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Safari Notify Me Makes Online Shopping Easier

By: Hannah
18 July 2026 at 22:31

Safari Notify Me gives Apple’s browser a useful new role in online shopping: watching a product page after the shopper has closed it. Instead of repeatedly returning to check whether an item is available or whether its price has changed, users can ask Safari to monitor the page and send an alert when the requested update appears.

The feature arrives as online shopping becomes increasingly fragmented. Prices can change several times during a promotion, popular items disappear within minutes and retailers often require shoppers to join separate mailing lists for availability alerts. Dedicated tracking apps can help, but each adds another account, extension or subscription.

Safari Notify Me places the monitoring tool inside the browser already being used to view the product. It is simple enough for occasional purchases while potentially useful for expensive electronics, limited releases, event registrations and products that move in and out of stock.

Safari Notify Me Watches the Page for You

Safari Notify Me is designed to monitor changes on a specific webpage. The user identifies what should be watched, such as a lower price, a product returning to stock or registration becoming available. Safari then checks the page and sends a notification after detecting the relevant change.

Apple has presented price changes and product restocks as central examples, though the feature is not restricted to shopping. It may also help with reservations, ticket availability, enrollment openings or other pages where one detail changes over time.

For shopping, the advantage is immediate. A customer can leave the product page without relying on memory, leaving dozens of tabs open or refreshing the site throughout the day.

The browser becomes temporarily responsible for the follow-up.

This differs from a retailer’s own email alert. Store notifications usually depend on the business offering the feature, and they may focus only on inventory. Safari can monitor the page according to the user’s request, potentially covering price and availability without requiring another marketing subscription.

Safari Notify Me - Close-up of a Mac computer screen showing the dock with app icons. The cursor hovers over the macOS Tahoe Launchpad icon, displaying a popup label that says "Launchpad.” Other visible icons include Safari, Chrome, and Calculator.
Image Credit: Pond5

How Safari Price Alerts Help

Online prices are rarely as stable as the label suggests. Retailers adjust discounts, respond to competitors, launch short promotions and change prices according to stock levels.

A shopper interested in a Mac accessory, appliance or expensive display may not want to purchase immediately at the listed price. Checking the page every day is inefficient, while joining a store mailing list can produce far more promotional email than useful information.

Safari price alerts create a quieter alternative. The user can identify the product and wait for the browser to report a meaningful change.

The feature does not replace price history. Safari may detect that the amount has dropped, but that does not necessarily prove the new price is the lowest offered during the year. Dedicated price-tracking services may still provide charts, comparisons and retailer-specific history.

Safari Notify Me is better understood as a page-change assistant. It tells the shopper that something requested has happened. The decision to purchase remains with the user.

Restock Alerts May Be Even More Useful

Restock monitoring may become the feature’s strongest shopping use. Limited products can return without warning and sell out before a retailer’s email reaches every subscriber.

This often happens with game consoles, graphics hardware, collectibles, seasonal products, concert merchandise and popular configurations of newly released devices. Size and color variations can also return separately, making a general product alert less useful.

Safari restock alerts can focus on the page the user is already viewing. A notification provides a reason to return without requiring the tab to remain open.

The browser cannot reserve the item or guarantee that inventory will remain available. A notification may also arrive after other buyers have begun ordering. Safari removes the repeated checking, but it does not control the retailer’s inventory system.

That limitation is reasonable. Notify Me helps users notice the opportunity; it does not turn Safari into an automated purchasing bot.

Using Safari Notify Me

The feature is intended to require little setup. Users begin on the relevant product or registration page and tell Safari which change they want it to watch.

To create a Safari Notify Me alert:

Open the webpage in Safari > Select Notify Me > Describe the price, availability or page change to monitor > Allow Safari notifications when requested

The exact options shown may depend on the device, webpage and software version. Apple is introducing the feature with its new operating-system releases, and availability may vary by language or region.

A useful request should be specific. Asking Safari to report when the item returns to stock is more actionable than asking for any page change. For price monitoring, the user may request a reduction or watch for a particular target when the page supports enough information.

Once the alert is active, there is no need to keep the product page open. Safari sends a notification after detecting the requested update, allowing the user to return directly to the page.

A Better Use for Apple Intelligence

Safari Notify Me is a practical example of Apple Intelligence operating as an assistant rather than a writing tool. It interprets what the user wants, watches for a future condition and reports back when that condition appears.

The feature does not need to generate a long answer or place a chatbot beside every shopping page. Its value comes from removing a repetitive task.

That restrained approach fits Safari. The browser already manages passwords, private browsing, tab organization, Reader and tracking protections. Monitoring a page extends that utility without turning Safari into a retailer or shopping marketplace.

It may also reduce the need for third-party extensions among casual users. Someone who occasionally watches one product does not necessarily need a dedicated deal platform with wish lists, affiliate links and account registration.

Specialized services will remain useful for serious bargain hunting. Safari covers the simpler request: tell me when this exact page changes in the way I care about.

A glowing, abstract metallic shape with six curved, interconnected loops forms a symmetrical pattern against a black background, illuminated with blue and white light—evoking the futuristic vibe of WWDC26 developer betas.
Image Credit: Apple Inc.

Notifications Need Restraint

Any feature built around alerts can become noisy when used too freely. Monitoring every product considered during casual browsing could fill Notification Center with price changes and restocks that no longer feel relevant.

Safari Notify Me works better when reserved for purchases with genuine intent. A few focused alerts are easier to understand and act upon than dozens of loosely defined page watches.

Users should also remove alerts after buying the item or losing interest. A notification for a product purchased weeks earlier adds clutter without saving time.

Safari notifications can be managed through the device’s normal notification settings. Disabling all Safari alerts may also silence other useful browser notifications, so reviewing individual watches inside Safari is preferable when available.

Price Is Not the Only Shopping Decision

A lower price can encourage a quick purchase, but shoppers should still review the seller, return policy, warranty and delivery estimate. Notify Me reports a page change; it does not evaluate whether the store is reliable or whether the offer has hidden conditions.

A product may return through a third-party marketplace seller at a higher price. A discount may apply only after a membership, coupon or trade-in. Limited inventory can also create pressure to buy before reading the terms.

Safari’s privacy protections and fraud warnings remain relevant, but users should confirm that the page belongs to the intended retailer before entering payment information.

The alert is a starting signal, not an endorsement.

Safari Becomes More Useful After the Tab Closes

Browsers traditionally stop being helpful once users leave a page. Safari Notify Me changes that relationship by allowing selected pages to remain useful without remaining visible.

For shoppers, that means fewer repeated searches, fewer forgotten products and less dependence on promotional email. Price and restock alerts can operate quietly until there is a reason to return.

The feature will not replace advanced shopping trackers, and it cannot guarantee inventory. Its appeal is that most users do not need those larger systems for every purchase.

Sometimes the entire shopping problem is waiting for one price to fall or one button to change from unavailable to buy. Safari Notify Me allows the browser to handle that wait.

The post Safari Notify Me Makes Online Shopping Easier appeared first on AppleMagazine.

“This Upper Limit is an Illusion”: NASA Study Warns There May Be “No Limit” to How Solar Storms Impact Earth 

18 July 2026 at 14:40

Our modern society depends heavily on communications and power networks that are highly susceptible to interference from solar storms, making these volatile space weather events a paramount concern for scientists.

Now, it turns out there may be more to fear than previously realized. Scientists are discovering that there may be no ceiling to the devastating effects solar storms may have on Earth, overturning what little sense of security may exist as a mere mathematical anomaly.

In a recent paper published in Nature, a NASA-led team discovered that the potential impact of solar storms on our technological infrastructure could be substantially more severe than currently recognized.

Solar Storms Reconsidered

According to new research, any past limitations perceived regarding the impact of solar storms on our planet are purely an illusion, which arises from imprecise data collection.

Previous observations of electric currents in the Earth’s upper atmosphere during solar storm events suggested a ceiling to how far they could increase. Yet the new paper claims that uncertainties in solar wind data are falsely giving rise to this idea.

The researchers say that the distance of the spacecraft taking solar wind measurements is the issue. Those spacecraft are millions of miles closer to the Sun than the Earth is, meaning that by the time those winds reach Earth, they have weakened considerably. Additionally, instrument error and the effects of the local plasma and field conditions all come into play.

All this, the researchers say, creates a mismatch between the measured strength of the wind and its effects on our planet’s electrical currents.

Correcting For Distance

The new findings contain one significant difference from existing research: they relied on observation platforms much closer to Earth to collect data, which included spacecraft such as NASA’s MMS and THEMIS.

Launched in 2007, THEMIS consists of five satellites that target the Earth, rather than the Sun, to study our planet’s magnetosphere and auroras. MMS consists of four spacecraft that also study the Earth’s magnetosphere.

Existing charts show the impact of solar winds on Earth leveling off at a certain threshold, which scientists had believed was the maximum saturation possible. However, in new solar wind strength data collected much closer to Earth, more accurately reflecting power at the time of impact, this saturation point disappeared. Instead, this data revealed that there is no ceiling on how heavily solar storms can charge the Earth’s electrical currents.

Solar Storm Impacts

Another crucial element in the NASA-led research is the statistical concept of regression to the mean, which holds that extreme measurements often change as more data come in. In this case, as more data on solar storm impacts on Earth recorded from various distances were collected, the plating effect disappeared. The authors note that similar effects occur in other areas of research, such as climate studies and chronic medical pain.

These new findings present a major challenge to our understanding of space weather. Scientists will now need to conduct many further observations to determine if any such ceiling exists. The threat to our infrastructure may be severe, as satellite communication underpins our modern society, not to mention the power grid, which keeps our world running.

For now, NASA continues to monitor solar storms to prepare for their potentially dangerous effects on our infrastructure, and in light of the new research, the potential for future challenges ahead may be greater than previously realized.

The paper, “Regression to the Mean Can Explain Saturation of Geomagnetic Storms,” appeared in Nature on July 15, 2026.

Ryan Whalen covers science and technology for The Debrief. He holds an MA in History and a Master of Library and Information Science with a certificate in Data Science. He can be contacted at ryan@thedebrief.org, and follow him on Twitter @mdntwvlf.

The Samsung S99H is one of the best OLED TVs I've ever tested, even if it does feature a controversial design

Samsung S99H review: Two minute review

Sitting at the top of Samsung’s 2026 TV lineup, the Samsung S99H is a flagship OLED TV that delivers excellent performance, particularly when it comes to picture, and a full set of features both for smart TV and for gaming. This could easily be one of 2026’s best TVs.

The S99H has a full list of features. Its NQ4 AI Gen 3 Processor comes with a stack of AI tools for picture, such as AI Motion Enhancer Pro and AI 4K Upscaling Pro, AI tools for sound such as Adaptive Sound Pro, and other AI tools for content recommendation. All of these fall under the Samsung Vision AI banner.

Picture quality on the S99H is superb. It delivers the highest brightness to date from a flagship OLED TV, along with vibrant, accurate colors, crisp textures and powerful contrast. Its anti-reflection screen is effective at eliminating reflections and while its Filmmaker Mode is a little dim in bright conditions, its Movie mode is a great brighter alternative.

Motion handling is mostly smooth and natural for both movies and sport, and while there are some hints of black crush in certain movies I tested, the S99H’s picture is still up there with the best OLED TVs.

The Samsung S99H delivers solid overall built-in sound. Its accuracy and precision are its strengths, with an excellent connection between the action on screen and the sound. The bass is punchy, there’s some nice impact and the soundstage can be wide. Still, this level of picture quality deserves a fuller sound, so I’d recommend one of the best soundbars or speakers.

Design is arguably the S99H’s most controversial topic this year. A new silver frame around the TV, called the FloatLayer Design, has been added and I personally found the frame to be distracting. While meant for wall-mounting, the extra width may cause space issues for some people and the handsome central pedestal stand of its predecessor has been replaced by two plastic feet. The One Connect Box has been removed, with ports returning to the TV itself — but you can connect Samsung Wireless One Connect Box to add more HDMI ports.

The S99H is a phenomenal gaming TV. Carrying four HDMI 2.1 ports that support 4K 165Hz, full VRR, HDR10+ gaming and ALLM, and boasting an ultra-low 9.5ms input lag at 60Hz, performance is smooth and the picture always looks great. Easily one of 2026’s best gaming TVs.

One UI Tizen is the S99H’s smart TV platform. It supports all major streaming apps, delivers pretty smooth performance and is easy to navigate. While there are some quirks that I found frustrating (namely auto-playing Samsung TV Plus), it’s still a good smart TV platform. Its Vision AI companion can be useful for those who enjoy AI, and while it doesn’t quite measure up to LG’s webOS, it’s still solid.

The 65-inch S99H I tested costs £3,199, which is a premium price for most people. It does justify its price with the level of performance and features that it offers and while the rival LG G6 is currently cheaper (up to £500 cheaper depending on sales), I expect the S99H’s prices will start to drop soon enough. In the meantime, last year’s Samsung S95F is available at a fraction of the cost, and is a great-value buy while it lasts.

Samsung S99H review: Prices & release dates

Samsung S99H with peacock feather on screen. The S99H shows good color and detail

(Image credit: Future)
  • Release date: June 2026
  • 55-inch price: £2,399
  • 65-inch price: £3,199
  • 77-inch price: £4,299
  • 83-inch price: £5,899

The Samsung S99H is the flagship OLED in Samsung’s 2026 TV lineup. It sits above the mid-range Samsung S90H and budget Samsung S85H. The 65-inch model I tested launched in June 2026 at £3,199

In the few weeks since its release, prices have remained the same. The S99H’s launch prices are cheaper than both its predecessor, the S95F, and the rival G6. However, the G6 has been out for longer, so its prices have dropped.

Samsung S99H review: Specs

Screen type

QD-OLED

Refresh rate

Up to 165Hz

HDR support

HDR10+, HDR10, HLG

Audio support

Dolby Atmos

Smart TV

Tizen

HDMI ports

4 x HDMI 2.1

Samsung S99H review: Benchmark results

1 / 4

Brightness measurements

Taken using a colorimeter and test pattern generator. Click the test name for measurements and select the chosen test from the dropdown menu.

