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Why is World of Warcraft Forever adding another elf race? I asked Blizzard. The answer is probably what you might expect.

BlizzCon 2026 was an absolute banger this year, with Diablo V, STARCRAFT, Heroes of the Storm revival, and more revealed.

The show ended with World of Warcraft Forever, which is Blizzard's take on the popular "Classic+" request. WoW Classic players prefer the old-school, social-first experience the game delivered in its early years, before retail added matchmaking systems and other "modern" features that arguably decimated the game's sense of community building.

WoW Forever builds on the original classic experience, adding new "old school" zones, raids, dungeons, quests, and new race/class combinations previously unavailable. The game will take place in a separate but adjacent timeline to the current WoW lore, offering alternative "what if" scenarios that won't impact the official timeline.

One example of this is the new race coming to World of Warcraft Forever: the Skyborne elves, available to both Horde and Alliance players when the game goes live in just under two months.

The first bit of controversy is the fact that Skyborne elves aren't simply included as part of WoW Forever. They come as part of a $29.99 pack, which marks the first time Blizzard has ever "sold" a race. If this race has particularly powerful racial abilities, i.e., so powerful that they become "meta," many are wondering if this doesn't effectively constitute a pay-to-win scenario.

I didn't know that aspect of the Skyborne when I went into my interview with Blizzard earlier today at BlizzCon, but I did want to know exactly why they decided to add yet "another" elf race to the game. People on social media have already been mocking the inclusion a bit, given the fact that WoW's narrative and race additions have been effectively dominated by elves for years at this point. Void elves, Nightborne elves, Dracthyr human-form elves β€” the main storyline is all about elves β€” and now WoW Forever is adding yet another new elf. I wanted to know why Blizzard leaned further into this, knowing the memes already circling about "World of Elfcraft."

The answer might be exactly what you expect it to be.

innovation pic.twitter.com/XHvJshePZvSeptember 12, 2026

"We know that being an elf is extremely popular," Lead Classic Designer Tim Jones tells me, "We know from our own experiences we went through going into Burning Crusade, the ability to have a so-called 'pretty character' on the Horde was a big deal. If you go back to 2004, 2005, the balance of the factions was 60% Alliance, 40% Horde, and we discovered once we added Blood Elves to the Horde, it actually flipped to 60% Horde. Being able to make a very 'attractive' character is important to our players. We knew players were going to enjoy it. We have a really cool story to tell about it ... so why not? They're not the same as the elves we know."

"There are stories that we want to tell here," explains Kris Zierhut, Principal Designer. "One of the places we talked about was Shen'dralas, that space in between Mulgore and Desolace ... where you'll get more of the story about the history of Eldre'thalas, which is what became Dire Maul. Who opposed Prince Tortheldrin when he decided to sap his own people for power to summon demons? We thought it would be a cool opportunity when we're exploring that storyline among many untold stories that we want to finish and expand upon in the Classic space ... we tied that to the Skyborne."

So, there you have it. And its core ... the reason both Horde and the Alliance are getting access to the blood elf model is for faction balance, in essence. It's absolutely true that "elves" are WoW's most popular race according to the data ... although as a long-suffering Ogre enjoyer, I can't deny that I am immensely disappointed in the tastes of my fellow Azerothian brethren. I'm never getting playable Ogres, am I?

It's perhaps "not ideal" that they're admitting here that the reason they're adding elves is due to their popularity, only for the powers that be to paywall them behind a $29.99 package ... at that point, wouldn't it just be better to sell WoW Forever as a boxed product? I'll let the community debate that aspect of it ... clearly a lot of work has gone into WoW Forever. But monetizing races is potentially a slippery slope in my view.

In any case, how are you feeling about WoW Forever and BlizzCon 2026 in general? Hit the comments and let me know.

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Warcraft 3 is getting a new expansion after over 23 years called the "Forsaken Kingdom" and it is available today for PC

One of the biggest announcements of BlizzCon 2026's Opening Ceremony was that Warcraft 3, one of the most iconic RTS games in the business, is getting a new expansion called "Forsaken Kingdom" for its modern Warcraft 3: Reforged edition.

