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Rebellion says Alien Deathstorm is a 'dynamically generated' survival horror game with sandbox elements and 'not another corridor shooter' β€” 'It's a rare beast'

11 September 2026 at 04:00
  • Alien Deathstorm producer Martin Willingham says the game is "not another corridor shooter"
  • Head of design Ben Fisher says it's a "dynamically generated" survival horror game
  • The Rebellion developers say it's a 360-degree sandbox experience

Rebellion Developments has said players can't expect its upcoming first-person survival horror game, Alien Deathstorm, to be another linear corridor shooter, calling it a "rare beast."

Alien Deathstorm was revealed earlier this year by the developers behind the Sniper Elite series and Atomfall and is described as a "visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony."

TechRadar Gaming recently went hands-on with the game at Gamescom and then later caught up with some Rebellion developers, who talked more about it at length, including the concept and design influences, replayability, and player freedom.

While Alien Deathstorm may look like your run-of-the-mill survival shooter with typical survival horror features, the team considers it a "dynamic" experience with sandbox elements where the player's actions can affect unscripted enemy encounters.

Producer Martin Willingham said this means, "the horror, the tension, can happen at any time in different ways between playthroughs and between difficulty camps as well.

"For me, that's one of the most exciting parts of the game because in horror games the experience is typically kind of very, very choreographed because it has to be to build up that anticipation set of those jump scares. But it means you can only play it once."

He continued, saying the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."

Ben Fisher, head of design, called the game "dynamically generated," where levels are played sequentially, and each has its own sandbox, adding that "It's a rare beast."

"It's not another corridor shooter," Willingham added later. "You're in that sandbox. It's 360 degrees. The action could be coming from anywhere, rather than just at the end of that corridor."

Alien Deathstorm doesn't have a release date yet, but you'll be able to play it in Spring 2027 on PlayStation 5, Xbox Series X, Series S, and PC.

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'

10 September 2026 at 10:00
  • Fable's main story takes between 15 and 20 hours to complete
  • Associate game director Will Kennedy confirms additional side content can also take between 15 and 20 hours
  • However, the game's life systems are "limitless"

Playground Games has confirmed that Fable's main story will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.

Speaking during a Q&A session at Gamescom 2026, associate game director Will Kennedy discussed the scale of the upcoming role-playing game (RPG), saying, "So the main story obviously depends on how you play, but the main storyline is around 15 to 20 hours."

He added, "But then we've got around probably about 15 to 20 hours again of open world and side content to engage with."

While not a massive amount of hours compared to other open-world RPGs, that at least gives fans an idea of what to expect when the game releases next year.

However, it's what Kennedy said later that confirmed that, while Fable will have a good-sized story with plenty of side content, the game's life systems, like interacting with the over 1,000 unique non-player characters (NPCs), buying real estate, committing crimes, and more, will offer up even more playtime.

"Honestly, with the life systems which we [shared an] in-depth look at and showcased earlier on in the year, that's limitless, and you can engage with it as much as you want," he said.

Fable has been in development for a very long time, but will officially launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.

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