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Microsoft Reportedly Projects $1,200 To $1,800 Price For Next-Gen Xbox

An anonymous reader quotes a report from Ars Technica: We haven't heard many details about Microsoft's upcoming "Project Helix" gaming hardware since the company announced it in March as a device that will "play your Xbox and PC games." In a new wide-ranging profile of Xbox CEO Asha Sharma, though, Fortune alludes to a dual release strategy for upcoming Microsoft gaming hardware, with "a next-generation handheld device" planned by the end of next year and a 2028 holiday season console release that could cost between $1,200 and $1,800. That future console price range is based on what has "internally been projected" at the company, according to Fortune. But the price for consumers could come down if "Microsoft decides to subsidize the cost," the outlet says, as many console makers have done in the past. While a $1,200 starting price would be historically high for the game console market, even accounting for inflation, it also reflects a new normal: The slowdown in Moore's Law and AI-driven component shortages mean cutting-edge gaming hardware just isn't as cheap as it used to be. This year, the Steam Machine broke the $1,000 starting price, while the 2-year-old technology in the PlayStation 5 Pro is now going for $900, and the 6-year-old Xbox Series X now starts at $750.

Read more of this story at Slashdot.

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Cyberpunk 2077 2.5 update details revealed as it gets Xbox Play Anywhere support

CD Projekt Red has finished divulging the full details of Cyberpunk 2077's 2.5 update coming to home consoles and PC on October 22, 2026.

The update will feature a new questline that acts as a prologue to Cyberpunk: Edgerunners season 2, dual-wielding pistols, new Cyberware and cosmetic customization options, FOV sliders on consoles, mod support on consoles, and more.

Additionally, Cyberpunk 2077 has just received Xbox Play Anywhere support, so it can be played on all platforms within the Xbox ecosystem, like Xbox Series X|S, Windows PC, and compatible handhelds like the Xbox Ally via Xbox Cloud Gaming.

Here are all the full details and patch notes for Cyberpunk 2077's 2.5 update.

Click here to expand the full list ↴

Cyberpunk 2077 2.5 update — patch notes

  • Edgerunners Content
    • Added a new side quest, Clampdown, set before the events of Cyberpunk: Edgerunners 2. To unlock it, complete The Heist and two gigs for Wakako, then wait for a message from her.
    • Added a new 5-piece gear set based on the character King, which can be obtained during the Clampdown side quest.
    • Added a new radio station, HKGN 102.0 FM, featuring a selection of tracks from the Cyberpunk: Edgerunners series.
  • Show Off
    • A brand-new clothing collection has arrived in Night City! 5 new outfit sets can now be purchased from certain clothing vendors:
    • Maxiwear: available in Heywood, Arroyo, Little China
    • Jinguji: available in City Center
    • NetWatch: available in Kabuki, Japantown
    • IconAmerica: available in Pacifica, Badlands, Northside
    • And one more set that will hit Night City shelves just a little later...
    • The NUS Infiltrator clothing set can be now purchased from clothing vendors in Kabuki and Japantown.
    • 4 new TWINTONE skins for Quadra Turbo-R V-Tech are now available via Twitch Drops.
    • Some of the hairstyles that were previously exclusive to NPCs are now available for V. Please note that some hairstyles are available only to feminine or masculine body types.
    • Show off your chrome! You can now customize your hand cyberware. Equip your Mantis Blades, Gorilla Arms, Monowire or Projectile Launch System, and visit one of 5 Glamdocs (marked with a spray paint icon on the map) to give your implants a fresh, new look. Each Glamdoc is located in a unique shop, along with their own intro scene with voiceover and animations, and offers a unique catalog of cyberware skins with customizable colors.
    • Sometimes one gun just isn't enough. The new Double Trouble perk in the Cool tree (along with four auxiliary perks) introduces an entirely new playstyle, allowing you to dual-wield Pistols and Revolvers from the Power category.
    • Added frames from the Cyberpunk Trading Card Game to Photo Mode, allowing you to make your preem shots look like custom cards.
    • Added new poses in Photo Mode to show off your dual-wielding prowess.
  • Mod the World
    • Added Cross-Platform Mod Support, powered by mod.io, a first step into cross-platform modding that allows you to easily browse and install a selection of player-created mods directly from the in-game menu. More mods will become available over time. The feature is available on PC, Mac, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S.
  • Upgrading the World
    • Welcome to Paradise! Added a new side quest that takes you on a journey to uncover a mystery and explore Night City on a guided tour narrated by Richard Night. It unlocks after completing The Heist and reaching level 15 Street Cred.
    • Added 12 new Minor Arcana Tarot Cards to discover across Night City. The Tarot menu now has separate sections for Major and Minor Arcana. The new tarot cards are part of a new side quest, an extension of Fool on the Hill, which activates after scanning any of the new cards. Collect them all to get a special reward.
  • Quality of Life
    • Saves in the “Load Game” menu are now grouped by separate playthroughs.
    • Added item filters to apartment and vehicle stashes.
    • Modded saves in the "Load Game" menu are now marked with a dedicated icon. Please note that achievements and trophies cannot be earned while playing on console from a modded save file.
    • Added an FOV (Field Of View) slider on consoles.
    • Updated the selection of AMD FSR options. FSR 3 upscaling is no longer included, while FSR 2.1, FSR 4, and FSR 3.1 Frame Generation remain available.
    • Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.
  • Technology
    • Added support for DLSS 4.5, including up to 6X Multi Frame Generation or Dynamic Multi Frame Generation, and the 2nd Generation Transformer Model.
    • Added support for glasses-free 3D effects on compatible Samsung Odyssey 3D monitors, along with a Motion Comfort setting that lets you balance 3D depth and viewing comfort.
    • Added support for MetalFX Frame Interpolation and Denoising on Mac.
    • Added a toggle in settings for FSR Anti-Lag 2.
    • Introduced various performance optimizations, including improvements specifically for Ray Tracing and for PlayStation 5 Pro.
    • Improved HDR rendering to provide more accurate colors, brightness, and contrast on compatible displays.
  • Fixes
    • Fixed an issue on Nintendo Switch 2 where saving the game could result in a "Save failed - insufficient space" error.
    • Fixed an issue where adjusting HDR settings on PlayStation 5 had no effect.
    • Things Done Changed - Fixed an issue where the Delamain cab could get stuck after crashing into another vehicle, blocking quest progression.
    • Fixed an issue where enabling Film Grain had no effect.
    • Fixed an issue where tagging enemies while scanning could also cause V to crouch or stand up when using certain control schemes.
    • Fixed an issue where controller settings for the Third-Person Camera were missing.
    • Fixed several typos in various languages.
    • Added various other fixes for features and content introduced since Patch 2.1.

Dual-wielding pistols and FOV sliders on consoles? Sign me up!

Thought you were done with Night City? Well, Night City isn't quite done with you.Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.Jack in: https://t.co/pae5wylOdP https://t.co/QOcX5VljR2October 21, 2026

Overall, all these new features sound cool. My favorite aspects of this update are mowing down enemies while dual-wielding guns and the FOV slider that will allow me to adjust the game's first-person view so it won't feel so cramped and claustrophobic on Xbox anymore.

Of course, mod support so we can customize Cyberpunk 2077 however we like, and customizing my cybernetic upgrades' looks is pretty awesome too.

But what do you think? Is this update worth another playthrough of Cyberpunk 2077? Will it motivate you to play it for the first time if you haven't already, or have you decided to move on and wait for Cyberpunk 2077's sequel?

If you have any thoughts on the subject, please let us know in the comments, on Reddit, or in the poll.

Cyberpunk 2077: Ultimate Edition (PC, GOG): was $59.99 now $22.99

Fight, kill, and survive the dystopian nightmare of Night City and become a legend in the hit open-world RPG, Cyberpunk 2077. The Ultimate Edition combines the base game with its Phantom Liberty DLC into one definitive package.

