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'Not the USP I wanted': Nothing’s new Ear (3a) earbuds sound good and the ANC is effective, but they hide a troublesome secret I found it hard to get past during testing

Nothing Ear (3a): Two-minute review

Sometimes, reviews are written with a heavy heart, and this is exactly that. I've championed Nothing's affordable "(a)" earbuds for well over two years — with the updated pink set for 2026 appearing to be right up my strasse. But all is not as it first appears.

The issues don't concern their cost. Like before, they come in at just under $100 and are therefore a candidate for our best budget earbuds guide.

Bizarrely, for the review star rating, I also have very few bones to pick with audio quality, which is still best pals with LDAC and now with Bluetooth 6.0 for a stronger connection. I recommend you tweak the sound profile from the box, mind — it's overly bassy by default — but that's hardly unheard of for earbuds at this level, and it can be rectified with a little effort.

It would have been lovely if Nothing had allowed its special sonic tests (for personalised EQ profile curation done by Nothing's software, rather than you tweaking sliders or blobs yourself) to be made available here, but the company has clearly decided that its three-minute hearing test is flagship only — although there is a new "Advanced" 8-band EQ tab with "Q factor" (more on this later).

What of the comfort levels and overall build quality? Here you get everything you'd expect of Nothing: rock-solid, colorful, and with just a couple of new flourishes to enjoy. Battery life has taken a knock, but that might possibly be down to having to work a bigger driver.

So what's the main problem? Actually there are two: Call Recording and Audio Snapshot (sometimes referred to as Audio Capture in Nothing's extensive marketing). Nobody asked for these features and, honestly, they're not the USP I wanted — even as a journalist who interviews people regularly.

None of the best noise-cancelling earbuds we recommend come with these features, but that's hardly a problem in itself. Such tech exists in the world, obviously; I point you to the Viaim RecDot, for example. But the Viaim's buds publicise their raison d'etre; there's a visible "record" button on the case, a light for in-person meetings, and a business-class $249.99 / £185 price tag. That's not the case with Nothing's version, where a surreptitious squeeze of the stem kicks off audio capture of your current call (or whatsapp voice note) in a set of buds that otherwise seem to scream "I'm a bit of fun!"

As with the RecDot, Nothing offers tech to transcribe your recordings (and not just on its own phones, either) — to a point. You get three months of its Pro Transcription service for free, with 120 minutes to use each month. And after the trial? Nothing tells me official pricing hasn't yet been finalised, but will be decided in August. If it was hard to recommend such a package before, it's even harder now when one doesn't know how much it will cost.

I can't help but feel that Nothing has taken a wrong turn here. I'd much rather have seen fan-favorite features such as personalised sound profiles and/or wireless charging rather than in-call recording. Some TechRadar team members have suggested I make like Elsa and just Let It Go, but in a year when consumer tech already feels uncomfortably intrusive (Meta, I'm looking at you with those smart glasses), adding call and voice note recording feels like a step too far. It's important to question where these features are taking us.

At $99 / £99, the price is definitely right. I'm just not sure the feature set is…

Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future
Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future
Nothing Ear (3a) in pink and Nothing Ear (a) in yellow, held in a hand and on beige background
Future

Nothing Ear (3a) review: Price & release date

  • Released on July 7, 2026
  • Priced $99 / £99 / around AU$192, same as the 2024 Ear (a)

The Nothing Ear (3a) cost the same as their predecessor, priced at $99 / £99.

Although the name might suggest otherwise, these are the direct successors to the excellent, five-star Nothing Ear (a) from 2024 – there was never a Nothing Ear (1a) or Nothing Ear (2a). They also slot nicely alongside the still-current but more expensive Nothing Ear (3), with the shared 3 denoting that they're part of the same generation.

The Ear (a) are some of the best budget earbuds I've ever had the pleasure of testing, and I'd looked forward to their update ever since word was out that it was coming.

Key rivals to the Nothing Ear (3a) include the Apple AirPods 4, which offer gesture control alongside a few other iPhone-exclusive features, or, for a little less, the five-star Cambridge Audio Melomania A100. If you're tempted by open earbuds instead, the Huawei FreeArc or even clip-style SoundPEATS Clip1 can both be picked up for less than the Nothing Ear (3a) right now, making them excellent-value alternatives.

