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Release Candidates do iOS 27, iPadOS 27, macOS 27, watchOS 27, tvOS 27 e visionOS 27 são liberadas

9 September 2026 at 20:21

A espera está chegando ao fim! Já estão disponíveis as versões Releases Candidate do iOS 27 (compilação 24A435), iPadOS 27 (idem), macOS Golden Gate 27 (26A5428), watchOS 27 (24R363), tvOS 27 (24J360) e visionOS 27 (24M362).

Além deles, também estão disponíveis as quartas RCs do iOS 26.7 (compilação 23H24), do iPadOS 26.7 (idem), do macOS Tahoe 26.7 (25G229) e do macOS Sequoia 15.8 (24H23), bem como o Xcode 27 RC (27A266a) para desenvolvedores.

Posts relacionados

A Apple disponibiliza o acesso às versões beta para desenvolvedores gratuitamente, então usuários em geral não precisam necessariamente optar pelas betas públicas para instalar os novos sistemas — basta estar registrado como um desenvolvedor (com uma conta gratuita).

Como informado pela Maçã no evento especial de mais cedo, os novos sistemas serão disponibilizados na próxima segunda-feira (14 de setembro).

Como sempre, essas são as versões candidatas a serem lançadas para o público final, mas pode ser que mais versões sejam disponibilizadas até lá — caso a Apple encontre algum problema de última hora que precise ser resolvido.

Apple’s Vision Pro job cuts were broader than first reported

1 September 2026 at 14:20
The upgraded Apple Vision Pro features the powerful M5 chip, the comfortable Dual Knit Band, innovative features with visionOS 26, and all-new spatial apps and Apple Immersive content.
Apple Vision Pro

Apple’s recent Vision Pro layoffs reached further across the company than initially disclosed, according to Bloomberg News’ Mark Gurman.

Last month, Gurman reported that Apple cut about 100 jobs from the Vision Products Group, largely by shutting down the headset’s gaming team and shrinking the unit that produces immersive video. Combined with reductions on Siri and related software teams, the changes affected more than 200 people. Apple said it was realigning teams to focus on new devices and AI, while creating some new roles and offering affected employees a chance to apply elsewhere.

Gurman now says the cuts also hit Vision Pro-related staff in other parts of Apple, including device security, audio engineering, Siri integration, testing, and visionOS. Because visionOS is expected to underpin upcoming smart glasses as well as the headset, the broader reductions affect shared software rather than Vision Pro hardware alone.

According to Gurman, the company has told employees that Vision Pro and visionOS are not going away. A redesigned successor, internally known as N224, is still not expected before late 2028. Near-term emphasis has shifted to AI wearables, including smart glasses code-named N50 that remain on track for next year. Those glasses are not expected to support the same immersive video or advanced gaming experiences as the current headset.

The moves follow the June departure of Paul Meade, who led Vision Pro and smart glasses work before leaving for OpenAI. People inside the Vision organization have spent months urging new CEO John Ternus to keep investing in the platform even as sales lag, Gurman reports. Colleagues who have discussed the headset with Ternus say he was skeptical from the start that a bulky, expensive enclosed device could reach a mass market. He is still said to support the glasses project, but Gurman reports he would consider walking away from head-worn devices as a category if they fail to catch on.

Apple has described the changes as limited and tied to evolving product priorities. Vision Pro launched in 2024 as the company’s spatial-computing flagship but never became a high-volume product, constrained by price and form factor. In-house immersive videos can cost millions to produce and have not proven cost-effective given relatively small active use. Apple now plans fewer internal productions and more third-party content.
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MacDailyNews Take: Vision Pro should never have shipped in its initial or present form and it never would have shipped under Steve Jobs or, it sounds like, under John Ternus.

[This] is exactly what you’d expect to occur when a product is released too early to average users… Apple Vision Pro is a devkit for developers, not for average users, and should have been released as a devkit for developers. – MacDailyNews, March 26, 2024

As we wrote on March 22nd:

There are a lot of people inside and outside of Apple who think the company should have waited on the Vision Pro, but it’s fairly easy today to see why Tim Cook released this beta (alpha?) devkit: He likely knew last year, or had a strong inkling, that Project Titan was a goner and there wasn’t much excitement in Apple’s pipeline. He’d need something to point to as “innovation” while he continued on his seemingly unending quest to iterate and monetize products invented by Steve Jobs’ Apple (a very different place) while continuing Apple’s retail store buildout. He also needed something to energize developers and, who knows, they might come up with a killer visionOS app while Apple toils on the long road to real lightweight spatial computing glasses and beyond.

More importantly, Apple last year had already come to the sad realization that they’d missed the generative artificial intelligence revolution and would need a distraction while they feverishly scrambled to catch up (the fruits of which — alongside what sound like disappointing partnerships which hopefully, somehow, preserve user privacy — we’ll hopefully begin to see at WWDC this June).