Samsung S99H
HDR Filmmaker Mode (10% window)
2739
HDR Filmmaker Mode (Fullscreen)
449
LG G6
HDR Filmmaker Mode (10% window)
3004
HDR Filmmaker Mode (Fullscreen)
451
Samsung S95F
HDR Filmmaker Mode (10% window)
2132
HDR Filmmaker Mode (Fullscreen)
390
01,0002,0003,0004,000
10% window
HDR Filmmaker Mode Data
ProductHDR Filmmaker Mode (10% window) (10% window)HDR Filmmaker Mode (Fullscreen) (10% window)
Samsung S99H2739449
LG G63004451
Samsung S95F2132390
Samsung S99H
HDR Standard Mode (10% window)
2831
HDR Standard Mode (Fullscreen)
463
LG G6
HDR Standard Mode (10% window)
2469
HDR Standard Mode (Fullscreen)
385
Samsung S95F
HDR Standard Mode (10% window)
2135
HDR Standard Mode (Fullscreen)
380
07501,5002,2503,000
10% window
HDR Standard Mode Data
ProductHDR Standard Mode (10% window) (10% window)HDR Standard Mode (Fullscreen) (10% window)
Samsung S99H2831463
LG G62469385
Samsung S95F2135380
Samsung S99H
SDR Filmmaker Mode (10% window)
220
SDR Filmmaker Mode (Fullscreen)
219
LG G6
SDR Filmmaker Mode (10% window)
559
SDR Filmmaker Mode (Fullscreen)
390
Samsung S95F
SDR Filmmaker Mode (10% window)
256
SDR Filmmaker Mode (Fullscreen)
137
0150300450600
10% window
SDR Filmmaker Mode Data
ProductSDR Filmmaker Mode (10% window) (10% window)SDR Filmmaker Mode (Fullscreen) (10% window)
Samsung S99H220219
LG G6559390
Samsung S95F256137
Samsung S99H
SDR Standard Mode (10% window)
229
SDR Standard Mode (Fullscreen)
229
LG G6
SDR Standard Mode (10% window)
648
SDR Standard Mode (Fullscreen)
559
Samsung S95F
SDR Standard Mode (10% window)
372
SDR Standard Mode (Fullscreen)
199
0200400600800
10% window
SDR Standard Mode Data
ProductSDR Standard Mode (10% window) (10% window)SDR Standard Mode (Fullscreen) (10% window)
Samsung S99H229229
LG G6648559
Samsung S95F372199
TechRadar Logo

HDR color gamut

Closer to 100% is better. Taken using a colorimeter and test pattern generator.

Samsung S99H
UHDA-P3
99.97
BT.2020
89.2
LG G6
UHDA-P3
99.3
BT.2020
83
Samsung S95F
UHDA-P3
100
BT.2020
89.3
0255075100
HDR Filmmaker Mode Data
ProductUHDA-P3 ()BT.2020 ()
Samsung S99H99.9789.2
LG G699.383
Samsung S95F10089.3
TechRadar Logo

Picture accuracy

A lower score is better. Taken using a colorimeter and test pattern generator.

SDR Delta-E

Samsung S99H
1.6
LG G6
1.4
Samsung S95F
2.61
0123
SDR Delta-E Data
ProductValue
Samsung S99H1.6
LG G61.4
Samsung S95F2.61
TechRadar Logo

Input lag

Lower is better. Taken using a Leo Bodnar 4K HDMI Video Signal Lag Tester.

Samsung S99H
4K 60Hz
9.5
1080p 120Hz
5
LG G6
4K 60Hz
8.9
1080p 120Hz
4.6
Samsung S95F
4K 60Hz
9.5
1080p 120Hz
0
012345678910
ms
HDR Filmmaker Mode Data
Product4K 60Hz (ms)1080p 120Hz (ms)
Samsung S99H9.55
LG G68.94.6
Samsung S95F9.5N/A
The Samsung S95F does not have a 1080p 120Hz results as its results were registered before we started taking the 1080p 120Hz measurement
TechRadar Logo

Samsung S99/S95H HDR EOTF results in 1,000, 4,000 and 10,000 nits. Graphs show that the S99/S95H has excellent accurate HDR EOTF

The above EOTF graphs show the accuracy of the Samsung S99H for hitting different HDR brightness levels in grayscale. The closer to the yellow line, the more accurate a TV is. As with all our tests, these results are out of the box, without calibration, to demonstrate the performance most people will see. As you can see, the S99H did very well on all three target tests. (Image credit: Future)

Samsung S99/S95H spectral power distribution graph

Spectral power distribution refers to the intensity of light that a source will display at various wavelengths of color. It can reveal how accurate a source can show color at different light levels, and can be instructive to understand how a TV is handling color. (Image credit: Future)

Samsung S99H review: Features

Samsung S99H ports on rear panel with two HDMI cables plugged in

The ports of the S99H have returned to the rear panel of the TV, with the removal of the One Connect Box (Image credit: Future)
  • NQ4 AI Gen 3 processor
  • OLED Glare Free screen
  • AI enhancements including AI Football Pro mode

The flagship Samsung OLED has typically used a QD-OLED panel in its 55-77-inch sizes in the past. Based on my testing measurements, I am certain that the 65-inch model I tested does use a QD-OLED panel, though Samsung doesn't confirm this either way. The 83-inch model will use an LG W-OLED panel, because QD-OLED panels don't come in that size.

The S99H features an anti-reflection, matte screen, called OLED Glare Free by Samsung, that is designed to reduce mirror-like reflections, and keep reflections from a light to minimum.

The S95H uses Samsung’s own NQ4 AI Gen 3 processor, which provides visual AI-based enhancements such as AI Motion Enhancer Pro, 4K AI Upscaling Pro and Auto HDR Remastering Pro, as well as the introduction of AI Soccer Mode Pro, designed to provide the best picture and sound for Soccer. AI audio enhancements include AI Sound and AI Sound Controller Pro.

For HDR support, HDR10+, HDR10 and HLG are once again supported, but there is still no support for Dolby Vision. For enhanced audio formats, Dolby Atmos is supported, but not DTS.

The big design change with the S99H, compared to last year’s S95F, is the addition of a wider, silver frame, which Samsung calls a FloatLayer Design, which adds a couple of extra inches all around the TV. As a result, the One Connect Box is gone and ports have returned to the rear panel of the TV itself.

It’s worth noting that, as well as the four HDMI 2.1 ports on the rear panel, Samsung says that its Wireless One Connect Box can be added in addition to the other ports, giving you a total of eight HDMI 2.1 ports (four built-in, four on the optional box).

For sound, the S95H features a built-in 4.2.2-channel, 70W speaker system that supports Dolby Atmos: the same core specs as last year’s S95F. Sound features include Object Tracking Sound+ (OTS+), Adaptive Sound Pro and Active Voice Amplifier Pro.

Gaming is well covered, with four HDMI 2.1 ports built-in that support 4K at up to 165Hz, full variable refresh rate options including AMD FreeSync Premium Pro and Nvidia G-Sync, HGiG, HDR10+ gaming and auto low latency mode. There’s also a Game Hub where cloud-based applications such as Xbox and Luna can be accessed.

Samsung uses its own Tizen smart TV platform on the S99H, which features the aforementioned picture and audio AI tools as well as Generative Wallpaper and Art Mode, the latter of which is the same found on the brand’s The Frame art TVs.

Tizen supports a vast array of apps including Netflix and Prime Video, as well as UK based apps including BBC iPlayer and ITVX. For antenna/satellite based programming, Samsung uses its own Samsung TV Plus platform, rather than Freely or Freeview.

  • Features score: 5 / 5

Samsung S99H review: Picture quality

Samsung S99H with canyon and cliffside on bright day

The S99H's increase in brightness means daytime scenes have even more pop (Image credit: Future)
  • Spectacular colour display
  • Effective anti-glare matte screen
  • Strong contrast and inky black tones

The S99H boasts some strong brightness results, clocking in at 2,739 nits in Filmmaker Mode and 2,831 nits in Standard for peak HDR brightness. I used Movie mode for some of my testing, and this registered at 2,751 nits peak HDR. This is a big jump over 2,132 nits and 2,135 nits the S99H’s predecessor, the S95F, registered in the same HDR Filmmaker and Standard modes respectively.

Even fullscreen HDR brightness has had a nice boost, registering 449 nits in Filmmaker, 460 nits in Standard and 450 nits in Movie. This is a jump over the 380 nits and 390 nits the S95F achieved in Filmmaker and Standard mode.

The S99H’s has an anti-reflection, matte screen. If you’re viewing in a bright room, with unavoidable light, the S99H should be near the top of your shopping list. While I preferred the LG G6 over the S99H for actual content in bright rooms, the S95H is still the better TV for eliminating reflections outright.

The S99H demonstrates effective upscaling of SDR sources. Watching a mix of reality shows and Wimbledon via Samsung TV Plus, the S99H did a good job sharpening textures and giving colours a richer look. With HD sources, detail upscaling looked realistic and definitely had a 4K-like level of detail.

I tried out the Auto HDR Remastering Pro tool, and while it did boost brightness and sharpen textures, it all looked too artificial for my liking.

Samsung S99H with shot of Speed Racer in front of some fireworks from Speed Race. The S99H's color reproduction is vivid and dazzling

Colour reproduction is the S99H's best feature, meaning shots from colourful movies like Speed Racer really shine on screen (Image credit: Future)

Moving to HDR sources, I first tested the S99H’s colour reproduction. Watching Speed Racer, a recent addition to my 4K Blu-ray testing rotation, the S99H delivered bright, bold colours that accurately captured the cartoon-style colours of the movie. Close-up shots of Speed Racer show vibrant reds in the interior of his cockpit and his ‘M’ logo, while later scenes show gorgeous, bright blues of clear skies and neon-like greens of a field in a schoolyard.

Comparing the S99H to the G6, I did find that the S99H made some reds a little pale and orange in appearance at times, but viewed in isolation, the S99H’s colors still looked superb. Moving to La La Land, Mia’s yellow dress was punchy, but accurate on the S99H and the gradient of pinks and purples in the sunsets looked realistic, but still lively.

It’s no real surprise that colors looked bold on the S99H, as I measured its HDR colour gamut coverage at 89.2% of the BT.2020 colour space and 99.97% of the DCI-P3 colour space: both outstanding results.

Samsung S99H with a shot of Batman stood on a subway platform from The Batman. The TV is set to Movie mode, and the picture is clear in very bright conditions
The Batman (pictured) looks best in Movie mode in bright conditions Future
Samsung S99H with a shot of Batman on a subway platform from The Batman. The S99H is set to Filmmaker mode in a bright room and the movie is difficult to see
In Filmmaker Mode, in a bright room, The Batman is difficult to see Warner Bros / Future

For darker movies, it was important to get the right picture mode for the situation. I found The Batman was too dim to watch in the default Filmmaker Mode with the lights on in our testing lab, but Movie mode worked fine. In a darker room however, Filmmaker Mode worked.

Throughout The Batman, the S99H’s strong contrast shone through, aided by its punchy highlights from its newfound brightness and rich black tones. Whether Batman stood in a dark subway or the camera cut to a ceiling-high, wide-angle shot of the Batcave, there was an excellent balance between light and dark tones.

I found during my testing that in Filmmaker Mode, the S99H was prone to black crush during the darker parts of the movie, resulting in detail loss. Batman’s armour in the aforementioned subway scene is obscured, as the S99H prioritises deeper blacks. This wasn’t as true in a ‘brighter’ dark movie, such as Alien: Romulus, where detail is more preserved, but there were still hints of black crush.

Samsung S99H with owl on screen. Shows S99H's crisp detail, with refined textures

The S99H's textures are crisp and 3D-like, regardless of what's on screen (Image credit: Future)

The S99H’s textures are crisp and 3D-like, no matter the content. Skin, clothing and objects all look lifelike, especially in HDR. I actually found I preferred the look of the S99H’s skin tones better than the G6 in my comparison of the two.

Finally, motion. The S99H demonstrated good motion throughout my testing, but I found it was best to set motion to 3 blur and 3 judder. Any higher, and motion looked artificial and unnatural. Going back to Speed Racer, the S99H did a good job handling the fast racing sequences as cars swerved from side-to-side. I did find there was some judder as commentators panned across the screen, but I found this on every TV I’ve tested with the disc so far.

I tried out the S99H’s AI Football Mode Pro and it was somewhat effective. The commentary was clearer and louder, the picture was more detailed and motion was smoother. If you don’t want to use any AI tools, then Standard picture mode with judder and blur set to 3 worked well.

  • Picture quality score: 5 / 5

Samsung S99H review: Sound quality

Samsung S99H with Mach 6 from Speed Racer on screen. Shows the S99H's punchy brightness and bold colors

The S99H delivers solid built-in sound that's good for movies like Speed Racer (pictured), but a soundbar would do the picture more justice (Image credit: Warner Bros / Future )
  • 4.2.2 channel, Dolby Atmos
  • Great accuracy and clarity
  • No DTS support

The S99H features a 4.2.2 channel, 70W speaker array and supports Dolby Atmos. There is however no DTS support. Along with its two sound modes, Standard and Amplify, there are AI Sound tools such as Adaptive Sound Pro and Active Voice Amplifier that can be used to adjust sound.

Watching Speed Racer with the S99H set to the Amplify sound mode, the S95H demonstrates solid bass and power, accurately delivering the rumble and revving of engines. Collisions as cars battle during races also have good impact, along with clear speech, even during the most hectic of races.

The S99H’s Object Tracking Sound+ (OTS+) is superb for delivering precise sound placement. When Speed Racer grinds a rail in the opening race, the sound was clean and audible, despite other loud effects.

Trying out the S99H’s AI Sound mode, it adds some width to the soundstage, giving more volume to more subtle effects. However, I personally found that the AI Sound was a little more compressed and some power was compromised, so I preferred the default Amplify setting.

While overall the S99H’s built-in speakers did a good job, I still felt the sound was contained to the screen's width, and while there was some good delivery of Atmos effects, they again were lost in the mix. For a TV with this picture quality, I’d still recommend a soundbar at least for the full cinematic experience.

  • Sound quality score: 4 / 5

Samsung S99H review: Design

Samsung S99H with owl on screen. Shows S99H's crisp detail, with refined textures
The new silver frame surrounding the S99H will be divisive Future
Samsung S99H frame from top angle
The screen 'floats' in front of the frameFuture
Samsung S99H feet
The pedestal stand has been replaced by two feetFuture
  • Extended silver frame will be divisive
  • Stand replaced with feet
  • No One Connect Box included

Arguably the biggest talking point for the S99H this year is the physical design changes compared to last year’s S95F. The most notable is the FloatLayer Design, a silver frame that surrounds the TV, giving it a floating, 3D look. This is going to be a controversial addition and for some, it will mean a re-think on where to put the TV, since it adds width and height.

Personally, I’m not a fan, as I find the silver to be a bit distracting and when viewed off-centre, the frame looks odd.

The black, metal, pedestal stand from the S95F has been replaced by two plastic grey feet. While these feet are sturdy and easy to install, I still feel it’s a downgrade for a premium TV. The TV’s bezel is still sleek and ultra-thin, however, and gives it a high-quality feel (but is slightly spoiled by the frame behind it).

The other big change is the removal of the One Connect Box, an external box that housed the TV’s connections and processing. Now, the ports have returned to the rear panel on the TV itself.

For some, this will be welcome news. The S99H is compatible with the Wireless One Connect Box too, so if you liked the external connections, this is still an option you can add on — and not only that, the box can work in tandem with the TV’s built-in connections, meaning a potential eight HDMI 2.1 ports. Who needs an AVR?

The SolarCell remote returns once again, and while there’s been no real changes or additions to it, it’s still a light, sleek, USB-C and solar rechargeable remote that’s probably one of the better remotes on the market.

