It's been busy, and some exciting things are happening! A couple of companies are moving into the space solar power arena — something we've long advocated — and that's welcome progress. Starship is set to fly Starship test number 13, and a lot is riding on this — the system is overdue for some proof of concept to keep up with NASA's HLS contract.
An exoplanet spotted a decade ago has shown signs of a potentially habitable atmosphere; there are landslides — big ones — on Pluto, and evidence of "space candy" sugars in an interstellar cloud are in the news. Finally, SpaceX is doubling down on their big defense contracts with a well-funded US Space Force. Join us for all the latest!
This Week in Space covers the new space age. Every Friday we take a deep dive into a fascinating topic. What's happening with the new race to the moon and other planets? When will SpaceX really send people to Mars?
Join Rod Pyle and Tariq Malik from Space.com as they tackle those questions and more each week on Friday afternoons. You can subscribe today on your favorite podcatcher.
It's almost inconceivable that 40 years have passed since what's been called the greatest sci-fi action filmof all time (and not just by us) assaulted theaters with the juiced-up sequel to Ridley Scott's 1979 classic, "Alien."
Director James Cameron's propulsive vision for a gung-ho military-style movie would call upon Stan Winston Studio's elite creature effects crew from 1984's "The Terminator" — a team that would later work on "Predator," "Terminator 2: Judgment Day," "Jurassic Park," and "Predator 2."
Cameron's "Aliens" greatly expands upon the xenomorph life cycle with the inclusion of a matriarchal beast that his screenplay described as "a massive silhouette in the mist, the ALIEN QUEEN glowers over her eggs like a great, glistening black insect-Buddha. Her fanged head is an unimaginable horror. Her six limbs, the four arms and two powerful legs, are folded grotesquely over her distended abdomen."
The brilliant filmmaker and Winston's energetic gang would craft and operate this 14-foot-tall articulated hydraulic puppet fabricated from fiberglass, foam rubber, and plastic. It contained two stunt performers in the torso and puppeteers on the ground manipulating legs and limbs.
Production was led by Stan Winston, Shane Mahan, Alec Gillis, John Rosengrant, Tom Woodruff Jr., and Lindsay MacGowan, the core wizards who’d later found the acclaimed Legacy Effects firm with J. Alan Scott following Stan Winston’s unfortunate death in 2008. Gillis and Woodruff would eventually split off to form Amalgamated Dynamics in 1988.
We caught up with Mahan and MacGowan to have them offer memories of working on "Aliens" at Pinewood Studios and specifically constructing this magnificent drooling, hissing monster that's spawned countless nightmares since the blockbuster landed on July 18, 1986.
"It was 1983 when I started at Stan's on the first 'Terminator,'” Mahan tells Space. "I’d worked with Jim on a Roger Corman movie that Makeup Effects Lab was doing, 'Battle Beyond the Stars.' [...] During 'Terminator,' Jim had drawings of Sigourney and the Power Loader he'd brought into the shop. I'd see them out of the corner of my eye and knew exactly what it was supposed to be. It was clearly an alien of that world with Sigourney Weaver.
"I was intrigued by it all because four years before, when 'Alien' had come out, it was so amazing cinematically. The lifecycle of the creature, and the organic nature of it. I had no idea that seven years later we'd be in England doing a sequel."
Mahan and posse began working on the Queen's preliminary designs in Southern California at Stan Winston's shop, where they conducted the infamous 'garbage bag test' out in the back parking lot, so named due to the flailing puppet being wrapped in black plastic trash bags.
"It was a proof of concept of how that was going to work," he explains. "Moving to Windsor, England, and setting up shop at Pinewood Studios was extraordinarily exciting. We then started making the full-size process of making the Queen and all the other effects, and we met the English crew, and Lindsay was one of them."
MacGowan fondly remembers his experience on the ambitious project and being recruited to join Stan Winston and the rest of the guys.
"They were legends at that point for us. We were also young and goofy, and it's amazing they actually let us do what we did when we were that young," MacGowan notes. "I was at college at the time, and I’d skip off college and make my way to Pinewood. It was like here’s the rock ‘n' roll Americans, and then we have our more reserved English team that got influenced by the American team. It was a lot of fun and some of my favorite memories of starting in the business.
"I remember it being incredibly cold at Pinewood at the time. There was no insulation in the warehouse, and we had these giant propane jet heaters, and they kept going out. We’d be nice and warm, then suddenly the flame would be out. It was a great time to get to know Shane, John, Alec, and Tom. I look at them as my American brothers."
Having everything under one roof, being created pre-shooting, was a great asset as it allowed Cameron to constantly oversee the process and monitor the progress being made.
"We were life-casting all the actors, various teams were doing the xenomorph warriors and the eggs and the facehuggers," Mahan adds. "It was a pretty big build list, and we had four or five months to get everything done. John Richardson was a great special effects man from the Bond films, and we all thought that was cool to work with guys that had done James Bond movies.
"That was my first time in England, so the setting was very new and exciting. Of course, we blew off a lot of steam occasionally, but we were very serious about just getting it all done. We knew we had a lot to live up to because of the first film. Very few people, if any, had come back from working on that first film. You don’t know how it's going to turn out. We all thought the 'Aliens' script was great. Jim had a lot of turmoil there and didn’t have a good time on his own for various reasons, but we weren't really privy to that."
Legacy Effects' Lindsay MacGowan between two armored supersuits created for 2008's "Ironman" (Image credit: Legacy Effects)
Before hopping across the pond to the UK, Mahan and his ace crew did molds and castings using a quarter-scale maquette of the Alien Queen sculpted at Stan Winston's shop for their design master.
"Back then, everything had to be done by measurements, by plotting out, and by eye. Today, it's so simple to have a computer generate and mill out a perfectly formed section. You had to use a really focused artistic eye to get exactly where we were supposed to be.
"We also had to make action suits, and there were a lot of them. I think there were 13 or 14, and then there were like eight eight-foot-tall puppets that were more spindly and long that were going to be used on wires and get hit and blow up and get shot. Then there was one articulated half-animatronic that would play in various scenes. You have to imagine an era that was pre-CGI. There was no reliance on rod removal or performer puppeteer removal. You had to hide everything and everybody in the frame. So in the dropship fight, it’s an enormous amount of people making the Queen operate, and you don’t see them.
"That all comes down to Jim Cameron and his magnificent eye for framing this action scene without seeing the crane or any of the support devices. Directors today, most of them don't even have any idea how to do that. And that was the magic of Jim Cameron and still is. He had the designing thought of shot composition and action that played off the best attributes of that hydraulic/actor-driven Queen. Because there were two guys inside and nine of us on her tail, her head, the cable, her hands, the feet. We were everywhere."
MacGowan took his role very seriously to get the fit and finishing perfect for this elegant egg-laying beast that would end up being the seething, android-ripping superstar of the popular 1986 sequel. -
"It was really just to honor what Giger had done in the past, but also to give Jim what he was looking for in his vision for the Queen," he recalls. "The Queen is really Jim's design and entire look. Our focus was making sure that we got what Jim wanted, but still make sure that fans of the original movie, which was all of us, could really appreciate."
As a mentor to his dedicated young crew of VFX creators, Winston schooled them in the subtle art of injecting personality and emotion into their creature performances.
"It's something they always reinforced, but if you’re a student of horror and science fiction films, you know all the great creatures and monsters have got some sympathetic or some interesting personality," adds Mahan. "Even the xenomorph in the first film, the personality is that it does not care. It's just going to kill you. But that’s still a personality trait.
"We were always taught by Stan that these are not effects; these are characters that we’re making; these are actors in the film. It just happens to be a creature from space, or a robot from the future, or a dinosaur. Whatever it is, it has to be believed, and we’ve always carried that philosophy through."
As to the mystery of exactly where the original Alien Queen screen-used puppet ended up, Mahan has a few clues, but sadly admits that most of it has unfortunately been lost to time.
Legacy Effects' Shane Mahan working on a xenomorph design for "Alien: Romulus" (Image credit: Legacy Effects)
"Jim has one in his museum, and I think collector Bob Burns did have a head," Mahan shares. "The rest of it might be that it's fallen into disrepair. I know when we left, a lot of it was put into containers at Pinewood, and it sat and rotted for years. We always wanted to get that back, but I’ve not seen a real Queen in a while.
While the classic design hasn't changed much over the years, Mahan notes that the materials used to make creatures like the Alien Queen have.
"The head was fiberglass and had other foam rubber parts. The materials back then were not very sophisticated," explains Mahan. "The materials we have today, like what we did on 'Alien: Romulus', are like from outer space. They're translucent silicones, and they stretch well, and there’s lightweight plastic 3D-grown parts."
"Back then, the only thing we had was clear urethane that I got the cowl of her head to kind of move around. The original idea was that the skin on her face was supposed to be translucent. It ended up being foam rubber painted to look translucent. A lot of those materials have just fallen apart. On screen, it's pretty impressive.
"When we did 'Alien: Romulus,' Lindsay and I had not done an 'Alien' film since 'Aliens.' When that opportunity came up to revisit that world, the sensory memories came flooding back. It's one of those movies where I think I remember every day that I was on set for that film.”
"Aliens" is available to stream on Disney+ in the UK, and to rent and buy on various platforms in the US.
It's not known whether "Ulysses 31" was on Christopher Nolan's radar in his teenage years, but it's intriguing to think it could have influenced the director's decision to take on Homer's "The Odyssey".
This animated space opera, a French/Japanese co-production, delivered a crash course in Greek mythology to a generation of kids who grew up in the '80s. And, although it looks more like "Star Wars" than Homer's original tale, it had a decent stab at transferring the Classics to the 31st century (the clue really was in the title), years before the Coen brothers took "The Odyssey" to the Deep South in "O Brother, Where Art Thou?"
The cartoon's core premise would be familiar to any Greek scholar, even though purists would surely bristle at the hero going under his Roman pseudonym, Ulysses, rather than the original Greek Odysseus.
(Image credit: DIC Audiovisuel & Tokyo Movie Shinsha)
At heart, it's that old story of a ship's captain racing to get home from Troy (in this case, a starbase) before his wife, Penelope, marries another man. That voyage is soon waylaid, however, when Ulysses' son, Telemachus, is abducted to become a sacrifice to a giant robot Cyclops.
Ulysses quickly lives up to the promise of his famous theme song — "Always fighting all the evil forces, bringing peace and justice to all" — by vanquishing the one-eyed menace and rescuing Telemachus along with Yumi and Numinor (a pair of blue alien Zotrians who, as far as we can tell, do not feature in the original Homer).