You have to feel for Cook. After a decade plus of being able to iterate and monetize Jobs’ inspired products and services and continue adding retail stores around the world to spectacular effect, and being lauded for it, he now finds himself in a place that requires actual vision to be able to see which path to take. And he’s not the guy. Even the guy who put him in the position knew it.

Tim’s not a product person, per se. – Steve Jobs

See also:
• Contrary to popular belief, Steve Jobs knew about Apple Watch – February 13, 2023
• Work on Apple Vision Pro began under Steve Jobs – August 23, 2023

Beyond the fact that Cook can’t even execute a compelling live keynote address, his big send off, the “Apple Car,” [the idea of which was also germinated under Jobs] fizzled in ignominious failure.

See also:
• Scrapped Apple Car ‘a massive disappointment that will alter the course of the company’s history, perhaps for decades to come’ – Gurman – March 11, 2024
• Apple employees referred to doomed Apple Car project as ‘The Titanic Disaster’ – February 29, 2024

So, despite myriad misgivings and protestations inside Apple, Cook pulled the trigger early on the Vision Pro. He had to have something to point to that would buy him some time. Even Apple’s rubber-stamping board of lackeys would wake up and start asking questions otherwise.

While Cook is hemming and hawing when faced with shareholders (virtually, of course, never again in person for as long as Cook remains), Apple is currently in scramble mode trying to catch up to rivals in generative AI, a technology the company seems to have completely missed while focusing instead on the not-ready-for-primetime Apple Vision Pro, visionOS, its now-canceled decade-long multi-billion-dollar electric vehicle boondoggle, replacing leather in iPhone cases and Apple Watch bands with overpriced junk in a quest to “save the planet,” forcing employees to endure a constant barrage of time-wasting zero-productivity DEI sessions, and myriad other various and sundry “initiatives” which Cook deems of import. – MacDailyNews, February 28, 2024

When you lose your visionary CEO and replace him with a caretaker CEO, this is the type of aimless, late, bureaucratic dithering that ensues. – MacDailyNews, November 21, 2017

Thankfully, blessedly, today is finally a Brand New Day for Apple!

See also: Time to Think Different: Tim Cook’s leadership has run its course at Apple – MacDailyNews, June 20, 2025


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The post Apple’s Vision Pro job cuts were broader than first reported appeared first on MacDailyNews.

Experiencing Apple’s Live Yankees–Red Sox Immersive Baseball Broadcast

29 August 2026 at 12:54

Last night, I sat down with my Vision Pro and caught the first part of the Yankees–Red Sox game live in Immersive Video. I wouldn’t call myself a baseball fan these days, but I have fond memories of many summer evenings at Tiger Stadium and Wrigley Field, and I was keen to see how Apple’s immersive broadcast compared.

Having sampled Apple’s other Immersive Video content, but very little of its sports coverage, I wasn’t sure what to expect. Sitting down to watch, I was surprised by how much it felt like I was at Yankee Stadium. Before the first pitch was thrown, the broadcast focused on the Yankees’ starting pitcher as he warmed up. Periodically, the camera angle switched, giving viewers other angles on the pre-game preparations, while the announcers chatted about each team’s season leading up to the game.

Once the game started, the camera switched to positions near each team’s batting circle depending on which team was at bat, occasionally switching to shots behind home plate and in right-center field. During each at bat, a virtual scoreboard showed a 2D feed of the game like you’d see on a regular broadcast bounded by statistics. The additional angle and information were useful for fans, but as someone who was there primarily for the experience, it took away from the immersiveness a little to see a fake scoreboard floating in the sky over the stadium’s right field wall.

That said, the immersiveness was impressive. I found myself looking all around the stadium taking in the sights and spatial audio sounds. The detail was incredible. Fully surrounded by the stadium, I watched as a family walked by with popcorn and drinks and could even read the Poland Spring label on a water bottle in the bullpen.

Then, as I watched the Yankees at bat, I could see someone off camera spitting sunflower seeds in the dirt along the dugout. That sort of minute detail added to the immersiveness of the experience every bit as much as being surrounded by the video feed and soundscape, to the point that when a player entered my view from off camera, I instinctively tucked my legs under me to avoid him tripping over me.

At times, though, I also felt a little too close to the action. It was like I had slipped into a restricted area, an invisible participant, spying on unsuspecting people on the field, waiting for security to discover me and kick me out of the stadium. That feeling was probably driven by the combination of knowing that the broadcast was live and not having watched a lot of Apple immersive sports content, but it was still a little unsettling at first.

As for the game, I didn’t pay very close attention. I don’t follow either team, but it was still fun to watch the game unfold from up close. The dugout camera angles made it slightly harder to see the pitches as they were thrown than it would be from a more traditional outfield camera viewpoint, but it really didn’t take away from the experience.

Ultimately, I only lasted about a half hour. The experience was excellent, but baseball’s pace is just too slow for my taste, so ultimately, I packed up my Vision Pro and caught up on Silo instead.

If you missed the game, it’s available to replay in full along with highlights in the TV app on Vision Pro.

