the Atari ST family (ST, STE, Mega ST, TT, Falcon), anyone can now browse, search, and download the .ST files to use with other hardware, emulators, or even to rewrite the disk images to actual floppies.

The Atari ST Public Floppy Database browser from the SidecarTridge Multi-device is now open on the web to everyone.Until now, searching that community-curated archive of floppy images meant firing up your Atari ST with a SidecarTridge Multi-device. The search lived inside the…July 21, 2026

After reading the announcement, I decided to check out the online repository. My favorite old platformer series was there, with more than one disk featuring the legendary Turrican and Turrican II releases. I also checked and confirmed public domain/shareware favorites like Gravity Force were available, as was Llamatron, and the mono high-resolution Bolo. Some things I looked for, like the Stupendous Demo, seemed to be missing, as were serious art and DTP tools I used to dabble with in the 90s.

Atari ST screenshots

(Image credit: Tom's Hardware)

The database is pleasingly new and regularly maintained, though. For example, it has 41 Atari ST disks flagged as recent arrivals. These are a mix of old releases being added, and some extremely new titles like new homebrew games, and a collection of demos released at Sommerhack 2026 just last month.

As indicated in the intro, this disk database was originally collated for direct access via hardware designed to bring several modern conveniences to those who still cling to original Atari ST-family computers. The SidecarTridge slots into the computer’s cartridge port, hence the name. It is much more than a ‘Gotek-style’ flash card floppy loader, though. This Raspberry Pi Pico W RP2040 microcontroller-powered device can also load different ROMs (the Atari ST’s entire OS and GEM desktop were loaded from ROM for super-fast,t no-disk-needed booting) via its microSD card slot. It also provides hard disk emulation, networking features (Wi-Fi for downloading Atari ST Public Floppy Database disks), access to RTC, and modern keyboards, mice, and other peripherals.

How to choose your first mechanical keyboard — and why it's simpler than the internet wants you to think

8 August 2026 at 13:00

Go onto any forum or mechanical keyboard subreddit these days, and it can be a minefield as to what people recommend. It's an essential wall of noise with regards to size, shape, switch type and even more that can be daunting if you're a first-timer or you're someone getting back into the hobby after years of being out of it.

I was speaking to a fellow tech journalist at Computex 2026 a few months ago, and he raised this exact point with me. After being out of the hobby for several years, he'd come back to find it being more confusing than ever before, which completely switched him off.

Likewise, I've often thought we've reached a state of choice paralysis compared to where the hobby was, say, a decade ago. Back then, you had only a handful of switch choices, and while we've since seen the democratisation of hot-swappable sockets, machined aluminium chassis and open-source software, it can be horribly overwhelming when it comes to the decisions that actually matter — layout, switch feel, and budget.

Before I go any further, let me give you my credentials – I've been a tech journalist for the best part of a decade, reviewing keyboards from brands big and small, and I've been involved in the mechanical keyboard hobby since before it hit the mainstream. I've seen this market go from a small niche to something that can feel genuinely impenetrable if you're coming to it fresh.

To be truthful, it doesn't have to be that complicated. Underneath all of that noise, choosing your first mechanical keyboard still comes down to a few simple decisions, which I'll guide you through below.

A range of gaming keyboards

(Image credit: Future)

1. Pick a size

It might seem a bit of a strange, but a good starting point is thinking about what size of keyboard you'd like. I don't mean the physical dimensions of the 'board, rather the layout and arrangement of the keys.

Keyboards can come in all shapes and sizes, ranging from the typical full-size 100% down to ridiculously tiny 40% keyboards. So, let's divide them into categories.

Firstly, we've got between 60% and 65% layouts, which eschew a lot of features, such as a function row, nav cluster and number pad in the name of saving as much desk space as possible. These layouts have been popularised by gamers who need desk space for sweeping mouse movements and find the elements mentioned above quite redundant. Between the two, a 65% layout adds arrow keys and some navigation keys, which I think are non-negotiable for productivity work, but your mileage may vary.

Moving up a tad, we go to between 75% and TKL, or tenkeyless, keyboards. These bring back the function row and navigation cluster, giving you a lot more functionality than smaller layouts, while still chopping off the number pad. Personally, this is my favourite option, and I think a strong middle ground if you want to save space without sacrificing too much. I use this kind of layout a lot of the time, for what it's worth.

Then, you can go bigger, up to 96% and full-size 100% options that give you everything and the kitchen sink, number pad and all. It's what you're most likely used to, and if the number pad has become non-negotiable, then it's one of your only options. Opting for a 96%, also known as a '1800 layout', keyboard can give you the number pad while moving some keys around to save a little bit of desk space, if you want a slight compromise.

The Keychron Q6 Max mechanical keyboard against a blue background.

(Image credit: Future / Alex Blake)

2. Pick a switch

This is perhaps the most difficult section, as each switch feels different, and we've got so many options these days it can be hard to know what's best for you. Muddying the waters further, the old color categories aren't quite as clear cut as they used to be.

For instance, a Red switch would usually be light and linear, a Black switch a heavier linear switch, a Blue switch tactile and loud with an audible click and a Brown switch soft tactile, with a slight bump halfway down the keypress.

Now, however, we've got switches named after everything from all the colors of the rainbow to planets, birds and more besides, and it can be so difficult to understand the minutiae behind how each switch feels.

My genuine advice is to order a switch tester – there are lots of them floating about on the internet – which can give you a range of different types of switch in one convenient place, and help you decide what you like.

Macro photo of blue mechanical keyboard switches

(Image credit: Thedavidpen / Shutterstock)

When you've selected a tester, pay attention to how each switch feels – the worst thing you can do is bash each of them in turn with as much force as you can. Pay close attention to how it feels under finger with regard to consistency of the operating force as you go down the travel, and whether you like something that's linear with a smooth keypress or tactile, be it with a click or a bump.

Once you've honed in on a switch you like, then you can do some digging into which keyboard features those switches. Or, if you're up for a little bit of work, then you can pick up a bare-bones chassis with a hot-swappable PCB – this means it comes with no switches or keycaps, which you'll need to supply yourself.

Going for something hot-swappable is a key piece of advice I think – it saves the hassle of soldering, and gives you more freedom and choice. It's also dead easy to assemble a keyboard this way, even if you haven't done it before. Each switch will have little pins on the underside – line these up with holes in the PCB and push straight down until you hear it click into place. I recommend picking up more than enough switches to give you some spares in case you bend pins when putting them into the hot-swap sockets on the PCB.