Unfortunately for Ulysses and his crew, he messed with the wrong giant robot Cyclops, because this one happened to belong to the Greek sea god Poseidon, who's now taken up residence in outer space. The deity is so annoyed at the puny mortal's impudence that he gets his brother, Zeus (aka the head honcho in Olympus), to inflict divine retribution.
(Image credit: DIC Audiovisuel & Tokyo Movie Shinsha)
Ulysses is subsequently sentenced to "travel among unknown stars" (his ship, the Odyssey, has its navigational databanks purged) while his crewmates — referred to, in what now sounds like contemporary corporate jargon, as "companions" — are put into a perpetual slumber. If he's going to make it home to Penelope, he'll need to find the Kingdom of Hades before his 26-episode run comes to an end.
It's less an update of Homer than a riff on his greatest hits, with several other notable classics of the Classical period thrown in for good measure. In addition to slaying the Cyclops, Ulysses follows in OG Odysseus's footsteps when he meets the Sirens and Lotus Eaters.
But he also ventures beyond the confines of Homer's narrative when he encounters Sisyphus (fated to devote his entire life to a repetitive, pointless task), Orpheus (en route to Hades to rescue Eurydice, the love of his life), and three-headed dog Cerberus, reinvented as an interceptor satellite with, yes, three heads.
(Image credit: DIC Audiovisuel & Tokyo Movie Shinsha)
Many of the character names are also familiar. Priam, the commander of the Troy starbase, shares his name with Troy's last king in antiquity, while Nestor, Ulysses' second in command, is an advisor in the original story. Shirka, the computer on Ulysses' ship, takes her name from Circe, a sorceress.
But the show also adopts a pretty liberal approach to the source material. Homer's version of Telemachus spends much of the story separated from his dad, whereas "Ulysses 31"'s is a constant presence. While Odysseus's shipmates mostly wound up dead, here they're plunged into a state of literal suspended animation, lifelessly floating in the ship's hold.
And Ulysses is already aware of the Greek gods before he makes first contact — in one episode, he even travels back thousands of years in time to meet his famous namesake.
(Image credit: DIC Audiovisuel & Tokyo Movie Shinsha)
If this sounds like writers sanitising the story for younger audiences, well, it didn't feel that way if you watched the show as a kid. At times, "Ulysses 31" is genuinely freaky, from those levitating lifeless bodies to some truly grotesque monsters. The gods themselves are also an unnerving presence, omnipresent beings of colossal power who see humans as their playthings and view Ulysses' toils as some twisted spectator sport.
Besides, unlike "Masters of the Universe" and many of the other biggest sci-fi cartoons of the '80s, the good guys weren't always guaranteed to win. Being Ulysses — a single dad guiding his son and adopted daughter Yumi through the cosmos — wasn't easy.
Now 45 years old (though it didn't find its way onto British and American TV screens until the mid-'80s), "Ulysses 31" is showing its age. The animation is often rudimentary, particularly in outer-space scenes that are effectively a cut-out of a starship being dragged across a stellar background. The dialogue, meanwhile, is played hilariously straight — good luck finding a laugh among these uncharted stars — and often consists of someone shouting another character's name. "Telemachus!" "Father!" "My son!" "Yumi!" etc. Telemachus's small red robot pal, Nono, is up there with the most irritating "cute" sidekicks of the era — quite the achievement in an extremely competitive field.
(Image credit: DIC Audiovisuel & Tokyo Movie Shinsha)
But there's also plenty to like. As static as they sometimes look, the spaceship designs have the feel of a classic space opera book cover, particularly Ulysses' eye-shaped craft, the aptly named Odyssey. The series also borrows heavily from a more modern piece of mythology, namely the "Star Wars" saga. Ulysses may not be a Jedi (as far as we know), but his gun/laser sword weapon looks a lot like a lightsaber. Some of the incidental music even apes John Williams' score from a galaxy far, far away.
Which brings us on to the soundtrack, the main reason this show lives on in the collective consciousness of a generation.
The work of Denny Crockett, Ike Egan, and, on selected tracks, Shuki Levy and Haim Saban (the latter duo also composed for "Masters of the Universe", "Jayce and the Wheeled Warriors," and many more cartoon classics), the music is a cut above. "The Curse of the Gods" refrain is loaded with menace, totally living up to its portentous title, and then there's that theme song.
Seriously, to people of a certain age — even those who remember nothing else about the show — hearing the name "Ulysses" is enough to get them singing "Ulysee-ee-ee-ee-ees" ad infinitum, an earworm truly worthy of the gods of Olympus.
Homer's tales may still be remembered thousands of years after he wrote them, but you can guarantee he didn't have a tune quite like that.
"Ulysses 31" isn't on any major streaming service, but there are fan uploads on YouTube if you want to experience the show for yourself.
Making a sequel to Ridley Scott's 1979 classic "Alien" should have been a disaster. This was a movie that defined a whole new sub-genre of outer-space horror, a perfectly structured scarefest that also introduced one of cinema's greatest-ever monsters to the world.
Luckily, James Cameron — then one of Hollywood's hottest properties off the back of "The Terminator" — has never been a shrinking violet, and was brave enough to face the Xenomorph challenge head-on. Reinventing the franchise as a muscular sci-fi action movie, he created a whole new sub-genre of his own with a film every bit as memorable as its predecessor.
So, as the peerless "Aliens" turns 40, here — in honour of LV-426, the moon where the movie takes place — are 26 reasons it's still the greatest sci-fi action movie of all time.
1. James Cameron’$ original pitch
(Image credit: 20th Century Fox)
With only "The Terminator" (and the long-forgotten "Piranha II") on his resumé, James Cameron was yet to ascend to "king of the world" status when he pitched for the "Alien" sequel. His subsequent meeting with studio execs has since become the stuff of Hollywood legend.
The story goes that he turned over a copy of the script, wrote "ALIEN", added an S to the end, and then scrawled a couple of lines through the final letter. "ALIEN$" was a language the bigwigs understood, and you know what? Cameron was kinda right.
2. A new genre
(Image credit: 20th Century Fox)
Same continuity, same creature, same lead character… "Aliens" is undeniably a sequel to "Alien".
But while Ridley Scott's original film was already the definitive outer-space horror, Cameron boldly shifted genres to make the definitive outer-space action movie. Forty years on, fans are still debating which one is best.
3. Nothing is wasted
(Image credit: 20th Century Fox)
Anyone teaching action movie screenwriting should use "Aliens" as a core text. It's lean, it's efficient, and every line and moment is integral to the all-time classic whole.
It's no accident that Ripley shows off her Power Loader skills in the opening act — it's Cameron's version of Chekhov's gun.
4. The time jump
(Image credit: 20th Century Fox)
Some sequels pick up immediately after their predecessor left off. But by leaving Ellen Ripley in hypersleep for 57 years, the universe has a chance to evolve around her. Indeed, that's enough time for Weyland-Yutani to colonize LV-426 and — just maybe — pay a visit to that mysterious spaceship with all those eggs in its cargo hold.
What could possibly go wrong?
5. Ellen Ripley
(Image credit: 20th Century Studios)
Ellen Ripley may have been the accidental hero of "Alien", but she's 100% proactive in "Aliens". At the beginning of the movie, she's still traumatized by her experience on the Nostromo, and her employers at Weyland-Yutani are doing little to help. But her cool head in a high-pressure situation puts highly trained Colonial Marines to shame, and by the final act, she's grown into one of cinema's greatest heroes.
Sigourney Weaver rightly earned herself an Academy Award nomination for her tour de force performance.
6. The Colonial Marines
(Image credit: 20th Century Fox)
Cameron waited until late on in production to shoot the scene where the Colonial Marines wake up from hypersleep. It's a genius move, their real-life familiarity helping to establish a convincing camaraderie between these elite soldiers.
Even though most are lucky if they speak more than a line or two, Cameron's writing is so tight that we already know plenty — and care — about them when they inevitably become Xenomorph fodder. (Top fact: with the exception of Lt Gorman and Corporal Hicks, the Marines all share a first initial with the actor who plays them.)
7. The Dropship
(Image credit: 20th Century Fox)
Physics purists can bemoan the science all they like, but there's something undeniably cool about the craft that plunges the Marines to the surface of LV-426. A wonderfully utilitarian example of pre-CG model work.
8. The slow-build
(Image credit: 20th Century Studios)
In the original version of the movie, an entire hour has passed before you see an alien. Cameron doesn't waste a second of that time, however, establishing characters (see above), introducing Newt, showing off the geography of the Hadley's Hope terraforming base, and building a creeping sense of dread.
Those acid burns on the floor can't be good news, right?
9. The shouldercams
(Image credit: 20th Century Fox)
In an era when cameras can be shrunk down into phones or even a pair of glasses, anybody can film anything. But when Cameron gave his soldiers shoulder-mounted video units, it felt genuinely groundbreaking. It provides a suitably chaotic Marine's-eye-view as the carnage unfolds, but you always know whose perspective you're following because, well, their names are written on screen.
10. The ambush
(Image credit: 20th Century Fox)
"Aliens" may take its time getting to the actual aliens, but when it does, it doesn't hold back.
The walls start moving, flame-throwers start flaming, and suddenly the Marines are on the back foot against a vastly superior enemy. Throw in an exploding bag of ammunition, and it's all so brilliantly disconcerting that you need several rewatches to work out what you've just witnessed.
Within a matter of minutes, Hicks, Hudson, Vasquez, and Gorman are the only Marines left standing — and Gorman's technically comatose.
11. The Xenomorph drones
(Image credit: Twentieth Century Fox)
HR Giger's original Xenomorph is a design classic, but Cameron was more concerned about practicality than looks.
The new alien suits (usually occupied by gymnasts and acrobats) prioritized movement, as the director went big on research and development to make sure their motion was as inhuman — and as fast — as possible.
Remarkably, only six suits were built for "Aliens", but ingenious editing makes it look like Hadley's Hope is swarming with them.
12. The Alien Queen
(Image credit: 20th Century Fox)
We'd seen the eggs, the Facehuggers, and the drones. But, as Ripley pointedly asks, "Who's laying the eggs?"
The answer is a truly terrifying new stage in the Xenomorph life cycle, and arguably the last essential addition to the franchise's mythology.
Designed by Stan Winston (who'd worked with Cameron on "The Terminator" and won an Oscar for his work on "Aliens"), the Alien Queen is a towering apex predator who'll do anything to protect her kids.
13. Newt
(Image credit: 20th Century Fox)
Introducing a kid to a hard-boiled action franchise can be a risky move, but Rebecca Jordan (known to everyone as Newt, played by Carrie Henn) is totally integral to "Aliens".
