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Claro para la voz, poco apto para la música: así suena el mayor anfiteatro romano de Hispania

18 October 2026 at 09:15
Treinta y cinco mil espectadores. Esa es la capacidad que los autores de un nuevo estudio atribuyen al anfiteatro romano de Itálica, en Santiponce (Sevilla), y en aquellas gradas no había ni un altavoz. Lo que ocurría en la arena tenía que llegar al público sin ayuda de aparatos, y hasta ahora había pocos estudios […]

Descubren en Córcega una casa romana tallada en la roca con su propio puerto de los últimos siglos del Imperio

17 October 2026 at 17:09
Cuando alguien quiere construirse una casa en la marina de Meria, en el extremo norte de Córcega, antes de poner el primer ladrillo hay que mirar qué hay debajo. Así lo exige el Servicio regional de Arqueología (la DRAC de Córcega), y gracias a esa norma los arqueólogos del Inrap, el instituto francés de arqueología […]

Halo 3 inside Fallout: New Vegas is the latest entry in gaming’s “nothing makes sense anymore” era

16 October 2026 at 15:02

My favorite game of all time and the title many consider the best Fallout entry are now seemingly merged. I assume this is another vibe-coded mashup, but honestly? It looks annoyingly cool.

Seeing Master Chief drive a Warthog around the Mojave Wasteland, or even fly a Banshee above the ruins, is genuinely bizarre. Not only that, but you can also seemingly play through the entire Fallout: New Vegas campaign with full dialogue options; only you’re playing as Master Chief, armed with an energy sword, battle rifle, grenades, and, why not, a gravity hammer.

Two completely different games, somehow running together?

It’s kind of difficult to know where to start, given what’s been happening in the space recently. We’ve seen Skate in Call of Duty, Minecraft in Elden Ring, and Mario in Halo, among all sorts of other monstrosities. I do feel a bit weird covering these things, but given Xbox’s latest venture in essentially approving of these AI mashups through Xbox Labs, I can’t feel too bad about it, I guess.

It’s genuinely unprecedented times for gaming. If this is what AI is capable of now, it’s a harrowing thought to consider what it might be capable of just a year from now. But I digress.

The Halo 3 and Fallout: New Vegas combination is cool, and I wouldn’t mind playing it myself. Of course, you can’t right now, because that would be too much fun. The developer, Reveries on YouTube, does say this about the project:

“An integration of Halo 3 and Fallout: New Vegas, allowing both games to run simultaneously and bringing Halo's original gameplay into the Mojave... Still in active development, planned for release on GitHub soon... Not a rewrite or decompilation, inspired by Chasm's SkyCraft project.”

So, unlike other AI mashups, this one isn’t available yet, but the video does a good job showcasing what you can get up to.

With that said, let me know how you feel about these AI remixes that combine games. Do you care? Is it too far? Or do you have other thoughts entirely? Let me know in the comments and be sure to take part in our poll below:

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Xbox had much bigger plans for Halo 2 and 3 remakes before layoffs canceled them

16 October 2026 at 12:02

It looks like the early-stage Halo 2 and Halo 3 remakes were planned to far exceed the bare-minimum content that Halo: Campaign Evolved offered. It’s no secret that Halo: Campaign Evolved was a polarizing remake, releasing with very little content and bonus missions that I’d describe as on par with Halo 5's level of bad storytelling.

But I’m not here to pour my heart out over that. In a new report from @Mr_Rebs_, he provides us with some insight into how vast in scope a Halo 2 and Halo 3 remake was going to be before Halo Studios was gutted and the mantle of responsibility was handed over to Activision.

Multiplayer, Forge, Firefight, and more: What could have been

The Mister Chief helmet in Halo: The Master Chief Collection.

(Image credit: Windows Central)

According to Rebs, Halo Studios reportedly conducted a survey among select community members regarding what they wanted from a Halo 2 and a Halo 3 remake, with the studio allegedly referring to the trilogy of remakes as “Project Manihi.”

For the Halo 2 survey, Halo Studios reportedly asked the following questions:

  • Bringing back dual wielding and how important it was to the experience.
  • Including a full multiplayer component retaining Halo 2's classic gameplay.
  • Having a complete selection of multiplayer playlists available at launch.
  • Adding Firefight.
  • Reusing Blur Studio's Halo 2: Anniversary cinematics.
  • Potentially introducing entirely new bonus missions.

Rebs claims that participants pushed back against reusing Blur cutscenes because Halo Studios wanted to reuse assets from Campaign Evolved, creating a visual mismatch. Respondents also believed that dual wielding was essential to a Halo 2 remake, and on that, I do agree.