Apple takes first immersive baseball swings from the on-deck circle

29 August 2026 at 05:03

Apple’s Friday Night Baseball made its immersive video debut on the Vision Pro Friday, with numerous live immersive cameras scattered around Yankee Stadium for the night’s game between the Yankees and the Red Sox.

Apple has produced a lot of immersive video, including some sports documentaries and a set of live L.A. Lakers games, and it’s been clear that the makers of all that content have assumed that immersive video should be produced more or less like regular sports content: with lots of quick cuts, despite the fact that quick cuts in immersive video can be disorienting in a way that cuts in standard 16:9, 2-D video aren’t.

There’s no clear agreement about the ideal solution. I didn’t mind the reduced pace of the NBA broadcast, which toggled between cameras under each basket, but Stratechery’s Ben Thompson felt strongly that the best option would’ve been a single camera at mid-court, to completely eliminate the disorienting cuts and replicate being at the game in person.

Apple’s approach with baseball, at least based on Friday’s game, seems to lean toward Thompson’s preferred approach—and it does benefit from it. Each half inning was shown from a single camera on the dugout rail next to the on-deck circle, giving a great view of pitcher and hitter and the infield, as well as the goings on right in front of the dugout in foul territory. The camera switched between innings, so you were always viewing from the perspective of the at-bat team’s dugout.

Making it all work better was Apple’s addition of a “virtual jumbotron” floating in the sky, a scoreboard with graphics and a video feed of the standard 16:9 telecast on Apple TV. It was easy to look up and catch a replay or even get a better view of something happening in the far-off outfield, without getting in the way of my view of the game itself.

In between innings, the broadcast stayed in the park—and this is when it would occasionally switch to a different angle, such as at the outfield fence, behind first base, in the club level behind home plate, or looking down into the dugout. There were also replays—carefully demarcated with animated graphics, to reduce confusion—of key plays from the previous inning from the immersive perspective.

In the end, it felt much more like I was sitting at Yankee Stadium watching the game. Apple’s dedicated commentators tried to point out things you couldn’t see if you were watching a standard telecast, like defensive positioning. The commentary was fine (though I wish it had been a bit less chatty), but I would also have been happy to have the option to listen to natural audio, or just the local radio broadcast.

I do wish there had been a little bit more experimentation in terms of the primary camera angle. (Disclosure: I only watched three innings before needing to leave home to catch a flight.) I would’ve been interested in seeing an inning from behind first or third base, just to get a little bit of a different angle.

Still, I think Apple’s first immersive live baseball production was successful. I saw the Yankee catcher commit interference and then get hit in the arm by a brutal backswing; I saw a wide throw from shortstop almost (but not quite) pull the first baseman off the bag. I saw Yankee manager Aaron Boone constantly spitting a stream of sunflower seeds on the warning track in front of the dugout rail. And most delightfully, every few minutes a train zipped past the stadium out in the outfield, visible in a crack between the stands and the scoreboard.

Will immersive sports amount to anything? I don’t think anyone knows, but this latest experiment suggests that the people producing Apple’s immersive sports are actually learning and experimenting. I’m encouraged, and I’ll tune in next week for sure.

Apple Vision Pro and Software Layoffs

24 August 2026 at 21:41

Juli Clover:

In addition to cutting dozens of Vision Pro employees who worked on features like immersive video and gaming, Apple is laying off people who worked on Siri and AI, reports Bloomberg.

Apple is “largely shutting down” the Vision Pro team focused on gaming, and it is paring down the team that makes immersive video content. Approximately 100 employees who were part of the Vision Products Group have been laid off, with Apple also cutting 100 people from its Siri and software groups.

[…]

Despite the cuts to the Vision Products Group, employees were told that the Vision Pro and visionOS operating system are not being eliminated.

Alexei Oreskovic:

Apple told Bloomberg that it was realigning some teams in order to “evolve” the business to provide the best experience for users. “While we will create new roles as part of this change, it will also impact a limited number of existing roles,” Apple said.

The job cuts are tiny in relation to the overall company, which had 166,000 full time employees in September 2025 (the last time Apple disclosed its headcount). But as John Ternus prepares to take the CEO job just over one week from now, the timing seems designed to get some unpleasant work out of the way and let the new boss come in with clean hands.

It’s hard to find good people, Apple has plenty of work that needs doing, and it just reported a record quarter. Maybe they don’t need more immersive video content, but it’s not clear to me why the other employees couldn’t be reassigned. And I’m really wondering what’s going on with the general software group, where they’re getting rid of legends like Keith Stattenfield:

So, I posted yesterday on an another place that I had been just laid off at Apple after 37 years. ( Surprise! I got laid off. It was unexpected. I am still coming to terms with it. Yes, I will be ok. ) And I mentioned some of the things I’d done, and mused that I’d thought I’d finish out my career in a few years having passed along the knowledge to younger engineers. Alas, that’s going to get left unfinished.

Jim Luther:

I felt much the same way, because I’d also hoped to slowly ease into retirement instead of being given options that led me to retire a few years early.