The point here is that everybody has a different preference for switches and how they feel. There are other considerations, such as lubrication, which can make a switch feel smoother, and the acoustics of a case and how this plays into the sound signature you'd like, but that's getting into the weeds a little. It's important to make sure your case doesn't have any rattle or ping and has some form of sound dampening, but that's as far as I'd go at this point.

Top view of the replaceable keyboard keycaps

(Image credit: tanit boonruen / Getty)

3. Set your budget

Pricing is arguably as integral as any other point of consideration for choosing a keyboard, as your budget can decide what kind you end up getting. It's worth going in with a list of features you'd like; good things to look for include PBT keycaps, good wireless connectivity and a sturdy chassis.

It's possible to get some excellent affordable choices (i.e. around £50–£70 / $60–$80) that seem to pack in everything when it comes to features: hot-swappable switches, versatile wireless connectivity, addressable RGB lighting and all the rest of it, but outside of a few options, some seem to sacrifice build quality by being mostly plastic, which can feel quite cheap and scratchy. At this tier, I'd do your research carefully and lean towards boards with a reputation for punching above their weight rather than just grabbing whatever looks good on paper.

Spending a little more and going into the very low triple figures is likely to net you a strong choice from the likes of Keychron with advanced software support and a machined aluminum chassis. That aluminum build makes a tangible difference in practice — it adds rigidity, dampens unwanted noise and gives the keyboard a solidity that plastic boards rarely match. I'm a great lover of the likes of the Q1 Pro and others from its range, which are an excellent starting point in the mid-range.

Beyond that, you can go further into the hundreds with something fully custom or a pre-built choice from the array of boutique manufacturers you'll find online. This isn't what I'd recommend to someone just starting out in the hobby — rather, it's something to consider if you're already knee-deep and have some spare cash to put towards making something truly personal. But it's worth knowing that world exists, because once you've caught the bug, it's a very natural place to end up.

keyboard

(Image credit: Shutterstock / Roman Samborskyi)

Final thoughts

There are some elements here, such as even more niche layouts, that I haven't even touched on in this article, which proves how deep the mechanical keyboard hobby goes. However, that isn't the point of this article – it's just a (reasonably) quick explainer of key things to look for when you're picking up your first mechanical keyboard.

If you're ready to start shopping, I've looked at plenty of options at a range of prices I feel are worth your time over the years, while the wider TechRadar crew has reviewed hundreds of keyboards that are worth a mention. The Keychron Q1 Pro is a strong starting point (or there's the Q1 Ultra 8K if you want even more features at a premium price). Likewise, at a more affordable price point, the Gamakay TK75 V2 and Epomaker P65 are well-reviewed choices that tick the right boxes in my book. For a more comprehensive overview, our best keyboards guide is regularly updated and a good place to browse.

Ultimately, though, you can go in any direction you want to, and that's the beauty of this hobby. Just stick to some of the advice given here, and you should be in good stead to get a keyboard that's feature-rich, has the feel you're looking for, and at a price that isn't out of your budget.

Play Any Apple II or Apple IIgs Game in Your Browser

7 August 2026 at 22:34

If you’ve been using computers for a long time, you might recall the Apple II and Apple IIgs, two of Apple’s early computers that were before they had fully committed to the Macintosh platform. While there were plenty of productivity apps and programming tools for Apple II and Apple IIgs, there were also a whole ... Read More

The post Play Any Apple II or Apple IIgs Game in Your Browser appeared first on OS X Daily.

Apple Arcade in August: Four new games added to the service this month

7 August 2026 at 19:04

Macworld

Gaming subscription services are all the rage now, but Apple Arcade isn’t a little different from the likes of PlayStation Plus, EA Play, or Xbox Game Pass. If you’ve got questions about it, we’ve got plenty of answers.

Updated August 7, 2026: There are four new games on the service again this month: Everyday Puzzles: Mini Games+, Madden NFL 27 Arcade Edition, Retro Bowl College+, and Water Sort Puzzle: Get Color+.

What is Apple Arcade?

Apple Arcade is a gaming subscription service for iPhone, iPad, Mac, and AppleTV that features several hundred games. The games are a mix of genres and styles, and include original games you’ll only find on the service and others that can be found on the regular App Store or even other platforms. Apple Arcade isn’t a streaming service like Xbox Live Cloud Gaming or GeForce NOW. Games must be downloaded onto your device in order to be played.

What do I need to run it?

Apple Arcade was made available as part of iOS 13, iPad OS 13, tvOS 13, and macOS Catalina or later. Some of the more visually-intensive games may only run well on newer hardware, though, and some Mac games require macOS 11 (Big Sur).

How much does Apple Arcade cost?

Apple Arcade costs $6.99/£6.99 per month, and you’ll also get a one-month free trial or you can get three months free if you purchase a new iPhone, iPad, Apple TV or Mac. To claim your free trial click here.

You can get Apple Arcade for less than $6.99 a month if you subscribe for a year upfront. A year of Apple Arcade is $49.99/£49.99 (so $4.16 a month). If you’re currently on the $6.99 month-to-month plan and want to switch to the annual plan and save some money, you can do so on your iPhone or iPad. Open the App Store app, then tap your account icon in the upper right. Tap Subscriptions, then tap the entry for Apple Arcade. Here, you can switch to the annual plan.

Apple Arcade is also included in the Apple One subscription bundles, which range from $20 a month to $38 a month and include access to Apple Music and Apple TV and iCloud storage. There is also a month free trial of Apple One. To claim the trial, or sign up for Apple One, click here.

How do I sign up for Apple Arcade?

There isn’t an Apple Arcade app—it’s built into the App Store. On your iPhone, iPad, or Mac open the App Store and look for the Apple Arcade tab at the bottom of the screen (or in the left column on macOS). A sign-up screen with a Try It Free button will appear. After the trial you’ll be charged either the monthly or annual fee, depending on your selection. When subscribing, you’ll need to enter your Apple ID password or use Touch ID or Face ID to sign in, and you’ll have to confirm your subscription purchase a few times.

Once you’re done with the sign up, the Arcade section of the App Store shows what games are available to you. To access a game, tap on it in the App Store, then tap the Get button. When the game is done installing on your device, the Get button turns into a Play button, and you can tap it to launch the game. The game app icon will also appear on your device’s Home page.

On the Apple TV, there actually is an Arcade app. Open that to see the sign-up offer. You’ll also find an Arcade tab within the App Store.

Does my subscription include family sharing?

Yes. One $6.99 per month subscription can be shared between up to six people (including you).

How do I cancel Apple Arcade?

