Plus ancienne que Stonehenge : voici l'incroyable île artificielle mise au jour par des archéologues en Écosse


A virtual tour of the historic UK monument, called the Virtual World of Stonehenge, which allows users to visit one of the world’s most iconic historical sites, has just been released online to coincide with the annual summer solstice.
Along with capturing the entire 2022 British Museum’s Stonehenge virtual tour, the new online experience developed by researchers at the University of Reading allows users to travel back in time to witness the site at various stages of construction on their phones, PCs, or other devices without leaving the comfort of their homes.

According to a statement announcing the new online Virtual World of Stonehenge experience, the museum’s original ‘World of Stonehenge’ exhibition, which opened on February 17, 2022, attracted over 190,000 visitors and brought together “over 400 objects from 36 institutions across Europe.”
“The original exhibition brought together an extraordinary collection of prehistoric objects, many of which had never been displayed together before,” explained team member and study author, Professor Duncan Garrow, Professor of Archaeology at the University of Reading. However, the team noted, viewing the entire complex, interactive exhibit required in-person attendance.

To capture the experience and make it available worldwide, Professor Garrow and colleagues joined forces with researchers at the University of Southampton. They also enlisted the services of ArtasMedia, a team of “digital heritage specialists” which employed laser scans to digitally capture every inch of the exhibit. According to the team, these 3D scans of the original World of Stonehenge gallery were taken during the exhibition’s final weeks.
Along with capturing all the original exhibit, the team said that the new online experience allows users to “go inside Stonehenge itself and watch it change through time, explore Neolithic flint mines at Grimes Graves, and discover rarely seen prehistoric objects through animation, soundscapes and interactive content.”
“Timed to release alongside the summer solstice, the new virtual version goes well beyond a simple recreation of the gallery,” they explain.

Some of the most striking objects featured in the museum exhibit and the virtual tour include a 6,000-year-old elm leaf, a bracelet woven from cow hair, and the remains of what the team called a “prehistoric feast.” When scanned with 3D lasers and combined with their historical context, the team said the lesser-known objects and their stories suddenly become “more accessible.”

