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NVIDIA GeForce NOW, ecco tutti i nuovi giochi della settimana (e piccolo intoppo)

11 September 2026 at 11:05

Dopo un agosto particolarmente ricco, Nvidia sembra aver rallentato leggermente il ritmo per la sua piattaforma di streaming di videogiochi GeForce NOW, che il mese oltre a nuovi giochi aveva ricevuto un’applicazione nativa per Linux, il supporto a Firefox e la sincronizzazione con GOG. Ma l'appuntamento del giovedì sera con i nuovi titoli della settimana non poteva mancare, ecco cosa è uscito:

  • Bus Simulator 27 (nuova uscita su Steam, 8 settembre)
  • Halloween: The Game (nuova uscita su Steam, 8 settembre)
  • Honeycomb: The World Beyond (nuova uscita su Steam, 8 settembre)
  • Wanderburg (nuova uscita su Steam, 8 settembre)
  • Shroom and Gloom (nuova uscita su Steam, 10 settembre)
  • Train Sim World 7 - Advanced Access (nuova uscita su Steam, 10 settembre)
  • Welcome to Elderfield (nuova uscita su Steam, 10 settembre)
  • Death Stranding Director’s Cut (Epic Games Store)

Non è nuovo, ma da segnalare anche che Valheim è arrivato alla versione 1.0 stabile ed è quindi uscito dall'accesso anticipato.

Boots on the ground, this #GFNThursday. 👢@WARDOGS, Valheim and other games have been added to the GeForce NOW Library.

See which games 👉 https://t.co/SwIwlP56Ga pic.twitter.com/ZuifO0kbSs


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Altro che connettori a 16 pin, modder riportano i classici 8 pin su RTX 5090

11 September 2026 at 10:15

Il mondo del PC gaming non è certo stato esente da controversie negli ultimi anni, ma probabilmente la direzione meno apprezzata soprattutto dai possessore delle schede grafiche di fascia più alta è stata il passaggio di NVIDIA ai connettori cosiddetti 12V-HPWR, sostituiti poi dalla revisione 12V-2x6, che si sono dimostrati piuttosto inaffidabili soprattutto sulle RTX di classe 90, causando diversi surriscaldamenti che sono nei casi più gravi sfociati in vere e proprie fusioni, con scheda da buttare (fortunatamente pare che finora praticamente tutti i casi si siano risolti positivamente dal punto di vista di garanzia e RMA).

Molti appassionati che hanno seguito la questione si saranno chiesti: ma era davvero necessario, questo nuovo standard? E la risposta è no: l’hanno dimostrato i ragazzi del canale YouTube brasiliano TecLab, che hanno modificato una Galax HOF OC LAB RTX 5090 sostituendo il sistema di alimentazione basato su connettori a 16 pin con una configurazione composta da tre tradizionali connettori a 8 pin, quelli che usa ancora oggi AMD con le sue Radeon. Non è stata certo una passeggiata, ma il risultato è una scheda perfettamente stabile, funzionale - e soprattutto stabile a livello termico.


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Raiding the past: Lara Croft relives her first adventure in Legacy of Atlantis

11 September 2026 at 10:05

We have a first play of the forthcoming Tomb Raider remake and speak with its developers. Can they improve on the gameplay without losing what made the 1996 original such a classic?

We join Lara Croft in St Francis’ Folly – inspired by the Unesco-listed monasteries of Meteora in Greece – as the light shines through the cracked ceiling and a flock of bats glide across the vast ruins below. When Lara leaps down to the monastery’s crumbling pillared courtyard, it becomes clear that these screeching, leathery creatures aren’t just set dressing. As they lurch towards her with unpredictable movements, she dispatches the swarm with a flurry of gun fire and panicked punches.

It’s a suitably cinematic reintroduction to our heroine and her very first adventure. Co-developed by longtime Lara custodians Crystal Dynamics and Polish studio Flying Wild Hog, Legacy of Atlantis is a reimagining of the classic 1996 game Tomb Raider, and this familiar cliffside location is now brimming with new life and believable detail. Yet while our reunion gets off to an auspicious start, I have my concerns. It feels like reconnecting with an old friend at the pub, only for them to begin spouting conspiracy theories two pints in.

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© Photograph: ATL Gamescom

© Photograph: ATL Gamescom

© Photograph: ATL Gamescom

Nintendo of America puts tariff refunds towards 'customer appreciation' sale, but no refunds to Switch 2 buyers — offers 30% off games and accessories from September 13 to 26

10 September 2026 at 20:35

Nintendo of America got its tariff refund and is using the money to hold a sale, rather than returning it to customers who paid higher-than-expected prices for the Nintendo Switch 2 and accessories. The rare promotion, dubbed the "Customer Appreciation Sale," will run from September 13 to 26 and will offer 30% off digital Switch games, bundles, and "select physical games, downloadable content, accessories, amiibo, and apparel." Discounts will be available in Nintendo Stores and the Nintendo eShop, as well as other participating retailers.

