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I'm rediscovering Assassin's Creed Black Flag in Resynced — here's what I love, and what I'd change

Assassin's Creed Black Flag Resynced is here, and it looks like this remake has been a massive success. Ubisoft says that it’s already sold more than two million copies, with players all around the world discovering (or rediscovering) its wonderful 1700s Caribbean setting and all the twists and turns of its engaging pirate story.

Our own Resynced review saw the game awarded four stars out of a possible five, praising its many modernized mechanics and just how faithfully it adapts the 2013 original. Although the main review was handled by our resident Assassin’s Creed expert, Managing Editor Rob Dwiar, I’ve spent the last few days pouring hours into the game and am having an excellent time so far.

I’m almost halfway through now, and there’s already so much to like about it, as you’ll see with some of the highlights below, but also one little thing that’s been bothering me.

The visual upgrades are a huge success

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway looking out to shore from the Jackdaw

(Image credit: Ubisoft)

You don’t need to have put Resynced side by side with the original Assassin's Creed 4: Black Flag to appreciate just how much of an improvement the new visuals are. It’s no hyperbole to say that this is the best-looking emtry to date, edging out the already stunning Assassin's Creed Shadows thanks to its smaller but more detailed world.

The opening sequence has you parkouring your way through a lush tropical rainforest, showing off incredibly dense plants and little details like dangling vines that really help sell the setting. The gorgeous ray-traced lighting dances through the canopy superbly, light scattering down onto the little pools of water that are dotted throughout the jungle and reflecting off them realistically.

If you examine the layouts in detail, there have been loads of changes, but key elements from the original level layouts have been preserved smartly, like the fallen tree trunks that protagonist Edward Kenway darts across, so everything feels just right.

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway on a rooftop.

(Image credit: Ubisoft)

It’s the same story when you reach the city of Havana, which feels larger and more bustling than ever before. The streets are packed full of non-player characters (NPCs) wandering around, chatting to one another, moving crates, or standing around market stalls to give the impression of a lived-in world.

As for the open sea, I don’t think another game has nailed the waves quite this well. The water physics are phenomenal, with countless waves that stretch off into the horizon. The sea here looks far brighter than the original game ever did, but rather than taking away from the atmosphere, I appreciate how inviting it makes it all look. This is a world that’s just begging to be explored.

The visual overhaul extends to the game’s cutscenes. The wooden 2013 character models are no more, replaced with far higher fidelity versions that look much more convincing. Faces are no longer stiff and awkward-looking, either, thanks to enhanced motion capture, making it much easier to get stuck in and immerse yourself in the story.

Refined combat means swashbuckling feels better than ever

Edward Kenway firing a pistol in the Assassin's Creed Black Flag Resynced trailer.

(Image credit: Ubisoft)

Going into Resynced, having seen a handful of trailers, I was quite worried that the combat would feel like that of Assassin's Creed Mirage: awkward, clunky, and a throwback to the systems of the older games in all the worst possible ways. Thankfully, when I actually got my hands on the game, it was immediately clear that my concerns were misplaced.

The combat system here is like the simplicity of the original game’s mechanics merged with all the style and flair of the fights in Shadows. Enemies have decently sized health bars or shields now, which you can whittle down with sword strikes before hitting a perfect parry to trigger a stylish finisher. This isn’t your only option either, as abilities like the rope dart or kick let you quickly stagger tricky enemies without breaking your flow.

There’s a fantastic rhythm to all of it, and I’ve found that charging in with my swords drawn has quickly become my favorite way to tackle encounters. It certainly helps that the most frustrating instant-fail parts of missions have been entirely reworked as well, giving you more freedom than ever to experiment with Edward’s arsenal.

There's finally no modern-day nonsense

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords

(Image credit: Ubisoft)

Rob lamented the loss of some of the modern-day content, but I’m in the exact opposite camp. I think taking it out was the right decision, as the diversions into the modern setting are some of my least favorite parts of older Assassin’s Creed games.

I’ve always found the series’ whole meta narrative incredibly tedious — filling what would otherwise be grand adventures with a barrage of pointless conversations between characters that I’m convinced nobody ever cared about. Can anyone earnestly say that Desmond Miles is the best Assassin’s Creed character? No, and he just takes up precious time that we could be spending with someone actually entertaining and charismatic like Ezio Auditore da Firenze.

The modern-day stuff was especially bad in the original Assassin’s Creed 4: Black Flag, casting you as an unnamed game developer working for a company controlled by the evil Templar Order. Wandering around a plain office block reading files and chatting with a handful of annoying coworkers is indescribably dull — I enjoy games that let me escape from my daily life, not recreate it.

Yes, the segments do introduce a little bit of satire, riffing on some of the more ridiculous events of the alternate history plot, but otherwise you’re not really missing anything with their removal.