First off, keep in mind that if you cancel Apple Arcade (either before your free trial is up or after subscribing), you won’t be able to keep playing the games unless you re-subscribe. If you’re okay with that, you can use the same process you use to cancel any other subscription service. Here’s the easiest way to do it on the iPhone and iPad:

  1. Open the App Store app and tap on your profile photo in the upper right.
  2. In the screen that pops up, press Subscriptions near the top of the page.
  3. You’ll then see a list of active subscriptions, and Apple Arcade should be listed there. Tap it.
  4. You’ll either see Cancel Free Trial or Cancel Subscription toward the middle of the page that appears. Tap whatever option is available, then Confirm Cancellation.

And here’s how to cancel Apple Arcade on the Mac:

  1. Open the App Store app and then press the icon with your profile photo in the lower left.
  2. The Account window will appear, and you should then click View Information at the top of the window. Enter your password when/if prompted.
  3. When your Account Information appears, scroll down to the Manage section and click the Manage link to the right of Subscriptions.
  4. When the list of your active subscriptions appears, click Edit to the right of Apple Arcade.
  5. Toward the middle of the page that appears, you’ll see a button that says either Cancel Free Trial or Cancel Subscription. Click it, then click Confirm Cancellation and Confirm.

Do Apple Arcade games have in-app purchases?

No. In Apple’s words, “since every game includes access to the full experience, including all game features, content, and future updates, no additional purchases will be required.” Even games that have in-app purchases on the App Store won’t have any in Apple Arcade.

Do Apple Arcade games have ads?

Also no. On a related note, Apple says Apple Arcade has no ad tracking.

Is Apple Arcade a game streaming service like GeForce NOW or Xbox Game Streaming?

No. All Apple Arcade are downloaded.

Are there demos for Apple Arcade games?

No, and they’re not really necessary. Like App Store apps, games download quickly and can easily be removed if you don’t want to keep it anymore.

Apple partly envisions Apple Arcade as a way of letting players try out games with more freedom than the App Store currently allows (which is basically none). In Apple’s words, “rather than pay upfront for each game, a subscription to Apple Arcade will give players the opportunity to try any game in the service without risk.”

The service has a free trial, though, as we’ve seen with other Apple subscription services.

Am I able to keep playing Apple Arcade games if I cancel my subscription?

No. As with most subscription services, you only have access while you’re a subscriber.

Can I use controllers with Apple Arcade games?

Yes. In additional to traditional MFi (Made for iOS) controllers, you can pair some specific Bluetooth controllers for either PlayStation or Xbox with either your iPhone, iPad, or Apple TV. Since many Apple Arcade games are playable on Mac and Apple TV (where controller support is more common), many games will support them. Some games, especially those that are also available in the broader App Store and only for iPhone or iPad, have no controller support.

rotor riot xbox lookalike

Recently Apple relaxed the requirements for MFi controller certification, which may have grown out of the Apple Arcade negotiations.

How often are new games released?

Games are typically released on the first Friday of each month. There are some rare exceptions.

What games have been released so far?

There are over 200 games available for Apple Arcade, and the list grows all the time.

