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Trump veut confier une partie du ciel des États-Unis à l’IA : les contrôleurs s’inquiètent déjà

L’intelligence artificielle commence à entrer dans les salles de contrôle du ciel américain. Baptisé Smart, ce système doit anticiper les embouteillages aériens, les effets de la météo et les conflits de trajectoires. Cette révolution technologique n’est pas tout à fait du goût des contrôleurs...

Hackers can use 9 of the most popular AI tools to assemble massive botnets

8 July 2026 at 08:00

In the brief history of AI security, the prompt injection has quickly become the top threat. Large language models are inherently unable to distinguish between legitimate instructions provided by users and malicious ones sneaked into emails, source code, and other third-party content the models are processing. This makes it trivial to surreptitiously inject malicious commands that the LLM readily follows.

With no way to enforce this crucial boundary between trusted and untrusted sources, AI engine developers are left to erect elaborate guardrails designed to mitigate the damage rather than solve the root cause.

To date, most prompt injections have fallen into a class known as push, in which each potential victim is targeted. For example, the adversary injects malicious instructions into an individual email or calendar invitation. Because the injection must then be sent (or pushed) to each specific target, the scale of the attack is limited, hampering mass exploits that hit the Internet at large.

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Emotion Regulation Drives VR Therapy for Auditory Hallucinations

21 June 2026 at 06:12

In recent years, the use of virtual reality (VR) in clinical psychology has surged, offering innovative approaches to treat some of the most challenging mental health conditions. A groundbreaking study published in 2026 by Glenthøj, Vernal, Mariegaard, and colleagues in Schizophrenia examines an essential question: can emotion regulation be identified as a primary mechanism driving the efficacy of virtual reality-assisted therapy for auditory hallucinations? This investigation, a secondary analysis stemming from the CHALLENGE randomized clinical trial, shines a new light on how immersive technologies might not just help manage symptoms but actively transform the neuropsychological processes underlying psychosis.

Auditory hallucinations, or hearing voices that are not present, are among the most debilitating symptoms experienced by individuals with schizophrenia and related disorders. Conventional treatments, while somewhat effective, often leave patients with residual symptoms, significantly impairing their quality of life. The advent of VR-assisted therapy offers a promising frontier by immersing patients in controlled, yet highly realistic environments where they can confront and modulate their hallucinatory experiences under therapeutic guidance. The CHALLENGE trial represents one of the largest and most comprehensive efforts to rigorously assess these interventions and tease apart the psychological factors mediating their success.

This study’s unique contribution lies in its focus on emotion regulation as the potential key mechanism of therapeutic change. Emotion regulation refers to the complex set of cognitive and behavioral processes through which individuals influence their emotional experiences, expressions, and responses. In psychosis, dysregulated emotional reactions to hallucinations can exacerbate distress and dysfunction, creating a vicious cycle of increased symptom severity. By using VR to simulate hallucinatory voices within a safe environment, patients may practice adaptive emotion regulation strategies that reduce the impact of their symptoms in daily life.

The methodology underpinning this secondary analysis involved sophisticated statistical modeling to track changes in patients’ emotion regulation capabilities alongside reductions in hallucination severity and distress over the course of VR therapy. Participants underwent multiple VR sessions designed to confront hallucinations through interactive avatars representing the voices, coupled with real-time coaching in cognitive reappraisal, mindfulness, and distress tolerance techniques. This allowed researchers to dynamically examine how improvements in managing emotions corresponded with clinical outcomes, offering evidence for causality rather than mere correlation.

Findings suggest that emotion regulation improvements significantly mediated the reduction of hallucination-related distress and overall symptom burden. Patients who demonstrated greater gains in their ability to reinterpret and modulate negative emotional responses to the voices subsequently reported notably diminished auditory hallucination severity. Such results provide compelling experimental support for emotion regulation as a central therapeutic mechanism in VR-assisted interventions, marking a pivotal advancement in psychosis treatment models.

From a neuroscientific perspective, these results align well with emerging understandings of the neural substrates involved in psychosis. Dysfunction within prefrontal-limbic circuits, which govern emotional control and executive function, is thought to underpin many psychotic symptoms. VR therapy may promote neuroplasticity within these networks by encouraging patients to engage in adaptive emotional strategies repeatedly in immersive, salient contexts, effectively rewiring maladaptive patterns that perpetuate hallucinations and distress.