• Xbox Store Page
• Steam Store PageView Deal

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Microsoft’s new playtime pass brings hourly access to Xbox Cloud Gaming

A few weeks ago, Microsoft unveiled pretty huge limits on Xbox Cloud Gaming, which up until now has been unlimited for Xbox Game Pass Ultimate users.

Starting in November, Xbox Cloud Gaming via Xbox Game Pass Ultimate will be limited to 15 hours, with Premium users getting 10, and basic users getting 5. The breakdown of the limitations can be seen below.

However, Microsoft just revealed that users will be able to move beyond these limits with new cloud playtime passes — which don't require Xbox Game Pass at all.

Xbox Cloud Gaming access via playtime passes

Xbox Cloud Gaming access in hours

Resolution and bitrate

Price

10 hours

Up to ~1080p

$3.99

25 hours

Up to ~1080p

$7.99

50 hours

Up to ~1080p

$11.99

30 minutes per session

Up to ~1080p

Free with ads

In a blog post, Microsoft says, "Cloud playtime packs provide an ad-free cloud gaming experience, including shorter wait times, high-quality streaming, and playtime that remains available until it's used."

Unlike some other providers, these playtime passes don't expire until they're actually fully used. You could buy the 50-hour pass and just keep it rolling throughout the year, for example, using it when needed. Some other services put a limit on when the passes can be used, i.e., they expire within the month.

For those on Xbox Game Pass, these are the current limits you get with Xbox Cloud Gaming.

Xbox Game Pass Tier

Features

Resolution

Price (US)

Essential

5 hours per month, with 50+ games

Up to ~1080p

$9.99/mo

Premium

10 hours per month, with 200+ games

Up to ~1080p

$14.99/mo

Ultimate

15 hours per month, with 400+ games, and day-one Xbox titles

Up to 1440p

$22.99/mo

Microsoft says that these new passes will go live for Xbox Insider Program members today, as well as a new free ad-supported tier. I'm told it comes with a 30-minute session limit for the Xbox Insider Program test run.

After 30 minutes, an ad will play, and then users will have to re-queue to resume their session. The ad-based option is, indeed, an option, and probably designed to on-ramp players to a more premium offering.

Is this all in preparation for Grand Theft Auto 6?

Xbox Cloud Gaming

Xbox Cloud Gaming is quite good, but it'll be interesting to see how well this token-based playtime system is received. (Image credit: Windows Central | Jez Corden)

Recently, Tom Warren at The Verge reported that Microsoft has landed Xbox Cloud Gaming rights for Grand Theft Auto 6, although it led to a very curiously worded denial from Xbox. Microsoft said specifically that they won't be streaming GTA 6 on PC, nor exclusively ... but left the door open for console streaming. Perhaps Microsoft has landed some form of access for streaming GTA 6 via Xbox Cloud Gaming, specifically to Xbox consoles.

The Xbox One console range can stream Xbox Cloud titles, and there are still hundreds of thousands of users on the previous-gen console platform, given that games like Fortnite, Roblox, Minecraft, and others are still fully updated on PS4 and Xbox One.

RELATED: Best Xbox Cloud Gaming controllers

It's entirely possible that Microsoft has landed some form of cloud streaming deal specifically for Xbox consoles, offering Xbox One players a chance to join in on the GTA 6 fun without having to upgrade to one of the more expensive modern systems. Microsoft also has a few PC games on Xbox Cloud Gaming too ... perhaps World of Warcraft: Forever could jump on this bandwagon as well, given that WoW:F won't be native on consoles for now.

This is speculation for the time being, though. I'm also curious how well received the pricing tiers will be for users who are active on Xbox Cloud Gaming. As an Ultimate subscriber, 15 hours is already way more than I use cloud these days (since getting an Xbox Ally ... which will get even better with FSR 4.1 soon).

But Xbox consoles have become prohibitively expensive in some regions. Xbox Cloud Gaming has been a useful bridge for some, but perhaps not at these new prices. I'm curious what you think?

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EA lays off 400 staff and closes Bioware

Electronic Arts (EA) is officially closing the doors of BioWare, creators of Dragon Age and Mass Effect, as reported by Jason Schreier at Bloomberg. This comes as part of a corporate restructuring that will cut 400 jobs. The lay offs representing about 3% of EAs total workforce and include roughly 50 jobs at BioWare.

Rest in peace Bioware :(

The javelins from Electronic Arts' Anthem.

Anthem had great promise but ultimately failed to deliver (Image credit: Electronic Arts (EA))

BioWare, founded in 1995 and acquired by EA in 2007 leaves behind a profound legacy in the role-playing genre. Its future has been on shaky ground given the reception and well-reported behind-the-scenes issues surrounding its most recent title, Dragon Age: The Veilguard, which missed sales expectations. This followed the failure of the overhyped Anthem. However, I was one of many hoping for redemption with the promise of an upcoming Mass Effect 5 that was in early development. Unfortunately, that has now been cancelled.

According to an internal letter from EA Chief Operating Officer David Tinson and Chief Studios Officer Cam Weber, the publisher is taking a "hard look" at its operations. The cancellation of Mass Effect 5 is included in a bunch of cancelled projects, as well as a planned The Sims game code-named Project Lotus, shifting focus instead to a venture called Project Evergreen.


These sweeping cuts follow EA's transition to a private company in August, prompted by a $55 billion leveraged buyout led by Saudi Arabia’s investment fund. The acquisition placed nearly $18 billion in debt on the publisher's books, triggering a directive to slash up to $700 million in research and development costs.

Despite the closures, EA reaffirmed its commitment to its sports portfolio, Apex Legends, and upcoming action-adventure titles, including the next Star Wars Jedi game and Marvel’s Iron Man. EA will also continue developing Skate, though the team behind it will be downsized.

Additionally, the Battlefield franchise will continue, with Respawn and DICE collaborating on a new project rumored to be another entry in the Star Wars: Battlefront series.

"These games became so much more because you played them."

BioWare have put out a heartfelt statement on social media reminding us of all the great games they've worked on, from Baldur's Gate to Star Wars: Knights of the Old Republic. BioWare were truly legendary and this loss will be felt acutely across the community.

https://t.co/TicSujMWpsOctober 21, 2026

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Xbox Labs Revives the Classic Xbox 360 Dashboard

Not long ago, Xbox unveiled Xbox Labs, an initiative created by CEO Asha Sharma to research and explore new and emerging technologies across gaming. It is, of course, a direct response to the wave of AI modding and game mashups we’ve been seeing online, whether it’s Minecraft in Elden Ring, Halo in Fallout, or Skate in Call of Duty. Xbox has clearly seen these projects and is wondering how they could benefit the platform.

While nothing major has happened on that front yet, Xbox Labs is still in its infancy. Scott Van Vliet, who has been tasked with leading the initiative, recently took to X (formerly Twitter) to show off what he’s been cooking, and boy, does it tickle my nostalgia bone.

Van Vliet has shared footage of the original Xbox 360 Blades dashboard running in a web browser on his PC, alongside the NXE dashboard from 2008 and the Metro dashboard from 2011.

On X, Van Vliet stated: “I've been cooking up retro vibes in XBOX LABS. Tell @asha_shar and I your favorite era!”

I've been cooking up retro vibes in XBOX LABS. Tell @asha_shar and I your favorite era! pic.twitter.com/GOEUJzF6sWOctober 20, 2026

This actually prompted a response from Sharma, who quote replied: “Blades on web. Do we like this experiment?”

Could the Xbox 360 Blades dashboard actually return?

Xbox 360 Blades Dashboard

360 blades dashboard (Image credit: TechnoBuffalo)

This isn’t the first time Sharma has mentioned the Blades dashboard, either. When she was first appointed as CEO, one of her earliest tweets asked fans if they “should bring the blade dashboard?” back, and yes, her wording was rather weird.

