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In the mid-nineteenth century, the Dutch were among the shortest people in Europe. Today they remain among the tallest on the planet, with young men standing about 1.83 metres on average. Rising prosperity, better nutrition and improved healthcare added nearly 20 centimetres in roughly 150 years

1 August 2026 at 19:29

In the middle of the nineteenth century, a Dutch army recruit stood on average around five feet five inches. That was short even for the time, shorter than many of his European and American contemporaries, and nobody looking at the Netherlands then would have picked it as the future home of some of the tallest people on Earth. Yet that is exactly what happened. Young Dutch men born in the Netherlands now measure nearly 1.84 metres on average, almost exactly six feet, and the country consistently ranks among the world’s tallest. In the space of about 150 years, one of the shortest populations became one of the tallest.

Twenty centimetres in a century and a half

The scale of the change is easy to say and hard to feel. Dutch men gained roughly 20 centimetres, close to eight inches, between the mid-nineteenth century and the modern era. That is not the kind of drift you expect from a stable population. It is a population visibly rebuilding itself, generation by generation, each cohort of children arriving taller than their parents for decade after decade until the whole nation had grown into a different shape.

Height works this way because it is only partly written in your genes. Your genes strongly influence the range of height you might reach. Where you fall within that range depends heavily on the years between birth and adulthood: whether you got enough good food, whether illness kept interrupting your growth, and whether the conditions around you let a body spend energy on getting tall rather than just getting through. A child who is well fed and rarely sick is more likely to grow toward the top of that range. A child who is not, may not. Multiply that across millions of children and stature becomes a kind of national report card.

Milk, money and doctors, not evolution

So what changed in the Netherlands? The answer is less dramatic than the transformation, and I think that is part of what makes it interesting.

The country got richer, and it got healthier. As researchers behind a Dutch Growth Study concluded, “Main contributors to the increase in height may be improved nutrition, child health, and hygiene, and a reduction of family size.” Prosperity, diet, healthcare and hygiene pulled in the same direction for generations, and the population climbed.

There was, for a while, a more exciting theory. In 2015 a study in a Royal Society journal suggested the Dutch might also be evolving taller, because taller Dutch men appeared to be having slightly more children, which could nudge the genes associated with height upward over time. It is a genuinely appealing idea, natural selection caught in the act in a modern European country. But it is worth being careful here, because the same lead researcher later put numbers on it. A 2023 simulation estimated that natural selection could account for only 0.07 to 0.36 centimetres of the change between 1850 and 2000. Against a gain of nearly 20 centimetres, that is a rounding error. The dramatic explanation turns out to be a footnote, and the dull one, better food and better health, did nearly all the work.

What a body remembers

I keep coming back to the idea that a population’s height is a physical record of its recent past. You cannot easily fake it or rush it, and it does not respond to a single good year. It responds to conditions sustained across a childhood, and then across many childhoods in a row.

When a country gets taller the way the Netherlands did, the bodies of its people are, in a real sense, remembering decades of enough food and decent medicine. The change is written into skeletons before it shows up in any history book.

It cuts the other way too. When researchers see average height stall or fall in a population, it can point to something going wrong in childhood: nutrition slipping, healthcare thinning out, or hard years landing on the young. 

The Dutch story is often told as a curiosity, a fun fact about a nation of unusually tall people ducking under doorframes. I think it is better read as evidence of something quietly hopeful. Give children enough to eat and keep them healthy, reliably, for long enough, and you can watch the result stand up in a crowd a century later. The Netherlands did not stumble into being tall. It fed and cared for a very long line of children, and the height is what that looks like from the outside.

The post In the mid-nineteenth century, the Dutch were among the shortest people in Europe. Today they remain among the tallest on the planet, with young men standing about 1.83 metres on average. Rising prosperity, better nutrition and improved healthcare added nearly 20 centimetres in roughly 150 years appeared first on Space Daily.

