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NYT Connections hints and answers for Sunday, July 19 (game #1134)

19 July 2026 at 00:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, July 18 (game #1133).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1134) - today's words

NYT Connections hints for game 1134 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • SWITCH
  • SWIRL
  • LONG
  • GAME
  • POKER
  • PAIR
  • FLUSH
  • STRAIGHT
  • RELAY
  • SYNC
  • DRAIN
  • FUSE
  • CONNECT
  • BREAKER
  • REFILL
  • JOIN

NYT Connections today (game #1134) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Elements of an electrical loop
  • GREEN: Stick together, technically
  • BLUE: What a loo does
  • PURPLE: Add a word that rhymes with “race”

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1134) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: CIRCUIT COMPONENTS
  • GREEN: DIGITAL COUPLING VERBS
  • BLUE: THINGS TOILETS DO
  • PURPLE: ____ FACE EXPRESSIONS

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1134) - the answers

NYT Connections answers for game 1134 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1134, are…

  • YELLOW: CIRCUIT COMPONENTS: BREAKER, FUSE, RELAY, SWITCH
  • GREEN: DIGITAL COUPLING VERBS: CONNECT, JOIN, PAIR, SYNC
  • BLUE: THINGS TOILETS DO: DRAIN, FLUSH, REFILL, SWIRL
  • PURPLE: ____ FACE EXPRESSIONS: GAME, LONG, POKER, STRAIGHT
  • My rating: Hard
  • My score: 1 mistake

My mistake came by including FUSE instead of SYNC in the group that became DIGITAL COUPLING VERBS. Although I’d argue that FUSE could be classed as a coupling verb, I attempted this grouping before seeing the far more appropriate CIRCUIT COMPONENTS.

It didn't matter, though, because I managed to score a purple first — in large part this was due to seeing POKER and automatically singing Lady Gaga’s debut chart hit Pokerface.

From there, GAME and STRAIGHT automatically followed, as well as the punchline to the only joke I can ever remember: a depressed horse walks into a bar and the barman asks him “why the long face”?

Meanwhile, THINGS TOILETS DO eluded me.

Yesterday's NYT Connections answers (Saturday, July 18, 2026, game #1133)

  • YELLOW: COMMIT A BASKETBALL VIOLATION: CARRY, DOUBLE DRIBBLE, GOALTEND, TRAVEL
  • GREEN: BELIEF: ATTITUDE, MIND, OPINION, VIEW
  • BLUE: THINGS TRACKED IN VIDEO GAMES: HEALTH, LIVES, SCORE, TIME
  • PURPLE: WORDS AFTER "POP": CULTURE, FLY, QUIZ, TART

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

I replayed Firewatch a decade on — and its storytelling is still some of the best I’ve ever experienced

18 July 2026 at 20:00

When developer Campo Santo released Firewatch in 2016, it was an unexpected hit. A debut title launching from a tiny indie studio with zero combat and doing really well is usually the stuff of fantasy, but Firewatch surpassed expectations – and it certainly surprised me.

From the Backlog

Every gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.

Firewatch follows Henry, a man with a harrowing past. His wife, diagnosed with early-onset dementia, has been moved across the world to be cared for by her family. So, Henry makes a complicated decision to throw himself into an even lonelier situation by becoming a fire lookout in an expansive national park. He’s searching, perhaps, for an answer to all his problems.

It’s one of those games that doesn’t sound incredibly captivating. I mean, how hard can living in a remote tower looking out for flames really be? But it’s Firewatch’s narrative-driven storyline where the true magic lies, carrying you on an unsuspecting journey over a number of hours.

For some players, it could be a dull proposition. If I’m honest, 10 years ago, I wasn’t really into solely storytelling games. My brain worked a lot faster, and I was heavy into The Witcher 3: Wild Hunt (and I’m still busy writing my feature wishlist for The Witcher 4). Yet, I played Firewatch on a whim, and it changed my mind.

Still burning bright

A Firewatch screenshot.