As for multiplayer, participants reportedly wanted the classic gameplay preserved while ensuring it remained appealing to casual and competitive players, with a full selection of playlists available from day one.

For Halo 3, however, Rebs alleges the studio's ambitions were even greater, with Halo Studios looking to take everything it had learned from Campaign Evolved and the proposed Halo 2 remake and apply it to Halo 3.

The survey reportedly evaluated how important it was to deliver the complete experience, and participants essentially said yes to everything: multiplayer, Forge, Theater, and additional modes like Firefight.

One of Rebs' sources suggested that Halo 3 was intended to become the flagship project of the entire remake initiative, with Halo Studios apparently looking to invest more resources into making it the most complete experience of the three.

It is also reported that Halo Studios were planning to do more bonus missions similar to what we got in Campaign Evolved, and that these next two remakes would also exist alongside the next mainline Halo game.

Since the layoffs at Halo Studios, though, all these plans are pretty much dead in the water, and I can’t say I’m not happy about that. I had zero faith in Halo Studios' ability to even remotely deliver one more remake, let alone two remakes alongside a new mainline entry, but maybe that’s just me.

Let me know how you feel in the comments. Would you have been excited for the prospects of a Halo Studios crack at a Halo 2 and Halo 3 remake, or are you like me and glad we’ll never see them?

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Sony wants to DAP up your digital audio with the Walkman Signature Series

15 October 2026 at 17:00

Just when you think Sony’s 2026 product parade is over, there’s one more thing for audiophiles to add to their Christmas wishlist. While the first half of the year focused on playback devices (flagship true wireless earbuds, powerful party speakers), and just last week there was a spatial microphone for content capture, now there’s something to bridge the gap: The Walkman. But this isn’t the portable cassette player of the ’80s and ’90s, even though those are so haute right now. No, these Walkmen are digital audio players (DAPs), with optimized signal paths and DSP that make all your streaming services and downloaded music (up to 384 kHz/32-bit PCM) sound extra expressive (and you can even display a cassette tape screensaver or use a “Vinyl Processor,” if you’re analog maxxing).

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Kicking off the next-generation refresh, the NW-ZX900 has new premium parts, including an ultra-low-noise LDO regulator and crystal oscillators shared with the higher-end models for stable voltage to the audio block. The chassis is a mix of milled aluminum and press-formed oxygen-free copper (OFC) components. Most obvious is the updated 5″ 1920×1080 TFT color display, offering larger, clearer album art and a responsive way to control the Android 16-based system. As for the audio, with its 20-40,000 Hz frequency response, the 11.2MHz DSD Remastering Engine and S-Master HX digital amp technology, plus a balanced 4.4mm output with 250mW+250mW High Gain Mode (a distinct improvement over the previous, power-capped ZX700), deliver the best sound from your wired headphones or in-ear monitors. And a battery life of up to 40 hours of lower-bitrate MP3 playback, or up to 35 hours with the streaming service apps, ensures you’ll make it through that playlist.

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Step up to the 425g NW-WM1AM3, and you get a new low-resistance oxygen-free chassis for stronger grounding, as well as a 5.5″ 1920×1080 Full HD screen. The elevated materials extend to a direct OFC audio power supply, OFC cable at the headphone output, and OFC copper-wound large coil. In addition, there are dual large solid polymer capacitors, Gold vapor-deposited ultra-low phase-noise clocks, 10-layer low-dielectric PCBs, and a higher-performance low-power SoC to run the DSD Remastering Engine, newly developed look-ahead Noise Shaper with Light / Balance / Deep modes, 10-band equalizer, C Phase Linearizer, Dynamic Normalizer, and DSEE Ultimate signal enhancement of whatever you play off the 128GB internal storage, microSD slot, or streaming services. The power-supply architecture, battery figures, and audio processing are shared with the flagship (showcased below), so you get the best balance of performance and value for those flagship wired headphones (but there’s no shame in a little Bluetooth 5.4 LDAC action with the 1000X The ColleXion headphones, or LC3/AAC/aptX Adaptive with another top pick).

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As for the cost-no-object NW-WM1ZM3 flagship, it’s all about mechanical construction. This 670g investment gets you a 99.99% (4N) OFC precision-milled main chassis with a precision-machined (not press-formed) OFC rear chassis that uses 99.96% pure OFC with direct gold plating to further enhance ground stability. It’s all held together with low-resistance, direct-coupled gold-plated screws for a lower-resistance mechanical path, plus 4-wire braided KIMBER KABLE is implemented in the balanced output. The promise of this reinforced architecture and isolated circuitry is a wider soundstage, stronger low-frequency presence, and clearer fine detail for a more analog character. In addition, internal storage is doubled to 256GB.