OpenAI Family of Devices Takes ChatGPT Beyond Apple

By: Jack
1 August 2026 at 15:22

OpenAI family of devices plans are no longer limited to an experimental gadget hidden inside a design studio. OpenAI President Greg Brockman has confirmed that the company’s first consumer device will begin a broader series intended to reconsider how people interact with artificial intelligence.

The confirmation gives OpenAI’s hardware strategy a clearer shape without revealing the first product itself. Brockman said the company is not ready to discuss the device in detail, but described it as the first in a series that will rethink what devices should be when AI can understand language, observe context and complete tasks.

That ambition extends well beyond placing the ChatGPT app on another piece of hardware. OpenAI wants to reduce the menus, buttons, model selectors and separate applications that currently stand between a person and an AI assistant.

For Apple, Google and other established platform owners, the implication is significant. ChatGPT currently reaches consumers through devices and operating systems controlled by other companies. An OpenAI-designed product would give the company direct control over the microphones, cameras, sensors, interface and account experience through which its models interact with people. 56000

OpenAI Family of Devices Begins With io

OpenAI’s move into consumer hardware accelerated in 2025 when it acquired io Products in a transaction valued at approximately $6.5 billion.

The startup had been founded by former Apple design chief Jony Ive alongside Scott Cannon, Evans Hankey and Tang Tan. Its team included hardware engineers, designers, manufacturing specialists and product developers, many of whom had spent years working together at Apple.

OpenAI and Ive had already been collaborating before the acquisition. Their early ideas developed into physical designs, convincing the partners that they needed a dedicated company capable of engineering and manufacturing complete products rather than another software prototype.

The io team officially merged with OpenAI in July 2025. Ive and his design collective LoveFrom remained independent while assuming extensive design and creative responsibilities across OpenAI.

The structure combines OpenAI’s models and software research with a group experienced in turning new interface concepts into mass-produced consumer products. Ive’s previous work helped shape the iMac, iPod, iPhone, iPad, Apple Watch and other devices that established Apple’s modern design identity.

OpenAI has continued recruiting hardware expertise from Apple. Paul Meade, who led hardware development for Apple Vision Pro and worked on the company’s smart-glasses efforts, reportedly joined OpenAI’s hardware organization in 2026.

OpenAI also placed product-development veteran Peter Welinder in a leadership role connected to the io division. The resulting organization is not structured like a small accessory project. It is being assembled to develop products, create manufacturing relationships and support more than one form factor.

A middle-aged man with a bald head and stubble looks directly at the camera, resting his chin on his hands. Wearing a white shirt and a serious, contemplative expression, he evokes the thoughtful design seen in OpenAI's Jony Ive AI device concepts.
Image Credit: Google

The First Device Remains Unannounced

OpenAI has not publicly confirmed the name, appearance, price or specifications of its first device. It has also not presented the product as a smartphone, pair of glasses, wearable pin or conventional smart speaker.

Recent reporting describes a portable, screen-free device designed primarily for use inside the home. The reported product resembles a compact speaker but includes a rechargeable battery, allowing it to move between rooms rather than remain attached to one location.

A camera and additional sensors would help the device understand its surroundings. Mechanical elements could allow parts of it to move, creating a more expressive physical presence than a stationary speaker waiting for a wake word.

The reported design would rely heavily on OpenAI’s latest voice technology. Instead of requiring a person to wait for the assistant to finish speaking, the system could listen and respond more naturally during overlapping conversation. Access to personal information, including messages or email when authorized, could give it enough context to handle requests rather than merely answer questions.

These details remain reported plans rather than announced specifications. OpenAI could change the hardware, features or release schedule before introducing the product.

The company is reportedly targeting a presentation during 2026 and a commercial release in 2027. Fortune separately reported that the initial design has been finalized, although development of the larger product family continues.

Why OpenAI Wants Hardware of Its Own

ChatGPT already operates across iPhone, iPad, Mac, Android and Windows devices. That wide distribution gives OpenAI access to an enormous audience without requiring it to manufacture screens, batteries or processors.

It also leaves crucial parts of the experience under the control of Apple, Google and Microsoft.