(Image credit: Panic, Campo Santo)

As the From the Backlog series launched, it felt like the perfect excuse to replay it. Oh, and the fact it’s celebrating its 10th anniversary!

The biggest surprise for me was how little I remembered. I had forgotten the immediate depth the narrative throws at you as conversations unfold on screen. I almost felt like I’d never played the game at all. I became lost in thought about whether I actually paid enough attention the first time around.

Everything I loved back then was still here – the art style, the mystery, and the problem-solving. But, as I’ve told people over the last ten years that they should play Firewatch, I’ve always been at a loss when it comes to explaining why. Now, I know exactly why. While Firewatch presents as a game that’ll follow just Henry, it’s the conversations he holds over his radio with Deliah, another lookout based across the park, that are utterly captivating.

Like Rob Dwiar’s Eastshade retrospective, Firewatch is a lesson in how to slow down wrapped up in a video game. This second time around, my mid-30s brain appreciated the pace, and for a replay, it almost felt like I was playing an entirely different game.

Solitude and substance

A Firewatch screenshot.

(Image credit: Panic, Campo Santo)

Through voice acting alone, they banter, swear, and even flirt at times. There are laughs shared, memories unravelled, and a deep connection sets itself firmly at the center of the game.

Perhaps it’s because you’re alone, or perhaps it’s because Campo Santo knew how to make you care, but whatever it was, it still works. Delilah’s constant reassurance (and occasional squabbling) over the radio is so much richer when there’s absolutely nothing to distract you. I realised I’ve been searching for this same feeling in games over the last decade.

I’ve played titles from What Remains of Edith Finch to, most recently, 2026’s Will: Follow The Light, but while their storytelling is enchanting, nothing looks the way Firewatch does. Something about the vibrant hues and vintage aesthetic makes me listen, and it turns out, all I needed was a replay to remember how intense and emotionally compelling the story really is.

As the days passed in my fire lookout tower, I didn’t want the story to end. I didn’t want to bury Firewatch for another ten years. And yet, after a handful of hours, it had come to an end once again.

At least, I thought, I’m finishing this time round safe in the knowledge that if I played again in 2036, I’d still get to feel the same way about this game. Oh, and I’ll also remember that I’ll always be bad at reading maps.

More games should be on rails (literally)

18 July 2026 at 13:00

It's been a good few weeks for games on rails. Nintendo's Star Fox remake wisely kept the tightly scripted, action-packed levels from Star Fox 64 largely the same, and they're still fun to fly through nearly 20 years later. Denshattack!, a new game from Undercoders, similarly features levels packed with carefully orchestrated sequences to great effect. Except instead of flying through space as an unnervingly realistic anthropomorphic fox, you're flying - and flipping, and spinning, and grinding - through Japan while driving a blindingly fast train.

Calling Denshattack! a train game radically undersells what you actually do. Across a bright …

Read the full story at The Verge.

NYT Connections hints and answers for Saturday, July 18 (game #1133)

18 July 2026 at 00:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: NYT Connections hints and answers for Friday, July 17 (game #1132).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1133) - today's words

NYT Connections answers for game 1133 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • TRAVEL
  • FLY
  • QUIZ
  • SCORE
  • OPINION
  • CARRY
  • HEALTH
  • TART
  • CULTURE
  • MIND
  • TIME
  • GOALTEND
  • VIEW
  • LIVES
  • DOUBLE DRIBBLE
  • ATTITUDE

NYT Connections today (game #1133) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: NBA fouls
  • GREEN: Your convictions
  • BLUE: Arcade scoring systems
  • PURPLE: Begin with a musical sound

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1133) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: COMMIT A BASKETBALL VIOLATION
  • GREEN: BELIEF
  • BLUE: THINGS TRACKED IN VIDEO GAMES
  • PURPLE: WORDS AFTER "POP"

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1133) - the answers

NYT Connections answers for game 1133 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1133, are…

  • YELLOW: COMMIT A BASKETBALL VIOLATION: CARRY, DOUBLE DRIBBLE, GOALTEND, TRAVEL
  • GREEN: BELIEF: ATTITUDE, MIND, OPINION, VIEW
  • BLUE: THINGS TRACKED IN VIDEO GAMES: HEALTH, LIVES, SCORE, TIME
  • PURPLE: WORDS AFTER "POP": CULTURE, FLY, QUIZ, TART
  • My rating: Hard
  • My score: 1 mistake

I made my mistake after successfully threading ATTITUDE, MIND, OPINION and VIEW, although I was thinking about components of a debate rather than a BELIEF.