Chris Hanson:

Laying off anyone working on anything related to Apple Vision Pro is a gross strategic blunder, because it signals a lack of confidence in the product. Put them to work fixing bug backlogs if you don’t want them working on what they were doing, but don’t lay them off and let that show up in the press, that’s fucking amateur hour shit.

[…]

And the same goes for the Software Engineering layoffs, which don’t seem to be reported much upon because the layoffs have been described as “Apple Vision Pro, Siri, and software” where perhaps people don’t get that the latter is how Apple refers to the Software Engineering (SWE) org. There are so many bugs that should be fixed, that users encounter in their everyday lives, just reassign people to work on them. It’s stupid to lay people off when they could do that.

Plus, maybe retaining that institutional knowledge would help forestall future bugs.

Previously:

Update (2026-08-25): Louie Mantia:

Laying off employees who were working on a product that largely “failed” in the market is extremely hurtful to those employees, because the product’s failure is not their fault. They were directed to do that work. Apple should find new places for every single one of the employees who worked on Vision Pro. They owe it to the people who they directed to work toward the goal of making and maintaining Vision Pro. They can afford to do that.

Steven Huang:

Apple didn’t even work that hard to take care of the iPod employees who were once half the company’s revenue. In the end they basically gave Nest a free engineering team.

Update (2026-08-28): See also: ArsTechnica.

Update (2026-09-02): Hartley Charlton:

Recent layoffs of Apple employees working on the Vision Pro were broader than previously thought, Bloomberg’s Mark Gurman reports.

[…]

Gurman reports that people inside the Vision Pro group have spent months lobbying new CEO John Ternus to stay the course on the platform even as sales continue to underwhelm. Colleagues who have discussed the headset with Ternus say he was skeptical of it from the start, seeing it as too bulky and too costly to reach a mass audience.

Interestingly, since visionOS apparently runs on Apple’s upcoming smart glasses, the wider layoffs impact software shared across both product lines rather than the headset alone.

Marko Crnković (tweet):

I was recently informed that I am being laid off from my position at Apple. It was unexpected, especially coming right after WWDC, where several of the projects I led and features I contributed to were announced.

[…]

You can find my resume here.

Previously:

Apple Backpatches Beta Security Fixes into macOS 26.6.2, iOS/iPadOS 26.6.1, and iOS/iPadOS 18.7.10

17 August 2026 at 20:56
Four new Apple security updates bring macOS 26.6.2 Tahoe, iOS/iPadOS 26.6.1, and iOS/iPadOS 18.7.10 into sync with fixes from the OS 27 betas. AI-assisted research contributed a notable share of the discoveries.

macOS Hidden Treasures: Quick Look

The Vision Pro’s Uncertain Future

26 August 2026 at 14:00

For some time now, I’ve believed that while the Vision Pro is on a slow burn at Apple, its future was certain. The incoming CEO, John Ternus, has said several times that he believes this is part of Apple’s future.

We’ve heard lots of rumors about them working on a pair of glasses in addition to the immersive product. Finally, the content for the Vision Pro seems to be flowing pretty steadily. I’m looking forward to the baseball games we’re getting later this month in immersive video.

Last week, we got news of layoffs. And of course that gets you thinking. Right now, Apple’s dealing with a hardware and supply chain crunch where everything is more expensive and harder to get. Vision Pro is the proof-of-concept product that isn’t mainstream.

I’ve never been convinced Apple wanted to sell a lot of these, even when they weren’t dealing with exorbitant prices and supply chain nightmares. Add this to the recent news of layoffs on the Vision Pro team, and I’m starting to wonder if this isn’t a slow-burn product, but instead an on-pause product.

The post The Vision Pro’s Uncertain Future appeared first on MacSparky.

Apple Seeds Fifth visionOS 27 Beta to Developers

10 August 2026 at 18:06
Apple today provided developers with the fifth beta of an upcoming visionOS 27 update for testing purposes, with the beta coming two weeks after Apple released the fourth beta.


visionOS 27 can be installed by opening the Settings app, going to Software Updates, and opting into Beta Updates.

visionOS 27 introduces Siri AI, the smarter and more capable version of ‌Siri‌ that's similar in capability to chatbots like ChatGPT and Claude. On the Vision Pro, ‌Siri‌ can answer questions about anything the wearer is looking at, and there's a new ‌Siri‌ orb that can be placed anywhere in wearer's virtual space.

Panorama photos can be turned into spatial environments, and there's a new Icelandic Thórsmörk environment that features dramatic mountains, valleys, and glaciers, along with the northern lights. Web Environment support allows developers to create 360-degree environments in Safari for a more native Vision Pro browsing experience.

App windows are now curved to provide a more immersive workspace, and Control Center has been reorganized to make system controls easier to find. Apple added a smaller widget size, and notifications automatically expand when the wearer looks at them.

