The Golden Gate update to Liquid Glass solves a fair number of the most common criticisms through both design changes and customizable settings. It doesn’t fix everything, and the changes are primarily iterative—if your quarrel is with the overall design direction, this update won’t help you.
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The net effect of all of Golden Gate’s design changes isn’t huge, and Golden Gate still looks more like Tahoe than like any previous version of macOS. Some controversial decisions remain in effect, like putting any non-squircle icons into “squircle jail” so they can think about what they’ve done.
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But based on reactions I’ve seen during the betas, I expect these tweaks will be just enough to quell the loudest complaints, at least for people who were using Liquid Glass as an excuse not to upgrade.
It’s better than before but doesn’t go anywhere near far enough. Every time I do testing on a pre–Big Sur Mac (or even on Sequoia) I get sad about what we’ve lost.
The most obvious improvement in Liquid Glass from Tahoe is the change from a choice between Clear or Tinted to a replacement slider. This also features one of the new Easter Eggs, a beautifully rendered image of Clarus the Dogcow.
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Quite why Apple has pushed this decision so far forward I don’t understand, though. As with the previous options, for this slider to work, Accessibility settings like Reduce transparency must be turned off, on the basis that you can’t have too much of a good thing.
I skipped macOS 26 entirely out of utter contempt for the criminally bad UI. I’ve lived on macOS 27 since the first Developer Beta. It’s in great shape, the most mature x.0 in many years (unsurprisingly considering they began its development two months earlier than usual).
Opened the new version of Mail in the just ‘upgraded’ Golden Gate and immediately went searching for a fix! Included is what the Mailboxes Sidebar looks like in my few months old iMac.
I know they did it purposefully to add more contrast to selected items, but I don’t really like the changing font to bold on Golden Gate sidebars. It changes the text size which looks awkward, particularly when it has to truncate.
And, yes, liquid glass is still there. I don’t care about how many sliders they put in, every time I see that I am reminded that if they needed to add it, they blew it.
I had the run the betas in a VM, and thought the UI was a great improvement over Tahoe. However, it left me unprepared for the new bright edge highlights around buttons and input fields, etc. on HDR displays when actually updating my MacBook. I was glad I could fiddle around with BetterDisplay and disable XDR settings, which removed them. But I would prefer that an accessibility setting like Reduce Bright Effects considered them to be bright enough to reduce.
First, on Sequoia the background of the status bar is gray, distinguishing it and the link URL from the web page content it covers, whereas on Tahoe and Golden Gate the background of the status bar appears to be the same color as the web page.
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The second difference between Sequoia and Liquid Glassy versions is that the Safari status bar appears higher on the page with Liquid Glass, presumably due to the exaggerated window corner radius. Thus, going back to the screenshots of my blog post, Liquid Glass can make the status bar text appear almost as if it were part of the web page text. Notice if that if the scroll position is just right, the status bar text fits vertically between two paragraphs, a situation that I could not reproduce on Sequoia, because the status bar text is closer to the bottom of the Safari window.
Why does my Apple Music sidebar keep doing this!? It is like the top blur-fade mask will extend to the bottom of the sidebar… I have to then quit the app every time…
In macOS Golden Gate, when you enable the option to “Increase contrast”, the contrast between the button text label and the button background in standard macOS buttons actually… decreases, since the text label stays black and the background gray gets darker.
macOS does adopt some of Liquid Glass’s physical behavior this year, including subtle click animations and springy, bouncy interactions. One major piece is still missing, though: the fluid morphing between button shapes and interface elements that gives iOS much of its distinctive character.
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Overall, Apple’s 2027 design updates are a mixed bag. macOS benefits enormously from the refinements to Liquid Glass and now delivers the most convincing implementation of the material across Apple’s platforms. watchOS also moves in the right direction, while iOS and iPadOS surprisingly lose much of the depth that made Liquid Glass feel truly physical. tvOS and visionOS, meanwhile, remain strangely inconsistent with the rest of Apple’s ecosystem.
Preferences aside, you can clearly see on both platforms that dark mode looks much richer. Light mode can only show the cool new lighting effects on an HDR display, because they’re on a 100% white background. They can’t get any brighter unless you have an HDR screen that can go to eleven. There’s just a hint of gray shading to suggest depth.