An operating system determines when ChatGPT can use a microphone, whether it can run continuously, how notifications appear and which applications it can control. Platform owners can limit background access, change default-assistant rules or promote their own AI systems more prominently.

Those restrictions matter more as ChatGPT develops from a chatbot into an agent. Answering a question inside an app requires relatively little control over the device. Completing a task across messages, calendars, files, cameras and connected appliances requires deeper access.

OpenAI hardware could be designed around those capabilities from the beginning. The assistant would not need to behave like one application among dozens because it could become the primary interface.

Brockman has described the current ChatGPT interface as too complicated, particularly as new models and tools add more controls. OpenAI’s objective is to make much of that interface disappear.

A successful device could allow someone to describe an outcome instead of opening several applications and completing each step manually. The user might ask the assistant to reorganize a day after a delayed flight, contact the relevant people and adjust reservations. The interface would be the request and the resulting confirmation rather than a sequence of taps.

A Family Creates More Context Than One Gadget

Calling the project a family of devices changes the strategy. One experimental product would need to prove its value independently. A coordinated group could distribute different sensors and functions across the places where people already live and work.

A home device could provide shared access in kitchens and living spaces. A personal wearable could preserve private conversations while moving outside. A future mobile product could handle visual information, navigation and communication without reproducing the application grid of a smartphone.

OpenAI is reportedly developing approximately five hardware concepts, with the screen-free home companion receiving priority. The company has also explored wearables and home robotics, although none of those later products has been announced.

The devices would become more useful if they shared the same ChatGPT identity, memory controls and task history. A request started at home could continue through another product without requiring the user to repeat the people involved, the desired result or the decisions already made.

That continuity is one of the strongest advantages Apple currently receives from controlling a complete ecosystem. An iPhone, Mac, Apple Watch, AirPods and HomePod can exchange information because Apple designs the devices, operating systems and cloud services together.

OpenAI appears to be pursuing a different center of gravity. Instead of making the operating system coordinate applications, it could make the AI assistant coordinate specialized devices.

OpenAI family of devices - A white geometric, intertwined knot design on a black background, representing the OpenAI logo, symbolizes innovation behind ChatGPT and emerging models like GPT-5.
Image Credit: Dado Ruvic/Reuters

ChatGPT Will Also Expand Through Other Companies’ Hardware

OpenAI’s hardware work does not mean the company intends to reserve ChatGPT for its own products.

Brockman has said OpenAI is interested in deeper integrations with smart glasses, wearables and other devices through its application programming interfaces. The company wants ChatGPT to become an interface available across hardware categories, including products manufactured by third parties.

That creates a two-track strategy. OpenAI can use its own devices to demonstrate the experience it considers ideal while allowing other manufacturers to connect their cameras, microphones and sensors to ChatGPT.

Third-party distribution would help OpenAI reach consumers who do not want another dedicated device. It would also reduce the risk of depending entirely on the success of one hardware launch.

The difficult part will be keeping those experiences consistent. A wearable may have limited battery capacity, a camera may require visible privacy controls, and a speaker may depend on cloud processing when a connection is available. OpenAI will need to define what its assistant can do reliably across products with very different technical limits.

Early AI Hardware Changed the Expectations

The first generation of dedicated AI gadgets established a warning for every company entering this market.

Humane’s AI Pin and the Rabbit R1 attracted attention by promising an alternative to application-based computing. Their launches also exposed problems involving response delays, battery life, incomplete features and tasks that remained easier on a smartphone.

Those products demonstrated that access to a language model does not automatically justify a new object. Consumers need to understand why they should carry, charge and maintain another device when ChatGPT, Gemini and other assistants already operate on phones.

OpenAI has several advantages those earlier companies lacked. It controls one of the most widely used AI services, operates the models behind the interface and has the resources to improve the software after launch. The io acquisition gives it experienced design and manufacturing leadership rather than requiring it to assemble a hardware organization gradually.

The standard will consequently be higher. A well-designed enclosure and natural voice will not be enough if the device cannot complete dependable tasks more efficiently than an iPhone or Android phone.