This expansion will follow the exploits of Sylvanas' early days waging war against the Scarlet Crusade, how she helped the Forsaken faction found the Undercity prior to World of Warcraft, and the rise of Naxxramas.

Additionally, Warcraft 3: Reforged will receive a new prologue storyline, over 30 hours of new gameplay content, a new definitive edition graphics mode, a new Forsaken Paladin hero unit, enhanced features, world editor improvements, and more.

Warcraft 3 is the latest game in a growing and welcome trend of classic titles receiving new DLC expansions after years of radio silence, like The Witcher 3's 'Songs of the Past' DLC and Age of Empires 3's 'The Baltic Powers' DLC.

And there couldn't be a more pleasant surprise than seeing a new expansion for Warcraft 3, which hasn't seen one since 2003's Warcraft 3: The Frozen Throne.

Judging from the trailers, The Forsaken Kingdom expansion looks like it will maintain the same classic strategy gameplay that made people fall in love with Warcraft 3 for decades.

Plus, the new content looks fun and exciting to play, especially if you enjoyed playing as the undead in Warcraft games. So, if you want to relive classic memories of Warcraft 3 while learning new lore about Warcraft's rich universe, then wage war in Warcraft 3: Reforged's "Forsaken Kingdoms", which is now available on PC via Battle.net.

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'World of Warcraft Forever' is Blizzard's take on Classic+, revamping vanilla Azeroth in new ways for perpetual expansion

Blizzard's worst-kept secret of recent times has been revealed. This is World of Warcraft's take on "Classic+".

World of Warcraft's current retail incarnation is fun, but it's an oddly lonely experience. The game's matchmaking systems introduced some years ago, at this point, really damaged the social fabric of the game, reducing player interactions to the bare-bones functional basics for maximum efficiency.

World of Warcraft Classic, complete with retro graphics, was an attempt by Blizzard to recapture the old-style WoW used to provide, in response to pirated servers from players craving the old-school WoW. WoW arguably had far more RPG depth back in the day, even if it was mechanically more simplistic overall (I do not miss one-button damage rotations and effectively useless talent specs).

At BlizzCon 2026, Blizzard revealed "World of Warcraft Forever," which is their take on the community's "Classic+" request. Here's how it works.

Players have long asked Blizzard to offer something that retains the experience of World of Warcraft classic, while also providing new content. Blizzard's "Season of Discovery" was their first attempt at this, but WoW Forever seems far more ambitious.

WoW Forever revamps three classic zones and adds three additional ones on top. It also adds three new raids, a new battleground, and a new race in the Skyborne elves (yes ... more elves). WoW Forever also adds "Thousands" of new quests and new content in existing classic zones.

WoW Forever exists in something of a time bubble. The idea is that Blizzard will continue expanding the level 60 experience in WoW Forever, adding new raids, quests, and content in a horizontal way rather than a vertical way.

It's unclear as of writing if this exists in a separate timeline from the current WoW, giving Blizzard narrative license to diverge from the Retail pipeline.

Skyborne elves aren't mentioned anywhere in the current lore to my knowledge, for example, unless Blizzard is going to figure out some clever way to incorporate them retroactively.

Blizzard also teased the next WoW retail content patch in the form of "Eclipse," where players will take the fight to Xal'atath for one final showdown. Given that we already know the next expansion is called "The Last Titan," it doesn't sound as though we'll be victorious in our battle with Xal'atath here ... Blizzard also offered a small teaser for said expansion, although it sounds as though it'll be further out into 2027.

World of Warcraft Forever launches in just six weeks from now, so you won't have to wait long to try it out for yourself.

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The Amazon returns: Diablo 4 roadmap reveals new class, Netflix adaptation and Nintendo Switch 2 port

While the Diablo 5 reveal was certainly a bombshell, Diablo 4 got its fair share of announcements at today’s BlizzCon, with huge updates to look forward to, including another new class to add to the roster. During the BlizzCon opening ceremony, Blizzard laid out their roadmap for keeping the game fresh well into 2027.