As the last known survivor of Hadley's Hope, she's resourceful as hell and has plenty to teach the heavily armed Marines about survival in a Xenomorph-infested world. She also brings out the maternal instinct in Ripley, a key theme of the movie that comes to a head in her famous face-off against the Queen: "Get away from her, you bitch!"
Speaking of which…
14. The quotable dialogue
(Image credit: 20th Century Fox)
"We're on an express elevator to hell." "They mostly come at night… mostly." "Game over, man. Game over." "I say we take off, nuke the site from orbit. It's the only way to be sure."
Few action movies — with the possible exception of "Predator" and "Die Hard" — are quite as chock-full of zingers as "Aliens".
15. The APC
(Image credit: 20th Century Fox)
The Armored Personnel Carrier is every bit as iconic as the dropship it calls home.
Part mobile base-of-operations, part all-terrain action vehicle, it's the reason the few remaining Marines escape their close encounter in one piece — even if its transaxles have issues dealing with concentrated acid blood.
It's telling that the Resources Development Administration hardware in the "Avatar" series is so heavily influenced by this timeless "Aliens" tech.
16. Facehuggers on the move
(Image credit: 20th Century Fox)
The Facehugger that jumped — and subsequently impregnated — Kane in the original “Alien was already the stuff of nightmares. But the parasites in the sequel are much more than some acid-blooded jack-in-a-box.
In “Aliens”, those spider-like legs allow them to scurry around to hunt down their prey, ensuring they're a clear and present danger — even if you're not foolhardy enough to put your face over an open egg.
17. Carter Burke
(Image credit: 20th Century Fox)
If there’s one thing the "Alien" saga has taught us, it's that you should never, ever trust Weyland-Yutani, chillingly referred to simply as "the Company".
If "Alien"'s Ash was the ultimate company android, Burke (Paul Reiser) is the epitome of the company man, a total scumbag whose friendly, "I'm-your-best-friend demeanor" can’t disguise the fact that he’d screw you over for a percentage, kiddo. The only character in the movie whose death by Xenomorph elicits a cheer.
18. The motion trackers
(Image credit: 20th Century Fox)
You don't need to see the Xenomorphs to know they're there.
The ominous beep of the Marines' motion trackers is a highly effective way of teasing the approaching menace — even when they're hiding in the ceiling.
19. A countdown to detonation
(Image credit: 20th Century Fox)
It's bad enough that you're trapped on a barren moon surrounded by a vicious hive of extraterrestrials who want to use you as hosts for their offspring. And that your primary choice of rescue has crashed on the surface, leaving you even more stranded.
Then, fate (or, to be more accurate, James Cameron) throws you a curveball in the form of an atmospheric processor about to go nuclear. The clock is well and truly ticking…
20. Bill Paxton
(Image credit: 20th Century Fox)
The late Bill Paxton was Cameron's lucky charm, also turning up in "The Terminator", "True Lies", and "Titanic". But "Aliens" is his signature role, as the famously pessimistic Private Hudson makes the most of his limited dialogue.
As an interesting sidenote, Paxton had the honor of being killed on screen by a Terminator, a Predator, and a Xenomorph.
21. The Power Loader
(Image credit: 20th Century Fox)
Part Japanese mecha, part Transformer, Ripley's Power Loader is an instantly iconic piece of kit, so painstakingly designed that it looks like it could actually work IRL.
If you're going to go woman-to-woman with an angry Alien Queen, never leave the house without one.
22. Bishop
(Image credit: 20th Century Fox)
Ash, the Nostromo's resident synthetic in "Alien", was a bona fide bad 'un, prepared to sacrifice the crew in the name of getting a valuable Xenomorph back to "the Company"’s weapons division.
It's hardly a surprise, then, that Ripley is suspicious of Bishop (Lance Henriksen) from the off. Luckily for everyone, he gradually proves his worth via his skills with the knife game, elite dropship-piloting abilities, and generally being an all-round good egg.
Not bad for an android… (Bishop is manufactured by Hyperdyne Systems, a nod to Cyberdyne in Cameron’s “Terminator” movies.)
23. The music
(Image credit: 20th Century Fox)
"Aliens" was James Horner's first collaboration with Cameron (he went on to write the scores for "Titanic" and "Avatar"), and the then-32-year-old provided the perfect musical backdrop for the action unfolding on screen.
Sure, some of the themes are derivative of the composer's own "The Wrath of Khan" soundtrack, but it's impossible to imagine "Aliens" without Horner's contribution.
24. The sound effects
(Image credit: 20th Century Fox)
The best sci-fi franchises are as recognisable for their sound as their visuals. So, just as, say, "Star Wars"’ lightsabers and "Star Trek"s transporters are aurally unmistakable, "Aliens" has its own distinctive soundscape.
Hear a pulse rifle firing or the squeal of a Xenomorph, and you know exactly where you are. Best Sound Effects Editing was one of the film's two Academy Award wins, and it's easy to see why.
25. The Special Edition
(Image credit: 20th Century Fox)
If you've never seen "Aliens", the tighter theatrical cut is definitely the place to start. But once you know what's waiting for the Colonial Marines on LV-426, the Special Edition is the definitive version of the movie.
From Newt's family making first contact with a Facehugger to a wonderfully tense sentry gun sequence, Cameron's extra footage enhances a classic. It also adds to the film's mother/child subtext when we learn that Ripley had a daughter, Amanda, who died just before Ellen was discovered by the Weyland-Yutani recovery crew.
Amanda would later be retconned to become the lead character in the survival horror video game "Alien: Isolation".
26. Cameron himself
(Image credit: Getty Images (Bob Penn))
Cameron's intense working methods famously didn't go down well with his unionized British crew, who famously made t-shirts bearing the slogan "You can't scare me, I work for James Cameron".
But whatever the on-set experience, it's impossible to deny that he marshalled proceedings to perfection. Even the director's lesser works — the "Avatar" sequels, for example — feature action beats of unassailable genius. "Aliens", however, demonstrates a filmmaker at the pinnacle of his powers.
Every sci-fi action movie ever made will be judged against "Aliens". Even the brilliant "Predator" lives in the shadow of a movie that remains untouchable — and endlessly rewatchable — four decades after its original release.
"Aliens" is available to stream on Disney+ in the UK, and to rent and buy on various platforms in the US.
After cracking into the animation world with family-friendly animated features from the "Despicable Me " and "Minions" franchise, "The Lorax," and the musical menagerie of "Sing," Illumination is finally setting their sights on outer space with next year's "Not Alone."
"Not Alone" isn’t due to arrive in theaters until Apr. 16, 2027 but this sneak peek — accompanied by David Bowie's somber 1969 anthem "Space Oddity" — sets a sweet tone telling the lively tale of an introverted rocket mechanic name Joe, and Fran, his astro-botanist colleague who has engineered the planet's first plant-based rocket, when alien fugitives toss their lives into chaos.
Xenomorph monstrosities and spaceship laser battles can often dominate sci-fi, so it's great to see something different on the horizon, and while a space rom-com starring Timothée Chalamet and Selena Gomez wasn't on our bingo card, the trailer has us really hyped for this one.
It's a wholly original story that's a definite departure for Illumination, but one that could strongly connect with audiences via the project’s colorful Euro style and humor. Vocal duties include the talents of Timothée Chalamet, Selena Gomez, Brett Goldstein, Rob Brydon, Jamie Demetriou, Diane Morgan, Allison Janney, and Lamorne Morris.
"When Joe and Fran are brought together to prepare for the inaugural launch of this revolutionary rocket, there are immediate sparks, but neither is particularly adept at romance," states the official synopsis.
Illumination's "Not Alone" lands in theaters on April 16, 2027. (Image credit: Illumination)
"Life becomes more complicated when three aliens—tiny, unruly, and adorable—take refuge in Joe's home. Dunk, Welly, and Shirm are on the interplanetary run from a zealous-yet-inept officer of the law named Zandro. The aliens determine that Fran’s rocket could provide their means of getting back home to safety."
The French animation factory recently launched an early trailer for this charming romantic comedy directed by Eric Guillon, Claire Dodgson, and Jonathan Del Val.
(Image credit: Illumination)
Guillon is an Illumination veteran whose career includes serving as lead designer for "Despicable Me" and "Minions," as well as co-directing "Despicable Me 3." Here he's joined by seasoned editor Claire Dodgson ("The Lorax," "Minions," Despicable Me 3," "Minions: The Rise of Gru") and Jonathan Del Val (co-director of "Minions: The Rise of Gru" and "The Secret Life of Pets 2").
This fun animated rom-com is produced by Illumination founder and CEO Chris Meledandri and executive produced by Joy Poirel, Richard Curtis, and David Distenfeld.
Acapulco Imagen Awards recognition has given Apple TV’s bilingual comedy one more victory after its fourth and final season. The series leads the 41st Annual Imagen Awards with 13 nominations, placing its cast, directors, music team and production among the year’s most celebrated examples of Latino creative work.
The Imagen Foundation announced the nominations Thursday as part of its annual program recognizing Latino talent and representation across film, television, music, documentaries and digital media. Acapulco received more nominations than any other series, including recognition for Best Comedy Series and multiple acting and directing performances.
The awards organization also announced that actor, filmmaker, producer and musician Andy Garcia will receive its Lifetime Achievement Award. Garcia is separately nominated for his supporting performance in Landman, giving the ceremony another connection between a career-spanning honor and current screen work.
For Apple TV, the nominations extend the life of a series that completed its run in September 2025. Acapulco may have checked out of Las Colinas, but the Imagen Awards are giving the resort one more crowded week.
Acapulco Imagen Awards Reach Across the Production
The 13 nominations show how widely the Imagen Foundation recognized the series rather than concentrating only on its lead actors.
Acapulco is nominated for Best Comedy Series, while Oscar Almengor and Santiago Limón both received Best Director nominations. Javier Nuño and Joe Rodríguez were recognized for Best Music Supervision for Film or Television.
Enrique Arrizon and Camila Perez are both nominated in the Best Actor — Comedy category. Although the category name uses “Actor,” the Imagen Foundation placed performers of different genders together in the 2026 comedy field.
The supporting categories gave Acapulco an especially strong presence. Eugenio Derbez, Fernando Carsa, Carlos Corona and Cristo Fernández received Best Supporting Actor — Comedy nominations. Vanessa Bauche and Keyla Monterroso Mejia are nominated for Best Supporting Actress — Comedy.
That distribution reflects the ensemble structure that allowed Acapulco to run for four seasons. The series used Máximo Gallardo’s memories as its entry point, but Las Colinas worked because the hotel was filled with characters whose ambitions, friendships and disasters could carry stories of their own.
