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New research shows robot ‘personality’ in games hinges on timing and turn-taking

12 June 2026 at 18:43

New research has found that humanoid robots could become effective playmates for humans, but only if their behavior aligns with people’s expectations.

A study by researchers at the Norwegian University of Science and Technology (NTNU) explored how people interact with humanoid robots during physical games.

The team conducted controlled laboratory experiments using Pepper, a social robot built to engage with humans, to better understand the experience of playing alongside or against a robot.

The findings suggest that robots can be enjoyable gaming companions when they act naturally and respond appropriately to the flow of play. However, mismatched behavior, awkward movements, or an overly competitive attitude can quickly frustrate users and reduce engagement during interactions.

Robot teammate test

Humanoid robots such as Pepper are designed to look and behave in ways that resemble humans, featuring recognizable traits such as heads, eyes, hands, facial expressions, and conversational abilities.

According to researchers, these human-like characteristics help people relate more easily to robots, but they also create expectations that robots will act in socially appropriate and predictable ways.

To better understand how people interact with robots during play, researchers conducted an experiment in which participants played a physical version of trash-can basketball with Pepper. The game involved throwing crumpled paper balls into a trash can from designated positions chosen to provide a balanced level of challenge for both the human participants and the robot.

The study examined two different gameplay modes. In one mode, participants cooperated with Pepper as teammates working toward a common goal. In the other, they competed directly against the robot. Researchers also varied the order of play, with either the human participant or Pepper taking the first turn.

By comparing these scenarios, the team evaluated how gameplay mode and turn order influenced player engagement, motivation, enjoyment of physical activity, and emotional responses.

The findings revealed that seemingly minor factors, such as who takes the first turn and whether the interaction is cooperative or competitive, can significantly affect how people perceive the experience. “Our observations show that robots can actually be good playmates, but only if they behave in ways that make sense to people,” said Yavuz Inal, associate professor at NTNU’s Department of Design in Gjøvik, in a statement.

Cooperative play wins

Participants generally reported the most positive experiences when the game began in cooperative mode. However, competitive play also proved highly engaging for many players. Several participants found competing against Pepper more exciting and motivating, particularly when they were allowed to start the game first, which increased their sense of control over the interaction.

Many players also experienced a strong sense of accomplishment when they outperformed the robot. Some even admitted that watching Pepper miss a shot added to the enjoyment. For these participants, competition with the humanoid robot created a fun challenge, clear objectives, and a rewarding sense of mastery that enhanced the overall gaming experience.

The study also found that participants became frustrated with Pepper for reasons similar to those that make people irritated with overly competitive friends or family members during board games.

Frustration was particularly noticeable when the robot started the game in competitive mode. Pepper’s slow pace, long pauses before taking a turn, and apparent determination to win often clashed with participants’ expectations of how a human-like playmate should behave. As a result, some players felt the robot lacked the responsiveness and natural flow needed for enjoyable gameplay. One participant likened the experience to playing against an “overworked printer with arms.”

According to the researchers, people expect robots cast as playmates to act like genuine players. “The results offer a glimpse into a future where robots not only assist us at work and in the healthcare system, but also participate in everyday activities such as play, exercise, and games,” said the team in a statement.

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A new study found that humanoid robots can be fun playmates, but natural behavior and timing are key to enjoyable gameplay.

FIFA World Cup 2026 gets Boston Dynamics’ robot dogs for venue security patrols

12 June 2026 at 14:34

As the 2026 FIFA World Cup begins in North America, Hyundai Motor Company has launched its biggest mobility and robotics operation for a global sporting event. The company has sent over 1,500 vehicles and advanced robots to support logistics, security, and facility management in the United States, Canada, and Mexico.

This project is a big step forward in Hyundai’s partnership with FIFA and shows how robotics and autonomous technology are becoming more common at large public events. Four custom Spot robot dogs from Boston Dynamics, which is owned by Hyundai Motor Group, are leading the effort.

Spot robot dogs head to World Cup venues

The main technology on show is four Spot robot dogs working at two key tournament locations. Hyundai confirmed the robots will be at the International Broadcast Center in Dallas and at stadiums in New York and New Jersey.

These robot dogs can navigate busy, complex spaces independently while performing different tasks. According to Hyundai, Spot will patrol, carry out real-time inspections, and help monitor areas where large crowds are expected during the tournament.

