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'You can literally fix anything if you watch enough YouTube': I met with tech repair experts and campaigners to learn how to fix my broken gadgets — and why it's so important

Torn ear tips. Snapped charging case. Dented drivers. Like every other kind of gadget imaginable, the best headphones aren't built to last, and I'd wager that everyone reading this article has some skeletons (of old, ailing gadgets) in their (metaphorical) closet.

In fact, according to a European Union report, in 2024, 51% people kept their old smartphones even though they were no longer using them, and 34% were still holding onto their outdated laptops and tablets. We just don't know what to do with our old kit.

So, do you throw away your broken over-ear headphones and buy a new pair? Do you hunt down your nearest electronics recycling bank, or donate them to an organization which could use the parts? In recent years, the second-hand tech industry has boomed, with refurbishing and reselling sites such as Back Market and Refurbed ensuring that used gadgets get a second lease of life.

But too often, that first lease of life is all-too-easily abandoned. The tech you might be recycling — or consigning straight to landfill — might actually be easily repairable.

Per the BBC, a survey suggested that 7,000,000 wireless headphones (yes, seven-million) were thrown away in 2022, in the UK alone. And as we'll explore later, the majority of those may not have needed throwing away.

There's a simple truth. Gadget sellers are often loathe to admit it, worrying that repairing your own gadgets may affect their bottom line. And as we'll also soon learn, many companies seem to make repairs really quite difficult.

The thing is, your faulty gadget may be only a quick fix from working like new. From complicated pieces of kit such as AV machines and computers, to white-label toasters and kettles, electronics can often be repaired at home, for a fraction of the cost of buying new... within reason.

The long road to repairable tech

A row of EU flags

(Image credit: Pixabay)

Tech repairability isn't a new concept, but it's a rather new debate. Or, at least, it's one that's only recently been at the forefront of the news cycle, under the somewhat beige name 'right to repair'.

For two years now, repairability has been of growing importance to politicians as well as makers. In July 2024, the EU entered into force its 'Directive on repair of goods', and since Europe is a major market for tech companies, changes made for the region have been reflected in tech sold globally.

Designed to go hand-in-hand with several other EU policies on eco-friendly design, the repair directive is designed to make your gadgets easier to fix.

For example, electronics makers are now obliged to repair faulty kit, or make spare parts accessible for a reasonable price, so that third parties can do the repairs for you.

There are several knock-on effects to this and follow-up motions, the most reported being that phone makers will have to fit readily-removable batteries, and manufacturers will have to provide tools so you can make repairs yourself. These rules are changing how companies make their products.

However, there are several exceptions: gadgets designed for wet use, including wearables and headphones won't need to change. And, more importantly, any gadget sold before the European Union's legislation went into effect will of course miss out on these repairability boons.

Some companies may look for loopholes — but not Fairphone

The Fairphone 6 with its back panel removed.

(Image credit: Future)

Before repairability was codified in legislation, it was still a focus for certain brands. One of those was Fairphone, a Dutch brand which began life as a campaign about conflict minerals in tech, and now makes phones and headphones. Miquel Ballester, its Head of Product, explained to us why it made the jump into physical devices:

"You can put the most ethically sourced materials in the world into a device, but if it dies in a year and a half because a battery's glued in, you've undone most of the good you just did".

He continued: "In the case of smartphones, earbuds, and headphones, repairability was what made the rest of the mission focus on bringing action into the industry. We've been fighting this fight for over a decade, long before 'right to repair' was something people brought up at dinner."

Fairphone devices are modular, meaning you can easily remove and replace the screen, camera, batteries, or other parts, all without having to extricate them from a tightly-packed device. The brand sells replacement parts online, so you can repair faulty components at home.

According to Ballester, Fairphone found that making its phones repairable didn't mean it had to change the performance and style of its products, but there was an impact on the price: "Designing for modularity means you're working with connectors, seams, and screws instead of glue and epoxy, and that adds a bit of cost compared to a phone that's built to be sealed shut forever".