Moreover, the immersive and interactive attributes of VR make it uniquely suited to facilitate experiential learning in emotion regulation. Unlike traditional talk therapy, VR creates visceral, multi-sensory exposures that can evoke authentic emotional responses. This experiential intensity may enhance the encoding and generalization of therapeutic gains, supporting transfer of emotion regulation skills into everyday challenging encounters with hallucinations. The personalized, graded nature of VR exposures further tailors treatment to individual patients’ needs and tolerance levels, optimizing clinical impact.

Importantly, this study also addresses critical questions about the durability and specificity of these effects. Secondary analyses revealed that emotion regulation gains were maintained at follow-up assessments several months post-therapy, suggesting lasting positive neuropsychological change rather than transient symptom suppression. Additionally, these improvements were specific to emotion regulation constructs rather than generalized cognitive or attentional abilities, underscoring the targeted nature of VR’s therapeutic impact.

These insights offer profound clinical implications. By pinpointing emotion regulation as a core mechanism, future interventions can increasingly focus on honing these skills within VR platforms, potentially integrating neurofeedback, bio-sensing, or adaptive difficulty adjustments to accelerate recovery. Furthermore, emotion regulation could serve as a predictive biomarker to identify patients most likely to benefit from VR-assisted therapy, enabling precision psychiatry approaches tailoring treatment plans according to individual emotional processing profiles.

The study’s implications extend beyond psychosis treatment per se, offering a conceptual framework for utilizing VR in other psychiatric domains where emotional dysregulation plays a pivotal role, such as anxiety disorders, PTSD, and depression. By demonstrating how immersive technologies can catalyze emotion regulation neural circuits, this research paves the way for wide-reaching applications of VR as a transformative therapeutic tool in mental health care.

Nevertheless, the authors acknowledge ongoing challenges in scaling VR therapies, including technological accessibility, patient engagement variability, and the need for standardized protocols to ensure intervention fidelity. Ethical considerations surrounding the intensity of VR experiences and the safeguarding of vulnerable patients also merit ongoing scrutiny as this field evolves. Continued randomized trials with larger samples and diverse populations will be essential to consolidate evidence and inform best practice guidelines.

In summary, the CHALLENGE trial secondary analyses present a landmark investigation revealing that emotion regulation improvements are not merely outcomes but active mechanisms driving symptom improvement in VR-assisted therapy for auditory hallucinations. This discovery heralds a new era where immersive therapeutics grounded in robust neuropsychological theory have the potential to reshape mental health treatment paradigms fundamentally.

As virtual reality continues to infiltrate clinical settings, the intersection of technology and psychology promises unprecedented opportunities to unlock healing mechanisms once obscured by conventional approaches. This pioneering research by Glenthøj et al. charts a visionary pathway—one where harnessing the brain’s intricate emotional machinery through immersive digital environments can rewrite the narratives of suffering for individuals grappling with psychosis worldwide.

The convergence of virtual environments, cognitive science, and clinical innovation showcased in this work highlights a future where mental illness is not merely managed but dynamically transformed through mechanistic precision in therapy design. For patients burdened by the relentless voices of auditory hallucinations, the promise of VR-assisted emotion regulation offers a beacon of hope toward reclaiming agency, resilience, and meaning in their lives.


Subject of Research: Emotion regulation as a mechanism of change in virtual reality-assisted therapy for auditory hallucinations.

Article Title: Is emotion regulation a mechanism of change in virtual reality-assisted therapy for auditory hallucinations? Secondary analyses of the CHALLENGE randomized clinical trial.

Article References:
Glenthøj, L.B., Vernal, D.L., Mariegaard, L.S. et al. (2026). Is emotion regulation a mechanism of change in virtual reality-assisted therapy for auditory hallucinations? Secondary analyses of the CHALLENGE randomized clinical trial. Schizophrenia. https://doi.org/10.1038/s41537-026-00779-2

Image Credits: AI Generated

New AI database reduces hallucinations by 78% and delivers answers 20 times faster

20 June 2026 at 16:07

Artificial intelligence is becoming increasingly important in businesses, helping employees search through large amounts of documents and answer complex questions. However, one major problem still limits the use of AI in many industries: hallucinations. An AI hallucination happens when a system generates information that sounds convincing but is actually wrong. This can be a serious […]

The post New AI database reduces hallucinations by 78% and delivers answers 20 times faster appeared first on Knowridge Science Report.