  • Design score: 4 / 5

Samsung S99H review: Smart TV & menus

Samsung S99H with One Ui Tizen home page on screen

(Image credit: Future)
  • One UI Tizen smart TV platform
  • Vision AI features
  • Home, Gaming, Art Hubs

The S99H uses Samsung’s own One UI Tizen smart TV platform, with the headline this year being the Samsung Vision AI Companion, which can be used to find related content to what you're watching, and answer general questions you may ask AI. Microsoft Copilot is supported.

Along with supporting major streaming apps such as Netflix and Prime Video, it also supports major UK streaming apps such as BBC iPlayer and ITVX. Samsung does not include Freely or Freeview, instead opting to use its own Samsung TV+ system for live streaming channels.

Tizen uses a number of different hubs as a way to organise relevant apps and content. Home houses streaming apps and content recommendations based on your viewing. Game houses all things gaming, including cloud based apps from the likes of Xbox. Daily hosts apps for office and health use, while Art hosts the Art Store, where artworks can be downloaded to be used as screensavers.

Art mode is a new addition, and basically means you can turn this into an artwork display, just like Samsung's The Frame TV. This may explain the new frame-like design. The Art mode costs a monthly subscription for access to all artworks.

Tizen is intuitive enough and easy to use. There is a space at the top of the home screen for banner ads, but this is common on most smart TV platforms nowadays. One thing I did find frustrating was that whenever I lingered on the home screen, Samsung TV+ would autoplay and overwrite whatever I was doing. There seemed to be no way to turn this off, short of deleting the app.

There are a good number of picture settings present, as well as AI-based tools for picture and sound settings.

  • Smart TV & menus score: 4.5 / 5

Samsung S99H review: Gaming

Samsung S99H with Battlefield V on screen

The S99H is a fantastic gaming TV with a full suite of features (Image credit: Future)
  • Four HDMI 2.1 ports
  • FreeSync and G-Sync supported
  • 9.5ms input lag time

The S99H is an excellent TV for gaming. Across its four HDMI 2.1 ports, it supports 4K 165Hz, full VRR including AMD FreeSync and Nvidia G-Sync, HDR10+ gaming and ALLM. It also features a Game Hub, where gaming related content and cloud based gaming apps such as Xbox and Luna are supported.

The S95H’s gaming performance is smooth and responsive, thanks to its ultra-low, measured 9.5ms input lag time. As I dashed around a desert battlefield in Battlefield V playing at 4K 120Hz, snapping between targets and diving for cover, there was never any sign of judder from the S99H, which expertly handled the chaos.

With its strong colours, high brightness and powerful contrast, the S99H looks great while gaming too. During the same desert mission in Battlefield V, it did a superb job capturing the relentless heat of the African sun. Detail in weapons and textures of environments were crisp and refined throughout gaming as well.

  • Gaming score: 5 / 5

Samsung S99H review: Value

Samsung S99H remote

(Image credit: Future)
  • Premium OLED price
  • Rivals are currently notably cheaper
  • Great features and performance for the money

As a flagship OLED TV, the S99H carries a premium price tag. The 65-inch model I tested costs £3,199. This is £200 less than the launch price of last year’s S95F, which is some welcome news. However, the S99H’s main rival, the LG G6, costs £2,999 at the time of writing and has dropped to £2,699 at times. For £500 cheaper, the G6 is better value, but it does have the advantage of an earlier release date (April 2026). I am sure the S99H’s prices will drop in a similar fashion over time.

While the S99H is a premium price, it delivers the features and performance to justify it. It’s worth noting there is a slightly cheaper Samsung S95H model available (£3,299 for 65 inches) which looks similar to last year’s S95F. Do not confuse this model with the Samsung S95H model available in the US and Australia — that's actually the same TV as this S99H model.

Samsung told me the major differences between the UK S95H and the S99H models are no frame, lower brightness from the panel, and Wi-Fi 5 on the S95F vs the S99H’s Wi-Fi 6. However, those definitely aren't the only differences, because the S95H uses the One Connect Box too. We have asked Samsung if there are differences in the type of OLED panel used, and it refused to say. In any case, while the frame will be controversial, the higher brightness and better Wi-Fi are the extra £100, in my opinion.

At the time of writing, if you want a flagship Samsung OLED, a 65-inch S95F is still available for roughly £1,899, and while the S99H is an upgrade, the S95F is easily the best value option right now. Once the S95F goes out of stock, the S99H’s prices should lower and it’ll be a more-than-worthy successor.

  • Value score: 4 / 5

Should you buy the Samsung S99H?

Samsung S99H with honey dripping on screen

(Image credit: Future)
Samsung S99H 65-inch

Attributes

Notes

Rating

Features

The Samsung S99H has a full suite of features for movies, gaming and smart TV. Dolby Vision HDR is still not supported however.

5/5

Picture quality

The S99H's picture is bright, bold, rich and detailed and it's excellent for bright rooms. Some signs of black crush, but an excellent picture overall

5/5

Sound quality

Clear, accurate sound quality with solid bass and impact, but can feel contained to screen. Soundbar recommended to match the picture

4/5

Design

A new extended silver frame that will prove divisive, plus the central stand is replaced by cheaper plastic feet. Aside from this, the TV does look modern and feels very sturdy.

4/5

Smart TV and menus

A good smart TV platform wit plenty of settings and AI tools. There are some annoying quirks here and there though.

4.5/5

Gaming

A full list of gaming features with top-tier performance to match. An excellent elite OLED for gaming

5/5

Value

The S99H comes at a premium price, but has the features and performance to justify it.

4/5

Buy it if...

You want a bold, colourful picture
The S99H's picture is brighter than ever, with gorgeous colours and 3D-like textures that look great regardless of what's on screen.

You want an elite OLED for gaming
With four HDMI 2.1 ports that support 4K 165Hz and all VRR options, and razor-sharp performance, the S99H is a superb TV for gaming.

You want to watch in a bright room
The S99H's anti-reflection screen is effective at eliminating reflections, even in the brightest rooms.

Don't buy it if...

You want a straight-forward design
The S99H's new silver frame will prove divisive, as it does mean some will have to re-think on their TV's placement.

You want Dolby Vision HDR
Like all Samsung TVs, the S99H doesn't support Dolby Vision HDR, instead featuring support for HDR10+.

You're on a budget
A flagship OLED TV comes at a price and while it does mostly justify its price, other, cheaper mid-range OLEDs with similar features are available.

Also Consider

Samsung S99H

LG G6

Samsung S95F

Sony Bravia 8 II

Price (65-inch)

£3,199

£2,999

£1,899

£2,299

Screen type

QD-OLED

OLED

QD-OLED

QD-OLED

Refresh rate

165Hz

165Hz

165Hz

120Hz

HDR support

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

Smart TV

One UI Tizen

webOS 26

Tizen 9.0

Google TV

HDMI ports

4x HDMI 2.1

4x HDMI 2.1

4x HDMI 2.1

4 (2x HDMI 2.1)

LG G6
The S99H's main rival, the LG G6 is brighter and has better black levels in bright room viewing. It also supports Dolby Vision HDR. The S99H does have crisper textures and the anti-reflection screen for extreme bright rooms, however. This choice may come down to price.

Read our full LG G6 review

Samsung S95F
The S99H's predecessor, the Samsung S95F is available for nearly half the price and has the same features and delivers similar performance in a more standard design. The S99H however does have higher brightness and improved black levels.

Read our full Samsung S95F review

Sony Bravia 8 II
Sony's flagship OLED TV, the Sony Bravia 8 II also uses a QD-OLED panel for outstanding colours and it also delivers a fuller built-in sound. The S99H is brighter and has more gaming features though.

Read our full Sony Bravia 8 II review

How I tested the Samsung S99H

Samsung S99H with testing equipment attached and white window pattern on screen

(Image credit: Future)
  • Reviewed in our TV testing room in varying lighting conditions
  • Tested using both SDR and HDR sources
  • Measurements taken using Portrait Displays' Calman color calibration software

The first step in testing the S99H was to determine its best picture modes. I settled on three: Filmmaker Mode for dark-room movie viewing; Movie for bright-room movie viewing and Standard for sports and daytime TV.

After this, I began by testing the S99H's picture quality using both SDR (broadcast TV) and HDR (4K Blu-ray and streaming), focusing on colour, contrast, detail, upscaling and motion.

I also tested the S99H's sound quality using reference scenes from Speed Racer among other movies, and I tested its gaming performance using Battlefield V on Xbox Series X.

Once subjective testing was completed, I moved onto taking objective measurements. I did this using a Klein K-10A colorimeter (profile with a Jeti Spectral 15VA Spectroradiometer), a Murideo Six G 8K Metal test pattern generator and recorded measurements using Portrait Displays' Calman colour calibration software.

I started with brightness measurements, using white window patterns in sizes 1-100% in both SDR and HDR. The two primary results I focus on are peak (10%) and fullscreen (100%) brightness.

Next, I measured the S99H's colour and greyscale accuracy in SDR, and then measured its HDR colour gamut coverage, using the DCI-P3 and BT.2020 colour spaces, hoping for a result of over 95% in the DCI-P3 space.

We recently introduced two new tests into our measurements. The first is the HDR EOTF, which shows the accuracy a TV in both light and dark areas, suing 1,000, 4,000 and 10,000 nits targets. Then, there is the Spectral Power Distribution test, which measures how a TV handles colour recreation.

My final test was to measure the S99H's input lag using a Leo Bodnar 4K HDMI Input Lag Tester. I measured both 4K 60Hz and 1080p 120Hz results in milliseconds (ms).

The Samsung S95H is one of the best OLED TVs I've ever tested, even if it does feature a controversial design

Samsung S95H review: Two minute review

Sitting at the top of Samsung’s 2026 TV lineup, the Samsung S95H is a flagship OLED TV that delivers excellent performance, particularly when it comes to picture, and a full set of features both for smart TV and for gaming. This could easily be one of 2026’s best TVs.

The S95H has a full list of features. Its NQ4 AI Gen 3 Processor comes with a stack of AI tools for picture, such as AI Motion Enhancer Pro and AI 4K Upscaling Pro, AI tools for sound such as Adaptive Sound Pro, and other AI tools for content recommendation. All of these fall under the Samsung Vision AI banner.

Picture quality on the S95H is superb. It delivers the highest brightness to date from a flagship OLED TV, along with vibrant, accurate colors, crisp textures and powerful contrast. Its anti-reflection screen is effective at eliminating reflections and while its Filmmaker Mode is a little dim in bright conditions, its Movie mode is a great brighter alternative.

Motion handling is mostly smooth and natural for both movies and sport, and while there are some hints of black crush in certain movies I tested, the S95H’s picture is still up there with the best OLED TVs.

The Samsung S95H delivers solid overall built-in sound. Its accuracy and precision are its strengths, with an excellent connection between the action on screen and the sound. The bass is punchy, there’s some nice impact and the soundstage can be wide. Still, this level of picture quality deserves a fuller sound, so I’d recommend one of the best soundbars or speakers.

Design is arguably the S95H’s most controversial topic this year. A new silver frame around the TV, called the FloatLayer Design, has been added and I personally found the frame to be distracting. While meant for wall-mounting, the extra width may cause space issues for some people and the handsome central pedestal stand of its predecessor has been replaced by two plastic feet. The One Connect Box has been removed, with ports returning to the TV itself — but you can connect Samsung Wireless One Connect Box to add more HDMI ports.

The S95H is a phenomenal gaming TV. Carrying four HDMI 2.1 ports that support 4K 165Hz, full VRR, HDR10+ gaming and ALLM, and boasting an ultra-low 9.5ms input lag at 60Hz, performance is smooth and the picture always looks great. Easily one of 2026’s best gaming TVs.

One UI Tizen is the S95H’s smart TV platform. It supports all major streaming apps, delivers pretty smooth performance and is easy to navigate. While there are some quirks that I found frustrating (namely auto-playing Samsung TV Plus), it’s still a good smart TV platform. Its Vision AI companion can be useful for those who enjoy AI, and while it doesn’t quite measure up to LG’s webOS, it’s still solid.

The 65-inch S95H I tested costs $3,399 / AU$5,299, putting it at the premium end of the TV market. While this is a high price, the S95H delivers features and performance to justify the price and it’s competitively priced with rivals, with the LG G6 65-inch costing $3,299 / AU$4,999. I expect prices for the S95H will drop shortly, with some deals already active in Australia at the time of writing.

Samsung S95H review: Prices & release dates

Samsung S99H with peacock feather on screen. The S99H shows good color and detail

(Image credit: Future)
  • Release date: June 2026
  • 55-inch price: $2,299 / AU$3,999
  • 65-inch price: $3,299 / AU$5,299
  • 77-inch price: $4,299 / AU$7,999
  • 83-inch price: $6,299 / AU$9,999

The Samsung S95H is the flagship OLED in Samsung’s 2026 TV lineup. It sits above the mid-range Samsung S90H and budget Samsung S85H. The 65-inch model I tested launched in June 2026 at $3,299 / AU$5,299.

In the few weeks since its release, prices have remained the same, though we have seen some price reductions in Australia, particularly in larger-sized models, with up to AU$1,500 off the 83-inch model. The S95H’s launch prices are cheaper than both its predecessor, the S95F, and the rival G6. However, the G6 has been out for longer, so its prices have dropped over time.

Samsung S95H review: Specs

Screen type

QD-OLED

Refresh rate

Up to 165Hz

HDR support

HDR10+, HDR10, HLG

Audio support

Dolby Atmos

Smart TV

Tizen

HDMI ports

4 x HDMI 2.1

Built-in tuner

ATSC 1.0 (US)

Samsung S95H review: Benchmark results

1 / 4

Brightness measurements

Taken using a colorimeter and test pattern generator. Click the test name to see more measurements and choose a test from the dropdown menu

Samsung S95H
HDR Filmmaker Mode (10% window)
2739
HDR Filmmaker Mode (Fullscreen)
449
LG G6
HDR Filmmaker Mode (10% window)
3004
HDR Filmmaker Mode (Fullscreen)
451
Samsung S95F
HDR Filmmaker Mode (10% window)
2132
HDR Filmmaker Mode (Fullscreen)
390
01,0002,0003,0004,000
nits
HDR Filmmaker Mode Data
ProductHDR Filmmaker Mode (10% window) (nits)HDR Filmmaker Mode (Fullscreen) (nits)
Samsung S95H2739449
LG G63004451
Samsung S95F2132390
Samsung S95H
HDR Standard Mode (10% window)
2831
HDR Standard Mode (Fullscreen)
463
LG G6
HDR Standard Mode (10% window)
2469
HDR Standard Mode (Fullscreen)
385
Samsung S95F
HDR Standard Mode (10% window)
2135
HDR Standard Mode (Fullscreen)
380
07501,5002,2503,000
nits
HDR Standard Mode Data
ProductHDR Standard Mode (10% window) (nits)HDR Standard Mode (Fullscreen) (nits)
Samsung S95H2831463
LG G62469385
Samsung S95F2135380
Samsung S95H
SDR Filmmaker Mode (10% window)
220
SDR Filmmaker Mode (Fullscreen)
219
LG G6
SDR Filmmaker Mode (10% window)
559
SDR Filmmaker Mode (Fullscreen)
390
Samsung S95F
SDR Filmmaker Mode (10% window)
256
SDR Filmmaker Mode (Fullscreen)
137
0150300450600
nits
SDR Filmmaker Mode Data
ProductSDR Filmmaker Mode (10% window) (nits)SDR Filmmaker Mode (Fullscreen) (nits)
Samsung S95H220219
LG G6559390
Samsung S95F256137
Samsung S95H
SDR Standard Mode (10% window)
229
SDR Standard Mode (Fullscreen)
229
LG G6
SDR Standard Mode (10% window)
648
SDR Standard Mode (Fullscreen)
559
Samsung S95F
SDR Standard Mode (10% window)
372
SDR Standard Mode (Fullscreen)
199
0200400600800
nits
SDR Standard Mode Data
ProductSDR Standard Mode (10% window) (nits)SDR Standard Mode (Fullscreen) (nits)
Samsung S95H229229
LG G6648559
Samsung S95F372199
TechRadar Logo

HDR color gamut

Closer to 100% is better. Taken using a colorimeter and test pattern generator.