The show’s visual identity often received attention first. Its bright colors, resort setting and polished 1980s design made it easy to recognize within seconds. The Imagen nominations reach beyond that appearance and recognize the performances, direction and music that gave the setting its emotional rhythm.
Image Credit: Apple Inc.
A Final Season That Kept the Ensemble Moving
The fourth season returned to Las Colinas with two connected timelines. In the present day, Máximo worked to restore the hotel before its reopening. In 1986, his younger self tried to protect Las Colinas after a competing resort claimed the top position in Acapulco’s annual hotel rankings.
That structure allowed the series to close the distance between the ambitious young employee played by Arrizon and the successful older man played by Derbez. The final episodes had to complete character relationships, resolve the hotel’s future and explain how youthful choices shaped the life Máximo later built.
The Imagen nominations suggest the final season avoided becoming a farewell built only around nostalgia. Its actors remained competitive across several categories, and both nominated directors received recognition for guiding individual parts of the closing chapter.
Acapulco also maintained its bilingual identity throughout the run. English and Spanish were not treated as occasional flavor or a translation exercise. They reflected the characters, workplace and cultural setting. That helped the series reach an international audience without removing the Mexican identity at its center.
For Apple TV, that combination provided a comedy that could travel globally while remaining tied to a specific place and community.
Apple TV Earns Recognition Beyond One Series
Acapulco delivered Apple TV’s largest Imagen Awards presence, but it was not the service’s only nominated production.
Pluribus received a nomination for Best Drama Series, while Carlos-Manuel Vesga was nominated for Best Supporting Actor — Drama. The Morning Show earned nominations for director Miguel Arteta and supporting actor Nestor Carbonell.
Peter Dager of Stick joined Carbonell in the supporting comedy category, while Mariana Treviño received a Best Supporting Actress — Comedy nomination for the same series. Isabella Gomez was recognized for Shrinking, and Aimee Carrero received a nomination for Your Friends & Neighbors.
Apple’s animated series also appeared in the youth category, with WondLa and Wonder Pets: In the City both nominated for Best Youth Programming. Harvey Guillén received a Best Voice-Over Actor nomination for Shape Island.
The broader list reinforces Apple TV’s ability to attract Latino performers and creators across genres rather than through one designated cultural title. Drama, workplace comedy, animation and mystery all contributed to the service’s presence.
Acapulco remains the centerpiece because its 13 nominations represent recognition of an entire production, not a single breakout performance.
Image Credit: Apple Inc.
Andy Garcia Receives a Career Honor
Andy Garcia’s Lifetime Achievement Award gives the ceremony a different scale. His career has moved through major studio films, independent productions, television, directing, producing and music over several decades.
Garcia became widely known through films including The Untouchables, Internal Affairs, The Godfather Part III and Ocean’s Eleven. His performance as Vincent Mancini in The Godfather Part III earned him an Academy Award nomination, while later roles allowed him to move between crime drama, comedy, family stories and television.
His Imagen recognition also reflects a career shaped by Cuban American identity without limiting him to one type of role. Garcia has frequently spoken about cultural representation, creative ownership and the difficulty of bringing Latino-centered stories through the traditional Hollywood system.
The Lifetime Achievement Award arrives while Garcia remains active rather than functioning as a retirement tribute. His nomination for Landman places him directly inside the current awards field he is being asked to help represent.
That combination suits the Imagen Foundation’s mission. The honor recognizes longevity, but it also connects Garcia’s career with the actors, directors and producers building the next generation of Latino entertainment.
A Strong Farewell for Las Colinas
Acapulco ended after four seasons, which makes the scale of its Imagen recognition especially satisfying. The series did not need a fifth season announcement to extend its cultural presence. Its final production year generated enough work to lead an entire awards field.
The show also leaves Apple TV with a useful model for international programming. Acapulco was local without being narrow, bilingual without turning language into a gimmick and colorful without allowing its visual style to replace character development.
Its 13 nominations cover the exact areas that sustained that model: acting, direction, music and the series as a whole. The result is less like one last souvenir from Las Colinas and more like a full luggage cart.
Winners of the 41st Annual Imagen Awards will be announced during the ceremony in August. Acapulco will arrive with the largest number of chances, while Andy Garcia receives an honor that extends far beyond one performance or season.
The hotel may have closed its final television chapter, but the Imagen Awards have found 13 reasons to reopen the doors.
America and Hollywood might feel like the natural home of sci-fi, but Britain has quite the science fiction pedigree of its own.
Doctor Who is obviously our great nation's most famous sci-fi export, standing tall amongst the other giants of the genre, but it's far from our only contribution. From television to literature, there is a history of some truly great and groundbreaking science fiction coming from this loose collection of islands.
So, make yourself a nice cup of tea and have a seat while we break down the UK’s 10 best science fiction shows of all time (in no particular order).
1. Doctor Who
(Image credit: BBC)
Release date: November 23, 1963 | Seasons: 41 | Cast: William Hartnell, Patrick Troughton, Jon Pertwee, Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, Paul McGann, Christopher Eccleston, David Tennant, Matt Smith, Peter Capaldi, Jodie Whittaker, Ncuti Gatwa (& many more)
Doctor Who might not be the juggernaut that it once was, but it is one of the longest-running science fiction shows in the world. It's been going (on and off) since 1963, and it has always had something important to teach its audience.
From the off, it was a show championing scientific curiosity, kindness, and openness, though the stern tones and prickly demeanour of William Hartnell have since given way to a minimum of 14 different actors playing the same role.
While there’s certainly a difference between the original run of television serials and the typically self-contained format of the modern incarnation, the sheer wealth of different stories available means you can find something for everyone.
2. The Quatermass Experiment
(Image credit: BBC)
Release date: July 18, 1953 | Seasons: 4 | Cast: Reginald Tate, Wilfrid Brambell, Katie Johnson
From Doctor Who to one of its contemporaries, or rather, the show that inspired it. The Quatermass Experiment was a set of four different sci-fi serials, each containing 6 episodes, that debuted in 1953, a full decade before Who hit our screens.
The Quatermass Experiment is a striking piece of television, partially because it was really the first of its kind, because it was squarely aimed at adults. Before this, most sci-fi TV was aimed at kids, while silver screen efforts focused on schlocky B-movie-style effects, such as those seen in “The Day the Earth Stood Still”.
Humanity's first rocket launch to space goes awry when it returns to Earth with two crew members missing, and the one remaining astronaut is gravely ill. Professor Quatermass and his team are left struggling to unravel the mystery of what happened to the crew.
While only the first two episodes managed to survive the original live broadcast, the serial still went on to have a huge impact on science fiction. It was one of the first sci-fi shows with mass appeal, and the trio of follow-up serials kept Bernard Quatermass as an icon of pop culture all the way into the 70s, with a variety of Hammer Horror adaptations to bring the character to new audiences.
3. Blake’s 7
(Image credit: BBC)
Release date: January 2, 1978 | Seasons: 4 | Cast: Gareth Thomas, Michael Keating, Sally Knyvette, Paul Darrow
And now for something completely different: Blake 7, aka one of the grittiest and most depressing space shows that Britain ever produced.
Blake’s 7 tells the story of Roj Blake, a political dissident working against the totalitarian Federation controlling Earth and its colonies. On his way to a lifetime of false imprisonment, Blake manages to escape and capture a powerful alien vessel, which he then crews with another 5 people and 1 computer, to work together to overthrow the federation.
While most sci-fi of the time was chipper and optimistic about our future, Blake’s 7 was a sci-fi show that explored themes of political dissidence, cynicism, and freedom fighting. It’s a show about a small group fighting a much more powerful enemy, and frankly, it goes to some very, very dark places. When the phrase “mass-murder” has to be bandied around more than once, you know you've left happy-go-lucky behind.
It has an incredibly dour feeling most of the way through, and the ending does nothing to change that vibe. Dark tone aside, Blake’s 7 is the sort of sci-fi show that we just don’t see anymore.
4. The Prisoner
(Image credit: ITV Studios)
Release date: September 29, 1967 | Seasons: 1 | Cast: Patrick McGoohan, Angelo Muscat, Peter Swanwick, Denis Shaw, Fenella Fielding
If you’re a British sci-fi fan of a certain vintage, then you should already be familiar with The Prisoner.
Filmed (mostly) in Portmeirion, the show has some of the most iconic visuals in sci-fi history, despite only being a single self-contained series. From the giant evil balloon, known as Rover, to the beautiful houses of Portmeirion itself, The Prisoner is an incredibly visually striking show.
It follows the plot of a British secret agent who becomes frustrated with his position and resigns. While preparing for a trip, he is rendered unconscious using knockout gas and awakes to find himself inside a perfect recreation of his own home, but this one is located in a mysterious settlement known as The Village.
The plot goes to some wild places from there, but the story is deeply rooted in the societal fear that was surrounding the ongoing counter-cultural movements of the day. Individualism is pitted against collectivism throughout the show, and it’s a testament to the writing that neither ideal is shown to be the obvious right choice by the end.
5. Red Dwarf
(Image credit: BBC)
Release date: February 15, 1988 | Seasons: 12 | Cast: Chris Barrie, Craig Charles, Danny John-Jules, Robert Llewellyn, Norman Lovett
If you’re into Space and British Comedy but you’ve not watched Red Dwarf yet, then what the smeg have you been doing?
This space sitcom follows the adventures of mega-slob Dave Lister, his neurotic, hologramatic bunk-mate Rimmer, their evolved Cat (of the same name), and square-headed mechanoid Kryten. Each episode sees the crew dealing with various sci-fi calamities, from emotion-sucking monsters and time travel shenanigans to being stuck on a frozen asteroid, as they make their way through a harsh galaxy.
The show packs some of the funniest moments in British TV history, especially during the first 5 series or so. They parody every sci-fi concept known to humanity, balancing straight comedy, horror, and drama. You'll get introspective looks at what it means to be human alongside ridiculous situations where Lister gets turned into a 6-inch-tall RoboCop rip-off.
It's also deeply rooted in the British working-class culture of the time, which means plenty of time for curry, beer, banter, and slobbing around the place.
6. Hyperdrive
(Image credit: BBC)
Release date: January 11, 2006 | Seasons: 2 | Cast: Nick Frost, Kevin Eldon, Miranda Hart, Stephen Evans
In a similar vein to Red Dwarf, but nowhere near as popular, Hyperdrive is a Nick Frost-led sci-fi sitcom from 2006. It tells the tale of a British spaceship, the HMS Camden Lock, in its attempts to serve the national interest in an ever-evolving galaxy.
