Metroid at 40: happy birthday to Samus Aran, gamingβs greatest badass and my personal heroine
Being a woman who loves video games has often felt lonely, like being on a hostile planet β but Metroidβs female space hunter has been with me all the way
Itβs 1986, and youβre playing a brand-new game. (Youβre in Japan in this scenario, by the way; the game in question, Metroid, wonβt come to North America and Europe until later.) Anyway, this new game has you in its grip. You are a lone astronaut exploring a hostile alien planet full of ancient, mysterious structures. This astronaut looks human enough β but this distinctly alien place is full of objects that power up their spacesuitβs capabilities. Each new ability allows you to explore a new area, and as you do, you realise that the entirety of the planetary base youβre exploring is one, massive, interconnected maze. Whoa.
Hours later, you finally defeat Mother Brain and set off a timed self-destruct sequence. Upon your escape, youβre treated to an endgame screen: the little astronaut faces you as text on screen implores you to βpray for peace in spaceβ.
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Β© Photograph: Nintendo

Β© Photograph: Nintendo

Β© Photograph: Nintendo