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Nothing Ear (a) on the left, Ear (2) on the right. Yes, there are key differences (Image credit: Future)

Nothing Ear (3a) review: Specs

Drivers

12mm custom driver

Active noise cancellation

Yes

Battery life

Up to 6 hours (ANC off); up to 4.5 hours (ANC on); up to 25 hours with case (ANC off) or up to 18 hours (ANC on)

Weight

4.53g per earbud

Connectivity

Bluetooth 6.0 with LDAC, USB-C

Frequency range

20Hz – 40kHz

Waterproofing

IP54

Other features

Wideband Active Noise Cancellation up to 45dB, 3 MEMs mics per earbuds with AI ENC, Nothing X App support, Custom 8-band EQ, Find My Earbuds, Low Lag mode, auto-off, Dual Connection, extra ear-tip, Audio Snapshot and in-call recording

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Hello, yellow! (Image credit: Future)

Nothing Ear (3a) review: Features

  • Bluetooth 6.0 (15m range) with LDAC support
  • Improved ANC (cancellation up to 45 dB, effective to 5 kHz)
  • Pinch stems for Call Recording/Audio Snapshot, no Nothing phone required

It would be easy to say, "Look, you don't like the cutesy branding of Nothing's new 'Audio Snapshot' offering? Don't use it — there's still plenty to like for $99!" but let's dig in to see why the take is not so simple.

Firstly, we should get granular on what Audio Snapshot and Call Recording do, and what they cannot do. I mentioned above that as a journalist, I regularly record interviews, often over Zoom, Google Meet or even Microsoft Teams. When set up as an interview, my subjects usually take it as a given that I will be recording — and where I reside in the UK, it is legal to record calls, even without consent from the other party. I still always ask.

In the US, however, the laws on recording phone calls are different, varying from state to state. For calls crossing state lines, the stricter 'two party consent' law (as per the Federal Wiretap Act) applies, where both parties on a call must consent to a recording.

So what is Nothing doing about it? In its reviewers' guide, the company says it "aligns with internationally recognised privacy standards ISO 27001, ISO 27701 and EN 18031". To this end, during setup, the Nothing X app also displays a short tutorial reminding users to obtain permission before recording calls — as shown below.

Interestingly, on a traditional phone call made in the UK, the "prompt" Nothing promises will be played to everyone on the call is a simple beep. On Google Meet, a female voice announces "This call will be recorded in 3, 2, 1", presumably so anyone not OK with that can scream "Oh no you don't!". From smartphone to smartphone, there's no vocal.

Thanks to the Nothing Ear (3a)'s 32MB of onboard storage, you can start recording with just a pinch of the stems, storing up to two hours of audio on the earbuds themselves. You can also record and transcribe voice notes from apps such as Instagram or WhatsApp — and from August, Nothing says it will add summaries of call recordings, speaker identification and the ability to create calendar reminders based on what was discussed.

Three screen grabs from Nothing's X app, pertaining to the new Audio Snapshot feature in Nothing Ear (3a)
Nothing (app screen grabs by Future)
Three screen grabs from Nothing's X app, pertaining to the new Audio Snapshot feature in Nothing Ear (3a)
Nothing (app screen grabs by Future)

What these earbuds can't do is record conversations that take place around you, or indeed your own voice. So, thankfully, there's no scope for eavesdropping around the water cooler.

However, my thoughts on this are clear— I'm not wholly OK with it. It puts the onus on buyers to adhere to laws, and opens the door for flouting rules of consent. I tried muting my mics to see whether the beep could be silenced, but it still plays for the person on the other end of the call to signal that recording has begun. Nevertheless, I think I've made my concerns around this feature clear.

Elsewhere, you get Bluetooth v6.0 and LDAC support for hi-res audio (the Sony-developed codec that lets you stream high-resolution audio up to 32-bit/96kHz over Bluetooth at up to 990kbps, if your device supports it and the file is up to scratch). While the predecessor did also include the latter, it remains a valuable inclusion here.

There's also onboard spatial audio, albeit of the "static" variety rather than head-tracked spatial audio that keeps the sound anchored to your source device as you move your head. It adds a little extra depth and height to the presentation, but for me, the effect is decidedly light-touch compared to what you get from pricier earbuds.

Note that you don't get the Ear (3)'s splendid personalized hearing tests, or the useful "walkie-talkie" Super Mic. That said, there's in-ear detection (to pause music when you remove the buds and resume it when they're in), a low-lag toggle for gaming, seamless pairing, multipoint to two devices, an ear-tip fit test and a Find My Earbuds feature, which emits a rattlesnake-style sound from whichever bud you're trying to locate, to help you find it.