"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," a brief blog post on Nintendo's U.S. website reads. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."

In a 2026 earnings document, the company stated that it got $300 million in tariff refunds.

Nintendo of America is facing a proposed class action lawsuit from customers who believe the company will be made whole twice: once through raised prices and a second time through the refunds. Sony is facing a similar suit, and in September, Nintendo of America filed a motion to dismiss its suit.

Nintendo was hit hard by the Trump administration's tariffs. Soon after the Switch 2's initial announcement, the company delayed U.S. pre-orders for the console, though the system launched on time. In May, Nintendo raised the price of the Switch 2 by $50 to $499, though that also priced in component shortages and included hikes in Europe and Japan.

In March, Nintendo of America sued the U.S. government in the U.S. Court of International Trade seeking refunds, joining Costco, FedEx, Revlon, and more than 1,000 others. The Supreme Court ruled that large swaths of the tariffs were unlawful, with over $166 billion due back to American businesses. By the end of July, the government had paid $100 billion in refunds.

Most companies seem to be pocketing the refunds, even though costs were typically passed on to American consumers. In August, Panic, which makes the handheld Playdate focused on indie games, refunded tariffs to customers.

Marvel’s Wolverine review – a gloriously conflicted lead is let down by crude, boring battling

10 September 2026 at 16:00

PlayStation 5; Insomniac Games
Logan is well realised by Liam McIntyre and some exquisite character art, but there are lapses in narrative and emotional arcs and some of the combat feels like a chore

It was always going to be difficult to follow Spider-Man. Insomniac’s three games based around the web-slinger are masterpieces of superhero wish fulfilment, allowing you to swoop above a depiction of Manhattan alive with graffiti artists, roving journalists and gun-toting gangsters. If anyone should be up to the task, it’s Wolverine. A beloved Marvel stalwart, his life much darker and bloodier than Peter Parker’s, he seems the ideal protagonist for a moody action adventure. Yet somehow this well-made game falls short of its potential.

Set years before the founding of the X-Men, Marvel’s Wolverine sees a disenfranchised Logan falling back in with Sabretooth and Mystique when their mentor Nathaniel Essex is kidnapped by mutant-hating billionaire Bolivar Trask. This archetypal tech bro has a disturbing plan for world domination and the X Team are out to stop him – but there is a secret buried in Wolverine’s past that’s about to cause an eruption. It’s a decent setup, filled with the sort of intrigue, violence and Freudian tension we expect from the X-Men.

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© Photograph: Sony

© Photograph: Sony

© Photograph: Sony

Steam enforces Australian age verification via credit cards — debit card glitches and low credit adoption alienate core gamers, privacy-first mindset leads to dearth of options that may hinder consumers

Today is September 9, and the significance of the date for Australian consumers is that, by law, buying online apps and games now requires an over-18 age verification step. The local law isn't specific about the exact type of verification, only that it offers "appropriate age assurance measures." Valve is complying by asking for a bank card rather than government ID or a biometric check. The problem in the land down under is that while credit cards seemingly all work, debit card support is spotty and conditional.

This situation isn't unique, as it's basically a repeat of the same existing scenario in the United Kingdom. Valve's privacy-minded approach is laudable, as a bank card only links a payment method to a name and address. Meanwhile, a government ID is a more dangerous document if it gets leaked; face scans are quite fallible and revealing, and biometrics are intrinsic to the person and not replaceable if exposed — unlike bank cards, which can be canceled and swapped in minutes.

However, having a card check as the only verification option is causing problems, and many users are already asking for other means of verification, even if they're more invasive, citing Xbox and Sony's services as more accommodating.

Since credit cards in Australia (and the UK) can only be issued to adults, they work fine for Steam verification. Debit cards, on the other hand, can be carried by minors, and they're only valid for age checks under specific conditions. For now, that seems to be those (a) belonging to the Mastercard network, which introduced its own global automatic age verification check on June 2, 2026, and (b) for which the issuing bank flagged the card product as adults-only. The transaction firm only passes the answer to "is the buyer an adult?" back to the merchant (in this case, Steam), without exposing an actual date of birth.