We've been fighting this fight for over a decade, long before 'right to repair' was something people brought up at dinner

Miquel Ballester, head of product at Fairphone

Don't chase a high IP-rating (when you probably don't need it)

I also asked Ballester if any components or specs struggle in repairable gadgets. "Waterproofing is the one I'd point to first," he explained, railing against the trend of tech companies chasing an IP68 rating.

"Realistically, unless you're taking your phone free diving, IP55 gets you everything you actually need. It holds up against rain, spilled coffee, sweat at the gym, all the situations people actually put their phones through."

So, not IP68, which guarantees you protection for 30 minutes in a meter of water? "Chasing that rating basically forces you into permanent seals and factory-glued seams, because that's still the easiest way to guarantee a device survives being submerged.

"We'd rather give you a device that can be opened and repaired for the next seven years than one that survives a swimming pool once and then can't have its battery replaced. It's a genuinely difficult engineering line to walk, and I won't pretend IP68 wouldn't look nice on a spec sheet, but chasing it would mean compromising the thing we actually care about."

As mentioned, the EU's right to repair changes mean that companies may have to sell tools to repair their gadgets. But for Fairphone, that isn't a problem; they've been designed not to require proprietary tools. A Phillips screwdriver is all you need.

But how repairable is tech really?

A shelf full of boxes of broken gadgets.

(Image credit: Future)

Just because a company doesn't make gadget repairability a selling point, doesn't mean that you can't easily fix it. To learn more about the repair process, I visited a local community repair shop called Fixing Factory, which operates several locations in London, UK.

Fixing Factory lets residents bring in broken items to get them repaired, but it also operates as a way to train volunteers in fixing household items.

When I visited the Fixing Factory's Camden location, the streets around the shop were abuzz — England was just hours away from its ultimately-unsuccessful World Cup match against Argentina. But inside the repair shop, a different kind of squad was assembled: a troop of junior repairers (volunteers learning how to repair tech) were being briefed on safety procedures.

As I waited, I got to admire the huge collection of gadgets in various stages of repair (or lack thereof, in the cases of some training toasters). Laptops, vacuum cleaners, radios, even some throwback iPod nanos. Waiting alongside me was an older lady, who'd somehow managed to transport several startlingly-sized antique lamps in a series of backpacks and strollers, all ready to be repaired by the volunteers.

Not all of the Fixing Factory attendees were in training, and I was lucky enough to speak to several of the expert volunteers. They explained to me how to tell if a gadget can be repaired, what to do if you want to fix your tech, and when you should rely on an expert to bring your tech up to spec.

Identifying gadgets as repairable

A shelf full of repair tools.

(Image credit: Future)

One repair volunteer, describing themselves as a 'generalist' who liked to fix everything, told me how they'd helped create the teaching material for the trainees in the next room and explained how they work out if a gadget can be fixed in the first place.

"The first thing we do is we will safety check the device. If we've got a plug, we'll make sure we do PAT testing [a standardized way of checking the safety of portable appliances], and then everything goes into an RCD [Residual Current Device, which can instantly turn off power if something goes wrong] before we plug it in, and then we'll do a functional test.

"From there, we'll then diagnose what's going wrong and sit down with a member of the public, and work with them and go: 'okay, tell me the story, what happened, what's not working.'"

From what I was told, about half of the people with broken tech know why it's broken, either because of their own research or because the fault is obvious. And the other half "just have no clue".

We had far in excess of 70% repairability on e-waste

A Fixing Factory volunteer

The volunteer told me about a recent trial the group conducted, in which they went to a local recycling facility for several months, to log the kind of items thrown away and how much was actually repairable.

"We had far in excess of 70% repairability on e-waste. And so I like to think that's probably reflective of what comes into Fixing Factory locations."

I was staggered by that number; by the sounds of it, well over half of the gadgets we throw away could actually be fixed!