A caveat for all three models: Despite there being a USB-C port, it is not intended to be used as an audio out. Just power and file transfer. Though it can be used as an external DAC for a PC. Listening, however, is done only via the 3.5mm/4.4mm ports or wireless codecs.


The NW-ZX900 ($1,899), NW-WM1AM3 ($2,999), and NW-WM1ZM3 ($5,899) are available for preorder now from Sony, B&H, and Crutchfield.


The post Sony wants to DAP up your digital audio with the Walkman Signature Series appeared first on Popular Science.

Halo: Combat Evolved is running on Nintendo 64 with split-screen multiplayer

15 October 2026 at 15:11

This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.

The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.

We are in the midst of pretty unprecedented times, what with all the AI modding happening and Xbox itself essentially jumping on the bandwagon with Xbox Labs. However, there’s currently no indication that this project uses AI, and I thought that was important to mention before I dive into what you can expect from Halo-64.

Halo on the Nintendo 64 shouldn't be possible, yet here we are

Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options.

Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight (Image credit: JackTulli | Xbox)

The game supports all 13 multiplayer maps with up to four-player split-screen, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. It also supports bots in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters."

Most impressively, the game features a Firefight mode. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that Halo: Campaign Evolved, the latest remake, doesn’t even have. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.

Unfortunately, there’s no campaign, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.

I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s Halo 5 on PC, Halo 3’s resurgence thanks to a new launcher, or Campaign Evolved getting multiplayer. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what Activision cooks up with the franchise.

Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!

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These four companies ain’t playin’ when it comes to playback

15 October 2026 at 13:00

The death of the disc has been greatly exaggerated. Whether your preferred platters are shiny or groovy, companies are producing new … spins … on how to play CDs and LPs. Just this week, NAD Electronics announced a CD player, while Cambridge Audio and Andover Audio have turntables. Meanwhile, Focal-Naim elevates its immersive connected audio hub, for those audiophiles who have embraced an all-in-one system with expressive Dolby Atmos. Below you’ll find more information on all these discerning digital and premium analog audio accessories.

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The C 569 is NAD Electronics’ mid-tier CD player in its Classic Series, featuring a combination of proprietary refinements to get the most from Rush remasters to Olivia Rodrigo. Dynamic Digital Headroom purports to eliminate inter-sample clipping, for more expressive transients. QRONO d2a refines the timing of PCM and MQA-encoded music. And it all runs through an ESS SABRE DAC if you want to use the low-noise, detail-rich analog outputs with any system featuring an RCA in, or utilize the TOSLINK or COAX digital outputs if you want to pair with an even more premium DAC, like that in the new NAD C 359S Class AB integrated amplifier with built-in BluOS streaming and more. The C 569 will be available late November through NAD dealers/website and Amazon at $999 USD. The NAD C 359S amplifier is available today through NAD dealers for $1,299.

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If you’re getting into vinyls, the Cambridge Audio Spira is a ready-to-play, belt-drive, Bluetooth-equipped 33/45 turntable that can work with a traditional two-channel components stack, active speakers, or wireless speakers/headphones. It comes with a pre-fitted and aligned Audio-Technica AT3600L cartridge (upgradeable later to an elliptical stylus), plus a built-in phono stage to ensure it’s plug-and-play. But you can also bypass the phono stage if you want to upgrade to a more refined preamp. The steel platter and adjustable tracking/anti-skate give you stability and control no matter how it’s connected. And it comes in five colors that correspond to the Cambridge Audio L/R powered speaker series. The Cambridge Audio Spira will be available from the brand and partners priced at $499.

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Looking for a step up? The Andover-One DD is a direct-drive turntable that brings together lots of top-notch components in a flagship system. The digitally controlled direct-drive motor supports 33 1/3, 45, qand 78 rpm playback with fractional wow and flutter. It’s a foundation engineered to eliminate high-frequency motor vibrations that impede detail retrieval. Further damping vibrations is the straight tonearm with a carbon-fiber armtube and support for cartridges weighing 2.5g to 6.2g, and it comes fitted with an Audio-Technica AT-VM520xEB moving-magnet cartridge. Tracking force, anti-skating, and vertical tracking angle controls complete the flexible setup, which sits by the cast-aluminum platter on a matte black MDF plinth. The Andover-One DD Turntable is available now for $999. Pair the turntable with the Andover-One SB (as shown above) for a high-fidelity, feedback-free, compact cabinet of clarity.