Samsung S95H
UHDA-P3
99.97
BT.2020
89.2
LG G6
UHDA-P3
99.3
BT.2020
83
Samsung S95F
UHDA-P3
100
BT.2020
89.3
0255075100
HDR Filmmaker Mode Data
ProductUHDA-P3 ()BT.2020 ()
Samsung S95H99.9789.2
LG G699.383
Samsung S95F10089.3
TechRadar Logo

Picture accuracy

A lower score is better. Taken using a colorimeter and test pattern generator.

SDR Delta-E

Samsung S95H
1.6
LG G6
1.4
Samsung S95F
2.61
0123
SDR Delta-E Data
ProductValue
Samsung S95H1.6
LG G61.4
Samsung S95F2.61
TechRadar Logo

Input lag

Lower is better. Taken using a Leo Bodnar 4K HDMI Video Signal Lag Tester.

Samsung S95H
4K 60Hz
9.5
1080p 120Hz
5
LG G6
4K 60Hz
8.9
1080p 120Hz
4.6
Samsung S95F
4K 60Hz
9.5
1080p 120Hz
0
012345678910
ms
HDR Filmmaker Mode Data
Product4K 60Hz (ms)1080p 120Hz (ms)
Samsung S95H9.55
LG G68.94.6
Samsung S95F9.5N/A
The Samsung S95F does not have a recorded 1080p 120Hz results as its measurements was taken before we started doing this test
TechRadar Logo

Samsung S99/S95H HDR EOTF results in 1,000, 4,000 and 10,000 nits. Graphs show that the S99/S95H has excellent accurate HDR EOTF

The above EOTF graphs show the accuracy of the Samsung S95H for hitting different HDR brightness levels in grayscale. The closer to the yellow line, the more accurate a TV is. As with all our tests, these results are out of the box, without calibration, to demonstrate the performance most people will see. As you can see, the S95H did very well on all three target tests. (Image credit: Future)

Samsung S99/S95H spectral power distribution graph

Spectral power distribution refers to the intensity of light that a source will display at various wavelengths of color. It can reveal how accurate a source can show color at different light levels, and can be instructive to understand how a TV is handling color. (Image credit: Future)

Samsung S95H review: Features

Samsung S99H ports on rear panel with two HDMI cables plugged in

The ports of the S95H have returned to the rear panel of the TV, with the removal of the One Connect Box (Image credit: Future)
  • NQ4 AI Gen 3 processor
  • OLED Glare Free screen
  • AI enhancements including AI Football Pro mode

The flagship Samsung OLED has typically used a QD-OLED panel in its 55-77-inch sizes in the past. Based on my testing measurements, I am certain that the 65-inch model I tested does use a QD-OLED panel, though Samsung doesn't confirm this either way. The 83-inch model will use an LG W-OLED panel, because QD-OLED panels don't come in that size.

The S95H features an anti-reflection, matte screen, called OLED Glare Free by Samsung, that is designed to reduce mirror-like reflections, and keep reflections from a light to minimum.

The S95H uses Samsung’s own NQ4 AI Gen 3 processor, which provides visual AI-based enhancements such as AI Motion Enhancer Pro, 4K AI Upscaling Pro and Auto HDR Remastering Pro, as well as the introduction of AI Soccer Mode Pro, designed to provide the best picture and sound for Soccer. AI audio enhancements include AI Sound and AI Sound Controller Pro.

For HDR support, HDR10+, HDR10 and HLG are once again supported, but there is still no support for Dolby Vision. For enhanced audio formats, Dolby Atmos is supported, but not DTS.

The big design change with the S95H, compared to last year’s S95F, is the addition of a wider, silver frame, which Samsung calls a FloatLayer Design, which adds a couple of extra inches all around the TV. As a result, the One Connect Box is gone and ports have returned to the rear panel of the TV itself.

It’s worth noting that, as well as the four HDMI 2.1 ports on the rear panel, Samsung says that its Wireless One Connect Box can be added in addition to the other ports, giving you a total of eight HDMI 2.1 ports (four built-in, four on the optional box).

For sound, the S95H features a built-in 4.2.2-channel, 70W speaker system that supports Dolby Atmos: the same core specs as last year’s S95F. Sound features include Object Tracking Sound+ (OTS+), Adaptive Sound Pro and Active Voice Amplifier Pro.

Gaming is well covered, with four HDMI 2.1 ports built-in that support 4K at up to 165Hz, full variable refresh rate options including AMD FreeSync Premium Pro and Nvidia G-Sync, HGiG, HDR10+ gaming and auto low latency mode. There’s also a Game Hub where cloud-based applications such as Xbox and Luna can be accessed.

Samsung uses its own Tizen smart TV platform on the S95H, which features the aforementioned picture and audio AI tools as well as Generative Wallpaper and Art Mode, the latter of which is the same found on the brand’s The Frame art TVs.

Tizen supports a vast array of apps including Netflix and Prime Video and uses Samsung TV Plus for broadcast TV. It does however only have a built-in ATSC 1.0 tuner, rather than the latest ATSC 3.0.

  • Features score: 5 / 5

Samsung S95H review: Picture quality

Samsung S99H with canyon and cliffside on bright day

The S95H's increase in brightness means daytime scenes have even more pop (Image credit: Future)
  • Spectacular color display
  • Effective anti-glare matte screen
  • Strong contrast and inky black tones

The S95H boasts some strong brightness results, clocking in at 2,739 nits in Filmmaker Mode and 2,831 nits in Standard for peak HDR brightness. I used Movie mode for some of my testing, and this registered at 2,751 nits peak HDR. This is a big jump over 2,132 nits and 2,135 nits the S95H’s predecessor, the S95F, registered in the same HDR Filmmaker and Standard modes respectively.

Even fullscreen HDR brightness has had a nice boost, registering 449 nits in Filmmaker, 460 nits in Standard and 450 nits in Movie. This is a jump over the 380 nits and 390 nits the S95F achieved in Filmmaker and Standard mode.

The S95H’s has an anti-reflection, matte screen. If you’re viewing in a bright room, with unavoidable light, the S95H should be near the top of your shopping list. While I preferred the LG G6 over the S95H for actual content in bright rooms, the S95H is still the better TV for eliminating reflections outright.

The S95H demonstrates effective upscaling of SDR sources. Watching a mix of reality shows and Wimbledon via Samsung TV Plus, the S95H did a good job sharpening textures and giving colors a richer look. With HD sources, detail upscaling looked realistic and definitely had a 4K-like level of detail.

I tried out the Auto HDR Remastering Pro tool, and while it did boost brightness and sharpen textures, it all looked too artificial for my liking.

Samsung S99H with shot of Speed Racer in front of some fireworks from Speed Race. The S99H's color reproduction is vivid and dazzling

Color reproduction is the S95H's best feature, meaning shots from colourful movies such as Speed Racer really shine on screen (Image credit: Future)

Moving to HDR sources, I first tested the S95H’s colour reproduction. Watching Speed Racer, a recent addition to my 4K Blu-ray testing rotation, the S95H delivered bright, bold colors that accurately captured the cartoon-style colours of the movie. Close-up shots of Speed Racer show vibrant reds in the interior of his cockpit and his ‘M’ logo, while later scenes show gorgeous, bright blues of clear skies and neon-like greens of a field in a schoolyard.

Comparing the S95H to the G6, I did find that the S95H made some reds a little pale and orange in appearance at times, but viewed in isolation, the S95H’s colors still looked superb. Moving to La La Land, Mia’s yellow dress was punchy, but accurate on the S95H and the gradient of pinks and purples in the sunsets looked realistic, but still lively.

It’s no real surprise that colors looked bold on the S95H, as I measured its HDR color gamut coverage at 89.2% of the BT.2020 colour space and 99.97% of the DCI-P3 color space: both outstanding results.

Samsung S95H with a shot of Batman stood on a subway platform from The Batman. The TV is set to Movie mode, and the picture is clear in very bright conditions
The Batman (pictured) looks best in Movie mode in bright conditions Future
Samsung S99H with a shot of Batman on a subway platform from The Batman. The S99H is set to Filmmaker mode in a bright room and the movie is difficult to see
In Filmmaker Mode, in a bright room, The Batman is difficult to see Warner Bros / Future

For darker movies, it was important to get the right picture mode for the situation. I found The Batman was too dim to watch in the default Filmmaker Mode with the lights on in our testing lab, but Movie mode worked fine. In a darker room however, Filmmaker Mode worked.

Throughout The Batman, the S95H’s strong contrast shone through, aided by its punchy highlights from its newfound brightness and rich black tones. Whether Batman stood in a dark subway or the camera cut to a ceiling-high, wide-angle shot of the Batcave, there was an excellent balance between light and dark tones.

I found during my testing that in Filmmaker Mode, the S95H was prone to black crush during the darker parts of the movie, resulting in detail loss. Batman’s armor in the aforementioned subway scene is obscured, as the S95H prioritizes deeper blacks. This wasn’t as true in a ‘brighter’ dark movie, such as Alien: Romulus, where detail is more preserved, but there were still hints of black crush.

Samsung S99H with owl on screen. Shows S99H's crisp detail, with refined textures

The S95H's textures are crisp and 3D-like, regardless of what's on screen (Image credit: Future)

The S95H’s textures are crisp and 3D-like, no matter the content. Skin, clothing and objects all look lifelike, especially in HDR. I actually found I preferred the look of the S95H’s skin tones better than the G6 in my comparison of the two.

Finally, motion. The S95H demonstrated good motion throughout my testing, but I found it was best to set motion to 3 blur and 3 judder. Any higher, and motion looked artificial and unnatural. Going back to Speed Racer, the S95H did a good job handling the fast racing sequences as cars swerved from side-to-side. I did find there was some judder as commentators panned across the screen, but I found this on every TV I’ve tested with the disc so far.

I tried out the S95H’s AI Soccer Mode Pro and it was somewhat effective. The commentary was clearer and louder, the picture was more detailed and motion was smoother. If you don’t want to use any AI tools, then Standard picture mode with judder and blur set to 3 worked well for sports.

  • Picture quality score: 5 / 5

Samsung S95H review: Sound quality

Samsung S99H with Mach 6 from Speed Racer on screen. Shows the S99H's punchy brightness and bold colors

The S95H delivers solid built-in sound that's good for movies like Speed Racer (pictured), but a soundbar would do the picture more justice (Image credit: Warner Bros / Future )
  • 4.2.2-channel speaker system with Dolby Atmos
  • Great accuracy and clarity
  • No DTS support

The S95H features a 4.2.2 channel, 70W speaker array and supports Dolby Atmos. There is however no DTS support. Along with its two sound modes, Standard and Amplify, there are AI Sound tools such as Adaptive Sound Pro and Active Voice Amplifier that can be used to adjust sound.

Watching Speed Racer with the S95H set to the Amplify sound mode, the S95H demonstrates solid bass and power, accurately delivering the rumble and revving of engines. Collisions as cars battle during races also have good impact, along with clear speech, even during the most hectic of races.

The S95H’s Object Tracking Sound+ (OTS+) is superb for delivering precise sound placement. When Speed Racer grinds a rail in the opening race, the sound was clean and audible, despite other loud effects.

Trying out the S95H’s AI Sound mode, it adds some width to the soundstage, giving more volume to more subtle effects. However, I personally found that the AI Sound was a little more compressed and some power was compromised, so I preferred the default Amplify setting.

While overall the S95H’s built-in speakers did a good job, I still felt the sound was contained to the screen's width, and while there was some good delivery of Atmos effects, they again were lost in the mix. For a TV with this picture quality, I’d still recommend a soundbar at least for the full cinematic experience.

  • Sound quality score: 4 / 5

Samsung S95H review: Design

Samsung S99H with owl on screen. Shows S99H's crisp detail, with refined textures
The new silver frame surrounding the S95H will be divisive Future
Samsung S99H frame from top angle
The screen 'floats' in front of the frameFuture
Samsung S99H feet
The pedestal stand has been replaced by two feetFuture
  • Extended silver frame will be divisive
  • Stand replaced with feet
  • No One Connect Box included

Arguably the biggest talking point for the S95H this year is the physical design changes compared to last year’s S95F. The most notable is the FloatLayer Design, a silver frame that surrounds the TV, giving it a floating, 3D look. This is going to be a controversial addition and for some, it will mean a re-think on where to put the TV, since it adds width and height.

Personally, I’m not a fan, as I find the silver to be a bit distracting and when viewed off-centre, the frame looks odd.

The black, metal, pedestal stand from the S95F has been replaced by two plastic gray feet. While these feet are sturdy and easy to install, I still feel it’s a downgrade for a premium TV. The TV’s bezel is still sleek and ultra-thin, however, and gives it a high-quality feel (but is slightly spoiled by the frame behind it).

The other big change is the removal of the One Connect Box, an external box that housed the TV’s connections and processing. Now, the ports have returned to the rear panel on the TV itself.

For some, this will be welcome news. The S95H is compatible with the Wireless One Connect Box too, so if you liked the external connections, this is still an option you can add on — and not only that, the box can work in tandem with the TV’s built-in connections, meaning a potential eight HDMI 2.1 ports. Who needs an AVR?

The SolarCell remote returns once again, and while there’s been no real changes or additions to it, it’s still a light, sleek, USB-C and solar rechargeable remote that’s probably one of the better remotes on the market.

  • Design score: 4 / 5

Samsung S95H review: Smart TV & menus

Samsung S99H/S95H game hub menu screen

(Image credit: Future)
  • One UI Tizen smart TV platform
  • Vision AI features
  • Home, Gaming, Art Hubs

The S95H uses Samsung’s own One UI Tizen smart TV platform, with the headline addition this year being the Samsung Vision AI Companion, which can be used to find related content to what you're watching, and can answer general questions you may ask AI. Microsoft Copilot is supported.