A quick harnessing of user reports, mainly from Reddit posts, seems to indicate that debit Mastercards from Commonwealth, Westpac, and Macquarie appear to work, while those from Bendigo, St. George, Revolut, ANZ, and most Visa cards seem to fail the check. Note that this is an evolving situation, so the situation may have changed by the time you're reading this.

The demographics of credit card ownership definitely don't help matters. Unlike the U.S., where credit cards are the default method of purchase, only about 45% of Australian buyers and 65% of UK punters own one. Perhaps most importantly, within the 18-24 age demographic, only 25% to 30% own a credit card — precisely the people who buy the most games and are the most affected. For both user satisfaction and business reasons, it's seemingly desirable that Steam add verification alternatives.

Switch 2 Zelda 40th Anniversary Edition preorders open on Amazon for $519.99 — here's your last shot to grab the limited-edition console at MSRP

9 September 2026 at 18:06

Preorders for the Nintendo Switch 2 The Legend of Zelda 40th Anniversary Edition went live shortly after yesterday's Nintendo Direct and sold out instantly. Walmart has listed the handheld gaming console but has enabled preorders. Meanwhile, you can preorder it on Amazon for $519.99, so you may still have a chance to get one at MSRP before the scalpers.

Major U.S. retailers, including Target, Best Buy, and GameStop, were the first to enable preorders for the Switch 2 The Legend of Zelda 40th Anniversary Edition, which instantly sold out. It did not take long for scalpers to hit eBay to resell preorders for as much as $1,000, almost 2X over Nintendo's MSRP. Zelda-exclusive consoles have always been prime targets for scalpers.

The Switch 2 The Legend of Zelda 40th Anniversary Edition, the first limited edition of the Switch 2 and a The Legend of Zelda-themed edition celebrating the franchise's 40 years, makes the handheld console even more desirable to hardcore fans and scalpers looking to make a quick profit. Plus, the console's $519.99 price tag, which is only $20 over the vanilla Switch 2, gives gamers extra incentive to purchase one. The problem is finding one in stock.

Along with the console, Nintendo also gave the Switch 2 Pro controller and carrying case with an included screen protector the same The Legend of Zelda 40th Anniversary Edition treatment. Best Buy currently has both up for preorder at $99.99 and $39.99, respectively.

The Switch 2 The Legend of Zelda 40th Anniversary Edition officially launches on October 29. Historically, The Legend of Zelda-themed consoles are available for purchase on launch day. However, stock will likely be extremely limited, which is why many fans like to lock in their preorders early.

It remains to be seen whether Nintendo will produce many units of the Switch 2 The Legend of Zelda 40th Anniversary Edition. At least for the previous limited-edition consoles, like the Nintendo Switch OLED: Tears of the Kingdom Edition or Nintendo Switch Lite: Hyrule Edition, stock was not a problem since you can still buy them today despite being last-generation consoles.

Nintendo Direct: Metroid Ravenous e le altre novità in arrivo su Switch 2

9 September 2026 at 17:45

Ieri Zelda, oggi Metroid e Kirby. Se il Direct di martedì era dedicato tutto ai 40 anni di Link, quello di oggi invece era un classico appuntamento "panoramico", di quelli in cui vengono mostrati i titoli third party e first party in arrivo. In 45 minuti i giochi mostrati sono tanti: potete recuperare l'evento integrale qui sotto. A spiccare sicuramente ci sono le due novità firmate Nintendo: Metroid Ravenous e Kirby and The World Beyond.

Cominciamo dalla nuova avventura di Samus, che poi è anche quella che arriverà prima su Switch 2: la data di lancio è fissata per il 28 gennaio 2027. Proprio come previsto dai rumor si tratta di un capitolo in 2,5 D, sulla scia del recente Dread insomma e non dell'ancor più recente Metroid Prime: 4 Beyond. Anche perché sembra proprio questa l'anima più apprezzata da pubblico e critica del franchise.


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NeoGeo AES+, mega-posticipo di quasi un anno: la crisi dei chip colpisce ancora

9 September 2026 at 17:25

Non vedevate l’ora di mettere le mani sul nuovo NEOGEO AES+, la più recente operazione nostalgia rivolta agli appassionati di retrogaming? Ebbene, pessime notizie: la console, che doveva arrivare questo novembre, è stata posticipata, e di tantissimo - la nuova data è addirittura il 16 settembre dell’anno venturo. PLAION REPLAI ha citato problemi di produzione: in sostanza l’interesse da parte dei giocatori è stato di molto superiore alle aspettative e si è reso necessario ampliare la produzione per soddisfare la domanda.

