Valve's SteamOS has often presented the perfect excuse to be whisked away from Microsoft's troublesome Windows 11. The Linux operating system's better gaming performance has often been proven, utilizing RAM well without the bloatware often found with Windows 11.
SteamOS provides a console-like user interface (UI), making navigation and game launches far easier than Windows 11, despite the recent Xbox mode. With those benefits in mind, I've been contemplating a full switch to SteamOS, ditching Windows for good, and the best way to do that would be via Bazzite.
Bazzite (not affiliated with Valve) is effectively a SteamOS clone, specifically designed for "Linux newcomers and enthusiasts alike", but most importantly, comes with out-of-the-box compatibility with Nvidia and Intel GPUs, and a smooth experience for handhelds.
Using my second streaming PC, I put Bazzite to the test over a few months. Without a doubt, it's easily the best option for any gamer looking for a console-like couch gaming setup.
With tools like Decky Loader, customization is easy, with plugins to change SteamOS game mode themes, navigation sound effects, or even the startup and shutdown videos. However, despite all of the benefits of using the operating system, I still can't step away from Windows 11 on my main system, and there are multiple reasons why.
Multitasking drawbacks
(Image credit: Universal Blue / Bazzite)
As a frequent multitasker using applications like Discord to stream games to friends, Bazzite (more specifically SteamOS) isn't an ideal option. Using Discord to stream games on the same rig works just fine in desktop mode; however, it's not the same story for its game mode, which is arguably the entire purpose of using Bazzite.
Streaming on Discord in game mode severely drops frame rates in games, with constant stutters in many I tested, and there are a few instances where attempting to stream an application will result in a black screen. I tried to use the NZXT Signal 4K30 capture card and stream my second PC's Bazzite activity on Discord via my main PC, but it's not that simple.
Sure, HDMI passthrough on the capture card is possible, but I didn't want to be limited to 4K 60 frames per second on either my TV (which is capable of 144Hz) or my gaming monitor (capable of 240Hz). Frankly, capture cards with higher passthrough capabilities don't come cheap.
(Image credit: Discord)
Duplicating or projecting the display, as you would on Windows 11, would be the easy solution. However, Gamescope, the compositor responsible for displaying games on screen with Bazzite, cannot duplicate outputs.
Still trying to avoid the NZXT capture card's 4K 60Hz passthrough limitation, I opted for an HDMI splitter with one input and two output ports. Unfortunately, the moment the capture card is connected, the output on either my TV or monitor has the refresh rate slashed to 60Hz and VRR disabled.
That occurs to ensure that the Extended Display Identification Data (EDID) of both is matched, according to what the capture card is capable of in passthrough.
(Image credit: Future / Isaiah Williams)
None of these issues are present on Windows, as you can use OBS to project the main display onto the capture card without ever having to rely on an HDMI splitter or a better capture card.
This isn't an attack on SteamOS or Bazzite in particular; after all, game mode is quite literally designed for gaming, so multitasking isn't a priority for Valve or specifically Bazzite developers in this case.
However, it's worth noting that streaming on the gaming OS is more trouble than it's worth, and that's without even mentioning the potential audio bugs or OS glitches. That's only one part of why it's worth sticking with Windows, though.
Compatibility issues
(Image credit: Future / Isaiah Williams)
I wish these issues stopped there, but not quite. Firstly, a large majority of popular multiplayer games such as Battlefield 6, Call of Duty (most of the modern entries), Destiny 2, and EA Sports FC 26 will not work on Linux due to their anti-cheat systems.
This is an issue that lies directly with publishers and developers for those games that refuse to adapt their anti-cheat systems to work on SteamOS. It also doesn't seem as though this will change any time soon; the Steam Machine was arguably one way to effectively force the hand of publishers to consider anti-cheat compatibility on Linux, but it's not exactly a popular PC due to its high price.
It's also worth noting that Game Pass is inaccessible natively on Bazzite, and requires either cloud gaming or third-party launchers, and you'll be lucky if you can get the latter to function.
The solution to accessing those anti-cheat games is a dual-boot with Windows 11 and Bazzite. However, that isn't completely ditching Windows 11 as I've planned to, and a dual-boot can end up messy thanks to Windows' forced updates.
(Image credit: Valve)
Perhaps the most frustrating aspect is that Nvidia GPUs don't play nice with game mode on Bazzite, often resulting in glitchy functionality, or just completely black screens. I tested this by swapping out the AMD Radeon RX 9060 XT 16GB GPU in my second PC with my spare Nvidia GeForce RTX 3080 Ti and found that game mode was just frustrating to use.
So if I wanted to use Bazzite on my main rig equipped with an Nvidia GeForce RTX 4080 Super, its DX12 (a graphics API) gaming performance would be worse than Windows. Overall, the entire purpose of switching over to Linux was for better gaming performance and easy console-like UI navigation would be non-existent.
I'm sure all of these pain points will be addressed at some point, whether via Bazzite or Valve's official SteamOS builds. For now, though, I'll stick with Windows 11 on my main rig β even though I desperately want to be done with it.
Did you know TechRadar now has membership?