We had a solution to this in Aqua, starting with Mac OS X 10.5 Leopard. Toolbars and titlebars were gray, not pure white. It’s true that nothing can be higher contrast than white on black, but literally anything has more contrast than white on white.
Although Liquid Glass has been around for one year, the compatibility issues it introduced haven’t completely disappeared. Drawing on a real-world project, SLIT_STUDIO developer Megabits summarizes several common UIKit adaptation pitfalls and the solutions he used to address them.
For most of the past week, I tried living with the default mid-point on the slider. I gave up almost immediately on macOS and iPadOS. I lasted much longer on iOS, but I found the glass to have an unpleasant milky hue. Now I’m back to full tinted, mostly because it’s the only way I can stand looking at notifications.
With the previous version of “tinted”, especially in dark mode, there was a nice amount of contrast. The material looked glassy and translucent, but it was pleasantly dark. In the 27 OSs, the tinted mode looks dull, matte, and significantly lighter. The worst part: it still uses white text, leading to universally worse contrast. So now I get worse readability and effectively none of the refractive effects. That sucks!
First up, let’s talk tab bars. I think these looked awful in the original Liquid Glass redesign, and in 27.0 they look even worse. Below is an example of three tab bars from Safari in macOS.
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In macOS 26’s dark mode, I had no problem with system menus even when Liquid Glass was set to clear. In macOS 27, even in the fully tinted mode, the menus have much lower contrast.
The MacVoices Live! panel explores some of the useful new macOS Golden Gate features, including AI-assisted Shortcuts and improved iPhone Mirroring. They debate the emerging iPhone Duo and foldable-phone market and why one would prefer to give the new foldable a try. The value of AppleCare’s new family coverage plan is also reviewed for with households with many devices, and as an option for an individual. T-Mobile’s fee for iPhone Handoff, and GM’s decision to retain CarPlay in gas-powered vehicles wrap up this session.
You manage all the devices that appear in Xcode as run destinations using Device Hub.
Run your app on simulated devices in Device Hub to quickly evaluate new features and fix bugs, and to see how your interface works on devices that you don’t have physical access to. Run your app on physical devices to test features or services that have hardware dependencies or investigating performance issues. For more information, see Running your app on simulated or physical devices.
Device Hub is undoubtedly a major surprise. It integrates simulators, physical device management, system state testing, and dynamic size adjustment into a new workflow. Its impact on day-to-day development experience may be more direct than that of many individual APIs. That said, iPhone apps now also support dynamic size adjustment, which will bring new challenges for developers, especially in terms of data and state organization. Adapting to different sizes is not something that can be solved merely by relying on dynamic layout containers. In many scenarios, large and small sizes correspond to very different navigation logic.
Xcode 27 introduced, among other new features, a new Device Hub app for developers that takes the place of the Simulator app. Where Simulator relied on separate windows for each device, Device Hub brings them all together into a single window where each simulated device is the detail view from a source list of devices on the left. It’s a more organized approach, made necessary by the wide variety of platforms Apple and Apple platform app developers have to build and test against.
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In releases prior to Xcode 27, you could resolve this by importing the root public certificate into the simulated OS. On iOS, this could be done by dragging and dropping the .cer file onto the Simulator device window. Nothing would appear to happen, but you could then navigate to Settings, General, About, Certificate Trust Settings and mark the certificate as trusted.
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In Xcode 27 with Device Hub, this process is much more uniform. […] While this new process does require you to wrap certificates in an Apple Configurator profile, this is much more consistent with how Apple’s device management system works, as it relies on signed profiles with policies, not loose .cer files. And now, just by adding the .mobileconfig to the Profiles section of the device inspector, the embedded certificate is automatically marked as trusted, greatly speeding up installation on new virtual devices.
Thanks to the remote control / screen sharing features of Device Hub, I can remotely navigate to Settings and start a software update on all my iOS27 devices without having to go collect them around the house 👌
For all of Apple’s nonsense about adding iPhone Mirroring to the EU, the new Device Hub (iOS Simulator) lets you remote-control your physical iOS devices just fine. I don’t think the DMA has an opt-out for developer tools 😛
It’s such a shame for now that Xcode 27’s Device Hub doesn’t support remote screen sharing with iOSes earlier than 27. I wish the screen sharing functionality was part of the developer disk image, and backported to iOS 26 and even iOS 18. Having a physical device plugged in somewhere is so much faster than booting a Simulator.
