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Wo Long 2: Wings of Ember's release date is revealed, with a time-limited 'Alpha' gameplay demo available on Xbox and PC

16 September 2026 at 13:52

Koei Tecmo has released a gameplay trailer that confirms its upcoming action-soulslike, Wo Long 2: Wings of Ember, will be released on March 4, 2027, for Xbox Series X|S (with Xbox Play Anywhere), Xbox on PC, Xbox Game Pass, PlayStation 5, Nintendo Switch 2, and Steam.

Additionally, Koei Tecmo has released a free playable Alpha demo available to download on all the aforementioned platforms (except Nintendo Switch 2) and has opened pre-orders for the game.

Wo Long 2: Wings of Ember is a sequel to Wo Long: Fallen Dynasty. It will take the player on a bloody and brutal journey across a dark fantasy version of China's Three Kingdoms period and battle many challenging foes, including iconic warriors from that era along with towering demons.

The game aims to top its predecessor with new weapons, magic, and techniques to master, more epic combat scenarios to survive in, and more challenging bosses to overcome.

You can get a taste of the early portions of Wo Long 2: Wings of Ember through its public Alpha Demo. It's free to download and play until September 30, 2026, and if you complete it, you will unlock a special Fledging Phoenix Helmet that can be used in the full game.

Digital Deluxe Edition promotional image for Wo Long 2, featuring game logo, artwork, and bonus items like a soundtrack and armor set.

Wo Long 2: Wings of Ember Digital Deluxe Edition. (Image credit: Koei Tecmo)

If you pre-order Wo Long 2: Wings of Ruin, you can get exclusive access to the Creator Goddess Garb armor set and early purchase access to the Harvest God Armor set.

The game will come in a standard edition (which only contains the base game) or a Digital Deluxe Edition, the latter of which features:

  • Season pass that grants access to two future DLC expansions (the first will release on August 31, 2027, and the second on October 31, 2027), plus the Creator God Armor set as a Season Pass Bonus.
  • Digital Mini Soundtrack
  • Digital Artbook
  • Shietieshou Hat.

Can't wait to dive back into this grim dark Soulslike take on the Three Kingdoms era

The original Wo Long: Fallen Dynasty was an immensely fun, underrated Soulslike that we gave a 4.5/5 star review for its in-depth combat system and nail-bitingly tough bosses that were so satisfying to beat.

So I can't wait to see if its sequel has what it takes to top the first game when Wo Long 2: Wings of Ember launches next year on March 4, 2027.

In the meantime, I'll be playing the Alpha demo, as it's been a long while since I played a Soulslike, so I'll need to shake off the rust before the full game arrives.


Embody the power of a fiery Phoenix and descend upon the battlefield to purge horrifying demons and duel legendary heroes of the Three Kingdoms in Wo Long 2: Wings of Ember.

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Hate Xbox Cloud Gaming's playtime restrictions? Amazon "Luna" offers an unlimited alternative option to play DOOM Eternal and more Xbox hits on the go

15 September 2026 at 15:23

Amazon has announced 17 new games for Luna, its cloud gaming service packed within Prime that allows subscribers to stream video games on PCs, Amazon Fire TV Sticks, and mobile devices without the need for a home console (although you will still need a compatible controller).

This lineup for Amazon Prime Luna includes some heavy hitters like Doom: Eternal, Star Wars: Outlaws, High on Life, and Avatar: Frontiers of Pandora, to name a few.

Here's the full list of games coming to Amazon Prime Luna throughout September 2026, and when you can expect them to arrive.

  • War Hospital (September 3, 2026)
  • Just Die Already (September 3, 2026)
  • Avatar: Frontiers of Pandora (September 10, 2026)
  • Star Wars: Outlaws (September 10, 2026)
  • Drop Duchy (September 10, 2026)
  • DOOM + DOOM II (September 10, 2026)
  • Botany Manor (September 10, 2026)
  • King of Tokyo (September 10, 2026)
  • It’s Quiz Time: Guinness World Records (September 10, 2026)
  • DOOM Eternal (September 17, 2026)
  • Rims Racing (September 17, 2026)
  • Wall World 2 (September 17, 2026)
  • Hue (September 24, 2026)
  • The Da Vinci Cryptex (September 24, 2026)
  • High on Life (September 24, 2026)
  • Bowling MayhemΒ (coming soon)
  • Cranium Planet (coming soon)

We can play DOOM Eternal on the Cloud again for as long as we want, thanks to Amazon Luna

Doom Eternal Chainsaw

Ripe & tear until it is done. (Image credit: Windows Central)

Out of all the games on this list, the best addition is without a doubt Doom Eternal. This game is one of the greatest first-person shooters ever for its adrenaline-pumping gunplay, challenging and deliciously evil boss fights, and wide variety of weapons that keep its ultra-violent gameplay fresh.

