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StarCraft creative director says the game and the real-world feel 'very close in terms of themes and characters' β€” 'When you look at the stories that were told in StarCraft and the characters that you run into, it's remarkably topical'

  • StarCraft general manager and creative director Dan Hay says the series' stories and characters are "remarkably topical" today
  • Hay says StarCraft and the real world are both like a "frontier"
  • He adds that while StarCraft is science fiction, its "themes and characters" are very similar to "the headlines in our world"

StarCraft general manager and creative director Dan Hay has compared real-world events to the series' stories and characters, calling them "remarkably topical."

In a sit-down interview with TechRadar Gaming following the reveal of StarCraft, a first-person, open-world shooter slated to arrive in 2030, Hay discussed the CGI trailer that debuted at BlizzCon and explained that the team wanted to portray the "tension" that will come with this new story-driven adventure.

The developer also said that building the "stakes" was just as important; he couldn't dive too much into the narrative details, but Hay touched on the series as a whole and its storylines that explore "imperfect" characters, suggesting the new StarCraft will examine similar topics.

"The way in which you are a hero is that you are going to learn how to become one," Hay said. "The way in which you are a hero is that you are going to learn how to become one. So it's not perfect, right? And that's the thing about StarCraft: a lot of the characters are not perfect; they're imperfect, and even the villains are.

"They have an idea of what you think they are at the beginning of the game, and then by the end of the game, you realize, oh, they were something completely different. And I think what's powerful about StarCraft."

Hay continued, saying that when you look at StarCraft's stories and the characters you meet, they're "remarkably topical" to the events unfolding in the real world.

"When you think about our world today, and you think about what is StarCraft? It's a bit of a frontier," he said. "It's obviously a frontier. There's asymmetry in terms of factions that don't agree with each other. There's brinkmanship going on where one faction is being used against another. [In] a lot of cases, it's just over resources.

"A lot of the cases there's politics, and there's intrigue, and there are people being left behind and betrayed, and when you look at that, and then you look at the headlines in our world, it's not super far [apart] in terms of how it feels sometimes. So you feel that tension, and you felt that tension in the teaser [trailer]."

Hay concluded: "I think what's remarkable about StarCraft is that it feels real, and it feels like it translates quite easily into today. And even though it's science fiction, and even though it has this sense of being in this other universe, it feels very close in terms of themes and characters and moments that you could experience today."

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StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective β€” 'Every shot matters. Everything you do matters'

  • StarCraft's first-person perspective will offer a new sort of "tension"
  • General manager and creative director Dan Hay says the tension is "subtly different" from the original RTS game
  • Since the game is in first-person, "You have to protect yourself"

StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

Blizzard's next StarCraft game won't be a real-time strategy (RTS) title, but a story-driven, open-world first-person shooter, which will be a fresh direction for the beloved series.

Hay, who discussed the game's inspirations with TechRadar Gaming at BlizzCon, explained that because of the new perspective, this meant the team had to think carefully about how to manage a combat system, the world, and enemies of StarCraft in a new way, while still being faithful and familiar to the original RTS game.

"The combat has to feel very, very clean and dangerous and mean and dark," Hay said. "I think StarCraft does that well. The mood is dark, but also, in a strange way, hopeful."

Without giving away too many details, the developer said that the team has to make the enemies the player is fighting "feel real" while also balancing the challenge of what it's like being inside 10-foot armour that weighs 1000 pounds.

"It's because the thing that's out there is going to try and shuck me like an oyster," he continued. "The thing that's out there is going to try and just flay me open, and eat my insides. And so we have to build it in such a way that it all makes sense, which means when you move, when you attack, when you shoot, it has to feel real, and then whatever it is that's attacking you β€” which we all know what's probably going to be attacking you β€” it has to feel like it's an onslaught where you have to stem the tide, you have to figure out a way to stop that biomass from attacking you, and it has to feel real."

Hay said the "key" to designing this experience was "tension," which players got a glimpse of in the CGI trailer, adding that it's the same tension from the RTS "but it's subtly different."

In the RTS game, players would be confronted with a wall of Zerg enemies, and that would be the tension, but in StarCraft, a first-person experience, the top-down perspective is gone.

"Now your boots on the ground," Hay said. "We have to give you the tension of deployment, and you saw us actually do that in the teaser, and then we have to give you the tension of there not being a whole bunch of marines around that you can just go through. It's you. You have to protect yourself. You have to figure out how to fix your armor. You have to figure out how to push back against it.

"Every shot matters. Everything you do matters. So the tension feels even greater."

StarCraft is currently in development and is set to arrive in 2030.

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Diablo 5 senior game director says 'the continued passion' is the reason Diablo 2: Resurrected exists and has allowed Blizzard to look at it for modern inspiration β€” 'Because it exists today alongside Diablo 4, we can look at it through today's lens'

  • Diablo 5 will have features inspired by Diablo 2 and Diablo 2: Resurrected
  • Senior game director Joe Shely says the team was able to look at Resurrected for modern inspiration because it's so recent
  • He says the team can "look at it through today's lens"

Diablo 5 senior game director Joe Shely has said that the success of Diablo 2: Resurrected has enabled Blizzard to use the game as modern inspiration for the upcoming sequel.

In an interview with TechRadar Gaming at BlizzCon following Diablo 5's announcement, Shely shared how previous games helped the team find modern inspiration for Diablo 5.

Instead of going back 20 years and just looking at Diablo 2, the team used its 2021 remaster, Diablo 2: Resurrected, for ideas. The developer said the game was brought to life thanks to the passionate fanbase, and the continued work on it has benefited Diablo 5's development.

"Certainly we've been very happy with the response to Diablo 2: Resurrected," Shely said. "The reason that Diablo 2: Resurrected exists is because of the continued passion of players in the first place, because of the continued passion of players for Diablo 2, and so both the honor of having a game that players love and the ability to add new content to it has given us the opportunity to look at it in terms of inspiration."

Resurrected's itemization system, from weapons, loot, and armor, is one of the core features that Blizzard used as inspiration; Shely also said the game's modern features were just as important because it was created and released so recently.

"Because Diablo 2: Resurrected exists today alongside Diablo 4, we can look at it through today's lens, and not just have to go back to, you know, 20 years ago, and think about how to bring lessons forward from 20 years ago. We can bring lessons from D2, but lessons from today."

Diablo 5 is in development and launches in Spring 2029.

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