Apple’s Lawsuit Could Affect the Schedule

OpenAI’s expansion beyond Apple devices has also produced a direct legal confrontation with Apple.

Apple filed a federal lawsuit in July 2026 accusing OpenAI, io and former Apple employees of misappropriating confidential hardware information. The complaint alleges that trade secrets connected to unreleased products, engineering processes and suppliers were taken for the benefit of OpenAI’s hardware business.

OpenAI has denied having any interest in Apple’s trade secrets and said it was unaware of evidence giving the complaint merit. The allegations have not been decided by a court.

Apple is seeking restrictions on the use of its confidential information, along with the return of materials and financial damages. The case could require OpenAI to separate employees from parts of the project, replace suppliers or repeat engineering work if disputed information is found inside the development process.

It does not automatically establish that OpenAI’s reported product copies an Apple device. The first OpenAI design is described as substantially different from Apple’s current hardware, but the legal dispute could still affect when it can be manufactured or sold.

The First Product Will Define the Rules for the Rest

The most important details at OpenAI’s eventual hardware presentation may have little to do with the object’s shape.

A camera-equipped device that learns from activity inside a home will need unmistakable recording indicators, understandable data-retention controls and a simple method for temporarily disabling its sensors. Owners will need to know which information remains on the device, what reaches OpenAI’s servers and which memories can be reviewed or deleted.

OpenAI will also have to explain whether the product requires a paid ChatGPT subscription, how much it can do without an internet connection and whether multiple members of a household receive separate identities. Those choices will determine whether it behaves like a personal assistant, a shared appliance or a new subscription terminal.

Support for messages, calendars, music and connected appliances will require cooperation from outside companies. A device cannot replace frequent phone interactions if it remains unable to enter the services where those interactions occur.

The first model will therefore establish more than OpenAI’s industrial-design language. It will set the privacy, account, subscription and developer rules that every later member of the OpenAI family of devices inherits.

The post OpenAI Family of Devices Takes ChatGPT Beyond Apple appeared first on AppleMagazine.

As Reddit stock falls, CEO questions value of Google's AI Overviews

1 August 2026 at 13:30

Like any company, Reddit reports quarterly earnings, and its CEO, Steve Huffman, addresses investors during those reports. It's not always about just sharing numbers, though: This quarter, Huffman took the opportunity to voice concerns and criticisms about Google's AI Overviews feature, which automatically summarizes search results on most user queries.

First, there was a letter to investors, wherein Huffman spun his narrative about Reddit's value proposition and general strategic direction amid the proliferation of AI tools.

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Confira os painéis do Apple TV na San Diego Comic-Con 2026

31 July 2026 at 23:42

Em seu canal do YouTube, o Apple TV disponibilizou os vídeos de todos os painéis da San Diego Comic-Con International.

Essa, como falamos, foi a primeira vez que o streaming da Maçã marcou presença no evento. Os painéis ocorreram no último sábado, dia 25 de julho.

Vamos conferir cada um deles?

“Mayday”

O painel do filme iniciou com os cineastas John Francis Daley e Jonathan Goldstein comentando as suas inspirações para criar a obra estrelada por Ryan Reynolds e Kenneth Branagh.

A dupla abordou ainda seu método de direção, destacando que incentivaram os atores a atuarem como se o título se tratasse de um drama, mesmo sendo uma comédia.

Na sequência, um clipe exclusivo foi exibido para a plateia (e a plataforma brinca com a impossibilidade de exibir o trecho na íntegra, mostrando apenas um retrato da dupla), com Daley e Goldstein comentando o uso de efeitos práticos para as cenas do longa-metragem.

“Mayday” retrata uma dupla composta de um piloto da Marinha dos Estados Unidos e um ex-agente da KGB, que embarcam em uma improvável jornada de fuga que mistura ação, espionagem e humor. O filme chegará no dia 4 de setembro ao Apple TV.

