❌

Reading view

Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet β€” 'We want the game to look great wherever you're playing it'

  • Fable will have a 60fps performance mode on Xbox Series X
  • Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions
  • However, he adds that "It will look great wherever you go"

Playground Games is being a bit cagey about Fable's graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.

Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.

While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console.

However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.

"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.

Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."

"It will look great wherever you go," he added.

In the same interview, Playground also confirmed that Fable will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.

  •  

Diablo 5 senior game director says the game will tell 'three stories,' including the past, the present desolation of Diablo's takeover, and the future 'terror forming' of Sanctuary

  • Diablo 5 will tell stories of the past, present, and future, the latter of which Blizzard calls "terror forming"
  • Players can visit biomes that are taken over by Diablo's Dread Commanders
  • Narrative director Jennifer Hepler says these biomes can change depending on who's in charge, and "it's a whole new experience" every time you revisit them

Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary, which will visually affect explorable biomes.

The next installment in the isometric dungeon crawler series has been announced and will find players back in the mortal realm of Sanctuary. However, humanity has fallen into an apocalypse and the land has been conquered and reshaped by Diablo and his army.

Speaking to TechRadar Gaming at BlizzCon after the game's reveal, senior game director Joe Shely shared how different Sanctuary will look to players and said they will travel across the Western continent, seeing all different biomes that have been overrun.

Shely said Diablo 5 has "three stories that we're telling" within this changed world: the stories of the past, the time when Diablo took over and when he and his Dread Commanders emerged into Sanctuary, and the "desolation" of the present.

"There are no people around," he said. "There are very few survivors. Occasionally, you may find a human to add to your caravan, and they can bring something to support you."

There's also the future, which is being actively turned into an outpost of hell by Dread Commanders, something that the team has dubbed "terror forming."

"We call it terror forming because these Dread Commanders will actually transform the environment, transform the biome into a version of hell that relates to personal powers and powers at station," Shely explained.

Players will be able to revisit these occupied areas, and if a different Dread Commander is stationed there, "it's going to look totally different."

"The procedural world gives us a lot of levers to pull for that," added narrative director Jennifer Hepler. "You can go to a place, and it is under the control of the Dread Commander of Undeath, and it's going to be full of zombies and things like that. And then later in the game, you could return there, and it's either been reclaimed by humanity or taken over by a different Dread Commander, and the environment will be totally different as a result of that.

"So each time you go somewhere, it's a whole new experience and just constant new discoveries."

Diablo 5 is in development and is slated to launch in Spring 2029.

  •  
❌