Starring British comedy favourites such as Kevin Eldon and Miranda Hart, Hyperdrive is a very silly show that ended up more like a workplace sitcom in space rather than the next Red Dwarf.
What saves Hyperdrive is the dry humour and the slightly insane set and character design. The series is replete with a baffling array of alien races, almost all of which are basically humans with varying levels of prosthetic facial makeup or zany outfits. Some of these guys are obvious parodies of alien races from classic shows, but they’re all thoroughly weird and worth the price of admission on their own.
7. The Hitchhiker’s Guide to the Galaxy
(Image credit: BBC)
Release date: January 5, 1981 | Seasons: 1 | Cast: Peter Jones, Simon Jones, David Dixon, Mark Wing-Davey, Sandra Dickinson
If you’re more familiar with the movie adaptation or the original radio show, then you might have missed out on the slightly more obscure The Hitchhiker’s Guide to the Galaxy TV series. A decent amount of the radio cast reprise their roles in this single season of British TV, and much like the radio show, the production was ground-breaking for its time.
The show is a ramshackle blend of production techniques, using everything from model shots, classical animation, and even a fair few instances of matte painting to show the truly impossible on a grand scale.
As a result, the TV show has its own surreal vibe that isn’t always found in other versions, and it can get surprisingly grimy and dark when it needs to. Plus, if you get the DVD version, there’s an added joke where every so often it’ll pretend to have an ‘infinite improbability drive’ issue and stop working.
Any talk about British sci-fi cannot fail to mention Charlie Brooker’s seminal science fiction Netflix series that was so popular it damn-near became a phenomenon.
If you’ve somehow missed out on the show so far, it’s a sci-fi anthology series where each episode tells a self-contained story, usually about an element of modern-day society. This ‘reflecting society’ element is why it’s called ‘Black Mirror’, as it could be said the show is holding up a ‘black mirror’ to society.
Black Mirror mostly works in the realm of speculative fiction, but several episodes have a more contemporary, real-world setting. The bulk of the show, though, deals with the pitfalls of technology, modern consumer culture, and the modern media landscape, certainly realms more than familiar to science fiction.
9. Life on Mars
(Image credit: BBC)
Release date: January 9, 2006 | Seasons: 2 | Cast: John Simm, Philip Glenister, Liz White, Dean Andrews, Marshall Lancaster
While it might not be what you immediately think of when it comes to sci-fi, Life on Mars is a fantastic show that straddles the space between speculative science fiction and crime drama, though it’s closer to ‘A Stir of Echoes’ rather than ‘Childhood’s End’.
The show tells the story of Sam Tyler, a modern-day police officer who hits his head and wakes up in the 1970s. While trying to figure out what’s going on, Sam has to deal with the realities of life and policing in the UK in the early 70s, something that’s shockingly entertaining to watch him attempt to juggle.
The real draw of the show is the mystery. Throughout the runtime, you’re never really sure if he has travelled back in time or if he’s either dead or in a coma. Even when you start to think that the show is giving you answers, you’ll soon find the rug pulled out from under you, and the want to finally learn what is happening will keep you coming back.
10. Utopia
(Image credit: Channel 4)
Release date: January 15, 2013 | Seasons: 2 | Cast: Alexandra Roach, Nathan Stewart-Jarrett, Paul Higgins, Fiona O'Shaughnessy, Adeel Akhtar
The final entry on the list is a bit more of an obscure one. Back in 2014, Channel 4 put out Utopia, a sci-fi conspiracy thriller with a comedic bent to it.
Utopia follows a group of nerds who discover a comic has been predicting historic events and accidentally unmask a shadowy conspiracy. While the show was unceremoniously ended after only two series, and on something of a cliffhanger, it offers something that is dark, gritty, humorous, and horrific in equal measure.
Utopia doesn’t shy away from the violence inherent in telling a dystopian story. In fact, the level of violence can be a bit much at times, which is part of the reason some audiences shied away from it. But, if you can stomach it, Utopia is some of the most thrilling British sci-fi ever produced.
More sci-fi TV
That’s it for our list of excellent British Sci-Fi Shows, but if you enjoyed the list, you might want to check out our list of upcoming sci-fi shows. If the big screen is more your speed, we also have a list of upcoming sci-fi movies.
As our planet revels in the recent achievements of this spring’s Artemis 2mission and its four astronaut crew members, a new four-part PBS documentary series takes a scrutinizing look at space exploration and its inherent perils and promises. "Once Upon a Time in Space" will be available to watch on PBS (and the PBS app) starting on July 14, 2026 (9pm ET).
Directed by James Bluemel and his filmmaking team — the crew behind the award-winning "Once Upon a Time in Northern Ireland" and "Once Upon a Time in Iraq" — "Once Upon a Time in Space" explores the connections between those venturing beyond Earth's gravity and the support staff remaining behind while pioneering souls venture into hostile outer space territory.
"'Once Upon a Time in Space' tells the human stories behind one of our most extraordinary endeavors: the exploration of space," states the official synopsis. "Moving beyond scientific achievement, the series examines the personal experiences of astronauts, cosmonauts, ground-based participants, and the loved ones left on Earth. Across four episodes, it traces significant landmarks in spacefaring history, from the birth of the Shuttle and the pioneering Space Station Mir to the rise of commercial spaceflight."
"Once Upon a Time in Space" launches on PBS on July 14 (Image credit: PBS/BBC)
"Through powerful firsthand testimony and intimate, unseen archival footage, a complex portrait of humanity emerges: one that lays bare both our fragility and boundless curiosity. Accounts of bravery, friendship, and tragedy are told against the backdrop of a rapidly changing world, connecting technical and geopolitical developments to those who experienced them."
Here’s a schedule of the docuseries’ chapters and their slated air dates:
Episode 1 "America First" – Tuesday, July 14 – 9:00 p.m. ET
Episode 2 "The Russian Thing" – Tuesday, July 21
Episode 3 "Politics Always Wins" – Tuesday, July 28
Episode 4 "Friends Forever" – Tuesday, August 4
This remarkable show features NASA astronauts Charlie Bolden, Anna Lee Fisher, Bill Fisher, Michael Foale, Jerry Linenger, Mike Mullane, Dan Tani, and Terry Virts. They’re joined by cosmonauts Sergei Zalyotin and Alexander ‘Sasha’ Lazutkin, NASA officials, aerospace engineers, and numerous family members.
Produced in collaboration with the BBC, "Once Upon a Time in Space" was first broadcast last fall in the UK, but now makes its U.S. premiere at 9:00 p.m. ET on PBS, PBS.org and the PBS app.
Disney+’s imaginative anime anthology series, "Star Wars: Visions", is getting a standalone expansion next month with "Star Wars: Visions Presents –The Ninth Jedi".
This 8-episode limited series is a continuation of the saga of Lah Kara, Margrave Juro, and their ragtag crew in the search for her kidnapped father. "Star Wars: Visions Presents – The Ninth Jedi" debuts on Disney+ on Aug. 5, 2026.
Fans were first introduced to the intriguing story in "Star Wars: Visions" Volume 1’s chapter titled "The Ninth Jedi", and now writer/director Kenji Kamiyama and his animation studio Production IG will revisit Kara’s world to elaborate more on the mythology behind lightsabers of different hues.
In the original 2021 episode, viewers met a bright Force-sensitive girl named Kara and her sabersmith father, Zhima, as they harvest Kyber Crystals to forge new lightsabers for Margrave Juro, the leader of an outer rim planet called Hy Izlan.
Juro is collecting worthy Jedi to help repopulate the Jedi Order, but evil Sith mercenaries are hiding within his candidates’ ranks. Kamiyama’s short initially presented the cool notion of lightsabers changing colors to reflect their users’ true links to the Force.
A direct sequel to Kamiyama's episode, "The Ninth Jedi: Child of Hope," was delivered by anime master Naoyoshi Shiotani and premiered on Oct. 29, 2025, for"Star Wars: Visions" Volume 3. Lucasfilm's new show takes place shortly after the events seen in the two "Star Wars: Visions" shorts as Kara advances her training and searches for her father.
(Image credit: Disney+)
"Every time we finished one of the anthologies, the first conversation would be, 'God, I’d love to expand that story,'" James Waugh, Lucasfilm Senior V.P. and "Star Wars: Visions" executive producer, told TechRadar last year after the project was announced at Star Wars Celebration Japan.
"We love the shorts, but Kathy [Kennedy] heard that, and there was a moment to say, 'Let’s see what could happen if we expanded this.' That’s really where 'Visions Presents' comes from. If we could give a bigger canvas to paint on, what would we get? We’ve been so impressed with what Kamiyama and his Production IG team has delivered so far."
Directed by Shunsuke Tada and with Kenji Kamiyama acting as supervising director, "Star Wars: Visions Presents - The Ninth Jedi" arrives Aug. 5 on Disney+ and Hulu.
Space is incomprehensibly vast. So huge that the human mind struggles to even conceptualize it. The observable universe spans roughly 93 billion light-years. Even our own humble galaxy, the Milky Way — a few tiny stitches of the universal canvas — stretches across 100,000 light-years and contains hundreds of billions of stars.
It's no wonder, then, that space video games struggle so mightily with anything approaching a "realistic" interpretation of those incredible distances, especially in an age where we have yet to invent a technology that can traverse them in a reasonable time.
The Artemis 2 mission's Orion module got up to speeds of around 25,000 mph during its trans lunar injection burn. Ignoring fuel and safety concerns, at those speeds, it would still take us at least 80,000 years to reach our nearest neighbor, Alpha Centauri.
So how do game developers manage to distill some of the awe of the vastness of space while making it feel like a manageable space? How do they shrink space to a navigable size without making it feel small or claustrophobic?
"On a 1 to 10 billion scale — which makes the Sun about the size of a large grapefruit — Earth is smaller than the ball point in a pen and located about 15 meters (49 feet) away from the Sun," explains Bennett. "On that same scale, the Moon — the farthest a human being has ever traveled — lies only about 4 centimeters (1½ inches) away from us. The planets of our solar system are much farther, though you can still walk to the outermost planets in only 10 minutes or so."
Bennett said most science fiction films and games get the scale wrong by making long-distance travel look too easy. Considering the above 1-to-10 billion-scale representation, for instance, and given that reaching the outermost planets in our system — far further than any human being has ever travelled — would take ten minutes, "to reach the nearest stars, you’d have to walk the distance across the United States."
Just simulating a small part of the existing universe would push current hardware to its limits, even with crutches like procedural generation. Developers use various techniques, like level-of-detail scaling, instancing, and streaming, to create the illusion of vastness without melting hardware.
Bennett also talks about how scale works in the case of interstellar objects like asteroids and maneuvering around them.