My error was, of course, confusion over basketball terminology. DOUBLE DRIBBLE and GOALTEND I knew, but instead of TRAVEL I selected SCORE. Which, on reflection, makes no sense.

Meanwhile my confidence over WORDS AFTER “POP” was fragile, but I successfully guessed FLY instead of SCORE. Before googling I thought it was an alternative to a zip fly. I now know it’s a baseball term.

Yesterday's NYT Connections answers (Friday, July 17, 2026, game #1132)

  • YELLOW: GRAND FINALE: EPILOGUE, FAREWELL, LAST DANCE, SWAN SONG
  • GREEN: SEEN IN AN ARCADE: CRANE GAME, PINBALL, TICKETS, TOKENS
  • BLUE: FOUR GROUPS OF FOUR: CARDINAL DIRECTIONS, CLASSICAL ELEMENTS, SEASONS, SUITS
  • PURPLE: ENDING IN PARTS OF A CAR: PLOT SPOILER, ROBIN HOOD, SATIRES, TREE TRUNK

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

FBI arrests man accused of using Steam games to drain victims’ crypto wallets

17 July 2026 at 17:18
Prosecutors accused 21-year-old student Zyaire Wilkins of publishing on Steam several fake video games that contained malware, infecting thousands of victims, and stealing crypto from some of them.

Snazzy Labs Puts the Mac’s Upcoming Game Porting Toolkit 4 Through Its Paces

1 July 2026 at 20:37

Over at Snazzy Labs, Quinn Nelson has a great in-depth look at the changes coming to Apple’s Game Porting Toolkit with macOS 27 this fall. Paired with Metal 4, it’s a real leap over what’s possible today, and Nelson showcases the difference well.

Thanks to the upcoming update, Nelson was able to use CrossOver, a Windows-to-Mac compatibility layer that allows PC games to be played on a Mac, to spotlight some impressive numbers on games ranging from Red Dead Redemption to the recently released 007 First Light.

Not all games Nelson tried showed the same leap in performance, but that’s true on compatibility layers like Proton on the Steam Deck, too. What’s remarkable is that it’s all done in software and as Nelson points out, the advent of coding agents like Codex and Claude may help bring more PC games to Mac using the Game Porting Toolkit by reducing the porting costs.

Nelson also makes a pitch for an Apple gaming device. I agree with him that more than ever, the pieces, right down to a hardware-focused incoming CEO, are all there for such a device, and I remain optimistic. However, I’ve made the case for such a device for years now to no avail. Still, whether or not Apple builds gaming hardware itself, watch the full video above. It’s a fantastic view of how far the Mac has come as a potential gaming platform since the advent of Apple silicon.

PlayStation has postponed the release of its FlexStrike Wireless Fight Stick 'due to unexpected production delays,' says it 'will launch at a later date'

16 July 2026 at 13:30
  • PlayStation has delayed the launch of the FlexStrike Wireless Fight Stick
  • The company says production delays have caused the hardware to be postponed
  • The PlayStation 5 peripheral will no longer launch on August 6, but "at a later date"

PlayStation has issued an update on the release of its FlexStrike Wireless Fight Stick, announcing that the hardware has been postponed.

The FlexStrike was originally slated to release on August 6, but now, in an updated PlayStation Blog post, the company has confirmed that "due to unexpected production delays," it "will launch at a later date."

"We’re working to ensure we deliver the best possible experience to our players with FlexStrike, so we’re taking extra time to put the finishing touches on the product," PlayStation said.

"We apologize for this delay and look forward to bringing the FlexStrike experience to the community when it launches."

