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The combat demo for Free Stars: Children of Infinity is out, and it's free

8 September 2026 at 17:05

After five years in development, Free Stars: Children of Infinity—the official sequel to The Ur-Quan Masters by the old game's original creators—has released a free public demo. It's a "combat demo" in the style of UQM’s melee mode, where players can assemble a fleet from the game's roster of nearly 40 ships, then match those ships up in head-to-head arcade SpaceWar-style action. The demo can be found on Steam and GOG, and it's available for Windows, Mac, and Linux. (Console versions are coming, but they're not yet out.)

Title image for the Free Stars: Children of Infinity combat demo Pew pew! Credit: Pistol Shrimp Games

I have to present this news with a big disclaimer, though, because I've been part of the Children of Infinity writing team since 2021, working as a volunteer with the Pistol Shrimp Games crew and contributing NPC dialogue and some story bits. As a huge fan of the original games, it's been a dream opportunity. (Because I've been volunteering my time, I'm not financially involved and receive no compensation if you download the demo or, when it's eventually released, buy the full game.)

What's in the demo

Children of Infinity is a space adventure RPG, just like The Ur-Quan Masters (and its direct spiritual predecessors, Starflight and Starflight 2). What's been released today is just one part of the game—the arcade-style "melee" portion, which lets players jump into one-versus-one combat against another player or against a computer-controlled opponent. Each of the ships you can pick has its own maneuvering characteristics, weapons, and special abilities.

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© Pistol Shrimp Games

I wanted a clock that never needed setting. Things escalated.

23 July 2026 at 12:00

I wanted a clock that, annoyingly, didn't seem to exist.

Since childhood, my bedside clocks have been a series of red, seven-segment LED clock-radio specials from Walmart or Target. They are invariably cheap, simple, and long-lived—but they require manual intervention at the start and end of Daylight Saving Time and whenever the power flickers. After a recent power flicker, as I found myself standing by the sideboard holding down "TIME" and mashing the "HOUR" button, frustration boiled over, and I thought to myself, "We're a quarter of the way through the 21st century. There has to be a better way!"

My perfect clock would be self-setting. It would offer auto-DST adjustment (or not, depending on how this bill fares!). It would manage drift and always show the exact sub-second time. It would show that time on a red seven-segment display—not blue, not green, not yellow, and absolutely not white. And I shouldn't have to install any privacy-destroying garbage apps to make it work.

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© Lee Hutchinson

Ars is looking for a senior technology reporter, and you might be it!

17 July 2026 at 16:52

If you're a skilled writer with outsize technology chops who gets excited by the idea of taking the Ars audience with you as you go hands-on with hardware—all kinds of hardware!—then this position has your name all over it. Plus, you get to have me as your boss, and how could that be anything other than awesome?!

The job

The formal job description and application is right here and has all the specifics and HR stuff, including salary range. The short summary is that we're looking for an experienced writer (where "experience" means "several years of professional work"), who is a technologist first and foremost. We want people who tinker around with tech because they can't not tinker around with tech; that kind of joy tends to leak out into the work, and it's impossible to fake.

Some specifics on the subject matter the job will cover, copied from the job description:

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© Aurich Lawson | Getty Images

On its 40th anniversary, we reassess 1986's SpaceCamp

Forty years ago, the future seemed just around the corner—and the vehicle that was going to take us there was NASA's Space Shuttle. Originally envisioned as part of a larger integrated space transportation system, the shuttle was billed as a fully reusable vehicle, totally unlike the one-and-done capsules of the fading Apollo era, capable of making monthly (and perhaps even weekly) ferry flights to low Earth orbit.

The shuttle, it was hoped, would transform human space flight from extraordinary to mundane. Brands like Coke and Pepsi were quick to hop aboard and expand the Cola Wars into space, and there were even plans to blast Sesame Street's Big Bird into orbit.

The loss of Challenger in January 1986—carrying educator Christa McAuliffe, who would have been the first private citizen in space—put the kibosh on all of that. The shuttle, while fantastically advanced, would never be the vehicle to help humankind slip all of our surly bonds, so to speak. Even operating at its most frantic peak in 1985 just before Challenger's loss, the shuttle hardware managed a maximum of nine flights in one calendar year; for most of the 1990s, it performed at five or six flights per year. Civilians in space—to say nothing of Big Bird—would have to wait.

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© 20th Century Fox

In stunning display of stupid, secret CISA credentials found in public GitHub repo

19 May 2026 at 19:27

Security researcher Brian Krebs brings us the news that America's Cybersecurity & Infrastructure Agency (CISA) has had a large store of plaintext passwords, SSH private keys, tokens, and "other sensitive CISA assets" exposed in a public GitHub repo since at least November 2025.

The now-offline public repo—named, somewhat aspirationally, "Private-CISA"—was brought to Krebs' attention by GitGuardian's Guillaume Valadon, who was alerted to the repo's presence by GitGuardian's public code scans. Krebs says that Valadon approached him after receiving no responses from the Private-CISA repo's owner.

In an email to Krebs, Valadon claimed that the repo's commit logs show that GitHub's default protections against committing secrets—protections designed to protect unwitting or unskilled developers against exactly this kind of stupidness—had been disabled by the repo's administrator.

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© Dzmitry Skazau / Getty

Ars Asks: Share your shell and show us your tricked-out terminals!

I spend more time today than ever before interacting with terminal windows, which is something I don't think Past Me would have believed in the early '90s. Back then, poor MS-DOS was the staid whipping boy of the industry, and at least on the consumer side, graphical environments like Windows (and maybe even odder creatures like AmigaOS) seemed poised to stamp the command line into oblivion, leaving text interfaces behind as we all blasted into the ooey-GUI future.

As it turns out, though, the command line is still the best tool for some jobs—many jobs, in fact. I read a wise post some years ago (probably on Slashdot) arguing that a mouse-driven point-and-click interface essentially reduces the user to pointing at something on the screen and grunting, "DO! DO THAT!" at the computer. (The rise of right-click context menus adds the ability for the user to also grunt "MORE THINGS!" but doesn't otherwise add vocabulary.)

The command line, by contrast, gives the user the opportunity to precisely tell the computer what they want done, using words instead of one or two gestalts that the computer must interpret based on context.

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© Aurich Lawson | Getty Images

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