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I'm taking an RTX Spark PC on a 10-hour trip. Here's what it needs to prove.

I can't recall the last time I took a road trip or flight without my trusty Steam Deck in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.

That trend ends this weekend.

I have a 10-hour round trip to contend with, and after playing around with Lenovo's Pro 9n laptop powered by NVIDIA's new RTX Spark chip this past week, I'm ready to make it earn its accolades.

Can it really be my one-stop device for AAA gaming AND for work, just like what was advertised countless times in the lead-up to launch? Here's what it needs to prove to me.

What the RTX Spark platform needs to prove on a 10-hour trip

There are several key points that I want to confirm, and a 10-hour road trip seems like the perfect testing ground as I work on a full review of the Lenovo Pro 9n.

There are some areas where I do expect the RTX Spark platform to fall short, which I've also noted below.

Is ray tracing worth turning on when I'm not near an AC adapter?

A person plays Fortnite on a Surface Laptop UItra at a display table, with NVIDIA RTX signs nearby; the colorful game scene feels lively and immersive.

The Surface Laptop Ultra is another RTX Spark laptop, and I've seen how well it handles gaming on a charger. What about battery? (Image credit: Future)

One of the RTX Spark platform's biggest selling points is its Blackwell-class RTX GPU supporting all of NVIDIA's latest upscaling and frame-gen goodies.

I already gave The Witcher 3: The Wild Hunt Remastered a try with ray tracing and multi-frame generation turned on, and although it looked glorious on the 15.3-inch OLED display, it sapped battery by about 10% every 10 minutes.

That doesn't bode well for efficiency, but I'm curious to see if I can dial it in by lowering settings like resolution or refresh rate. I really want ray tracing to be a worthwhile option without AC power.

Can I replace two devices with one?

Steam Deck official carry case

Not having the Steam Deck and its bulky case in my bag should free up a lot of space. (Image credit: Miles Dompier | Windows Central)

Is having everything contained within the same PC actually simpler? Long-time gaming laptop users will probably say yes. Heck, I'd lean towards an affirmative if I wasn't testing it out myself this weekend.

But there are two sides to this question.

On one hand, it's nice to have a dedicated gaming device that I can put away when it's time to focus on work. On the other hand, I'll have a lot more room in my bag without an extra charger and an encased gaming handheld. A standard controller is much easier to slip into my bag.

The Pro 9n will have to handle any work I throw its way and be ready to switch to gaming on the fly, all while balancing heat and battery life.

Can the battery survive a real travel day?

A Lenovo Pro 9n laptop on a wooden desk displays The Witcher 3 menu, with Geralt in a snowy blue forest beside a fiery orange scene; the dramatic contrast feels tense.

The Witcher 3: The Wild Hunt Remastered looks gorgeous with ray tracing enabled, but it eats battery a bit too quickly. (Image credit: Future)

The Steam Deck, and any gaming handheld for that matter, can be extremely efficient or inefficient depending on the game you're playing. The same ultimately goes for RTX Spark laptops.

Considering I plan to split time evenly between work β€” involving writing, hotspot web browsing, photo editing, etc. β€” and gaming, I'm hoping that one or the other doesn't leave me out to dry.

I do have the ability to plug in if required, and that will be another test of how much heat is created in a cramped cabin as the battery recharges.

Where I expect my RTX Spark laptop to fall short

Gaming handhelds are ergonomic, comfortable, and don't produce a lot of heat. A lot of that goes out the window when using a 15.3-inch laptop.

Sure, I'll have an ergonomic gamepad in hand part of the time, but I'll need to keep the laptop on my lap while gaming. Will it get too hot to handle? Will I feel too cramped in my seat? In those cases, I'll no doubt be wishing for my Steam Deck.

What I need from you

My testing results from this weekend will inevitably end up in my full Lenovo Pro 9n review that I'm already working on, and act as the most compelling evidence as to why I did (or didn't) give up my Steam Deck for an RTX laptop.

I'm more than open to other suggestions on how to test the gaming/work balance on the RTX Spark platform. I urge you to drop your most pressing questions in the comments section below, and I'll do my best to address them.

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Steam is finally fixing its broken DLC achievements

16 October 2026 at 16:29

It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding Mythic Achievements into the mix, Valve is also getting in on the action and rolling out Steam Achievement Sets.

Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!

So what are Steam Achievement Sets anyway?

Screenshot from Steam Achievements
Valve
Screenshot from Steam Achievements
Valve

So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back.

Anyone who's played Vampire Survivors or the RE4 Remake can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."

Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on.

Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system.

  • Archived Achievements: Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.
  • Separating Campaign from Multiplayer: Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like Portal 2 or Ghost of Tsushima, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.
  • Sub-ribbons & cleaned-up UI: Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like Payday 2 or Master Chief Collection) far less laborious to navigate.

Some notable concerns

Screenshot from Steam Achievements
Valve
Screenshot from Steam Achievements
Valve

Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off.

The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as Team Fortress 2, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set. Hopefully these are issues that can be ironed out or addressed during the beta phase.

Will Developers actually use the new achievement sets?

A Steam Deck OLED handheld gaming console on a solid purple background

(Image credit: Jennifer Young - Windows Central)

Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via Steamworks. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (Heart of the Machine) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes.

Comment
Β fromΒ r/Games

Titles like Against the Storm, Age of Wonders 4, DREDGE, PowerWash Simulator, and Modern Warfare 4 have already adopted the feature during the beta. There is full list on the Steam announcement page here.

How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!

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Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster

15 October 2026 at 12:38

I’m sure we’ve all seen the socials by now. Epic Games CEO Tim Sweeney is proudly claiming that Linux support for Fortnite was β€œvibe coded,” and the official @EpicGames account on X (Formerly Twitter) is doing the same for the new Epic Games Launcher. They’re boasting about faster speeds than Steam, citing improvements of up to 46%.