(Image credit: Future)
Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email membership@techradar.com
βSometimes I find I get to thinking of the past,β sang (or croaked) Leonard Cohen, and Iβve found myself recently doing the same. However, while Cohen was lamenting the death of a relationship, my early-onset nostalgia has been triggered by something far more tragic and poetic: the death of affordable computer components.
Iβve spent the majority of 2026 marvelling and despairing, in equal measure, at how components, especially memory-based ones, such as SSDs, RAM and graphics cards, have skyrocketed in price. As you probably know by now, this mainly due to pressures on the supply chain from a seemingly endless procession of AI services that have been gobbling up memory.
Not only has this made upgrading your PC extremely expensive (upgrading the RAM was once one of the most cost-effective upgrades you could make), itβs also made products such as laptops, games consoles, and phones more expensive too. Itβs upended decades of the tradition of technology getting cheaper over time.
Watching the tech I write about (and love) get increasingly expensive and inaccessible for a lot of people is getting pretty depressing.
Take both the PS5 and Xbox Series consoles. In previous generations, six years after launch, consoles should have had numerous price cuts, making them almost impulse buys at this stage; along with a healthy second-hand game market, this traditionally meant that waiting until late into a generation to get a console was a great way to save some serious cash.
However, both the PS5 and Xbox Series have had several price rises this generation, which means buying a six-year-old bit of hardware is now more expensive. This is far from an ideal situation (and one of the reasons why the PS5 will likely be the first PlayStation console I donβt buy), and itβs not unique to consoles. Apple recently hiked the prices of its Macs and MacBooks (including the budget MacBook Neo, which launched at $599 / Β£599 / AU$899, but has since risen to $699 / Β£699 / AU$1,059 and which in turn quite drastically undermines the Neoβs value proposition).
Now, I've loved the Steam Deck since day one, and would always recommend it to most people thinking about buying a new gaming laptop or handheld, simply due to its excellent value.
Now? Not so much. I simply can't justify the idea that people should buy an old, underpowered bit of kit thatβs almost as expensive as the budget gaming laptops I used to tell people to avoid.
For many of us PC gamers, it also means upgrading or building a new gaming PC is now out of the question, and the hardware we currently have will need to tide us over for a few more years.
But, does that mean you canβt upgrade your PC at all for the moment? Thankfully, there are still plenty of ways to boost your computer without spending a fortune, such as upgrading parts that arenβt memory-dependant (for instance getting yourself a new monitor), or tweaking the software.
As for me, I decided to transplant one of my existing gaming PCs into a new case, while also taking the opportunity to upgrade the cooling. One of the most fun things about building PCs is coming up with a theme or design, and because of my disillusionment with the current state of computing, I thought it would be fun to turn my PC into a retro device that harkened back to a time when computing really was fun: the 1990s.
Cut to the case
Existing Spec
Because Iβm updating my current PC, I have most of the hardware already (which is just as well considering the prices of many components). Here is the starting spec:
Motherboard: MSI MPG Z690 Carbon WiFi
CPU Cooler: Corsair iCUE H150i RGB ELITE Liquid CPU Cooler
I've been feeling for a while that this is a bit of a mid-range setup that is (outside of the RTX 5070) showing its age, which is why I mainly use it for working, with a spot of image and video editing and the occasional game.
For pretty much all of my gaming needs, I have a far more powerful gaming PC with newer components (and an RTX 5090), but looking at the specs at this point in 2026 during the midst of the RAM crisis, I think I was being rather harsh on this PC. For a start, the 32GB of DDR5 RAM and 2.5TB of storage feels positively decadent these days.
So, my main goal was to swap the (perfectly fine, if a little dull) Fractal Design Vector RS case for something with a bit of retro style. Enter the Thermaltake Retro 360 TG Mid Tower Chassis.
This is a case built for modern PCs, but with a pleasingly retro look. Of course, itβs a wonderful shade of beige that will instantly give flashbacks (the good kind) to anyone who used a PC in the 1990s. It also has sections for a CD-ROM drive and floppy disk drive, though those arenβt usable and are really more of a gimmick.
Still, it looks like it could have come straight from the '90s, while still supporting modern hardware, including space for all-in-one CPU coolers, and a front panel that includes a USB-C port. It also has a tempered glass window to show off the components inside, something thatβs common these days, but wasnβt really a thing back then. This combination of retro looks and modern capabilities was perfect for my needs.
Cooling off
To make things easier when transporting the motherboard and installed components into the new case, I was planning on removing the existing Corsair iCUE H150i RGB ELITE Liquid CPU cooler, giving me an excuse to install a new one.
To make the most out of the glass window of the Retro 360 TG case, I picked the Thermaltake TH360 V3 Ultra ARGB Sync AIO Liquid Cooler, which β as well as having powerful cooling β comes with a 3.95-inch LCD display that looks (to my mind, at least) like an old CRT monitor.
This screen can display system info (such as the temperature of your CPU), as well as custom animations, and I thought it would help liven up the inside of the PC, while still keeping with the retro-modern theme.
I also had a spare pack of Corsair RX120 RGB fans (the perks of being a tech journalist) that I wanted to use. For a start, they're white, which would fit the beige aesthetic, and it also meant I wouldnβt have to remove the case fans in the older chassis, potentially saving me some time and annoyance (the Thermaltake Retro 360 TG Mid Tower Chassis doesnβt come with fans, and they are essential for keeping the PC cool when in use).