Stats from a similar study carried out by The Restart Project also found that only 12.4% of electrical devices thrown away were truly at the end of their life span. A further 7.2% needed repairs that were deemed too costly to be worthwhile; 9.5% were economical to repair; 36.2% were working just fine, and for the remaining 34.7% it wasn't possible to determine what state of life they were in.

Looking back at that 7,000,000 headphone figure I mentioned before, that'd suggest about 2.5 million of them could get back to a state of working just fine. Truly, the trash is not the first destination for faulty gadgets.

Do (or don't) try this at home

A picture over the shoulder of a man soldering some components.

(Image credit: Future)

Repair shops such as Fixing Factory are one option for handling your broken tech, but how easy are they to fix at home? (Unless you have a Fairphone product, of course). I spoke to another Fixing Factory volunteer to find out.

Kevin, a student at a local university, told me: "You can literally fix anything if you watch enough YouTube... but it's pretty complicated".

He was one of many volunteers who flagged YouTube and the iFixit channel (and website) specifically, as an invaluable source of information for prospective home repairers. The site publishes teardowns, repair guides, and has an active forum to help you understand just how feasible a home repair is.

Sometimes, even this isn't necessary: "A lot of things are just dirty and need to be cleaned deeply."

You can literally fix anything if you watch enough YouTube

A Fixing Factory volunteer

This is something I understand all too well; a deep-clean of my home-built PC recently made me realize that I didn't need to buy new parts. It was just dusty.

Kevin gave some sage advice: "Take good notes or good photos to make sure you put [the gadget] back together correctly".

Another volunteer pointed out, though, that online guides and a little clean both play second fiddle to another, more important type of learning: "Sitting down with someone and sharing the experience, I think is something that's very valuable."

Not all tech is worth repairing

Most of the advice so far has pertained to smaller electricals and 'safer' items, but often you want to fix something more complicated. When I asked one volunteer whether home tech repairs were feasible, I was told: "Is it feasible? Yes. Is it safe? Questionable."

There are several dangers involved with lithium-ion batteries, the kind of which you find in most portable gadgets, and their predilection for catching fire is chief amongst them. You don't even have to be repairing them for disaster to strike.

The North London Waste Authority has identified several types of lithium-ion battery-toting gadgets — including smartphones and electric toothbrushes — as major fire risks. According to the organization, which handles waste disposal for seven London boroughs, "electrical items can easily catch fire if they are thrown into general waste and become damaged in waste vehicles".

A spokesperson told me that, across 2025, they saw at least 20 fires which could be linked to battery combustion. They even shared a video of one such incident, which you can see above. Stats from the National Fire Chiefs Council point to there being over 1,200 battery fires across the UK in bin lorries and waste sites that same year.

One false move and you can suddenly have a nasty fire.

Fixing Factory volunteer

And it's even worse if you're intentionally trying to fiddle around with them.

"One false move and you can suddenly have a nasty fire," one volunteer told me, adding, "Equally, when you're dealing with mains voltage, you can suffer some serious burns, let alone cardiac arrest. I would encourage anybody to find a friendly electrician, or someone with some qualifications, or a place like Fixing Factory."

Broken laptop on fire

(Image credit: Labutin.Art / Shutterstock)

Unrepairable tech isn't a manufacturing accident, as the Senior Workshop Manager and Operational Specialist of the Fixing Factory location I visited, Petra Backovska, explained to me. "Sometimes, you find that tech isn't built to be repaired, or repaired easily. And if there's something that wasn't made to be repaired, they make it really hard for you to do it — you can actually break it very, very easily".

Backovska identified cheap electronics manufacturers as a prime culprit for unrepairable tech, where important considerations are forgotten in favor of low costs and mass production. But more complex electronics were just as bad: "There could be things that need to have a CE mark on every item [as opposed to one for the entire gadget]".