This is the first time Spot robot dogs are being used at a FIFA World Cup, making it an important milestone for Hyundai as FIFA’s Official Robotics Partner.

The company views the tournament as an opportunity to demonstrate how robots can help venue staff and security teams manage large crowds and complex event setups.

Wherever the game goes. ⚽

Hyundai is ready for the FIFA World Cup 2026™ with its most advanced mobility fleet ever. From mobility solutions to SPOT, our four-legged security patrol, we're ready for kick-off.@FIFAWorldCup @BostonDynamics #Hyundai #NextStartsNow #Robotics pic.twitter.com/dUK6dZrFUq

— Hyundai Worldwide (@Hyundai_Global) June 5, 2026

Testing robotics beyond factory floors

Industrial robots have long been used in factories, where conditions are highly controlled. But event venues are much more unpredictable and challenging.

World Cup stadiums and broadcast centers will welcome thousands of visitors, staff, and media. These busy places are always changing, so robots need to move around people, obstacles, and ongoing events.

The tournament is a real-world test for autonomous technology in places where safety, reliability, and constant monitoring matter most. Experts see this as a key step in bringing robots into new roles beyond factories.

This move is part of a larger trend, as more tech companies look for practical ways to use autonomous systems in public places.

Fleet of more than 1,500 vehicles

In addition to its robotics program, the company is managing a large transportation effort to support logistics across all 16 host cities.

It is providing a fleet of 994 passenger vehicles and 506 buses. These vehicles transport teams, tournament officials, media representatives, and operational staff throughout the competition.

The fleet features a variety of Hyundai and Genesis models, so organizers can choose vehicles that meet their specific needs.

Selected vehicles are also available in hybrid versions as part of Hyundai’s broader push toward electrified mobility technologies.

Supporting the largest World Cup ever

The FIFA World Cup 2026 is expected to be the biggest edition of the tournament in history, creating unprecedented transportation and operational demands across three countries.

Managing movement between venues, training facilities, hotels, and media centers will require extensive coordination. Hyundai’s combined deployment of vehicles and robotics is intended to help address those challenges while showcasing technologies that could play larger roles in future global events.

Watch: Korean humanoid robot performs viral K-POP dance, learns by watching videos

12 June 2026 at 12:25

While China dominates humanoid robotics headlines, a Korean firm showcased a humanoid learning complex motions through an open-source AI framework.

In a recent demonstration, ROBOTIS’ AI Sapiens learned the famous CORTIS REDRED Challenge motion using only smartphone video, eliminating the need for professional motion-capture systems.

The process combined video-based motion capture, motion retargeting, simulation-based reinforcement learning, and Sim2Real transfer.

According to the firm, the demonstration highlights how open-source tools can simplify humanoid robot training, enabling users to generate, learn, and execute full-body motions more easily.

Humanoid learns motion

ROBOTIS has demonstrated the capabilities of its AI Sapiens humanoid robot, an open-source platform for physical AI powered by DYNAMIXEL-Q actuators. The project is designed to make humanoid robot motion learning more accessible by using widely available hardware and open-source software tools.

In the demonstration, AI Sapiens learns and performs a complex full-body motion known as the CORTIS REDRED Challenge. Instead of relying on expensive professional motion-capture systems, the robot learns the movement from video recorded using a standard smartphone camera. This significantly reduces the cost and complexity of collecting training data for humanoid robots.

The motion-learning process begins with video-based motion capture. Human movements recorded on a smartphone are converted into digital motion data that can be processed by software. The captured motions are then passed through a motion retargeting stage, where the human movements are adapted to match the physical structure and joint limitations of the humanoid robot.

After retargeting, the robot is trained in a simulation environment using reinforcement learning. During this stage, the AI repeatedly practices the motion in a virtual world, allowing it to improve balance, coordination, and movement accuracy without risking damage to physical hardware. Simulation training also enables rapid testing and optimization before deploying the motion to the real robot.

Once training is complete, the learned behavior is transferred from simulation to the physical AI Sapiens robot through a Sim2Real pipeline. This process helps ensure that motions developed in the virtual environment can be executed successfully in the real world, despite differences between the simulation and the physical hardware.