TitlePublisherRelease Date
A Slight Change of Sawblades+Yong Kian Chin05/02/24
Alba: A Wildlife Adventureustwo12/11/20
Alto’s Odyssey: The Lost CityTeam Alto / Snowman07/16/21
Alto’s Adventure—RemasteredTeam Alto / Snowman03/25/22
Arkanoid vs Space Invaders+TAITO Corporation11/07/24
Angry Birds BounceRovio09/03/25
Angry Birds ReloadedRovio07/16/21
Asphalt 8: Airborne+Gameloft08/27/21
Badland PartyHypeHype Oy05/06/22
Balatro+Playstack09/26/24
Ballistic BaseballGameloft10/18/19
Barbie Color Creations+StoryToys Limited12/05/24
BEAST: Bio Exo Arena Suit TeamOh BiBi02/01/24
Beyond a Steel SkyRevolution Software06/26/20
Big Time SportsFrosty Pop Games09/19/19
Blackjack by MobilityWare+MobilityWare01/05/24
Bleak SwordDevolver Digital09/19/19
Bloons TD Battles 2+Ninja Kiwi03/07/24
Boggle: Arcade EditionZynga12/05/24
Bold Moves+Red Games Co.06/09/23
Bridge Constructor+Headup GmbH02/04/22
Card of DarknessPendleton Ward09/19/19
Castle CrumbleOrbital Knight02/03/23
Castlevania: Grimoire of SoulsKonami09/17/21
Charrua SoccerBatovi Games02/07/20
Chess Universe+Tilting Point05/04/23
Cityscapes: Sim BuilderPlaystack05/04/23
Clue: The Classic Mystery Game+Marmalade Game Studio03/24/23
Coffee Inc. 2+Side Labs06/04/26
Cooking Mama: Cuisine!Office Create Corp.06/17/22
CornsweeperRobert Morrison01/05/24
Cozy Caravan5 Lives Studios01/08/26
Crayola AdventuresRed Games Co.03/07/24
Crayola Create and Play+Red Games Co.10/29/21
Crayola Scribble Scrubbie+Red Games Co.09/03/25
Crazy Eights: Card Games+MobilityWare03/06/25
CreaksAmanita Design07/10/20
Creatures of the Deep+Infinite Dreams07/02/26
Cricket Through the AgesDevolver Digital09/19/19
Crossword Jam+PlaySimple Games10/20/23
Crossy Road+Hipster Whale10/08/21
Crossy Road CastleHipster Whale02/28/20
Cult of the LambDevolver12/04/25
Cut the Rope 3SeptoLab UK10/13/23
Cut the Rope RemasteredPaladin Studios04/02/21
Cypher 007Tilting Point09/29/23
Dandara: Trials of Fear+Raw Fury12/03/21
Dead Cells+Playdigious12/02/22
Dear ReaderLocal No. 1209/19/19
Delicious — Miracle of Life+GameHouse11/24/23
Dicey Dungeons+Distractionware05/02/24
Disney Coloring World+StoryToys Entertainment05/04/23
Disney Dreamlight ValleyGameloft12/05/23
Disney Getaway Blast+Gameloft05/04/23
Disney SpellStruckArtist Arcade05/04/23
Doctor Who: An Unlikely HeistTilting Point04/07/23
Dominoes: Classic Tile Game+MobilityWare10/02/25
Doodle God UniverseJoyBits07/16/21
Doodle Jump 2+Lima Sky02/06/25
Doraemon Dorayaki Shop Story+Kairosoft Co.03/05/26
Downwell+Devolver11/17/23
Draw It+Kwalee07/02/26
Dredge+Black Salt Games04/02/26
Drive Ahead! CarcadeDodreams Fairytale Company11/07/24
Dungeon Clawler+Stray Fawn Studio07/02/26
Easy Come Easy GolfClaphanz02/04/21
Episode XOXOEpisode Interactive01/06/23
Everybody ShogiAltPlus08/07/25
Everyday Puzzles: Mini Games+Fanatee08/06/26
Fabulous – Wedding Disaster+GameHouse06/06/24
Family Feud PocketGameLoft06/30/26
FantasianMistwalker04/01/21
Farming Simulator 20+Giants Software05/04/23
FarmsideThe Label02/17/23
Felicity’s DoorArea 3502/05/26
FFIV: The After YearsSquare Enix12/09/24
Final Fantasy+Square Enix01/10/25
Final Fantasy IV (3D Remake)Square Enix12/09/24
FinitySeabaa08/25/23
Flow Free+Big Duck Games03/05/26
Food Truck Pup+Game Start10/03/24
Football Manager 2023 TouchSEGA11/08/22
Free Cell Solitaire: Card Game+MobilityWare06/04/26
Frogger in Toy TownKonami09/19/19
Furistas Cat Cafe+Runaway10/03/24
Galaga Wars+Bandai Namco11/12/21
Game Dev Story+Kairosoft Co., Ltd06/18/21
Game RoomResolution Games01/20/24
Garden Tails: Match and GrowPlaydots, Inc.09/16/22
Gear.Club StradaleEden Games04/08/22
Getting Over It+Bennett Foddy05/04/23
Gibbon: Beyond the TreesBroken Rules02/25/22
Gin Rummy Classic+MobilityWare10/07/22
Goat Simulator+Coffee Stain Publishing05/13/22
Good Pizza, Great Pizza+Tapblaze05/07/26
Grand Mountain Adventure+Toppluva04/28/23
GrindstoneCapybara Games09/19/19
Hearts: Card Game+MobilityWare01/07/22
Helix Jump+Voodoo06/05/25
Hello Kitty Island AdventureSunblink07/28/23
Hidden Folks+Adriaan de Jongh01/28/22
Hill Climb Racing+Fingersoft05/04/23
Horizon Chase 2Aquiris Game Studio09/09/22
Hot LavaKlei Entertainment09/19/19
Hot Wheels: Race Off+Hutch Games12/05/24
Human: Fall Flat+505 Games03/31/23
HYKE: Northern Light(s)Akatsuki Games04/02/26
I Love Hue Too+Zut Games02/05/26
INKS.+State of Play Games06/25/21
Iron Marines+Ironhide Irl05/04/23
It’s Literally Just MowingProtostar01/10/25
Japanese Rural Life AdventureGame Start09/15/23
JellyCar WorldsWalaber Entertainment12/09/22
Jeopardy! DailyFrosty Pop09/04/25
Jeopardy! World Tour+Uken10/06/23
Jet DragonGrezzo Co.06/16/23
Jetpack Joyride+Halfbrick Studios07/23/21
Jetpack Joyride 2Halfbrick Studios08/19/22
Jigsaw Puzzle by MobilityWare+MobilityWare06/10/22
Junkworld TDIronhide09/22/23
Katamari Damacy Rolling LIVEBandai Namco04/03/25
Kingdom Rush 5: Alliance TD+Ironhide Irl09/03/25
Kingdom Rush Frontiers TD+Ironhide Irl11/12/21
Kingdom Rush Vengeance TD+Ironhide Irl07/29/22
Kingdom Two Crowns+Raw Fury05/04/23
Kingdoms: Merge & BuildCherrypick Games08/18/23
Knotwords+Zach Gage11/03/23
Legends of Kingdom RushIronhide Game Studio06/11/21
LEGO BrawlsThe Lego Group09/19/19
LEGO Builder’s JourneyThe Lego Group12/19/19
LEGO DUPLO World+StoryToys07/07/23
LEGO Friends Heartlake Rush+StoryToys05/01/25
LEGO Hill Climb Adventures+Fingersoft06/05/25
LEGO Star Wars BattlesTT Games09/24/21
LEGO Star Wars: CastawaysGameloft11/19/21
Leo’s Fortune+1337 & Senri LLC06/25/21
Let’s Go Mightycat!Ponos corporation08/07/25
Limbo+Playdead05/04/23
Lost in Play+Snapbreak Games06/05/25
LumenLykkegaard International02/05/21
Madden NFL 27 Arcade EditionElectronic Arts08/06/26