So, if you can't afford to play DOOM Eternal on Xbox Series X|S or PC these days due to these platforms being price-hiked by the RAM crisis, or you want to play it on the go without Xbox Cloud Gaming's newly imposed monthly limits, signing up for Amazon Luna with a Prime membership may be your next best Cloud Gaming option to experience the best DOOM game ever made.

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Monster Hunter Wilds: Ascendance takes cues from Onimusha to turn the Longsword into an unstoppable monster in the final weapons showcase trailer

15 September 2026 at 11:46

After two weeks, we've reached the end of Monster Hunter Wilds: Ascendance's weapon showcase series, and it's closing out with a new trailer for the Longsword.

Ever since Monster Hunter World, the Longsword has been one of the most popular and dominant weapon types in Monster Hunter games for its insane damage output and various counter moves that make fighting bosses a cakewalk.

In Monster Hunter Wilds: Ascendance, the Longsword is getting even crazier thanks to the new Boost Bracer, granting it a plethora of new moves, speed buffs, and more.

First of all, Longsword has a new Boost Driver attack that sheathes the weapon and lets you move about before unleashing an offset counterattack that can be followed by a literal, gut-wrenching slash attack when successfully toppling an attacking monster.

While Boost Gauge is active, the Longsword gets access to new combo attacks so quickly they're on par with Dual Blade attacks; you get a new combo ender where you dash back and forth in the blink of an eye to slice monsters, and you get access to the Sacred Sheath Stance from Monster Hunter Rise: Sunbreak that lets you pull off chargeable heavy attacks.

Additionally, while activating the Boost Gauge, the Longsword's Foresight Slash counter now deals additional damage.

Now we wait for the Monster Hunter Wilds: Ascendance Tokyo Game Show 2026 showcase

A warrior in ornate, spiked armor kneels on rocky ground, holding a long, glowing blue sword that emits a bright light flare in a forest setting.

Embody your wildest samurai power fantasies with Monster Hunter Wilds: Ascendance's Longsword. (Image credit: Capcom)

While I am slightly annoyed at Capcom's blatant favoritism in making Longsword, objectively, the best weapon type for the third Monster Hunter game in a row, I do like the more aggressive attacks and faster combos it's getting in Monster Hunter Wilds: Ascendance, as they feel like they were ripped straight out of Onimusha: Way of the Sword.

Plus, these changes look like they're trying to make Longsword lean into a more berserker playstyle, which I prefer over its old, defensive playstyle of waiting for monsters to attack and countering them, as I'm getting burnt out on parry mechanics in games lately.

That being said, out of the newly improved weapons, I'll be maining Gunlance again in Monster Hunter Wilds: Ascendance because the changes it's receiving are cool and LONG overdue.

Though I'll also dabble in Sword & Shield, Hunting Horn, Hammer, and Dual Blades when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

However, for all we know, Capcom could be hiding some new mechanics and secret balance changes for each weapon type not shown in these trailers. Will players discover these potential secret changes for each weapon type when they play Monster Hunter Wilds: Ascendance's first playable demo at the upcoming Tokyo Game Show 2026?

Tune in this week to find out when Tokyo Game Show 2026 commences on Thursday, September 17, 2026.

Monster Hunter Wilds (Xbox): $23

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

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Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

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Final Fantasy Resonance demo restores my faith in the series β€” and it’s coming to Xbox Play Anywhere

14 September 2026 at 20:48

Over the last couple of months, I've been salivating at the chance to play Final Fantasy Resonance, the first 'HD-2D' RPG in the Final Fantasy franchise.

It aims to bring back turn-based combat to the series after being absent for decades, while taking players on a grand adventure with gorgeous pixel-art graphics, lovable characters, and a fun story that pays tribute to the entire Final Fantasy legacy.

As someone who grew up playing turn-based Final Fantasy games ever since the original PlayStation One version of Final Fantasy VII, Final Fantasy Resonance wowed me with its nostalgic-yet-fresh presentation and gameplay.