Films and games, he says, "tend to make it look very difficult to avoid collisions with asteroids, with spacecraft having to dart this way and that to pass through an asteroid region safely. In fact, while there are many millions of asteroids in the asteroid belt of our solar system, the full region is so large that it would take incredibly bad luck to crash into an asteroid by accident. That is why spacecraft studies of asteroids require careful planning to get a spacecraft close enough to any asteroid to get photos and other data."
The reality is that even in its most populated regions, asteroids are typically hundreds of thousands to millions of kilometers apart in our system's asteroid belt. Standing on one of the asteroids, it would be incredibly unlikely that you'd be able to see even one of the largest other asteroids with the naked eye.
How games cope with the enormity of space
(Image credit: Egosoft)
"This absolutely IS a design conflict that all space games have to solve," said Bernd Lehahn, Founder and Managing Director of Egosoft, the company that makes the successful X franchise of space simulators (most recently X4: Foundations).
"On the one hand, space must feel very large, or else players will feel cheated. Space and sci-fi have always been about the dream of infinite distances and exploration in a seemingly endless universe. At the same time, most games, the X games included, do not want to force players through unnecessarily long flight times or, god forbid, boredom."
Lehahn says his studio tries to strike a balance between areas that feel more content dense with regions that feel more like an unsettled frontier, to impart a sense of the true emptiness of space.
(Image credit: Egosoft)
"There should be room for both extremes: dense, highly populated regions, often with artificial means of transportation that allow the player to find and visit many important places relatively quickly, but also the empty, remote, fringe areas of space, where the experience is much slower, but where exploration happens, and the uncharted map allows for mystery and secrets."
Finding a solution to modeling and traversing the vastness of space has been an issue for Egosoft from the release of the original X game back in 1999, and continues to be something the studio grapples with today. The reality is that most of space is empty, so empty that you don't even have visual cues to indicate you're moving through it. Traveling through it without some kind of cheat or compression would involve unimaginable stretches of black emptiness with nothing happening, but too much compression begins to feel artificial.
"X4: Foundations probably has the most sophisticated solution to this conflict," Lehahn said. For the latest game, the team combines a number of solutions. It starts with scaled tiers of engine technologies with increasingly limited steering. Faster, more powerful engines allow for increasingly speedy, but more straight-line or on-rails travel.
(Image credit: Egosoft)
The team also uses the conceit of "jump gates" to leap across huge swaths of the universe in a blink, as well as teleportation and time acceleration to similarly compress travel. There are also space highways with slipstream acceleration to hurry things along.
Importantly, the X games also often give players things to do during the downtime of space travel. Giving players minor, uneventful tasks or other distractions can help fill out long stretches of uninterrupted travel. Above all else, Lehahn wants to ensure players are enjoying themselves.
"X4: Foundations is still a game. We want it to feel as realistic as possible—allow players to experience the universe and truly believe the 'sectors' are endless, planets are real size, and you can move in relation to planets and even larger celestial objects. But sometimes, if there is a conflict between fun gameplay and realism, then we may have to compromise on realism a bit."
A different approach
(Image credit: Frontier Developments)
Rather than compress space into a manageable slice, the Elite Dangerous team at Frontier Developments takes on a much more ambitious challenge.
"We have a 1:1 scale Milky Way," says Executive Producer Gauthier Verquerre. "Roughly 400 billion star systems."
To create that vast canvas, the team uses a technology called the Stellar Forge, which uses real astronomical catalog data and models phenomena like the collision of stellar systems and the way stars and planets form to procedurally generate systems. The systems are generated once when a system is discovered and regenerated in the same way whenever a player visits them.
(Image credit: Frontier Developments)
One of the most daunting challenges Elite Dangerous faces is that the game doesn't just model the galaxy on a macro scale. It also has to generate planetary surfaces and space station interiors for players to explore.
"Throughout the universe, we have these spectacular stellar phenomena which players are out there discovering every day," said Verquerre. "The flip side of that is that we have players meeting in the same star systems, or on the planetary surface. We have to represent both the huge 1:1 scale of space that we have in the game for interstellar elements like Lagrange clouds or nebulae, and the personal scale of 'I'm on foot in a planetary settlement.'"
Despite releasing way back in 2014, only a tiny fraction of the space the game simulates has been explored by players.
According to Verquerre, "There's still over 99% of the universe out there, waiting to be explored, where any Commander can be the first to add their name to the system and say 'I was the first one to see this'. We also added System Colonisation last year, allowing our players to construct space stations and planetary settlements. That's been really rewarding for us, seeing the rate at which the bubble has expanded."
(Image credit: Frontier Developments)
To empower players to explore that nearly infinite playground, Elite Dangerous (like X4) takes a tiered approach. Three methods of travel provide increasing compression of space/travel time.
"There's Deep Space, where ships move at ‘slow’ speeds (around 300m/s, under Mach 1) to access individual gameplay actions like combat or mining," Verquerre told me, "Supercruise, which is essentially a form of FTL travel within a system useful for scanning systems, and Hyperspace, where players travel between star systems through a tunnel."
The game also recently introduced a fourth tier of movement, dubbed Supercruise Overcharge, which allows players to navigate star systems at a much greater speed. Even with these many systems for speeding up transit, however, traversing such unimaginably vast distances can eat up a huge amount of time, and Frontier has tried to ensure that travel is peppered with events and resource management to keep players engaged.
"It's all about the player," Verquerre explains. "Explorers often want a little solitude, or an unexpected encounter, whilst our traders are considering the risk of what they're carrying. Fuel and heat management tend to be primary considerations; no one wants to be marooned out in deep space! There are also interdictions, where a Commander can be pulled out of a jump and find themselves hunted."
(Image credit: Frontier Developments)
"Additionally, those long trips that our players are taking out into deep space mean that small damage adds up, canopy cracks and moments of tension take the beauty of space and translate it almost instantly into abject fear."
The magic and awe of the staggering scope of space is a core part of the Elite Dangerous mystique, and it's not lost on Verquerre.
"I remember a journey I once made to Beagle Point, one of the most remote star systems found in Elite Dangerous, which I’d consider to be one of the most memorable gaming moments in my life. The sense of achievement in reaching a system that you’ve plotted out at the end of a journey is something very tangible, and it always makes me look forward to the next adventure."
A (nearly) infinite challenge
(Image credit: ESA/Hubble & NASA (D. Calzetti (University of Massachusetts) and the LEGUS Team))
Space games don't fail to simulate the scale of the cosmos because developers lack ambition or imagination.
The reality is that the universe operates on scales that challenge not only the capacity of the human behind them, but also that of our machines to reproduce them. Bridging that gap requires not just bigger maps, but smarter design, and a recognition that sometimes, the awe of the infinite matters more than the numbers behind it.
"X4: Foundations" and "Elite Dangerous" are both available to play now on PC. You can also pick up Dr Bennett's book, "The Scale of the Universe", on Amazon.
On Episode 218 of This Week In Space, Rod Pyle and Tariq Malik discuss NASA's new moonbase plans with planetary scientist Dr. Pascal Lee.
Starting with Artemis V (so far), the US plans to begin preparations for a permanent base situated in the south polar regions of the moon. Details are somewhat fluid, but one thing stands out: the poles are likely to be the most challenging places to set up shop in an already hostile environment. Pascal joins us to discuss moonbase siting options and why the poles may not be the best choice at first.
This Week in Space covers the new space age. Every Friday we take a deep dive into a fascinating topic. What's happening with the new race to the moon and other planets? When will SpaceX really send people to Mars?
Join Rod Pyle and Tariq Malik from Space.com as they tackle those questions and more each week on Friday afternoons. You can subscribe today on your favorite podcatcher.
We didn't realize it at the time — nobody ever does — but the '90s were a vintage era in Hollywood.
It was a time when major studios were happy to take a punt on original scripts, knowing that people would, as often as not, buy theater tickets to watch quality releases. Good movies will always be made, of course — just as even the most golden of ages produce their fair share of stinkers — but this was a time when the Venn diagram circles labelled 'acclaimed' and 'popular' intersected on a satisfyingly regular basis.
But beyond the critic-friendly fare produced by the likes of Quentin Tarantino, the Coen Brothers, Paul Thomas Anderson, and Martin Scorsese, this was also a peak period for popcorn-friendly action movies… and especially sci-fi action movies. Highbrow reviewers didn't always appreciate their brilliance back then, but looking back all these decades later, many of the best examples still stand up now.
"Independence Day" — which turned 30 last week — isn't even the best entry in the genre, but it repeatedly shows why the end of the 20th century was the perfect time to experience blockbuster thrills and spills in a multiplex. And, spoiler, there was barely a superhero in sight.
The '80s had teed up the subsequent decade's action explosion perfectly. On one side was the family-friendly fare championed by George Lucas and Steven Spielberg, timeless movies like the "Star Wars" sequels, "ET", "Back to the Future," and "Indiana Jones" that produced a generation of budding cinephiles. They were complemented by the more rugged, violent, and grown-up adventures popularized by the likes of "Aliens", "Predator", and "Die Hard".
(Image credit: 20th Century Studios)
Anything less than spectacular would no longer cut it in the blockbuster stakes, as the kids of the '80s got that little bit older and decided to take their new favorite genre with them.
It's easy to dismiss this kind of filmmaking as simplistic and dumbed down. Its poster boys were uber-producers Jerry Bruckheimer and his late filmmaking partner Don Simpson, whose "high concept" ethos distilled movies down to a pithy elevator pitch you could squeeze into a single sentence.
But the company's undisputed classics of the era make it obvious they were on to something — "Crimson Tide" (feuding submariners try to avert World War III), "The Rock" (rogue marines capture Alcatraz to hold San Francisco to ransom) and "Con Air" (a bunch of prisoners capture their transport plane). It's a formula that also worked for "Speed" (a bomb will explode if a bus goes under 50mph), "Twister" (scientists chase tornadoes across America), and "Under Siege" ("Die Hard" on a boat).
(Image credit: 20th Century Studios)
The director/producer duo of Roland Emmerich and Dean Devlin were clearly paying attention when they made "Independence Day", their follow-up to 1994's "Stargate". Let's start with their own high concept, easily summed up as a modern-day spin on HG Wells' "The War of the Worlds", but with bigger spaceships and a more pronounced fetish for major landmarks.
Speaking to the Guardian, Devlin recalled Emmerich's original idea. "[He said], 'What if we woke up tomorrow morning and we walked outside to get the newspaper and above it was a 15-mile-wide spaceship blotting out the sun for an entire city?' Then he turned to look at me and goes, 'I think I have our next movie.'"
