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Apple tem pedido para suspender caso contra a Epic nos EUA negado

11 August 2026 at 22:18

A Apple novamente não conseguiu obter a suspensão do processo de cálculo de taxas para compras a partir de links externos em sua disputa judicial contra a Epic Games. O caso, como já informamos, será analisado pela Suprema Corte dos Estados Unidos em algum momento a partir de outubro — e a Maçã havia solicitado ao Tribunal Distrital Norte da Califórnia que suspendesse os trâmites até lá, mas o tribunal negou o pedido.

As informações foram divulgadas no X por Tim Sweeney, fundador e CEO 1Chief executive officer, ou diretor executivo. da Epic.

Apple's stay was denied! Now they have 24 hours to file their proposed menu of junk fees with The Court, and Epic will have 60 days to file our legal analysis in advance of a court hearing on the topic.

— Tim Sweeney (@TimSweeneyEpic) August 11, 2026
O pedido de suspensão da Apple foi negado! Agora, a empresa tem 24 horas para apresentar ao tribunal sua proposta de lista de taxas abusivas, e a Epic terá 60 dias para protocolar sua análise jurídica antes da audiência sobre o assunto.

Como também apontado por Sweeney, a Apple tem agora 24 horas para apresentar ao tribunal um esboço das taxas que pretende cobrar dos desenvolvedores pelo uso de opções de pagamento alternativas e por links externos para compras realizadas na web. A Epic poderá, dentro de 60 dias, apresentar uma análise da proposta de taxas da Maçã — e o tribunal decidirá o que deverá valer.

Sweeney fez uma segunda publicação sobre o imbróglio, questionando se a Apple vai “documentar honestamente seus custos com o tempo de revisores humanos e tentar recuperá-los?”. Alternativamente, ele sugere que a Apple pode “inventar noções novas e absurdas de custo, até então desconhecidas pela humanidade”.

Will Apple honestly document their costs for human reviewer time and seek to recoup them? Or fabricate outlandish new notions of cost previously unknown to mankind? Tune in 24 hours from now to find out.

— Tim Sweeney (@TimSweeneyEpic) August 11, 2026

Será que a Apple documentará honestamente os custos com o tempo de revisores humanos e tentará recuperá-los? Ou inventará noções de custo absurdas e inéditas para a humanidade? Fique ligado: a resposta virá daqui a 24 horas.

O desenrolar mais recente, cabe lembrar, faz parte de uma decisão na qual a Apple foi considerada em desacato por impor uma comissão de 27% sobre compras realizadas por meio de links externos, depois que a juíza Yvonne Gonzalez Rogers determinou que a empresa permitisse aos desenvolvedores direcionar os usuários para métodos de pagamento alternativos.

A Apple recorreu à Suprema Corte contra a referida decisão, que concordou em analisar o caso. A Maçã, em seguida, solicitou à magistrada a suspensão do processo na instância inferior, argumentando que a (futura) decisão da Suprema Corte poderá afetar qualquer trabalho realizado nesse meio-tempo.

A Apple (ainda) não comentou a decisão de hoje.

via AppleInsider

Notas de rodapé

  • 1
    Chief executive officer, ou diretor executivo.

Gamer recruitment drive results in ‘supercharged’ hiring campaign for new Air Traffic Controllers — 94% hiring goal hit in record time with $155,000 salary potential; ‘the strongest, sharpest workforce in aviation history’

11 August 2026 at 11:00

The campaign to recruit video gamers into Air Traffic Control (ATC) jobs has been a resounding success, according to U.S. Department of Transport head Secretary Sean P. Duffy. This groundbreaking campaign was launched by the USDOT and FAA back in April, hoping to net a bumper intake of skilled operatives with transferable gaming‑related skills such as spatial awareness, multitasking, strategic thinking, and rapid problem‑solving. By the U.S. politician’s account, “the results are HISTORIC” with the campaign the fastest ever to hit its target, and 2,000+ hired.