Nothing's Transparency mode is decent. It's a little warm, but it still delivers a more three-dimensional presentation than many buds at this level. I could hear the placement of the TV, voices in my home and a dog outside, rather than all of these sounds appearing tinny, omnipresent and seemingly on top of one another.

When deploying ANC (rather than "Transparency" or "Off"), you can once again select from High, Mid, Low, and Adaptive noise-nixing profiles. High is decent: Nothing tells me performance is up to 45dB (effective to 5 kHz), which equates to a 17.1% improvement compared to the Ear (a), thanks to a software upgrade and improved architecture regarding where the mic sits.

The issue in 2026 is the existence of the AirPods Pro 3 and Bose QuietComfort Ultra Earbuds (Gen 2). Although it would be unfair to compare like for like, owing to the chasm in pricing, you can get better if you're willing to pay for it. That said, the ANC here is no slouch, giving a fairly clean, largely uninterrupted and issue-free neutral background for my music.

If you have a Nothing Phone, the Nothing X app and the ChatGPT app, then you can once again you can also access ChatGPT access via the Ear (3a)'s stem; simply squeeze and talk.

The new EQ tab is now an eight-band offering (up from three in the older buds), as well as the more basic audio splodge Nothing made its own — and which I rather like since it reminds me of Nura True Pro's visual depictions, rather than a mixing desk. You also get five presets in the Advanced tab, and four in the Simple tab — but you can create your custom EQ using whichever system you prefer.

And I think you'll need to get familiar with these, as I'm about to explain…

  • Features score: 4 / 5

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

Voice AI using ChatGPT is coming using Nothing Ear (a) using your Nothing smartphone… (Image credit: Future)

Nothing Ear (3a) review: Sound quality

  • LDAC support represents value
  • Fun, V-shaped sound — if a little quiet
  • A little bass-heavy from the box, but you can fix it

As was the case with their siblings, it would be wrong of me to knock Nothing Ear (3a) in the sonic department for this money. The sound quality is easily worthy of the outlay.

That said, there are a few points to bring to your attention.

Those with a Sony or Samsung smartphone (I used a Sony Xperia) will find much to celebrate in LDAC music streaming. In My Chemical Romance's The Ghost of You, guitars snake from my left to right ear in a cohesive mix — with Gerard Way's vocal central, petulant and every bit as emotive as I remember it in the mid-noughties.

Even when I stream Apple Music songs from my iPhone, the Nothing Ear (3a) offer ample width as my playlist continues to Thank You For the Venom and the intro guitars find a spacious home in my left ear. There's room around every stem in the mix to shine, but they're all held properly in check, even in this fast-paced and challenging song.

It's a little bass-heavy at times, though. Fleetwood Mac's The Chain is a good test of a regimented low-end, and alongside the kick-drums, I did lose just a little of Stevie Nicks, Christine McVie, and Lindsey Buckingham in that glorious upper harmony through the chorus. It seems to be Nothing's modus operandi to offer a bassy listen generally, and while I did find that the new Advanced EQ tab helped, I think the enhanced low-end went a little far here.

Nothing offers a "Q Factor" in addition to what you've just tweaked in the 8-band tab, to control the width or sharpness of your adjustment. So, imagine it as a "quality factor" (because that is what it stands for), where the number you select between 0.1 and 10 determines how wide or narrow of a frequency range is boosted or cut — all of this specific to your chosen frequency. Selecting a low Q Factor will generate a wider, more gentle curve to your adjustment, where a high Q Factor will make the change narrower, steeper and more effective around that specific frequency augmentation (or reduction).

I eased off the bass and selected a Q Factor of 3.2, but you must of course play with these things yourself — and sadly, Nothing hasn't included its hearing tests here, to check how perceptive your ears are within this particular tuning.

For dynamics and nuance, the Nothing Ear (3a) are perhaps a shade less engaging and arresting than I'm used to, owing to their volume. Once criticism often levelled at Nothing's budget earbuds is they don't go especially loud, and I frequently found myself listening above 50% volume. Also, since battery life is measured at that volume, it did mean the quoted "4.5-hour battery life with ANC deployed" claims although bang on, were still disappointing.

