A research team at the University of Tsukuba reported that 43.3% of Japanese esports players were classified as having poor subjective sleep quality, according to a cross-sectional survey. In particular, poor sleep quality was common among individuals who engaged in esports play between 3:00 a.m. and 8:59 a.m. The study also identified differences in sleep patterns according to competitive level: Professional players were more likely to have later bedtimes and wake-up times, and amateur players tended to report a shorter total sleep time.
What's it like to play a physical game with or against a robot that both looks and behaves like a person? That's what NTNU researchers wanted to find out when they conducted a controlled laboratory experiment with Pepper, a social robot designed to interact with humans.
For nearly 25 years, GoPro cameras have gone underwater, glided with parachutes and slipped down ski slopes, allowing the adventurous to record images of their experiences.
Many AI systems answer questions in a matter of secondsβand, in the process, often prevent people from doing exactly what learning is all about: thinking for themselves. Machine learning expert Jakub MaΔina is therefore developing models that don't provide pupils with finished solutions, but rather help them develop their understanding step by step.