🚨 GAME CHANGERIn April, we launched a NEW CAMPAIGN to recruit video gamers as air traffic controllers — and supercharged the entire hiring process to get the BEST & BRIGHTEST in faster. The results are HISTORIC ✈️✅ 94% of hiring goal met — fastest time ever to reach target… pic.twitter.com/gN3OGmEIBBAugust 9, 2026

The recruitment ploy of appealing to young adults who love video gaming seems to have been a smart idea. Duffy highlights three metrics to backup his claims that the campaign was a “game changer.”

Firstly, the Secretary of the USDOT says that this recruitment drive for skilled ATC staff achieved a 94% hiring goal, and has seen the “fastest time ever to reach target.” Secondly, they’ve hired the most candidates in a single year – that’s over 2,000 ATC operators. There’s also another 2,000+ recruits in the pipeline, boasted Duffy.

The Secretary of the USDOT went on to claim that, with the gamer recruitment drive now well underway, “we’re building the strongest, sharpest workforce in aviation history.”

In the Tweet from the politician, it is interesting to see the news presenter's tone regarding ‘gamers’ shift from questioning to appreciation, mirroring what might be expected of their audience. We see various games being played in the video reel, but probably the best fit for ATC roles are those who get their kicks from flight simulation games. The video ends with an unnamed exec, standing next to Secretary Duffy, gushing that “we’ve never had a group perform that well.”

The original video that helped this ATC recruitment drive hit the headlines back in April is embedded above, for context. “You’ve been training for this,” states the USDOT video. “Become an Air Traffic Controller.” The message goes on to inform those already interested that the average salary in this role is $155,000 after just three years. Not only that, a successful applicant will “keep millions of people safe every day.”

Virtue and a Sledgehammer – take a literal hammer to your past

11 August 2026 at 10:00

What do you do when you return to your home town, with your dead mother in your car boot, to find the inhabitants have been turned into robots?

In the boot of her car, Pratelle carries the corpse of her mother and a giant sledgehammer. Her mission is simple: take the hammer to her home town. As you enter shops and homes through the door and leave them through the opposite wall, it becomes clear that the robots who either attack you or flee are all digital versions of your old neighbours.

Pratelle, with her close-cropped hair and dungarees, read to me as a queer woman, but interestingly, testers of the game often mistook her as a man. The team at developer Deconstructeam and longtime collaborator Selkie Harbour didn’t anticipate this confusion but found it fits the character perfectly, especially in this setting based on a small Spanish town like those in which the developers grew up.

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© Photograph: Devolver Digital

© Photograph: Devolver Digital

© Photograph: Devolver Digital

Following Epic loss, Google has started hosting rival app stores in the Play Store

10 August 2026 at 16:44

A new day has dawned in the Play Store, and it's one that Google tried very hard to avoid. The first third-party app store has arrived in Google Play as a result of the long-running antitrust lawsuit with Epic. Those in the US can now head into Google Play and download Aptoide, a game-focused store that has been available as a sideloaded client since the early days of Android.

Forcing Google to distribute third-party app stores in Google Play was one of several remedies imposed by Judge James Donato after Epic emerged victorious in 2023. The remedies also included lowering developer fees, mirroring Google Play apps in other app stores, and allowing developers to use alternative payment systems. But it was the app store stipulation that seemed to irk Google the most.

Google almost avoided this outcome when it agreed to a settlement with Epic, which was announced early this year. Under the terms, Google would certify third-party app stores to allow users to install and use them with less friction, but it would not host them in Google Play. However, Google and Epic withdrew the settlement when it appeared the court would not approve it. This Registered App Store program is still slated to launch internationally, but in the US, Google is only doing what it must to comply with the judge's orders.