Tizen supports major streaming apps such as Netflix, Prime Video, Apple TV+ and more.

Tizen uses a number of different hubs as a way to organize relevant apps and content. Home houses streaming apps and content recommendations based on your viewing. Game houses all things gaming, including cloud based apps from the likes of Xbox. Daily hosts apps for office and health use, while Art hosts the Art Store, where artworks can be downloaded to be used as screensavers.

Art mode is a new addition, and basically means you can turn this into an artwork display, just like Samsung's The Frame TV. This may explain the new frame-like design. The Art mode costs a monthly subscription for access to all artworks.

Tizen is intuitive enough and easy to use. There is a space at the top of the home screen for banner ads, but this is common on most smart TV platforms nowadays. One thing I did find frustrating was that whenever I lingered on the home screen, Samsung TV+ would autoplay and overwrite whatever I was doing. There seemed to be no way to turn this off, short of deleting the app.

There are a good number of picture settings present, as well as AI-based tools for picture and sound settings.

  • Smart TV & menus score: 4.5 / 5

Samsung S95H review: Gaming

Samsung S99H with Battlefield V on screen

The S95H is a fantastic gaming TV with a full suite of features (Image credit: Future)
  • Four HDMI 2.1 ports
  • FreeSync and G-Sync supported
  • 9.5ms input lag time

The S95H is an excellent TV for gaming. Across its four HDMI 2.1 ports, it supports 4K 165Hz, full VRR including AMD FreeSync and Nvidia G-Sync, HDR10+ gaming and ALLM. It also features a Game Hub, where gaming related content and cloud based gaming apps such as Xbox and Luna are supported.

The S95H’s gaming performance is smooth and responsive, thanks to its ultra-low, measured 9.5ms input lag time. As I dashed around a desert battlefield in Battlefield V playing at 4K 120Hz, snapping between targets and diving for cover, there was never any sign of judder from the S95H, which expertly handled the chaos.

With its strong colors, high brightness and powerful contrast, the S95H looks great while gaming too. During the same desert mission in Battlefield V, it did a superb job capturing the relentless heat of the African sun. Detail in weapons and textures of environments were crisp and refined throughout gaming as well.

  • Gaming score: 5 / 5

Samsung S95H review: Value

Samsung S99H remote

(Image credit: Future)
  • Premium OLED price
  • Competitive with other elite OLEDs
  • Great features and performance for the money

As a flagship OLED TV, the S95H carries a premium price tag. The 65-inch model I tested costs $3,299 / AU$5,299, although I’ve seen offers in Australia dropping the same model to $AU4,799.

This puts its pricing right in line with its rival, the LG G6, which costs $3,299 / AU$4,999 for the 65-inch size. Really, it comes down to preference between the two and how important the differences such as total reflection reduction versus maintain black tones are.

Right now, if you want a flagship Samsung OLED, a 65-inch S95F is still available for roughly $2,499 (stock looks depleted in Australia) and while the S95H is an upgrade, the S95F is easily the best value option right now. Once the S95F goes out of stock, which looks to be sooner rather than later, the S95H’s prices will continue to fall, and it’ll be a more-than-worthy successor.

  • Value score: 4 / 5

Should you buy the Samsung S95H?

Samsung S99H with honey dripping on screen

(Image credit: Future)
Samsung S95H 65-inch

Attributes

Notes

Rating

Features

The Samsung S95H has a full suite of features for movies, gaming and smart TV. Dolby Vision HDR is still not supported however.

5 / 5

Picture quality

The S95H's picture is bright, bold, rich and detailed and it's excellent for bright rooms. Some signs of black crush, but an excellent picture overall.

5 / 5

Sound quality

Clear, accurate sound quality with solid bass and impact, but can feel contained to screen. Separate sound is recommended to match the picture.

4 / 5

Design

A new extended silver frame that will prove divisive, plus the central stand is replaced by cheaper plastic feet. Aside from this, the TV does look modern and feels very sturdy.

4/5

Smart TV and menus

A good smart TV platform wit plenty of settings and AI tools. There are some annoying quirks here and there though.

4.5 / 5

Gaming

A full list of gaming features with top-tier performance to match. An excellent elite OLED for gaming.

5 / 5

Value

The S95H comes at a premium price, but has the features and performance to justify it.

4 / 5

Buy it if...

You want a bold, colorful picture
The S95H's picture is brighter than ever, with gorgeous colors and 3D-like textures that look great regardless of what's on screen.

You want an elite OLED for gaming
With four HDMI 2.1 ports that support 4K 165Hz and all VRR options, and razor-sharp performance, the S95H is a superb TV for gaming.

You want to watch in a bright room
The S95H's anti-reflection screen is effective at eliminating mirror-like reflections, even in the brightest rooms.

Don't buy it if...

You want a straightforward design
The S95H's new silver frame will prove divisive, both aesthetically and because it might mean some will have to re-think their TV's placement.

You want Dolby Vision HDR
Like all Samsung TVs, the S95H doesn't support Dolby Vision HDR, instead featuring support for HDR10+.

You're on a budget
A flagship OLED TV comes at a price and while it does mostly justify its price, other, cheaper mid-range OLEDs with similar features are available.

Also Consider

Samsung S95H

LG G6

Samsung S95F

Sony Bravia 8 II

Price (65-inch)

$3,299 / AU$5,299

$3,299 / AU$4,999

$2,499 / N/A

$2,999 / AU$4,999

Screen type

QD-OLED

OLED

QD-OLED

QD-OLED

Refresh rate

165Hz

165Hz

165Hz

120Hz

HDR support

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

Smart TV

One UI Tizen

webOS 26

Tizen 9.0

Google TV

HDMI ports

4x HDMI 2.1

4x HDMI 2.1

4x HDMI 2.1

4 (2x HDMI 2.1)

Built-in tuner (US)

ATSC 1.0

ATSC 1.0

ATSC 1.0

ATSC 3.0

LG G6
The S95H's main rival, the LG G6 is brighter and has better black levels in bright-room viewing. It also supports Dolby Vision HDR. The S95H does have crisper-looking textures and the anti-reflection screen for extreme bright rooms, however. This choice may come down to price.

Read our full LG G6 review

Samsung S95F
The S95H's predecessor, the Samsung S95F is available for nearly half the price and has the same features and delivers similar performance in a more standard design. The S95H, however does have higher brightness and improved black-level handling.

Read our full Samsung S95F review

Sony Bravia 8 II
Sony's flagship OLED TV, the Sony Bravia 8 II also uses a QD-OLED panel for outstanding colors and it also delivers a fuller built-in sound. The S95H is brighter and has more gaming features though.

Read our full Sony Bravia 8 II review

How I tested the Samsung S95H

Samsung S99H with testing equipment attached and white window pattern on screen

(Image credit: Future)
  • Reviewed in our TV testing room in varying lighting conditions
  • Tested using both SDR and HDR sources
  • Measurements taken using Portrait Displays' Calman color calibration software

The first step in testing the S95H was to determine its best picture modes. I settled on three: Filmmaker Mode for dark-room movie viewing; Movie for bright-room movie viewing and Standard for sports and daytime TV.

After this, I began by testing the S95H's picture quality using both SDR (broadcast TV) and HDR (4K Blu-ray and streaming), focusing on color, contrast, detail, upscaling and motion.

I also tested the S95H's sound quality using reference scenes from Speed Racer among other movies, and I tested its gaming performance using Battlefield V on Xbox Series X.

Once subjective testing was completed, I moved onto taking objective measurements. I did this using a Klein K-10A colorimeter (profile with a Jeti Spectral 15VA Spectroradiometer), a Murideo Six G 8K Metal test pattern generator and recorded measurements using Portrait Displays' Calman color calibration software.

I started with brightness measurements, using white window patterns in sizes 1-100% in both SDR and HDR. The two primary results I focus on are peak (10%) and fullscreen (100%) brightness.

Next, I measured the S95H's color and grayscale accuracy in SDR, and then measured its HDR color gamut coverage, using the DCI-P3 and BT.2020 color spaces, hoping for a result of over 95% in the DCI-P3 space.

We recently introduced two new tests into our measurements. The first is the HDR EOTF, which shows the accuracy of a TV's brightness across its range, using 1,000, 4,000 and 10,000 nits targets. Then, there is the Spectral Power Distribution test, which measures how a TV recreates colors.

My final test was to measure the S95H's input lag using a Leo Bodnar 4K HDMI Input Lag Tester. I measured both 4K 60Hz and 1080p 120Hz results in milliseconds (ms).

'Whoever came up with this is a massive idiot': LG's gaming monitors and TVs are facing a user revolt, due to seemingly installing adware on PCs — and telling you to warn guests they may be recorded by AI features, to comply with 'wiretapping' laws

17 July 2026 at 17:54
  • Users says they've observed LG gaming monitors automatically installing unwanted software on PCs
  • LG's terms of service warn that conversations may be "captured and processed" on TV with the latest version of webOS
  • The terms say you must now warn guests they may be recorded "in compliance with applicable wiretapping… laws"

How smart should a smart TV be? According to LG's latest TV terms and conditions, the answer is "not quite smart enough to comply with wiretapping laws", because that's now your responsibility if LG captures the voice of a guest in your house through its AI voice services. Though the situation with LG monitors appears to be even more dramatic.

As Gamers Nexus reports, some LG monitors appear to be installing adware on Windows PCs without asking for permission: in addition to the LG Monitor App Installer, they also install McAfee Scam Detector.

LG's own app requires full access to all system resources, which potentially includes all your online activity, logins, hardware, location and more — while McAfee has a long history of being installed on devices as 'bloatware', and people are not reacting positively to suddenly finding it on their PC.

Comment from r/LGOLED

There may be a perfectly innocent explanation for all of this, but when big tech firms keep getting caught doing bad things because they thought they could get away with it, it's no wonder people are assuming the worst.

Comment from r/hardware

The bit that's causing consternation regarding smart TVs is part 6(d) of the new LG Electronics terms of service, headed Voice Recognition and Privacy Compliance.

As Notebookcheck's Hannes Brecher notes, the section states that it's your responsibility "to obtain all necessary consents from any third parties whose voices may be captured by the Product and to notify household members and guests that their voices may be captured and processed, in compliance with applicable wiretapping, eavesdropping, and privacy laws."

There are three ways around that. One, you can turn off all microphone-based features. Some people won't mind that, but they can be useful — especially asking it for settings you don't know how to find.

Two, you can avoid installing the latest software — but that means you won't get any security updates, which are important (to protect your privacy, ironically, among other things).

Or you can disable your TV's connection to the internet so it can't send information back, but that obviously makes it less useful, and will also disable the voice controls anyway.

I think the terms and conditions are an attempt at corporate ass-covering rather than something sinister: the preceding paragraph talks specifically about when "a product with voice recognition functionality is used" and it's possible that "family members, guests, children, and bystanders" might be overheard; if you're choosing to activate AI-based voice features then of course voices are going to be captured and processed in order for those features to work.

At the same time, it does seem broad enough to let LG use people's voices as AI inputs, rather than just accidental capture. And in the context of what LG's doing with PC monitors (not to mention AI training's very, ahem, casual relationship with consent and copyright), that's a worry — and people online increasingly have no tolerance for anything like this, as the responses on Reddit and Gamers Nexus' original YouTube video have shown.

We've approached LG for comment on these claims, and will update the story when we hear back.

Comment from r/hardware

Apple widens OpenAI trade secrets fight with preservation orders

17 July 2026 at 14:28

Dozens of former Apple employees now working at OpenAI have been put on notice after Apple reportedly sent legal letters ordering them to preserve documents and communications relevant to its trade secrets lawsuit against OpenAI. 

The Financial Times reports that “around 40” employees have been targeted with these letters, which repeat Apple’s claim that its confidential information might have been exfiltrated, alleging “trade secret misappropriation and breach of contract.”  The letters also require them to arrange to meet with Apple’s lawyers.

The underlying lawsuit

This comes on the heels of Apple’s explosive lawsuit against OpenAI in which Apple accused the AI company (and former Apple Vice President Tang Tan) of extensive coordinated data theft. Tan was at Apple for 24 years and is now Chief Hardware Officer at OpenAI. 

Apple’s lawsuit is defined by claims OpenAI took a range of steps to pry confidential Apple data from existing Apple employees, including using information such as internal project code names, to gain even more knowledge during interviews. The company says the evidence it has presented so far is only the “tip of the iceberg” concerning OpenAI’s approach.

The lawsuit requests that OpenAI be prevented from using any Apple information during the development of its hardware. Apple is also seeking damages and suing two former employees for breach of contract for violating their employment agreements.

The letters are significant. They represent formal directives that require former Apple staff to preserve documents, messages, emails, and other communications that could be relevant to the case. The demand reflects Apple’s belief that the alleged misuse of confidential information could be more widespread across the competing company. What’s critical is that orders of this kind override any standard data destruction policy and deletion of the requested information becomes a legal offense. 

Why this matters beyond the protagonists

In making its move, Apple shows this is not a dispute about just one or two hires, but an attempt to constrain the movement of intellectual property between the two firms. With AI hardware emerging as the next major battleground in tech, the case could become a defining one; whatever resolution is eventually reached could define the extent to which former employees can carry experience and knowledge between competing firms. The case might also define what the line is between experience and knowledge and the sharing of trade secrets.

This is important, because modern hardware development relies on far more than just finished designs. Product design leans into supplier relationships, manufacturing assumptions, physics, extensive prototyping, and product-roadmap priorities. If courts treat those accumulated insights as protectable secrets, hiring between major technology companies could become far more legally sensitive.

The Jony Ive question

The case comes as Apple prepares to combat OpenAI in hardware. Its competitor is now working with legendary former Apple designer Jony Ive. Ive is not named in the litigation, but Apple will be keen to find out whether confidential product knowledge, design processes, or supply-chain insights have travelled with former staff into OpenAI’s device work.

Ultimately, for Apple, it’s about protecting its many blueprints for whatever hardware the company expects will come after the iPhone.

For its part, OpenAI has refuted Apple’s lawsuit, arguing that it is “not aware of any evidence” that the lawsuit has merit. “We have no interest in other companies’ trade secrets,” said OpenAI spokesperson Drew Pusateri. “We remain focused on building innovative technology that empowers people everywhere.” The company’s lawyers also claim it did respond to Apple’s initial inquiries on the matter.

What’s at stake

The significance of Apple’s newly-shared communication preservation orders is that if discovery uncovers evidence supporting Apple’s claims, the case could complicate OpenAI’s hardware plans and create unwelcome scrutiny ahead of any future public offering.

You can follow me on social media! Join me on BlueSky,  LinkedIn, Mastodon and subscribe to The Core.

