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The Witcher 3: Wild Hunt β€” Songs of the Past was 'impossible to realize without the remaster changes,' CD Projekt Red reveals: 'When we started prototyping the area it was impossible to ride with a horse through it'

9 September 2026 at 14:00
  • CD Projekt Red says The Witcher 3 Remastered and its many upgrades helped realize Songs of the Past
  • Game director on Songs of the Past, Jakub Rokosz, says the team had a "certain vision" for the expansion, but there were technological challenges
  • He says the remaster "helped with applying optimization" to the expansion

According to CD Projekt Red, The Witcher 3: Wild Hunt's upcoming expansion, Songs of the Past, may not exist without The Witcher 3 Remastered and its many upgrades.

If you missed the bombshell news the Polish studio dropped during Opening Night Live, The Witcher 3 Remastered is a massive free update arriving on September 29. It offers many improvements to the base game and the Hearts of Stone and Blood and Wine expansions, such as upgraded visuals, a refined combat system, new Witcher Signs, transmogrification, and more.

The remaster will essentially rework the game in its entirety, giving fans of the 11-year-old role-playing game (RPG) an excuse for another playthrough, ahead of the upcoming expansion Songs of the Past.

Now, in an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, CEO of Fool's Theory and game director on Songs of the Past, and senior quest designer Despoina Anetaki shared that without these technological improvements, their vision for the expansion may not have been fully realized.

"The stars had to align, so to say, because a few things had to happen," said Rokosz, who was also one of the original senior quest designers for The Witcher 3. "The Songs of the Past expansion and Letten itself, the area that it takes place, it had a certain vision. We had a certain vision for it, and it posed us certain specific technological challenges that was impossible to realize without the remaster changes.

"So the conditions had to grow for the remaster to appear on the horizon for us to be able to realize this, so this is actually two things meshing together to make it a reality."

The developer explained that Letten's lush vegetation, small bushes, and dense forests caused issues during development, but were resolved with the remaster's advancements.

"One of the challenges when we started prototyping the area was [that] it was impossible to ride with a horse through it, basically," he continued. "So we had to do some improvements on the horse handling side, right? So it feels more organic or more natural."

Letten also features a big lake in the middle of its map that allows players a view of the horizon, and as Rokosz explained, having this huge amount of open space where you can see fishermen fishing "posed a challenge in terms of how the engine was handling this. So the remaster helped with applying optimization."

Songs of the Past is due to launch in 2027.

Invoke studio head says Warlock: Dungeons & Dragons' imp companion can aid as they explore and serves as an 'unreliable guide' to Kaatri's journey, but is still 'his own character'

9 September 2026 at 13:00
  • Invoke Studios head Dominic Guay says Warlock: Dungeons & Dragons' imp companion Skev provides narrative and gameplay assistance
  • Skev will provide lore to the player as they explore Darkon, but can't be controlled in combat
  • Guay says the imp is "his own character" with his own personal motivations

Warlock: Dungeons & Dragons' imp companion Skev serves multiple purposes for the player, but was designed to be "his own character."

In an interview with TechRadar Gaming at Gamescom, Invoke Studios head Dominic Guay offered more insight into Skev and his relationship with the warlock protagonist Kaatri, revealing that the imp will assist the player as they navigate the open world of Darkon both narratively and with his utilities.

However, while Skev will act as a companion to Kaatri, Guay stressed that he still has his own motivations, including seeking out his lost master, just like how Kaatri is searching for someone too.

"We iterated a lot on him. So he actually is his own character," Guay said. "That was important to us. He wasn't born to be a sidekick. That was the mentality. He used to be the advisor to the ruler of Darkon, so in a way, he had a really important role in that land before his master vanished, and his quest is to find his lost master, and Kaatri's quest is to find someone too.

"So, he tags along, and Kaatri's kind of like, 'Oh well, he knows this place, and that's useful.' So he gives you a lot of insights as you travel around. You find new places."

The studio head said Skev will offer lore about new locations as players explore, adding that he thinks of the imp as "your unreliable guide to Darkon."

Skev won't be controlled by the player either, Guay confirmed, so he won't die in combat or get in the way, but will sometimes help in certain instances, like by picking locks.

"You can actually decide how you want to upgrade his abilities throughout the adventure," he added, "So [there's] some practical application."

Warlock: Dungeons & Dragons arrives in 2027 for PS5, Xbox Series X, Xbox Series S, and PC.

CD Projekt Red says Songs of the Past will 'complete' The Witcher 3 story with Dandelion at its center β€” 'This is part of The Wild Hunt, and it felt like a chapter was missing'

9 September 2026 at 10:00
  • The Witcher 3: Wild Hunt - Songs of the Past spotlights Dandelion and will tell a "complete" story
  • Jakub Rokosz, Fool's Theory CEO and Songs of the Past game director, says CD Projekt Red wants to "give justice to Dandelion"
  • Senior quest designer Despoina Anetaki adds that "it felt like a chapter was missing"

CD Projekt Red has said The Witcher 3: Wild Hunt's third and final expansion, Songs of the Past, will "complete" the game's story by giving Dandelion the bard the spotlight he deserves.