Yet, I can't be worried. Square Enix hadn't made a home console Final Fantasy game with turn-based combat since Final Fantasy X-2 in 2003. It has spent many years trying to turn this series into an action-RPG franchise, which made me worry the developers had forgotten how to do turn-based combat for a Final Fantasy game.

Fortunately, after having played the recently released Final Fantasy Resonance demo on Xbox, my fears were crushed harder than a falling Meteor because this game is AWESOME so far.

Here's why I'm looking forward to playing Final Fantasy Resonance and why you should to if you're an old-school Final Fantasy fan or turn-based RPGs in general.

What is it?

A black and red dragon soars into space roaring triumphantly.

The king of dragons, Bahamut, returns in Final Fantasy Resonance. (Image credit: Square Enix | Windows Central (Alex Cope))

Final Fantasy Resonance follows the story of Rain, a Knight of Grandshelt tasked with saving the world's life-giving Crystals from being destroyed by an evil group of dark knights known as the Sworn Six.

Along the way, you will meet heroic companions with intriguing backstories, explore a vibrant and colorful world rendered in nostalgic yet richly detailed pixel-art graphics, and call forth spiritual manifestations called 'Visions' to aid you in turn-based combat against deadly foes.

Story and Presentation

A pixel art RPG battle scene features a large armored boss facing four small heroes on a burning stone plaza with a menu overlay for combat actions.

Veritas of the Sworn Six does battle with our heroes. (Image credit: Square Enix | Windows Central (Alex Cope))

What I like about the story so far is how simple yet effective and easy to follow it is.

After dealing with shoehorned alternate timelines and 'Plot Ghosts' in the Final Fantasy VII Remake series and Final Fantasy XVI's library's worth of exposition and introspection, it feels so nice to play a Final Fantasy game where the premise is "Evil knights want to burn the world because they felt it wronged them; go stop them."

What also helps elevate the story from what I've played so far is the myriad of side-quests that go into detail on the characters' backstories, the vibrant worldbuilding and charming characters, and the stunning way Square Enix presents it.

This game takes 'HD-2D' graphics (a graphical style that blends 2D-pixel art with 3D backgrounds and atmospheric lighting) and perfects it with gusto.

Three fantasy adventurers in a grassy plain prepare to happily embark on an epic adventure to save the world.

Call me an old goat but pixel art facial expressions will always be more charming to me than fully 3D graphics. (Image credit: Square Enix | Windows Central (Alex Cope))

The cinematic cutscenes, environments, and turn-based battles are so gorgeously animated and detailed that they make the world feel more alive than games rendered in Unreal Engine, and make something as mundane as fighting low-level goblins feel like the most epic battle in the world.

Not to mention, the pixel-art animation breathes so much life and personality into the characters through their facial expressions and actions that it makes me feel nostalgic for old PlayStation One JRPGs like the underrated classic, Grandia.

On a side note, the story has plenty of funny gags and heartwarming moments that will please long-time Final Fantasy fans while bringing levity after some pretty brutal moments.

Classic Final Fantasy turn-based combat returns with a modern twist

A turn-based RPG battle scene features a large, muscular, green-haired monster facing a party of five anime-style characters in a rocky desert area.

The optional battles of Final Fantasy Resonance will steam roll you if you're not prepared. (Image credit: Square Enix | Windows Central (Alex Cope))

Now, of course, Square Enix wastes no expense when it comes to their games' presentation, but what about gameplay?

Well, Final Fantasy Resonance follows the old-school Final Fantasy gameplay loop of exploring a world map to progress the plot, visiting towns to shop for equipment, and exploring dungeons filled with deadly enemies and bosses that must be defeated in turn-based combat.

Turn-based combat was my biggest draw to Final Fantasy Resonance, and I'm pleased to report that Square Enix still knows how to make it, and it feels SO GOOD.

At first, it plays the combat system seen in Final Fantasy X, where you take turns smacking each other with weapons and spells until one side is defeated. However, Final Fantasy Resonance quickly introduced me to new mechanics to spice things up.

These include breaking an enemy's Stagger gauge to stun them, like in Final Fantasy VII Remake, and gaining extra turns where you can unleash a storm of attacks to batter them while they're down.

Fantasy video game battle in a fiery hall: glowing blue β€œSelect Resonance” menu overlays heroes, enemies, and healing abilities, creating a tense mood.