Pre-orders for the fight stick opened on June 12, but the company confirmed that players can check their order status through PlayStation Direct and will receive communications regarding their order.

"Players who pre-ordered through another retailer should look for updates directly from that retailer or contact them with any questions," it added.

The FlexStrike is a PS5 peripheral and costs $199.99 / £179.99.

TechRadar's senior reviews writer Harry Padoan got the chance to test out the fight stick earlier this year, writing that it "hits the right notes" performance-wise when tested against Marvel Tokon: Fighting Souls, and is "approachable and straightforward to use," and "offers ultra-low latency in both wired and wireless capacities."

Elsewhere, Sony has announced plans to end physical game disc production. While remaining silent against the backlash, the company recently posted an advertisement for the FlexStrike, which received massive pushback.

The Blood of Dawnwalker director isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves, says 'If we work on the consoles we have right now, it's easier'

16 July 2026 at 12:26
  • The Blood of Dawnwalker director, Konrad Tomaszkiewicz, says a delayed next-generation would be beneficial for Rebel Wolves
  • Tomaszkiewicz says it's "easier" to work with the current generation and PC
  • He says two more builds would multiply "the amount of work you need to do"

The Blood of Dawnwalker director Konrad Tomaszkiewicz isn't worried about the impact of what a delayed next-gen could mean for Rebel Wolves because working on the current-gen consoles is "easier."

It's unclear when the next-generation hardware will launch. Rumors suggest that the PS6 could launch as late as 2028, which would make it eight years between the start of the current generation, with Project Helix, the next Xbox console, also eyeing a 2028 release.

With console prices increasing due to manufacturing costs, not to mention the RAM shortages caused by a rise in AI data centers, there's a chance the next-gen consoles will be highly expensive.

While Sony and Microsoft have yet to reveal how much their new hardware will cost, a delay in the next generation could be on the table as the companies wait for things to settle down and for consoles to become affordable again.

This would also mean studios won't have access to next-gen tech for quite some time to develop their games, which would force them to stick with current-gen.

However, for The Blood of the Dawnwalker studio, Rebel Wolves, this would actually be beneficial to the development team.

The Blood of the Dawnwalker is the first installment in Rebel Wolves' dark-fantasy role-playing game (RPG) series, launching later this year, and has already teased a sequel set in a modern timeline.

When asked by Eurogamer whether the next console generation being delayed would be an issue for the studio and the future of the game series, the director said, "It doesn't at all."

"To be honest, it's even better for us," Tomaszkiewicz explained, "Because when you have the game, and you know the systems and the features adjusted to these particular consoles, you know what you need to do. Always, a new platform is a new challenge: you need to learn it, you need to know what are your borders, what you can do, what you cannot do. And also, it's an additional build you need to create that you need to take care of later."

The director continued, saying that since The Blood of the Dawnwalker has four builds - PS5, Xbox Series X and Xbox Series S, and two PC builds, it's already a ton of work for testers, so another console generation to work with would be another challenge.

"Let's say we have four builds, and later on you want to deliver a patch for the players. You need to be sure that these changes work on the Xbox, on the PlayStation, PC one, and PC two," Tomaskiewicz said.

"When you have next-gen, you're adding an additional two builds, and it multiplies the amount of work you need to do. It sounds easy but you need to know that there is a group of testers who need to test every platform separately - not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on.

"It's a huge effort, to be honest, and if we work on the consoles we have right now, it's easier, because we know how many builds we have and it's easier to manage."

The Blood of Dawnwalker launches on September 3.

I'm rediscovering Assassin's Creed Black Flag in Resynced — here's what I love, and what I'd change

Assassin's Creed Black Flag Resynced is here, and it looks like this remake has been a massive success. Ubisoft says that it’s already sold more than two million copies, with players all around the world discovering (or rediscovering) its wonderful 1700s Caribbean setting and all the twists and turns of its engaging pirate story.

Our own Resynced review saw the game awarded four stars out of a possible five, praising its many modernized mechanics and just how faithfully it adapts the 2013 original. Although the main review was handled by our resident Assassin’s Creed expert, Managing Editor Rob Dwiar, I’ve spent the last few days pouring hours into the game and am having an excellent time so far.