If there's something that wasn't made to be repaired, they make it really hard for you

Petra Backovska, Senior Workshop manager at Fixing Factory

This is a mark affixed to most tech products sold in the European Economic Area to show that they're compliant with European health, safety and environmental standards. It'll be familiar to anyone who lives in the area; inspect any gadget within arm's reach, you'll likely find the mark hidden somewhere.

"So if the item doesn't have a CE mark, it's not safe, and we're not going to touch it anyways. So that could increase the number of things that we turn down, because we just don't know if it was manufactured safely."

I was also told that such a mark doesn't necessarily mean tech is safe: "Sometimes the mark is actually fake, and someone just slapped it on and didn't actually do all of the standardized testing in the process, which allowed them to produce something in large quantities very quickly, to sell it very cheap. But that also means that the item is not safe."

So how do you know if something should be repaired at home, or by an expert? Every volunteer advised that, if in doubt, consult an expert or take it to a repair shop: "It's that classic thing: asking is always the safest way."

There's a hard way to learn, and an easy way

A desk full of soldering and tech repair kit.

(Image credit: Future)

Given the risks mentioned, I asked whether repairing tech from home could actually be dangerous, but was told by Backovska, "It doesn't have to be, but you need to have some training and follow the safety steps."

"If you jump into something just guessing things, then you're learning the hard way — and the hard way might be that you give yourself an electric shock. If you don't have experience with repairing, bring it to your local repair group."

I was told that Fixing Factory works with regulators, safety experts and product designers in order to create health and safety processes. These are taught to trainee volunteers, many of whom pass them onto customers whose goods are broken.

One of the volunteers I spoke to helped develop the training courses I got to witness, and told me that gadget-specific skills were often passed along, between volunteers and gadget owners.

The money and the waste

Landfill site

(Image credit: Photo by Tom Fisk via Pexels)

At the heart of the matter, two key reasons define why tech repairs are important. The first is economical: it will often be much cheaper to fix a device than to buy a new one. Second is the environmental impact: e-waste is a massive (and growing) problem, and keeping a hold of old gadgets (by repairing them) reduces the amount of clutter in landfill.

I love to quote a United Nations stat looking at e-waste from 2022: apparently, it'd fill roughly "enough trucks to form a bumper-to-bumper line encircling the equator". Our planet has a gastric band of junk, and hopefully, it'll push us to stop throwing away electronics. It's one of the core drives behind the aforementioned EU legislation.

The Restart Project is a UK-based charity which focuses on the right to repair electronics; it lobbies for legislation, helps organize repair groups (like the Fixing Factory I visited) and educates on the state of electronics. I spoke to Fiona Dear, co-Director at The Restart Project, to learn where repairable tech is going in the future.

There's nothing much on the horizon for other product categories

Fiona Dear, Co-Director at The Restart Project

"We have seen a bit of change [from companies] in recent years, and that's generally as a response to legislation. Even if the legislation isn't enacted, [manufacturers' changes are] in anticipation of legislation."

At the moment though (and in Europe, at least), this is limited: "There's only really legislation for two kinds of products. The first is white goods like dishwashers, and there's been legislation in place for a few years now. And it's just expanded to smartphones and tablets in Europe — that's why we're seeing a difference.

"Unfortunately, there's nothing much on the horizon for other product categories". That's why it's such a shame that, as mentioned earlier, wireless earbuds have seen a repairability exemption.

A problem of parts pairing

The Fairphone 6 with a screwdriver loosening a screw.

(Image credit: Future)

When I asked how technological changes are affecting repairability, one massive problem reared its head, which Dear called out specifically: "Parts pairing".

Parts pairing is a software limitation some brands apply to their devices. The gadgets will recognize when non-native parts are added, and throw up an error message when you try to use them.

For example, a phone might not let you use a new screen, a pair of headphones might reject their drivers, or a laptop might not play with a battery you install. In fact, software seems to be public enemy number one for tech repairability at the moment.