At the time, it seemed like just good PR, a way of letting fans know she was aware of the older days of Xbox. Now, however, this new Xbox Labs experiment is giving me, and many others, hope that maybe, next generation, we could get a more customizable dashboard experience.

Personally, I think dropping a retro Blades dashboard in honor of Xbox turning 25 years old would be pretty amazing. It’s probably a big ask, though, and I’m not sure how Xbox would fit the seemingly required ad spot onto a Blades dashboard.

That said, let me know: would you like to see the return of Blades, or do you have fond memories of a different dashboard? Let me know in the comments!

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(Image credit: Future)

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Xbox’s reported $150B valuation highlights the scale of Microsoft’s gaming empire

Rumors that Microsoft was willing to sell off its entire Xbox division have been swirling for a while. While those reports never came to fruition, a new report from The Information reveals that there was indeed interest from private equity firms.

According to the outlet, Xbox was valued between $100 billion and $150 billion. The report does say that the discussions were short-lived and strictly exploratory, with no formal negotiations ever taking place. It remains unclear which specific firms were involved in the talks.

Fortunately for fans, this never happened. It’s hard to imagine private equity firms managing Xbox any better than the disastrous past few years have been. In fact, I'd go as far as to say that Xbox seems to be back on track under CEO Asha Sharma, who recently dispelled concerns about the business shuttering during an interview with Fortune.

I think that we’re going to be an important part of Microsoft for a very long time

Asha Sharma - CEO of XBOX

That comment feels like a direct jab at online folk who have long claimed Microsoft is exiting the gaming space. But I digress.

A $100 Billion Xbox Buyout Would Have Changed Everything

The Xbox 360's infamous Red Ring of Death.

Xbox Red ring of death (Image credit: Jeff the Trojan / Flickr)

A future where Xbox was purchased for over $100 billion would have been a wild timeline. It’s also interesting to compare that valuation to what Microsoft paid for Activision Blizzard King in 2022, which was nearly $70 billion. If you subtract that acquisition cost from the current valuation, it suggests Xbox without Activision is worth somewhere between $30 billion and $80 billion. That is a massive figure, regardless of where on that spectrum you land.

It’s no secret that Xbox has been struggling these past few years. I’m glad Microsoft stuck it out and has seemingly started making positive changes. It really boggles my mind what was going on within the division during the Phil Spencer era. As much as I believe he did amazing work for the brand, the direction Xbox was heading felt like a recipe for disaster.

Let me know your thoughts. Would you have been happier seeing Xbox purchased by a private equity firm, or are you glad Microsoft stuck to its guns and appointed Asha Sharma?

Leave a comment down below and be sure to take part in our poll too!

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Xbox Series S owners are probably feeling pretty good about FSR 4.1 right now

AMD and Microsoft this week took the lid off plans for expanding FSR 4.1 tech to Xbox Series X|S, AMD Ryzen gaming handhelds (like the Xbox Ally X), Ryzen APUs, and older Radeon RX 6000 GPUs.

The official announcement comes after teasing the move earlier this month.

I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than expected.

A longer life for your gaming devices? No better time than now.

To say I'm relieved about FSR 4.1 coming to Xbox Series X|S and Xbox gaming handhelds is an understatement, and I don't think the news could have come at a better time.

Xbox's next-gen Helix device has reportedly been pushed to 2028. That puts the current generation, which launched in 2020, at roughly eight years of required service before it "retires."

That's a long time to ask the flagship Xbox Series X to remain relevant, and the situation only worsens for the weaker (but more affordable) Xbox Series S.

In our new world of inflated hardware prices, caused by AI-fueled memory and storage shortages, landing a free performance upgrade of this caliber is an outright life preserver for the entire Xbox lineup, including consoles and gaming handhelds.

With so many gamers already feeling the burn of high prices within (and outside) their favorite hobby, improved upscaling is basically the cheapest hardware upgrade I can think of.

The Xbox Series S has the most to gain

Xbox Series X, Series S

The Xbox Series X and Series S will each receive the FSR 4.1 update, but the latter should stand to gain the most. (Image credit: Windows Central | Jez Corden)

Where I live, the Xbox Series S is essentially the only console I can buy for less than $1,000.

It's great for plenty of people, but it has undoubtedly always been living in the shadow of compromise compared to its Series X sibling. Less performance, lower resolutions ... you get the idea.

This is where an improved upscaler like FSR 4.1 that can work better with fewer pixels should make the most difference. But it's not going to be a magic bullet that solves every issue.

The reality of what to expect from the FSR 4.1 upgrade

Blood of Dawnwalker with FSR 4.1

An example showing Blood of Dawnwalker with FSR 3.1 and FSR 4.1. (Image credit: AMD)

I'm not looking to oversell FSR 4.1. It's not just going to suddenly arrive for every game. Developers need to patch the update into their games, and the timeline for that is still muddy.

My colleague Jez Corden believes it will be "sooner than you think," with FSR 4.1 becoming available for Xbox game developers "in the next couple of weeks."

The first wave of Xbox games with FSR 4.1 is expected to be small, with a "handful" of titles ready for the 2026 holiday season. More will then trickle out through 2027 (and beyond).

It's not going to be a magic bullet that solves every issue.

There's also the performance factor. Yes, FSR 4.1 is going to boost framerates on Xbox, but the Series S likely won't see the same boost as the Series X due to its weaker hardware that uses INT8 shaders.

We won't know just how well this change affects the Xbox devices until it arrives, but don't expect your Series S to suddenly feel like a Series X.

Xbox's future is becoming clearer

Xbox Helix logos

Xbox Helix isn't expected to arrive until 2028. (Image credit: Windows Central)

There's an overarching ecosystem theme here that I think many are overlooking.

With this update, Xbox Series X|S, Xbox Ally handhelds, and PCs will all sit at the same upscaling table, making it easier for developers to implement.

Add this to the news that FSR Diamond will arrive as an upgraded upscaling technique for Xbox Helix, and it certainly feels to me like Microsoft is laying a strong foundation for developers who want to create across the entire Xbox ecosystem, now and in the future.

If that actually pans out as I imagine, Xbox Series S owners will continue to benefit from upgrades and updates intended for other devices, which is a great place to be.

What I'm keeping an eye on

The biggest hurdle now? Developers going back and adding FSR 4.1 support to their Xbox games. Once a steady stream begins, this will all start to feel a lot more real. Especially if they're games that already require performance mode to run at an acceptable framerate.

I'm not rushing out to buy an Xbox Series S with this news, but it is certainly heartening. If you're already a Series S owner, you should be feeling pretty good about your device.

Do you plan to stick with your Xbox Series S until Helix arrives? Are you no longer on the fence about buying a Series S in 2026? Let me know in the comments section below!

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Final Fantasy VII Remake is finally coming to Xbox Game Pass in October's wave

Final Fantasy fans on Xbox are eating good this month. Not only do we have the Final Fantasy Resonance (which I personally found to be amazing) coming out this week, but Microsoft has announced (via Xbox Wire) that Final Fantasy VII Remake Intergrade is finally coming to Xbox Game Pass as part of its latest batch of new games.

The batch also includes some more niche titles like Planets Vs. Zombies: Replanted and The Séance of Blake Manor, but Final Fantasy VII Remake Intergrade is the star of the show.

Here's the full list of games coming and leaving Xbox Game Pass for the second half of October 2026.

