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FBI launches investigation after 153 million drivers licenses apparently leaked on Russian cybercrime forum

10 September 2026 at 19:55
  • 153 million US driving licences have been leaked on a Russian cybercrime platform
  • Among those apaprently discovered in the stolen data is US Secretary of Defense Pete Hegseth
  • The FBI is now investigating the leak, which has been traced to an identity verification company

A data leak of 153 million US drivers licenses is said to have been shared on a Russian cybercrime forum, with US Secretary of Defense Pete Hegseth among those leaked prompting an FBI investigation.

Security researcher Brian Krebs identified the leak – which included his own data – as originating from a hack of an identity verification service. Louisiana-based IDScan provided ID verification for various well-known companies, including FedEx and Hertz car hire.

The data was shared on a Russian forum called Exploit, a long-established online community of cybercriminals. Following news of the leak, the identity theft service “Nexus” has apparently scrubbed its existence from the Dark Web.

Driving licenses and more

It wasn’t just US driving licenses that were found in the archive of recently-collected personal data. Krebs’ investigation found that Nexus claimed other types of data, and found a further 1.1 million driving licenses from Canada.

Other identity documentation alleged to be in the leak include 10 million identification cards, three million travel documents and international IDs, and 579,000 medical cards. The data was available to browse, notes Krebs, with Nexus providing details: “Records are available to preview before purchase with pertinent information redacted. Customer photos are displayed if available.”

The leak has a personal dimension for Krebs. Not only was his driving license in the collection, so was that of his mother. It has proved to be a useful coincidence, one that has enabled the security and privacy researcher to establish how the data was sourced by Nexus.

Both licenses were used for a car hire, which Krebs traced to Hertz. Others affected by the leak had also used the service, which has used New Orleans-based IDscan for identity verification.

The company, which claims to perform 21 million verifications a month, is yet to issue a statement on the matter. Its marketing and operations leader, Jillian Kossman, told the journalist: “At this point I’m not able to share any additional information, but the updates you have provided have been welcome, and helpful to our team’s investigation.”

Where is the data?

Krebs reports that he was alerted to the data on August 31, 2026, little over a week ago. Regular checking noted that the data was still being added to, increasing by “nearly 400,000” records prior to publishing his investigation on September 1.

Since then, however, it seems that Nexus has vanished, along with the data. But how widely was the data downloaded before that happened? While the FBI investigates, it falls on the American and Canadian public to be extra vigilant and wary of identity fraud.

Fake GTA 6 malware is on the rise as release date nears — here are some of the worst scams to look out for

10 September 2026 at 19:10
  • Huntress warns fake GTA 6 ISOs spreading malware ahead of official Nov 19, 2026 release
  • Packages deliver RATs, infostealers, and Chaos ransomware disguised as game installers
  • Users urged to avoid pirated downloads; infected systems should be reimaged and credentials reset

Grand Theft Auto 6 (GTA 6), one of the most anticipated computer games of all time, is due to launch on November 19, 2026 - so everything found online before that is almost certainly malware.

This is the warning sent out by security researchers Huntress, which said it recently saw one variant deploying all sorts of filth, from remote access trojans (RAT), across infostealers, to full-blown ransomware encryptors.

The story behind GTA 6

GTA 6 is a third-person action-adventure and open-world gam developed by Rockstar Games, which egan preliminary work more than a decade ago, and has allegedly spent more than a billion dollars during that decade and a half, which would make it, by far, the most expensive game ever developed.

It is also a sequel to GTA 5, a game that was sold in more than 230 million copies around the world, which made it one of the most popular games of all time.

In late August 2026, someone going by the alias LEEK claimed to have obtained a working, playable build of the game, roughly six months before the official release. They posted numerous screenshots and videos of them playing the game, even writing their nickname onto a wall, using a rifle to prove the authenticity. Truth be told, even without this, people would have still probably searched for, and downloaded, fake installers. This only made the problem worse.

And a major problem, it definitely is. Huntress is now saying it is seeing websites ranking relatively high (through SEO poisoning), offering for download an ISO of the game. Similar ISOs are circulating around different gaming forums, torrenting sites, and social media channels.

An ISO file is a digital copy of an entire disc, such as a CD, DVD, or Blu-ray, stored as one file. Users can download an ISO (which can weigh tens or hundreds of gigabytes), mount it into a virtual drive, and the computer will treat it like a physical disc.