Prepping for surgery
(Image credit: Future)
Once Iβd assembled everything I needed to transform my PC into a retro powerhouse, I prepared to make the switch. Because I was swapping an already-built PC into a new case, the prep work differed slightly than if I was building a new PC from scratch.
The first step was to remove the bulk of the PC from the old case. To make things easier, I wanted to keep as much as I could in the motherboard, but there were some components that needed to be removed.
So, I started by unscrewing the large CPU cooler from the top of the processor. I then removed the GPU and WD_BLACK AN1500 SSD, which like the GPU, slots into a PCI-e lane of the motherboard. The other SSD is screwed directly into the motherboard via the M.2 port, so I didnβt need to worry about that.
I then carefully disconnected the case fans and I/O connectors (which allow you to turn the PC on and off using the buttons on the case, use USB ports, etc), then unscrewed the motherboard and lifted it out of the case.
It wasnβt a major inconvenience, but a good example of how moving cases can require tools that youβd not usually need when building a PC.
Once the motherboard was out, one of the first major hurdles that you wouldnβt encounter if building a PC from scratch presented itself. I noticed when I tried placing the motherboard in the new case that it wouldnβt sit properly. Taking it out, I realized that when unscrewing the motherboard from the old case, some of the standoffs (which screw into the case to lift the motherboard off the chassis) had been unscrewed as well, and were still attached to the motherboard.
So, I needed to hunt down some pliers, which allowed me to hold the standoffs and unscrew the motherboard from them.
Once off, I was able to screw the motherboard into the new case (which already had its own standoffs installed) without an issue. It wasnβt a major inconvenience, but a good example of how moving cases can require tools (in this case pliers) that youβd not usually need when building a PC.
Plugging in
With the motherboard installed, I then plugged in the new casesβ I/O connectors. One thing I loved about the Thermaltake Retro 360 TG Mid Tower case is that front panelβs wires, which are often individual wires that can be extremely fiddly to attach to a motherboard, came as a block, which made installation much easier and faster.
While the larger components were still laying on my desk, I also connected up the PSU cables. The Corsair HX1500i 80 PLUS Platinum, which again I transported from the old PC, is a modular PSU, which means the cables arenβt permanently attached to the PSU β instead you can just plug in the cables you need to both the motherboard and PSU.
This makes installation a lot easier, and cable management much neater, and it meant I could plug the cables into the motherboard without having to install the PSU until later (a decision I made to make things easier, but Iβm not sure it worked!).
I also took the opportunity to install the three Corsair RX120 RGB fans, adding two to the front of the chassis to pull in cooler air, and one at the rear that pushes hot air generated by the PCβs components out of the case.
These fans are more advanced than the previous ones I used for the PC: rather than being plugged into the motherboard and controlled that way, they daisy chain to each other, then connect to an iCUE LINK system hub, which then connects to the motherboard via a microUSB cable, all powered by the PSU.
This made the installation harder, as it meant I needed to route the proprietary cables to connect each fan to the hub, and some of those cables werenβt that long. It also meant having to hunt down an extra PSU cable, which caused issues later. While the iCUE LINK system hub meant I had greater control over the fanβs RGB lighting and temperature control, I donβt really think it was worth the extra effort. If I did this again, Iβd stick to standard, easier-to-install case fans.
Finally, I installed the TH360 V3 Ultra ARGB Sync AIO CPU cooler. I removed the existing thermal paste from the CPU and reapplied a small blob. I had ordered extra thermal paste as I wasnβt sure if the CPU cooler would include some, as not all do. As it turns out, the cooler does come with a small tube of thermal paste, so I now have a spare tube, but itβs always handy to have extra.
It was important to reapply the thermal paste, as the existing paste on the CPU was now several years old, and some of it remained on the cooler when I removed it. To ensure maximum cooling efficiency, removing the old paste and applying new paste was the best, and safest, option.
Installation was easy: I screwed the radiator and fans to the top of the case, attached the fan controls to the CPU Pump header on the motherboard, then placed the screen (which attached via magnets) on the cooler.
Always keep hold of cables and any other extras that come with your components, even if you donβt initially need to use them
With that in place, I then put the GPU and SSD back in their PCIe slots, connected (almost) everything up to the PSU, then secured the PSU in the case.
I say βalmostβ, as I didnβt have a cable to attach the iCUE LINK hub to the PSU. As I mentioned earlier, the PSU is modular, so I had only plugged in the cables I needed during the original build, but now I needed an extra cable. The PC wouldnβt boot without the hub powered on, nor would it boot when I tried a cable from a different PSU (this is likely a safety feature β you should never use cables from a different PSU, but I wanted to check).
Thankfully, after some rummaging around, I found the extra cables from the PSU, installed the correct cable to the hub and the PC booted fine. This wouldnβt have been an issue if Iβd used a more basic fan, but at least I was now up and running. It also highlighted an important lesson: always keep hold of cables and any other extras that come with your components, even if you donβt initially need to use them.
Finishing touches
With the PC booting without issue, I then added the finishing touches. For instance, I ordered some retro stickers from Geekenspiel, a website that makes the kind of stickers you used to find on PCs, but for modern hardware (such as a sticker with the old Nvidia logo, but referencing the modern RTX graphics card).