Stagger enemies to trigger turns that can end with 'Resonance', where summon your party's Visions to unleash a devastating super attack or assist move to buff and heal allies. (Image credit: Square Enix | Windows Central (Alex Cope))

Combat takes things a step further with Visions. This mechanic allows your party to embody the traits and abilities of heroes from past Final Fantasy games or original heroes exclusive to this game.

These Visions can turn party members into tanks that draw aggro from enemies, healers to keep the party alive, damage dealers that focus on breaking an enemy's stagger meter, and much more. What's more is that these Visions can perform powerful super moves (with pre-rendered cinematics) when you manage to stagger all enemies on-screen at once.

A blue-armored warrior with horns is floating in the sky and summoning a rain of golden swords down onto his enemies.

The Warrior of Light Vision will turn one of your party members into an immovable wall that can protect allies from being slaughtered in battle and rain holy retribution on enemies. (Image credit: Square Enix | Windows Central (Alex Cope))

As you use and level up Visions, you can even permanently learn their passive traits and mix and match them to suit your playstyle to create the ultimate party of heroes. I got so hooked on the Visions system that I spent hours trying to learn the few abilities that were available from the demo just to see what kind of party members I could create.

It felt so rewarding when I managed to cobble a team together to take this game's brutal optional bosses and obtain some loot for my efforts, especially on Hard Mode when breaking Stagger meters became harder to do with just brute force alone.

On side note, thank goodness this game allows you to play the hardest difficulty immediately instead of making us beat the whole game on 'Normal/Easy' Mode first like many Final Fantasy games seem to these days. It makes the story's high notes feel more worth it when we're given the option to tackle it's hardest difficulty.

Here's hoping the full version of Final Fantasy Resonance lives up to its name and 'resonates' with gamers

Overall, I'm liking what I'm seeing in Final Fantasy Resonance so far after completing the demo.

It nailed the retro vibe of the early 2D-era Final Fantasy games while being fresh with its beautiful HD-2D art style. The combat system and Visions system are so addictive; there are hints of plenty of side content to partake in, and it's chock-full of fan service for Final Fantasy fans while being accessible enough for newcomers to enjoy without making them do homework.

Hopefully, if the full version of Final Fantasy Resonance is good and sells well enough with gamers, it will convince Square Enix to make more turn-based Final Fantasy games in the future once it's finished with Final Fantasy VII: Revelation.

Either way, I can't wait to play the full version of Final Fantasy Resonance when it launches on October 22, 2026, on Xbox Series X|S (with Xbox Play Anywhere support), PlayStation 5, Nintendo Switch 1 & 2, and PC via Steam.

If you want to check out Final Fantasy Resonance for yourself before then, the playable demo is available to download on digital storefronts.


Join the young knight Rain on his quest to save the Kingdom of Grandshelt and the world from evil by banding together with powerful allies and embodying the spirits of past Final Fantasy heroes in Final Fantasy Resonance.

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I've rarely used these weapons in Monster Hunter Wilds, but this DLC footage is tempting me to give them a chance

14 September 2026 at 12:49

It's been a wild ride, but we've nearly reached the end of Monster Hunter Wilds: Ascendance's weapon trailer series showcasing all the changes this DLC expansion is bringing for Monster Hunter Wilds' fourteen weapon types.

The latest batch of trailers for this series covers all the changes coming for Heavy Bowgun, Lance, and Switch Axe weapon types.

I've barely used these weapons in the base game of Monster Hunter Wilds because, in my personal opinion, they hardly felt any different (and in some cases worse) from how they played in Monster Hunter World.

However, after watching these trailers, I think it's time I give them a shot because the changes the DLC expansion is bringing could provide the innovation they lacked in the base game.

First off, we have a trailer for the Heavy Bowgun, the hefty counterpart to the Light Bowgun that sacrifices mobility for heavy artillery.

The trailer shows that the Heavy Bowgun will gain a new Boost Driver attack that fires a laser beam, an Overcharge mechanic that allows the user to fire all their gun's ammo clip in one enhanced shot, and a special mode that charges the gun to fire a close-range plasma shot similar to Capcom's Mega Man series.

While Boost Mode is active, the Heavy Bowgun can reload ammo while dodging incoming attacks (which can also cancel the Boost Driver attack so you're not vulnerable during it), and reduce recoil on certain ammo types.