The biggest news by far is that the Amazon class is finally heading to Diablo 4 in the first half of 2027. Following the exploration of the Nahantu and Scosglen regions in Lord of Hatred, the team is bringing back the fan-favorite warrior archetype to her proper homeland of Skovos. The Amazon promises to inject a whole new combat style and tactical depth into the current roster when she arrives.

When Lord of Hatred launched earlier this year with Paladin, many fans thought the Amazon would be the second mystery class given the setting of the expansion and the class link to Skovos, but we got the Warlock at the time.

It's interesting that Diablo 4 devs seem to be striking a balance with their class rollouts, doing something completely new to the franchise (like Spiritborn and Warlock), but also bringing back some classic archetypes, starting with Paladin and now getting the Amazon from Diablo 2.

In the near term, we also have Season 15 (Season of Hell's Legacy) to look forward to. Positioned as a massive franchise 30th-anniversary celebration, Season 15 offers some neat callbacks to the series' storied history. It will feature some iconic past enemies, legacy items like In Geom, Stone of Jordan, etc., and a bunch of stuff pulled from decades of Diablo lore, including encounters involving the Prime Evils themselves.

Attendees at BlizzCon can get hands-on time with a playable version of Season 15 on the show floor in Hall B, while broader details will be unpacked during the "What's Next" panel on Sunday.

Diablo on stage at BlizzCon 2026

(Image credit: Blizzard Entertainment)

And in the worst-kept secret in Diablo, Blizzard officially confirmed that Diablo 4: The Age of Hatred collection is heading to the Nintendo Switch 2. Playable demos of the portable version are currently available in both the press center and the show floor.

There's also confirmation that the long-rumored Netflix collaboration is actually happening.

text reads: Netflix | Diablo

(Image credit: Blizzard)

I hadn't heard a peep about this since chatting to Rod Fergusson back in 2024, I had definitely felt during our interview he held back on answering my question about this "I think that's something that could translate very well to something like that (screen). You know, I wish I had something I could talk to you about today. But in terms of just the general idea, do I think it could work? I definitely do." But even this coupled with Johanna Faires recent comments about Blizzard being Blizzard Entertainment, not Blizzard Games, didn't prepare me for an official announcement. We don't know anything else at this stage, but animated adaptation like Castlevania and Cyberpunk Edgerunners have been such a hit for Netflix, I can't wait to see how they tackle Diablo too.

Between a nostalgic heavy anniversary season, the expansion to Nintendo Switch 2 and the inclusion of the Amazon class from Skovos, Diablo 4 players have plenty of blood, loot, and lore to sink their teeth into over the coming years.

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Overwatch introduces a new vampiric hero, Doctrine, and is bringing two massive reworks for Roadhog and Sombra, a new map, and more

During the BlizzCon 2026 Opening Ceremony, Blizzard Entertainment's popular hero shooter, Overwatch, received a new cinematic trailer for a new playable hero called Doctrine.

Doctrine is a Support-type hero that glides through the battlefield using vampiric powers to destroy enemies and support allies by healing them with robot drones shaped like bats.

In addition to Doctrine, Blizzard Entertainment has announced that Overwatch Season 5 will begin on October 6, 2026.

It will feature: a rework of Sombra into a Support-type Hero, a rework of Roadhog's toolkit so it's not a nightmare for enemy players to deal with, a new Watchpoint: Grimsvotn map set in Iceland to battle in, the return of Dokiwatch, and so much more.

Stay tuned for more info on Doctrine, which will be revealed later today during the Overwatch Developer Livestream portion of BlizzCon 2026.

A brand new Support Hero is stepping out from the shadows πŸ¦‡Doctrine’s limited time Hero Trial is NOW LIVE πŸ’₯ pic.twitter.com/nOGGhEMf2pSeptember 12, 2026

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'STARCRAFT' revealed at Blizzcon: The squad shooter is coming in 2030, and here's the first cinematic

Finally, after over a decade of waiting, Blizzard is returning to StarCraft.

Revealed at BlizzCon 2026, Blizzard lifted the lid on one of gaming's biggest rumor mills of recent memory. STARCRAFT is coming in 2030, and here's the first cinematic trailer.