MasterChef: Let’s Cook!Tilting Point09/03/21
MasterpiecedBorderLeap12/01/23
Mini Football LegendsMiniclip.com06/04/26
Mini MotorwaysDinosaur Polo Club09/19/19
Millionaire Trivia: TV Game+Uken06/30/23
MonomalsPicomy11/01/19
Monster Train+Good Shepherd Entertainment09/05/24
Monument Valley+ustwo games02/02/21
Monument Valley 2+ustwo games03/11/22
Moonshot – A Journey HomeNoodlecake04/22/22
My Bowling 3D+iWare Designs07/01/22
My Dear Farm+HyperBeard Inc.02/06/25
My Little Pony: Mane MergeGameloft12/16/22
My Talking Angela 2+Outfit7 Limited09/08/23
My Talking Tom+Outfit7 Limited08/12/22
My Talking Tom Friends+Outfit7 Limited09/04/25
My Talking Tom 2+Outfit7 Limited06/04/26
My Town Home – Family Games+My Town Games05/04/23
My Very Hungry CaterpillarStoryToys04/02/26
MySimsElectronic Arts11/06/25
MySims KingdomElectronic Arts11/06/25
NARUTO: Ultimate Ninja Storm+Bandai Namco12/04/25
NBA 2K24 Arcade Edition2K Sports10/24/23
NBA 2K25 Arcade Edition2K Sports10/03/24
NBA 2K26 Arcade Edition2K Sports10/16/25
Nekograms+Hungry Sky08/10/23
NFL Retro Bowl ’25New Star R&D09/04/24
Nick Jr. Replay!Viacom05/07/26
Oceanhorn 2: Knights of the Lost RealmCornfox & Bros.09/19/19
Oceanhorn 3Cornfox & Bros.03/05/26
Octodad: Dadliest Catch+Young Horses05/04/23
Oddmar+Mobje Ltd.12/03/21
Old Man’s JourneyBroken Rules11/18/22
OutlandersPomelo Games09/19/19
Outlanders 2Pomelo Games07/03/24
Over the AlpsStave Studios09/19/19
OverlandFinji09/19/19
PAC-MAN Party RoyaleBANDAI NAMCO Entertainment10/18/19
PAC-MAN 256+BANDAI NAMCO Entertainment12/05/24
PatternedBorderLeap09/19/19
Perchang WorldPerchang05/07/26
PGA Tour Pro GolfHypGames02/06/25
Piano Tiles 2+Koapps03/06/25
Piffle+Hipster Whale10/02/25
Play-Doh WorldScary Beasties08/07/25
Pocket Card Jockey: Ride On!Game Freak01/20/23
Pocket City 2+Engaged Labs07/02/26
Pocket Love!+HyperBeard03/05/26
Potion Punch 2+Monstronauts Inc.01/08/26
PowerWash SimulatorFuturLab12/04/25
PPKP+Shimada Toshiro05/04/23
Pro Darts 2026+iWare Designs05/27/22
Pro Snooker & Pool 2026+iWare Designs Ltd.04/15/22
Prune+Joel McDonald04/29/22
Puffies.Lykkegaard Europe04/03/25
Punch Kick Duck+Shaun Coleman07/03/24
Puyo Puyo Puzzle PopSega04/04/24
Puzzle & Dragons StoryGungHo Online Entertainment12/05/23
Rabbids MultiverseUbisoft06/06/24
Reigns+Devolver Digital07/01/21
Retro Bowl+New Star R&D06/23/23
Retro Bowl College+New Star R&D08/06/26
Retro Goal+New Star R&D06/23/23
RetrocadeResolution Games02/05/26
Return to Monkey Island+Devolver06/06/24
Ridiculous Fishing EXVlambeer07/17/23
Rodeo Stampede+Featherweight Games01/10/25
RollerCoaster Tycoon Classic+Atari04/03/25
Sago Mini Jinja’s GardenSago Mini01/08/26
Sago Mini Trips+Sago Mini04/04/24
Samba de Amigo: Party-To-GoSega08/29/23
Sesame Street Mecha Builders+StoryToys04/03/25
Sid Meier’s Civilization VII2K02/05/26
Skate CitySnowman09/19/19
Skate City: New YorkSnowman01/10/25
Slay the Spire+Humble Bundle07/07/23
Smash Hit+Mediocre10/03/24
Snake.io+Kooapps05/04/23
Sneaky SasquatchRAC709/19/19
Solitaire StoriesRed Games Co.07/02/21
SongPop PartyGameloft04/02/21
Sonic Dash+Sega04/08/22
Sonic Dream TeamSega12/05/23
Sonic RacingSega09/19/19
Sp!ngSMG Studio03/05/21
SpaceInvaders InfinityGene EVOTAITO Corporation04/03/25
Spades: Card Game+MobilityWare01/07/22
Spider Solitaire: Card Game+MobilityWare10/07/22
Spire BlastOrbital Knight sp.01/22/21
Spongebob SquarePants: Patty PursuitNickelodeon05/28/20
Spongebob: Patty Pursuit 2Viacom International12/04/25
Squiggle DropNoodlecake01/27/23
Star Trek: LegendsTilting Point LLC04/02/21
Stardew Valley+ConcernedApe07/21/23
Stitch.Lykkegaard Europe10/28/22
Subway Surfers+Sybo Games12/04/25
Subway Surfers TagSybo Games07/15/22
Suika Game+Xgimi Limited09/03/25
SUMI SUMI: Matching Puzzle+Imagineer Co.05/01/25
Summer Pop!+Ocean Games05/02/24
Summon QuestThe Label04/21/23
Super Leap DayNitrome08/06/21
Super Mega Mini PartyRed Games Co, LLC11/01/19
Super Monsters Ate My Condo+PikPok04/04/24
Super Stickman Golf 3+Noodlecake08/06/21
Taiko no Tatsujin Pop Tap BeatBANDAI NAMCO Entertainment04/02/21
Talking Tom Blast ParkOutfit7 Limited12/05/24
Tamagotchi Adventure KingdomBandai Namco01/05/24
Temple Run+Imangi Studios05/04/23
Temple Run LegendsImangi Stuidios08/01/24
Temple Run: Puzzle AdventureScopely, Inc.09/17/21
Texas Hold’em Poker: Pokerist+KamaGames11/07/24
The Battle of Polytopia+Midjiwan03/07/24
The Game of Life 2+Marmalade Game Studio04/03/25
The Last CampfireHello Games08/27/20
The Oregon TrailGameloft04/02/21
Thomas and Friends: Let’s Roll+StoryToys10/02/25
Three Kingdoms HeroesKoei Tecmo Games01/10/25
Time Locker+Sotaro Otsuka05/04/23
tint.Lykkegaard International09/19/19
Tiny Wings+Andreas Illiger10/15/21
TMNT Splintered FateParamount Global05/04/23
Trials of Mana+Square Enix01/10/25
True Skate+True Axis01/08/26
Toca Boca Jr. ClassicsSago Mini11/06/25
Tomb of the Mask+Playgendary06/06/24
Turmoil+Gamious12/05/23
Ultimate 8 Ball Pool+HypGames05/07/26
UNO: Arcade EditionMattel06/05/25
Unpacking+Humble Bundle04/02/26
Vampire Survivors+Poncle08/01/24
Very Little Nightmares+Bandai Namco05/04/23
Warped Kart RacersElectric Square05/20/22
Water Sort Puzzle: Get Color+Tripledot Studios08/06/26
What the Car?Triband ApS05/04/23
What the Clash?Triband ApS05/01/25
What the Golf?Fig09/19/19
Wheel of Fortune DailyFrosty Pop11/07/24
Where Cards FallSnowman09/19/19
Winding WorldsKO_OP05/15/20
with My BuddyNeilo inc.05/01/25
Words in ProgressGamious02/01/24
Words of Wonders: Search+Fugo Bilisim05/01/25
Worms Across WorldsTeam 1708/07/25
WurdwebAran & Adriaan08/13/21
Wylde FlowersStudio Drydock02/22/22
Zen Koi Pro+LandShark Games07/03/24
Zen Pinball PartyZEN Studios09/03/21
Zookeeper WorldKiteretsu Inc.09/10/21