Like Shadows, there are still some elements of the overarching narrative here as well for those that really care: the intro makes it clear that the game takes place in a simulation, and there are plenty of documents that reference the modern Assassin vs Templar struggle (on top of new Animus Rift challenges that explore interesting ‘What if’ scenarios connected to Edward’s life).

Thankfully, that’s all optional, so it can be promptly ignored if, like me, you’d rather focus on the historical fantasy.

But I wish the UI was a little more distinct

A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced

(Image credit: Ubisoft)

It’s clear that Resynced draws quite heavily on Shadows both technologically and mechanically (in addition to a healthy splash of Skull & Bones for the parts where you’re at sea). This, of course, isn’t a problem in and of itself, as Shadows is clearly an excellent foundation to build upon, but I do wish that the design of the menus and UI was more distinct.

There have been some tweaks for sure, like the position of different elements and the icons of map markers and so on, though to me lots of it still looks a little bit too similar - the loading screens are the scale, and the inventory menus are practically identical, for example, as are prompts when you’re being seen while in stealth. Both games even use the same fonts throughout.

It’s definitely not a big deal, but it all leaves Resynced looking more like a Shadows DLC than a remake of an older game at its most surface level. A more imaginative UI that drew more from the original Assassin’s Creed 4 and less from the most recent instalments would really help give Resynced more of a distinct identity.

Assassin's Creed Black Flag Resynced is out now for PC, PlayStation 5, and Xbox Series X and Series S.

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With GTA 6 closer than ever, these are all the other Grand Theft Auto games you can play before it arrives

With Grand Theft Auto 6 dropping in November, time is running out if you want to play the previous games in the series before diving in. If you own a modern console, there aren't that many to catch up on, as only a few of the older ones have been ported.

• View the full Amazon Prime Day sale

Still, you can play through the whole of Grand Theft Auto 5, the previous entry, and dive into Grand Theft Auto Online, which has its own narrative content and is included free of charge. There's also Grand Theft Auto: The Trilogy – The Definitive Edition, which contains remasters of not just one but three fan-favorite games.

They're not the most accomplished remasters on the planet, but given that Grand Theft Auto: Vice City, which shares a setting with the upcoming GTA 6, I would consider it an essential play before the new game arrives.

Grand Theft Auto games — top picks

For US gamers

GTA 5

Grand Theft Auto 5 (PS5)

GTA V on PS4

Grand Theft Auto 5 (PS4)

Grand Theft Auto V: Premium Edition

Grand Theft Auto 5 (Xbox)

Grand Theft Auto: the Trilogy- the Definitive Edition - Playstation 4

Grand Theft Auto: the Trilogy - the Definitive Edition (PS4)

Grand Theft Auto: the Trilogy (the Definitive Edition) - for Nintendo Switch

Nintendo
Grand Theft Auto: the Trilogy - the Definitive Edition (Nintendo Switch)

For UK gamers

Grand Theft Auto V Ps5 Game

Grand Theft Auto 5 (PS5)

Grand Theft Auto V Premium Edition Ps4 Game

GTA
Grand Theft Auto 5 Premium Edition (PS4)

Grand Theft Auto V Premium Edition Xbox One Game

Grand Theft Auto 5 (Xbox One)

Grand Theft Auto V Xbox Series X Game

Grand Theft Auto 5 (Xbox Series X)

Gta: the Trilogy - the Definitive Edition Ps4 Game

Grand Theft Auto: The Trilogy - The Definitive Edition (PS4)

Gta: the Trilogy - the Definitive Edn Xbox One/series X Game

Grand Theft Auto: The Trilogy - The Definitive Edition (Xbox)

Grand Theft Auto: the Trilogy Defn Edn Nintendo Switch Game

Grand Theft Auto: The Trilogy - The Definitive Edition (Nintendo Switch Download Code Only)

Gta: the Trilogy - the Definitive Edition Switch Game

Grand Theft Auto: The Trilogy - The Definitive Edition (Nintendo Switch)

More Prime Day deals in the US

More Amazon Prime Day deals in the UK

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I made a massive mistake when buying Red Dead Redemption 2 — Here's how to avoid the same trap with GTA 6

It sounds bizarre saying that I wish I could go back in time and bully my past self into spending more money, but that's exactly what I would do when it comes to Red Dead Redemption 2.

I first bought the cowboy adventure game on sale back in 2020. I can't remember the exact price, but it was something like 30 bucks for the standard version, and about ten more if I wanted the Ultimate Edition instead.

I took a look at what the more premium version offered — an exclusive mission, a cool horse, some new clothing, and some in-game progression boosts, plus a load of content for Red Dead Online — and decided that it wasn't for me. After all, I wasn't entirely sure that I would even enjoy the game or want to explore its multiplayer component.