I also paired the PC with the 8BitDo Retro Mechanical Keyboard, a wonderful-feeling keyboard that offers modern features but with an old-fashioned look and beige colorway that perfectly complements the PC.
I also ordered a Microsoft ProIntelli Wired mouse, which is a modern mouse inspired by Microsoftβs iconic IntelliMouse peripherals. Again, it combines retro looks with modern tech, which makes it a perfect choice for this build.
With the peripherals attached, I logged into Windows 11 and set up the TT RGB PLUS 3.0 software, which allows me to tweak the settings of the TH360 V3 Ultra ARGB Sync AIO CPU cooler, and configure the screen. I made a short retro-inspired gif of the TechRadar logo, and used the software to display it on the LCD screen of the cooler.
I was very pleased with the results, and it instantly made the PC more interesting visually while still feeling retro. However, I have to say the TT RGB PLUS 3.0 software seemed quite flakey, with some options simply not working. The software also needs to load in Windows 11 before the animation plays on the screen.
The fans of the cooler were also very loud, and setting them to βQuietβ in the software didnβt seem to make a difference. So, I restarted the PC and went into its BIOS and tweaked the fan speeds there, which worked. Suddenly, the PC was whisper-quiet.
Turning Windows 11 into Windows 95
I wasnβt quite done, however. While the hardware now certainly looked the part, I wanted the software to match. At first, I considered ditching Windows 11 altogether and instead using a Linux distro skinned to look like Windows 95.
The benefits of this is that Iβd be free of all the bloat that Windows 11 comes with, especially the AI stuff I have no interest in, and also that Linux is far more customizable; with a bit of time, I could make an operating system that looked and acted a lot more like Windows 95.
However, there were also plenty of downsides. For one, it would be time-consuming to install and configure a distro, and many PC games and software wonβt run natively on Linux. The TT RGB PLUS 3.0 software, for instance, won't work on Linux, and while there are workarounds, they are again time-consuming and fiddly. Plus, this approach would mean things like adding gifs to the screen wouldnβt work β and I wanted my gifs.
So, I decided to stick with Windows 11, but heavily mod it to look like Windows 95. This involved using WindowBlinds 11 and Start11 by Stardock. The first piece of software lets you drastically change the look of Windows 11, and has a βclassicβ theme thatβs perfect for my needs.
For a little while, I was able to pretend the tech world wasnβt a dumpster fire, but a more fun, perhaps more innocent, place to be
Start11, as you might have guessed from the name, focuses on the Start menu, and allows you to tweak it so that it looks, and works, like the classic Start menus of Windows 95 and Windows 98.
(Image credit: Future)
Each of these bits of software took a bit of configuring, but before long I had Windows 11 looking, and feeling, like Windows 95. Changing the desktop icons through Windows 11βs settings to feature classic Windows icons (I downloaded them from DeviantArt), and changing the desktop wallpaper to a solid teal color completed the look.
(Image credit: Future)
While not perfect (Windows Explorer still tries to show Windows 11-era tabs, and the taskbar clock can be a bit funny), I now had a retro-inspired modern operating system to complement my retro PC.
(Image credit: Future)
Overall, I was pretty happy, and a comforting sense of nostalgia washed over me as I used my big beige box. For a little while, I was able to pretend the tech world wasnβt a dumpster fire, but a more fun, perhaps more innocent, place to be.
(Image credit: Future)
Final thoughts
Overall, Iβm so glad I tried this out: it feels, ironically, as if Iβve given my aging PC a new lease of life. It looks great, and the mouse and keyboard feel fantastic β and familiar. Windows 11 also feels more sprightly, as I turned off a lot of the unnecessary animations and visual effects that usually run when using the operating system.
Strangely, I have also managed to fix a weird startup bug the PC used to have where sometimes the GPU didnβt power on. Since moving the PC into its new case, this has not happened once, so I must have inadvertently changed something during the move (not just by removing the GPU, as I had tried that before, and even swapped GPUs, and the problem persisted), so thatβs a nice side effect.
The process was a lot faster with an existing PC than if Iβd built one from scratch, though that has meant I needed to make some compromises. The motherboard and components donβt really complement the beige case, for instance; if Iβd been building a new PC, Iβd have probably tried to get white components instead, and cables to match.
Even in 2026, building, tweaking and upgrading your PC can be fun and creative, and you donβt have to spend a fortune if you can repurpose a lot of the components
Iβm also glad that Iβm a bit of a hoarder when it comes to tech, and I hadnβt thrown away the PSU cables I didnβt originally use. Okay, so I might have felt a bit daft holding on to cables for almost half a decade that I would likely never use, but it meant that I had the correct one when I needed it.
(Image credit: Future)
Finally, it proved that even in 2026, building, tweaking and upgrading your PC can be fun and creative, and you donβt have to spend a fortune if you can repurpose a lot of the components.
The retro theme of both the PC itself and the software it runs looks and feels great as well. It was hard work, but well worth it. If this article has inspired you to do something similar, let me know in the comments below!
You'll struggle to find a comparable set of specs on any other pre-built at the moment at this price point. The RTX 5070 is the big winner here, delivering you the power you'll need to game at 1440p, bolstered by current-gen Nvidia features like DLSS 4, which'll give you access to upscaling and multi-frame generation to make your games even smoother to play.