I’m almost halfway through now, and there’s already so much to like about it, as you’ll see with some of the highlights below, but also one little thing that’s been bothering me.

The visual upgrades are a huge success

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway looking out to shore from the Jackdaw

(Image credit: Ubisoft)

You don’t need to have put Resynced side by side with the original Assassin's Creed 4: Black Flag to appreciate just how much of an improvement the new visuals are. It’s no hyperbole to say that this is the best-looking emtry to date, edging out the already stunning Assassin's Creed Shadows thanks to its smaller but more detailed world.

The opening sequence has you parkouring your way through a lush tropical rainforest, showing off incredibly dense plants and little details like dangling vines that really help sell the setting. The gorgeous ray-traced lighting dances through the canopy superbly, light scattering down onto the little pools of water that are dotted throughout the jungle and reflecting off them realistically.

If you examine the layouts in detail, there have been loads of changes, but key elements from the original level layouts have been preserved smartly, like the fallen tree trunks that protagonist Edward Kenway darts across, so everything feels just right.

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway on a rooftop.

(Image credit: Ubisoft)

It’s the same story when you reach the city of Havana, which feels larger and more bustling than ever before. The streets are packed full of non-player characters (NPCs) wandering around, chatting to one another, moving crates, or standing around market stalls to give the impression of a lived-in world.

As for the open sea, I don’t think another game has nailed the waves quite this well. The water physics are phenomenal, with countless waves that stretch off into the horizon. The sea here looks far brighter than the original game ever did, but rather than taking away from the atmosphere, I appreciate how inviting it makes it all look. This is a world that’s just begging to be explored.

The visual overhaul extends to the game’s cutscenes. The wooden 2013 character models are no more, replaced with far higher fidelity versions that look much more convincing. Faces are no longer stiff and awkward-looking, either, thanks to enhanced motion capture, making it much easier to get stuck in and immerse yourself in the story.

Refined combat means swashbuckling feels better than ever

Edward Kenway firing a pistol in the Assassin's Creed Black Flag Resynced trailer.

(Image credit: Ubisoft)

Going into Resynced, having seen a handful of trailers, I was quite worried that the combat would feel like that of Assassin's Creed Mirage: awkward, clunky, and a throwback to the systems of the older games in all the worst possible ways. Thankfully, when I actually got my hands on the game, it was immediately clear that my concerns were misplaced.

The combat system here is like the simplicity of the original game’s mechanics merged with all the style and flair of the fights in Shadows. Enemies have decently sized health bars or shields now, which you can whittle down with sword strikes before hitting a perfect parry to trigger a stylish finisher. This isn’t your only option either, as abilities like the rope dart or kick let you quickly stagger tricky enemies without breaking your flow.

There’s a fantastic rhythm to all of it, and I’ve found that charging in with my swords drawn has quickly become my favorite way to tackle encounters. It certainly helps that the most frustrating instant-fail parts of missions have been entirely reworked as well, giving you more freedom than ever to experiment with Edward’s arsenal.

There's finally no modern-day nonsense

A screenshot from Assassin's Creed Black Flag Resynced showing Edward Kenway in combat with dual swords

(Image credit: Ubisoft)

Rob lamented the loss of some of the modern-day content, but I’m in the exact opposite camp. I think taking it out was the right decision, as the diversions into the modern setting are some of my least favorite parts of older Assassin’s Creed games.

I’ve always found the series’ whole meta narrative incredibly tedious — filling what would otherwise be grand adventures with a barrage of pointless conversations between characters that I’m convinced nobody ever cared about. Can anyone earnestly say that Desmond Miles is the best Assassin’s Creed character? No, and he just takes up precious time that we could be spending with someone actually entertaining and charismatic like Ezio Auditore da Firenze.

The modern-day stuff was especially bad in the original Assassin’s Creed 4: Black Flag, casting you as an unnamed game developer working for a company controlled by the evil Templar Order. Wandering around a plain office block reading files and chatting with a handful of annoying coworkers is indescribably dull — I enjoy games that let me escape from my daily life, not recreate it.