I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around five seconds. At least, that’s what Epic says, and that was likely true 48 hours ago. But on the same day Epic decided to vibe code their way to success, Valve had already decided to update Steam.

Somehow, Valve managed to cut that 10-second startup time down to around five seconds as well. Which does put a bit of a damper on Epic’s bold claims.

Is the new Epic Games Launcher actually better?

Epic Games Store

(Image credit: Windows Central)

As for Epic’s launcher itself, it does look rather buggy, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI.

I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.

I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. My colleague Jez Corden recently broke news about it, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.

Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? Let me know in the comments and be sure to take part in our poll!

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AI or bugs? The Total War: SHOGUN 2 remake has gamers irate.

I've said many times that AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new Total War: SHOGUN 2 "Enhanced" version.

The original game launched in 2011, and after some 15 years of availability, it sits at a Very Positive rating on Steam with more than 22,000 user reviews. The game's new "Complete Edition," which launched on October 13, 2026, has already received more than 1,850 user reviews.

The problem? The enhanced version has fallen to an Overwhelmingly Negative rating on Steam, which is often a death blow from which a game never recovers.

Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some undisclosed use of AI.

AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were
Β fromΒ r/totalwar

Plenty of reviewers have called out the game-breaking bugs, the poor performance, and the "countless graphical issues," including dreadful lighting and HDR. I could go on.

What's really causing waves, though, is the alleged undisclosed use of AI. Steam requires each game's studio/publisher to admit whether or not AI was used during development, and there's no such disclaimer on the Total War: SHOGUN 2 remake page.

You be the judge β€” does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.

Gamers are used to slop ... just not AI slop

Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan β€œA glorious victory will soon be yours,” with samurai artwork and game details.

Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. (Image credit: Valve)

What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2. At this point, I think many of us have been around long enough to not be surprised when a remake gets botched.

I was there for Warcraft 3: Reforged tragedy. I remember when the Grand Theft Auto: The Trilogy remake launched to backlash. AI had nothing to do with these games.

This time, though, the Total War and Shogun 2 subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.

More instances of hokey upscaling in Shogun 2: CE
Β fromΒ r/totalwar

I don't think saying there's more focus on the AI aspect than the actual bugs and glitches is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.

Remasters don't have to be low-quality cash grabs

Witcher 3 remaster screenshot

The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. (Image credit: Jennifer Young - Windows Central)

Our own Jennifer Young recently reviewed The Witcher 3: Wild Hunt Remastered, where she awarded it a perfect five stars. The game sits at a 92% rating on Metacritic.

What makes it so great? Well, it's completely free for anyone who already owns The Witcher 3. It doesn't overwrite the original game (great news for people like me who still game on a Steam Deck). And it comes with a host of quality-of-life fixes, upgraded graphics, and more.

It's about as good a remake as you'll find, and a far cry from the $40 Total War: SHOGUN 2 entry from this week.

For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!

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Ben Affleck played StarCraft for 3 years straight after getting famous

I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the Happy Sad Confused podcast hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.

Affleck says, "There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraft." Yeah, I'd say we have a gamer on our hands here.

Good Will Hunting, the movie that Affleck co-wrote and starred in alongside Matt Damon, won two Oscars at the 1998 Academy Awards, propelling him into stardom. Just a couple of months later, the real-time strategy gem StarCraft launched in March 1998.

Other long-time PC gamers no doubt recall StarCraft's intense launch, which saw about 1.5 million copies ship in the first nine months. It was the best-selling game of the year, and I can recall that it was practically the only game my friends and I could talk about for months after its release.

We have a PC gamer here, and his name is Ben Affleck

Affleck's video game history didn't quite start with StarCraft, although it might have been the most affecting in the young actor's life.

He states that he was playing DOOM "endlessly, for hours," before and while he was working on Good Will Hunting. Maybe that's where some of the jokes about Damon and Affleck's shared (but skewed) workload on writing the movie originated.

I remember writing and taking these long breaks to play DOOM. I can't believe it's been out that long.

Ben Affleck (Happy Sad Confused podcast)

Going back even further, Affleck says he played Donkey Kong, Tetris, and Ms. Pac-Man for "tens of millions of hours" in arcades and at home. He still has a Ms. Pac-Man arcade cabinet at home.

Affleck admits that he still enjoys PC games today, albeit from a slightly different angle than all those years ago. He enjoys 2K and Madden titles for a sports fix, which he plays with his son. He calls Valorant "a great game" that has one major problem: "I just get f***in' rocked."

As an adult who has attempted these types of competitive shooters, I can relate to him accusing young gamers with incredible reflexes of being cheaters. Hearing Affleck's imitation of getting cussed out by online squeakers is hilarious. The video game question comes up at about the 54-minute mark of the podcast.

StarCraft battle: blue-and-gold units clash across a rocky base as explosions flare; the interface shows a Terran Barracks, evoking tense strategy and chaos.

An official screenshot grabbed from StarCraft Remastered. I think I might have to give it a shot. (Image credit: Blizzard)

Affleck also comments on how real-time strategy PC games have regressed in popularity over the years.

"I like those real-time strategy and civilization-building styles, which have sort of gone out of style."

As someone who loves Age of Empires, I have no notes other than to maybe suggest Affleck give Age of Empires 2: Definitive Edition a shot. Its competitive scene has never looked better, and there's an almost unending stream of content available.

All this talk about StarCraft has me thinking it's time to install it once again. I've yet to give the remastered version a try, and the game's voice lines are bouncing around in my head. Anyone up for a quick match?

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