  • Sound quality score: 4 / 5

Nothing Ear (3a) on a floral background, with pink, red and yellow flowers

See how Ear (a) is just slightly bigger than Ear (2), across the board? (Image credit: Future)

Nothing Ear (3a) review: Design

  • Curvier case
  • That 1mm bigger driver is sucks up power
  • And the battery life isn't great

Hold the Nothing Ear (3a) earpieces and case next to their older Nothing Ear (a) and you'll certainly struggle in a game of spot the difference. There's the color, obviously — also available in black, white and a slightly different yellow to the hue I love in this older set — and the 50% curvier case. There's also a trio of LEDs on the case that deliver a total of six status indications for battery status, pairing status, charging levels and so on.

For further tweaks, we have to look deeper.

The driver is now 12mm rather than 11mm and features an "aerospace-grade diaphragm". You also get an extra set of ear-tips in the box, four in total, and although the XS will appeal to owners of small ears, the actual earpieces here aren't tiny, despite being lighter in weight than Ear (a), at 4.53g versus 4.8g. The actual design of the tips has been finessed, too: they're a little thicker and more flared across the outer wall. I found the buds very secure, if a little big to accommodate comfortably over my small-ish ears over the course of long listening sessions.

I've said it before now and I'll say it again: I think we've reached a point of diminishing — perhaps even negative — returns when it comes to ever-larger earbud drivers. Every new release seems to tout a bigger driver without adding weight, as if bigger automatically means better. But where does it end? 13mm drivers? 15mm drivers? To my ears, the Ear (3a)'s 1mm larger driver hasn't negatively impacted the sound, but I don wonder if it's contributed to sthe shorter battery life. In my briefing, I was told the buds themselves would last 10 hours — but that turned out not to be the case.

While the battery in each earpiece — along with the larger driver and onboard 16MB flash drive — works hard to power the buds, it's only good for up to 6 hours without ANC, or 4.5 hours with ANC turned on. And remember, I had to pump the volume up higher than 50%, which the level at which those measurements are typically taken. With the case, you'll get up to 25 hours with ANC off, or up to 18 hours with it on.

None of these stats is much to write home about. Take Nothing's own Ear (a), which offered up to 9.5 hours of playback on a single charge with ANC off, and about 5.5 hours with ANC on. Now, consider the very inexpensive Cambridge Melomania A100, which offer 11 hours per charge or up to 39 hours with the case, along with aptX Lossless. I know which I'd rather take on long road-trips…

Again, Nothing's pinch-to-control stems return here, and while volume controls aren't enabled by default, you can assign them in the Nothing X app — provided you're happy to sacrifice another shortcut in the process.

While I'm here, a quick note on call-handling. It's absolutely clear and clean as a whistle, thanks to the 3 MEMS mics per bud.

  • Design score: 4 / 5

Nothing Ear (3a) in their case, on a sunny day, on a wooden rail

Rarely have I had so many colleagues strike up a conversation with me over a set of earbuds (Image credit: Future)

Nothing Ear (3a) review: Value

  • Still very good-looking earbuds
  • Decent ANC; not so great for stamina
  • LDAC adds value, but call-recording (for me, at least) is a no

Before now, I've always championed Nothing's "(a)" buds — and while the basics in the (3a) are fine, there are a few issues that are hard to ignore.

The Call Recording feature is top of the list here. More than any technical limitation, it's the privacy implications that concern me. Much as seeing someone wearing smart glasses now makes me wonder whether I'm being recorded, these earbuds leave me asking why someone might want to capture our conversations. I appreciate that some readers may see this as an overreaction, but it's a genuine concern for me, informed by my own experiences as a woman and former dancer who had to deal with overly familiar fans.

I think the audio quality here is perfectly acceptable for $99 / £99, but the stamina and feature set can be bettered. Even in the open earbuds market, I'd happily direct you to the cheaper Huawei FreeArc or SoundPEATS Clip1 over these earbuds.

  • Value score: 4 / 5

Should I buy the Nothing Ear (3a)?

Section

Notes

Score

Features

I can't get behind Call Recording — although the ANC is good enough

4/5

Sound quality

An fun listen that's easy to tweak if the bass proves a bit much. Just a tad quiet overall

4/5

Design

Good-looking buds let down by disappointing stamina

4/5

Value

It's hard for me to write it, but the smart money isn't always with Nothing

4/5

Nothing Ear (3a) scores

Solid generally, but with battery concerns and a potentially problematic call recording 'feature'

Features
4
Sound Quality
4
Design
4
Battery Life
2.5
Noise Cancellation
4.5
Value
4
Overall
4
012345
Group 1 Data
ProductFeatures ()Sound Quality ()Design ()Battery Life ()Noise Cancellation ()Value ()Overall ()
Nothing Ear (3a)4442.54.544
TechRadar Logo

Buy them if...