La console continuerà a essere in prevendita sul sito ufficiale e presso i rivenditori interessati; tutti gli ordini già effettuati rimarranno validi, manterranno la priorità nelle consegne e non subiranno alcun aumento di prezzo. Leggendo tra le righe, emerge in modo molto chiaro che il problema principale non è l’assemblaggio della console, ma il recupero di quantità adeguate di determinati componenti - in altre parole, la crisi dei chip di memoria causata dalla grande corsa globale all’intelligenza artificiale ha colpito ancora.

An important update from PLAION REPLAI on the NEOGEO AES+. pic.twitter.com/WDA084Jts5


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Microsoft reportedly gives secret Xbox Game Pass discounts to churned subscribers to reel them back in — targeted offers slash up to 30% off the regular price

9 September 2026 at 15:39

If you play hard to get, you could get Xbox Game Pass for cheaper; at least that is what numerous users are reporting on a Reddit thread. One Xbox Game Pass subscriber shared a screenshot of Microsoft offering them the Ultimate plan for $16.09 for a month, 30% lower than the standard $22.99. Their secret? Cancel Xbox Game Pass almost every month.

Dynamic win-back discounts are perhaps the oldest trick in the book, but they remain widely used because of their effectiveness in re-engaging customers who have stopped buying a product or, in Microsoft's case, canceled their Xbox Game Pass subscription. These targeted offers, often disguised as "We Miss You" or "Welcome back" deals, aim to win back lost customers with exclusive or time-limited discounts.

According to the Redditor, they have used Xbox Game Pass on and off for about two years. However, instead of committing to an annual plan, the user frequently paused and resubscribed. In the Redditor's words, they were "not doing any sort of tricks lol...just got the offer randomly because I cancel gamepass almost every month, so maybe this was their way of keeping me."

This kind of customer behavior is not uncommon among subscription services, since buyers seek to maximize value and avoid unnecessary spending. Apparently, Microsoft seemingly noticed this user and proactively offered a 30% discount, dropping the Xbox Game Pass Ultimate price from $22.99 to $16.09 for a year. And it worked. The Redditor confirmed that they took the offer and locked in for the entire year.

Got Offered a Game Pass Annual Subscription
 from r/XboxGamePass

At least one other Redditor confirmed they also received the same $16.09 offer. The thread quickly filled with additional posts as users shared their experiences with Xbox Game Pass discounts. For example, one Reddit user said that when they logged in with a secondary account on their Xbox console, they saw an $18 offer for 12 months of Xbox Game Pass Ultimate. Their main account allegedly never receives offers like this. Meanwhile, other users chimed in to report receiving $ 20-per-month offers.

It is unclear what criteria Microsoft uses to distribute these win-back discounts. Many speculate that the company may be considering activity, subscription history, or even multiple accounts. The discounts do not seem limited to the U.S., where the Redditor lives. Users in the thread have reported similar discounts in regions like México.

Despite Microsoft slashing Xbox Game Pass pricing earlier this year, many gamers still resort to digital key marketplaces such as Eneba, G2A, or Loaded, where one month of Xbox Game Pass Ultimate can cost as little as $9.28. By running targeted annual promotions, Microsoft can encourage subscribers to stick with Xbox Game Pass, secure long-term revenue, and avoid the risks of month-to-month cancellation.

However, these targeted discounts raise an important question: should Microsoft not reward loyal Xbox Game Pass subscribers with similar exclusive discounts? Win-back promotions are great for bringing back former subscribers, but long-time users will feel overlooked and see no reason to commit, since the generous deals go to those who cancel and return.

Streaming from the cloud was meant to change games forever – what happened?

9 September 2026 at 15:00

Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable

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In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future.

Since then, plenty of companies have tried to be the first to truly crack game streaming, vying to be the Netflix of games. Sony ended up buying Gaikai for $380m (£242m) in 2012; its technology now powers the streamable classic games library on PlayStation, and the PS5’s advanced game streaming. OnLive, Gaikai’s first competitor, launched in 2011 but shut down after less than a year, leaving Sony to acquire all its patents. Google’s Stadia cloud gaming service also imploded, launching in 2019 and shutting down three years later.

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© Photograph: Ina Fassbender/AFP/Getty Images

© Photograph: Ina Fassbender/AFP/Getty Images

© Photograph: Ina Fassbender/AFP/Getty Images

Nintendo unveils The Legend of Zelda 40th Anniversary Switch 2 for $520 — First-ever special-edition Switch 2 drops October 19, alongside $100 Pro Controller, pre-orders live

Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now — either item ships later this year on October 29.

The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind Waker HD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.

Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.

The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.

Grand Theft Auto VI: can playing a video game count as cheating on your partner?