In an interview with TechRadar Gaming at Gamescom, Jakub Rokosz, Fool's Theory CEO and Songs of the Past game director and former Witcher 3 senior quest designer, explained that rather than the expansion serving as a bridge to The Witcher 4, as some fans might have expected, it actually completes Wild Hunt's story by delivering a new chapter that the team felt was missing.

However, the developer declined to comment on whether the expansion will have any direct connection to The Witcher 4, so we'll have to wait and see.

"We always wanted to give Dandelion the proper spotlight he deserved," Rokosz said, acknowledging that it's odd for an 11-year-old game to receive a new expansion. "So we knew that there was no space in the base game to give him justice. That's what I wanted to say: Give justice to Dandelion."

Songs of the Past will center Dandelion in Geralt's final journey in The Witcher 3, where players will explore Letten, the bard's homeland, and be wrapped up in another supernatural mystery.

"We knew that at some point we wanted to address this thing, because Dandelion is a very important character in Geralt's life," Rokosz continued. "There's a misconception of him being this comedic relief, and this is his only role in the Witcher series, whereas that's not true. He's a very deep and intelligent character. He used to be a professor at Oxenfurt [Academy], and he writes beautiful poetry, so we want to show the players what's behind that mask of a joker, where he came from, what his family is about, what's the world [like] where he grew up."

Dandelion concept art from The Witcher 3 Wild Hunt - Songs of the Past

(Image credit: CD Projekt Red)

Senior quest designer Despoina Anetaki added that it doesn't matter that the expansion arrives 11 years later, only that the whole story has been told.

"What's really important to us is not so much like should we release an expansion 11 years later; it could be, I don't know, 20, 100 years later," Anetaki said. "What matters is that the story we tell is complete. This is part of The Wild Hunt, and it felt like a chapter was missing, like something was not there. One more thing we wanted to tell, right? And Dandelion's story was one of those, right?"

The developer revealed that the team went back to the original Witcher novels and used the source material to make something that could "excite fans" and "something that could excite us most of all, because it was a difficult question when this idea was first pitched to the team."

Anetaki explained that the team had to figure out what would pull Geralt out of his retirement, and it had to be important enough to warrant a full-length expansion. That reason was Geralt's best friend, Dandelion.

"Once we identified that important thing," the developer added, "it all clicked together, and it became very clear that yes, we need to make this expansion because it makes us as fans of The Witcher really excited about it, and I hope that the players will also feel that."

Songs of the Past doesn't have a release date yet, but it's slated to launch in 2027. In the meantime, fans can look forward to The Witcher 3: Wild Hunt Remastered, which arrives this month on September 29.

Creative Assembly says it wanted to 'authentically simulate' the Warhammer tabletop experience for Total War: Warhammer 40,000 by adding references, lore, and more

9 September 2026 at 09:00
  • Creative Assembly has explained how it designed a faithful Warhammer player experience for Total War: Warhammer 40,000
  • Battle product owner Dave Petry says the team didn't directly recreate the tabletop systems, but tried to "authentically simulate" them
  • Creative Assembly continued its "trusting" relationship with Games Workshop, which shared its "infinite knowledge"

Creative Assembly worked closely with Games Workshop to ensure the Total War: Warhammer 40,000 player experience was as "authentic" to the tabletop game as possible.

In an interview with TechRadar Gaming at Gamescom, lead designer Joy Dey and battle product owner Dave Petry discussed the upcoming strategy game's combat system and shared how it was able to faithfully translate the feeling of Warhammer's tabletop systems.

Rather than a complete one-to-one recreation, Petry explained that the goal was to "authentically simulate" the feel of the tabletop's combat.

"We really, really care about trying to authentically simulate the feeling of the type of combat, whatever period or kind of warfare that it is, right?" Petry said. "So in a historical, obviously, war on Earth, and generally we have the sorts of weapons that you have on Earth. When it's fantasy, it's magic and mages and all that sort of stuff, and obviously, with the science fantasy and 40k, the biggest reference point you have to that is the tabletop.

"But it's not necessarily like the be-all and end-all of it," he continued. "We're not transposing the tabletop, right? We're trying to create an authentic sense of the lore and the kind of combat that's there, but the love for the tabletop absolutely is present."

Petry said that, like so many fans, he's been playing and collecting Warhammer 40k since he was young and confirmed that references and nods to the universe, like names, abilities, and lore, are in the upcoming strategy game. However, he said some elements of the tabletop game "just don't fit" with the game's real-time simulation

Creative Assembly also focused on making the game feel "familiar" to the Total War franchise; combat has also been scaled up, and he explained that macro positioning, where the player's forces are, flanking, and enemy morale are all things that come into play.

Petry said positioning in particular is being treated as "an interpretation of the lore and the universe, with the tabletop being one of the most important references."

The developer also added that Creative Assembly continued its long-standing collaboration with Games Workshop to ensure authenticity, saying their "special relationship" has helped the studio combat issues it was dealing with.

"[If] we can't find the thing that quite works for [the game], or this piece of lore sounds similar, but doesn't quite work," Prety added, "And for them to be able to come back with their infinite knowledge of all of this stuff and go, 'Well, you're right. This doesn't quite fit, but over here we have something that actually might be able to do the job.'

"And that close or trusting collaboration has, I think, enabled us to create something that captures that authentic feeling."

Total War: Warhammer 40,000 launches in 2027 for PlayStation 5, Xbox Series X, Series S, and PC.

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