The problem is that I did genuinely love it, and soon found myself wanting all the extra goodies. The problem? Rockstar offered no way to upgrade between editions. There were no little add-ons that let you pick up each item individually, like you can with most other games.

I was trapped with my standard version, and if I wanted to experience that Ultimate Edition content I would have to buy the entire game again. Obviously, I wasn't going to do that — leaving me bitter and feeling like I missed out.

Learn form my mistake

Jason and Lucia lie in bed, as sunlight comes in through the window. Stylized in classic GTA cartoon style

(Image credit: Rockstar Games)

With the Grand Theft Auto 6 price and editions officially confirmed, I'm urging everyone not to make the same mistake. Like Red Dead Redemption 2, GTA 6 will be available as either a standard edition or Ultimate Edition, with the latter unlocking loads of exclusive content.

It sounds even more significant than what you got with the comparable edition of Red Dead Redemption 2, and includes new vehicles, weapon skins, outfits, and even access to some exclusive locations, such as a beachside garage.

To be clear, Rockstar has not officially confirmed whether it will offer the option to upgrade to the pricier edition down the line. But, after my Red Dead Redemption 2 experience, I wouldn't take the risk.

At $99.99 (UK and Australian pricing has yet to be confirmed), the Ultimate Edition isn't cheap. It's only $20 more than the standard version, though, which goes for $79.99, and that 20 bucks could very well save you from feeling like you missed out in a year's time.

Bear this in mind when Grand Theft Auto 6 pre-orders begin at midnight on June 25 (local time) ahead of the game's launch on November 19 for Xbox Series X and Series S and PlayStation 5.

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Star Fox isn’t the most exciting remake, but it’s still a fun time

With protagonist Fox McCloud appearing in a surprise cameo in the recent Super Mario Galaxy Movie, it’s clear that Nintendo wants to bring its niche on-rail space shooter series to a wider audience. To that end, this new Star Fox makes a lot of sense. It’s a remake of the 1997 title Star Fox 64, which is beloved by fans and a good starting point if you’ve never played one of the games before.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 25, 2026

The problem for me is that this is far from the first time that Nintendo has brought Star Fox 64 back. I grew up with the Nintendo 3DS, and experienced it as Star Fox 64 3D. This was followed by some hands-on time with the Wii U reimagining Star Fox Zero, and then finally a playthrough of the original release when it came to Nintendo Switch via Nintendo Switch Online.

Every single mainline Star Fox game that’s come out since I was about eight years old has been a version of Star Fox 64, and now, as an adult, I’m getting yet another one in Star Fox for Nintendo Switch 2.

I really wish the gaming giant had been a little bolder with this release, adding even just a smidge of new gameplay to freshen up the old campaign. Still, Star Fox 64 is a cult classic for a reason, and thanks to its strong base, this remake is still plenty of fun to play through for what is, hopefully, one last time

Into the Lylat Wars

A Star Fox on Nintendo Switch 2 screenshot.

(Image credit: Nintendo)

The premise is simple, if a little unconventional. You’re a dashing fox in a universe populated by anthropomorphic animals where civilization has managed to crack space colonization despite an apparent lack of opposable thumbs.

Rather than rooting through sci-fi bins, you’re the leader of a mercenary squad (staffed by you, the bird-like Falco, the lagomorphic Peppy, and slimy Slippy toad) that lends its services to the highest bidder — in this case an intergalactic army that’s waging war against the evil scientist dictator Andross.

Fully voiced and animated cutscenes to convey all this information are one of this remake’s biggest new additions, and they feel like a natural inclusion. They’re not super long or expansive by any means, but all flow well and are decently acted throughout even if there are a few moments where the animation can look a bit cheap.

They provide some much-needed downtime in between each of the levels, which are hectic, high-score challenges that see you steering your ship, the Arwing, through intense battles. The action unfurls in a largely on-rails format, but that doesn't mean that this isn’t a degree of strategy to it.

A Star Fox on Nintendo Switch 2 screenshot.

(Image credit: Nintendo)

You can swerve all across the screen, hitting barrel rolls to deflect incoming fire and blasting your laser canons. Your craft very much exists in a 3D space, so enemies often come up behind you, requiring evasive maneuvers like somersaults or hitting the brakes.

There's a boost too, which, deployed at the right time, can see you zooming under falling debris or through closing gaps — often picking up a power-up or two in the process. It’s all remarkably smooth to control, and sections where you pilot other vehicles keep the stages feeling fresh.

Each campaign is extremely short, taking just over an hour to complete, and has you working your way through a map of the galaxy littered with 16 unique planets.