You want buds that say "look at me"
The pink colorway is super-striking and fun, especially against their black/transparent stems.

You have a Sony or Samsung phone
LDAC support for $99 / £99? That's good stuff.

You want to record your phone calls
These buds do offer the option to record and transcribe up to 2 hours of audio from calls, songs or voice notes — and you don't need a Nothing source device to do it.

Don't buy them if...

You want extra-special spatial audio
Nothing adds its "static" spatial audio profile here, for a slightly more immersive sound profile to your music. For me, though, it's a little bit lightweight.

You have bijou ears
This design just about works for my smaller ears with the small ear-tips (there's even an XS option included now), but if your concha or ear-well is particularly diminutive, then you may still find these earpieces a little big.

The idea of covert surveillance bothers you
As a journalist, I have no issue with recording when everyone has consented. My concern is Nothing's playful marketing if in-call recording as a lifestyle feature, despite the obvious privacy implications.View Deal

Nothing Ear (3a) review: Also consider

Nothing Ear (3a)

Cambridge Audio Melomania A100

Huawei FreeArc

Price

$99 / £99 / Approx. AU$192

$149 / £119 / AU$TBC (but around AU$249) at launch, discounted now

£99 (roughly $130, AU$200) but discounted now

Drivers

12m custom

10mm Neodymium dynamic

17mm x 12mm (open earbuds)

Active noise cancellation

Yes

Yes

No

Quoted battery life

Buds: 6 hrs (without ANC) or 4.5 hrs with ANC; Total with case: 18 hrs with ANC (or 25 hrs without ANC)

11 hours per charge; up to 39 hours with the case

7 hours (earbuds), 23 hours (total)

Weight

4.53g

4.7g

8.9g

Connectivity

Bluetooth 6.0, LDAC, USB-C (no wireless charging)

Bluetooth 5.4 with LDAC and aptX Lossless

Bluetooth 5.2

Frequency range

20 Hz – 40 kHz

Not stated

Not stated

Waterproofing

Yes, IP54

Yes, IPX5

Yes, IP57

Other features

Audio Snapshot and Call Recording; auto-off, static spatial audio, ChatGPT with a Nothing Phone

7-band EQ, ANC, DynamEQ for optimised tuning, wireless charging, 3 mics per bud

Huawei AI Life app, 10-band EQ, audio presets, find your earbuds

Huawei FreeArc
Up for taking a punt on affordable and great-sounding open earbuds? The FreeArc are available at a generous discount right now — but in all honesty, we loved them even at full price.
Read more on this in our full Huawei FreeArc review

Cambridge Audio Melomania A100
These June 2025-release earbuds didn't get the fanfare they deserved, unless you count our glowing five-star review, of course. They don't look as flamboyant — but oh, do they sound good, and the ANC is great too. Did I mention they've been discounted recently? Highly recommended for their current price.
Learn more in our in-depth Cambridge Melomania A100 review

How I tested the Nothing Ear (3a)

Nothing Ear (3a) in their case, with the USB-C charging port visible

USB-C for juicing up, but there's no wireless charging (Image credit: Future)
  • Tested for two weeks, listened against the Ear (a), Bose QuietComfort Ultra Earbuds (Gen 2), Technics EAH-AZ100 and AirPods 4
  • Listened in the office, walking along a beach, on a train into London, into Central London and at home
  • Listened to Tidal Masters, Apple Music Lossless tracks and Spotify on an iPhone 15 Pro, MacBook Pro and Sony Xperia smartphone

The Nothing Ear (3a) became my primary musical companions for well over two weeks — after a 48-hour run-in period.

They accompanied me to work (walking brusquely to our Paddington office and on the London Underground to various press events) and even walking on a beach at sunset.

To assess comfort levels, ANC and battery life claims, I followed TechRadar's meticulous methodology testing and found much of note — including slightly disappointing stamina.

To check the audio quality across the frequencies, I listened for several hours to my own reference playlists on Apple Music and Tidal, alongside TechRadar's reference tracks, plus podcasts and movies. Additionally, I wore them to watch YouTube tutorials from my MacBook Pro.

