Discord Goes Ban-Happy, Suspends People for Benign Images


Ci risiamo, ennesimo caso di scheda grafica NVIDIA top di gamma danneggiata dal famigerato cavo di alimentazione. Questa volta sembra che sia successo con la variante aggiornata, quindi il cosiddetto 12V-2x6 al posto del precedente 12VHPWR, pensato proprio per risolvere i suoi problemi. L'ultimo episodio coinvolge una fonte particolarmente nota nella comunità hardware. Il sito specializzato Club386 ha documentato il danneggiamento di una RTX 5090 Founders Edition durante una sessione di test.
Le immagini pubblicate mostrano pin anneriti, plastica deformata e danni evidenti sia sul connettore della scheda video sia sul cavo di alimentazione. Secondo quanto riportato, il sistema era alimentato da un Be Quiet Dark Power 13 da 1000 watt collegato tramite un singolo cavo 12V-2×6 nativo, correttamente installato e conforme alle specifiche previste.
Il 12V-2×6 era stato progettato per migliorare la sicurezza del precedente 12VHPWR grazie a pin di rilevamento modificati e a una forma migliorata dei pin di potenza. Tuttavia, questo risolve solo parte del problema. Le GeForce RTX 40 e RTX 50 non hanno circuiti di monitoraggio del carico, quindi se per qualsiasi ragione uno dei sei pin di potenza non fa bene contatto tutta l'energia viene trasferita attraverso i restanti cinque. Il problema è che i fili elettrici hanno una sezione molto al limite calcolando che una RTX 5090 può arrivare ad assorbire anche 600 W nei carichi AI o nel gaming.
A indústria da beleza está a evoluir para um modelo mais preditivo, centrando-se na capacidade de antecipar as necessidades da pele através de dados, diagnóstico e IA. Ao TEK Notícias, Guive Balooch explica como esta mudança impacta o desenvolvimento de novos produtos e a relação com os consumidores.
The post O mundo da beleza está cada vez mais tecnológico. Futuro passa por “ouvir” as necessidades da pele antes de reagir appeared first on Tek Notícias.
A Nvidia continua a apostar no ecossistema de robótica e apresentou o primeiro sistema de segurança que prepara o ambiente para os robots agirem em ambientes dinâmicos, ao lado de trabalhadores humanos.
The post Nvidia lança o Halos para colocar robots a trabalhar ao lado de humanos em segurança appeared first on Tek Notícias.
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Com mais de 155.000 observações reais de voos, o Starlink Flights identifica quais as companhias aéreas e aeronaves que já têm o serviço de internet via satélite da SpaceX instalado a bordo.
The post Starlink Flights: Descubra se o seu próximo voo tem WiFi da Starlink a bordo antes de embarcar appeared first on Tek Notícias.

Read more of this story at Slashdot.

No sooner has Starmer quit then media voices pipe up claiming he was a "good man". This, of course, is nonsense, says Nick Dixon. His two-tier, tin-eared response to the Southport murders showed he is anything but.
The post An Indecent Man appeared first on The Daily Sceptic.
A virtual tour of the historic UK monument, called the Virtual World of Stonehenge, which allows users to visit one of the world’s most iconic historical sites, has just been released online to coincide with the annual summer solstice.
Along with capturing the entire 2022 British Museum’s Stonehenge virtual tour, the new online experience developed by researchers at the University of Reading allows users to travel back in time to witness the site at various stages of construction on their phones, PCs, or other devices without leaving the comfort of their homes.

According to a statement announcing the new online Virtual World of Stonehenge experience, the museum’s original ‘World of Stonehenge’ exhibition, which opened on February 17, 2022, attracted over 190,000 visitors and brought together “over 400 objects from 36 institutions across Europe.”
“The original exhibition brought together an extraordinary collection of prehistoric objects, many of which had never been displayed together before,” explained team member and study author, Professor Duncan Garrow, Professor of Archaeology at the University of Reading. However, the team noted, viewing the entire complex, interactive exhibit required in-person attendance.

To capture the experience and make it available worldwide, Professor Garrow and colleagues joined forces with researchers at the University of Southampton. They also enlisted the services of ArtasMedia, a team of “digital heritage specialists” which employed laser scans to digitally capture every inch of the exhibit. According to the team, these 3D scans of the original World of Stonehenge gallery were taken during the exhibition’s final weeks.
Along with capturing all the original exhibit, the team said that the new online experience allows users to “go inside Stonehenge itself and watch it change through time, explore Neolithic flint mines at Grimes Graves, and discover rarely seen prehistoric objects through animation, soundscapes and interactive content.”
“Timed to release alongside the summer solstice, the new virtual version goes well beyond a simple recreation of the gallery,” they explain.