Huntress found some ISOs weighing more than 100GB which was done just to make it seem authentic - the actual malware was “a factor smaller”. The ISOs they analyzed contained multiple variants, including NJRAT and CDRAT (two remote access trojans), Mercurial Grabber (an infostealer grabbing Roblox Studio cookies, Minecraft session data, Discord tokens, Chrome passwords and cookies, system information, IP addresses, and geolocation, Windows product keys, and screenshots), and Chaos Ransomware. The package also contained a legitimate, regular browser - “Just for kicks,” apparently.

A plausible failure

During the “game” installation, the installer displays a message in Russian, saying the product is unlicensed and that there is a good chance it won’t run. If that happens, the user is told to reach out to a specific Gmail address to receive an “updated crack”. After the installation completes, the victim will get that exact popup, saying “License not found”. All of this is just a smoke screen, to make the victim not suspicious as to why the “game” won’t run.

There is no way of telling how many people fell for the ruse and installed malware on their devices. Huntress says that generally speaking, trying to download cracked and pirated software is a bad idea, which is even worse if the game in question has not yet been released.

“This is fertile ground for scams and threat actors attempting to take advantage of the impatient and overeager,” the researchers said.

The good news is that all of the malware being distributed there is not new. Some of the variants contained in the ISOs are several years old, meaning most antivirus programs, such as Windows Defender for example, can easily detect it and stop it from compromising the system.

Those that do end up infected should disconnect the machine from the internet, reset all passwords, enable 2FA wherever possible, and do a complete reimage of the compromised system.

Multiple hacking groups found using the same Chrome malware in the same week — so what does it mean?

10 September 2026 at 16:10
  • Proofpoint detailed BlueMoon, an exploit kit chaining two Chromium flaws and one Windows bug
  • Four groups, including China‑aligned TA412, used it loudly against NGOs, aerospace, and manufacturing targets
  • Exploits were “patch‑gap” zero‑days; all flaws now patched

Four hacking groups, including some tied to the Chinese government, were seen using the exact same exploit kit in a span of a week, suggesting a certain “fear of missing out” among the criminals, experts have warned.

Security researchers Proofpoint have detailed BlueMoon, an exploit kit that leverages three vulnerabilities: two in Chromium, and one in older versions of Windows: Windows 10 (October 2018 Update), Windows Server 2019, Windows 10 2004, WIndows Server 2022, and the initial release of Windows 11.

The kit was first seen being used on August 28 2026, by a threat actor tracked as TA412, a China-aligned state-sponsored threat actor that was observed in the past targeting businesses using Microsoft SharePoint. TA412, also known as Violet Typhoon, used BlueMoon to “repeatedly target a small number of non-governmental organizations (NGOs), mining companies, and physical commodity trading firms in the United States.”

Soon after that, three others were spotted: UNK_LateNight, another China-aligned espionage group which targeted multiple US aerospace companies, UNK_DoubleCheck, a group going after a Vietnamese manufacturing entity, and UNK_QuietRacket, a threat actor taking aim at organizations across Singapore and Indonesia.

What all of these groups have in common is the fact that they did not try particularly hard to hide their activity. This is rather unusual, since a stealthy approach usually guarantees that a vulnerability can be exploited for longer.

Front running the Chromium supply chain train

BlueMoon takes advantage of three flaws, two in Chromium and one in older Windows variants. The Chromium vulnerabilities were found in V8, the JavaScript engine that the browsers use to allow applications to run efficiently. The first one is a “type confusion bug”, tracked as CVE-2026-85046, and assigned a severity score of 8.8/10 (high). The latter is a “sandbox escape” flaw, for which Google did not assign a CVE or a severity score.

The Windows bug, on the other hand, is tracked as CVE-2026-85880, and was given a severity score of 7.8/10 (high). It is described as a “heap-based buffer overflow” vulnerability in Windows Advanced Local Procedure Call, allowing malicious actors who can already execute code inside a low-privilege AppContainer to escape the sandbox and elevate privileges to SYSTEM. No additional user interaction is required.

Proofpoint has a theory as to why the crooks decided to be loud, instead of flying under the radar. Apparently, there is a very short window of opportunity between Google patching a Chromium vulnerability, and it being deployed to a browser such as Edge, or Brave, This window of opportunity also allows crooks to see how Google fixed a flaw, reverse-engineer it, and deploy an exploit before the browser is patched. This would mean that there is no time to be stealthy.