9 September 2026 at 10:30

Historically a new Grand Theft Auto game inspired controversy around violence – but this time people are getting exercised about its romance

There was never any doubt that Grand Theft Auto VI’s extended look would elicit a viral reaction from the internet. Having won the Game Awards’ Most Anticipated award twice consecutively, Rockstar’s forthcoming crime opus is one of the most frothed-over games in recent memory, or indeed ever. It’s nothing short of a cultural phenomenon.

One aspect of the game has provoked an unexpectedly vehement response on social media: not violence, but romance. Protagonists Lucia and Jason are in love, you see, and as a player, part of your job is keeping their spark alive and their relationship strong, so that their criminal escapades are underpinned by a strong connection to one another. Holding hands, enjoying a date at the beach, spontaneously texting one another when apart – all of these interactions will strengthen their bond. You’ll be putting in a lot of work to ensure this couple thrives, which is why some people have come to believe that playing GTA VI counts as micro-cheating.

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© Photograph: Rockstar Games

© Photograph: Rockstar Games

© Photograph: Rockstar Games

The combat demo for Free Stars: Children of Infinity is out, and it's free

8 September 2026 at 17:05

After five years in development, Free Stars: Children of Infinity—the official sequel to The Ur-Quan Masters by the old game's original creators—has released a free public demo. It's a "combat demo" in the style of UQM’s melee mode, where players can assemble a fleet from the game's roster of nearly 40 ships, then match those ships up in head-to-head arcade SpaceWar-style action. The demo can be found on Steam and GOG, and it's available for Windows, Mac, and Linux. (Console versions are coming, but they're not yet out.)

Title image for the Free Stars: Children of Infinity combat demo Pew pew! Credit: Pistol Shrimp Games

I have to present this news with a big disclaimer, though, because I've been part of the Children of Infinity writing team since 2021, working as a volunteer with the Pistol Shrimp Games crew and contributing NPC dialogue and some story bits. As a huge fan of the original games, it's been a dream opportunity. (Because I've been volunteering my time, I'm not financially involved and receive no compensation if you download the demo or, when it's eventually released, buy the full game.)

What's in the demo

Children of Infinity is a space adventure RPG, just like The Ur-Quan Masters (and its direct spiritual predecessors, Starflight and Starflight 2). What's been released today is just one part of the game—the arcade-style "melee" portion, which lets players jump into one-versus-one combat against another player or against a computer-controlled opponent. Each of the ships you can pick has its own maneuvering characteristics, weapons, and special abilities.

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© Pistol Shrimp Games

Super Smash Bros Melee gets fully decompiled after over six years of effort — ambitious and technically impressive project delivers GameCube classic as C code

8 September 2026 at 13:57

A Super Smash Bros Melee decompilation project hit its key long-standing goal a few hours ago. Nintendo’s legendary platform fighting game, which launched on the GameCube in 2001, has now been 100% decompiled by a team of developers. This is a complex game to convert to C code, but the project code can now be compiled into a binary byte‑for‑byte identical to Nintendo’s original main.dol. The effort has taken the team six years or more to get to this stage, with OpenAI's Astra part of the effort to get it over the line. Gamers may already be excitedly anticipating Super Smash Bros Melee ports and modding tools, but these too will take time and effort.

Super Smash Bros. Melee has been 100% decompiled!
 from r/SSBM

Decompilation projects seem like the latest trend to grasp the retro gaming and development communities, but some, like this, have been in progress for a very long time. Enthusiasts are spurred on by old console hardware becoming scarce, expensive, or uneconomical to repair. Thus, they want to preserve the original game code in a manner that can be ported to modern supported systems. Demanding 100% accuracy with a complex game like this was ambitious, but now that milestone has been reached.

Super Smash Bros Melee decomp

(Image credit: decomp tracker)

Preservation isn’t the only goal, or result of projects like this. Seasoned developers will now be able to pore over the game’s C code and gain insights into Melee’s engine, physics, game mechanics, and more. Armed with this knowledge, we should eventually see the modding potential of this game blossom. This has happened in the wake of previous successful decompilation projects.

If you drop in on the doldecomp/melee GitHub page, linked above, you can check over the code for yourself. There are instructions for compiling this Super Smash Bros Melee C code on various platforms, including Windows. However, please remember these aren’t ports; you will just be recreating the v1.02 US release main.dol file from the GameCube, which weighs in at 3.88MB. You'll also need the original assets (textures, audio, etc.) from the GameCube disc that you own, in order to run the game.

Some highlight that the project was finalized with thanks in part to the latest AI tech, including GPT-6 Astra. Similar tech might also be used to rapidly develop the ports and mods that the crowds are looking forward to.

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