DMT Users Have Described Encounters with Non-Human Intelligences for Decades—A New Mathematical Framework Could Test Such Claims

10 June 2026 at 14:28


In the literature related to the powerful entheogen dimethyltriptamine (DMT), it is often reported that individuals claim to have had encounters with what they perceived as non-human entities during their DMT experiences. Descriptions related to these powerful visionary experiences range from what some describe as insect-like forms and machine-like intelligences, to what some describe as conscious entities associated with intricate geometries.

For years, many researchers have regarded these reports purely as hallucinations generated by the human brain while under the influence of the psychedelic compound. However, past studies have never directly tested whether these reported entities could represent something other than internally generated hallucinations.

Now, a recent preprint paper outlines a path toward testing this assumption experimentally.

A collaborative team from the Trace Institute and the nonprofit Noonautics has released a preprint titled Traces of the Other –Are DMT Entities Real? DMT Phenomenology in the Framework of Conscious Realism. The study presents a mathematical framework for understanding the human psychedelic experience and outlines experiments designed to test its primary hypothesis.

The research was led by Professor Emeritus Donald Hoffman, founder of the Trace Institute, and Dr. Andrew Gallimore, a neurobiologist and pharmacologist at the Okinawa Institute of Science and Technology and head of Noonautics. The preprint is currently awaiting peer review.

A Problem With a Default Answer

According to some figures, as many as 45% of the individuals who take a sufficient dose of DMT report experiences involving non-human beings. People describe these entities as intelligent and autonomous, and report similar experiences across different cultures and backgrounds.

Typical hallucinations tend to draw on material from memory, such as familiar faces, animals, or places. By contrast, encounters with other humans appear in less than 5% of DMT encounters.

The authors of the new preprint study argue that these reports are difficult to reconcile with conventional accounts of pure hallucination and that the consistency of reports regardless of culture, location, belief systems, and other factors warrants deeper investigation. 

A Framework Built on Conscious Realism

The project draws on Hoffman’s theory of conscious realism, which proposes that interacting conscious agents fundamentally constitute reality. In this framework, the physical world as humans perceive it functions more like a user interface than a direct view of objective reality. According to this theory, conscious agents of varying levels of complexity may exist beyond what humans normally perceive and go unnoticed in everyday life.

The researchers propose that DMT changes the perceptual interface, allowing consciousness to access regions where normal perceptual constraints are absent. In these regions, it may be possible to detect traces of other conscious agents. Hoffman says the project “will provide a new framework for exploring the effects of psychoactive substances such as DMT on the structure and function of spacetime.”

The Protocol That Makes Testing Possible

Testing these ideas has become possible due to past work involving technical development by Gallimore and researcher Rick Strassman. Typically, a DMT experience lasts only three to five minutes, which is not long enough for structured experiments. The extended-state DMT protocol, called DMTx, uses a controlled intravenous infusion to maintain a stable experience for up to an hour, allowing researchers to adjust the dosage as required.

That controllable window makes experimentation possible. “With a theoretical foundation for the highly unusual state of consciousness induced by DMT, we can test these theories experimentally,” Gallimore says.

Experiments Built to Fail

The proposed experiments are designed so that if the external-agent hypothesis is incorrect, the results will be negative. In one protocol, a computer in a sealed room randomly displays either blue or yellow, and a subject under DMTx attempts to learn the hidden color by interacting with an entity. Another experiment involves two isolated subjects under DMTx who try to transmit a random word to each other through a shared entity, a process that would be difficult to explain solely in terms of internal brain mechanisms.

The researchers acknowledge several limitations. Cooperation from entities cannot be guaranteed, results depend on subjective reports, and expectation bias is difficult to rule out. The preprint continues to treat the hallucination model as the default explanation for these entities. What distinguishes this work is that the hypothesis is now formulated in a way that allows for experimental testing.

“This collaboration is a first step to a mathematics of altered states of consciousness and, ultimately, for engineering our perceptual interface to expand our view of reality,” Gallimore says.

Hoffman and Gallimore will discuss the research publicly on Saturday, June 13, 2026, at the Lighthouse Campus at the historic Venice Beach Post Office in Los Angeles, with video to follow on YouTube.

Austin Burgess is a writer and researcher with a background in sales, marketing, and data analytics. He holds an MBA, a Bachelor of Science in Business Administration, and a data analytics certification. His work focuses on breaking scientific developments, with an emphasis on emerging biology, cognitive neuroscience, and archaeological discoveries.

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