Yes, the segments do introduce a little bit of satire, riffing on some of the more ridiculous events of the alternate history plot, but otherwise you’re not really missing anything with their removal.

Like Shadows, there are still some elements of the overarching narrative here as well for those that really care: the intro makes it clear that the game takes place in a simulation, and there are plenty of documents that reference the modern Assassin vs Templar struggle (on top of new Animus Rift challenges that explore interesting ‘What if’ scenarios connected to Edward’s life).

Thankfully, that’s all optional, so it can be promptly ignored if, like me, you’d rather focus on the historical fantasy.

But I wish the UI was a little more distinct

A screenshot of Edward Kenway swimming underwater in Assassin's Creed Black Flag Resynced

(Image credit: Ubisoft)

It’s clear that Resynced draws quite heavily on Shadows both technologically and mechanically (in addition to a healthy splash of Skull & Bones for the parts where you’re at sea). This, of course, isn’t a problem in and of itself, as Shadows is clearly an excellent foundation to build upon, but I do wish that the design of the menus and UI was more distinct.

There have been some tweaks for sure, like the position of different elements and the icons of map markers and so on, though to me lots of it still looks a little bit too similar - the loading screens are the scale, and the inventory menus are practically identical, for example, as are prompts when you’re being seen while in stealth. Both games even use the same fonts throughout.

It’s definitely not a big deal, but it all leaves Resynced looking more like a Shadows DLC than a remake of an older game at its most surface level. A more imaginative UI that drew more from the original Assassin’s Creed 4 and less from the most recent instalments would really help give Resynced more of a distinct identity.

Assassin's Creed Black Flag Resynced is out now for PC, PlayStation 5, and Xbox Series X and Series S.

The Duskbloods network test has finally revealed a few new details about FromSoftware's upcoming Switch 2 game, including multiplayer matches with 'up to eight players'

16 July 2026 at 10:52
  • The Duskbloods closed network tests begin next month
  • Players can sign up to participate and test the game from August 21 to August 24
  • The Nintendo Switch 2 exclusive will allow up to eight-player multiplayer matches

FromSoftware has announced the dates for The Duskbloods' closed network test happening next month.

The Nintendo Switch 2 exclusive was announced over a year ago, and details about the renowned Elden Ring studio's next PvPvE multiplayer have been few and far between.

After teasing the closed network test last month alongside a new trailer, FromSoftware has confirmed that there will be four tests over four days, between August 21 and August 24. You can check out the start dates and times below.

"To all prospective Bloodsworn, your participation in the coming Dusk Battles is eagerly awaited!" a post from Nintendo reads on X.

Fans can apply here, starting July 22 at 4PM CEST / 3PM BST until July 28 at 3:59PM CEST / 2:59PM BST.

The player selection announcement will be revealed on August 7 at 3PM CEST / 2PM BST.

The Duskbloods Closed Network Test

  • August 21 - 12PM to 4PM CEST / 11 AM to 3 PM BST
  • August 22 - 4AM to 8AM CEST / 3 AM to 7 AM BST
  • August 22 - 8PM to 12AM CEST / 7 PM to 11 PM BST
  • August 23 - 12PM to 4PM CEST / 11 AM to 3 PM BST
  • August 24 - 4AM to 8AM CEST / 3 AM to 7 AM BST

"A network test involves using a pre-release version of the game to test performance prior to the commencement of service. We plan to conduct large-scale network load tests to check different technical aspects of the game's online systems," FromSoftware explained on its website.

The campaign will be able to test server load, gameplay balance, and various problems that may occur when multiple people play together across different network environments.

The Duskbloods was one of the highlights of the Nintendo Switch 2 Direct last year, but unfortunately, there's still no release date.

There's also not a lot of information regarding gameplay, setting, and story; however, the studio has confirmed that the network test will feature multiplayer matches that "allows for up to eight players to participate together."