More on what's new in visionOS 27 is listed in our Vision Pro roundup.
Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Neutral)
Related Forum: Apple Vision Pro

This article, "Apple Seeds Fifth visionOS 27 Beta to Developers" first appeared on MacRumors.com

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Apple, MLB announce September ‘Friday Night Baseball’ schedule and first‑ever 3D broadcast in Apple Immersive

10 August 2026 at 18:00

Apple, MLB announce September 'Friday Night Baseball' schedule and first‑ever broadcast in Apple Immersive

Today, Apple and Major League Baseball (MLB) unveiled the September schedule for “Friday Night Baseball,” the weekly doubleheader streaming every Friday on Apple TV throughout the 2026 regular season. Apple TV subscribers across 60 countries and regions can enjoy two marquee matchups each week with enhanced production quality, expert commentary, and no local broadcast restrictions.

For the first time, baseball fans can take in all the action of “Friday Night Baseball” live in Apple Immersive on Apple Vision Pro, leveraging 3D video recorded in 8K with a 180-degree field of view. On August 28, viewers with Vision Pro will experience the iconic Red Sox vs. Yankees rivalry from unique camera angles that place viewers right in the game, immersed in the drama of each at-bat, the celebrations in the dugout after a big hit, close plays at the outfield wall, and more.

The experience features bespoke commentary from Paul Severino (play-by-play), Xavier Scruggs (analyst), and Michelle Margaux (sideline reporter); dedicated replays; and an immersive graphics package that includes team lineups and stats floating in the viewer’s space. During breaks in the action, the broadcast remains live, immersing viewers in the stadium experience from all angles as ambisonic microphones capture sounds in Spatial Audio.

Apple Vision Pro users with an Apple TV subscription in Australia, Canada, Germany, Hong Kong, Japan, South Korea, Taiwan, the UK, and the U.S. can stream the games live directly through the Apple TV app. Full game replays, as well as a highlight package of the game’s key moments, will be available on demand in the Apple TV app for Vision Pro.

Apple, MLB announce September 'Friday Night Baseball' schedule and first‑ever broadcast in Apple Immersive

On September 4, the Cleveland Guardians look to keep their playoff hopes alive as they host the Detroit Tigers at Progressive Field. More intra-division matchups headline the schedule on September 11, as the first-place Milwaukee Brewers continue their run for a fourth consecutive division title against Elly De La Cruz and the Cincinnati Reds. Meanwhile, Fernando Tatís Jr. and the surging San Diego Padres push for a National League wild card berth against the San Francisco Giants.

On September 18, newly acquired Philadelphia Phillies infielder Luis Arráez furthers his pursuit of a fourth career batting title while teaming up with two-time MVP Bryce Harper as they look to help the Phillies gear up for a postseason run against the New York Mets.

The “Friday Night Baseball” schedule concludes with one of baseball’s most storied rivalries taking center stage as four-time MVP Shohei Ohtani and the Los Angeles Dodgers host the San Francisco Giants, with the Dodgers looking to clinch their fifth consecutive division title.

“Friday Night Baseball” games on Apple TV are called by broadcast teams Wayne Randazzo (play-by-play), Dontrelle Willis (analyst), and Heidi Watney (sideline reporter); and Alex Faust (play-by-play), Ryan Spilborghs (analyst), and Tricia Whitaker (sideline reporter). Game-by-game announcer assignments will be revealed weekly. The “Friday Night Baseball” pregame shows will be hosted by Siera Santos, former MLB All-Star Eric Hosmer, and insider Russell Dorsey.

Fans in the U.S. and Canada will also have the option to listen to home and away local radio broadcasts during “Friday Night Baseball” games.

The weekly “Friday Night Baseball” doubleheader on Apple TV is produced by MLB Network’s Emmy Award-winning production team in partnership with Apple’s live sports production team, with the first game of each weekly doubleheader presented by Essilor.

Apple TV Pricing and Availability

Apple TV subscribers can watch “Friday Night Baseball” on the Apple TV app on iPhone; iPad; Apple TV 4K; Apple Vision Pro; Mac; popular smart TVs from Samsung, LG, Sony, VIZIO, TCL, and others; Roku and Amazon Fire TV devices; Chromecast with Google TV; PlayStation and Xbox gaming consoles; and at tv.apple.com, for $12.99 (U.S.) per month with a seven-day free trial for new subscribers.2 For a limited time, eligible customers who purchase and activate a new iPhone, iPad, Apple TV, or Mac can enjoy three months of Apple TV for free.3 Find out how to watch Apple TV and see the full list of supported devices. “Friday Night Baseball” in Apple Immersive will be available live on Apple Vision Pro (M5) and Vision Pro (M2) for users with an active Apple TV subscription.
‎
MacDailyNews Take: All three baseball fans who own Vision Pros are currently popping champagne, polishing their headsets, and getting their couches and cervical pillows ready! 😘


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The post Apple, MLB announce September ‘Friday Night Baseball’ schedule and first‑ever 3D broadcast in Apple Immersive appeared first on MacDailyNews.

Friday Night Baseball Goes Immersive August 28 on Apple Vision Pro

10 August 2026 at 16:00
Source: Apple.

Source: Apple.