Game

Date Available

Available on (Game Pass versions)

Sandustry (Game Preview)

October 21, 2026

PC (Ultimate, Premium, PC Game Pass)

Dodo Duckie

October 22, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Scramble Knights Online (Game Preview)

October 22, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

The Séance of Blake Manor

October 27, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Final Fantasy VII Remake Intergrade

October 29, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Plants vs. Zombies: Replanted

October 29, 2026

Cloud, Console, and PC (Ultimate and PC Game Pass)

Terrible Lizards 

October 29, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

Pit of Goblin

November 3, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

Games leaving Xbox Game Pass (October 31)

  • Day of the Tentacle Remastered (Cloud, Console, and PC)
  • Dead Static Drive (Cloud, Console, and PC)
  • Deep Rock Galactic (Cloud, Console, and PC)
  • Full Throttle Remastered (Cloud, Console, and PC)
  • Grim Fandango Remastered (Cloud, Console, and PC)
  • Lara Croft and the Temple of Osiris (Cloud, Console, and PC)
  • Lego Star Wars: The Skywalker Saga (Cloud, Console, and PC)
  • Wartales (Cloud, Console, and PC)
  • Wildgate (Cloud, Console, and PC)

Games leaving Xbox Game Pass (November 10)

  • Football Manager 26 (PC)
  • Football Manager 26 – Console Edition (Cloud, Console, and PC)

Windows Central's take

Final Fantasy VII Remake Intergrade is an action-RPG reimagining of the classic 1990s JRPG, Final Fantasy VII, that tells the beginning of Cloud's journey to save his planet from destruction at the hands of the evil megacorp Shinra and the megalomaniacal Sephiroth.

While I prefer the PC version of Final Fantasy VII Remake Intergrade for its hilarious mods featuring Darth Vader, I can't deny that it coming to Xbox Game Pass finally feels like a satisfying full-circle moment.

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We've gone from speculating about rumors of an Xbox version for years, to Square Enix announcing Final Fantasy VII Remake Intergrade's Xbox port while shadow-dropping Final Fantasy XVI's Xbox port, to making the entire Final Fantasy VII Remake trilogy available on Xbox, and now this.

With its inclusion in Xbox Game Pass, Xbox fans will now have more ways to enjoy Final Fantasy VII Remake Intergrade's thrilling combat, complex characters, and in-depth story.

Plus, it will serve as a great appetizer for Final Fantasy VII Rebirth's eventual inclusion in Xbox Game Pass and the epic finale of the FF7 Remake trilogy, Final Fantasy VII: Revelations, which will drop on April 8, 2027, for Xbox Series X|S (with Xbox Play Anywhere support), PlayStation 5, Nintendo Switch 2, and PC via Steam.

FINAL FANTASY VII Remake Series Trilogy Edition (Xbox): $84.99

Embark on an epic journey through the entire reimagining of one of the greatest JRPGs of all time with the FINAL FANTASY VII Remake Series Trilogy Edition, which features Final Fantasy VII Remake Intergrade, Final Fantasy VII Rebirth, and Final Fantasy VII Revelation.

• Xbox Store
• SteamView Deal

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When will Xbox Series X|S and Xbox Ally get FSR 4.1? Sooner than you think!

Xbox Ally and Xbox Series X|S consoles are about to get a big AMD-shaped boost.

Yesterday, AMD and Microsoft revealed that FSR 4.1 is coming to the entire suite of current-gen Xbox devices. That includes Xbox Ally (base model), Xbox Ally X, and Xbox Series X|S consoles.

FSR 4.1 is an upscaling technology that allows games to render images at a lower resolution, passing overhead to performance. Then, FSR 4.1 upscales the image to create a sharper image, granting the appearance of higher native resolution. Technologies like FSR and DLSS have been boosting the lifespan of older and less-powerful hardware for some time now, and given the on-going RAMpocalypse and component crisis, anything that extends the usability of more affordable hardware is a win in my book.

But, when can we expect to get our hands (and eyes) on it? Here's what our sources are telling us so far.

FSR 4.1 will become available to Xbox Series X|S game developers in the next couple of weeks. Some partner developers have already had early access in preview builds, and will enable FSR 4.1 earlier than others. In the AMD video above, the firm used Blood of Dawnwalker to demonstrates FSR 4.1 boosts on Xbox Ally devices, so you can probably expect that to be among the first batch.

For Xbox Ally X and the Xbox Ally base model, AMD and ASUS will ship updated drives to the Armoury Crate's new "Preview Update" segment by Friday, Oct 23. The new preview segment which lets users test out early builds if they don't mind risking some bugs and polish, similar to the Xbox and Windows Insider programs.

AMD confirms FSR upscaling 4.1 is coming to Xbox Series X|S and both Xbox Ally models.

(Image credit: AMD)

Developers that have enabled FSR 4.1 on existing PC games will automatically get enhanced when the drivers go live on Xbox Ally devices.

On Xbox Series X|S console, FSR 4.1 won't be retroactively injected into existing games. Developers will have to implement it into their existing games via updates, or support it out of the box in future games.

Sources tell me that there is a "handful" of FSR 4.1-enhanced titles slated for the holiday season on Xbox Series X|S, with a steady feed of new games gaining FSR 4.1 throughout 2027 and beyond.

Blood of Dawnwalker with FSR 4.1

FSR 4.1 upscaling is a big leap over previous versions. (Image credit: AMD)

FSR 4.1 should provide a meaningful quality bump for all sorts of games across Xbox Series X|S and Xbox Ally X and the base model, but perhaps more so on the lower-end devices. The Xbox Series S has been notorious for performance trade offs, with developers struggling with the irregular RAM allocation.

Games on Xbox Series X|S that presently trade resolution down for frame rates should get noticeably sharper even in performance mode when implemented.

People have been using apps like Optiscaler on Github to inject FSR 4 on devices like the Steam Deck, and the results have been impressive, but setting it up can be a chore. Native, official support should bring a ton of performance benefits for the Xbox range across the board without the headaches of using workarounds.

As soon as it's available, I'll be demonstrating how it all works in practice right here on Windows Central.

The big question is ... will GTA 6 support it? Time will tell.

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Xbox and Windows at odds over OS for next-gen Xbox Helix console, now scheduled for 2028

Microsoft's next-gen Xbox hardware lineup is beginning to come into focus. According to a new report from Fortune, the company is gearing up to ship new hardware in the form of a handheld in 2027, followed by a full-blown console in 2028.

It's unclear if the handheld project is a first party Xbox device, or a third-party device designed and manufactured by an OEM partner like ASUS and the ROG Ally X. The console is expected to be first-party, and is likely to run a specialized version of Windows.

The report claims that Xbox and Windows have been at odds about how the OS should run on Project Helix. Windows leaders wanted the consoles to run a modified version of Windows desktop, but Xbox leaders wanted a more boutique OS experience designed for gaming.

"Tensions ran high enough that a senior Xbox executive threatened to scrap the handheld project rather than adopt the Windows build ... Xbox is now largely controlling the direction of the operating system for the project" Fortune claims.

Microsoft's Xbox CTO, Scott Van Vliet has taken to X to refute Fortune's claims, stating that the report "misrepresents both the technical work and the relationship between the teams." But Windows and Xbox have a long history of clashing, and is the least surprising part of this report.

My own sources tell me that both Windows and Xbox teams have disagreed over the direction of the platform for certain gaming-specific experiences, but that doesn't mean the teams aren't still working together.

Windows already powers the current Xbox Series consoles, as well as Xbox One. It's a modified version of the OS that the Xbox team has customized, built on top of the Windows OS core that is developed by the Windows team.

It sounds like the Xbox team has decided to maintain this approach with Project Helix consoles, expanding and building upon it with new features and capabilities such as running PC games.

This is why you've seen an uptick in Xbox OS features for existing Xbox consoles over the last handful of months, as the Xbox org has started reinvesting in the OS experience they already control. This work will naturally also benefit the next-gen consoles.

Alarmingly, Fortune claims that Microsoft is currently expecting the next-gen Xbox console to cost somewhere between $1,200 and $1,800, making it the most expensive gaming console ever. It's possible that Microsoft may choose to subsidize the cost, which would bring it closer to $1,000, but nothing is confirmed.