I didn't buy a Switch 2 at launch; I've been holding off on getting one for the time being - I'm keeping my fingers crossed for a limited edition The Legend of Zelda: Ocarina of Time console - but The Duskbloods, and the upcoming closed network tests have me seriously considering finally investing in the console sooner.

NYT Connections hints and answers for Thursday, July 16 (game #1131)

16 July 2026 at 00:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, July 15 (game #1130).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1131) - today's words

NYT Connections hints for game 1131 on a purple background

(Image credit: New York Times)

Today's NYT Connections words are…

  • NEEDLE
  • INK
  • JET
  • DOT MATRIX
  • TONER
  • POINT BREAK
  • LASER
  • CHARCOAL
  • PEEL
  • PITCH
  • PERIOD PIECE
  • BULLSEYE
  • SPOT REMOVER
  • EYE CREAM
  • CLOCKWORK
  • CLAY MASK

NYT Connections today (game #1131) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Cosmetics
  • PURPLE: Small beginnings
  • BLUE: Seeking perfection
  • GREEN: The darkness

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1131) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: SKINCARE PRODUCTS
  • PURPLE: STARTING WITH TINY MARKS
  • BLUE: ASSOCIATED WITH PRECISION
  • GREEN: SHADES OF BLACK

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1131) - the answers

NYT Connections answers for game 1131 on a purple background

(Image credit: New York Times)

The answers to today's Connections, game #1131, are…

  • YELLOW: SKINCARE PRODUCTS: CLAY MASK, EYE CREAM, PEEL, TONER
  • PURPLE: STARTING WITH TINY MARKS: DOT MATRIX, PERIOD PIECE, POINT BREAK, SPOT REMOVER
  • BLUE: ASSOCIATED WITH PRECISION: BULLSEYE, CLOCKWORK, LASER, NEEDLE
  • GREEN: SHADES OF BLACK: CHARCOAL, INK, JET, PITCH
  • My rating: Hard
  • My score: 1 mistake

Looking at today’s game after I completed it, I don’t understand why I failed to see SHADES OF BLACK as it is the only group that I could have actually got right.

The other three groups were the result of muddled game play and lucky guesses — particularly STARTING WITH TINY MARKS, which I didn’t get because I spotted dot, period, point and spot, but because all the tiles were made up of two words.

Before that, though, I made the mistake of putting together what I thought were four different types of printer. Hopefully I wasn't the only player to fall into that trap, but in truth it doesn't take much to catch me.

Yesterday's NYT Connections answers (Wednesday, July 15, 2026, game #1130)

  • YELLOW: TERMS FOR THE LEGAL SYSTEM: BAR, BENCH, COURT, TRIBUNAL
  • GREEN: THINGS WITH LACES: BASEBALL GLOVE, CORSET, FOOTBALL, SHOE
  • BLUE: KINDS OF SPORTS: EXTREME, MOTOR, RACKET, WATER
  • PURPLE: WORDS BEFORE "ROOM" TO INDICATE EXTRA SPACE: BREATHING, ELBOW, HEAD, WIGGLE

What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

Hundreds rally at Bethesda HQ to protest Xbox layoffs, and Ars was there

15 July 2026 at 23:36

ROCKVILLE, Maryland—Hundreds of Bethesda Game Studios and Zenimax Online Studios employees and their supporters braved nearly 100°F temperatures to protest sweeping layoffs across Xbox during a lunchtime rally in front of parent company Zenimax's headquarters today. The rally was one of five organized today by Zenimax Workers United and its parent union, the Communication Workers of America, at offices across Texas, California, and Montreal.

Attendees held up signs with messages like "Layoffs... layoffs never change" and "Our players deserve better" as union organizers and employees rallied the crowd with speeches and songs. The overwhelming message was one of solidarity and a willingness to push back against job cuts they say have decimated their development and quality assurance teams.

"It's about us building our movement and making sure that we get seen and we're visible," Bethesda technical producer and union volunteer organizer Nathan Hahn told Ars. "Because we want to make sure that we're not okay with these layoffs and that Xbox knows."

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