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The first Naim Audio product to get the premier Utopia designation, the latest Mu-so hi-fi audio hub features the most powerful Naim amplifier ever developed for this type of form factor. Inside, 720W of Class D and A/B power push 15 speakers (7 on the front, 2 on each side, 4 on the top). This 7.1.2 capacity of 3″ ‘M’-shaped drivers and PRISM tweeters (both by Focal) allows for ultra-detailed, no-distortion Dolby Atmos, as well as Sphere Music, Sphere Movie, Sphere Video Game, and Sphere Podcast modes that expand stereo content with ADAPT technology that takes into account your room’s configuration. (And, having heard a demo of the sibling Mu-so Hekla at Audio Advice Live in Raleigh this past August, I can confirm it works wonders.) There’s the Naim Pulse Platform for DSP and high-resolution streaming up to 384 kHz / 32-bit (good for Qobuz Connect, though there’s plenty of Google Cast, AirPlay 2, Spotify Connect, etc. support). TOSLINK allows you to plug in, say, a CD player or a TV, though the HDMI eARC is the preferred input for folks who are going to pair the Mu-so Utopia with a cinematic setup, which it will render well. Also, it’s pretty. The Naim Audio Mu-so Utopia will be available in January 2027 for $6,500 USD, exclusively through the Focal Powered by Naim network of authorized retailers.

The post These four companies ain’t playin’ when it comes to playback appeared first on Popular Science.

Halo 5: Reforged is an unofficial community effort that brings the game to PC

15 October 2026 at 11:43

Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, one determined fan is putting in most of the legwork.

I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously terrible by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.

Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.

How 'Halo 5: Reforged' actually works on PC

Halo 5: Reforged uses a custom PC runtime built around Halo 5: Forge, adapted to work with content you supply locally. This does mean you’ll need to source your own legitimate copy of the game to extract the necessary files.

It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, they've even managed to support up to 32 players, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.

Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord here.

Will Xbox shut down this community project?

Master Chief with an angry emoji face

(Image credit: Windows Central)

As for whether this project will get taken down, it’s sort of up in the air. Prior to Halo Studios essentially being closed down, with few staff remaining, Ske7ch, the Community Director for Halo Studios, commented on the project.

Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that they couldn't know for sure.

Now if I were to speculate, I would say that given the recent announcement of Xbox Labs and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.

Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? Leave a comment and be sure to take part in our poll!

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Halo Campaign Evolved gets multiplayer, thanks to yet another fan-made mod

14 October 2026 at 09:58

I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.

First, there’s Project Reclaimer for Halo 3, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.

Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to bring Theater and Firefight to the game in December, some community members have already taken it upon themselves to start testing Firefight within the game, to varying success, mind you.

Now onto the main attraction, Mjolnir Core, a community effort to bring multiplayer to Halo: Campaign Evolved. I must say, so far it’s pretty impressive. The project supports 19 maps, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports up to 16 players, pushing past the initial four-player limit it had at the start of development.

The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.

You get the launcher, install multiplayer, and you’re ready to go. That said, I don't believe there’s any public game browser in the game yet, so you’ll need to invite friends through your fireteam to play together.

Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like Gears of War: E-Day, which actually outperformed Halo on launch.

Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!

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Google makes it easier to find apps and listen to YouTube in your car

What you need to know

  • Vehicles with Google built-in are getting a redesigned Play Store, new apps, and improved YouTube playback over the next few weeks.
  • The updated Play Store will make its catalog of apps easier to browse, with featured picks, new releases, and curated collections.
  • YouTube will automatically switch to audio-only playback when drivers shift into drive, letting videos continue without distracting visuals.

Google is rolling out a more useful entertainment experience for cars with Google built-in, including a redesigned Play Store, new apps, and a YouTube upgrade that lets you keep listening after shifting into drive. Drivers will not have to do anything themselves to install it, as the changes will come automatically over the next few weeks.

The Play Store refresh is meant to make the app-finding process less painful. Google notes that there are already more than 700 available apps on compatible vehicles, but the new interface should help make browsing that catalog a lot easier. You'll see featured apps, new releases, and useful app details directly on the homepage, and curated collections will help you find options depending on whether your car is parked or moving.

Google is also moving on from one-size-fits-all interfaces. The new storefront will be able to adapt to the size, shape, and orientation of each vehicle’s infotainment display. One-tap downloads will make it easier and quicker to get new apps.