Xcode 27’s “Device Hub” is a broken shitshow, but most importantly, it lacks the Debug menu, where you could toggle slow animations and simulate memory warnings. Apple works tirelessly to destroy any good tool they used to have.
He has a thread of issues. Hopefully these will be addressed before it’s out of beta.
The Device Hub sometimes doesn’t kill CoreSimulator processes when you quit the app (not sure if this is a bug or intentional). Given that each device uses several hundred processes, the memory/processing impact is significant.
You’ll probably want to keep an eye on how many you have running: use right-click on the simulator in the list to “Shut Down” as necessary.
EU tech regulation, Digital Markets Act, Apple Europe sales, Apple regulation, European Union, Siri AI, iPhone features, device interoperability, App Store changes, alternative marketplaces, iPhone Mirroring, AirPods translation, Apple privacy, iPhone security, app sideloading, platform competition, DMA compliance, Apple Intelligence, European technology, government control
EU tech regulation is no longer limited to App Store payment rules or competition disputes hidden from ordinary consumers. It is beginning to determine which features reach European devices, how quickly they arrive and how deeply third-party companies can interact with the iPhone, iPad and Mac.
The Digital Markets Act was designed to reduce the control of large technology platforms over software distribution, payments, browsers, digital assistants and connected hardware. For Apple, compliance has already produced alternative app marketplaces, web distribution, third-party payment options, additional default-app controls and expanded access to iPhone technologies.
The next phase reaches much deeper into the operating system. European regulators want competing accessories, cloud services and AI assistants to receive access to capabilities traditionally reserved for Apple’s own products.
Apple argues that some of those demands could weaken privacy and security. The European Commission says the company is responsible for creating compliant systems that preserve both competition and user protection.
Between those positions sits a large and commercially significant group of customers. Europe generated $28.06 billion in Apple sales during the quarter ending March 28, 2026, up from $24.45 billion one year earlier. Six-month European sales reached $66.20 billion, compared with $58.32 billion during the same period of fiscal 2025.
Europe therefore represented more than one-quarter of Apple’s latest quarterly revenue. It is too valuable to leave behind, but increasingly difficult to serve with the same software experience available elsewhere.
EU Tech Regulation Is Splitting Feature Availability
Regional differences once centered mainly on language support, licensing agreements or local services. EU tech regulation is creating a more structural divide.
Apple has blamed Digital Markets Act requirements for delaying Siri AI across the European Union. The company says regulators expect competing AI assistants to receive extensive access to personal information, apps and device actions before Apple can reserve those capabilities for its own assistant.
The disagreement concerns more than answering questions. Siri AI is designed to read personal context, understand onscreen information and complete actions across apps. That may include finding messages, accessing files, making purchases or sending information on the user’s behalf.
Opening those capabilities to outside AI systems requires new permission structures, technical interfaces and safeguards. Apple says it cannot release its assistant first and add competing access later without risking regulatory action. The Commission says Apple had sufficient time to design an interoperable solution.
Other delayed European features have included iPhone Mirroring on Mac, Live Translation through AirPods and certain location-based Maps capabilities. Each feature touches a different part of the ecosystem, but all depend on privileged communication between Apple devices, software and services.
The consequence is becoming visible at purchase. Two customers can buy the same iPhone model at similar prices and receive different capabilities because one lives inside the European Union.
Image Credit: Apple Inc.
Feature Adoption Becomes Slower and Less Predictable
Delayed availability can weaken the adoption of new hardware features even when the devices themselves continue selling well.
Siri AI is intended to become a central part of newer iPhones, iPads and Macs. Buyers who cannot access it lose part of the justification for newer chips, additional memory and on-device AI processing. Developers also face a smaller addressable audience for apps built around the new assistant.
AirPods Live Translation presents a similar problem. A feature designed to demonstrate the combination of iPhone processing, microphones and wearable audio becomes unavailable in a region built around dozens of languages and frequent cross-border travel.
iPhone Mirroring affects the relationship between iPhone and Mac. Users outside the EU can interact with the phone from macOS, while European users may receive notifications without gaining the complete experience.