The next big push for Apple Immersive Video on Vision Pro has been revealed: live baseball games. Starting August 28 and running through the rest of the regular MLB season, the company will stream one real-time immersive matchup per week exclusively on Vision Pro as part of its Friday Night Baseball lineup on Apple TV.

Immersive games will feature an in-stadium experience with Spatial Audio captured by ambisonic microphones, special graphics like team lineups and stats floating in view, and a dedicated commentary team made up of play-by-play commentator Paul Severino, analyst Xavier Scruggs, and sideline reporter Michelle Margaux. If you’ve seen any of the immersive Lakers basketball games broadcast this year, you have an idea of how these elements come together with Immersive Video to create a rich, lifelike experience.

Source: Apple.

Source: Apple.

The first immersive baseball game will pit the Boston Red Sox against their rivals, the New York Yankees, at 7:00 p.m. PT on August 28. Weekly immersive games will continue into September:

Friday, September 4
Los Angeles Angels at Pittsburgh Pirates
6:30 p.m. ET

Friday, September 11
San Diego Padres at San Francisco Giants
10 p.m. ET

Friday, September 18
San Francisco Giants at Los Angeles Dodgers
10 p.m. ET

Live immersive games will be available to Apple TV subscribers via the TV app on Vision Pro in Australia, Canada, Germany, Hong Kong, Japan, South Korea, Taiwan, the UK, and the U.S. Full game replays and highlights will be made available after the games are over as well.

Streaming Friday Night Baseball in Apple Immersive Video seems like a natural move for Apple to make. The company has been airing baseball games on Friday nights for four years now and has worked to integrate more of its technology into the broadcasts. Plus, MLB has already won many baseball fans over with a fantastic enhanced viewing experience for baseball games in its own visionOS app. Just as Apple is beefing up its sports offerings in the Apple TV service with MLS and F1, so it’s rounding out its sports strategy on the Vision Pro with a regular output of live baseball.

To me, there’s nothing that quite matches the energy and sense of camaraderie you feel when you walk into a baseball stadium. Apple Immersive Video is a powerful medium for recreating in-person experiences, so I’m very keen to watch one of these live games for myself. If Apple’s immersive baseball games can offer a taste of what it’s like to actually be in the stadium – and based on what we’ve seen from the format before, I think it’s likely – this will quite a compelling way to watch some baseball.

We’ll find out exactly what it’s like on August 28, so stay tuned for more details once Friday Night Baseball in Apple Immersive officially debuts.

Portal: Remote Play é um hub de jogos remotos e na nuvem para iPhones

10 August 2026 at 22:38

Um dia desses, falamos sobre o CloudGear, uma plataforma cuja proposta é funcionar como uma alternativa mais poderosa que o Safari para jogos na nuvem — basicamente um navegador mais otimizado para esse tipo de atividade em relação ao browser nativo da Apple.

Falaremos hoje sobre um app ainda mais completo, o Portal: Remote Play. Além de uma plataforma para cloud gaming, ele suporta também o streaming de jogos remoto — que é quando o game é executado no próprio console do usuário, o qual funciona como um servidor.

Outro diferencial importante é o suporte a mais plataformas para além do GeForce NOW e do Xbox Cloud Gaming, já que usuários também podem jogar títulos elegíveis do PlayStation — e nas duas modalidades oferecidas pelo app: remotamente e via nuvem (Cloud Streaming).

O Portal também suporta HDMI e UVC — o que o permite receber e exibir no iPhone, iPad, Vision Pro ou Apple TV o sinal de jogos executados em outros dispositivos por meio de uma placa de captura compatível, sem depender de transmissão de streaming pela internet.

O Portal: Remote Play é gratuito para baixar na App Store e experimentar, mas para desfrutar do conjunto completo de recursos oferecidos por ele é necessário aderir a um dos planos de assinatura premium (semanais, mensais, trimestrais e anuais) ou adquirir um pacote por uma compra vitalícia.

dica do Gustavo Rangel

Friday Night Baseball terá transmissões imersivas para o Apple Vision Pro

10 August 2026 at 18:48

Pela primeira vez, o Friday Night Baseball será transmitido ao vivo no formato Apple Immersive, permitindo que usuários do Apple Vision Pro assistam às partidas em 3D. O primeiro jogo transmitido no formato será entre o Boston Red Sox e o New York Yankees, no dia 28 de agosto (uma sexta-feira).

A Apple informou em um comunicado que as escalações das equipes e as estatísticas aparecerão flutuando na tela e que haverá uma vista do estádio com Áudio Espacial durante as pausas na partida.

Os espectadores com Vision Pro vivenciarão a icônica rivalidade entre Red Sox e Yankees a partir de ângulos de câmera exclusivos que os colocam dentro do jogo, imersos na tensão de cada duelo entre rebatedor e arremessador, nas comemorações no banco de reservas após uma grande rebatida, nas jogadas decisivas junto ao muro do campo externo e muito mais.

Quatro das sete partidas do Friday Night Baseball até setembro serão transmitidas em Apple Immersive; a programação completa pode ser conferida abaixo.