And there’s more to come. STARZ, Firefox, Ludo King, and JioHotstar are coming to the in-car app lineup, giving you more ways to stream shows, browse the web, and play games while you’re parked. These additions should make the charging stops and waiting periods more useful for passengers and drivers taking a break.

Play Store interface on Android Automotive

(Image credit: Google)

YouTube finally makes driving less annoying

The bigger improvement might be YouTube’s new background playback behavior. Previously, starting a drive would stop YouTube playback. In the new update, you can watch a video while parked and automatically switch to audio-only playback as you shift into drive.

That means podcasts, interviews, and other videos can continue to play without distracting visuals on the dashboard. The catch is, you’ll need a YouTube Premium subscription to take advantage of the feature.

Google has talked about this park-to-driving functionality before, but the latest announcement confirms it’s coming to YouTube on cars with Google built-in. Don’t confuse this with Android Auto, which shows compatible phone apps on a car’s display. Google has not said if the same automatic background playback feature is coming to Android Auto.

The updates will be pushed automatically to eligible vehicles over the next few weeks.

CMF's speakers are colorful cartons of fun—you can even 3D print your own designs

What you need to know

  • CMF launched its first speakers: the CMF Speaker S and Speaker M in various colors in a classic milk carton design.
  • The Speaker S is designed for portability, while CMF empowered the Speaker M with more in-depth audio and clarity for rooms.
  • Users can take off the Speaker S and Speaker M's volume knobs and panels and 3D print their own designs.
  • The Speaker S is available for $59, while the Speaker M begins at $109.

CMF recently became its own company in India, divesting from Nothing. The company is now moving quickly with a new product launch that looks like a fresh carton of milk.

This morning (Oct. 12), CMF announced its first wave of speakers: the Speaker S and Speaker M. These speakers take inspiration from classic cartons of milk, but they're packed full of sound for any occasion. CMF says it went with a design that was "something unique" and fit its brand. The Speaker S looks like the milk cartons you'd get in school for lunch. It features a custom-tuned 45 mm driver in a short form factor.

CMF states it worked to enhance the lower frequencies on the Speaker S to achieve "deeper, more resonant bass." What's more, the Speaker S is aimed at portability since it's a bit smaller than the Speaker M. If you have two of the same model (Speaker S, in this case), CMF says users can turn them into "dedicated left and right channels" with Stereo Mode. Users can fill an area with more sound, as if they were using a standard sound system.

If you're sticking with one speaker, CMF's Wide Soundstage brings more audio depth to that solo device. Adaptive Tuning handles the speaker's EQ; however, users can create custom EQs using the Nothing X app.

Party Mode leans on Android's Auracast to sync multiple speakers. CMF states this will work with its speakers and devices from other companies.

The CMF Speaker S in an assortment of colors.

(Image credit: CMF)

The CMF Speaker S features 18 hours of audio playback "at 50% volume with Ultra Bass on." A quick 10-minute charge reportedly delivers one hour of audio. Speaker S supports Tap to Pair, Bluetooth 6.0, and USB-C lossless audio.

The CMF Speaker S is available in white, dark grey, orange, and turquoise. Consumers can purchase the speaker for $59.

Speaker M

The CMF Speaker M in an assortment of colors.

(Image credit: CMF)

The CMF Speaker M retains many of the same features as the Speaker S. Consumers will find Ultra Bass, offering "controlled low-end impact for playlists that need extra weight." This feature toggles on and off, letting users fine-tune their audio experience at a moment's notice. The Speaker M also provides Party Mode, Stereo Mode, Wide Soundstage, Adaptive Tuning, and Custom EQs.

However, the primary difference lies in its design. The Speaker M is taller, with a dedicated subwoofer and tweeter. CMF wanted to up the ante with the Speaker M's audio capabilities over the Speaker S. The post states the Speaker M pushes its clarity and bass for a "balanced" experience when broadcasting in larger rooms.

The Speaker M supports USB-C lossless audio, Tap to Pair, Bluetooth 6.0, Dual Device connection, and more. Its battery will support 18 hours of audio at 50% volume with Ultra Bass enabled, similar to the Speaker S.

Consumers can pick up the CMF Speaker M today (Oct. 12) in white, dark grey, orange, and turquoise for $109.

While the CMF Speaker S and Speaker M may look like completed products, the company says consumers can change their designs. CMF states users can take off the Speaker S and Speaker M's volume knobs and panels and switch them out. You can "mix and match," or you could 3D print your own designs.