Zoom patches account takeover hole

16 July 2026 at 18:21

Zoom has identified, and patched, a critical security hole that “may allow an unauthenticated user to conduct an account takeover via network access.”

The issue is especially significant given Zoom’s extensive reach; it reportedly has more than 300 million daily active users, including 470,000 paying business customers. Given that reach, Zoom has been impacted by many other security incidents and France recently tried banning its use by French government users. 

 Zoom security bulletins released Tuesday revealed the bug, and three other security issues, which Zoom patched on Wednesday. 

The company originally said that the takeover issue impacted Zoom Desktop Client for Windows before version 7.0.0, Zoom VDI Client for Windows before version 7.0.10 and 6.6.15 and 6.5.18 in their respective branches, and Zoom Meeting SDK for Windows, but on Wednesday, without explanation, it removed Meeting SDK for Windows as an affected product.

The other three holes were less severe, but still significant, and they all involved privilege escalation. They impacted Zoom Workplace for Windows before version 7.0.5, Zoom Workplace VDI Client for Windows before 6.5.17 and 6.6.14 in their respective branches, Zoom Workplace VDI plugin for Windows before 6.5.17 and 6.6.14 in their respective branches, Zoom Rooms for Windows before 7.0.5 and Remote Control for Zoom Contact Center for Windows before version 7.0.0.

A second privilege escalation issue impacted Zoom Rooms for Windows before version 7.1.0, and another impacted Zoom Workplace VDI Plugin for Windows before version 6.6.14.

Zoom did not immediately reply to a request for comment.

‘As bad as it gets’

Frank Dickson, group VP for security at IDC, said the nature of the reported hole is alarming.

This bug “is about as bad as it gets, short of a worm. It is exploitable over the network, low complexity, zero privileges required, no user interaction needed,” he said, pointing out that exploitation is easy once technical details leak or someone reverse-engineers the patch, which is not as challenging as it once was, thanks to AI. “Yesterday’s script kiddies have been empowered,” he said.

Dickson said the only good news is that Zoom discovered the hole itself, and that “no in-the-wild exploitation has been reported by any outlet as of Thursday.”

Consultant Brian Levine, executive director of FormerGov, agreed with Dickson’s characterization of the hole, but said a potentially bigger issue is the high level of sensitive data that Zoom accesses. 

“An attacker with unfettered access to a Zoom account may be able to listen to recordings of sensitive meetings, to eavesdrop on future meetings, and to impersonate the organization in an effort to social engineer its clients and partners. Thus, given that ubiquity of Zoom in large enterprises, this vulnerability is pretty concerning,” Levine said.

He’s encouraged, however, that Zoom found the flaw itself, which indicates its security team is “actually doing the hard, unglamorous work of auditing its code.”

Giuseppe Trotta, principal security researcher at Malwarebytes, has a theory about what was behind the Zoom disclosure. 

“Because the vulnerability requires zero privileges and absolutely no user interaction, the remote network attack vector is highly suspected to involve the mishandling of deep links, such as custom URL schemes like zoommtg:// or zoomworkplace://,” he said. This led him to think that if the Zoom Workplace client for Windows fails to properly sanitize and validate incoming arguments passed via these special browser-to-desktop links, an unauthenticated attacker could craft a malicious string that could trick the desktop application into exposing or redirecting the user’s active session tokens directly to an attacker-controlled server, achieving a seamless and completely silent account takeover.

“Watch out for Zoom links and invites if you are on Windows or VDI and haven’t updated yet,” he advised.

Mike Wilkes, enterprise CISO at Aikido Security, offered kudos to Zoom for discovering the critical flaw, but he wanted to know how such a severe bug got into its software initially.

“This vulnerability raises questions about why the defect was not caught by design review, fuzzing, or pre-release abuse-case testing,” Wilkes said. “A historical defect in Zoom’s product/security relationship has been prioritizing ease of use over security risk.”

All four bugs important

Justin Greis, CEO of consulting firm Acceligence, said that the two types of holes reported by Zoom, account takeover and escalation, are both important, but for different reasons. 

“The critical vulnerability is significant because it has the characteristics security teams worry about most,” Greis said, but the privilege escalation holes “are certainly important to patch as they primarily increase the impact of an attack that has already begun. The critical vulnerability has the potential to be an initial entry point, which is why it deserves the most attention.”

Greis also applauded Zoom’s response, saying that it “reflects a reasonably mature security program.”

He pointed out that no complex software platform will eliminate vulnerabilities entirely. “The differentiator is whether vendors are continuously investing in offensive testing, finding weaknesses before attackers do, and moving quickly to develop and distribute fixes,” he said.

First Look: iOS 27 Public Beta

13 July 2026 at 21:52

By now you’ve probably heard the promise of iOS 27: it’s a Snow Leopard-like year where Apple spent a lot of time not on big marquee features, but on smaller fixes and enhancements throughout the operating system. And that’s largely true—and largely to the benefit of the platform—but it’s also not the whole story. Because there is, of course, at least one major feature that comes to iOS 27 (and Apple’s other platforms) this year, and it’s a doozy: Siri AI.

The result is an OS that feels like a marked improvement over its predecessor, in everything from design to performance to capabilities. That’s not to say there isn’t still room for improvement, but this is the beta period, and improvements may be forthcoming.

Still, the promise of iOS 27 is that it’ll not only unlock new possibilities but also make your existing workflows smoother and quicker. That’s not a bad proposition for the device that many of us carry more than any other—as long as it can deliver.

As of today, iOS 27 is available to any and all who want to try it as a public beta. Some features are buggy, others aren’t yet finished, and every once in a while something may go haywire. But it’s all in the name of getting everything working for the final release in the fall.

Siri & AI: Two okay tastes that taste great together?

The call for Apple to do a major overhaul of Siri has existed almost as long as Siri as existed. Heck, I wrote a story about it back in 2015, more than a decade ago and only four years after the first version of Siri debuted. But even as competitors emerged and Siri moved to more Apple platforms, the voice assistant improved only in relatively small, targeted ways—a testament, perhaps, to the limitations of its underlying technology. With the recent rise of chatbots backed by large language models, it quickly became apparent how much Siri had fallen behind, and so drastic measures were necessary to bring it up to speed.

Three iPhones showing various Siri interfaces.
Siri AI’s capabilities go far beyond what the old voice assistant was capable of.

The good news is that Siri AI is capable: impressively so, at times. In the lowest of low bars, it certainly beats the pants off the previous incarnation of Siri, but its access to your own personal data and all of the app on your phone also unlocks a host of new possibilities.

But it’s also not without the pitfalls that underlie all LLM-powered chatbots: errors in understanding, hallucinations, and so on. Perhaps the biggest challenge of Siri AI will be getting people who have written Siri off as a limited feature, only to be used for trusted tasks—setting timers, checking the weather, playing music—to be more ambitious about what they ask the assistant.

New Siri is integrated throughout iOS, whether you access it via the traditional press-and-hold of the side button or by saying the wake word, or in its new home integrated with the Spotlight search when you swipe down from the middle of the top edge of the screen, a gesture that’s now available not just on the home screen but in any app. It’s got a new look too: a black liquid glass bubble with silver overtones. You can ask Siri questions by voice, or by simply typing to it.

There’s also a new standalone Siri app that stores all your conversations (with some exceptions). The app itself is pretty barebones, letting you view those conversations in List or Grid layouts, select multiple conversations to delete them, and pin or rename any single conversation. In Settings : Siri, you can choose to either open to the overview or to a new conversation and decide whether old conversations are kept for 30 days, 1 year, or forever. It’s a little strange that one-off queries (“What’s the average height of the Norwegian World Cup team?”) are stored alongside more involved conversations (“Can you help me build a specific RSS feed for this site?”); I also ended up with a few orphan blank “New conversations” which I deleted, but it’d be nice if you could filter to find those. Conversations are fully searchable and sync between devices via iCloud.

An exchange with Siri AI about playing a podcast episode.
Play it, Siri. Play As Time Goes By The Rest is History.

I’ve had a couple of real “wow” moments with the feature in the month-plus that I’ve spent with the beta. For example, a couple of weeks ago I was on a rare long solo car trip when I realized that I wanted to listen to a specific episode of a podcast. This wasn’t a podcast that I listen to regularly or even subscribe to, and to make matters more challenging, it was an older episode. Hard enough to find in the Podcasts app when you’re not driving down the highway, but something I would never have even attempted with old Siri. But hey, now’s the time to give it a shot, so I asked Siri AI, via CarPlay, to play the episode of “The Rest is History” about the American Revolution.

After a moment of chugging—like most of those AIs, the process isn’t exactly fast—Siri came back to report that it had found one episode of the podcast about the American Revolution. “Play that,” I said…and it did. No need to specify the precise title of the episode, which I would not have remembered from earlier in our conversation.

Moments like that make me feel like a Star-Trek-computer-like voice interface is here now. In large part because it does leverage the great strength of Apple’s AI implementation (and I’m not going to spend the time dithering about models and distillation and all that jazz, because the question to me is how do people use it and how does it work). But that strength is that the AI isn’t siloed off in its own website or app, but on your device with all the information that includes.

The same went for when I asked it about the date for a pool party my wife had texted me about, and who would be there. (It even correctly identified an attendee with an ambiguous name based on proximity to their partner’s name.) And when I was viewing a webpage with an upcoming flight that I asked it to add to my calendar. It was also able to identify a movie still in a brochure for a local movie theater, give me the performance of the Red Sox over their last ten games1, and help me figure out which model of IKEA curtain rods I was dealing with. None of them things that I would have even thought about using Siri for prior to this incarnation.

Unfortunately, not every moment is like that. Like any LLM-based chatbot, Siri AI sometimes misunderstands or gives confidently wrong answers. For example, when I asked it about when my neighbor said they’d be back from vacation, it found the relevant text message but said that no return date had been mentioned, despite the fact that it was right there in the message.

Of course, some of this is easily ascribable to this being beta software. But some of it also the new normal for dealing with computers in 2026. Is that better or worse than having old Siri’s frequent habit of shrugging at things it simply couldn’t do? I’m not sure that’s an easy qualitative call. In the end, it’s a mode shift: a different experience of how we interact with our voice assistants and chatbots, and we’ll have to see how people adapt.

All of that said, one thing I do appreciate about Siri AI’s implementation is that Apple has done a good job of, for the most part, making sure that the traditional things that Siri has always been good at—setting timers, playing media, adding reminders, controlling smart home accessories, and so on—are no worse than under old Siri. From what I can tell, Siri is mediating these requests and handling those things locally rather than handing them off to the cloud. That also means not every request to turn on lights or play your podcast gets logged into the Siri app as a separate conversation, which is I think the right approach: I certainly don’t need a dozen conversations where I’m setting my five-minute tea timer.

In general, I’m bullish on the future of AI, and fascinated to see what happens as it rolls out to more and more users. Will it be able to sway the habits of those who’ve been using Claude and ChatGPT? Perhaps not for advanced uses like coding, but for your run of the mill world knowledge queries? That seems eminently plausible. Especially because it’s already there, built into your phone.

One caveat, however. As always, the future is not evenly distributed: on the iPhone side, Siri AI’s only available on the iPhone 15 Pro and Pro Max, as well as the iPhone 16 or later. And, of course, due to Apple’s ongoing disagreement with the European Union, it won’t be available on that continent either.

All roads lead to Siri

The Write with Siri prompt in iOS 27.
iOS 27 would really, really like you to write with Siri.

While Apple Intelligence is still apparently a going concern, much of that brand has been subsumed by the “Siri” identity in iOS 27. For example, any time you put a blank cursor in a text field, you’re prompted with a Write with Siri button hovering aboard the keyboard. (Once you start typing, you get the usual word suggestions, and Siri is reduced to just an icon.) As someone who is perfectly happy writing their own text messages and emails, this prompt sometimes feels a little bit aggressive, and I wish you could disable it without turning off all of Siri.

There’s also a Siri mode in Camera, which replaces the previous Visual Intelligence interface. Now it’s just something you swipe to, like Video or Photos. In this mode, the Siri icon replaces the shutter button; snap a picture with that and it’ll attempt to tell you what you’re looking at; there are also image search and ask buttons which, respectively, query a search engine for image results and attach an image of what you’re looking at to a more targeted Siri query. But this mode essentially is just a front end for the Siri app—you can attach an image in a new conversation there too, including snapping one with the camera.

Liquid Glass half full

To call iOS 26’s Liquid Glass redesign contentious is an understatement on the proportion of saying that Lionel Messi is good at kicking a ball. In iOS 27, Apple has made two major moves: first, tweaking the overall look and feel of Liquid Glass, and second, providing a way to further fine-tune that look yourself.

Three screenshots showing various levels of Liquid Glass effect.
The Liquid Glass slider can be set to More Clear (left), the default (middle), and More Tinted (right).

In general, the iOS 27 incarnation of Liquid Glass is far easier on the eyes, dialing down the transparency in favor of legibility. Apple’s also imposed some distinction between user interface elements and content. For example, in list views like in Messages and Mail there are now much clearer “toolbar” areas at the top when you start scrolling, even if they still have some degree of translucency. App icons have also gotten a face lift; they’re sharper, and feel more vibrant.

In case you still aren’t happy with the default look, Apple also offers an option for adjusting the glass effect without resorting to the classic accessibility tweaks that can often have unintended design consequences. Settings: Appearance: Liquid Glass offers a slider that goes from More Clear to More Tinted, with a stop at the Default or anywhere in between. You can see right in the scrollable pane above the slider how your choice will look in a live interface, which is a nice touch.

Liquid Glass headers in iOS 26 and iOS 27.
Even just the addition of a more delineated toolbar in iOS 27 (left) vastly improves the feel over iOS 26 (right).

It’s a rare concession from Apple that there is no one true way that the UI should appear, but given that the company has in recent years allowed far more interface choices (for example, Mail, Safari, and Phone all offering toggles between older styles and newer interfaces), this feels like par for the course. While the most stringent Liquid Glass detractors will likely never be satisfied, the improvements and ability to tweak further thus far feel as though they will satisfy most users.

Performance, no anxiety

Tempting as it might be to spend this entire preview piece talking about Siri AI, there are indeed other things in iOS 27 that are worth your time. Exactly which improvements they are depends on how you use your phone.

That’s because one of the odd things about looking at iOS 27 is that there’s just a ton of small stuff—those “quality of life” improvements that chip away at little frustrations and annoyances. Being able to send a text message while a photo or video attachment is still sending. Faster switching from Wi-Fi to cellular when you walk out of range of your house. The ability to change volume on your alarms independently from system volume.

Shortcuts adds an 'Otherwise If' option
Otherwise If? Where’s my fainting couch?!

All of these are just nice enhancements, sanding off rough edges and just generally making things work better. But because they’re so niche, lots of people are going to have different experiences with iOS 27, because it depends on what’s important to them. For example, is anybody going to be as excited as I am that Shortcuts now offers an “else if” option? No, probably not! But that’s okay, because I’m happy enough for all of us.

