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NTT, TBS target child AI education

NTT and Japanese media company TBS identified AI as a potential danger to children’s decision-making abilities and outlined an intention to form a company to tackle the issue using digital games and smartphone apps.

The pair plan to commence operations of their e6 joint venture on 8 August to help children form clear ideas in a world where AI offers myriad possible answers to questions. The business is to be used to commercialise a namesake project NTT and TBS launched in February to provide an experience-based educational approach using various technologies.

NTT stated the companies created Emotional Knight, a story-based β€œoriginal IP” emotive education game employing AI and extended reality to teach decision-making.

NTT President and CEO Akira Shimada said the companies believe huge volumes of information are not necessarily the best thing for children.

Instead, they need β€œthe ability to think for themselves and make their own decisions while interacting with a wealth of information and AI”.

The companies intend to expand the line-up of educational games, develop relevant IP and add more β€œentertainment experiences” which foster children’s β€œability to make independent decisions”.

NTT is contributing group resources including its innovative optical and wireless network, tsuzumi 2 LLM, R&D and social implementation capabilities. TBS brings content creation, IP development and distribution elements.

The Japanese conglomerate stated feedback from an event held in March showed a high level of satisfaction.

The post NTT, TBS target child AI education appeared first on Mobile World Live.

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