New official 30th anniversary Quake mission pack adds new maps and mechanics

7 August 2026 at 19:00

This year is the 30th anniversary of the launch of the original Quake by id Software, if you could believe it. To commemorate that, publisher Bethesda has released a new campaign chapter for the game, titled "Dawn of the Machine."

This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.

The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days.

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Un moniteur gaming 180 Hz avec dalle IPS passe sous les 85 €, c'est l'offre du moment sur AliExpress

7 August 2026 at 11:30
Le moniteur gaming Z-EDGE 24 pouces profite actuellement d’une remise de 29 % sur AliExpress. Une offre qui rend très accessible un écran Full HD pensé pour les joueurs avec sa dalle IPS, son affichage à 180 Hz et son temps de réponse de 1 ms. Il ne faut cependant pas réfléchir trop longtemps,...

Best Online Casino Free Credit Malaysia: Why i1RM Stands Out

5 August 2026 at 13:41

Finding an online casino free credit offer in Malaysia is easy. Finding one that is clear, useful and available beyond the first registration is more difficult.

Many casino websites advertise a large bonus, but the promotion may come with complicated requirements. Some bonuses require a high minimum deposit, while others are only available for a limited time. This is why players should look beyond the bonus amount and understand how the promotion works.

i1RM online casino stands out by offering several types of free credit, rebates and commission rewards. Instead of relying on only one welcome promotion, the platform provides different offers for new members, existing players and users who introduce friends.

From an RM6 new-member reward to daily RM1 free credit, share bonuses and weekly commissions, i1RM gives players more than one way to receive extra value.

What Is Online Casino Free Credit?

Online casino free credit is a promotional balance provided by a casino platform. Depending on the promotion, players may receive it after registering, completing verification, making a deposit, sharing the platform or joining an official communication channel.

Free credit may be used on selected casino games, including online slots and other supported products. However, it is not always the same as withdrawable cash.

Most free credit offers come with conditions such as:

  • Account verification
  • Eligible games
  • Turnover requirements
  • Minimum withdrawal amounts
  • Promotion validity periods
  • One claim per account, device or household

Players should always read the latest promotion rules before claiming any reward.

Why i1RM Stands Out in Malaysia

The main reason i1RM attracts attention is the number of promotions available on its platform.

Some online casinos focus only on a large welcome bonus. After a player signs up, there may be very few rewards left to claim. i1RM takes a different approach by providing promotions for several stages of the player journey.

New users can start with registration free credit. Active members may receive daily rewards, rebates or commissions. Players who share the platform or invite others may also qualify for additional bonuses.

This gives users more opportunities to receive rewards without depending on a single promotion.

RM6 New Register Free Credit

One of the main i1RM promotions is its RM6 new register free credit.

This offer is designed for new users who want to explore the platform without starting with a large deposit. After creating an account and completing the required steps, an eligible member may claim RM6 in promotional credit.

A smaller free credit bonus can be useful for beginners because it allows them to understand how the platform works before spending more of their own money.

Players can use the opportunity to explore:

  • The account dashboard
  • Available casino games
  • Promotion claim procedures
  • Deposit and withdrawal sections
  • Customer support services

The exact claiming process and eligible games may change, so users should confirm the latest rules with i1RM before playing.

Daily RM1 Free Credit

Another feature that helps i1RM stand out is its daily RM1 promotion.

The platform advertises RM1 free credit during different daily claim periods. This gives eligible members an opportunity to receive a small reward regularly instead of waiting for a major seasonal promotion.

Daily rewards may look small, but they can be more practical than a one-time bonus. Players who remain active on the platform may receive value over a longer period.

The advertised claim periods include daytime and overnight sessions, giving users more flexibility. However, each member should check the current campaign schedule because the claiming time, availability and conditions may be updated.

Free Credit 365 Through the App

i1RM also promotes an app-based Free Credit 365 reward.

This campaign appears to provide RM1 in promotional credit through the platform’s application. An app-based reward can make the claiming process more convenient for mobile users.

Many Malaysian players access casino platforms through their smartphones. A mobile app can provide faster access to account features, promotions and customer support.

Before installing any casino application, users should make sure they are using the official download source. Avoid downloading applications from unknown messages or unofficial websites.

Rebates for Active Players

Free credit is not the only type of reward available at i1RM. The platform also advertises rebate promotions.

One highlighted campaign offers a 6% rebate based on two days of wins and losses. A rebate may return part of a player’s eligible activity as bonus credit.

Rebates can be helpful for regular players because they provide an additional reward based on gameplay. However, the calculation may depend on factors such as:

  • Eligible games
  • Valid betting amount
  • Net win or loss
  • Promotion period
  • Maximum rebate amount
  • Account status

Players should not assume that every bet qualifies. The promotion page or customer service team should be checked before participation.

Weekly Commission Rewards

i1RM also advertises a 5% weekly commission.

Commission promotions are commonly connected to referral, agent or downline activity. Eligible members may receive a percentage based on qualifying activity completed during the week.

This type of reward gives i1RM a broader promotion structure. It is not limited to players who only want to claim casino bonuses. Users who share the platform or build a referral network may also have an opportunity to earn commission.

The commission rate alone does not explain the full offer. Members should confirm how the percentage is calculated, when it is credited and whether there is a minimum qualifying amount.

RM10 Free Share Bonus

Players who introduce i1RM to others may be interested in the RM10 free share bonus.

A share bonus normally rewards users for completing specific promotional tasks. These may include sharing an official post, inviting a new member or submitting proof through customer service.

An RM10 reward can be attractive, but members should complete only the steps listed by the official platform. Avoid sharing account passwords, one-time passwords or banking information with other users.

Any legitimate promotion should be claimable without giving another person full access to the player’s account.

RM3 Downline First Deposit Reward

i1RM also promotes an RM3 reward for a downline’s first deposit.

This offer may benefit members who refer new users to the platform. When an eligible referred member completes a qualifying first deposit, the person who introduced them may receive RM3 in bonus credit.

Referral promotions can be useful when the rules are simple and transparent. Players should understand what counts as a valid referral and whether the new member must register through a specific invitation link.

Creating multiple accounts or using false information may result in bonus cancellation or account restrictions.

Telegram and Social Media Bonuses

i1RM uses several communication channels to distribute promotions.

The platform advertises free credit through its Telegram channel and may also provide social media bonuses. Following official channels can help users receive updates about claim times, new campaigns and temporary rewards.

However, players must be careful when joining casino-related Telegram groups or social media pages. Fake accounts may copy a casino’s name, logo or promotion design.

Before responding to any message, verify that it comes from the official i1RM channel. Customer service should never ask users to send passwords or security codes through a public chat.

Invitation and Angpao Promotions

Seasonal and invitation-based rewards add more variety to the i1RM promotion system.

The platform displays an invitation campaign together with an angpao-style offer. These promotions may be connected to special events, referral activities or limited-time campaigns.