Our RTX 5070 review is clear about the performance offered by this mid-tier Nvidia Blackwell GPU. Shipping with this pre-built means you've got a graphics card that makes our best GPU list as the best all-round Nvidia GPU for gamers from its current generation.
The MSI Codex R2 gaming desktop comes with Intel Core i5-14400F, RTX 5070 12GB, 32GB of DDR5 RAM, and 1TB NVMe SSD, as well as Wi-Fi 6E and Windows 11. View Deal
Specs-wise, the RTX 5070 comes with 6,144 CUDA cores and 12GB of GDDR7 VRAM operating on a 192-bit memory bus. What that means for gaming is that you can expect high frame rates at 1080p, even with high to ultra graphics presets. 1440p is an option here, too, but the most demanding games will require you to tweak your graphics settings to cope. The GPU benchmarks make clear that this is a GPU that is modestly better than its predecessor, the RTX 4070, while sitting below the more powerful RTX 5070 Ti.
Meanwhile, the Intel Core i5-14400F processor included in this MSI gaming PC isn't a bad option for 1080p gaming, and it continues to be well-sold in many pre-built rigs. It comes with 10 cores, of which six are performance cores that will deliver the best gaming performance. The other four, meanwhile, are efficiency cores, which are good to use for multi-threaded tasks. The i5-14400F has a clock speed that can boost up to 4.7 GHz, too.
We'd expect to see compromises at this price point, whether it's on RAM or storage, but there are none. You're getting 32GB of DDR5 RAM here, so you're not settling for lower capacity or slower DDR4 modules, which, given the rapid rise in memory pricing, is a nice surprise. Likewise, you're also getting a 1TB NVMe SSD with this build, which gives you enough space for a decent set of modern games alongside Windows.
The $1,399.99 sale price for this MSI Codex R2 gaming PC is a seriously good deal in the current market. It's a current-gen rig with the performance to deliver 1440p gameplay and should last for several years into the future. You've got less than a day to pick up this deal before it expires, and we'd expect this Woot deal to sell out fast, so if you're interested, make sure to pick it up quickly.
It's finally happening! Valve's long-awaited Steam Machine has landed at last, promising to bring gaming-PC-level performance to an ultra-compact console-style device ideal for couch gamers who want to dip their toes into PC gaming for the first time. This is Valve's second run at the console-style PC market, and the gaming giant seems a lot more committed this time around.
And... well, I'm not entirely underwhelmed by it, but it's also not overwhelmingly impressive. I guess you could say I'm distinctly whelmed by the Steam Machine; it's a lovingly crafted piece of hardware that arguably achieves what it sets out to do, but falls down in two extremely important areas.
As you might have already guessed, those areas are performance and pricing. At the default 1080p resolution, it's a capable little machine that should be able to give you a good gaming experience with minimal fuss, but anyone expecting beefy 4K performance on par with the existing slate of top-tier home consoles is going to be disappointed.
Of course, this boils down to what sort of games you want to play. If you've got a 4K TV in your living room and want a compact PC specifically so you can enjoy older games, or the sort of indie game experiences that aren't so freely available on consoles β I'm talking the low-budget viral titles that so frequently dominate TikTok and Instagram Reels β then the Steam Machine might actually be an excellent choice.
Another key aspect of Valve's new console-PC hybrid is SteamOS, the recently updated operating system designed to provide a more console-like experience than conventional platforms like Windows and macOS. It's already available for anyone to put on their own PC, and of course powers Valve's own Steam Deck handheld. In a break from tradition for PC reviews, I've added an extra section to this review to specifically discuss SteamOS, but for now all I'll say is that it gets the job done well.
(Image credit: Future)
Moving on to pricing, it's painfully clear that the ongoing RAM crisis has taken a toll on the Steam Machine's value proposition. Starting at $1,049 / Β£879 / AU$1,609, it's a fair bit more costly than the PS5 Pro, which my esteemed colleague Rob Dwiar already noted was "too expensive" for the average gamer in his review here on TechRadar - and that was before Sony hiked the price of its home consoles earlier this year.
Considering that the Steam Machine was widely expected to represent an accessible path into the world of PC gaming for those who have previously not ventured beyond the confines of the console market, that price tag is sure to upset some gamers who were eagerly awaiting Valve's return to the console market. Hell, you might even be better off building your own Steam Machine killer.
But it's important to remember that the Steam Machine was probably never going to live up to the price-to-performance ratio of modern home consoles like the PS5 and Xbox Series X, even though it is ostensibly using newer, better hardware. This is due to the game development process and how developers implement platform optimization; if you're making a game for PS5, you're just making a game for PS5. You'll have to take the Pro model's specs into account now too, but at the end of the day you only need to optimize your game's performance for a specific set of hardware components with clearly defined limitations.
On the other hand, optimizing a game for PC means optimizing it for the uncountable millions of possible hardware configurations that exist across pre-built and custom gaming PCs, plus every gaming laptop on the market, plus handheld gaming PCs, and now plus the Steam Machine. It's a wildly different ballgame, and while some developers might skimp on good PC optimization, it's borderline impossible to get a game running consistently well on PC versus a specific console.