Divulgação/Apple

Naturalmente, o Friday Night Baseball em formato Apple Immersive estará disponível no Apple Vision Pro (M5) e no Vision Pro (M2), nos países onde o headset está disponível, para usuários com uma assinatura ativa do Apple TV.


Apple Vision Pro (miniatura)
Comprar Apple Vision Pro de Apple 🇺🇸 Preço: a partir de US$3.699
Armazenamento: 256GB, 512GB ou 1TB

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Quintas betas do iOS 27, iPadOS 27, macOS 27, watchOS 27, tvOS 27 e visionOS 27 são liberadas

10 August 2026 at 18:29

Algumas semanas após a liberação das quartas versões de testes, a Apple enfim disponibilizou hoje as quintas betas do iOS 27 (compilação 24A5408d), iPadOS 27 (idem), macOS Golden Gate 27 (26A5406e), watchOS 27 (24R5347a), tvOS 27 (24J5346a) e visionOS 27 (24M5348b) para desenvolvedores.

Também já está disponível para desenvolvedores a quinta versão beta do Xcode 27 (compilação 27A5237l).

Os novos sistemas, anunciados na WWDC26, trarão novidades e diversas melhorias para iPhones, iPads, Macs, Apple Watches, Apple TVs e Vision Pros — conforme temos acompanhado e detalhado no apanhado de matérias abaixo.

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Cabe recordar que a Apple disponibiliza o acesso às versões beta para desenvolvedores gratuitamente, então não necessariamente usuários em geral precisam optar pelas betas públicas para instalar os novos sistemas — basta estar registrado como um desenvolvedor (com uma conta gratuita).

Como de costume, nós estamos acompanhando as possíveis novidades incluídas com as novas betas e detalharemos tudo sobre elas por aqui. Continuem de olho!

Página oficial dedura integração do Qwen com a Apple Intelligence na China

10 August 2026 at 18:19

Conforme visto pela agência Reuters, a Apple publicou uma documentação oficial de suporte ensinando usuários do macOS na China a conectar o Qwen, plataforma de inteligência artificial (IA) proprietária da Alibaba, como uma extensão da Apple Intelligence no país.

Embora ensinasse efetivamente a fazer essa integração (o que indica que não era apenas algo preparatório), a documentação foi retirada do ar pouco tempo depois — o que nos leva a entender que ela foi, no mínimo, lançada em cima da hora ou antes do período previsto pela empresa.

O guia atualizado em chinês da Apple diz que os usuários que optam por participar podem usar o Qwen via Siri para obter respostas mais detalhadas a algumas solicitações, incluindo análise de fotos e documentos. As Ferramentas de Escrita também podem se basear no serviço para criar texto ou imagens a partir de uma descrição.

A possibilidade de usar o Qwen estaria disponível para usuários elegíveis com o macOS Tahoe 26.6 ou posterior. Eles devem se sujeitar a condições específicas para o mercado chinês e fazer login na plataforma — que não pode usar os materiais gerados para treinar seus modelos.

Segundo a Alibaba, que poderá usar a integração com os softwares da Apple para aumentar o alcance do Qwen, a plataforma será incorporada à Apple Intelligence também em iPhones, iPads e Vision Pros — embora ainda não se saiba qual modelo alimentará essa integração.

Por outro lado, a Maçã, que já conseguiu registrar o uso da sua IA junto a órgãos reguladores da China, afirma que a Apple Intelligence com o Qwen ainda não foi lançada na China — embora tudo nos leve a crer que esse lançamento é mais do que iminente.

via AppleInsider

Como identificar qual versão do visionOS seu Apple Vision Pro está rodando

8 August 2026 at 22:00

O visionOS é o sistema operacional do Apple Vision Pro, headset de realidade virtual/aumentada da Maçã.

Caso queira utilizar algum recurso específico desse dispositivo — e que exija minimamente uma versão de software —, você pode conferir qual delas está rodando atualmente no aparelho.

Veja como é simples! 😎

Abra o app Settings e vá até “General”.

Ajustes no Apple Vision Pro
Reprodução/Apple

Em seguida, selecione “About” para conferir qual versão do visionOS seu Apple Vision Pro está rodando.


Apple Vision Pro (miniatura)
Comprar Apple Vision Pro de Apple 🇺🇸 Preço: a partir de US$3.699
Armazenamento: 256GB, 512GB ou 1TB

NOTA DE TRANSPARÊNCIA: O MacMagazine recebe uma pequena comissão sobre vendas concluídas por meio de links deste post, mas você, como consumidor, não paga nada mais pelos produtos/serviços usando os nossos links de afiliado.

Estudo avalia uso do Apple Vision Pro como monitor principal em cirurgia

4 August 2026 at 22:41

Na medicina, a computação espacial e os headsets de realidade aumentada/virtual — incluindo o Apple Vision Pro — têm sido aplicados em uma gama crescente de ambientes clínicos e cirúrgicos.