“Silo”

“Silo”, cuja terceira temporada estreou no início do mês, também não ficou de fora da SDCC: quem subiu ao palco foi tanto o criador, produtor executivo e showrunner Graham Yost quanto o elenco principal da temporada, incluindo Rebecca Ferguson, Common, Tim Robbins, Ashley Zukerman, Jessica Henwick e Alexandria Riley.

Os realizadores comentaram a história da nova temporada, incluindo o seu tema central (a manipulação e o controle de memórias como ferramenta de sobrevivência e poder), além da dinâmica dos personagens.

Yost relembrou que a série já foi renovada para uma nova temporada, prevista para chegar ao catálogo do streaming no ano que vem e, com isso, encerrar toda a sua história.

“Matchbox”

“Matchbox — O Filme” (“Matchbox: The Movie”), longa estrelado por John Cena, também marcou presença na Comic-Con: o ator subiu ao palco junto com Jessica Biel, Sam Richardson, Teyonah Parris e Arturo Castro.

O elenco discutiu sua experiência no set ao dirigir veículos esportivos reais para gravações de cenas de ação, destacando ainda a dinâmica de amizade dos personagens e as locações ao redor do mundo, que incluíram países como Budapeste, Marrocos e Eslováquia.

A narrativa se centra em um grupo de amigos de infância que têm suas vidas viradas ao avesso quando um agente secreto da CIA, Sean (interpretado por Cena), volta à sua cidade natal e envolve os companheiros em uma aventura mirabolante para salvar o mundo.

O filme será lançado no dia 9 de outubro.

“Matéria Escura”

O painel também contou com a apresentação da segunda temporada de “Matéria Escura” (“Dark Matter”). Participaram os atores Joel Edgerton, Jennifer Connelly, Alice Braga, Dayo Okeniyi e o criador, roteirista e produtor Blake Crouch.

O elenco discutiu os desafios de interpretar várias versões dos seus personagens, e Crouch mencionou aquilo que os fãs podem esperar da nova temporada.

Embora uma terceira temporada ainda não tenha sido confirmada, Braga brincou com a possibilidade de futuros episódios se passarem no Brasil.

Vale lembrar que, paralelamente, o Apple TV divulgou o trailer da segunda temporada, que será lançada no dia 28 de agosto.

“O Segredo de Widow’s Bay”

A maior surpresa ficou por conta do painel de “O Segredo de Widow’s Bay” (“Widow’s Bay”), cujos participantes não tinham sido confirmados até então. Subiram ao palco a showrunner Katie Dippold, o diretor e produtor executivo Hiro Murai e os atores Stephen Root, Dale Dickey, Jeff Hiller, K. Callan, Kevin Carroll e Kingston Rumi Southwick, além da aparição surpresa de Matthew Rhys.

Os realizadores discutiram a evolução da produção, a aclamação dela junto à crítica especializada e os desafios relativos à complexidade da narrativa e da mistura dos gêneros de comédia e horror.

Vale lembrar que a série foi renovada para uma segunda temporada, com filmagens previstas para o início do ano que vem.


O Apple TV está disponível no aplicativo Apple TV em mais de 100 países e regiões, seja em iPhones, iPads, Apple TVs, Macs, dispositivos Android, smart TVs ou online — além de também estar em aparelhos como Roku, Amazon Fire TV, Chromecast com Google TV, consoles PlayStation e Xbox. O serviço custa R$29,90 por mês, com um período de teste gratuito de 7 dias. Por tempo limitado, quem comprar e ativar um novo iPhone, iPad, Apple TV ou Mac ganha 3 meses do Apple TV. Ele também faz parte do pacote de assinaturas da empresa, o Apple One.

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Sam Altman isn’t the only one who wants to pump the brakes on AI

31 July 2026 at 18:26
After years of pushing full speed ahead on AI, OpenAI CEO Sam Altman says maybe it’s time for the AI industry to “pace” itself. The comments came just days after one of OpenAI’s own models broke out of its test environment and got tangled up in a breach at Hugging Face — though as Equity’s hosts point out, sloppy security seems to have […]
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