"A dishwasher or even a toaster, might have some kind of smart element in it," Dear explained, "which means it's dependent on software, and software isn't designed to last for as long as the mechanics of the product".

As iFixit points out in its guide to parts pairing, this is done by brands to encourage you to use its own repair services, instead of third-party ones (or repairing your own tech at home, using replacement parts). Often, the brand in question has unique access to make these error messages disappear. Dear flagged refurbished smartphones as being especially susceptible to this practice.

Parts pairing is one of the more cynical practices in this industry

Miquel Ballester, head of product at Fairphone

"Parts pairing is, in my personal opinion, one of the more cynical practices in this industry", Fairphone's Miquel Ballester explained. "Every component we ship, whether it's a battery in a Fairphone or bud and case battery in Fairbuds, is built to be freely interchangeable".

But software limitations remain an issue for tech longevity. "The repair experts who point out that software is the real bottleneck are right. It's exactly why we also treat long-term software support as inseparable from the repairability story".

The brand's latest mobile, the Fairphone 6, has a guaranteed 8 major Android updates, one of the longest life spans pledged by an Android maker. For many years, any more than two years' updates were a rarity, but nowadays companies are offering more and more updates. The Samsung Galaxy S26 and Google Pixel 10 series, for example, both have 7 years in the can.

Did you know TechRadar now has membership?

Various tech product cutouts next to the words 'Insider TechRadar Learn More'

(Image credit: Future)

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It takes a change of attitude

Old low tech broken computer parts in a pile next to straw

(Image credit: Shutterstock / Rattanapon Ninlapoom)

When I told peers that I was working on a tech repair piece, I received some intriguing reactions. Some view it as a great way to keep your gadgets ticking along (as it should be), but stories of cowboy repairers abound.

Recently, we covered a story about a Best Buy repairer who downloaded private photos from a broken iPhone, and some people I spoke to seemed to harbor suspicion towards the rows of mobile phone repair shops which line some British high streets.

But the high proliferation of gadget repair stores is indicative of something different: a strong demand for our gadgets to keep working longer. Tech shops aren't fronts for dodgy dealings; they fix the devices we use every day, which is probably a more lucrative market than narcotics or single-use vapes.

Over the last few years, the rise of AI has driven up memory prices, causing gadgets to cost a lot more money, and new purchases to be more and more of a treat. You've surely noticed that electronics purchases nowadays cost a lot more (and bundle in some useless AI tools as a consolation prize, but that's a gripe for another day).

With no sign of that slowing down, gadget repairs are only going to be more and more important. And so a change is needed: a change in attitude to tech fixing, a change in our own skill sets so we're able to do so at home, and a change in legislation so that companies have to make it easier for us to mend our ailing electronics.

Shokz' new OpenDots Air aren't flashy, but after a month of testing I can confidently say they're the best clip-style open earbuds for most people

Shokz OpenDots Air: Two-minute review

I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.

All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.

In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.

Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).

The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.

There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.

What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.

After all, the Shokz premium is still in play, even with its more affordable buds.

Shokz OpenDots Air review: Price and release date

The Shokz OpenDots Air case, with the lid open and two earbuds visible.

(Image credit: Future)
  • Launched on June 4, 2026
  • Sells for $129.95 / £129.99 / AU$219
  • Cheaper alternative to OpenDots 2

The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.

You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).

Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.

I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).

Shokz OpenDots Air review: Specs

Drivers

2x 11.8mm

Active noise cancellation

No

Battery life

9 hours (buds), 36 hours (case)

Weight

6.3g (buds), 37.3g (case)

Connectivity

Bluetooth 6.1

Frequency response

100Hz-40kHz

Waterproofing

IP55

Shokz OpenDots Air review: Features

The Shokz OpenDots Air case, with a single bud inside, and the other on a nearby sofa arm.

(Image credit: Future)
  • You'll get 9 hours of listening; 36 with case
  • EQ has four presets, 5-band custom mode
  • App is pretty light on features

You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.