The trailer also shows that Adhesive Ammo from the base game has changed so that it fires multiple sticky explosive pellets immediately, instead of firing a single pellet that splits into multiple smaller pellets (which could be nullified if it was shot too close to a monster, hence why it was changed in the DLC).

The next trailer covers the Lance, the original defensive weapon type, which focuses purely on blocking every attack thrown at it while counterattacking (at least until Capcom decided to give every weapon type counter moves and parries in modern Monster Hunter games anyway).

In Monster Hunter Wilds: Ascendance, the Lance has given some very subtle but potentially potent changes if you look hard enough. First off, the Lance has a new Boost Driver attack where the user slams the weapon onto a monster's face. This attack also acts as an Offset counter move, which can be used to parry an incoming attack.

Once you fill up the Boost Gauge with Boost Driver attacks and activate it, the Lance gains the ability to stab enemies a dozen times in a single combo (which has more chances to trigger status ailment build-up with status-effect Lances), and the Lance's running charge attack has its speed doubled, with an enhanced finishing strike.

Additionally, the Boost Gauge allows the Lance to perform a new regular counterattack where the user pokes with the lance before smashing enemies with a shield bash attack so hard it creates a short-range shockwave that can deal tons of stun damage.

Lastly, you can now block attacks with the shield while performing the running charge attack.

Finally, we come to today's trailer, which showcases all the changes coming for Switch Axe. The Switch Axe is a complicated weapon that attacks with a giant axe that can transform into a giant sword that causes explosions with every hit.

In most Monster Hunter games, most of the damage lies in Switch Axe's Sword Mode, while Axe Mode tends to act as a filler/defensive playstyle while waiting for Sword Mode to recharge. However, Monster Hunter Wilds: Ascendance is looking to improve Axe Mode's damage potential with new cool moves while adding new tricks that will get you to Sword Mode faster.

The first is a new Boost Driver attack in Axe Mode that instantly fills up the Switch Axe's Sword Mode resource gauge so you can transform into it immediately. The Sword Mode also gets a new Boost Driver attack that instantly fills its Phial energy resource so it can deal additional damage.

Once you activate the Boost Gauge, the Switch Axe's Sword Mode will let you perform a charging stab attack that lets you latch onto a monster and perform its devastating Zero Sum Discharge attack. After being knocked back from the Zero Sum Discharge, you can follow it up with an aerial dive attack in Axe Mode.

Additionally, the Boost Gauge will unlock new combo attack paths and enhance the speed of Switch Axe's counterattack.

Windows Central's take

A warrior in blue and orange monster-themed armor holds a massive, jagged Switch Axe weapon against a blue background with the text 'Switch Axe'.

The Master Rank Lagiacrus gear looks amazing. (Image credit: Capcom)

Out of all the weapons shown, I'm the most hyped to try out Switch Axe in Monster Hunter Wilds: Ascendance.

It looks so much more stylish than before; I like all the new moves they're giving to Axe Mode to make it more viable, and the fact that Capcom has given Switch Axe the charging stab attack from Devil May Cry (most famously known as the Stinger) that leads into the Zero Sum Discharge attack is just 'chef's kiss' magnificent.

Heavy Bowgun's new laser move looks pretty cool (which I hope deals good damage so we can get away from using boring regular ammo), and the Lance appears to be hinting at getting more offensive capabilities that will be useful in group play (even if the new moves aren't as flashy compared to Switch Axe's).

But will all these slick-looking changes make the Heavy Bowgun, Lance, and Switch Axe more fun to play in execution? Join the hunt next year to find out when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): $23

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

β€’ Xbox Store
β€’ GreenManGaming (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

β€’ Steam StoreView Deal

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Warcraft 3 is getting a new expansion after over 23 years called the "Forsaken Kingdom" and it is available today for PC

12 September 2026 at 20:08

One of the biggest announcements of BlizzCon 2026's Opening Ceremony was that Warcraft 3, one of the most iconic RTS games in the business, is getting a new expansion called "Forsaken Kingdom" for its modern Warcraft 3: Reforged edition.

This expansion will follow the exploits of Sylvanas' early days waging war against the Scarlet Crusade, how she helped the Forsaken faction found the Undercity prior to World of Warcraft, and the rise of Naxxramas.

Additionally, Warcraft 3: Reforged will receive a new prologue storyline, over 30 hours of new gameplay content, a new definitive edition graphics mode, a new Forsaken Paladin hero unit, enhanced features, world editor improvements, and more.