Does this entirely excuse the lackluster bang for your buck the Steam Machine offers? No, probably not. It's a mitigating factor that I have taken into account for this review β but quite frankly, I think Valve's second attempt at bringing PC gaming to the masses has slightly missed the mark.
Valve Steam Machine review: Price & availability
(Image credit: Future)
Starts at $1,049 / Β£879 / AU$1,609
Available now in the US, UK, and Australia
Steam Controller can be added as a bundle
As I mentioned already, the Steam Machine starts at a rather steep $1,049 / Β£879 / AU$1,609, which gets you the standard configuration with no controller and 512GB of high-speed SSD storage. The actual performance spec doesn't change if you upgrade to the 2TB SSD model for $1,349 / Β£1,149 / AU$2,109, so you're essentially just paying for the extra storage β and even by current component pricing standards, that's an expensive upgrade.
Whether you pick the 512GB or 2TB model β and despite the price, I'd definitely recommend the latter if you play triple-A PC games, since install sizes have become frighteningly bloated as of late β you get the same semi-custom AMD Zen 4 CPU and discrete AMD RDNA 3 GPU, along with 16GB of RAM and a separate 8GB of GDDR6 VRAM.
Both models can also be bundled with Valve's Steam Controller (which also comes with a charging 'puck' and USB cable), which adds $79 / Β£59 / AU$119 to the base price of either model. This is actually a pretty decent add-on, since the Steam Controller is a genuinely good gamepad and normally costs $99 / Β£85 / AU$149 direct from Valve if you buy it separately. Unless you already own one of the best PC controllers, I'd strongly recommend getting the bundle.
It's also worth noting that pre-orders for the Steam Machine sold out almost immediately, so if you want to get your hands on one, you'll have to sign up for the waitlist directly through Steam.
Somewhat limited port selection compared to most PCs
For a product that I found a little disappointing overall, I have to say that I have very little to criticize when it comes to the physical design of the Steam Machine.
Simply put, it looks great. The whole unit is a neat black cube of matte metal measuring roughly six inches along each edge and weighing a little under six pounds, with a thin indentation near the base on the front side, inside which nestles a bright LED lightbar. Beneath this, there's a power button with an additional LED (which stays illuminated while the Steam Machine is in sleep mode) along with two USB-A ports and a microSD card slot for easily adding extra storage. The cube sits atop four small rubber feet, which feel quite durable.
The 17-LED lightbar is more than just a simple power indicator, which I quite like. If your Steam Machine is downloading a game, it 'fills' from left to right to indicate the download's progress, and you can customize it with extra colors and functions in SteamOS too.
(Image credit: Future)
It's significantly smaller than any current-gen home console and the vast majority of pre-built gaming PCs, and certainly a lot smaller than any custom desktop PC the average system-builder could assemble - you'd need to be seriously confident with graphics card disassembly and custom cooling to even get close to something this small.
In fact, it's immediately reminiscent of the Nintendo GameCube I treasured in my teenage years, though I promise I haven't let nostalgia cloud my opinion here. The closest you're likely to get to this sort of compact gaming PC now is probably the Asus ROG NUC that I personally reviewed last year - and while that offers far superior performance, it's also so eye-wateringly expensive that it makes the Steam Machine look cheap.
The front panel is removable and can be easily swapped out with magnetic faceplates. If you spring for the 2TB model, you get two of these included: a red felt fabric one and a rather nice wood-effect one that matches my TV stand perfectly... it looks right at home there, actually. Wink wink, nudge nudge, Valve.
The power supply is (somehow) built into the breathtakingly compact chassis, meaning there's no chunky adapter brick here either - just a regular cable with a two-pin power connector. This is included in the box, along with an HDMI cable (though the rear I/O also features a DisplayPort 1.4 output, which may be preferable if you're connecting it to a desktop monitor rather than a TV).
(Image credit: Future)
That rear I/O is where you'll find the rest of the ports: the aforementioned HDMI and DisplayPort, along with an RJ-45 Ethernet port, two USB-As, and one USB-C. I'll confess that as a fan of physical connectivity, I find this port selection a little lacking, but it's realistically going to be plenty for the target audience of the Steam Machine. It might be less than a fully-fledged desktop PC, but it's comparable to any modern home console. Wireless connectivity uses Wi-Fi 6E and Bluetooth 5.3 β I would've liked to see Wi-Fi 7 here, but it's not a dealbreaker.
The internals are very tidy, with a large air intake grille behind the magnetic faceplate behind which sits the mainboard. A single large upright fan draws air through and out of the rear exhaust. This is (surprisingly) an upgradable system, though it's more along the lines of a gaming laptop than the average desktop PC; you can swap out the M.2 SSD and the RAM, but that's it.
(Image credit: Future)
Lastly, I'll briefly touch on the new Steam Controller. We reviewed it separately here, so I won't go into too much detail, but it's certainly good (if overpriced, like the Steam Machine itself). Pairing the pad and the 'puck' that doubles as a wireless transmitter and charging dock is a seamless process, and the controller itself feels good to use in games. The lack of an audio jack, as seen on other mainline console controllers, is a bit of a shame, however.