The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.

As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.

The Shokz OpenDots Air earbuds in a man's hand.

(Image credit: Future)

While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.

Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.

The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.

Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).

  • Features score: 3.5/5

Shokz OpenDots Air review: Design

The Shokz OpenDots Air case in a man's hand.

(Image credit: Future)
  • Svelte carry case
  • Attractive blue marbled design
  • Not designed to stick in the ear

They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.

The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.

However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.

Two Shokz OpenDots Air earbuds on the arm of a sofa.

(Image credit: Future)

You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.

The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.

The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.

  • Design score: 4.5/5

Shokz OpenDots Air: Sound quality

The Shokz OpenDots Air in a man's ear.

(Image credit: Future)
  • Dual 11.8mm drivers
  • Well-defined treble and bass
  • Some premium features missing

Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.

(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)

The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).

Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.

The Shokz OpenDots Air in a man's hand, being slightly stretched.

(Image credit: Future)

It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.

The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.

Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.

  • Sound quality: 4/5

Shokz OpenDots Air review: Value

The Shokz OpenDots Air case and earbuds on the arm of a sofa.

(Image credit: Future)
  • Great value for money compared to Shokz roster
  • Other cufflinks undercut these

If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.

But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.

  • Value: 4/5

Should I buy the Shokz OpenDots Air?

Shokz OpenDots Air score card

Attributes

Notes

Rating

Features

The battery life is great, but beyond it, there aren't many features.

3.5/5

Design

Both the buds and the case are lightweight and reliable to use.

4.5/5

Sound quality

Despite some missing features, the audio quality will tick exercisers' boxes.

4/5

Value

They're the best OpenDots for your money, though some rivals will draw your gaze.

4/5

Buy them if…

You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.

You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.

You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal

Don’t buy them if…

You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.

You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.

Shokz OpenDots Air review: Also consider

The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.

Shokz OpenDots Air

Apple AirPods Pro 3

Soundpeats Clip1

Drivers

2x 11.8mm

2x 11.8mm

12mm

Active noise cancellation

No

No

No

Battery life (ANC on)

9 hours (buds), 36 hours (case)

10 hours (buds), 40 hours (case)

8 hours (buds), 32 hours (case)

Weight

6.3g (buds), 37.3g (case)

5.6g (buds), 52g (case)

5g (buds), 55.5g (case)

Connectivity

Bluetooth 6.1

Bluetooth 5.4

Bluetooth 5.4

Waterproofing

IP55

IP54

IPX5

Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review

Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review

How I tested the Shokz OpenDots Air

The Shokz OpenDots One in a man's hand near the sea.

(Image credit: Future)
  • Tested for one month
  • Paired with Android phone for Spotify, streaming and games
  • Used during multiple kinds of activities

I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.

This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.

During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.

I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.

  • First reviewed in July 2026

'Bose features at a non-Bose price, for the first time': Skullcandy launches its most premium headphones ever, getting by with a little help from its friend

  • Skullcandy launches Crusher 1080 ANC, new premium over-ears
  • They mark the debut of three Bose-made features in a non-Bose product
  • Just launched and available right now, for $280 / AU$399.99 (about £210)

It is as I foretold: after we saw Skullcandy teases about new headphones, the brand has unveiled exactly the pair of cans I predicted. Meet the Skullcandy Crusher 1080 ANC; they're the pair that skate legend (and brand ambassador) Tony Hawk is pointing at in the picture above — yes, it really is him.

These are, according to the brand, its "best-sounding product" (although interestingly, not the most expensive because Skullcandy's Aviator 900 cans are a little pricier) and in case you didn't know, a 1080 in skateboarding involves three complete skateboard and body rotations performed either frontside or backside.

As a new member of its Crusher line-up, part of the draw will be the adjustable bass (see the big dial on the ear cup), but there's a lot more to celebrate besides that.