No time to hide

“Both V8 vulnerabilities were ‘patch-gap’ zero-days at the time of the observed activity,” Proofpoint said. “In other words, while they were known vulnerabilities already fixed in public upstream Chromium source code, they remained unpatched in the latest stable releases of Chrome and Chromium-based browsers available to the public. It is likely that the exploit kit developer used these publicly available Chromium patches to weaponize the browser exploit chain.”

Another important factor is Artificial Intelligence. It would seem that AI has made flaw detection significantly faster, reducing the barrier to entry and making threat actors move more loudly.

“A fully weaponized Chrome exploit chain has historically been a high-value, rare capability. BlueMoon was developed, deployed rapidly, and shared across multiple threat actors within days in a manner that had high detection signals. This may reflect a reduced cost and barrier to entry for this class of capability, as AI agents increasingly enable threat actor exploit development,” Proofpoint stressed.

All three flaws have since been patched, so make sure you’re running the latest version of both the OS and the Chromium browser.

Via Ars Technica

Experts build WeChat worm able to spread across millions of iPhone and Android devices via phone calls

10 September 2026 at 02:05
  • Calif researchers found a zero‑click WeChat VoIP flaw enabling account takeover via calls
  • “WeWorm” spreads through ringing calls; victims need not answer to be compromised
  • Tencent patched in Android 8.0.77 and iOS 8.0.76; no exploitation seen in the wild

Security researchers have found a flaw in WeChat which allows malicious actors to take over people’s accounts on both Android and iOS devices - but what makes this flaw stand out is the fact that it’s a zero-click bug - victims need not do a thing to be compromised.

WeChat is a “super-app”, allegedly used by roughly 1.4 billion people, and is especially popular in China. It started as a communications app, letting users send messages, and make voice and video calls, and has evolved to function as a social network, allowing users to share photos and videos, as well as a payment app through which users can transfer money, pay for things, order food, book taxis, and even access government and business services.

Security researchers from Calif have now disclosed finding a ‘memory corruption’ issue in WeChat's VoIP stack. For now, they decided not to share the technical details, and to instead demonstrate the flaw “at an upcoming conference.” To that end, they built a worm called WeWorm, capable of taking over target WeChat accounts and spread through phone calls made via the app.

A phone call would suffice

In practice, it works remarkably simple: an attacker uses WeChat to call a person they have in their contacts list (this is a prerequisite). They can use both an Android and an iOS device, and can call anyone, regardless of the model or the OS they’re using. As soon as the phone starts ringing, WeWorm gets to work, “worming” its way into the victim’s device.

The victim does not even need to answer the phone - having it ring is enough. If they answer, they’ll hear nothing but silence, yet the worm will continue operating. If they decline the call, the attack stops, but this is hardly a mitigation - the attacker can simply call again while the victim is asleep (or otherwise away from their device).

Within a few seconds, the attacker will have access to the victim’s WeChat account, including their messages, contacts list, and virtually anything else found in the app. What makes this bug particularly worrisome on the surface is the fact that WeChat can be used to transfer money and pay for things, but WeChat Pay has additional authentication and risk controls designed to prevent that from happening.

The good news is that there is no evidence of this flaw being exploited in the wild. The bad news is that this is not the first zero-click flaw found in modern-day smartphones, and most likely will not be the last one.

Tencent's response

Calif said it responsibly disclosed its findings to WeChat’s parent company Tencent, who came back with a patch. Versions 8.0.77 for Android and 8.0.76 for iOS have apparently solved the problem, although

Tencent did not list any details in its patch notes, simply saying the version brought “bug fixes”, but in a statement shared with The Hacker News, it said the exploit has been “mitigated for all users”, and that it was applied server-side - users need not install anything, aside from the patch.

It’s also worth mentioning that WeChat has apps for HarmonyOS, Windows, Mac, and Linux. However, it would appear that Calif did not test those, and Tencent did not include them in its patch. The researchers did say that they would be looking into this same flaw in other products, too:

“This specific WeChat bug is one instance of the many unconventional attack surfaces that are present across many messaging apps,” they said. “We're conducting more of this research across other apps and attack surfaces, while working with app developers on attack surface reduction. This may take an industry-wide effort, since some of it depends on the platform owners. Once that work is further along, we'll share our progress, including the technical details of this WeChat bug.”

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