CMF has provided users with the STL files required to begin 3D printing.

Samsung could soon challenge Apple, Sony, and Bose with its Galaxy Studio headphones

What you need to know

  • Samsung is reportedly developing its first Galaxy-branded over-ear headphones, which could launch as Galaxy Studio.
  • The leak comes from evowizz, who previously revealed Samsung's Galaxy Buds On before their official launch.
  • Samsung hasn't confirmed a launch date, although its rumored November Galaxy Glasses event could be a possibility.

Samsung could soon have a challenger to Apple's AirPods Max and Sony's flagship over-ear headphones, with the company reportedly working on a new pair called Galaxy Studio.

For years, brands like Sony, Apple, Bose, and Sennheiser have dominated the premium over-ear headphone market in the U.S. But it looks like another major brand could be joining the competition very soon. According to a new leak, Samsung is developing its own pair of over-ear headphones to complement the Galaxy Buds lineup, and they could be called Galaxy Studio.

As spotted by 9to5Google, leaker evowizz on X has shared that Samsung's upcoming over-ear headphones will carry the Galaxy Studio branding. Interestingly, this is the same leaker who first revealed details about Samsung's open-ear earbuds, which officially launched earlier this month as the Galaxy Buds On. And now, the leaker has shared the name of Samsung's next audio product as well.

Sony WH-1000XM6 testing on Android Central

(Image credit: Apoorva Bhardwaj / Android Central)

There isn't much information about the Galaxy Studio headphones just yet. We don't know what they'll look like, what features they'll offer, or how Samsung plans to position them against premium headphones like the AirPods Max and Sony's WH-1000X series.

There's also no word on when Samsung plans to launch the Galaxy Studio. However, with the name now reportedly surfacing, there's a chance we could start hearing more about the headphones over the coming weeks.

Samsung still has a few major products left to unveil this year. The company is reportedly preparing to launch its first Galaxy Glasses powered by Android XR sometime in November, and it's possible Samsung could use the same event to introduce its new over-ear headphones as well.

Of course, that's just speculation for now, and Samsung hasn't officially confirmed the Galaxy Studio headphones. But it'll be interesting to see what the company comes up with, especially considering how competitive the premium headphone market already is. We'll update this article as more details about the Galaxy Studio emerge.

Sony’s new USB-C spatial mic captures the world around you without capturing you in wires

8 October 2026 at 20:55

Sony spent 2026 releasing tons of top-notch playback products, from Bluetooth headphones to DJ-friendly party speakers to surprisingly affordable pro IEMs. Now the Japanese giant introduces something to capture immersive content you can play on all those audio accessories. The ECM-AX10 is a compact USB-C microphone for vloggers, mobile filmmakers, and content creators, and the world’s first Eclipsa Audio-certified mic for smartphones.

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Featuring four omnidirectional capsules, the ECM-AX10 can record Ambisonics, binaural, and stereo. This lets you capture the sense of space, direction, and distance appropriate for the project/format, whether it’s travel reels or festival feels, sports cheers or reviewing gear.

Ambisonics’s four-channel 48 kHz/32-bit float capabilities, plus Sony’s Spatial Audio Video Tool, mean you can publish a full-sphere Eclipsa Audio experience on YouTube, based on the open IAMF (Immersive Audio Model and Format) standard. The Binaural recording’s two channels of that 48 kHz/16-, 24-, or 32-bit quality can be translated to 360 Reality Audio for headphone-optimized 3D rendering. And stereo is, well, stereo. You know it, you love it, you want some more of it. It makes the microphone compatible with general recording and video apps and whatever social channel you prefer.

As for the package these containers come in, the ECM-AX10 is 24g, has a Selfie Mode for rear or front-facing alignment, includes an attenuator (ATT) switch that drops sensitivity -20dBFS to avoid overloading (plus additional Noise Cut controls), features a 3-axis gyroscope and 3-axis accelerometer to keep audio aligned with the video’s orientation, and offers a 3.5mm minijack for wired monitoring (a great opportunity to try those Sony IER-M500 IEMs, or others). There’s also a windscreen; spacer sheet; shoe-mount microphone holder (Cold shoe / No electrical contacts); and USB-C extension cable in the package.

Thanks to the ECM-AX10, you don’t have to risk your $15,000 C-800G to capture engaging, expressive, like you were there ambiance.


The Sony ECM-AX10 retails for $249.99 and is available to preorder now.