I have to admit that I really, genuinely love the design of the Steam Machine. My only real criticism here (and the only thing stopping me from giving it a perfect score in this section) is that it only has one single USB-C port, and it's on the rear. This is a minor gripe, though; for the most part, this is a very well-designed piece of hardware.
Design: 4.5 / 5
Valve Steam Machine review: Performance
(Image credit: Future)
Strong gaming performance at 1080p
Cracks start to show at 1440p; falls apart completely at 4K
No resolution upscaling or frame generation modes are used unless otherwise specified.
Benchmarking the Steam Machine was... interesting, to say the least. I had hoped to mostly stick to our usual suite of tests used for benchmarking the best gaming PCs and best gaming laptops, but the vast majority of those systems are running on Windows 10 or 11. SteamOS, while a very solid platform these days, simply doesn't have the same degree of flexibility as Microsoft's flagship operating system.
For starters, the Steam Machine locks itself to a maximum framerate based on the refresh rate of the monitor it's connected to, which meant I had to seek out a different high-refresh-rate display to get accurate results. Notably, the Steam Deck does something similar with its built-in 60/90Hz screen, so I suspect that this is a SteamOS quirk rather than any hardware-imposed limitation, but I wasn't able to find any way to disable it.
Then I got to the compatibility issues. Half the tests we usually run (most pertinently Geekbench and 3DMark) simply can't be installed and run natively in SteamOS's default Big Picture Mode, so I had to cut down my testing selection fairly significantly. To compensate (and to provide a better idea of how well the Steam Machine can actually handle gaming), I expanded my gaming tests to include more graphical configurations than usual.
Furthermore, you have to dig into the settings of SteamOS itself to uncap the resolution, which is set to FHD 1080p by default. Eagle-eyed gamers clocked prior to the Steam Machine's release that Valve had quietly lowered expectations by adjusting the language used in the product's store page from "4K gaming at 60 FPS" to "Up to 4K gaming with FSR", crushing hopes that it would be a true competitor to the likes of the PS5 Pro. Clearly, 1080p is the ideal target, which will no doubt be a disappointment for some potential customers.
(Image credit: Future)
Anyway, let's talk about the actual performance. At 1080p with graphical settings maxed out, the Steam Machine can handle almost anything you throw at it; the discrete semi-custom AMD RDNA 3 GPU inside this little black box was able to crack 60fps in most games I tested at FHD resolution (sometimes requiring the use of AMD's FSR upscaling tech, though this had virtually zero impact on visual fidelity), with the exception of titles that use ray tracing.
With ray tracing turned off, you'll be fine; turn it on, and you can expect framerates to tank even if you also switch on FSR. Cyberpunk 2077 looked and played great at 1080p Ultra settings with no upscaling, but switching to the Ray Tracing Ultra preset (with AMD FSR 3 set to Balanced) saw my average framerate drop to a little over 30 in the built-in benchmark, while actual in-game performance was even choppier.
Annoyingly, some games don't seem to properly support the most recent version of FSR on SteamOS; while I've been able to use it in games like Civilization VII and Shadow of the Tomb Raider while testing Windows-based gaming laptops and PCs, FSR 3 was conspicuously absent from the settings menu of both games on the Steam Machine - Civilization would only let me select FSR 1, while Shadow had no upscaling options available at all.
(Image credit: Future)
Once I started to crank things up to 1440p and 4K resolution, though, the cracks started to show. Older titles (and 2D games, like my current obsession, Slay the Spire 2) largely run fine at higher resolutions - but unfortunately, I could probably say the same about any home console and plenty of cheaper desktop PCs.
Modern triple-A games start to struggle a little at 1440p, but remain playable provided you're willing to tone down the settings a bit. I've only included the full suite of 1080p and 4K results in the results box above, but to give you a few quick examples: Cyberpunk 2077 remained playable with an average framerate of 68fps at 1440p Ultra with FSR 3 set to balanced (no ray tracing), while Total War: Warhammer III dropped to 45fps at Ultra - but could be salvaged to a stable 63fps with the Medium graphical preset.
At 4K, don't expect to be playing the latest hit games at high framerates; at least, not without some very significant graphical tweaks. The now eight-year-old Shadow of the Tomb Raider was the only game I tested that made it above 60fps at 4K resolution, and that was with the graphical settings turned down significantly.
As for more demanding titles, just don't bother. Total War: Warhammer III barely made it above a 30fps average at Low settings, with frequent drops into sub-30 territory, while Cyberpunk 2077 gave abysmal benchmarking at anything above the lowest possible graphical settings, even with FSR upscaling turned on, and struggled heavily to maintain a consistent framerate during actual gameplay. Turning on FSR frame generation did technically give a stable 30fps at 4K Ultra, but with the added issue of some visual tearing and artifacting, especially during busy scenes.
(Image credit: Future)
I also experienced a small number of crashes during my testing process, specifically in Total War: Warhammer III and Marathon. It's possible that these were merely down to game instability rather than any specific fault with the Steam Machine or SteamOS (I've personally had Marathon crash at least once on my Windows 10 gaming desktop), so I won't mark it down for this, but I've opted to include it for the sake of comprehensiveness.
Lastly, I'd like to briefly discuss the thermal performance of the Steam Machine, which is a shining beacon amidst the otherwise fairly underwhelming overall performance. The large cooling fan at the rear of this little cube was whisper-quiet throughout all my testing, and the casing barely got more than a little warm. Whatever thermal wizardry Valve pulled off here, it clearly works.