"Independence Day" didn't need to be part of a major franchise to get noticed. The teaser trailers, with their carefully choreographed moments of tourist hotspot destruction, were enough for that, as was the brilliant sci-fi movie poster, which saw Manhattan dwarfed by a flying saucer. "The question of whether or not we are alone in the universe has been answered," said the wonderfully doom-mongering tagline.
(Image credit: The Independent )
As with many of the other action movie classics of the era — not to mention the classic Irwin Allen disaster epics of the 1970s, such as "The Poseidon Adventure" and "The Towering Inferno" — "Independence Day" prioritized its cast over spectacle.
The biggest name on the roster was arguably Jeff Goldblum, who, thanks to the double whammy of "Jurassic Park" and "ID4", briefly had the two highest-grossing films of all time on his resumé.
But Emmerich and Devlin also spotted the star power of Will Smith before he became a bona fide A-lister, and packed out the vast supporting cast with familiar — though not necessarily movie star — names: "Taxi"'s Judd Hirsch as Goldblum's dad, Bill Pullman as an idealistic POTUS, and Randy Quaid as a former pilot with a bone to pick with ET. They also boosted the film's geek credentials by casting Brent Spiner ("Star Trek: The Next Generation"'s Data) as Area 51's eccentric head of ET research.
Populating the film with quality actors paid big dividends, helping to ground a film whose script rarely shied away from the ridiculous. In a screenplay that shifts from gung-ho action to self-aware gags to over-earnest, tub-thumping presidential speeches (and back again), it certainly helps if your cast can play their roles as if they're on stage at the Royal Shakespeare Company. In the same way, nobody could watch Ed Harris in "The Rock" or Gene Hackman in "Enemy of the State" and claim they were phoning it in.
(Image credit: 20th Century Studios)
There's also a lot to be said for the "Independence Day"'s deployment of practical effects. The mid-'90s were a dangerous time to be a filmmaker, when many were tempted to use computer effects when they should have known better. Look at the best action movies of the era, however, and they tend to use the CG to enhance, rather than replace, more traditional techniques.
As groundbreaking as "Jurassic Park" was, Steven Spielberg was remarkably sparing with the digital moments, while "The Matrix" — a film whose bullet-time effects quickly became ubiquitous — hung its action credentials on its live-action fights and wire work.
"Independence Day" was cut from the same cloth, using CG in the right places (most notably in its spectacular aerial dogfights) while also building (and subsequently blowing up) intricate practical models to deliver moments of pure, joyous cinematic carnage. These moments would undoubtedly be animated in a computer now, losing the tactile qualities — and the intrinsic gravity of the situation — you only capture in real life.
(Image credit: 20th Century Studios)
Thirty years on, "Independence Day" and its '90s action brethren have come to feel like relics. Sure, superhero movies, their most obvious descendants, still set their eyes on top acting talent, and the best directors (most notably Christopher Nolan) tend to make a point of shooting practically when they can.
But, aside from the numerous "Die Hard" spin-offs, the '90s generation were predominantly telling original stories, well away from the restrictions of franchise filmmaking, starting and finishing an entire story in roughly two hours. Indeed, it's remarkable how few of the classics of the era were followed up by a successful sequel. ("Independence Day: Resurgence" took 20 years to arrive, and when it did, didn't even make half as much at the box-office as its predecessor.)
And crucially, the action movies of the late 20th century were usually about people. Most of the time, they were ridiculous, over-the-top, broadly drawn, clichéd, cookie-cutter characters, but they also tended to — more or less — obey the laws of physics. Without superpowers or magic to fall back on, heroes had to rely on little more than implausible levels of ingenuity and resilience, a capacity to dodge bullets/laser fire, and a gift for making the right quip at the right time. "Independence Day" may just have been on to something.
"Independence Day" is available on Hulu in the US and Disney+ in the UK.
Avatar: Fire and Ash was a box office smash hit when it dropped in December 2025, and it's easy to see why. Compelling characters, breathtaking action, beautiful environments, and an array of wondrous alien creatures.
We've explored the strange creatures of the Avatar universe before, but now that the third movie has finally hit Disney+, we're taking another look at three more awe-inspiring alien creatures from these movies, including some new stunners introduced in Fire & Ash.
If you’re more of an RDA fan (or at least admire the humans’ technology), we also took a good look at Avatar’s most iconic spaceships and vehicles. James Cameron rarely misses when it comes to gorgeous sci-fi designs — man-made or natural — and eagle-eyed veterans might even spot an explicit reference (which we won’t spoil here) to Aliens in Fire and Ash.
It might be a while before we get more updates on Avatar 4 and 5’s status, so if you're itching to explore Pandora more after watching Fire and Ash on Disney+, then you should also check out the video game, Avatar: Frontiers of Pandora. Ubisoft’s open-world game is a memorable – and surprisingly brutal at times – experience, but it also lets fans explore the world, see the creatures, and dive deeper into the lore.
Now, let's mask up and prepare to drop into the wilderness of Pandora as we look at three of the Avatar series’ coolest (and weirdest) alien creatures.
Akula
(Image credit: 20th Century Studios)
First seen in Avatar: The Way of Water, the akula is a carnivorous fish that essentially acts as the great white shark of Pandora’s oceans, though it’ll remind paleofanatics of Earth’s armored Dunkleosteus. Its most shocking feature — and one perfectly showcased when it tries to eat Lo’ak in the second movie — is a three-part jaw that opens up in a big triangular shape.
Like most creatures in the Pandoran seas, the akula is important to the Metkayina’s culture. Those Na’vi choose to model their traditional knives after the teeth of the fearsome creature, and some members of the tribe even wear the akula’s actual teeth with necklaces. It’s terrifying to them, too, and thus deserves respect.
The lead creature designer on the Avatar sequels, Zachary Berger, revealed the process behind the akula’s creation, stating the basis for the final design was born from a sketch Wētā Workshop had done a long time ago. Unsurprisingly, it seems the mouth “reveal” was the final touch the otherwise familiar design needed to fully come together.
Nightwraith (ska’avum)
(Image credit: 20th Century Studios)
Another scary aerial predator introduced in the sequels is the nightwraith, which the Na’vi call ska’avum.
First seen in Fire and Ash as the ride of choice of villain Varang, it’s a four-winged monster with folding vanes that give it a distinct shape against the sky. It’s also slightly larger in size than the more common ikran, as seen during Varang and Neytiri’s ferocious clashes. Moreover, its “bony crests” give it an additional edge when it comes to attack and defense.
As far as we know, Varang is the only Na’vi to ride a nightwraith. This is a good fit considering the character’s fiery nature, but it wasn’t always the plan, as her aerial partner wasn’t defined in the script and was developed into an all-new creature after shooting had wrapped. Word is that Varang was originally meant to ride an armored ikran instead.
Southern squidray (tsyong)
(Image credit: 20th Century Studios)
Fire and Ash also added Pandora’s own giant squids to the already crowded bestiary, and those things are gnarly... even outside the water. When Eywa goes to war (again) during that third act, things get scary very fast if you’re on the human invaders’ side. Enter the four-eyed southern squidray, called tsyong by the Na’vi.
With razor-toothed tentacles and an oversized beak that opens up horizontally and can bite through most natural materials, these deep-sea hunters can feed on almost any other animal in the sea due to their impressive speed and strength in numbers.
Even the agile ilu have a hard time escaping them, so you can quickly understand why the Na’vi treat them as “dark spirits” sent by Eywa to judge. By the end of the third Avatar movie, the RDA is the one being judged (harshly) by the nightmare-inducing cephalopods.
The Blair Witch Project reboot will be released on September 24, 2027
YouTube creator Dylan Clark will direct the project
Clark has already directed a number of horror shorts which are available for free on YouTube
The Blair Witch Project is getting a reboot, which will arrive in theaters worldwide on September 24, 2027. But of all the horror titles to reboot, I'm concerned this was a poor choice.
YouTube creator Dylan Clark has been announced as the director of the rebooted found footage horror movie, and there's no denying he's talented. His YouTube channel features a number of effective short films you can watch for free.
News of The Blair Witch Project's reboot was confirmed by Lionsgate on social media, where they shared the release date announcement.
YouTuber Curry Barker topped the horror charts with his original movie Obsession in 2026. (Image credit: Focus Features)
That's the big question among horror fans right now, and I'm sure people have plenty of strong opinions about it.
I'm certainly excited for Dylan Clark to be working with Lionsgate, but in a world where YouTubers Kane Parsons' Backrooms and Curry Barker's Obsessionare dominating the box office with their original stories, I'm unsure we should rely on a YouTuber to reboot an iconic movie like The Blair Witch Project instead of creating something new.
Indeed, recent box office figures have shown that there's an appetite for original storytelling, with both Parsons and Barker receiving widespread acclaim for their horror movies.
Backrooms made $277.4 million from its $10 million budget, and Obsession made $334.4 million from a budget of just $750,000 - incredibly impressive results which have no doubt caught the attention of Hollywood.
It's clear that horror fans want something new, and I'm among them. The only way I can see The Blair Witch Project working is if it is completely stripped back and told from a new angle.
But even so, perhaps a completely new found footage horror would have turned out better? When the original movie came out in 1999, it was exciting because it was an entirely fresh concept.
Curry Barker is currently working on a Texas Chainsaw Massacre reboot, which I was initially apprehensive about too, but he confirmed that he would be focusing on lesser-explored characters. I truly hope that Dylan Clark takes a similar angle and offers something new when it comes to The Blair Witch Project.
Right now I'm not filled with much confidence, but as always I am open to being proved wrong.
The fascinating behind-the-scenes story of the exploits of the first team of private astronauts to cross the Kármán line is finally being told.
A newly released documentary film, “Beyond Blue Sky: The Untold Story of the First Private Astronauts,” now available on Apple TV and Amazon Prime, reveals the award-winning accomplishment and includes firsthand testimony from the pilots and engineers who made the inaugural private astronaut space flights possible.
The film also includes one of the two record-setting astronauts, U.S. Navy combat veteran Brian Binnie, sharing an unusual, life-altering experience for the first time on screen, an event that he credits for inspiring him to continue after a crushing setback almost ended his dreams of flying to space.
A Private Astronaut’s Failure and a UAP Encounter
In an email to The Debrief, documentary filmmaker Kevin Curran noted that his Emmy-nominated crew, “with a proven space pedigree,” including chronicling milestones of Blue Origin, SpaceX, Astrobotic, and NASA, was able to capture “razor’s-edge supersonic test flight footage” to reveal the story of the first team of private astronauts to join the small group of humans to have ventured into space.