You can buy the Crusher 1080 ANC right now; they cost $279.99 / AU$399.99 (about £210) so they're a little cheaper than the likes of the $449 / £449 / AU$699 Bose QuietComfort Ultra Headphones (Gen 2) which they borrow features from.

They come in black, gray, brown, and pink, as you can see modelled sans Tony Hawk below. I rate them in the following order: brown, pink, gray, black, though I'd love to see a camo or floral redesign as Skullcandy is wont to do.

Colors aren't why you'll buy the Crusher 1080 ANC, though. No, it'll be because they offer three new Sound by Bose features at a non-Bose price...

That which we call a Bose by any other name would smell as sweet

Four different color models of Skullcandy Crusher 1080, hung up on a bar in a metro.

(Image credit: Skullcandy)

We've seen Skullcandy headphones with Bose features before, but the Crusher 1080 ANC are the first pair of cans not made by the brand which have three specific features. And these three features are a big selling point of the product.

The biggest will be Bose QuietControl ANC, which is a massive draw within Bose's own products (including the QuietComfort Ultra Earbuds 2nd Gen). The company's noise cancellation is best-in-class, and now that proprietary Bose technology is baked into Skullcandy's headphones too. To many, this could be a reason to buy the Crusher all on its own.

Bose's TrueSpatial audio with head-tracking (for surround sound profiles irrespective of source material) and WaveForm audio engine (for snappy digital signal processing) are also stepping foot off the Good Ship Bose for the first time with the 1080. These will be great little extras to refine and finesse what Skullcandy already offers.

And that's before we even mention the Sound by Bose tuning and SpeechClarity voice pickup, to improve the music you listen to and your call quality. The latter is new to Skullcandy, but we've seen the former on some earbuds like my beloved Method 360.

And what about the headphones themselves, beyond the Bose stuff? Skullcandy hasn't confirmed the drivers, but I'd guess they'll be 40mm and joined by woofer units.

The battery life is 60 hours with ANC off and 50 hours with it on, which is pretty impressive; there's a 5-band EQ and other features via the Skullcandy app (not Skull-IQ, which some of the firm's earbuds use). Pictures show a dial on the side of the headphones, amongst other physical controls; I'd wager this is a redesigned bass slider, and given how easy it is to miss this on my Crusher 540 Active, I appreciate the rethink.

Reading between the lines, and having tested the Method 540 earlier this year (a 540 is a one-and-a-half skateboard and body rotation performed either frontside or backside, which I cannot do), I get the impression that Skullcandy is undergoing a push to really level up.

The company doesn't seem to be abandoning the commitment to bass that's defined its products in the past (or its love of athletes as brand ambassadors), but seems to want to bring that into a better-rounded audio package with higher-fidelity music on offer. And if the Skullcandy Crusher 1080 ANC is the culmination of this process, I'm really intrigued to know how they sound.

Tony Hawk with laser eyes, reading a newspaper and wearing Skullcandy headphones

(Image credit: Skullcandy)

I'm back into vinyl in a big way in 2026, and Fluance's top cheap turntable is 20% off for Prime Day in this turntable deal, but only for 12 hours (so hurry!)

Everyone's getting back into vinyl these days, whether it's for that hit of nostalgia or because you don't want Spotify feeding you AI slop (vinyl, at the time of writing, does not facilitate AI slop… let us all hope it stays that way). And a new discount from Fluance makes picking up its entry-level turntable even easier.

This is the Fluance RT81, which we called "Easily the best starter turntable you can buy" when we tested it back in 2024. And it's a relatively affordable model even without a discount, designed to offer you the record-playing basics without expensive audiophile features.

But right now, it's 20% off, taking $60 off its already-affordable asking fee to make it just $239.99 (was $299.99) on Amazon.

A warning: turn back now if you're not reading this between 8:25am and 8:25pm ET on Wednesday, June 4 (that's 5:25am - 5:25pm PT, though it's not clear if Fluance will budge the window for Westerners). This discount is available as a Lightning Deal on Amazon, as part of Prime Day deals, so it's only live for a slender 12-hour window.