“Now anyone, anywhere they are, can not only see those objects but understand the world of Stonehenge and experience how it looked and felt thousands of years ago,” Professor Darrow said. “We hope it brings prehistoric Britain to life in a completely new way.”
When discussing the value of putting the Virtual World of Stonehenge online, Dr Neil Wilkin at the British Museum said the project has prompted him and his colleagues to consider the future of virtual museum exhibitions, “not just at the British Museum but everywhere across the world.”
Funded by UK Research and Innovation and building on AHRC-funded research led by British Museum curator Dr Neil Wilkin, in partnership with Professor Duncan Garrow at the University of Reading, the June 21st release of the online experience was timed to coincide with the summer solstice. Although some aspects of the iconic structure’s function may remain in dispute, most historians and many enthusiasts believe the site has been home to solstice celebrations for several millennia.
“The launch coincides with the summer solstice, the moment when Stonehenge’s alignment with the rising sun has drawn people to the site for thousands of years,” the team explained.
The Virtual World of Stonehenge is free to access from Sunday 21 June: The World of Stonehenge: University of Reading and British Museum
Christopher Plain is a Science Fiction and Fantasy novelist and Head Science Writer at The Debrief. Follow and connect with him on X, learn about his books at plainfiction.com, or email him directly at christopher@thedebrief.org.
A groundbreaking digital venture has been launched, promising to revolutionize the way the world experiences prehistoric heritage. The Virtual World of Stonehenge, an innovative online platform, allows users globally to immerse themselves in the fascinating history and archaeology surrounding the iconic Stonehenge site. Developed through a collaboration between the University of Reading and the British Museum, this free-to-access digital experience offers unparalleled access to one of the most significant prehistoric collections ever assembled, transcending the limitations of physical museum visits and bringing the past vividly into the present.
Launching precisely on June 21st to coincide with the summer solstice—a date of profound importance to Stonehenge and its cultural legacy—the Virtual World of Stonehenge goes far beyond a traditional replication of the physical exhibition. While the original 2022 British Museum showcase brought together over 400 objects from 36 European institutions and attracted nearly 200,000 visitors, this online experience transcends geographical and physical boundaries. It invites users to explore prehistoric Britain interactively, offering a dynamic temporal dimension where Stonehenge is seen morphing through various epochs, shedding light on its multifaceted evolution and significance.
The project’s technological core lies in its sophisticated use of 3D laser scanning, digital animation, and immersive soundscapes, created by a multidisciplinary team of archaeologists, digital heritage experts, and computer scientists. During the exhibition’s final weeks in 2022, a highly detailed laser scan of the British Museum gallery was captured, serving as the digital blueprint for the virtual environment. These precise measurements ensured every artifact and spatial detail was faithfully rendered, enabling users to navigate authentically within the gallery or step inside reconstructed prehistoric landscapes like the Neolithic flint mines at Grimes Graves.
One of the most compelling features of the Virtual World of Stonehenge is its ability to shed light on nuanced archaeological narratives often missed by conventional displays. The platform highlights lesser-known prehistoric relics such as a 6,000-year-old elm leaf, a delicately woven cow-hair bracelet, and remnants of ancient feasts, employing animation and interactive storytelling to contextualize these objects within the daily lives and rituals of Stonehenge’s ancient communities. This approach not only enhances engagement but fosters a deeper appreciation of the complex social and cultural fabric that shaped prehistoric Britain.
Professor Duncan Garrow of the University of Reading emphasizes the transformative educational potential of the project. By uniting an extraordinary assemblage of artifacts rarely seen together, the Virtual World of Stonehenge offers an immersive learning environment where users can interrogate the intersection between archaeological evidence and lived experience. This digital format allows for multi-sensory exploration—users can observe how the monument aligned with celestial phenomena, hear recreated ambient sounds, and engage with layered historical interpretations, bringing prehistoric Britain to life in a manner previously unachievable in museum contexts.
At the same time, Dr. Neil Wilkin, curator at the British Museum, highlights the project’s forward-thinking implications for museum engagement in the twenty-first century. The initiative serves as a prototype for virtual exhibitions that can extend the reach of cultural institutions globally, fostering inclusivity by making world-class collections accessible regardless of physical or economic barriers. Moreover, the integration of cutting-edge technologies heralds a new era of digital heritage preservation and public archaeology, where virtual experiences can complement and enhance traditional curatorial practices.
Technically, the Virtual World of Stonehenge exemplifies an advanced convergence of archaeological survey methods and digital tools. The laser scanning process produced millions of data points, constructing an ultra-high-resolution 3D model of the gallery space and its constituent objects. This geospatial accuracy underpins the digital environment’s interactivity, allowing users to manipulate views, zoom in on minute details, and gain spatial insights that static images or text-based descriptions cannot offer. Additionally, the underpinning narrative content draws on extensive archaeological research funded by UK Research and Innovation and the Arts and Humanities Research Council, ensuring both scholarly rigor and public accessibility.
The virtual platform’s sound design is equally innovative, using ambient recordings and reconstructed acoustic profiles to immerse visitors in the sensory atmosphere of the prehistoric world. For example, users can experience the atmospheric sounds of the summer solstice sunrise illuminating Stonehenge, or hear the ambient clatter from the flint mines at Grimes Graves, thereby deepening emotional connection and contextual understanding. This multisensory integration reinforces the project’s ambition to be more than a virtual museum tour, positioning it as a holistic archaeological experience harmonizing visual, auditory, and intellectual engagement.
Besides its public and educational impact, the Virtual World of Stonehenge also advances archaeological methodology by providing a scalable model for digital conservation. The high-fidelity digital capture serves as a preservation tool that mitigates risks associated with physical artifact degradation, travel restrictions, or exhibition deinstallations. Institutions across the globe can look to this project as a template for safeguarding and sharing their collections, leveraging virtual reality and interactive media to future-proof cultural heritage—an urgent priority amid climate change, urban development, and other preservation challenges.
Moreover, the project opens exciting avenues for interdisciplinary research by integrating digital humanities, archaeology, and computer science domains. The collaboration between British Museum curators, university archaeologists, and heritage technology firms like ArtasMedia demonstrates an effective alliance between academia and industry. Such partnerships facilitate the application of emerging technologies to solve complex questions about human history, potentially inspiring new methodologies in archaeological visualization, data interpretation, and public outreach that can be adapted to other cultural contexts and time periods.
Crucially, the Virtual World of Stonehenge also taps into the emotive and symbolic power of the site itself. Stonehenge’s exact astronomical alignments during the solstice are reconstructed with scientific precision, allowing users to witness how the monument interacts with the rising sun on this pivotal day. This temporal accuracy does not merely serve aesthetic purposes but conveys the profound cosmological knowledge possessed by its Neolithic and Bronze Age builders, adding layers of meaning to the experience and underscoring the monument’s enduring significance across millennia.
The accessibility of this virtual exhibition across multiple devices—including desktop computers, tablets, and smartphones—ensures that a diverse global audience can engage with Stonehenge’s prehistoric narratives regardless of location or technological proficiency. Such democratization of cultural heritage promotes wider public interest in archaeology while also inspiring future generations of researchers, educators, and enthusiasts. The response to the initial trial phases and media previews has been overwhelmingly positive, pointing to an appetite for more immersive, interactive digital humanities projects that redefine museum experiences.
In conclusion, the Virtual World of Stonehenge stands at the vanguard of a digital revolution in cultural heritage. By bridging meticulous archaeological scholarship with transformative technological innovation, it offers an unprecedented opportunity to explore prehistoric Britain in an expansive, nuanced, and engaging manner. This free, globally accessible experience not only honors Stonehenge’s profound historical legacy but also envisions a future where heritage and technology converge, bringing the deep past into the digital age and captivating audiences worldwide.
Subject of Research:
Historical Archaeology and Digital Heritage Preservation
Article Title:
The Virtual World of Stonehenge: A Digital Revolution in Archaeological Experience
News Publication Date:
Sunday, 21 June
Web References:
https://research.reading.ac.uk/british-museum-partnership/world-of-stonehenge/
https://www.cloudtour.tv/the-world-of-stonehenge/
Keywords:
Stonehenge, Virtual Reality, Digital Heritage, Archaeology, British Museum, University of Reading, Laser Scanning, Neolithic, Prehistoric Britain, Cultural Preservation, Interactive Museum Exhibitions, Summer Solstice
A research team from Wessex Archaeology, led by Phil Harding, has announced the discovery of a Stonehenge ‘prototype’ structure, similarly aligned with the solstices, that may have served as an early proof of concept for the more famous structure built 500 years later.
The team behind the historic discovery said that the ancient date represents the earliest known alignment with the solstices and offers potential insights into the religion, belief systems, scientific knowledge, and worship practices of the ancient monument builders.
According to a statement announcing the discovery of the Stonehenge prototype, the structure is located 5 kilometers from the better-known stone circle. They also note that Stonehenge’s earliest earthworks were beginning construction around this same time.
Previous expeditions to the site conducted between 2015 and 2017 unearthed 48 pits, which those researchers dated to more than 2,000 years before the new find, or roughly 2,950 BCE. Still, the team notes that earlier efforts uncovered samples of pottery, animal bones, flints, and charcoal, suggesting that “large numbers of people gathered here over a relatively short period of time” to celebrate the longest day of the year.
Notably, one of the pits unearthed in the earlier excavations included what the team described as a possible “viewing station.” The pit also contained a disc-shaped knife, which the team notes “was deliberately placed here possibly as a symbolic reference to the sun disc.”
Still, the original effort left several tantalizing clues, leading to the new excavations.