Of course, these rumors are unconfirmed. Plans could change and schedules could slip, so nothing is set in stone until Microsoft is ready to formalize its plans officially. For now, we know that Project Helix is still in development, with first devkits expected to debut in early 2027.

Let us know in the comments what you think about Project Helix so far.

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Microsoft reportedly projects $1,200 to $1,800 price for 2028 Project Helix

We haven't heard many details about Microsoft's upcoming "Project Helix" gaming hardware since the company announced it in March as a device that will "play your Xbox and PC games." In a new wide-ranging profile of Xbox CEO Asha Sharma, though, Fortune alludes to a dual release strategy for upcoming Microsoft gaming hardware, with "a next-generation handheld device" planned by the end of next year and a 2028 holiday season console release that could cost between $1,200 and $1,800.

That future console price range is based on what has "internally been projected" at the company, according to Fortune. But the price for consumers could come down if "Microsoft decides to subsidize the cost," the outlet says, as many console makers have done in the past.

While a $1,200 starting price would be historically high for the game console market, even accounting for inflation, it also reflects a new normal: The slowdown in Moore's Law and AI-driven component shortages means cutting-edge gaming hardware just isn't as cheap as it used to be. This year, the Steam Machine broke the $1,000 starting price, while the 2-year-old technology in the PlayStation 5 Pro is now going for $900, and the 6-year-old Xbox Series X now starts at $750.

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AMD Is Bringing FSR 4.1 to Xbox Consoles and Handhelds

AMD is expanding its FSR 4.1 upscaling technology beyond Radeon RX 9000-series GPUs to Xbox Series X/S consoles, Xbox Ally handhelds, laptops, and Radeon RX 6000-series graphics cards. The Verge reports: AMD launched its FSR 4.1 update for Radeon RX 9000-series graphics cards in March, and promised to bring the technology to older GPUs and handhelds this year. FSR 4.1 can improve performance in more than 300 supported games, including Cyberpunk 2077, Battlefield 6, and Assassin's Creed Shadows. [...] While owners of Radeon RX 6000-series GPUs and Gorgon Halo- or Strix Halo-powered devices will get FSR 4.1 today with the latest Adrenalin Edition 26.10.1 drivers, Xbox console owners will have to wait a little longer. "We've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players," says Xbox CTO Scott Van Vilet.

Read more of this story at Slashdot.

  •  

AMD’s FSR 4.1 update could be a game‑changer for Xbox Series X|S and Xbox Ally

Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform.

FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance.

FSR 4.1 is a big leap over previous versions, and Microsoft has partnered with AMD to bring it not only to Xbox Series X, but also Xbox Ally X, Xbox Ally S and Xbox Series S — the latter two of which should benefit from very, very big performance boosts as a result.

"At Xbox, we're building a gaming platform designed to meet players where they are, and make it easier for creators to reach them," Xbox CTO Scott Van Vilet explained. "AMD has been an important partner in that journey for more than two decades. Together our teams have been pushing gaming forward, across Xbox and Windows. From the silicon at the heart of our consoles and handhelds, to technologies like DirectX, Advanced Shader Delivery, and AutoSR that helps developers get more from the hardware and deliver better experiences for our players."

"Today, we're excited to take another step forward together. With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next."

It's unclear exactly when these technologies will roll out to Xbox devices. It sounds as though FSR 4.1 will hit Xbox Ally X before the year end, but Xbox Series X|S are listed as "coming soon," with no exact window offered.

Blood of Dawnwalker with FSR 4.1

AMD showed how much of a boost FSR 4.1 can offer. (Image credit: AMD)

Sadly, it seems the Xbox Ally base model is fully incompatible with FSR 4.1, which is a bit of a shame, but it should prove transformative for those with the Xbox Ally X and the just-released Xbox Ally X20, as well as the Xbox Series S.

The Xbox Series S has historically been difficult for developers owing to its irregular RAM allocation, but if FSR 4.1 can do some of the heavy lifting, it should ease the pressure on developers to deliver a native 1080p image.

We're reaching out to Microsoft for some clarification on timelines for Xbox Ally and Xbox Series X|S consoles, and will get back to you if we hear from them.

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We rounded up the best Xbox 25th Anniversary merch

This year marks Xbox's 25th anniversary on November 15th, and over the last 6 months, we've seen more marketing from the brand than I've seen in the past decade. From a completely unexpected IKEA collaboration to the return of the Xbox Gear Store, Microsoft and third parties have teamed up to tempt Xbox fans with their hard-earned cash for some nostalgic goodies, as well as touring the globe with Xbox Fanfest.

I can't really complain, as there is some fantastic stuff available right now or for pre-order. Well, unless you wanted the limited-edition Xbox Series X25, of course, which got scalped in minutes. On the bright side, plenty of awesome collectibles won't cost you $900 buckaroos. Here’s everything worth checking out to help celebrate Xbox's 25th anniversary.

Xbox Series X25 Controller

Xbox
Series X|S Controller (X25 Edition)

Gaming controller

8BitDo
Ultimate 3-mode controller

8BitDo Ultimate Charging Dock for Xbox Controllers, X25 Special Edition

8BitDo
Ultimate Charging Dock for Xbox Controllers, X25 Special Edition

Even if you missed out on the $900 console, you can still get your hands on the official Xbox Series X|S Controller (X25 Edition) ($79.99). I’ve been practically begging Microsoft for an official transparent green gamepad ever since the Cipher series hit store shelves in Blue, Red, and White, but predictably, Xbox held out until the anniversary for the iconic Team Green aesthetic. Units start shipping on October 20, and like standard Xbox pads, it offers full cross-platform compatibility across PC, Android, and Xbox consoles.

If you’re looking for a slightly more budget-friendly route, the 8BitDo Ultimate 3-Mode Controller ($59.99 at Best Buy) is a stellar alternative. While it does require a wired connection when playing directly on Xbox consoles, it connects wirelessly to PC and Android, and it comes bundled with a charging dock right out of the box. It looks gorgeous on a desk setup, especially if you're pairing it with other retro-styled PC accessories.

Speaking of docks, the standalone 8BitDo Ultimate Charging Dock for Xbox Controllers (X25 Special Edition) ($39.99 at Amazon US) solves a very specific pet peeve of mine. I was so annoyed when my green 8BitDo controller originally shipped with a plain black charging cradle, so seeing them release a matching translucent green wireless dock for official Xbox Series X|S pads feels like a personal victory. Built specifically for official Xbox controllers, you simply drop your gamepad onto the magnetic contact points and charging begins automatically.

Green gaming keyboard

8BitDo
Retro 87 Mechanical Keyboard - Xbox Edition

8BitDo Retro R8 Mouse - Xbox Edition

8BitDo
R8 Mouse (Xbox Edition)

PowerA Sling Bag

PowerA
XBOX Sling Bag

While not created strictly for the 25th anniversary, this green version of the 8BitDo Retro 87 Mechanical Keyboard (Xbox Edition) $94 at Amazon matches the Team Green aesthetic too well to ignore. Since it’s been on the market for a while, you can often catch it on sale. It sports a matte finish, very clicky Kailh Box Jellyfish switches, and 8BitDo’s iconic programmable Dual Super Buttons that let you map custom shortcuts.

If you’re grabbing the keyboard, pairing it with the matching 8BitDo R8 Wireless Mouse (Xbox Edition) ($59.99 at Amazon US) is a no brainer. The big advantage here over competitor options is that it comes bundled with its own magnetic charging dock right out of the box. Its design leans heavily into chunky 2001 retro vibes too, just like the keyboard.