The post Sony’s new USB-C spatial mic captures the world around you without capturing you in wires appeared first on Popular Science.

The best last-minute audio deals for Amazon Prime Big Deal Days

8 October 2026 at 00:52

Update, 7:35 pm ET, Wednesday, Oct. 7: We rechecked every price on Amazon this evening. The Beats Studio Pro are now $149.95, four listings came out because Amazon no longer shows a buy box for them or only one third-party unit is left, and several prices and Prime labels changed. More deals are in our live Prime Big Deal Days roundup.

The Beats Studio Pro are $149.95 on Amazon until the sale ends at 2:59am ET Thursday. That’s half off their $299.99 list price, and Amazon doesn’t require Prime for it. Sony’s WH-1000XM6 are $378, and the rest of the page runs from $27.95 JBL earbuds to $899 Sonos and Bose soundbars. Many of the deals that started with the sale on October 6 are Prime member prices, and each one is labeled.

Beats Studio Pro: $149.95 (was $299.99)

Beats Studio Pro $149.95 (was $299.99)

Noise-canceling over-ear headphones at half price

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The Beats Studio Pro are half off at $149.95, and Amazon sells them directly without a Prime requirement. Beats rates the battery for up to 40 hours with noise canceling off and up to 24 hours with it on, and lists lossless audio over the USB-C port. They pair with iPhones and Android phones alike.

Beats Powerbeats Pro 2: $179.95 (was $249.99)

Beats Powerbeats Pro 2 $179.95 (was $249.99)

Ear-hook workout earbuds with heart rate monitoring

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Beats builds the Powerbeats Pro 2 around what it calls secure-fit ear hooks, and at $179.95 the workout earbuds are about $70 off their $249.99 list price. Beats lists noise canceling, heart rate monitoring, and sweat and water resistance, and rates them for up to 45 hours of playback with the charging case. If you’d rather have wingtips than hooks, the Beats Powerbeats Fit are $159.95, about $40 off their $199.99 list price.

Bose SoundLink Plus: $179 (was $269)

Bose SoundLink Plus $179 (was $269)

A waterproof Bose speaker at $90 off

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Ninety dollars off puts the Bose SoundLink Plus at $179. Bose rates it for up to 20 hours on a charge and lists it as waterproof and dustproof. The bigger Bose SoundLink Max is $279, $120 off.

Marshall Emberton III: $99.99 (was $179.99)

Marshall Emberton III $99.99 (was $179.99)

A waterproof Marshall speaker at $80 off

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At $99.99, the Marshall Emberton III is $80 off its $179.99 list price, and the deal doesn’t require Prime. Marshall lists it as a waterproof and dustproof portable speaker with 32-plus hours of playtime. The larger Marshall Middleton is $149.99 for Prime members, and the Marshall Acton III home speaker is $189.99.

Best headphone and earbud deals

Sony’s WH-1000XM6 are $378, $81.99 off their $459.99 list price, and Sony’s listing cites 12 microphones and up to 30 hours of battery. Nothing’s Headphone (1) are $189 for Prime members, and Nothing’s listing cites up to 80 hours of playback. More Soundcore models are in our Anker and Soundcore deals post, and our Apple deals post covers AirPods and Beats.

Best Bluetooth and smart speaker deals

The Sonos Era 100 SL is $149, $40 off its $189 list price, and the JBL Charge 6 is $149.95 with a built-in power bank, according to JBL’s listing. The JBL Go 4 is $34.95 for Prime members. Our Logitech deals post covers the Ultimate Ears speakers, and the deals under $50 post collects cheaper picks.

Best soundbar, subwoofer and bookshelf speaker deals

Sony’s BRAVIA Theater System 6 is $548, $251.99 off its $799.99 list price, and the BRAVIA Theater Bar 6 is $448. The Sonos Arc Ultra and the Bose Lifestyle Ultra Soundbar are both $899, $200 off. Our TV and home theater deals post covers the TVs these pair with.

Prime Big Deal Days headphone deals FAQ

When does the Prime Big Deal Days sale end?

The sale ends at 11:59pm PT on Wednesday, October 7, which is 2:59am ET on Thursday. At about 7:35pm ET, Amazon’s countdown on the Skullcandy Crusher Evo at $89.99 showed roughly seven and a half hours left.

Is the Sony WH-1000XM6 on sale for Prime Big Deal Days?

Yes. The Sony WH-1000XM6 are $378, $81.99 under their $459.99 list price.

Are AirPods on sale for Prime Big Deal Days?

Yes. The Apple AirPods Pro 3 are $179, $70 off their $249 list price.