• Shop more Prime Day deals at Amazon US

Fluance RT81: was $299.99 now $239.99 at Amazon
Turntable discounts aren't hugely common, so any kind of reduction is something that'll turn heads. It's great that the sale is on an entry-level model, lowering the price of entry for prospective vinyl fans a little. And the discount? It's the lowest our trackers have seen… View Deal

Hold the needle a sec: the Fluance RT81 does miss one feature common in entry-level turntables, which you should probably know about before you buy.

The turntable doesn't feature Bluetooth connectivity (which plenty of new spinners do in 2026), so you can't pair it with your JBL speaker to enjoy your tunes, say. Instead, you'll need to connect wired speakers via RCA (those white and red dual cables).

While audiophiles prefer to avoid Bluetooth for record listening, due to the compression inherent in Bluetooth losing some of the detail within the vinyl, it's much more common in entry-level record players. The feature makes it much easier to integrate a player into your home hi-fi set-up if you only own wireless tech.

So it's only worth buying the Fluance RT81 deal if you can fit a wired turntable into your home, or you already have a set of stereo speakers that you want to put to good use.

If that's no issue, you'll find the RT81 a nice, good-looking and convenient starter turntable. It's easy to set-up and use, and it sounds pretty great.

The deal will save you $60 which, admittedly, is about the cost of one record these days, but you've probably inherited a collection of those. Instead, I'd put the money towards one of the best stereo speakers so you can use the Fluance properly.

Focal just unveiled a stunning-looking in-car SUV audio system with 14 speakers, a 'Power Flower' subwoofer and 690W amplification

  • Focal teams up with DS Automobiles
  • Jointly unveil DS No 7, new electric SUV
  • Said SUV has an advanced sound system to turn audiophile heads

You might know the brand from its beloved Focal Bathys headphones, or more recently for its expensive floor-standing speakers, but Focal is also making great strides in another musical arena: automotive.

The company has teamed up with car company DS Automobiles to unveil a brand-new audiophile-adjacent car: the DS No 7.

I'm no automotive journalist, but even I can tell you that this is a partially- or fully-electric SUV which seats four people comfortably and — given the 14 Focal speakers that'll be dotted around them — rather happily too, I'd venture.

The electric model costs £49,190 (about $66,000, AU$100,000, though DS Automobiles doesn't sell in those regions) while the hybrid one goes for £38,290 (roughly $52,000, AU$80,000). Although that may sound pretty pricey, it's actually cheaper than some Focal tower speakers…

The Focal point

The Focal DS No 7 SUV driving somewhere

(Image credit: Focal)

Let's get to the meat of the thing: audio. Focal's presence here is to make an in-car audio system sound sublime. To that end, the French audio specialist has kitted out the DS No 7 with 14 speakers, to create a surround-sound system. These include two tweeters mounted on the roof, four woofers and a subwoofer called a Power Flower (yes, really). The 14 are spread across the vehicle, to fill the car with sound.

Keeping the car audio running is a 690W class D amplifier. It also uses a Focal-made DSP to emphasize the spatial benefits of all these speakers, whether you're seated in the front seats or the back ones.

Focal has also contributed some design ideas to the car, to improve audio. The windows are laminated, and materials used in the design absorb sound, to control audio nasties like echo and diffraction.

As an audio journalist, I've always been led to believe that car sound systems are a means to fight a losing battle. No matter how refined your driver set-up is, if it's fighting with the noise of the street and other vehicles (and the fact that the driver isn't seated in the middle 'sweet spot' unlike on a motorbike where the driver's ears are naturally equidistant from speakers), you're going to be having an imperfect time.

So maybe Focal's found a way to fix this. Or perhaps it's a sound system for when you're idling somewhere quiet, watching TikToks on your phone… 

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