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Book Review: Inspired Enterprise – How NASA, the Smithsonian, and the Aerospace Community Helped Launch Star Trek

8 September 2026 at 23:33
Inspired Enterprise: How NASA, the Smithsonian, and the Aerospace Community Helped Launch Star Trek by Glen E. Swanson and Foreword by Margaret A. Weitekamp of the Air and Space Museum; 2025; 288Β  pages (Hardcover); $35.00 Put aside the issue of cranky sliding doors on the USS Enterprise. Level out those pointy Spock ears and discount […]

World Premier: Carl Sagan Documentary

8 September 2026 at 16:26
The Oscar- and Emmy-nominated documentarist Nanette Burstein working with co-screenwriter and editor Tal Ben-David, brings to life the story of Carl Sagan. The new National Geographic documentary film, Carl Sagan: We Are Made Of Star Stuff, made its world premiere at the Telluride Film Festival. The 53rd Telluride Film Festival was held September 4 through […]

MacVoices #26245: MacVoices Update 2026-08

By: Chuck
1 September 2026 at 02:27
In the August 2026 MacVoices Update, Chuck outlines how a little time off slowed down some projects, reviews new episode artwork designed to better communicate each show’s subject, discusses why feedback is so important to what you hear and see, and delivers the Support Report form the month.Β  http://traffic.libsyn.com/maclevelten/MV26245.mp3 Show Notes: Support: Become a MacVoices […]

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The $25 Must-Have Accessory for Every MacBook Air & MacBook Neo Owner

27 August 2026 at 16:56

If you’re a MacBook Air or MacBook Neo owner, there’s one accessory that I consider an absolute must-have; a USB-C hub. Why? Because it considerably expands the port options available to you, it’s not cumbersome, and the good news is that they’re also pretty cheap at around $25. What’s not to like? A good USB-C ... Read More

The post The $25 Must-Have Accessory for Every MacBook Air & MacBook Neo Owner appeared first on OS X Daily.

Big Walk: A Good Hang with Friends

11 August 2026 at 19:34

I dove into Big Walk with no expectations at all. I’d seen trailers leading up to the launch and knew that it was a co-op puzzle game from House House, the makers of Untitled Goose Game, but that was about it. And because most of my gaming is done solo, I initially tuned out most of the game’s post-launch headlines. Still, Big Walk is published by Panic, which has a great track record for finding and publishing great indie games, so I decided to give it a try earlier this week. And you know what? I love it.

Big Walk is about as low-key as a puzzle game gets in the best possible way. Co-op is the only mode, so you’ll need to coordinate a time to play it with a friend or group. One person takes the lead, setting up the session and inviting the others. The process is far simpler than trying to find a time that works for everyone in your group.

As players join, you’re dropped into a space to wait for the others and explore a little. This lobby space is where you’ll learn the game’s controls, too. Big Walk supports keyboard and mouse input as well as a controller, which is what I used, playing on an M4 Max MacBook Pro.

Once you get your bearings, it’s time to exit the lobby and start exploring. That exploration is core to what Big Walk is all about. You aren’t told what to do, but there are just enough clues to push you forward, figuring out the goals on your own without too much trouble.

I played using AirPods Pro 3, and the game made great use of their mics and speakers, simulating the environments we were in. Closed spaces were echoey, and speech was distant and faint when we were separated. Sound even becomes part of the mechanic in some puzzles, such as an early one where you have to look through an open window to hear each other properly and help guide the other player’s actions.

That cooperation is the key part of the game’s loop. You may see how to solve Big Walk’s puzzles on your own, but implementing the solution will require you and a companion to work together.

The togetherness of it all extends beyond the puzzles, too. Big Walk’s environment (at least in the early stages) is mountainous with large rocks and trees that make it possible to get separated from others. Add to that day and night cycles where it’s almost impossible to see where you’re going at night without a light, and you have every incentive not to wander off on your own without a plan for how to reconnect.

I’ve played through Big Walk’s first couple of sections, and it was a blast. The puzzles were clever and challenging without being frustrating, but most of all, I enjoyed working through them with someone else. There’s no time pressure or monsters lurking around corners – just puzzles and a chance to chat.

Ultimately, that’s what makes Big Walk work. It’s a good hang built against the backdrop of a beautiful landscape and low-key, fun challenges. I highly recommend giving it a try.

Big Walk, which supports crossplay and 2–12 players, is available on the Mac App Store for $14.99. The game is also on Steam, the Switch 2, and PS5.

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