Performance: 3 / 5
Valve Steam Machine review: SteamOS
SteamOS 3 is a very solid operating system
Accessible for newcomers, but still packs advanced features
Optional Linux desktop mode
A bonus section appears! Yes, I'm going to take a moment here to discuss SteamOS, since it's arguably the linchpin of the Steam Machine's whole 'console rival' mission statement. Does it really make PC gaming more accessible? I'm pleased to say yes, it certainly does.
An Arch Linux-based operating system, SteamOS is now in its third main iteration, and it's improved greatly from its humble beginnings as the full-screen version of the Steam desktop app. It's easy to set up and offers a pleasingly straightforward interface that even a gaming rookie should be able to navigate, while also packing the full suite of settings found in the Windows desktop version of Steam.
One nifty feature is the optional Linux desktop mode. It's quite effective, if basic, letting you install Linux-compatible programs like LibreOffice and the Firefox browser. It's neat, but it's a feature that will likely only be used by a small subset of buyers since it doesn't really offer anything for pure gaming users.
(Image credit: Future)
Naturally, you can connect a keyboard and mouse as well as a controller, which is useful for games where typing is necessary, but it turned out to be even more vital. I wasn't actually able to complete the SteamOS setup without first connecting a mouse to select the system language, and when playing some other games after my initial benchmarking process, I found that I couldn't complete the initial setup for Forza Horizon 5 using just the Steam Controller, which was annoying.
As effective as SteamOS is, compatibility issues are an inevitability when dealing with a Linux-based system. While the vast majority of games on Steam are fully compatible, there will be specific outliers, and there are plenty of non-gaming programs that aren't available. And of course, you can't play games from other storefronts like Epic and GOG, unless you decide to go the whole hog and install Windows 11 on it instead - which is an option!
Should I buy the Valve Steam Machine?
Valve Steam Machine: Scorecard
Attributes
Notes
Rating
Value
The Steam Machine is an expensive product for the specs and experience it offers, to the point where it struggles to compete with mainstream home consoles.
2.5 / 5
Design
A durable, high-quality chassis with an impressively compact design. The port selection is decent for a console-style device, and the swappable faceplates add a bit of visual flair.
4.5 / 5
Performance
1080p performance is great, but triple-A games start to struggle at 1440p and 4K. Considering the price, the gaming quality is decidedly lackluster, and you may encounter some compatibility issues with SteamOS.
3 / 5
Total Score
I really want to love the Steam Machine, and it arguably achieves its goal of competing with living room consoles, but the asking price is just a bit too high for what it offers.
3.33 / 5
Buy the Valve Steam Machine ifβ¦
You want living-room PC gaming The compact design and straightforward functionality of the Steam Machine make it great for a couch gaming setup.
You're looking to make the jump to PC gaming Want to ditch your PS5 in the wake of Sony's new digital-only game policy? The Steam Machine offers a very accessible way to enter the PC gaming space without the complexities of PC-building.
Don't buy it ifβ¦
You're on a budget While you could easily spend a lot more on a compact gaming PC, the price of the Steam Machine is unfortunately a little too high to be appealing.
You want to play games from multiple storefronts The best experience you'll get here is by sticking with SteamOS, but that will lock you out of playing games from other storefronts like Epic and Prime Gaming.View Deal
Valve Steam Machine review: Also consider
Alienware Aurora It's a bit more expensive than the Steam Machine, but if you want a pre-built gaming PC that can comfortably tackle 1440p and potentially even 4K gaming, the more affordable configurations of the Alienware Aurora are a solid choice. Read our full Alienware Aurora review.
Asus ROG NUC If money is no object, the latest Asus ROG NUC gaming PC is unquestionably the one to pick if you want a compact system for a living-room gaming setup. This NUC probably has the best performance-to-size ratio of any gaming PC on the market right now. Read our full Asus ROG NUC review.
How I tested the Valve Steam Machine
(Image credit: Future)
Ran multiple PC game benchmarks
Connected to my TV to use for 'couch gaming'
8+ years of experience reviewing dozens of laptops and PCs
My review process for the Steam Machine was a little different from how I'd usually approach a gaming PC or laptop review, due largely to SteamOS's Big Picture Mode not supporting our non-gaming tests.
Still, I ran the Machine through all the usual gaming tests, then took it downstairs to my living room and set it up on my TV stand to use it for some good old-fashioned couch gaming. As someone who was raised on Nintendo consoles but made the jump to PC gaming in my teens, I was keen to get the full intended experience out of the Steam Machine.
In addition to our usual game tests, I played a bunch of other games over a full weekend spent rigorously testing (read: having lots of fun with) the Steam Machine. These included Marathon, Warframe, Ratchet & Clank: Rift Apart, and the frighteningly addictive Slay the Spire 2.
I've been testing and reviewing computer hardware for almost a decade, and I've been a gamer for much longer than that. Before joining the TechRadar team, I worked at the PC-building hobbyist magazine Maximum PC, so you can trust that I'm putting every ounce of knowledge and experience at my disposal into bringing you high-quality, insightful, and non-biased reviews.