For gaming on the go, PowerA has created a delightful leatherette PowerA Xbox Sling Bag ($39.99 at PowerA) that’s custom-built for handheld PC gaming, and specifically sized to fit an ROG Ally. It would easily fit a Steam Deck or Lenovo Legion Go though, so pick your poison. There are four storage compartments, internal cable pass-throughs for charging, and 25th-anniversary green accents. It’s currently showing as out of stock on PowerA’s site, as it hasn't officially gone up for sale yet, but it should be available very soon (we've reached out to confirm an exact date because I want it!).

Green gaming keyboard

Razer
Black Widow V4 75%

Razer Basilisk V3 Pro 35K

Razer
Basilisk V3 Pro 35K

Razer Hammerhead V3 X HyperSpeed for XBOX

Razer
Hammerhead V3 X HyperSpeed for XBOX

Razer has delivered some of the absolute best-looking gear for Xbox’s 25th Anniversary (see our hands-on with them), and predictably, some of the priciest, but hey, it's Razer, and you're worth it. The translucent green Razer BlackWidow V4 75% ($209.99 at Razer) is stunning and serves as a tactile, much quieter alternative to 8BitDo’s loud, chunky retro board. Thanks to the clearer finish across the keycaps, the Razer Chroma RGB lighting shines through with a neater glow. Pre-orders will officially ship from October 20 onward.

If you're looking for a matching mouse, the Razer Basilisk lineup has long been hailed as one of the best gaming mice in the business, and the Razer Basilisk V3 Pro 35K ($179.99) now comes Xbox-flavored. Beyond the shell, it packs up to 140 hours of wireless battery life, the customizable HyperScroll tilt wheel, and plenty of that all-important Razer Chroma RGB.

I wasn't completely sold on the concept of dedicated gaming earbuds initially, but having a lightweight pair for gaming, whether plugged into the Xbox or connected to my ROG Ally, has totally won me over. I'm currently using the SteelSeries Arctis Gamebuds, but these Razer Hammerhead V3 X HyperSpeed for XBOX ($119.99) look the business. They have up to 35 hours of total battery life (10 hours on the buds plus an extra 25 from the charging case) and offer seamless multi-platform compatibility across Xbox, PC, and mobile (oh, and PS5 if you like)

Backbone Pro controller

Backbone
Pro XBOX 25th Anniversary Edition

GameSir X5 Lite

GameSir
X5 Lite for XBOX

Green X shaped cushion

IKEA
XBOX x YXSTABY D-pad cushion

Backbone was one of the first to ever hit the mobile controllers market, making them a natural fit for Xbox Cloud Gaming. Rather than sticking purely to translucent green, the Backbone Pro XBOX 25th Anniversary Edition ($179.99) comes in the real deep cut throwbacks like Halo Orange, Smoke Blue, and Crystal White. It’s an awesome nod for those of us old enough to remember. The catch is they are in blind boxes, and you have no way of knowing which color you will get!

Then onto GameSir, which makes some of my absolute favorite handheld controllers. They are seriously hard-wearing, ridiculously good value for the price, and come packed with drift-resistant Hall Effect sticks to boot. The GameSir X5 Lite for XBOX ($44.99) wraps all of that into an anniversary special edition.

Finally, the IKEA x Xbox "YXSTABY" collaboration has some surprisingly tasteful gaming chairs and more in-your-face gear-stick stools to wall-mounted controller shelves. But if you just want a small, fun piece of memorabilia without redecorating your whole living room, the XBOX x YXSTABY D-pad cushion ($17.99 at IKEA) is an easy win. It’s cheap and adds a subtle splash of gamer flair to any couch.

Black sweater with green Xbox logo

Xbox
Gloss Sweater

Xbox clothing

73studio X Xbox
25th Anniversary Console T-Shirt

Xbox clothing

73studio X Xbox
25th Anniversary Play More Zip Hoodie Black

The Xbox Gloss Sweater ($59.99) is just one highlight from the official Xbox Gear Store, which features a surprisingly understated line of official 25th-anniversary apparel. Alongside minimalist sweaters and graphic tees, there’s even a bona fide "throwback" bucket hat if you really want to embrace early-2000s fashion. While a few popular sizes have already sold out, remaining stock is expected to ship by the end of October.

Over on Culture Kings, streetwear label 73 Studio has dropped its own collection, offering a broader and much more imaginative lineup of anniversary gear. My personal fave is the 73STUDIO X XBOX 25th Anniversary Console T-Shirt ($39), featuring a graphic of the original 2001 Xbox console across the back alongside the chonky Duke controller. Unlike pre-order drops, 73 Studio’s collection is available to buy and ship right now.

Another pick from me is the 73STUDIO X XBOX 25th Anniversary Play More Zip Hoodie ($95), which might be the ultimate cozy gaming hoodie for Fall.

Could there be more in store?

Monitor showing Xbox background, and keyboard placed on a desk

(Image credit: Jennifer Young - Windows Central)

Now that's a hell of a lot of merch to choose from, and with the anniversary itself just around the corner on November 15th, it makes you wonder if Xbox still has a surprise or two up its sleeve for the big day. We've just had the Xbox Nano Controller drop (but only in white, boo!), but what else could be in store?

My money is on a long-awaited Xbox Elite Controller Series 3, which would make fans thrilled regardless of whether it comes in translucent green. I’d also be happy if they just sorted out proper Xbox Gear Store shipping to Europe (shakes fist)! Either way, I'm pretty sure we're in for at least one more unexpected drop when the big day finally arrives.

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Xbox is struggling for stock so bad that it's asking ex-users to trade-in

The console industry continues to reel from the RAMpocalypse, and Xbox is certainly feeling it.

Circana analysis suggested a few weeks ago that Xbox hardware sales are at their lowest level ever, with PlayStation also suffering their lowest hardware sell-through situation since 2013. Without a doubt, the so-called RAMpocalypse is to blame, with companies like Google, Anthropic, OpenAI, and indeed, Microsoft itself buying up all the RAM for their AI-tinted ambitions.

That leaves little left over for "niche" consumer electronics scenarios, such as video game consoles ... ballooning Xbox, PlayStation, and Nintendo console prices to their highest levels ever in some cases.

The timing couldn't be worse really. Grand Theft Auto 6 launches in a month from now, and its mainstream appeal would've driven huge amounts of users to upgrade older consoles or perhaps enter the hobby for the first time. With global stock levels battered and prices otherwise impossible for most to consider, Microsoft is turning towards a novel approach to try to increase stock availability.

Xbox email detailing how to trade in an old console.

Microsoft is emailing users with dormant Xbox Series X|S hardware to recommend that they trade them in so that other users can potentially get their hands on it. (Image credit: H on X)

Spotted by users on X (cheers H!) and covered first by PowerUP, Microsoft is actually sending out emails to users who have dormant Xbox Series X|S hardware, recommending that they trade them in, offering links and advice on how to do so. The email specifically cites Best Buy, which has a trade-in system here you can explore for Xbox hardware.

It seems the emails are going out specifically to users who have hardware that they aren't actively using, including users who own multiple consoles potentially.

Indeed, the economics on console hardware is so bad right now that any user sitting on a dormant PS5, Xbox Series X|S, or Nintendo Switch potentially represents a big net loss for the big three. The margins are so bad, and the stock availability so low, that trying to convince users to move their consoles to others who might actually become more active players (and spenders) is more than preferable.

Ahead of Grand Theft Auto 6's launch, Microsoft and its competitors are working around the clock to source components for their hardware provisions. Call of Duty has also stopped shipping on past-gen consoles, and it seems fairly likely given how popular Modern Warfare 4 has been so far that many users would want to upgrade for that as well ... if indeed there was stock available.

Stock availability of new (and very pricy) Xbox Series X|S hardware has generally remains stable in Microsoft core markets like the U.S., UK, Canada, Australia, and so on. In Asia, mainland Europe, the Middle East, and South America Xbox console stock has been almost non-existent. Tariffs, the RAMpocalypse, and general global economic instability has left the console market in a precarious state ... despite an unprecedented density of high-quality games.