Accessible AI robotics

ROBOTIS plans to release the motion generation and learning pipeline as open-source software, giving researchers, developers, educators, and hobbyists access to the tools used in the demonstration. The goal is to lower barriers to humanoid robotics development and enable a wider community to experiment with motion learning and physical AI systems.

According to ROBOTIS, AI Sapiens is a fully open-source humanoid robot platform designed for physical AI research and development. Standing 1.3 meters tall and weighing 34 kilograms, the robot features 23 degrees of freedom across its body, enabling a wide range of human-like movements.

The platform is powered by 23 next-generation DYNAMIXEL-Q quasi-direct-drive (QDD) actuators, including 14 QM-060 units and 9 QM-080 units. These actuators combine low gear reduction ratios, high-torque motors, and integrated control electronics to deliver high backdrivability, low impedance, and precise torque control, making them suitable for dynamic and compliant humanoid motion.

AI Sapiens is powered by an NVIDIA Jetson Orin NX 16GB computer, delivering up to 100 TOPS of AI performance for advanced robotics tasks. It supports Wi-Fi 5, Bluetooth 5.0, dual Ethernet ports, USB connectivity, and 24V/12V power outputs for connecting additional hardware.

The robot is powered by a 46.8V, 9000mAh battery. It is supported by a fully open-source ecosystem that includes hardware bills of materials, CAD files, source code, simulation assets, and development tutorials, enabling researchers and developers to customize and expand the platform.

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Korean humanoid robot learns complex humanoid motions from smartphone video using an open-source physical AI framework.

Robot hand uses touch and vision to harvest ripe fruit with near-100% accuracy

12 June 2026 at 00:37

Researchers have developed a soft robotic gripper that can inspect fruit for ripeness and harvest it without causing damage, a capability that could help reduce food waste and improve harvesting efficiency.

The device uses soft silicone and polyurethane fingers equipped with multiple sensors to measure a fruit’s size, shape, color and firmness before deciding whether it is ready to be picked. The system was tested on strawberries and can remove the fruit by twisting its stem rather than cutting it.

The gripper was developed by a team that includes Anand Mishra, assistant professor in the Department of Mechanical, Materials and Aerospace Engineering at West Virginia University. The research began at Cornell University and is continuing at WVU.

The technology addresses a major challenge in agriculture: harvesting delicate fruits at the right stage of ripeness. Fruits such as strawberries and raspberries have a narrow harvest window and can bruise easily during picking, transportation and storage.

Gentle grip, smart sensing

“Our gripper’s quick, accurate inspections and harvesting can reduce spoilage of fruits and lower supply chain costs,” Mishra said.

“Fruit inspections are critical for harvesting decisions that have traditionally been made by human workers. However, using human workers for harvesting involves challenges such as labor shortages, health concerns and inaccuracies in picking.”

Agricultural robots have been proposed as a solution, but many existing systems are designed for controlled greenhouse environments rather than outdoor farms. Traditional robotic grippers can also damage soft fruit because of their rigid structures.

The new system combines tactile and visual sensing in a soft robotic design. Stretchable optical fibers embedded inside each finger act as tactile and curvature sensors, while a miniature camera and distance sensor are mounted in the palm.

The five-fingered gripper can identify a fruit’s shape, stiffness and ripeness while also detecting slippage during handling. Researchers reported that the device can open and close in less than two seconds, lift loads weighing up to one kilogram and achieve nearly 100 percent accuracy in shape prediction.

According to the team, the technology could be particularly useful for fruits that do not show obvious visual signs of ripeness. Avocados are one example, where growers often rely on touch rather than appearance to determine harvest timing.

Beyond the orchard

“My research group at WVU is called the Robiotics Lab because we focus on robots that mimic biology,” Mishra said.

“We design squishy, squeezy, rubbery robots inspired by animals.”

The gripper’s design draws inspiration from biological systems and resembles both a human hand and a starfish. Researchers say the soft structure allows it to absorb forces differently than conventional rigid robots, making it better suited for handling delicate objects.

Beyond agriculture, the sensing technology could find use in other fields that require careful manipulation.

“This system offers applications in space exploration, health care, food handling and underwater manipulation,” Mishra said.

“In biomedical robotics, for instance, the integration of curvature and tactile sensing could enhance wearable and rehabilitation devices.”

Researchers believe the combination of soft materials and integrated sensing could help robots interact more safely and effectively with both objects and their surroundings.

The study was published in the journal Nature Communications.

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