Angpao rewards are especially popular during festive periods because they provide players with a chance to receive additional credit or surprise bonuses.

As these campaigns may only be available for a short period, users should check the promotion’s starting date, closing date and claim limit.

A Wide Range of Reward Types

The biggest advantage of i1RM is not one individual promotion. It is the combination of different rewards.

The platform provides offers for:

Player activityPossible i1RM reward
New account registrationRM6 free credit
Daily activityRM1 free credit
App usersFree Credit 365 RM1
Eligible gameplayRebate rewards
Weekly qualifying activity5% commission
Sharing the platformRM10 bonus
Downline’s first depositRM3 reward
Telegram participationChannel free credit
Social media activityPromotional bonuses
Invitations and eventsLimited-time rewards

This structure gives both new and existing members reasons to visit the promotion page regularly.

Easy Promotions for Different Players

Not every player looks for the same type of bonus.

A beginner may prefer registration free credit because it provides a low-risk way to explore the platform. A regular user may be more interested in rebates. Someone who often recommends platforms to friends may focus on share bonuses or commission rewards.

By offering several promotion types, i1RM can appeal to different user groups without forcing everyone into the same campaign.

This is more practical than a single large welcome bonus that may not suit every player.

What to Check Before Claiming i1RM Free Credit

Players should review the promotion conditions before clicking the claim button.

First, check whether identity or phone verification is required. Many platforms use verification to prevent duplicate registrations and promotion abuse.

Next, confirm which games are eligible. Some free credit can only be used on selected online slots or supported providers.

Players should also look at the turnover requirement. This is the total betting amount that may need to be completed before a withdrawal request is allowed.

Other points to check include:

  • Claiming period
  • Maximum winnings
  • Minimum withdrawal
  • Valid deposit method
  • Promotion expiry date
  • Restricted games
  • One-account policy

Reading these details can prevent misunderstandings later.

How to Claim an i1RM Promotion

Although every campaign may have a different procedure, the general process is usually straightforward.

Begin by opening the official i1RM website and registering an account with accurate information. Complete any required verification and open the promotion section.

Choose the reward you want to claim and read its full conditions. Some promotions may include a direct claim button, while others may require users to contact customer service.

After the reward is credited, check the bonus wallet and eligible game list before playing.

Keep screenshots or confirmation messages until the promotion has been completed. These records may be useful when asking customer support for assistance.

Responsible Use of Free Credit

Free credit should be treated as entertainment value, not guaranteed income.

Receiving a bonus does not mean that a player will win. Online casino games involve risk, and the outcome cannot be predicted with certainty.

Players should set clear spending and playing limits. Never deposit money needed for rent, food, bills, education or other essential expenses. Do not borrow money to gamble or continue playing in an attempt to recover losses.

Only adults who meet the legal gambling age should access casino services. Players should also check the rules that apply in their own location.

Final Thoughts

i1RM stands out in the Malaysia online casino free credit market because it offers more than a basic welcome bonus.

Its promotion selection includes RM6 new-register credit, daily RM1 rewards, an app-based Free Credit 365 offer, rebates, weekly commission, an RM10 share bonus, an RM3 downline reward and additional campaigns through Telegram and social media.

The variety makes the platform suitable for different types of users. New members can begin with registration free credit, while existing players can explore recurring rewards and rebate campaigns.

The most important step is to read the latest terms before claiming. Promotion amounts, claim periods and eligibility requirements may change. When used responsibly, i1RM’s range of free credit offers gives Malaysian players several ways to explore its online casino platform without relying on one single bonus.

A Beginner’s Guide to Apple’s Services

5 August 2026 at 13:34

Apple’s services business now tells you as much about the company as the iPhone does. The device still draws the first glance. The services keep people inside the system after the box has gone in the drawer. In January 2026, Apple said the App Store had more than 850 million average weekly users worldwide. It also said developers had earned more than $550 billion through the platform since 2008. Apple Pay reached 89 markets and worked with more than 11,000 bank and network partners. 

Where The Services Begin

Apple services start with the Apple Account. That login connects purchases and subscriptions across iPhone and iPad. It also connects Mac and Apple Watch. For a beginner, the account works as the control room. You download apps through the App Store. You back up files through iCloud. You pay for subscriptions through one billing system. You can also manage family sharing from the same account area. The largest group of services covers daily life. Apple Music handles songs and playlists. Apple TV carries films and series. Apple Arcade gives subscribers games without ads or in-app purchases. Apple News+ covers magazines and newspapers in supported markets. Apple Fitness+ adds guided workouts for people with the right devices. Apple’s own services page groups these products under entertainment and subscriptions, which helps new users see the basic layout.

Casino comparison sites work in a similar information economy because users want to know which payment methods a platform accepts before they create an account. A Canadian reader may want licensing details and bonus terms. Another reader may care more about mobile access and payment speed. Casino.ca groups online casino options by categories that include payment methods. That helps users find places where they can pay with Apple Pay in online casinos without searching each operator on its own. The same habit applies beyond gambling. People now expect payment filters and account checks before they commit money online. A comparison page can save time because it gathers terms and payment details in one place.

Security forms part of the appeal. Apple says Apple Pay does not store the original card number on the device or Apple servers. The service creates a device account number instead. That process reduces exposure when a user pays in a store or inside an app. Apple also says users can view recent transactions and manage cards through Wallet. Beginners should still read each merchant’s terms before paying. Apple Pay handles the payment step. The merchant controls the product and refund rules.

Apple Pay turns iPhone and Apple Watch into payment tools for stores and transit. It also works in apps and on websites where merchants accept it. Apple says users can add a debit or credit card to Wallet and confirm payments with Face ID or Touch ID. In the U.S., mobile payments now occupy a large part of routine spending. The Federal Reserve’s 2025 Diary of Consumer Payment Choice found that U.S. consumers made 11 mobile phone payments per month in 2024. Adults aged 18 to 24 used phones for 45% of all payments.

Storage And Smart Tech

iCloud gives Apple services their backbone. It stores photos and files. It also syncs contacts and messages across devices. iCloud+ adds paid storage tiers and privacy features. Private Relay, for example, helps protect Safari browsing by separating identity from visited sites. Apple says the feature sends requests through two secure internet relays. For a new user, the main point stays simple. iCloud reduces the pain of losing a device and helps keep work available across screens.

Apple gives smart tech concrete jobs. Wallet can track orders. Maps can suggest routes. Fitness+ can build workout plans. Apple said its 2025 services updates used Apple Intelligence for order tracking in Wallet and on-device route features in Maps. Beginners should treat these tools as helpers inside existing apps. You still decide what to share. The phone handles small tasks that once needed extra taps.