The good news is there are some places where things are just better across the board. In general, iOS 27 feels peppy. I know, we always talk about snappiness, but given the time Apple has spent on improving performance and removing bugs with this release, it’s reassuring to see that it’s borne out by my experience. Apps launch quickly, photos sync faster via iCloud, browsing my NAS via the Files app was downright speedy compared to earlier versions.

AirDrop transfers were also notably rapid, though I say was because in recent beta builds my iPhone has stopped sending files via that method, though it still receives them. (That’s betas, folks!)

Apple also touted improvements to search, particularly in Mail, an app that I use daily, which has always been a bit lackluster in that regard, especially when compared with Gmail. I do find it improved in iOS 27, even though I do have an inbox of more than 144,000 messages going back nearly 25 years. I have mostly been able to locate emails, even obscure and old ones, within a relatively short amount of time, which is definitely a nice improvement.

I’m most intrigued to see how this affects the experience of those using older iPhone models. Apple says that it’s brought its optimized CPU scheduler to devices all the way back to the iPhone 11, which ought to noticeably improve performance even for those who don’t have one of the latest and greatest iPhones, but the public beta experience will certainly bear out the truth of that claim.

Photo fit and finish

If there’s one app that always seems to get some love from Apple in its yearly updates, it’s Photos. No surprise there: our cameras document everything about our lives and we take pictures constantly.

The filter menu now lets you choose between sorting by when photos were added versus when photos were captured, as well as providing quick access to photos that were captured by you (as opposed to photos taken by others that you imported). I’m not exactly sure what the rubric there is—when I used that filter, it only showed me images back to 2017, when I have surely been capturing photos—and even just iPhone photos—for a decade before that.

There are some big improvements, particularly in Shared Albums, which now let you share pictures as full resolution, quickly download all photos from an album, and even respond with emoji other than just thumbs up. Keep in mind, though, that all members of a Shared Album will need to be upgraded to iOS/iPadOS/macOS 27 in order for anyone to use the new features.

Ad hoc slideshows have gotten improvements too. When you select a bunch of photos and play them as a slideshow, you can adjust timing and duration as well choose the transition.

A photo with a popover showing star ratings.
A five-star photo if I’ve ever seen one.

For those who missed being able to assign star ratings and keywords to their pictures (shades of iPhoto!), good news, they’re both back. Keywords are accessible by swiping down in the detail view, whereas star ratings need to be specifically turned on in Settings: Photos: View Options, where you’ll find a Show Rating Controls options. To assign a rating, you’ll need to look for a tiny star icon at the top right while looking at a photo (if you have the spatialize feature on, it’s next to that).

There are some smaller niceties too. For example, you can now save out a frame of a video as an image, rather than jumping through hoops of screenshotting or exporting it to a Mac. And you can adjust the metadata on photos both individually and in bulk, if you need to correct the date, time, or location.

And, although Apple has touted that photos will upload to iCloud faster, there’s a new option for those of us for whom that still might not be fast enough. In Settings: Photos: Sync Immediately, you can tell Photos to prioritize syncing new photos over conserving battery life—for the day. Not unlike the AirDrop “Everyone for 10 minutes” option, it’ll turn the feature back off after the day is over. (In a nice touch, when you turn it on, it shows a counter of how many hours are left before it deactivates.)

But of course, Photos isn’t immune to the expansion of AI, either. Previously we got Clean Up, the tool that lets you remove unwanted elements from your photos. Apple says it’s improved that in iOS 27: you can now choose between Fast and High Quality modes, the latter slower but more powerful.

There are also a pair of new AI features: Extend and Reframe. The former is easier to understand: if you want to zoom out of a photo, whether because you’re trying to fit in a particular shape or simply to tweak the framing of a shot, Extend can generate a little more background, extrapolating from what’s already there. It works best on smaller adjustments with backgrounds that are uniform or predictable. Go too far and you’ll end up with totally invented elements, which can look strange or out of place.

A photo of three people, before and after reframing.
Reframe seems to work better with small tweaks, as in this photo where I lowered the angle at which I shot it.

Reframe is a bit harder to grok. Think of it as being able to move the camera after the picture’s been taken. Using the same features the company leverages for creating spatial scenes, it tries to separate out the foreground subjects and the background, and then adjust the perspective. Some pictures work better than others; it seems to help if there’s a clear delineation between foreground and background. Like Extend, it tends to work best for smaller adjustments; go too far and you can end up with some odd-looking artifacts. As tools, they have their utility, though it’s perhaps best used sparingly.

Other features

Apple’s made a big push on child safety across its product lines for the 27 updates. Some small improvements ought to really make the process more usable, such as the ability to convert an Apple account to a child account, default settings for time limits developed in conjunction with the American Academy of Pediatrics, and a much-requested option to lock the Screen Time section of Settings on a device. Taking advantage of some of these features will require you to update all the compatible devices in your family, but you can still use the on-device improvements.

Image Playground now has improved image generation and the ability to generate photo realistic images. While some of those results are better, many of them are…unsettling. Even after a couple years, I personally find this feature misguided and off-putting.

Passwords dialogue offering to fix compromised password.

Passwords has an agentic AI feature that will scan your list of compromised passwords and then present you with a list of the ones it believes it can update for you. Even on that subset though, my experience was uneven, with just 5 of 18 updated. It’s a very cool idea, and should hopefully see improvements as the technology progresses, but right now it’s hit or miss.

If you’ve ever been on a customer service phone call and needed to look up salient details like a flight confirmation number, the Phone app will now surface relevant info during the call. I haven’t been able to test this yet, but it seems to be a real potential timesaver. And fun fact: if you call someone on their birthday (assuming you have it in Calendar or Contacts), you’ll get a little animation and note about it.

In a “better late than never” improvement, Calendar now has natural language input when creating new events. Third party apps like Fantastical and Google Calendar have done this for years. Unfortunately, my experience with this was a little disappointing, with it not correctly assigning the event to the right day and ignoring my attempt to provide timezone information; nor did modifying the event with natural language after the fact seem to work. I hope that gets ironed out before the end of the beta period.

Maps flyover in iOS 26 and iOS 27
Maps’s improved Flyover in iOS 27 (right) improves some 3D imagery over iOS 26 (left).

For those who love endlessly looking at 3D imagery of cities, Maps gets an improved flyover view with better 3D modeling of buildings and landmarks. In my testing, this isn’t fully rolled out everywhere yet: Boston’s satellite maps were actually two-dimensional compared to iOS 26’s, but if I flew down to New York, I could see far more detail on a building like One World Trade Center.

FaceTime now lets you show the person you’re talking to your front and back cameras simultaneously. No more endlessly flipping back and forth!

Apple’s improved Shortcuts with a bunch of new actions and streamlined automations by including them as part of the shortcut itself. There’s also an impressive new AI “describe your shortcut” mode. It works pretty well for simpler shortcuts, but can start to get a little off the rails the more complex you get. Unfortunately, Shortcuts has been among the buggiest features during the beta period; I’ve had a lot of them stop working, and run into some perplexing issues.

Safari likewise has a few new features, including being notified when a page content changes (as frequently as on the hour, if you’re watching for price changes, for example), as well as a “describe your extension” feature not unlike the Shortcuts functionality. I haven’t had as much of a chance to put this through its paces, but it’s a fascinating addition and will be interesting to see if lots of people who never would have tried their hand at this kind of thing will end up making extensions.

You can also now put an extra large widget—i.e. one that takes up an entire screen—on your home screen. I tried this with Weather for a while and it was…interesting, but ultimately not for me. Still, it feels like the age of the home screen that’s just app icons is slowly dying off.

Conclusion

Despite being put forth as a year of small updates, there’s quite a lot in iOS 27, even without including the massive overhaul that is Siri AI. Apple had found itself on its back foot after its first attempt to integrate Apple Intelligence, but my experience is that Siri AI largely delivers on what the company promised—albeit a couple of years later than intended.

But I’m also very bullish on the enhancements and quality of life updates throughout the operating system. The improvements may be small, but they add up. Every time you don’t have to go searching for an email while you’re on a call or a photo shows up faster in your library or you find exactly what you’re looking for in search, well, I’m not going to say an angel gets its wings, but you get less frustrated. And that’s not nothing. In fact, that’s everything. The goal of technology should be to work for us and make our lives easier.

As for the shortcomings, it’s worth reminding ourselves that this is a beta period. Proceed with caution. Sometimes things just don’t work, and you may have to live with it until the next build comes along. But sometimes things also improve build-to-build, and that’s the fun of being at the cutting edge. For the next couple months you get your chance to live in the future.


  1. Okay, I did think it was lying here for a minute. ↩

First Look: macOS Golden Gate Public Beta

13 July 2026 at 21:49

Let’s just get this out of the way: I liked macOS 26 Tahoe. I liked it because it marked the first time in years where Apple seemed to embrace the fact that Mac users deserve productivity improvements, not just syncing up with whatever (often useful, yes) new features were being introduced to iOS.

I didn’t like the interface changes, especially the way the redesign handled toolbars and sidebars. It actually felt like macOS dodged a bullet by being treated as an afterthought, because pouring more Liquid Glass atop macOS would have made the situation even worse. But over the last summer, I got used to the interface offenses and instead focused on all the improvements.

Turns out that at least some of my friends and colleagues decided that Tahoe’s interface offenses were too great to bear, and despite all those tasty new productivity boosts, they would sit this one out and hope that Apple came to its senses with macOS 27.

Good news for them: While they’ve spent a year without Apple’s first native clipboard history, Shortcuts automation and AI access, and an improved Spotlight, their upgrade to macOS 27 Golden Gate will net them last year’s features as well as a host of other improvements, all wrapped in an interface that is an unequivocal improvement over what Tahoe wrought.

To those folks, welcome back to the current OS version. To those of us who spent a year floating on the glassy surface of Tahoe, welcome to Golden Gate. Available today as a Public Beta and arriving on every Apple silicon-based Mac this fall, it’s an update I’m not going to have to spend a year apologizing for liking.

Design takes a step forward

The fact that there are more design changes in macOS than any of Apple’s other 27 updates speaks volumes about how broken many of the Tahoe design decisions were. Apple describes the design as “even more refined,” because in Apple marketing-speak, broken features are never remedied or fixed—past features are just improved. The truth is, Apple has rolled back numerous missteps and made changes to others to mitigate the issues they caused.

Floating glass sidebars inset from window edges—a choice that made sense metaphorically, but looked awful—are gone, essentially reverted to their previous design, sitting at the left edge of windows, with a darker background for contrast and colored icons to boot.

Screenshot of two macOS Finder windows.
Compare and contrast macOS Tahoe (top) and macOS Golden Gate (bottom): Windows are a little less rounded, toolbars float a little more clearly and buttons are more defined, and sidebar icons are colored.

Toolbars, one of the most important interface conventions of macOS, were flattened and ghostly in Tahoe. In Golden Gate, they pick up better shading and are more legible, though (strangely) the toolbar in inactive windows offers more contrast and legibility than in active ones! In Photos, toolbars are actual bars, not horizontal areas of floating glassy buttons—which means the system no longer has to attempt to add shading behind those areas in order to improve legibility. They’re just legible.

In Golden Gate, windows generally just feel… a bit more square. Apple has made window corners more consistent, and not having the curved corners of the sidebar right inside the curved corners of the window edge also helps make it feel a little less like you’re under the tyrannical rule of the Circle King.

Screenshot of Apple Photos on macOS Tahoe and Golden Gate
Compare and contrast macOS Tahoe (top and middle) and macOS Golden Gate (bottom): The Photos toolbar is back, and there’s no longer a distracting fade effect between two different button styles depending on the content scrolling underneath. You can also see the reattached toolbar to the left.

Icons look better across the board in Golden Gate, probably because of a new layered icon compositing approach Apple is taking across its platforms. Unfortunately, apps that dare stick any of their extremities out of the mandated squircle shape are still put in a featureless gray box of shame, which makes it harder to identify icons, especially in appearance modes like Clear and Tinted that remove color as an identifier.

To hear Apple tell it, users are split on the transparency effect of Liquid Glass: some people despise it, and some people can’t get enough of it. As a result, all of Apple’s OS 27 updates introduce a slider—it’s in the Appearances pane of Settings on macOS—that lets you customize the transparency from sort-of-mostly-transparent to sort-of-mostly-opaque. Given that this update rolls back a lot of Apple’s decisions from a year ago, I’m inclined to believe that there really are two camps when it comes to Liquid Glass. Giving users an option to adjust the setting is probably fine, though I’ve currently got the slider right in the center. We’ll see how that goes.

Siri AI takes the Spotlight

Siri has been a part of the Mac experience for a decade now, arriving on the platform five years after it debuted on the iPhone. While I’m sure that many Mac users have embraced it over the years, it has always been an afterthought at best for me. When I’m sitting at my Mac, I’ve got a keyboard and trackpad to get my job done, so I don’t generally feel the need to talk to my computer. And while you’ve been able to type to Siri for a while now… well, the other problem with Siri has always been that Siri’s results are rarely as useful as the results of typing those words into a search engine or some other tool.

In macOS Golden Gate, as with all the other OS 27-era releases, Apple has upgraded Siri to become Siri AI, with LLM-derived features that promise much better results. On top of that, Apple has finally done what it should have done long ago and merged Siri and Spotlight, so there are no longer two separate “type to find things” interfaces on the platform.

The result is… still a work in progress, at least so far. Siri AI is a beta feature inside a beta operating system. Betas within betas. First off, it’s a struggle to remember that Siri is actually useful and I should take advantage of it. Years of training myself never to consider Siri have to be untrained, and that’s going to take some time.

Thus far, I’ve found Siri AI’s responses to general-knowledge queries to be very good. But part of the appeal of Siri AI is its integration with your personal on-device data. This is where things start to fall apart, though this is not surprising—it’s an early beta, and many third-party apps will need to update to better integrate with this system. I don’t use Apple’s default calendar or email apps, which puts me at a disadvantage. It frequently failed to answer fairly basic questions about files on my system—”where’s that PDF that contains my company’s tax ID number?”—that I’d hope that a smart assistant with access to my entire Mac should be able to find.

There’s also the question of Siri/Spotlight choosing the right context. When you type Command-Space, Spotlight comes to the fore—and that’s good, because if you want to use it as an app launcher, you want instant responsiveness. When I typed a question that’s more appropriate for Siri, however, I found I needed to wait a few seconds for “Ask Siri” to appear so I could ask my query.

Screenshot of file browser showing 'atpm' folder with Audio Files; context menu open with options: Ask Siri, Open, Open With, Move to Trash.
Ask Siri has been welded onto the top of contextual menus. It feels wrong and seems needy.

There’s a new Ask Siri entry that’s been added to the top of every contextual menu, and while I don’t mind the idea that Siri can act on just about any context you can think of on the Mac, I don’t love how it’s implemented. The contextual menu used to open with all of its contents down and to the right of the pointer (unless you were too far to the right or bottom of the screen); now it starts shifted down a little bit, as if the old context menu was being drawn and then an Ask Siri item was being overlaid right at the top of the menu, sticking up over it. It’s darker than the rest of the menu. If you click on it, it floats forward, the rest of the menu disappears, and you can type in the resulting box. It’s disconcerting every time I right-click on something.