Along the way, the documentary depicts the team’s successes and failures in their pursuit of reaching space for the first time—and then doing so two more times with extra ballast—to win a $10 million prize.
Although Binnie, a Princeton-educated aeronautical engineer and 20-year Navy pilot, would typically seem like the obvious choice for the award-winning space attempt, a difficult crash landing on the first rocket-powered test flight of the program had Binnie doubting whether he would get another opportunity to pilot SpaceShipOne for the remaining five test flights.
Image Credit: Beyond Blue Sky, Kevin Curran
As incredible as the team’s historic accomplishments were, Curran told The Debrief that the story took an unexpected, but inspiring turn when Binnie revealed an out-of-this-world encounter that he credited with inspiring him to recover from that setback and ultimately make the historic flight.
“The rest of the documentary is pretty incredible/riveting, I think, but [Binnie’s] story makes it so topical right now with the Pentagon’s release of UAP files,” Curran told The Debrief.
“I Turned Around Expecting to See Them Behind Me”
According to Curran, his team had no idea about Binnie’s encounter when they started filming. As the ebullient filmmaker noted, the team was about six weeks into production on a film that he says “we thought would simply be an untold, feel-good story involving perseverance and redemption within the birth of private spaceflight.” Then, while the cameras rolled, Binnie made his revelation.
Although Curran notes that the pilot had previously confided in “dozens of people within the aerospace and test flight world over the years about his extreme close encounter,” this was the first time the veteran of 33 combat missions had “courageously” shared his experience on-screen.
Documentary film director Kevin Curran has taken protecting Brian Binnie’s legacy personally. Image Credit: Kevin Curran.
“Like any good story, it simply became more fascinating the more we pulled on the thread,” Curran told The Debrief.
The tale began on December 17, 2003, when Binnie successfully piloted SpaceShipOne to nearly 68,000 feet on its first rocket-powered test flight, a critical early accomplishment that made him the first pilot to go supersonic in a privately funded vehicle. However, the flight ended in an extremely rough landing that damaged the craft’s landing gear, wing, and fuselage, putting Binnie’s future as one of three test pilots of SpaceShipOne in doubt.
“After the crash, the 47-year-old Binnie faced the reality that he may never fly the spaceship again on the remaining five test flights of the program,” a summary emailed to The Debrief explains.
Six days after the hard landing, Binnie was awake one morning at around 4 a.m., unable to sleep comfortably in his bed. Then, according to the astronaut’s account, he noticed that “bright lights were coming through my window blinds. I rose, opened the window blinds to find that daylight had manifested in my backyard.” The decorated Navy veteran noted that while his backyard was illuminated, everything else he looked at was dark.
Binnie (above) is shown at his home. Image Credit: Focus on the Signal LLC, Kevin Curran.
The next part of Binnie’s story details the presence of around a dozen translucent, glowing “orbs” he said he could perceive within the lit area. However, the pilot recalled, the orbs did not seem bright enough to account for the inordinately bright light illuminating his backyard. During his on-screen recollection, the award-winning pilot also details the movement of the orbs, including two of them approaching him from approximately 50 feet away, passing through his bedroom window, and entering his chest.
“I turned around expecting to see them behind me, but they weren’t there,” he said.
Binnie described the pre-dawn experience as “the most incredible thing I ever witnessed.”
The Impact on Binnie and the Documentary Crew
When discussing the impact that the unusual experience had on him, Binnie told Curran’s team that he initially searched for a conventional explanation. With advanced engineering degrees and a 20-year Navy career that led him to become both a test pilot and manager of the SpaceShipOne program, he was well accustomed to evaluating unusual observations. However, after exhausting all prosaic possibilities, the trained scientist, pilot, and observer ultimately concluded that the mysterious glowing orbs represented an intelligent phenomenon that had somehow allowed him to perceive them.
“It gave me hope that I had a purpose, and that purpose was to not simply take defeat, but was to pick myself up and continue,” Binnie told the documentarian.
After what the team calls “a bizarre series of events” that offered Binnie a second chance to pilot SpaceShipOne, the newly reinvigorated aviator boarded the craft’s final flight on October 4, 2004. During the launch phase, when the pilot and craft are hauled to a high latitude by the mothership, White Knight, Binnie said he once again reflected on the apparent UAP experience, including how he felt the orbs had given him an intangible drive to complete his mission and make history.
White Knight prepares to carry SpaceShipOne to space. Image Credit: Dave Moore.
By the time the flight was complete, winning both the Collier and Ansari XPRIZE, Curran said the accomplishment proved that a team of “renegade geniuses” could achieve a NASA-level feat for a fraction of the space agency’s typical cost. As far as the late pilot’s unusual UAP encounter, Curran credits Binnie’s courage for sharing his experience with UAPs, while also noting the effect the man’s retelling had on him and his crew.
Brian Confided in Colleagues for Years, But This is His First Filmed Account
“One thing I wish to clarify, in the event it matters, is that I believe Brian’s story,” Curran told The Debrief, while once again citing the combat veteran’s impressive credentials.
The documentarian also noted that there has been a stigma around the UAP subject for a long time, and that Binnie “was really brave to come out to me in 2020 before any of the House Oversight Committee testimonies or recent releases by the Pentagon.”
Brian confided in only a few aerospace colleagues about the experience for many years, and even learned of another astronaut with a similar experience, but the story’s inclusion in the film was the first time he shared it on record before passing away.
“I simply want to protect Brian Binnie’s memory and surviving family, as he was always kind to me, inspiring, and I’m proud to have called him a friend,” Curran concluded.
The project “is dedicated to the memory of test pilots Brian Binnie and Mike Melvill, the first two private astronauts who had the courage to fly stick-and-rudder to space,” the documentary team states.
“Thankfully, they shared their extraordinary stories on camera before they were lost forever in the Mojave sand,” the team concludes.
Christopher Plain is a Science Fiction and Fantasy novelist and Head Science Writer at The Debrief. Follow and connect with him on X, learn about his books at plainfiction.com, or email him directly at christopher@thedebrief.org.
Lego is amazing, and Lego Star Wars in particular. The fact that you can spend $1000 on a gigantic Death Star set is a clear sign it's not just for kids.
But there's a catch; Lego retires sets, meaning that, unless you're willing to pay silly prices on eBay, they're forever out of your reach. Oh, sure, Lego might need space for new sets, and stores likewise, but that's no excuse to rob builders of the best Lego Star Wars sets, especially with Star Wars' 50th anniversary next year.
I've rounded up the best deals on retired or retiring Lego sets. Some of these sets have been this price before Prime Day but don't count on them sticking around much longer.
Save $24 on this Lego model of the first ship you see in Star Wars, pursued by a Star Destroyer right after the opening crawl. View Deal
Save $42 on this Lego Star Wars Guard Gunship, a particularly cool variant of the Republic Gunship.View Deal
Get $10 off this Attack of the Clones troop carrier, which was bumped out by the Venator in Return of the Sith. View Deal
This isn't reduced but it's such an awesome set, a mini-sized model of the original trilogy's biggest vessel, you need this on your shelves. View Deal
Save 20% on the Galactic Empire's heavy-hitter, the Tie Bomber, complete with three minifigures. View Deal
Save $12.00 on this N-1 Starfighter, The Mandalorian's second favorite ship. It's been replaced by the far pricier UCS N-1 set but you can still grab this if you're fast. View Deal
Get $10 off the helmet worn by Captain Rex, a Clone Commander who managed to outlive many of his manufactured brethren. View Deal
This Clone Wars walker is another set that's not reduced but it's such a brilliant, play-friendly build that Lego should be ashamed for retiring it. View Deal
Check out our Prime Day hub, where we bring you the best deals of Prime Day 2026, including early Prime Day deals.
Netflix, A24, Focus Features, and Warner Bros.' Clockwork have all reportedly decided to pass on picking up Artificial- director Luca Guadagnino's new biographical drama about OpenAI cofounder / CEO Sam Altman - for distribution deals. And while Neon and Mubi are still said to be interested in the film, this situation makes it seem like Hollywood no longer has the courage to tell critical stories about Big Tech.
Star Wars' Clone Wars-era Republic Gunship may not be a miracle of practicaliy but I think it's cool as heck and that alone is reason enough to pick up this Lego Star Wars Coruscant Guard Gunship, $42 off for Amazon Prime Day.
The other reason? This set has already been retired by Lego meaning that not only are you saving big, this could be your last chance to buy the Lego Star Wars Coruscant Guard Gunship, before scalpers start selling it for silly money on eBay.
On top of looking seriously imposing, this Lego set has major play potential. You can swoosh it round the living room, loaded it up with the five included mini figures and accidentally drop Chancellor Palpatine because there's something off about that guy.
If this set isn't to your taste (maybe you're one of those evil Separatists), we've rounded up the Best Lego Star Wars sets. And don't forget to check out our other Prime Day deals.
Save $42 on this Lego Star Wars Guard Gunship, a troop-carrier which, on Coruscant, has been commandeered for Chancellor Palpatine's non-sinister agenda. View Deal
Check out our Prime Day hub, where we bring you the best deals of Prime Day 2026, including early Prime Day deals.
The Lego Star Wars: The Clone Wars Coruscant Guard Gunship is now retired and this might be your last chance to buy it.LegoLegoLego
This is a real Prime Day deal double-whammy. Not only is this Lego Star Wars Coruscant Guard Gunship $42 off, the cheapest it has ever been, but as a retired set this could be your last chance to own it. Without paying silly money to eBay scalpers, that is; it's already sold out on Lego's website.
Not only does this set look good on a shelf, but it has got real potential, with opening and closing doors, firing missiles and a special handle to swoosh it around your living room!
It also boasts five minifigures: Three Clone Troopers, Chancellor Palpatine and Senator Padme Amidala. Go on, Padme, give Palpatine a push. It'll save you a lot of trouble in the long run.
If you love the Clone Wars era of Star Wars, this is a superb offer but you'll have to move fast.
Key features: 1083 pieces, builder's age 9+, 27.5 × 5.5 × 14.5 × 16 in. / 15 × 37 × 41 cm size
Product launched: September 2023
Price history: We've seen the price drop a little, but this is the lowest it's ever been and likely your last chance to buy it.
Reviews consensus: We loved the UCS Lego Star Wars Republic gunship, and this smaller model is also extremely cool, albeit with just five figures. Its Amazon reviews are near unanimous; few complain about the price tag and this price cut addresses that.
✅ Buy it if: You want a brilliant, play-friendly set to go with your other Clone Wars Lego sets.
❌ Don't buy it if: You're not a fan of the Clone Wars era. Instead, consider something like this Lego Star Destroyer, also reduced for Prime Day.