These differences do not necessarily stop hardware sales. Apple’s newest results show strong European demand despite years of regulatory conflict. They can, however, reduce the speed at which customers use the ecosystem’s newest capabilities.
The effect may grow as software becomes a larger part of hardware differentiation. A faster processor has limited emotional value when the feature designed to demonstrate it is unavailable.
Apple Sales Show Why Europe Cannot Be Ignored
Apple does not report European Union revenue separately. Its Europe segment also includes countries outside the bloc, along with India, the Middle East and Africa. The official segment remains the best regularly published measure of the region’s commercial weight.
European sales rose approximately 15% year over year in Apple’s latest reported quarter. During the first six months of fiscal 2026, the segment expanded by roughly 14%.
Those figures weaken the argument that regulation is already driving customers away from Apple hardware. Demand remains strong, supported by the iPhone 17 family, Mac sales, services and the company’s installed base.
The financial risk is more gradual. Regional software fragmentation can raise engineering costs, delay launches and make European devices less competitive against products able to offer complete feature sets.
Apple must maintain separate distribution rules, payment systems, browser options and eligibility checks. Developers must decide whether alternative stores, external payments or EU-specific business terms justify additional work. Support teams must explain why features differ between countries using the same operating-system version.
A market responsible for more than $28 billion in one quarter can absorb considerable compliance expense. It can also influence Apple’s global product decisions when regulators demand interfaces that cannot be restricted to Europe easily.
A Slow Transfer of Ecosystem Control
The escalating regulatory environment also creates a more fundamental concern: control over complex technology ecosystems can gradually move away from the companies that designed them and toward government committees, regulatory bodies and administrative processes.
That transfer rarely happens through one dramatic order. It develops through repeated obligations covering app distribution, payment systems, browser engines, digital assistants, hardware access, data portability and interoperability. Each requirement may appear narrow when considered alone. Together, they can redefine who determines how the ecosystem operates.
Apple built its platform around tight integration between hardware, software, services and security. Regulators increasingly treat parts of that integration as market power that must be opened to competitors. The danger is that an ecosystem designed as one coordinated environment becomes subject to decisions made by committees that do not carry direct responsibility for product quality, reliability or long-term maintenance.
This can become a slow trap. Once a platform is required to expose one layer, regulators may use that access as the basis for demanding another. A payment exception can be followed by alternative app stores. Alternative stores can lead to broader installation rights. Device interoperability can expand into access for AI assistants, personal data and system actions.
The boundaries of the platform are then set less by engineering judgment and more by regulatory negotiation.
Government agencies have legitimate authority to address competition and consumer harm. The concern appears when regulation shifts from preventing abusive conduct to directing product architecture. At that point, public authorities begin influencing feature design, release timing, software permissions and the relationship between first-party and third-party services.
That creates consequences beyond Apple. Any company considering a tightly integrated product may decide that deep integration invites intervention. Businesses could avoid building ambitious ecosystems if successful coordination later becomes grounds for forced access.
Innovation then becomes shaped by what regulators are likely to permit rather than by what engineers believe will produce the safest or most coherent experience.
Image Credit: Ink Drop / Alamy Stock Photo
Competition Gains Come With Real Consumer Choices
EU policy has produced benefits that Apple rarely emphasizes. Users can install apps through alternative marketplaces or directly from authorized developers. Developers can offer external payment methods, promote different prices and avoid relying entirely on Apple’s distribution system.
Alternative browser engines can compete with WebKit, while users have more control over default apps. Contactless payment access has expanded beyond Apple Pay, allowing competing wallet providers to use the iPhone’s NFC technology under approved conditions.
Interoperability requirements could also improve third-party accessories. Smartwatches, headphones and other devices may gain better notification access, background connectivity and proximity pairing with the iPhone.
These changes can increase competition and reduce the advantage Apple gives its own services and accessories. A third-party smartwatch should not become artificially less useful simply because it was not made in Cupertino.
The difficulty is separating legitimate platform access from unlimited access. A notification interface is one thing. An autonomous AI assistant capable of reading messages, accessing files and acting across apps introduces a different level of sensitivity.