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© Mateusz Slodkowski/SOPA Images/LightRocket via Getty Images

Following Epic loss, Google has started hosting rival app stores in the Play Store

10 August 2026 at 16:44

A new day has dawned in the Play Store, and it's one that Google tried very hard to avoid. The first third-party app store has arrived in Google Play as a result of the long-running antitrust lawsuit with Epic. Those in the US can now head into Google Play and download Aptoide, a game-focused store that has been available as a sideloaded client since the early days of Android.

Forcing Google to distribute third-party app stores in Google Play was one of several remedies imposed by Judge James Donato after Epic emerged victorious in 2023. The remedies also included lowering developer fees, mirroring Google Play apps in other app stores, and allowing developers to use alternative payment systems. But it was the app store stipulation that seemed to irk Google the most.

Google almost avoided this outcome when it agreed to a settlement with Epic, which was announced early this year. Under the terms, Google would certify third-party app stores to allow users to install and use them with less friction, but it would not host them in Google Play. However, Google and Epic withdrew the settlement when it appeared the court would not approve it. This Registered App Store program is still slated to launch internationally, but in the US, Google is only doing what it must to comply with the judge's orders.

Read full article

Comments

© Mateusz Slodkowski/SOPA Images/LightRocket via Getty Images

Marvel Tokon no PC: Soluções criativas para problemas de desempenho no jogo

10 August 2026 at 16:31

Descubra como a comunidade e desenvolvedores estão enfrentando os problemas de desempenho no Marvel Tokon no PC.

O post Marvel Tokon no PC: Soluções criativas para problemas de desempenho no jogo apareceu primeiro em Blog do Edivaldo - Informações e Notícias sobre Linux.

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‘People in Japan thought we made footy up’: Pro Jank Footy, the video game taking Australian rules to the world

10 August 2026 at 16:00

Game developer David Ashby and Aunty Donna’s Broden Kelly talk about their chaotic and silly sport game – involving meat pies with legs and Ford Falcons on the oval

Try explaining Australian rules football to anyone outside Australia and “it sounds like you’re making it up”, says David Ashby, the multi-hyphenate comedic mind behind deeply silly spoofs such as Italian Spider-Man and Danger 5. “Eighteen players a side, running around on a cricket oval with a rugby ball that has to be bounced every so often and gets kicked between posts – like, what the fuck is happening?”

Two years ago at a fantasy footy barbecue, Ashby had a brainwave: why not make a video game where Australia’s strange national sport becomes even stranger the more you play?

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© Photograph: Christopher Hopkins/The Guardian

© Photograph: Christopher Hopkins/The Guardian

© Photograph: Christopher Hopkins/The Guardian

Convince an AI it’s not alive in psychological horror game Prove You’re Human

10 August 2026 at 10:00

Sunset Visitor studio’s founder tells us about their new, unnerving Captcha-filled world which prompts players to ask what it means to have a ‘meat body’

Sunset Visitor is a studio that has long engaged with the idea that video games are an effective vehicle for ruminating on societal problems. Its Peabody award-winning project, 1000XResist, incorporated the development team’s complex feelings about the Covid pandemic. “We’re pretty used to absorbing the world into the work,” says studio founder Remy Siu. The outfit’s latest game, Prove You’re Human, continues this legacy of reflective game making, providing players with an AI-centric psychological horror experience where they must reason with a learning model convinced that it’s alive. “We’ve tried to situate ourselves in [the question]: what is the effectual feeling of being a person inside of all of this?” Siu says.

The story orbits around Santana, a living, breathing person who’s chosen to split herself in two for work, with her digital clone sent to test a corporate product, a computing system called Mesa. “A large part of [why Santana chooses to do this] is to allow her meat body a life that she doesn’t have, while the digital version of her gets to labour,” says Siu. As Santana’s copy wades into increasingly murky ethical waters, she becomes entangled with Mesa, completing surreal 2D and 3D Captchas to investigate the cyber-world and halt the hallucinations.

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© Photograph: Black Tabby Publishing

© Photograph: Black Tabby Publishing

© Photograph: Black Tabby Publishing

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