Warcraft 3 is the latest game in a growing and welcome trend of classic titles receiving new DLC expansions after years of radio silence, like The Witcher 3's 'Songs of the Past' DLC and Age of Empires 3's 'The Baltic Powers' DLC.

And there couldn't be a more pleasant surprise than seeing a new expansion for Warcraft 3, which hasn't seen one since 2003's Warcraft 3: The Frozen Throne.

Judging from the trailers, The Forsaken Kingdom expansion looks like it will maintain the same classic strategy gameplay that made people fall in love with Warcraft 3 for decades.

Plus, the new content looks fun and exciting to play, especially if you enjoyed playing as the undead in Warcraft games. So, if you want to relive classic memories of Warcraft 3 while learning new lore about Warcraft's rich universe, then wage war in Warcraft 3: Reforged's "Forsaken Kingdoms", which is now available on PC via Battle.net.

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Overwatch introduces a new vampiric hero, Doctrine, and is bringing two massive reworks for Roadhog and Sombra, a new map, and more

12 September 2026 at 19:21

During the BlizzCon 2026 Opening Ceremony, Blizzard Entertainment's popular hero shooter, Overwatch, received a new cinematic trailer for a new playable hero called Doctrine.

Doctrine is a Support-type hero that glides through the battlefield using vampiric powers to destroy enemies and support allies by healing them with robot drones shaped like bats.

In addition to Doctrine, Blizzard Entertainment has announced that Overwatch Season 5 will begin on October 6, 2026.

It will feature: a rework of Sombra into a Support-type Hero, a rework of Roadhog's toolkit so it's not a nightmare for enemy players to deal with, a new Watchpoint: Grimsvotn map set in Iceland to battle in, the return of Dokiwatch, and so much more.

Stay tuned for more info on Doctrine, which will be revealed later today during the Overwatch Developer Livestream portion of BlizzCon 2026.

A brand new Support Hero is stepping out from the shadows πŸ¦‡Doctrine’s limited time Hero Trial is NOW LIVE πŸ’₯ pic.twitter.com/nOGGhEMf2pSeptember 12, 2026

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Bloomberg discovers potential reasons why Sony tried to cancel Physint, Hideo Kojima's newest IP and Metal Gear Solid successor that's coming soon to Xbox and PC

11 September 2026 at 19:36

A few days ago, Microsoft shocked the gaming world by revealing that it has acquired Xbox exclusivity for Hideo Kojima's 'Physint', an upcoming stealth-action game that's billed as a successor to the legendary Metal Gear Solid franchise.

It was originally a PlayStation-exclusive, but Hideo Kojima cut ties with Sony after the company tried to cancel Physint without warning, as stated on his X account.

Fast forward to today, and Bloomberg found a scoop from an anonymous source who was familiar with the project about why the company decided to axe Kojima Productions' latest IP.

According to Bloomberg's report, "[Physint] missed deadlines and was on track to be well over budget despite being years away from release".

It then stated, "Kojima’s previous two games, Death Stranding and its sequel, didn’t meet PlayStation’s revenue expectations," and "PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware."

Jason Schreier reports on why PlayStation ended its partnership with Hideo Kojima for Physint:β€’ PHYSINT had missed deadlines and was on track to be well over budget despite being years away from releaseβ€’ Death Stranding 1 & 2 didn't hit PlayStation revenue targets‒… pic.twitter.com/4izrC01XHhSeptember 11, 2026

Window's Central's take

Hideo Kojima's PHYSINT

Could this game really have what it takes to be Metal Gear Solid's successor? (Image credit: Hideo Kojima)

In short, it seems Sony was running out of patience with Hideo Kojima and wanted to cancel it for taking too long to make, going over budget, and to prevent it from being ported to other systems that aren't PlayStation.

While I'm personally ambivalent about this (my favorite Kojima game will always be Metal Gear Rising), it can't be denied that Xbox is reaping the benefits of this situation.

Microsoft now has Kojima Productions' full support for publishing Physint on Xbox and PC, and with them also working together on the upcoming horror game OD, this could be the start of a long, profitable friendship between the two studios.

With how quickly Kojima Productions' relationship with Sony has deteriorated over this situation, I wouldn't be surprised if we see an Xbox port of Death Stranding 2 with Xbox Play Anywhere in the future, as the original Death Stranding did.

But whether or not Physint and OD will turn out to be good games and make enough money to warrant Microsoft's investment, we will have to wait and see to find out.

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