Some analysts expect the "RAMpocalypse" to last through to 2028, maybe even 2029, with consumer electronics expected to take a battering between now and then. Smartphone, PC, laptop, and of course, game console shipments are all down as a direct result of the AI build out. It doesn't look like things will change any time soon.

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Xbox One games are running on iPhone without emulation, and Minecraft is first

Recently, I covered how the Xbox One could run a PlayStation 5 emulator, or how Original Xbox and Xbox 360 titles were being played on a jailbroken PS5. Now, the tables have turned, and we have Xbox One games running on iOS (and macOS).

In fact, just a few months ago, I wrote about an Xbox 360 emulator for iOS. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progression, especially considering how recent advancements in AI have seemingly propelled emulation and modding to a whole new level.

It is a wild timeline we are living in. I do suspect AI is a major driver behind this acceleration, but regardless of the cause, it is still pretty cool to see.

Utsuro, the project bringing Xbox One games to iOS and Mac

An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS.

Xbox One games are coming to iOS thanks to a new translation layer. (Image credit: Apple | Microsoft)

The project, created by @leviidev01 on X, works not through traditional emulation, but rather as a translation layer. It runs the console’s own "Windows-derived userland as x86-64 under FEXCore", supplying the system components that the hardware would normally provide. I will admit, some of the deeper technical specifics are lost on me, but the fact that it works at all is fascinating.

For now, the project has been shown running Minecraft with touchscreen controls relatively well, and it does include controller support.

Announcing Utsuro, run Xbox One games on iOS.It’s in the early works, but can already run Minecraft: Xbox One Edition extremely well. I’ve attached a video below, you don’t want to miss this.GitHub: https://t.co/X53sB3nRoODiscord: https://t.co/hLgRwHNVB0pic.twitter.com/dOqY620jj5October 18, 2026

Thinking back to the Xbox One era, it was around the time Xbox began porting its games to PC. That makes it hard for me to pinpoint exactly which Xbox One titles I would want to take on the go. However, projects like this serve as a stark reminder of just how shortsighted Microsoft was in shuttering Windows Phone.

Given the sheer volume of IP at Microsoft’s disposal now, having a dedicated smartphone capable of legitimately playing Original Xbox, Xbox 360, and even Xbox One games with full cloud saves and achievement support would have been a unique selling point.

I do think it could have really given Microsoft a genuine edge. Instead, we are seeing community projects fill that void, while Android devices are busy running full-blown Steam games. All I can do is shed a tear over what could have been.

Still, I’d be interested to know what you think. What Xbox One games would you like to see running on iOS or even Android? If anything comes to mind, let me know in the comments, and don’t forget to take part in our poll!

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Quais são as diferenças entre a Apple TV 4K de quarta geração e o modelo anterior?

A Apple lançou na semana passada, após anos de espera, uma nova Apple TV 4K — mais precisamente, a quarta geração do produto.

Abaixo, vamos conferir como a nova Apple TV 4K se compara ao modelo anterior, de terceira geração, lançado em 2022.

Design

De relance, ambos os modelos têm virtualmente o mesmo visual, formato e cor. Para não dizer que absolutamente nada mudou, a luz indicadora de status branca está agora centralizada na parte frontal da nova Apple TV 4K.

Parte frontal da Apple TV 4K (4ª geração)
Divulgação/Apple

Na ponta do lápis, o modelo mais recente tem algumas ligeiras mudanças nas dimensões.

DimensõesApple TV 4K (quarta geração)Apple TV 4K (terceira geração)
Altura31mm31mm
Largura93,24mm93mm
Espessura93,24mm93mm
Peso217 gramasModelo Wi-Fi: 208 gramas
Modelo Wi-Fi + Ethernet: 214 gramas

Já o Siri Remote que acompanha ambos os modelos tem as mesmas dimensões (136mm de altura, 35mm de largura e 9,25mm de espessura), com exceção do peso: 69,6g na versão mais recente e 66g na anterior.

Especificações

Uma das principais mudanças é, naturalmente, um novo chip. A nova Apple TV 4K conta com o A19, o mesmo que estreou nos iPhones 17 no ano passado. A Apple TV 4K de terceira geração, por sua vez, trazia o chip A15 Bionic, lançado em 2021.

A Apple afirma que o novo chip “oferece desempenho de CPU 1Central processing unit, ou unidade central de processamento. até 50% mais rápido e de GPU 2Graphics processing unit, ou unidade de processamento gráfico. até 2x mais rápido”, o que resulta em “maior responsividade, navegação mais ágil e animações mais fluidas”. O A19 também inclui um novo decodificador AV1 dedicado, que possibilita “streaming de alta qualidade e maior eficiência, consumindo menos largura de banda”.

Divulgação/Apple

Em matéria de armazenamento, enquanto a Apple TV antiga possuía opções de 64GB (modelo Wi-Fi) e 128GB (modelo Wi-Fi + Ethernet), a nova Apple TV 4K vem apenas com 128GB — a versão de 64GB, portanto, saiu de cena.

Ademais, com relação à memória, a nova Apple TV 4K tem 8GB, ante os 4GB no modelo anterior.

Recursos

Entre os recursos, o destaque vai para a Siri AI, que permitirá funções como “compreensão de contexto pessoal, amplo conhecimento geral e a capacidade de realizar ainda mais ações em aplicativos em todo o sistema”.

Embora a Siri AI estreie na nova Apple TV 4K, ela também chegará aos modelos de segunda e terceira gerações. Ainda assim, é de se esperar que a assistente tenha uma resposta mais rápida no hardware mais recente com o chip A19.

Divulgação/Apple

Uma melhoria exclusiva da Apple TV 4K de quarta geração é a inclusão de um conjunto de três microfones com isolamento de voz integrado ao próprio aparelho, o que permite interações sem o uso das mãos, como chamar a assistente dizendo “Siri” ou “E aí, Siri”, sem a necessidade de ter o controle remoto por perto.

Além disso, se você tem vários HomePods em casa ou planeja investir bastante no ecossistema de casa inteligente da Apple, a Apple TV 4K de quarta geração traz um novo recurso de som surround.

Divulgação/Apple

Com o HomePod mini 2 ou o HomePod de segunda geração, a Apple TV 4K permitirá uma experiência de som surround com quatro alto-falantes. Segundo a Apple, “os quatro alto-falantes trabalham em conjunto com a Apple TV 4K para reconhecer de forma inteligente suas posições no ambiente, permitindo que o timing e os níveis de áudio sejam calibrados automaticamente para o espaço”.

Siri Remote

Embora o Siri Remote não tenha sofrido mudanças externas, como vimos acima, ele foi atualizado para funcionar com o recurso Buscar (Find My) com a Busca Precisa (Precision Finding).

Com isso, ao perder o Siri Remote, você poderá receber orientações passo a passo para chegar até ele. Ademais, graças a um novo alto-falante integrado, você pode até reproduzir um som no controle para ajudar a encontrá-lo.

Divulgação/Apple

Ainda que venha com a Apple TV 4K de quarta geração, o novo Siri Remote é compatível com modelos mais antigos da set-top box.

Conectividade

No que diz respeito à conectividade sem fio, a Apple TV 4K de quarta geração tem suporte a Wi-Fi 7 (uma evolução em relação ao Wi-Fi 6 do modelo anterior), Bluetooth 6 (ante o Bluetooth 5.0) e Thread (anteriormente limitado ao modelo de 128GB).

Acredita-se que essas atualizações decorram da inclusão do chip sem fio N1, da Apple, embora isso não tenha sido confirmado oficialmente.

Além disso, a porta Gigabit Ethernet agora vem de fábrica na Apple TV 4K de quarta geração. Anteriormente, a porta não estava presente no modelo básico de 64GB.