Instead of exploring the previously discovered pits, the team focused on the rest of the site. This effort led to the discovery of a pair of wooden pole pits placed 120 meters apart. According to the Wessex Archaeology team’s statement, the site’s ancient builders positioned the poles in the pits “to form a line pointing directly at the rising sun during the summer solstice and at the setting sun during (the) winter solstice.”
Although little of the structure remains, except for the pits where the poles once stood, the team was able to extract enough organic material to date the likely construction period of the structure. A radiocarbon analysis showed that the summer solstice poles were likely set around 5,000 years ago, more than 2,000 years earlier than the other pits at the same site. Perhaps even more surprisingly, the date placed the construction of the wooden poles roughly 500 years before ancient engineers built the world-famous site of Stonehenge.

To confirm the astronomical alignment, the team reached out to archaeologist Fabio Silva. According to the team’s statement, Dr. Silva, a Skyscape Archaeologist at Stone x Sky and the Skyscape Academy, used ancient reconstructions of the sky and the landscape to show that the structure would have aligned with the summer solstice “within an accuracy of one degree.”
When discussing the site’s potential uses, the researchers note that it would have served as a temporary gathering place for ancient celebrations of the summer and winter solstices until a more permanent structure could take its place. They even suggest that a similar structure may have been used in Stonehenge’s earliest phases, while conceding that traces of any similar alignment would have been erased by later construction.
Harding, who led the excavations, said the discovery of a possible Stonehenge prototype “is probably one of the greatest finds of my career,” while adding that the early date is what makes it so exceptional.
“Up till now, our knowledge of this ancient feat of astronomy was based on Stonehenge and other monuments of a similar period, but what we’ve discovered at Bulford is 500 years earlier than the famous stones we know so well,” Harding explained. “It makes me incredibly proud to be an archaeologist.”
Although the ancient structure revealed a scientific knowledge predating Stonehenge by several centuries, Dr Matt Leivers, Senior Research Manager at Wessex Archaeology, said the discovery of a clearly religious site is “fundamental” because it is the earliest example of people building structures at this historically significant location “that aim directly at the solstice.”
“When we talk about the solstice, we’re talking about religion,” Dr. Leivers said. “About how prehistoric peoples understood the cosmos, the world, and their place in it.”
“It’s likely their way of saying to their deities, please keep us in mind, keep us warm and safe,” he added.
Dr Silva noted the historical significance in relation to Stonehenge, since the site shows that ancient communities “were already engaging with both the summer and winter solstices” in the same general area hundreds of years before the larger, more famous stones were put in place. The researcher also said the findings allow historians to see Stonehenge as more than a singular creation, but “as part of a much longer conversation between people, the land, and the sky.”
“Rather than marking the beginning of a story, Stonehenge now more clearly appears to have emerged from traditions and practices with much deeper roots in this landscape,” Dr. Silva concluded.
Christopher Plain is a Science Fiction and Fantasy novelist and Head Science Writer at The Debrief. Follow and connect with him on X, learn about his books at plainfiction.com, or email him directly at christopher@thedebrief.org.


Neolithic people, not glaciers, moved the Altar Stone -- the six-ton central sandstone megalith at Stonehenge -- from northeast Scotland to Salisbury Plain, according to a new study led by archaeologists from Curtin University and Sheffield Hallam University.
The post Neolithic People May Have Hauled Stonehenge’s Giant Altar Stone across Britain appeared first on Sci.News: Breaking Science News.