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Received — 25 July 2026 ⏭ The Guardian - Technology

I’ve been gaming for 40 years. Here are the best chairs in the UK for comfort, support and serious play

24 July 2026 at 15:00

Whether you’re on PC or a console, level up your setup with our gaming expert’s pick of the best chairs

• The best games of 2026 so far

Comfort is crucial to the gaming experience. It’s hard to focus on blasting aliens or taking Stoke to the Champions League final if your bum has gone to sleep because you’ve been sitting on an old chair for three hours. We’re spending more time playing games than ever before, so good posture matters. If you have set up a dedicated gaming space, then a rickety seat just won’t cut it.

From luxurious ergonomic thrones to cheap-and-cheerful bucket seats, the options available are bewildering. So I set out on an epic quest: to find the most comfortable, durable and stylish gaming chairs. Here’s what I discovered.

Best gaming chair overall:
Secretlab Titan Evo

Best budget gaming chair:
ThunderX3 Solo 360

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© Composite: PR Image

© Composite: PR Image

© Composite: PR Image

How Pokémon Go encouraged me to find wonder in the world

22 July 2026 at 15:00

These days, I ‘collect’ birdsong and wild flowers, but it all started when my sons and I first set out to find Pikachu and pals

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Believe it or not, Pokémon Go is 10 years old this month. The wildly successful smartphone game, which allows you to track down lovable creatures in the real world using GPS and augmented-reality technologies, has reportedly been downloaded 800m times across 150 countries and regions. A trillion Pokémon have been caught so far – and I have been responsible for a modest percentage of that figure.

When the game was first released, my sons and I spent many happy hours wandering the streets and parks of Frome searching for Jigglypuffs and Charizards, and the game’s social element, which lets you take on gym battles with other players in your vicinity, offered my autistic son a route to communicate with other children in a way he’d never been able to before.

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© Photograph: Eduardo Muñoz/Reuters

© Photograph: Eduardo Muñoz/Reuters

© Photograph: Eduardo Muñoz/Reuters

Received — 16 July 2026 ⏭ The Guardian - Technology

Zombies, gore and creepy kids – why we can’t stop playing horror games

15 July 2026 at 15:00

As global anxieties multiply, ​v​ideo games from Resident Evil to Mouthwashing are providing rich source material to help decode society’s problems

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Horror is so hot right now. There’s Obsession, Evil Dead Burn and Hokum in the cinema, Widow’s Bay, From and Something Very Bad Is Going to Happen on TV, and, of course, a rotting smorgasbord of horror games including Resident Evil Requiem (pictured top) and Reanimal, soon to be joined by Silent Hill: Townfall, Silver Pines and Dreadmoor. We’re also seeing weird cross-pollinations, with horror movie studio Blumhouse making games, while games themselves become horror films and the whole backrooms genre infects every medium it touches.

So it was fascinating to attend last week’s horror and gaming conference at Falmouth University, in Cornwall: a gathering of students, researchers and lecturers, all engaged in the academic study of horror games. There were brilliant talks on zombies and posthumanism, the gothic in games, and the role of monstrous little girls in survival horror (there are a lot of them!). Subjects as diverse as masculine fragility, disability and ageing came up; Will Doyle, creative director at Supermassive Games, gave a great keynote on the art of creating horror in games using tools such as revulsion, spatial alienation and the human instinct of apophenia. I learned a lot about theorists such as Julia Kristeva and Mark Fisher, and about the technical similarities between indie horror games and film noir (for example, the use of darkness and creative camera techniques to “hide” budget restrictions). It was incredible fun.

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© Photograph: Capcom

© Photograph: Capcom

© Photograph: Capcom

PlayStation says it will stop making physical games – and that should worry us all

9 July 2026 at 09:46

Sony’s announcement spells the end of a whole ecosystem built by superfan collectors – and signals a troubling shift in the industry

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Sony’s decision last week to quietly announce the end of physical games production for the PlayStation in 2028 is one of the most perfect PR disasters in recent gaming history – and considering what has been happening with Xbox, that’s saying something.

First, there was the timing. Sony posted the news of its decision on the PlayStation blog, less than a week after admitting that it would be deleting 550 movies from the digital libraries of PlayStation owners due to the end of a licensing deal – thereby perfectly illustrating the dangers of purchasing digital products. (Surprise! You never actually owned them!) The move is in stark contrast with the company’s stance on this very issue back in 2013. When Microsoft was attempting to push Xbox One as a digital-first console with strict controls on the sharing and reselling of its games, Sony brilliantly mocked its rival with a short video on how easy it was to lend physical games to pals on the PS4. Oh dear.

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© Photograph: Andrew Kelly/Reuters

© Photograph: Andrew Kelly/Reuters

© Photograph: Andrew Kelly/Reuters

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