Are Bose speakers on sale for Prime Big Deal Days?

Yes. The Bose SoundLink Plus is $179, $90 off its $269 list price, and the Bose SoundLink Max is $279, $120 off its list price. The Bose SoundLink Flex (2nd Gen) is $99, down from a typical price of $119.99.

Do you need Prime to get these headphone deals?

For many of them. Amazon lists the Sennheiser Momentum 4 at $170.99, the Nothing Headphone (1) at $189 and the Marshall Middleton at $149.99 as Prime member prices. The Beats Studio Pro at $149.95 and the AirPods Pro 3 at $179 showed no Prime requirement when we checked at 7:35pm ET on October 7.

Are there good headphone deals under $50?

Yes. The Sony WH-CH520 are $33 without Prime, the Soundcore Q20i are $37.97 for Prime members, and the JBL Vibe Beam earbuds are $27.95.

More Prime Big Deal Days coverage

The post The best last-minute audio deals for Amazon Prime Big Deal Days appeared first on Popular Science.

The Pixel Buds Pro 2 just got a big free upgrade and a $60 price cut

Google has started rolling out a new update for the Pixel Buds that brings several new features, and at the same time, the company has slashed $60 off the Pixel Buds Pro 2's price.

Last month, Google started rolling out a feature for Pixel Buds that lets users control their earbuds' settings just by asking Gemini. While you could already ask Gemini to do things like change the volume, the new integration goes much deeper, letting you adjust the EQ, enable or disable ANC, and change other Pixel Buds settings using your voice.

Alongside that, Google has now started rolling out another sizable update for the Pixel Buds Pro, Pixel Buds Pro 2, and Pixel Buds 2a. One of the biggest additions for the Pixel Buds Pro 2 is Dynamic Active Noise Cancellation.

Google previously explained that Dynamic ANC automatically adjusts the noise cancellation based on the seal of the earbuds in your ears. So, if the Pixel Buds move slightly and the seal changes, the earbuds can automatically compensate and adjust the ANC accordingly. That feature is now starting to become available on the Pixel Buds Pro 2.

The Google Pixel Buds Pro 2 are already priced at the lower end of the premium wireless earbuds market, and this Amazon deal shaves another 26% off the sticker price. That brings the Pixel Buds Pro 2 down under $170, which is a stunning price for earbuds that can hang with the best of the best.View Deal

✅ Recommended if: You use a Pixel phone, want strong ANC and Gemini integration, like Google's latest Pixel Buds features, or want premium wireless earbuds for under $200.

❌ Skip this deal if: You don't use Android, want the absolute best battery life, or don't care about Pixel-exclusive features and ecosystem integration.

Google has also added a new tap-to-mute and unmute gesture for calls. So, if you're in an online meeting or taking a phone call, you can simply tap the surface of your Pixel Buds to quickly mute or unmute your microphone.

The Pixel Buds can now automatically pause media playback when you fall asleep as well. This feature requires a paired Pixel Watch to detect when you've fallen asleep, after which your earbuds can pause playback, disable touch gestures, and silence notifications.

Google Pixel Buds Pro 2 Wintergreen earbud

(Image credit: Andrew Myrick / Android Central)

Enhanced Live Translate is also starting to roll out. You can now leave your phone in your pocket and start translating using a gesture on the earbuds. Google says the Pixel Buds now work more seamlessly with the Google Translate app to make on-the-go translations easier.

To get these features, make sure you're running the latest version of the Pixel Buds app and look for firmware version release_6.144. You can also manually check for the update by heading to More Settings > Firmware > Check for updates.

And if you've been thinking about buying the Pixel Buds Pro 2, this might be a particularly good time. Thanks to the ongoing Amazon sale, the Pixel Buds Pro 2 are currently $60 off, dropping from their usual $230 price to just $170.

So, not only are you getting them for considerably less right now, but Google has also made the Pixel Buds Pro 2 noticeably more capable with the latest software update.

Descubren nuevas estructuras en la antigua Arsínoe, la ciudad de Grecia que la reina “filadelfa” egipcia bautizó con su nombre

16 October 2026 at 11:27
Los catálogos geográficos de la Antigüedad recogen una larga lista de ciudades llamadas Arsínoe, de Chipre a Cilicia, de Éfeso al golfo de Suez, y muchas de ellas se relacionan con la corte de los Ptolomeos, la dinastía que gobernó Egipto tras la muerte de Alejandro Magno. Una, sin embargo, está lejos del Nilo, en […]

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