The most useful actions tend to be placed at the top, and I’m not convinced that even a fully functional Ask Siri would always be the most useful command in a context. This feels more like a weird add-on to existing context menus, and all to promote the new Siri features. Apple, if a feature is good, users will use it. Distorting the geography of context menus on the Mac to promote them feels aggressive and almost desperate.

Touchscreen Macs, at last?

One of the most remarkable features of macOS Golden Gate does not really make sense if you take it at face value: Apple has given a major upgrade to Sidecar, the feature introduced in 2019 that allows Macs to use iPads as external Mac displays. As someone who always travels with a 13-inch iPad Pro, that’s a nice feature, though since the 2022 introduction of Universal Control, which lets me use my Mac’s keyboard and mouse on an iPad still running iPadOS, I’ve found very little use for Sidecar.

The big update is that Sidecar, which previously only supported the Apple Pencil, now works with the iPad’s touchscreen. Apple has updated its own apps and supplied third-party apps with the appropriate tools to support full touchscreen support. You can now scroll Mac browser windows with a finger and drag windows around on screen… but only on that iPad you’re using as an extra display.

It’s not hard to read between the lines: As numerous reports have suggested, Apple is planning on releasing its first touch-enabled MacBooks late this year or early next year. Using Sidecar as a way to demo the technology and allow developers to test their apps in advance is really clever.

Beyond that, this feature is delightfully boring. It just does more or less what you’d expect. Adding touch to macOS isn’t going to be revolutionary—it’s been on Windows for ages, and iPads have had optional trackpads and keyboards for six years now. But it’ll be a nice incremental benefit. I still use touch gestures when I’m working on an iPad in laptop configuration, because sometimes it just makes ergonomic sense. If my hands aren’t on the keyboard and I need to scroll something or tap something, a quick poke with my finger does the job. It feels natural—and once you’ve spent some time with that configuration, it’s jarring to use a Mac laptop and realize that you’re poking the screen to no effect.

After a moment’s glee in being able to scroll a Finder window with my finger, using Sidecar with touch to drive the Mac interface just became… normal. Apple has done a good job implementing the feature. Menus drop down reliably. Buttons are tappable. Scrolling works. There’s just not a lot to report, and that’s just fine. It works.

Shortcuts, reduced and enhanced

The Shortcuts app, the cornerstone of Apple’s cross-platform automation technologies, gets a notable upgrade during this cycle. Most of it is probably due to the needs of Describe a Shortcut, a remarkable new feature that lets you input some text and then watch as your device converts it into a Shortcut. As I wrote in June:

This is as close as we’ve come, across 40 years, to the original dream of putting computer power in the hands of everyone. You can literally tell your device what you want it to do, and when—”every morning show me my to-dos and calendar events for the day”—and it will generate a program to do it and a schedule to run it…

But when it works, which is most of the time, it’s magical. And perhaps its best feature is that you can iterate on your Shortcuts. If there’s something it doesn’t do quite right the first time, you can specify changes you’d like to see—”only show me items from my Personal calendar”—and it’ll rewrite the Shortcut to take those changes into account. In that way, it’s emulating the back-and-forth conversations that can make vibe coding so remarkable.

Describe a Shortcut is limited, but it really works quite well. I hope it continues to grow and improve, because it lowers the bar for user automation across Apple’s platforms in a delightful way.

Screenshot of Apple Shortcuts app showing 'Six Colors' folder selected. Left sidebar: Gallery, Automation, Library, Folders, Main panel shortcuts, Right panel green preview.
Shortcuts will analyze and describe any of your shortcuts, but that right pane needs to be hideable.

For those of us still building Shortcuts with our own fingers like animals, some of the other improvements will help that work get done. There’s a new Otherwise If statement that can be added to If-Else blocks (you get to it by control-clicking on the Else block and then choosing Add “Otherwise If”), making the structuring of branching shortcuts logic much, much simpler.

There’s also support for persistent data storage, which is kind of huge. You can save data, which syncs via iCloud and is accessible across your devices, and Shortcuts can both access it and update it! That will make Shortcuts capable of behaving more like other apps, all without having to rig up other ways of storing data in iCloud Drive or elsewhere. (Yes, this canonizes Simon Støvring’s Data Jar in Apple’s OS, and that’s a good thing.)

The arrival of Describe a Shortcut has unfortunately distorted the Shortcuts interface in some unfortunate ways. On the Mac, there’s a new three-paned interface, where the third pane is a giant preview of a shortcut’s color, icon, and (this is fun) an AI-generated summary of what the shortcut does. The pane exists because of the text box at the bottom, which lets you type input to Describe a Shortcut to make changes to whatever shortcut you’ve got selected. Which is fine, except it’s an enormous amount of screen space devoted to something that may be entirely irrelevant. Somehow, Shortcuts won’t let you hide this pane.

New horizons for Photos

During WWDC week, I wrote about the changes to Photos this year, but just to reprise:

Apple has finally updated its Shared Albums feature, which had been compromised since it launched because it didn’t offer the ability to share full-resolution images. Over the years, Apple added other methods of sharing groups of photos via iCloud, and those could include full-resolution images, but this one prominent feature felt stuck in the past.

Now it’s getting a proper upgrade, with support for full-resolution images and allowing for full collaboration with people on other platforms so that everyone can contribute to a shared photo album. I’m relieved that I will soon have to stop explaining the differences among the various ways to share items in Photos and warning people away from Shared Albums.

As for the three AI-powered features in Photos, they’re a mixed bag. I have high hopes for a much improved Clean Up, which was already okay but could be a lot better. The new version is much more adept at artfully clipping unwanted items out of an image and filling those areas with in-context imagery, though of course it’s not perfect.

The other two features, Extend and Spatial Reframe, require the use of an advanced diffusion model that’s only available via Private Cloud Compute, and as a result, they take time to execute, since Photos will need to upload your photo, wait for a result, and then download the result.

Comparing an extension of a scene from WWDC26.
Extend added people, scaffolding, and trees to this shot. (Original frame inverted for reference.)

Extend feels like a good feature, since there are plenty of scenarios where your image needs just a little more headroom or width. It’s also going to be great for straightening images, since Extend can fill in the slivers of unknown image that are exposed when you rotate, which otherwise require that your image be cropped as you rotate.

However, every pixel you expand the selection increases the jeopardy that what’s going to be generated is weird or fake. Everyone’s mileage may vary, but I found that I was much more comfortable expanding a photo a little bit to gain some headroom than doing it a lot, forcing the AI system to invent more objects or scenes. I was occasionally frustrated that I couldn’t slightly extend the bottom of some images, where subjects’ legs or feet were cut off. Also, you have to be aware of incredible fabrications—extending a graduation photo added a gigantic floating tassel and an invented piece of furniture, and extending a stadium shot added a roof where there isn’t one. Judicious use, carefully analyzed, is my advice.

Then there’s Spatial Reframe, which brings together a load of existing Apple technologies, including the spatial scanning algorithm it used to create spatial photos on Vision Pro. This feature works by scanning your photo locally using that algorithm, inferring a depth map that is then used to build a 3-D version of the image that you can pivot a bit, up and down, and left and right. This is the effect that allows you, on the Vision Pro, to feel like you can move your head and see parallaxes shifting, even though, if you look closely, the exposed content behind a subject is just a simple generative fill. It all happens so quickly, and in service of a live 3-D effect, that it’s often not noticeable, and even when it is, it’s not that big a deal.

The bar is a lot higher for a fixed, 2-D photo at full resolution. So after you use Spatial Reframe to slightly move the perspective of a shot, all the data is sent up to Private Cloud Compute, where a new version of your shot is rendered—including much more advanced generation of all of those pixels that are revealed by parallax or at the edges of the frame.

Some results are more synthetic than others. Unlike Extend, Spatial Reframe changes the entire perspective of the picture, which requires everything visible to be re-rendered at full quality. The result sometimes feels artificial. Again, my first impression is for people to use this feature with care and caution.

There are a handful of other nice, new Photos features, including new Captured By Me and Identity Documents sections (quick, find that photo of my passport!), and a triumphant return of star ratings for individual photos.

Wait, there’s more…

There are so many small enhancements in Golden Gate that it’s hard to mention them all, and every time I turn around, I keep bumping into more of them. Keeping in mind that we’re entering the long cruise to the fall release of the final version, here are some other highlights so far:

  • Apple has added some light menu-bar management, specifically to deal with items that overflow the notch on some MacBook models. I’m glad that it’s taken this tentative step, though I wish it were more—it’s okay, Apple, you can sherlock all those menu-bar-management utilities out there1—and of course, it should’ve happened back when the notch first appeared (checks notes) nearly five years ago. Better late than never, I guess.
  • Safari’s now got an AI-driven tab organizer, so if you’re someone who keeps a zillion tabs open, you can have Safari group them into smaller, more navigable clusters. I’m not a zillion-tabs person, but I noticed that this approach is also being applied to the Start Page, where recently viewed pages also now appear clustered by topic.

  • The Passwords app gets an injection of agentic AI through a new feature that offers to change your compromised or easy-to-guess passwords for you, navigating various websites and generating new, high-security passwords automatically. It’s a clever idea, but the most unfinished of any feature in the beta. It managed to change three of the 39 passwords it attempted. If you were trying to break into my Ikea account, well, you’re going to need to order more Kallax shelves on someone else’s dime now.

  • Both Finder and the document save option in the menu bar will scan the contents of a file and offer up naming suggestions. I didn’t love the suggestions it offered, but your mileage may vary. I’d like to see this feature applied to auto-generated filenames like screenshots, though!

file name suggestion
A file name suggestion based on the file’s content.

A note about stability

This summer, the vibe has been that Apple’s 27 releases are very stable for betas, which is not surprising since improved stability and reliability have been key Apple goals. And I would agree, I’ve been running the developer beta on my main Mac since the week after WWDC, and it’s been mostly fine.

But don’t be fooled: These are betas, and they will do weird stuff. I have to occasionally reboot my Mac to get things working normally. Shortcuts just stop working, and then start working again, willy-nilly. Third-party apps frequently quit unexpectedly, or refuse to quit at all and hang out in my Dock forever! And as I mentioned above, my menu bar manager is busted, though the developers are working on it.

If you’re willing to put up with the quirks in exchange for a glimpse at the future of the Mac, jump in. If you refused Tahoe entirely, you are in for an extra treat. And if you’d rather just wait… relax. Fall will be here before you know it.


  1. It’s worth noting that Apple’s changes to the menu bar seem to have broken compatibility with existing menu bar utilities. They’ll need to be updated. If you rely on them and want to jump into the Public Beta, be warned. ↩

Realizing the user automation dream

25 June 2026 at 16:00
Shortcut: Find recent reminders, tomorrow's personal/family events, and display combined events. Input: 'Describe a change'.
A result from the Describe a Shortcut feature in macOS 27.

Since the very beginning, it’s been clear that computers provide incredible power to those who know how to use them to get work done. The challenge has always been how small the group of “those who know how to use them” has been.

The Apple II included support for BASIC, a simplified programming language that was intended to let new computer users write programs. “In my opinion, the real thing [the Apple II] is doing right now is to teach people how to program the computer,” a young Steve Jobs told the New Yorker in 1977. The first computer programs I wrote were in BASIC.

There was also the Logo language, which helped introduce beginners to programming concepts through the manipulation of a virtual robot called a “turtle.” In the ’80s, HyperCard tried to broaden the programming community through its use of HyperTalk, another language designed to speak to beginners.

The (still!) current examples of this on the Mac are AppleScript, which used a format based on English-language sentence structure; and Automator and Shortcuts, two automation tools designed to create flow-chart-based programs.

The goal is always the same: To give regular people the ability to harness the power of computers. And we’ve never, ever been closer to the goal than we are today.

No, I’m not talking about vibe coding apps, mostly because that requires a level of focus and detail that most “regular people” are not going to want to provide. Show a civilian Xcode and watch how their eyes instantly glaze over.

I’m talking about Shortcuts—specifically, Apple’s Describe a Shortcut feature in the forthcoming macOS 27, iOS 27, and iPadOS 27.

This is as close as we’ve come, across 40 years, to the original dream of putting computer power in the hands of everyone. You can literally tell your device what you want it to do, and when—”every morning show me my to-dos and calendar events for the day”—and it will generate a program to do it and a schedule to run it.

Find 3 incomplete Reminders from Personal and Family for Tomorrow, sorted by date.
A look inside a shortcut created by Describe a Shortcut.

Yes, there are lots of limitations. Describe a Shortcut doesn’t work with third-party apps, only Apple’s own stuff (at least, for now). It can sometimes get confused, especially with complex queries. And it has an interesting tendency to kick things to the Use Model action—why am I not surprised that an AI model likes to build Shortcuts that themselves use AI models?

But when it works, which is most of the time, it’s magical. And perhaps its best feature is that you can iterate on your Shortcuts. If there’s something it doesn’t do quite right the first time, you can specify changes you’d like to see—”only show me items from my Personal calendar”—and it’ll rewrite the Shortcut to take those changes into account. In that way, it’s emulating the back-and-forth conversations that can make vibe coding so remarkable.

I was also impressed with the fact that Shortcuts created with this method are… just Shortcuts. With one click, you’re looking at the actual Shortcut blocks that the feature has assembled for you. You can edit them as you see fit. They’re not special in any way, other than that they were built with an actual English-language sentence, not a line of code that resembles one superficially.

I’m sure that future developments will make it even easier for us to tell our devices what to do. But this particular advance feels especially big to me, like we’ve crossed some invisible line of demarcation. We are entering the era where the computers program themselves—and, for the most part, are able to understand what we’re asking them to do.

Enumerating 264 items in the WWDC fine print ↦

14 June 2026 at 22:08
wwdc slide

Adam Engst at TidBITS took the time to extract every item on the WWDC 2026 keynote slide that captured our attention last week. Even better, Adam grouped the changes into operating systems, apps, and other categories. While the 27 OSes dominate the list with improvements and revisions, you can also note how many changes Apple is making to Photos and Shared Albums, Find My, Music, and a number of other across-the-ecosystem tools.

Then Marcin Wichary used Adam’s post to slice the data in a different way, counting the number of times the slide used words like fast (59 times) and reliable (22 times). Marcin reasonably argues that speed is the easier problem to attack, while reliability is fuzzier and much harder to pin down.

Go to the linked site.

Read on Six Colors.

An Extraordinary White House Meeting

16 July 2026 at 14:28
A new book sheds light on President Trump’s affinity for fossil fuels.

© Adriana Loureiro Fernandez for The New York Times

An oil refinery in Punto Fijo, Venezuela. In a meeting with the president, the Chevron chief executive pushed for an extension of the company’s license to operate in the country.
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