I’ve been testing audio products for well over seven years, full-time. As a dancer, aerialist and musical theater performer in another life, sound quality, fit, and user experience have always been a priority for me, but having heard how wonderful ANC can be when done well, I know what I'm listening to here, too.

Read more about how we test earbuds at TechRadar

  • First reviewed: July 2026

Shokz' new OpenDots Air aren't flashy, but after a month of testing I can confidently say they're the best clip-style open earbuds for most people

Shokz OpenDots Air: Two-minute review

I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.

All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.

In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.

Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).

The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.

There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.

What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.

After all, the Shokz premium is still in play, even with its more affordable buds.

Shokz OpenDots Air review: Price and release date

The Shokz OpenDots Air case, with the lid open and two earbuds visible.

(Image credit: Future)
  • Launched on June 4, 2026
  • Sells for $129.95 / £129.99 / AU$219
  • Cheaper alternative to OpenDots 2

The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.

You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).

Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.

I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).

Shokz OpenDots Air review: Specs

Drivers

2x 11.8mm

Active noise cancellation

No

Battery life

9 hours (buds), 36 hours (case)

Weight

6.3g (buds), 37.3g (case)

Connectivity

Bluetooth 6.1

Frequency response

100Hz-40kHz

Waterproofing

IP55

Shokz OpenDots Air review: Features

The Shokz OpenDots Air case, with a single bud inside, and the other on a nearby sofa arm.

(Image credit: Future)
  • You'll get 9 hours of listening; 36 with case
  • EQ has four presets, 5-band custom mode
  • App is pretty light on features

You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.

The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.

As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.

The Shokz OpenDots Air earbuds in a man's hand.

(Image credit: Future)

While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.

Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.

The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.

Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).

  • Features score: 3.5/5

Shokz OpenDots Air review: Design

The Shokz OpenDots Air case in a man's hand.

(Image credit: Future)
  • Svelte carry case
  • Attractive blue marbled design
  • Not designed to stick in the ear

They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.

The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.

However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.

Two Shokz OpenDots Air earbuds on the arm of a sofa.

(Image credit: Future)

You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.

The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.

The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.

  • Design score: 4.5/5

Shokz OpenDots Air: Sound quality

The Shokz OpenDots Air in a man's ear.

(Image credit: Future)
  • Dual 11.8mm drivers
  • Well-defined treble and bass
  • Some premium features missing

Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.

(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)

The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).

Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.

The Shokz OpenDots Air in a man's hand, being slightly stretched.

(Image credit: Future)

It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.

The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.

Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.

  • Sound quality: 4/5

Shokz OpenDots Air review: Value

The Shokz OpenDots Air case and earbuds on the arm of a sofa.

(Image credit: Future)
  • Great value for money compared to Shokz roster
  • Other cufflinks undercut these

If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.

But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.

  • Value: 4/5

Should I buy the Shokz OpenDots Air?

Shokz OpenDots Air score card

Attributes

Notes

Rating

Features

The battery life is great, but beyond it, there aren't many features.

3.5/5

Design

Both the buds and the case are lightweight and reliable to use.

4.5/5

Sound quality

Despite some missing features, the audio quality will tick exercisers' boxes.

4/5

Value

They're the best OpenDots for your money, though some rivals will draw your gaze.

4/5

Buy them if…

You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.

You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.

You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal

Don’t buy them if…

You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.

You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.

Shokz OpenDots Air review: Also consider

The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.

Shokz OpenDots Air

Apple AirPods Pro 3

Soundpeats Clip1

Drivers

2x 11.8mm

2x 11.8mm

12mm

Active noise cancellation

No

No

No

Battery life (ANC on)

9 hours (buds), 36 hours (case)

10 hours (buds), 40 hours (case)

8 hours (buds), 32 hours (case)

Weight

6.3g (buds), 37.3g (case)

5.6g (buds), 52g (case)

5g (buds), 55.5g (case)

Connectivity

Bluetooth 6.1

Bluetooth 5.4

Bluetooth 5.4

Waterproofing

IP55

IP54

IPX5

Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review

Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review

How I tested the Shokz OpenDots Air

The Shokz OpenDots One in a man's hand near the sea.

(Image credit: Future)
  • Tested for one month
  • Paired with Android phone for Spotify, streaming and games
  • Used during multiple kinds of activities

I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.

This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.

During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.

I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.

  • First reviewed in July 2026

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