Privacy and Security Risks Are Not Theoretical
Alternative app distribution increases user choice, but it also moves some responsibility away from the App Store. Apple continues to notarize apps distributed through approved alternative channels, checking for known malware and severe fraud. That process is narrower than a complete App Store review.
Purchases made outside Apple’s payment system also fall outside its normal refund and billing support. Users may need to resolve disputes directly with the developer or payment provider.
A malicious marketplace, deceptive payment page or compromised developer account can create opportunities for fraud. Enterprise users face additional concerns when employees install software from sources their organization has not approved.
The AI question reaches further. A third-party assistant may need permission to access messages, photos, calendars, documents and app controls. Even a reputable provider can collect more information than the user expects or introduce vulnerabilities through poorly designed integrations.
Apple can build permission prompts, app isolation and revocation controls, but technical access always creates some exposure. Security depends on how narrowly permissions are defined, how visibly they are used and whether the operating system can stop unauthorized actions.
The Commission maintains that interoperability and privacy can coexist. Apple maintains that regulators are demanding access before adequate protections are ready. Both positions contain a legitimate concern: dominant platforms should not block competition, and competition should not require users to surrender control of personal data.
When regulators require a company to alter its architecture, responsibility can become blurred.
Apple remains the company customers blame when an iPhone feature fails, a third-party marketplace distributes a harmful app or an outside assistant misuses personal data. Regulators may have required the access, but they do not operate the device, provide technical support or repair the damage to the platform’s reputation.
This creates an accountability gap. Government committees can mandate openness without assuming the commercial and security consequences of that openness. Apple must comply, maintain the system and explain the outcome to users.
The same problem applies to delayed features. Regulators may argue that Apple chose not to release a service, while Apple may argue that the required conditions made the launch unsafe or technically impractical. Customers are left with less functionality and no simple way to determine who caused the delay.
Over time, the ecosystem can become a negotiated compromise rather than a product with one coherent direction. That may satisfy formal compliance while producing a weaker experience for everyone involved.
The risk is not that governments will literally operate Apple’s software. It is that committees increasingly define the conditions under which Apple can design, connect and release its own features. Control shifts through constraints.
The Industry Will Follow Europe’s Experiment
The consequences extend beyond one company. Google, Meta, Microsoft, Amazon and other platform operators face related European obligations. Hardware makers must consider whether ecosystem advantages can survive when core services are required to support rivals.
Smaller developers may gain new distribution and payment choices, but they may also inherit more compliance, customer-service and security responsibilities. Accessory companies could compete more effectively while becoming accountable for handling sensitive device data.
Other governments are watching. Rules introduced in Europe can influence legislation elsewhere, particularly when companies decide that maintaining one global technical framework is easier than operating several regional versions.
Apple is unlikely to abandon Europe or stop adapting its products. Its sales provide too much evidence of the region’s importance. The company will continue negotiating, appealing decisions and building compliance systems while withholding features it considers unsafe under current demands.
European customers may receive more app stores, payment choices and accessory compatibility. They may also wait longer for headline features included with the same hardware elsewhere.
The deeper consequence may be a technology industry that becomes more cautious about building tightly integrated products. Companies may design around anticipated regulatory demands from the beginning, limiting exclusive features, reducing private-system integration or avoiding innovations that depend on controlled access.
EU tech regulation began as an effort to constrain dominant platforms. Its long-term effect may be to transfer part of the power to shape those platforms from companies and users to regulatory institutions.
That shift deserves scrutiny equal to the market power it is intended to correct. Competition rules can restrain abuse. They can also become a slow mechanism for placing product design, security choices and ecosystem evolution under government supervision.
Shady Control and Bureaucracy
The danger grows when regulatory discretion becomes buried beneath permits, approvals, negotiations and technical committees that operate beyond meaningful public scrutiny.
The more power officials hold over which features, contracts or technologies may proceed—and when—the greater the opportunity for lobbying, favoritism and selective enforcement to influence outcomes. What begins as oversight can gradually become a system in which delay itself is leverage, while responsibility disappears inside layers of administration.
For the technology industry, that risks replacing transparent product decisions with political access, negotiated exceptions and regulatory influence exercised far from the consumers expected to live with the consequences.