Best bit

A Star Fox on Nintendo Switch 2 screenshot.

(Image credit: Nintendo)

The challenge mode lets you replay all of the levels from the campaign but with some new tricky objectives. These reward you with unlocks like profile badges and lore to read, and I can already see it being a huge hit with completionists.

You can’t visit all of them in one playthrough, which, alongside the two main story paths, gives you plenty of reasons to replay it at least a couple of times. That said even when you bear that in mind, the experience is still pretty fleeting and doesn’t feel befitting of the $49.99 / £41.99 / AU$84.95 digital (or $59.99 / £44.99 / AU$99.95 physical) asking price.

This is especially true if you’ve played all the other versions of Star Fox 64, as you’re basically just paying for a new, admittedly quite pretty, coat of paint.

There is thankfully a new battle mode to try out, and it’s pretty good on the whole. It’s in an online 4v4 player versus player (PvP) format, with one team playing as the Star Fox squad and the other cast as their rivals Star Wolf. Each of the three maps has its own associated game mode, ranging from simple control point capture to fighting to drag limited space cargo back to base.

I’ve had a great time with it so far, though I can imagine that online populations will quickly dwindle given the small map pool. Hopefully a post-launch update will add some more.

Should I play Star Fox?

Play it if...

You’ve never tried Star Fox 64
If you’ve never experienced Star Fox 64 before, then Star Fox is the best version that’s readily available right now. The updated graphics are pleasant, and it feels fantastic to control.

You find it on sale
My main issue with Star Fox is its high asking price. If you can find it heavily discounted, then it’s well worth picking up.

Don't play it if...

You’re sick of the Nintendo 64 game
If you’ve played the previous Star Fox 64 remakes, then I would recommend skipping Star Fox. It looks pleasant, sure, but it really doesn't add much new beyond its cutscenes.

Accessibility features

As with most first-party Nintendo releases, the accessibility features here are thin. Subtitles are used throughout the game, though their appearance cannot be customized. You can invert the axis of the control scheme and disable features like controller rumble, but that’s basically it.

How I reviewed Star Fox

I played Star Fox on Nintendo Switch 2 for roughly eight hours, experiencing all of its major campaign routes, unlocking every planet, and trying out challenge mode.

I also dived into its multiplayer offering, using my earlier hands-on experience with other players when trying it at Nintendo HQ and testing matches against bots. I mainly played the game in handheld mode using the Joy-Con 2 controllers, though I did briefly test it in docked mode on a 4K Samsung TV to ensure the performance and Nintendo Switch 2 Pro Controller support is up to scratch.

First reviewed June 2026

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We finally know the official GTA 6 price ahead of pre-orders — it's expensive, but not as bad as some expected

  • Developer Rockstar Games has announced the price of Grand Theft Auto 6
  • The standard edition will cost $79.99
  • The Ultimate Edition will be available for $99.99

Developer Rockstar Games has announced the price of the highly anticipated upcoming game Grand Theft Auto 6, and it's not as bad as some were expecting.

A new press release states that the standard edition of the game will retail for $79.99 (which presumably means a £79.99 price point in the UK and around AU$125 in Australia). The more premium Ultimate Edition will then cost $99.99 and will come with some digital bonus content.

As per the official Rockstar site, Ultimate Edition buyers will get their hands on an "exclusive collection" of in-game items, including a selection of unique vehicles, matching revolvers for the protagonist duo, bonus customization options for guns, vehicles, and clothing, and more.

Anyone who purchases either edition before November 20, 2026 will get their hands on the Vintage Vice City Pack downloadable content (DLC) as well. This nets you the '55 Vapid Stanier sedan vehicle, a garage on Ocean Beach, and some retro outfits and hairstyles for the two playable characters. This is on top of a charming weapon pattern inspired by Vice City hero Tommy Vercetti's iconic shirt.

A fair price?

GTA 6

(Image credit: Rockstar Games)

This news comes after months of speculation regarding how much the games will cost, with some analysts suggesting that it could cost as much as $100 to buy. With that in mind, the starting price of $79.99, while higher than that for most games, doesn't seem that bad.

Many developers also reportedly hoped that Rockstar would break the existing '$70 barrier'. With most AAA releases priced at $69.99 / £69.99, there's a chance that this announcement will kickstart a trend of $79.99 games. We'll just have to wait and see whether other companies follow suit.

Grand Theft Auto 6 is set to release on November 19, 2026 for PS5 and Xbox Series X and Series S. Pre-orders will begin on June 25 at midnight local time.

The press release does state that the physical version of GTA 6 will be released early on November 12 in order to support pre-loading, and will contain "a download code inside the box" rather than a standard physical game.

If you're interested in placing a physical pre-order as quickly as possible, you can save the search links below.

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