A microphone also plays a role in Apple services. Siri takes spoken requests. Voice Memos records meetings. Dictation turns speech into text. Privacy controls deserve a look because these features touch sensitive information. On iPhone, you can review which apps have access to the microphone through Settings. You can also remove access when an app no longer needs it. That habit works well for beginners because it turns privacy into a regular check instead of a panic after something feels wrong.

What To Pay For

Apple One bundles several subscriptions under one monthly payment. The bundle can include iCloud+ and Apple Music. It can also include Apple TV and Apple Arcade. Apple says Individual and Family plans operate in more than 100 markets. The bundle helps households that already use several services. For a single user who only wants storage, iCloud+ may cost less than a full bundle.

Apple Arcade deserves special attention for families and casual players. Apple says the service offers hundreds of games without ads or in-app purchases. It works across iPhone and iPad. It also works on Mac and Apple TV. That pricing model helps parents avoid small repeat purchases inside games. It also suits adults who want a game library without sorting through payment prompts.

A beginner should start with needs rather than brand habit. Use iCloud if you need backups and photo storage. Add Apple Music if you listen every day. Try Apple TV when its shows appeal to you. Keep Apple Pay if your bank supports it and your regular merchants accept it. Cancel anything that becomes background billing. Apple services work best when each one earns its place on your home screen.

Kakao Games Posts Seventh Straight Quarterly Loss, Bets on October Launch of World of Dokkaebi

5 August 2026 at 10:31
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)
Excerpts from Kakao Games' second-quarter 2026 earnings presentation (Source: Kakao Games)

Kakao Games posted its seventh consecutive quarterly operating loss as revenue from existing titles declined and the company faced a gap in new game launches. The company is seeking a turnaround under its new co-CEO leadership structure and plans to launch its new title World of Dokkaebi in October.

Kakao Games said on Aug. 5 that it recorded consolidated revenue of 75 billion won and an operating loss of 23 billion won in the second quarter of 2026.

Revenue declined about 35% from a year earlier and approximately 10% from the previous quarter. The operating loss widened from the same period last year but narrowed by about 10% compared with the previous quarter.

By business segment, revenue from PC online games totaled about 22.3 billion won, up 51% from a year earlier. Compared with the previous quarter, however, it declined about 20%.

Mobile game revenue came to about 52.7 billion won, down 48% year over year and 4% from the previous quarter. The company said declining revenue from live-service games and the absence of major new game launches weighed on overall performance.

Kakao Games said it is reorganizing its game business under co-CEOs Kim Tae-hwan and Lee Si-woo. The company plans to review ongoing development projects and focus resources on launching key intellectual property (IP) titles that can drive earnings recovery.

Its first major release will be the mobile massively multiplayer online role-playing game (MMORPG) World of Dokkaebi. Kakao Games plans to begin pre-registration in August and is in the final stages of development ahead of an official launch in October.

Additional titles are scheduled to follow. Strategy-adventure role-playing game Dungeon Arise is slated for release later this year, while open-world zombie survival simulator God Save Birmingham and MMORPG Odin Q: Valkyrie's Call are expected to launch in early 2027.

The company is also expanding its game portfolio. Kakao Games has secured global publishing rights for PC MMORPG ArcheAge S: Strait of Freedom and pixel-art collectible action RPG Guardian Maiden. It also plans to collaborate with The Grimm Entertainment to develop and publish games based on popular comic and webtoon intellectual property.

Kakao Games said it will continue shareholder-return initiatives alongside its business restructuring efforts. Measures include the cancellation of 500,000 treasury shares, the introduction of a restricted stock unit (RSU) program for employees, the transfer of capital reserves to retained earnings, and purchases of company shares by senior management.

SK Telecom Q2 Operating Profit Jumps 67% on Surge in AI Data Center Revenue

5 August 2026 at 10:31
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)
Excerpts from SK Telecom's second-quarter 2026 earnings presentation (Source: SK Telecom)

SK Telecom reported a sharp increase in second-quarter operating profit, driven by the absence of costs related to last year's USIM replacement program and continued cost-efficiency efforts. Revenue from its artificial intelligence (AI) data center business nearly doubled from a year earlier.

The company said on Aug. 5 that it posted consolidated revenue of 4.3591 trillion won and operating profit of 566 billion won for the second quarter of 2026. Revenue rose 0.5% from a year earlier, while operating profit increased 67.3%.

Net profit totaled 466 billion won, and earnings before interest, taxes, depreciation and amortization (EBITDA) rose 17% to 1.4423 trillion won. Capital expenditures (CAPEX) for the quarter were 487 billion won, down 23.3% from a year earlier.

On a standalone basis, SK Telecom recorded revenue of 3.117 trillion won, down 0.6% year over year. Operating profit climbed 70.5% to 427.7 billion won. Revenue at SK Broadband increased 3.6% to 1.1603 trillion won, supported by growth in its data center business, while operating profit rose 44.3% to 132.5 billion won.

Growth in the AI data center business stood out. Revenue from AI data centers reached 136.2 billion won in the second quarter, up 92.5% from 70.7 billion won a year earlier. Compared with 131.4 billion won in the previous quarter, revenue increased 3.6%.

The company said expanded data center operations and submarine cable business revenue drove the growth. AI business-to-business and business-to-consumer (B2B and B2C) revenue rose 24.5% year over year to 61.3 billion won and increased 36.2% from the previous quarter, aided by a growing backlog of AI cloud contracts.

SK Telecom established SK Hyper, a wholly owned subsidiary dedicated to AI data center business development, in July. The unit is responsible for securing data center sites and power resources, building and operating substations, constructing transmission and distribution infrastructure, and attracting customers.

The company's data center roadmap was also reaffirmed. SK Telecom plans to expand its current 137-megawatt data center footprint and begin opening AI data centers with a combined capacity of 5 gigawatts in phases starting in 2029. The company intends to expand capacity further to 15 gigawatts over time based on customer demand.

The company is also expanding its submarine cable business. SK Telecom launched the 10,500-kilometer SJC2 submarine cable system connecting Japan, South Korea, Hong Kong and Singapore in July 2025. The 12,500-kilometer E2A submarine cable system linking the United States, South Korea, Japan and Taiwan is targeted to enter service in 2029.

SK Telecom also declared a second-quarter dividend of 830 won per share, unchanged from the first quarter. The company will therefore pay a cash dividend of 830 won per share for a second consecutive quarter.

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