Some of the most striking objects featured in the museum exhibit and the virtual tour include a 6,000-year-old elm leaf, a bracelet woven from cow hair, and the remains of what the team called a “prehistoric feast.” When scanned with 3D lasers and combined with their historical context, the team said the lesser-known objects and their stories suddenly become “more accessible.”

“Now anyone, anywhere they are, can not only see those objects but understand the world of Stonehenge and experience how it looked and felt thousands of years ago,” Professor Darrow said. “We hope it brings prehistoric Britain to life in a completely new way.”
When discussing the value of putting the Virtual World of Stonehenge online, Dr Neil Wilkin at the British Museum said the project has prompted him and his colleagues to consider the future of virtual museum exhibitions, “not just at the British Museum but everywhere across the world.”
Funded by UK Research and Innovation and building on AHRC-funded research led by British Museum curator Dr Neil Wilkin, in partnership with Professor Duncan Garrow at the University of Reading, the June 21st release of the online experience was timed to coincide with the summer solstice. Although some aspects of the iconic structure’s function may remain in dispute, most historians and many enthusiasts believe the site has been home to solstice celebrations for several millennia.
“The launch coincides with the summer solstice, the moment when Stonehenge’s alignment with the rising sun has drawn people to the site for thousands of years,” the team explained.
The Virtual World of Stonehenge is free to access from Sunday 21 June: The World of Stonehenge: University of Reading and British Museum
Christopher Plain is a Science Fiction and Fantasy novelist and Head Science Writer at The Debrief. Follow and connect with him on X, learn about his books at plainfiction.com, or email him directly at christopher@thedebrief.org.
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Está aberta a nova convocatória do programa Women TechEU 2 que pretende apoiar 160 startups fundadas ou cofundadas por mulheres. Uma parte do financiamento é reservada para territórios com menor desempenho em inovação.
The post Women TechEU 2: programa tem 12 milhões de euros para startups deeptech appeared first on Tek Notícias.
Nvidia and telecom partners including SoftBank Corp and NTT Data plan to demonstrate a stack of data, models, simulation tools and secure runtimes at DTW Ignite 2026, aimed at helping operators move from task-based automation to fully autonomous network operations.
The company argues while generative AI has delivered strong returns in network management, customer care and back-office automation, most of the impact has been limited to speeding up predetermined steps while humans still correlate insights and direct next actions.
Nvidia’s claims automation is now “the launchpad to autonomy” rather than the end goal, with AI agents expected to proactively monitor for problems and coordinate changes across network, IT and business systems while keeping humans in control of policy.
Nvidia cites figures showing 54% of telecom operators view data-related issues as their biggest obstacle to building telecom-specific AI models, largely because the most valuable network and customer data is too sensitive to use directly for training.
SoftBank Corp is tackling the problem by using Nvidia’s NeMo Safe Synthesizer and NeMo Anonymizer tools to generate privacy-preserving synthetic datasets which mirror the structure of real network performance and configuration datasets.
Those datasets are being used to fine-tune its Large Telecom Model (LTM) and build specialised network agents.
On the runtime side, Nvidia stated its NemoClaw blueprints and OpenShell secure runtime are designed to give long-running agents policy-based guardrails and sandboxed access to telecom systems, allowing operators to expand agent responsibilities while keeping behaviour auditable and governed.
NTT Data is applying Nvidia’s open Nemotron models alongside NemoClaw to build agents which track long-term network performance trends and escalate anomalies to specialised research agents for deeper telemetry analysis.
Other partners building on the same framework include: AdaptKey, which is piloting self-healing 5G agents with operators; ServiceNow, which is bringing its Project Arc incident-response tooling to telecom network operations centres; and Tata Consultancy Services, which is developing a multi-fidelity AI sensor architecture for faster anomaly detection.
Simulation is the third pillar of the effort, intended to let agents test recommendations in near-real-time digital environments before acting on live systems.
Software company Forsk stated its GPU-accelerated radio propagation model now achieves ray-tracing-level accuracy up to 200 times faster than CPU-only systems, while Viavi Solutions reports order-of-magnitude gains in RAN simulation throughput after shifting workloads to Nvidia’s RTX Pro 6000 Blackwell GPUs.
KDDI and KDDI Research, working with Nvidia, Keysight and Samsung Research America, are building a high-fidelity RAN digital twin aimed at the 6G era, allowing multiple autonomous agents to simulate scenarios for future radio conditions and traffic shifts.
The TM Forum’s DTW Ignite conference runs 23–25 June 2026 in Copenhagen.
The post Nvidia rallies telcos around AI agents at DTW Ignite appeared first on Mobile World Live.