Inclusive, um novo estudo divulgado pelo Asymco, realizado por pesquisadores do Shiley Eye Institute (vinculado à Universidade da Califórnia em San Diego), está entre os primeiros a avaliar o uso do Apple Vision Pro como a tela principal de visualização intraoperatória para cirurgia lacrimal endoscópica.

Intitulado “Apple Vision Pro as a Wearable Display for Endoscopic Dacryocystorhinostomy: Surgical Experience, Efficiency, and Cost” (“Apple Vision Pro como display vestível para dacriocistorrinostomia endoscópica: experiência cirúrgica, eficiência e custo”, na tradução direta), o estudo compara o uso do headset com a abordagem tradicional baseada em monitores, concentrando-se na eficiência cirúrgica, na carga de trabalho do cirurgião, na ergonomia e no custo.

Entre os achados do estudo, o uso do Vision Pro foi associado a tempos operatórios mais curtos e a uma menor carga de trabalho relatada pelo cirurgião — ocupando, ao mesmo tempo, um espaço mínimo. Por ser uma das primeiras avaliações do dispositivo para a cirurgia em questão, esses resultados sugerem vantagens ergonômicas e de fluxo de trabalho, mas requerem confirmação em estudos maiores e controlados.

Por outro lado, o Vision Pro é criticado por dois aspectos: ser grande/pesado demais e ser muito caro. Segundo o estudo, mesmo para um hospital, o custo do Vision Pro não é “insignificante” — ainda assim, ele levou em conta o que o dispositivo é capaz de fazer e, sob essa ótica, aponta-se que o headset representa um excelente custo-benefício.

A quem interessar possa, os detalhes do estudo estão disponíveis aqui.


Apple Vision Pro (miniatura)
Comprar Apple Vision Pro de Apple 🇺🇸 Preço: a partir de US$3.699
Armazenamento: 256GB, 512GB ou 1TB

NOTA DE TRANSPARÊNCIA: O MacMagazine recebe uma pequena comissão sobre vendas concluídas por meio de links deste post, mas você, como consumidor, não paga nada mais pelos produtos/serviços usando os nossos links de afiliado.

Supostos óculos da Apple poderão ter foco em recursos de saúde

3 August 2026 at 15:18

De acordo com Mark Gurman, jornalista da Bloomberg, a Apple pretende transformar seus futuros óculos e headsets em dispositivos voltados à saúde.

Na edição mais recente da newsletter “Power On”, ele ressaltou que a ideia já havia sido levantada durante o desenvolvimento do Apple Vision Pro, que contaria com uma versão do Apple Fitness+ com execução local — permitindo que o dispositivo auxiliasse os usuários no acompanhamento dos seus treinos e na análise dos movimentos —, mas o recurso foi descartado.

A ideia, no entanto, parece viva para novos dispositivos, como os rumorados óculos inteligentes da Apple. O que ressalta essa especulação é a descrição de uma vaga para uma liderança estratégica de design de produto.

Com vinculação ao Vision Products Group, a demanda envolve “definir o futuro das experiências de saúde, bem-estar e condicionamento físico nos produtos de computação espacial”, transformando “oportunidades ambíguas na interseção entre computação espacial, vestíveis, saúde do consumidor e comportamento humano”.

Caso esse direcionamento se concretize a partir da estreia da Apple no segmento dos óculos inteligentes, essa abordagem — somada à integração com o seu ecossistema — pode se tornar a sua marca registrada em relação a competidores estabelecidos desse mercado, como a Meta.

Novos AirPods ainda em 2026?

Questionado sobre o futuro dos AirPods, Gurman rememorou que, embora a primeira versão dos AirPods com câmeras integradas a recursos de inteligência artificial (IA) — de codinome B798 — tenha sido adiada para 2027, uma segunda versão encontrada no código do iOS 27, sob o codinome B790, pode sugerir que a estreia dessa reformulação dos fones ocorrerá ainda em 2026.

Render dos supostos AirPods Pro com câmera
Imagem: ChatGPT

O jornalista mencionou, ainda, que a última variante estaria no cronograma interno da Apple com previsão de lançamento já para este ano.

AirPods Max 2

Chip: H2
Cores: azul, roxo, meia-noite, estelar ou laranja
R$ 5.999,00
R$ 6.590,00

AirPods Max

Chip: H1
Cores: azul, roxo, meia-noite, estelar ou laranja
R$ 3.270,39

AirPods Pro 3

R$ 2.333,32
R$ 2.699,00

AirPods 4 com Cancelamento Ativo de Ruído

R$ 1.699,00
R$ 1.999,00

AirPods 4

R$ 1.298,70
R$ 1.499,00

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OS 26.6 Delivers Massive Number of Security Fixes

27 July 2026 at 22:19
Apple’s latest updates patch an unprecedented number of security vulnerabilities while optimizing the Spotlight index in preparation for OS 27 and fixing bugs affecting Messages screenshots, Intel-based app notifications, and HealthKit data. None of the vulnerabilities is being exploited in the wild.

macOS Hidden Treasures: Quick Look

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