StarCraft has historically been a real-time strategy franchise, often credited with kickstarting the mainstreaming of live esports. The franchise focuses on three main factions: humans of the United Earth Directorate, advanced aliens known as the Protoss, and the Xenomorph-like Zerg swarm.

The classic RTS and its follow-up, StarCraft II, have effectively been on ice since StarCraft II shipped its final expansion, Legacy of the Void, some years ago.

StarCraft has previously attempted a foray into shooters too, with the famously canceled "StarCraft: Ghost." The new STARCRAFT seems like something of a soft reignition of the franchise, particularly given the fact it shares its namesake with the original StarCraft (which is always a tad annoying when discussing games which literally share a name ...). But to me, it feels indicative of a Blizzard intent on reintroducing the franchise to a new, potentially more mainstream audience.

What remains to be seen is whether or not we get a tried-and-true StarCraft 3 RTS, as I'm sure many StarCraft fans will be slighted by the decision to step away from the franchise's traditional roots.

There are rumors that Nexon and other companies have pitched Blizzard to work in the StarCraft franchise, so we'll have to wait and see.

I'm curious why Blizzard decided to announce it so early too, considering we're literally four years away from its stated landing strip. I guess this helps Blizzard ramp up hiring for the game's development; it could also be indicative of the game's potential scope.

From what I've heard and seen, the game has been in development for quite a while already. Blizzard may also have its work cut out differentiating StarCraft from a surging Warhammer 40K, which has truly found mainstream success in recent years. It'll be interesting to see how Blizzard navigates some of that.

In any case, what do you think of StarCraft's pending return? Hit the comments, let us know.

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Blizzard revives 'Heroes of the Storm,' starting with new hero Xal'atath

Long-suffering Heroes of the Storm fans got a small reprieve at BlizzCon 2026 with the reveal of a new hero.

Heroes of the Storm is a MOBA in the vein of League of Legends, inspired by the classic Warcraft 3 DOTA mod. It's perhaps ironic that it was a Warcraft 3 mod in the first place, but Blizzard was unfortunately a bit slow to capitalize on the trend. Riot took full advantage, and effectively cornered almost the entire market.

Blizzard's answer was Heroes of the Storm, which is generally seen as more approachable than League of Legends, which ended up being a double-edged sword in some ways. Without an item economy and slower gameplay, Heroes of the Storm failed to draw in interest from League of Legends and other similar games, but remained popular with a dedicated Blizzard audience niche.

Heroes of the Storm is comprised of characters from across the Blizzard mythos, including Overwatch, Warcraft, StarCraft, Diablo, and more. There are still dozens of characters from across the Blizzard metaverse that fans have hoped to see emerge in the game, but unfortunately Blizzard put the game in "maintenance mode" after the launch of Hogger back in December 2020, promising bug fixes and occasional balance patches only. That changed at BlizzCon 2026 this week.

Blizzard revealed that Xal'atath is now coming to Heroes of the Storm, hitting Heroes' public test realm on Monday, with a launch penned in for towards the end of September.

Xal'atath is the current big evil in World of Warcraft, threatening to take over the cosmos itself by taking control of Azeroth's planetary world soul.

She's a bit of an enigma, with her origins shrouded in mystery, but what's less of an enigma is how powerful she is. She has the capability to level entire cities with her void powers, responsible for the destruction of Dalaran itself.

Blizzard has cautioned players not to expect Heroes of the Storm to be fully revived yet, though ... noting to me that future updates will depend on how well-received Xal'atath is.

It's something of an industry trend to revive classic games at the moment, with games like Age of Empires 3, Witcher 3, Diablo 2, and other old-school titles getting updates after decades of dormancy in some cases. Heroes of the Storm has huge potential to be Xbox's answer to Super Smash Bros. in my view, if Blizzard was willing to add heroes from other franchises. I could see characters like Geralt of Rivia given Blizzard's new collab with CD Projekt RED, and other Xbox characters like DOOM Slayer or Master Chief jumping into the Nexus.

Blizzard faithful might find it annoying ... but a dead game is potentially more annoying in my view. Expanding to other franchises (and even putting the game on console) could give Heroes of the Storm the unique hook it needs to exist in a niche dominated by League of Legends.

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