Preço

Talvez uma das diferenças mais pertinentes entre o novo modelo e seu antecessor seja o preço: no Brasil, a nova Apple TV 4K custa R$3.600 (US$300 nos Estados Unidos e 350€ em Portugal).

Trata-se de um aumento considerável ao levar em conta que o modelo anterior partia de R$2.500 no Brasil (US$200 nos EUA e 170€ em Portugal).

Já disponível em pré-venda (exceto no Brasil, pois ainda precisa ser homologada pela Anatel), a Apple TV 4K chegará às lojas em 13 de novembro.

Apple TV 4K (3ª geração)

Apple TV 4K (3ª geração)

Armazenamento: 64GB ou 128GB
Conectividade: Wi-Fi ou Wi-Fi + Ethernet
R$ 2.735,25

NOTA DE TRANSPARÊNCIA: O MacMagazine recebe uma pequena comissão sobre vendas concluídas por meio de links deste post, mas você, como consumidor, não paga nada a mais pelos produtos/serviços ao usar os nossos links de afiliado.

Notas de rodapé

  • 1
    Central processing unit, ou unidade central de processamento.
  • 2
    Graphics processing unit, ou unidade de processamento gráfico.

  •  

★ Proteção completa para os iPhones 18 Pro/18 Pro Max, Duo e muito mais: cases premium, película, garantia de tela e Shokan Pencil com desconto!

Comprar um novo iPhone é sempre uma experiência especial — principalmente quando estamos falando dos recém-lançados iPhones 18 Pro, 18 Pro Max e do novíssimo iPhone Duo! Mas, junto com a empolgação de conhecer os novos recursos, surge também uma preocupação inevitável: como proteger um aparelho tão valioso sem esconder seu design ou comprometer a experiência de uso?

Pensando nisso, os nossos parceiros da Shokan Premium apresentam sua nova linha de capas desenvolvida especialmente para os novos modelos profissionais da Apple.

Mais do que um acessório, a capa representa a primeira linha de defesa do iPhone contra quedas, impactos, riscos e pequenos acidentes do dia a dia. Afinal, basta um único descuido para transformar a empolgação com o aparelho novo em uma grande dor de cabeça.

Proteção premium por todos os lados

As novas capas Shokan Premium foram desenvolvidas para proporcionar proteção, conforto e um acabamento à altura dos iPhones 18 Pro, 18 Pro Max e do novíssimo iPhone Duo, garantindo uma experiência realmente premium.

Cases da Shokan

Com encaixe preciso, construção resistente e design cuidadosamente elaborado, elas ajudam a proteger as laterais, a traseira, os botões e o conjunto de câmeras, preservando a aparência premium do iPhone sem deixá-lo pesado ou exageradamente volumoso.

É proteção para a rotina real: dentro da bolsa, sobre a mesa, durante o trabalho, em viagens ou naquele momento inesperado em que o iPhone escapa das mãos.

Capa, película e garantia de tela original

Para uma proteção ainda mais completa, a Shokan oferece uma condição especial que combina a capa premium com a película de proteção avançada da marca.

Além de ajudar a proteger a tela contra riscos, arranhões e impactos, a película Shokan conta com um grande diferencial: a sua garantia exclusiva de tela.

Película e aplicador da Shokan

Depois da compra e da ativação da garantia, caso ocorra um dano acidental coberto pelo programa, a tela do iPhone poderá ser substituída por outra original em um Centro de Serviço Autorizado Apple, conforme os termos e condições da garantia Shokan.

Enquanto a capa protege as laterais, a traseira e o conjunto de câmeras, a película cuida justamente da parte mais sensível e utilizada do aparelho.

É uma combinação pensada para quem deseja aproveitar o novo iPhone com muito mais segurança e tranquilidade desde o primeiro dia.

Você já comprou algum case nos Estados Unidos? E película?

A Shokan Premium é uma marca brasileira com produtos desenvolvidos nos Estados Unidos, então se você conhece as cases premium de verdade (como Incipio, OtterBox, Tech21, Speck, Balkin, Griffin e Prodigee), precisa conhecer a Shokan Premium. É uma marca pensada para quem realmente sabe o que quer em termos de qualidade e proteção — produtos com acabamento completamente diferente do que encontramos aqui no Brasil.

A proposta da marca é trazer produtos de qualidade superior com uma relação ótima de custo-benefício. Se compararmos, por exemplo, o preço de um case premium em uma Apple Store ou na Best Buy (que vai de US$69 a US$199), vale muito mais a pena comprar a proteção completa da Shokan e receber em casa.

Película da Shokan

Ah, e se você estiver nos EUA, a Shokan também entrega em todo o território pelos mesmos preços daqui.

Shokan Pencil: mais precisão para criar, trabalhar e estudar

Além da nova linha de proteção, a Shokan também oferece uma alternativa versátil para quem deseja ampliar as possibilidades de uso dos seus dispositivos Apple.

A Shokan Pencil é uma caneta capacitiva ativa e passiva, com bateria interna recarregável, ponta de alta precisão e excelente desempenho para atividades domésticas e profissionais.

Shokan Pencil

Ela pode ser utilizada para fazer anotações, desenhar, assinar documentos, editar imagens, navegar por aplicativos e executar tarefas que exigem mais controle e precisão do que o toque dos dedos.

Entre seus principais diferenciais estão:

  • Funcionamento ativo e passivo;
  • Bateria interna recarregável;
  • Ponta de alta precisão;
  • Formato confortável e ergonômico;
  • Ampla compatibilidade com dispositivos Apple elegíveis;
  • Uso profissional, criativo, acadêmico e doméstico;
  • Garantia e suporte especializado da Shokan no Brasil.

Com preço normal de R$499, a Shokan Pencil estará disponível por apenas R$399 para os leitores do MacMagazine, oferecendo uma excelente relação entre qualidade, desempenho e custo-benefício!

Cupom exclusivo, frete grátis e entrega expressa!

Para celebrar a chegada da nova geração, os leitores do MM terão acesso a condições especiais para adquirir os produtos Shokan. Ao utilizar o cupom exclusivo SHKMM, o cliente garante:

  • Desconto nos produtos participantes para toda a linha de iPhones;
  • Shokan Pencil de R$499 por R$399;
  • Frete grátis para todo o Brasil;
  • Entrega expressa pelo Mercado Envios;
  • Compra segura diretamente na Loja Oficial Shokan no Mercado Livre;
  • Garantia e suporte especializado da Shokan.

Cupom: SHKMM

Basta acessar a oferta, selecionar os produtos e o modelo correspondente ao seu iPhone e aplicar o cupom antes de concluir a compra.

Se você investiu em um novo iPhone 18 Pro ou 18 Pro Max, não espere a primeira queda para começar a pensar em proteção. Afinal de contas, quanto vale a sua tranquilidade?

E, se deseja mais precisão para trabalhar, estudar ou criar, aproveite também a condição especial da Shokan Pencil.

Proteja seu novo iPhone e amplie suas possibilidades com a qualidade da Shokan Premium

➡️ Capas e películas Premium de Verdade a partir de R$99
➡️ Shokan Pencil por R$399
➡️ Loja Oficial da Shokan no Mercado Livre com entrega grátis e FULL pro Brasil inteiro

Ofertas válidas por tempo limitado e sujeitas à disponibilidade de estoque. A garantia de tela está vinculada à película Shokan elegível, exige ativação e está sujeita aos termos, prazos, limites e demais condições do programa. Benefícios de frete e entrega são aplicados conforme as regras da campanha e do Mercado Envios.

Quer revender produtos Shokan na sua loja?

Se você é lojista do mercado mobile e tem interesse em revender a linha da Shokan, o distribuidor autorizado da marca no Brasil é a AllCell, que fica no DF. Entre em contato (+55 61 98354-0125; Alexandre) e tenha as melhores opções em acessórios premium para a sua loja!

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